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- .. _doc_ways_to_contribute:
- How to contribute
- =================
- The Godot Engine is free and open-source. Like any community-driven project, we rely on volunteer contributions.
- On this page we want to showcase the various ways you as users can participate - to help you find the right starting place with the skillset you have.
- Because contrary to popular opinion, we need more than just programmers on the project!
- Fundraising
- -----------
- - **Donate**
- We created the non-profit `Godot Foundation <https://godot.foundation/>`_ to be able to support the Godot Engine in both matters of finance and administration.
- In practice, this means the Foundation hires people to work part-time or full-time on the project.
- These jobs include engine development as well as related tasks like code reviews, production management, community & marketing efforts, and more.
- With as little as 5 EUR per month, you can help us keep going strong.
- Currently, we are intending to hire more core developers, as to cover more ground with full-time specialists that supplement and guide volunteer work.
- `Join the Development Fund <https://fund.godotengine.org>`_
- - **Donation Drives**
- Think about your followers on social media, or other communities you are active in.
- Use that reach to remind your social environment that even small contributions can make a difference, especially when done by a great number of people at the same time.
- Are you a content creator? Consider adding a link to the `Godot Development Fund <https://fund.godotengine.org>`_ to your descriptions.
- If you do live streams, perhaps think about organizing a stream with donation incentives.
- .. - **Buy Official Merch**
- - **Publish Godot Games.**
- You heard right, simply publishing a game #MadeWithGodot can positively impact the well-being of this project.
- Your personal success elevates the engine to a viable alternative for other developers, growing the community further.
- Additionally, it opens the door for us to approach industry contacts about possible collaborations.
- Technical contributions
- -----------------------
- - **Report bugs & other issues**
- As active users of the engine, you are better equipped to identify bugs and other issues than anyone else.
- To let us know about your findings, fill out this `bug report form <https://github.com/godotengine/godot/issues/new/choose>`_ on our GitHub.
- Make sure to include as much information as possible to ensure these issues can easily be reproduced by others.
- If you are interested in helping keep our bug tracker organized, you can even join the `bugsquad <https://chat.godotengine.org/channel/bugsquad>`_!
- - **Test Development Versions**
- While it is recommended to use the stable releases for your projects, you can help us test dev releases, betas, and release candidates
- by opening a copy of your project in them and checking what problems this introduces or maybe even solves.
- Make sure to have a backup ready, since this can produce irreversible changes.
- Find recent `development versions <https://godotengine.org/download/preview/>`_ directly on our download page, or linked in their own blog posts.
- - **Contribute Engine Code (mainly C++)**
- The engine development is mainly coordinated on our `Contributor RocketChat <https://chat.godotengine.org/>`_,
- so if you are serious about making PRs you should join us there!
- Read more about the **technical submission process**: :ref:`doc_first_steps`
- For each subject area of the engine, there is a corresponding team to coordinate the work.
- Join the linked chat to get more eyes on your related PR, learn about open todos, or partake in meetings.
- For some areas, specialists might even be encouraged to step up as maintainer!
- `List of teams <https://godotengine.org/teams/>`_
- - **Review Code Contributions**
- All pull requests need to be thoroughly reviewed before they can be merged into the master branch.
- Help us get a headstart by participating in the code review process.
- To get started, chose any `open pull request <https://github.com/godotengine/godot/pulls>`_ and reference our **style guide**: :ref:`doc_pr_review_guidelines`
- - **Write Plugins (GDScript, C#, & more)**
- Community addons are not directly included in the core engine download or repository, yet they provide essential quality of life upgrades for your fellow game developers.
- Upload your plugins to the `Godot Asset Library <https://godotengine.org/asset-library/asset>`_ to make them available to others.
- ..
- update to talk about Asset Store later
- - **Demo projects (GDScript, C#, and making Assets)**
- We provide new users with `demo projects <https://github.com/godotengine/godot-demo-projects/>`_ so they can quickly test new features or get familiar with the engine in the first place.
- At industry events, we might even exhibit these demo projects to showcase what Godot can do!
- Help improve existing projects or supply your own to be added to the pool, and join the `demo channel <https://chat.godotengine.org/channel/demo-content>`_ in the Contributor RocketChat to talk about it.
- - **Documentation**
- The documentation is one of the most essential parts of any tech project, yet the need to document new features and substantial changes often gets overlooked.
- Join the `documentation team <https://chat.godotengine.org/channel/documentation>`_ to improve the Godot Engine with your technical writing skills.
- - **Translations (spoken languages other than English)**
- Are you interested in making the Godot Engine more accessible to non-English speakers?
- Contribute to our `community-translations <https://hosted.weblate.org/projects/godot-engine/godot/>`_.
- Community support
- -----------------
- - **Call for Moderators**
- With a community of our size, we need people to step up as volunteer moderators in all kinds of places.
- These teams are organized by the Godot Foundation, but would not function without the dedication of active community members like you.
- Have a look around your favorite community platform and you might come across open application calls.
- - **Answer tech-support questions**
- With many new people discovering the Godot Engine recently, the need for peer-to-peer tech-support has never been greater.
- See the `Godot website <https://godotengine.org/community>`_ for a list of official and user-supported Godot communities.
- - **Create tutorials & more**
- How did you get started with the Godot Engine?
- Chances are you looked for learning materials outside of what the documentation provides.
- Without content creators covering the game development process, there would not be this big of a community today.
- Therefore it seemed only right to mention them in a page about important contributions to the project.
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