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- Blender ESCN exporter
- =====================
- .. note:: This chapter relates to the Blender plugin called "Godot Blender Exporter",
- which can be downloaded here: https://github.com/godotengine/godot-blender-exporter
- This plugin can be used to export Blender scenes in a Godot-specific scene format
- called ESCN, which is similar to TSCN (text format) but will be imported as binary
- SCN for performance.
- Details on exporting
- --------------------
- .. toctree::
- :maxdepth: 1
- :name: toc-learn-workflow-assets-escn_exporter
- material
- physics
- lights
- mesh
- skeleton
- animation
- Disabling specific objects
- --------------------------
- Sometimes you don't want some objects exported (e.g. high-res models used for
- baking). An object will not be exported if it is not rendered in the scene.
- This can be set in the outliner:
- .. image:: img/hide.jpg
- Objects hidden in the viewport will be exported, but will be hidden in the
- Godot scene.
- Build pipeline integration
- --------------------------
- If you have hundreds of model files, you don't want your artists to waste time
- manually exporting their blend files. To combat this, the exporter provides a
- Python function ``io_scene_godot.export(out_file_path)`` that can be called to
- export a file. This allows easy integration with other build systems. An
- example Makefile and Python script that exports all the blends in a directory
- are present in the
- `godot-blender-exporter repository <https://github.com/godotengine/godot-blender-exporter>`__.
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