index.rst 1.5 KB

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  1. Blender ESCN exporter
  2. =====================
  3. .. note:: This chapter relates to the Blender plugin called "Godot Blender Exporter",
  4. which can be downloaded here: https://github.com/godotengine/godot-blender-exporter
  5. This plugin can be used to export Blender scenes in a Godot-specific scene format
  6. called ESCN, which is similar to TSCN (text format) but will be imported as binary
  7. SCN for performance.
  8. Details on exporting
  9. --------------------
  10. .. toctree::
  11. :maxdepth: 1
  12. :name: toc-learn-workflow-assets-escn_exporter
  13. material
  14. physics
  15. lights
  16. mesh
  17. skeleton
  18. animation
  19. Disabling specific objects
  20. --------------------------
  21. Sometimes you don't want some objects exported (e.g. high-res models used for
  22. baking). An object will not be exported if it is not rendered in the scene.
  23. This can be set in the outliner:
  24. .. image:: img/hide.jpg
  25. Objects hidden in the viewport will be exported, but will be hidden in the
  26. Godot scene.
  27. Build pipeline integration
  28. --------------------------
  29. If you have hundreds of model files, you don't want your artists to waste time
  30. manually exporting their blend files. To combat this, the exporter provides a
  31. Python function ``io_scene_godot.export(out_file_path)`` that can be called to
  32. export a file. This allows easy integration with other build systems. An
  33. example Makefile and Python script that exports all the blends in a directory
  34. are present in the
  35. `godot-blender-exporter repository <https://github.com/godotengine/godot-blender-exporter>`__.