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- .. _doc_upgrading_to_godot_4.1:
- Upgrading from Godot 4.0 to Godot 4.1
- =====================================
- For most games and apps made with 4.0, it should be relatively safe to migrate to 4.1.
- This page intends to cover everything you need to pay attention to when migrating
- your project.
- Breaking changes
- ----------------
- If you are migrating from 4.0 to 4.1, the breaking changes listed here might
- affect you. Changes are grouped by areas/systems.
- .. warning::
- The GDExtension API completely breaks compatibility in 4.1, so it's not included
- in the table below. See the :ref:`updating_your_gdextension_for_godot_4_1` section
- for more information.
- This article indicates whether each breaking change affects GDScript and whether
- the C# breaking change is *binary compatible* or *source compatible*:
- - **Binary compatible** - Existing binaries will load and execute successfully without
- recompilation, and the runtime behavior won't change.
- - **Source compatible** - Source code will compile successfully without changes when
- upgrading Godot.
- Core
- ^^^^
- ======================================================================================================================== =================== ==================== ==================== ===========
- Change GDScript Compatible C# Binary Compatible C# Source Compatible Introduced
- ======================================================================================================================== =================== ==================== ==================== ===========
- **Basis**
- Method ``looking_at`` adds a new ``use_model_front`` optional parameter |✔️| |✔️| |✔️| `GH-76082`_
- **Object**
- Method ``get_meta_list`` changes return type from ``PackedStringArray`` to ``Array[StringName]`` |✔️| |❌| |❌| `GH-76418`_
- **Transform3D**
- Method ``looking_at`` adds a new ``use_model_front`` optional parameter |✔️| |✔️| |✔️| `GH-76082`_
- **UndoRedo**
- Method ``create_action`` adds a new ``backward_undo_ops`` optional parameter |✔️| |✔️ with compat| |✔️| `GH-76688`_
- **WorkerThreadPool**
- Method ``wait_for_task_completion`` changes return type from ``void`` to ``Error`` |✔️| |❌| |✔️| `GH-77143`_
- ======================================================================================================================== =================== ==================== ==================== ===========
- Animation
- ^^^^^^^^^
- ======================================================================================================================== =================== ==================== ==================== ===========
- Change GDScript Compatible C# Binary Compatible C# Source Compatible Introduced
- ======================================================================================================================== =================== ==================== ==================== ===========
- **AnimationNode**
- Method ``_process`` adds a new ``test_only`` parameter |❌| |❌| |❌| `GH-75759`_
- Method ``blend_input`` adds a new ``test_only`` optional parameter |✔️| |✔️ with compat| |✔️| `GH-75759`_
- Method ``blend_node`` adds a new ``test_only`` optional parameter |✔️| |✔️ with compat| |✔️| `GH-75759`_
- **AnimationNodeStateMachinePlayback**
- Method ``get_travel_path`` changes return type from ``PackedStringArray`` to ``Array[StringName]`` |✔️| |❌| |❌| `GH-76418`_
- ======================================================================================================================== =================== ==================== ==================== ===========
- 2D nodes
- ^^^^^^^^
- ======================================================================================================================== =================== ==================== ==================== ===========
- Change GDScript Compatible C# Binary Compatible C# Source Compatible Introduced
- ======================================================================================================================== =================== ==================== ==================== ===========
- **PathFollow2D**
- Property ``lookahead`` removed |❌| |❌| |❌| `GH-72842`_
- ======================================================================================================================== =================== ==================== ==================== ===========
- 3D nodes
- ^^^^^^^^
- ======================================================================================================================== =================== ==================== ==================== ===========
- Change GDScript Compatible C# Binary Compatible C# Source Compatible Introduced
- ======================================================================================================================== =================== ==================== ==================== ===========
- **Geometry3D**
- Method ``segment_intersects_convex`` changes ``planes`` parameter type from untyped ``Array`` to ``Array[Plane]`` |✔️| |✔️ with compat| |❌| `GH-76418`_
- **MeshInstance3D**
- Method ``create_multiple_convex_collisions`` adds a new ``settings`` optional parameter |✔️| |✔️ with compat| |✔️| `GH-72152`_
- **Node3D**
- Method ``look_at`` adds a new ``use_model_front`` optional parameter |✔️| |✔️ with compat| |✔️| `GH-76082`_
- Method ``look_at_from_position`` adds a new ``use_model_front`` optional parameter |✔️| |✔️ with compat| |✔️| `GH-76082`_
- ======================================================================================================================== =================== ==================== ==================== ===========
- GUI nodes
- ^^^^^^^^^
- ======================================================================================================================== =================== ==================== ==================== ===========
- Change GDScript Compatible C# Binary Compatible C# Source Compatible Introduced
- ======================================================================================================================== =================== ==================== ==================== ===========
- **CodeEdit**
- Method ``add_code_completion_option`` adds a new ``location`` optional parameter |✔️| |✔️ with compat| |✔️| `GH-75746`_
- **RichTextLabel**
- Method ``push_list`` adds a new ``bullet`` optional parameter |✔️| |✔️ with compat| |✔️| `GH-75017`_
- Method ``push_paragraph`` adds a new ``justification_flags`` optional parameter |✔️| |✔️ with compat| |✔️| `GH-75250`_
- Method ``push_paragraph`` adds a new ``tab_stops`` optional parameter |✔️| |✔️ with compat| |✔️| `GH-76401`_
- **Tree**
- Method ``edit_selected`` adds a new ``force_edit`` optional parameter |✔️| |✔️ with compat| |✔️| `GH-76794`_
- ======================================================================================================================== =================== ==================== ==================== ===========
- Physics
- ^^^^^^^
- ======================================================================================================================== =================== ==================== ==================== ===========
- Change GDScript Compatible C# Binary Compatible C# Source Compatible Introduced
- ======================================================================================================================== =================== ==================== ==================== ===========
- **Area2D**
- Property ``priority`` changes type from ``float`` to ``int`` |❌| |❌| |❌| `GH-72749`_
- **Area3D**
- Property ``priority`` changes type from ``float`` to ``int`` |❌| |❌| |❌| `GH-72749`_
- **PhysicsDirectSpaceState2D**
- Method ``collide_shape`` changes return type from ``Array[PackedVector2Array]`` to ``Array[Vector2]`` |❌| |❌| |❌| `GH-75260`_
- **PhysicsDirectSpaceState3D**
- Method ``collide_shape`` changes return type from ``Array[PackedVector3Array]`` to ``Array[Vector3]`` |❌| |❌| |❌| `GH-75260`_
- ======================================================================================================================== =================== ==================== ==================== ===========
- Rendering
- ^^^^^^^^^
- ======================================================================================================================== =================== ==================== ==================== ===========
- Change GDScript Compatible C# Binary Compatible C# Source Compatible Introduced
- ======================================================================================================================== =================== ==================== ==================== ===========
- **RDShaderFile**
- Method ``get_version_list`` changes return type from ``PackedStringArray`` to ``Array[StringName]`` |✔️| |❌| |❌| `GH-76418`_
- **RenderingDevice**
- Method ``draw_list_begin`` changes ``storage_textures`` parameter type from untyped ``Array`` to ``Array[RID]`` |✔️| |✔️ with compat| |❌| `GH-76418`_
- **RenderingServer**
- Method ``global_shader_parameter_get_list`` changes return type from ``PackedStringArray`` to ``Array[StringName]`` |✔️| |❌| |❌| `GH-76418`_
- **SurfaceTool**
- Method ``add_triangle_fan`` changes ``tangents`` parameter type from untyped ``Array`` to ``Array[Plane]`` |✔️| |✔️ with compat| |❌| `GH-76418`_
- ======================================================================================================================== =================== ==================== ==================== ===========
- Navigation
- ^^^^^^^^^^
- ======================================================================================================================== =================== ==================== ==================== ===========
- Change GDScript Compatible C# Binary Compatible C# Source Compatible Introduced
- ======================================================================================================================== =================== ==================== ==================== ===========
- **NavigationAgent2D**
- Method ``set_velocity`` replaced with ``velocity`` property |✔️| |❌| |❌| `GH-69988`_
- Property ``time_horizon`` split into ``time_horizon_agents`` and ``time_horizon_obstacles`` |❌| |❌| |❌| `GH-69988`_
- **NavigationAgent3D**
- Property ``agent_height_offset`` renamed to ``path_height_offset`` |❌| |❌| |❌| `GH-69988`_
- Property ``ignore_y`` removed |❌| |❌| |❌| `GH-69988`_
- Method ``set_velocity`` replaced with ``velocity`` property |✔️| |❌| |❌| `GH-69988`_
- Property ``time_horizon`` split into ``time_horizon_agents`` and ``time_horizon_obstacles`` |❌| |❌| |❌| `GH-69988`_
- **NavigationObstacle2D**
- Property ``estimate_radius`` removed |❌| |❌| |❌| `GH-69988`_
- Method ``get_rid`` renamed to ``get_agent_rid`` |❌| |❌| |❌| `GH-69988`_
- **NavigationObstacle3D**
- Property ``estimate_radius`` removed |❌| |❌| |❌| `GH-69988`_
- Method ``get_rid`` renamed to ``get_agent_rid`` |❌| |❌| |❌| `GH-69988`_
- **NavigationServer2D**
- Method ``agent_set_callback`` renamed to ``agent_set_avoidance_callback`` |❌| |❌| |❌| `GH-69988`_
- Method ``agent_set_target_velocity`` removed |❌| |❌| |❌| `GH-69988`_
- Method ``agent_set_time_horizon`` split into ``agent_set_time_horizon_agents`` and ``agent_set_time_horizon_obstacles`` |❌| |❌| |❌| `GH-69988`_
- **NavigationServer3D**
- Method ``agent_set_callback`` renamed to ``agent_set_avoidance_callback`` |❌| |❌| |❌| `GH-69988`_
- Method ``agent_set_target_velocity`` removed |❌| |❌| |❌| `GH-69988`_
- Method ``agent_set_time_horizon`` split into ``agent_set_time_horizon_agents`` and ``agent_set_time_horizon_obstacles`` |❌| |❌| |❌| `GH-69988`_
- ======================================================================================================================== =================== ==================== ==================== ===========
- Networking
- ^^^^^^^^^^
- ======================================================================================================================== =================== ==================== ==================== ===========
- Change GDScript Compatible C# Binary Compatible C# Source Compatible Introduced
- ======================================================================================================================== =================== ==================== ==================== ===========
- **WebRTCPeerConnectionExtension**
- Method ``_create_data_channel`` changes return type from ``Object`` to ``WebRTCDataChannel`` |✔️| |❌| |✔️| `GH-78237`_
- ======================================================================================================================== =================== ==================== ==================== ===========
- Editor plugins
- ^^^^^^^^^^^^^^
- ======================================================================================================================== =================== ==================== ==================== ===========
- Change GDScript Compatible C# Binary Compatible C# Source Compatible Introduced
- ======================================================================================================================== =================== ==================== ==================== ===========
- **AnimationTrackEditPlugin**
- Type ``AnimationTrackEditPlugin`` removed |❌| |❌| |❌| `GH-76413`_
- **EditorInterface**
- Type ``EditorInterface`` changes inheritance from ``Node`` to ``Object`` |✔️| |❌| |❌| `GH-76176`_
- Method ``set_movie_maker_enabled`` replaced with ``movie_maker_enabled`` property |✔️| |❌| |❌| `GH-76176`_
- Method ``is_movie_maker_enabled`` replaced with ``movie_maker_enabled`` property |✔️| |❌| |❌| `GH-76176`_
- **EditorResourcePreviewGenerator**
- Method ``_generate`` adds a new ``metadata`` parameter |❌| |❌| |❌| `GH-64628`_
- Method ``_generate_from_path`` adds a new ``metadata`` parameter |❌| |❌| |❌| `GH-64628`_
- **EditorUndoRedoManager**
- Method ``create_action`` adds a new ``backward_undo_ops`` optional parameter |✔️| |✔️ with compat| |✔️| `GH-76688`_
- ======================================================================================================================== =================== ==================== ==================== ===========
- Behavior changes
- ----------------
- In 4.1 some behavior changes have been introduced, which might require you to adjust your project.
- ================================================================================================================================================================================================== ===========
- Change Introduced
- ================================================================================================================================================================================================== ===========
- **SubViewportContainer**
- When input events should reach SubViewports and their children, ``SubViewportContainer.mouse_filter`` now needs to be ``MOUSE_FILTER_STOP`` or ``MOUSE_FILTER_PASS``. See `GH-79271`_ for details. `GH-57894`_
- Multiple layered ``SubViewportContainer`` nodes, that should all receive mouse input events, now need to be replaced by ``Area2D`` nodes. See `GH-79128`_ for details. `GH-57894`_
- **Viewport**
- ``Viewport`` nodes, that have Physics Picking enabled, now automatically set InputEvents as handled. See `GH-79897`_ for workarounds. `GH-77595`_
- ================================================================================================================================================================================================== ===========
- .. |❌| replace:: :abbr:`❌ (This API breaks compatibility.)`
- .. |✔️| replace:: :abbr:`✔️ (This API does not break compatibility.)`
- .. |✔️ with compat| replace:: :abbr:`✔️ (This API does not break compatibility. A compatibility method was added.)`
- .. _GH-57894: https://github.com/godotengine/godot/pull/57894
- .. _GH-64628: https://github.com/godotengine/godot/pull/64628
- .. _GH-69988: https://github.com/godotengine/godot/pull/69988
- .. _GH-72152: https://github.com/godotengine/godot/pull/72152
- .. _GH-72749: https://github.com/godotengine/godot/pull/72749
- .. _GH-72842: https://github.com/godotengine/godot/pull/72842
- .. _GH-75017: https://github.com/godotengine/godot/pull/75017
- .. _GH-75250: https://github.com/godotengine/godot/pull/75250
- .. _GH-75260: https://github.com/godotengine/godot/pull/75260
- .. _GH-75746: https://github.com/godotengine/godot/pull/75746
- .. _GH-75759: https://github.com/godotengine/godot/pull/75759
- .. _GH-76082: https://github.com/godotengine/godot/pull/76082
- .. _GH-76176: https://github.com/godotengine/godot/pull/76176
- .. _GH-76401: https://github.com/godotengine/godot/pull/76401
- .. _GH-76413: https://github.com/godotengine/godot/pull/76413
- .. _GH-76418: https://github.com/godotengine/godot/pull/76418
- .. _GH-76688: https://github.com/godotengine/godot/pull/76688
- .. _GH-76794: https://github.com/godotengine/godot/pull/76794
- .. _GH-77143: https://github.com/godotengine/godot/pull/77143
- .. _GH-77595: https://github.com/godotengine/godot/pull/77595
- .. _GH-78237: https://github.com/godotengine/godot/pull/78237
- .. _GH-79128: https://github.com/godotengine/godot/issues/79128
- .. _GH-79271: https://github.com/godotengine/godot/issues/79271
- .. _GH-79897: https://github.com/godotengine/godot/issues/79897
- .. _updating_your_gdextension_for_godot_4_1:
- Updating your GDExtension for 4.1
- ---------------------------------
- GDExtension is still in beta. Until it's marked as stable, compatibility may break when
- upgrading to a new minor version of Godot.
- In order to fix a serious bug, in Godot 4.1 we had to break binary compatibility in a big
- way and source compatibility in a small way.
- This means that GDExtensions made for Godot 4.0 will need to be recompiled for Godot 4.1
- (using the ``4.1`` branch of godot-cpp), with a small change to their source code.
- In Godot 4.0, your "entry_symbol" function looks something like this:
- .. code-block:: cpp
- GDExtensionBool GDE_EXPORT example_library_init(const GDExtensionInterface *p_interface, const GDExtensionClassLibraryPtr p_library, GDExtensionInitialization *r_initialization) {
- godot::GDExtensionBinding::InitObject init_obj(p_interface, p_library, r_initialization);
- init_obj.register_initializer(initialize_example_module);
- init_obj.register_terminator(uninitialize_example_module);
- init_obj.set_minimum_library_initialization_level(MODULE_INITIALIZATION_LEVEL_SCENE);
- return init_obj.init();
- }
- However, for Godot 4.1, it should look like:
- .. code-block:: cpp
- GDExtensionBool GDE_EXPORT example_library_init(GDExtensionInterfaceGetProcAddress p_get_proc_address, const GDExtensionClassLibraryPtr p_library, GDExtensionInitialization *r_initialization) {
- godot::GDExtensionBinding::InitObject init_obj(p_get_proc_address, p_library, r_initialization);
- init_obj.register_initializer(initialize_example_module);
- init_obj.register_terminator(uninitialize_example_module);
- init_obj.set_minimum_library_initialization_level(MODULE_INITIALIZATION_LEVEL_SCENE);
- return init_obj.init();
- }
- There are two small changes:
- #. The first argument changes from ``const GDExtensionInterface *p_interface`` to ``GDExtensionInterfaceGetProcAddress p_get_proc_address``
- #. The constructor for the `init_obj` variable now receives ``p_get_proc_address`` as its first parameter
- You also need to add an extra ``compatibility_minimum`` line to your ``.gdextension`` file, so that it looks something like::
- [configuration]
- entry_symbol = "example_library_init"
- compatibility_minimum = 4.1
- This lets Godot know that your GDExtension has been updated and is safe to load in Godot 4.1.
|