mesh.rst 816 B

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  1. Mesh
  2. ====
  3. Modifiers
  4. ---------
  5. There is an exporting option :code:`Apply Modifiers` to
  6. control whether mesh modifiers are applied to the exported mesh.
  7. Shape Key
  8. ---------
  9. Exporting mesh shape key is supported, however exporting each shape key
  10. is almost like exporting the mesh again, so don't be surprised
  11. it takes a relatively long time.
  12. .. warning::
  13. A lot of modifiers are not compatible with shape keys
  14. (e.g. subsurface modifier), so if you found you have
  15. incorrect shape keys exported, try to disable :code:`Apply Modifiers`
  16. and do the exporting again. Besides, it is worthwhile to report the
  17. incompatible modifier to the `issue list
  18. <https://github.com/godotengine/godot-blender-exporter/issues>`__,
  19. which helps to develop the exporter to have a more precise check of modifiers.