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- :allow_comments: False
- Godot includes a dedicated 2D renderer and 2D physics engine, as well as
- 2D-specific features like tilemaps, particles, and animation systems. This
- section covers most 2D-specific topics in Godot.
- For 2D topics not covered in this section, see also :ref:`doc_2d_skeletons` and
- :ref:`doc_navigation_overview_2d`. For using physics in 2D, see
- :ref:`doc_physics_index`. There is also a step-by-step tutorial on creating a 2D
- game in :ref:`doc_your_first_2d_game`.
- 2D
- ==
- .. toctree::
- :maxdepth: 1
- :name: toc-learn-features-2d
- introduction_to_2d
- canvas_layers
- 2d_transforms
- .. _doc_2d_rendering:
- Rendering
- ---------
- .. toctree::
- :maxdepth: 1
- :name: toc-learn-features-2d-rendering
- 2d_lights_and_shadows
- 2d_meshes
- 2d_sprite_animation
- particle_systems_2d
- 2d_antialiasing
- custom_drawing_in_2d
- 2d_parallax
- Physics and movement
- --------------------
- .. toctree::
- :maxdepth: 1
- :name: toc-learn-features-2d-physics
- 2d_movement
- Tools
- -----
- .. toctree::
- :maxdepth: 1
- :name: toc-learn-features-2d-tools
- using_tilesets
- using_tilemaps
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