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- :github_url: hide
- .. DO NOT EDIT THIS FILE!!!
- .. Generated automatically from Godot engine sources.
- .. Generator: https://github.com/godotengine/godot/tree/4.0/doc/tools/make_rst.py.
- .. XML source: https://github.com/godotengine/godot/tree/4.0/doc/classes/VisualShaderNodeFloatFunc.xml.
- .. _class_VisualShaderNodeFloatFunc:
- VisualShaderNodeFloatFunc
- =========================
- **Inherits:** :ref:`VisualShaderNode<class_VisualShaderNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
- A scalar floating-point function to be used within the visual shader graph.
- .. rst-class:: classref-introduction-group
- Description
- -----------
- Accept a floating-point scalar (``x``) to the input port and transform it according to :ref:`function<class_VisualShaderNodeFloatFunc_property_function>`.
- .. rst-class:: classref-reftable-group
- Properties
- ----------
- .. table::
- :widths: auto
- +----------------------------------------------------------+--------------------------------------------------------------------+--------+
- | :ref:`Function<enum_VisualShaderNodeFloatFunc_Function>` | :ref:`function<class_VisualShaderNodeFloatFunc_property_function>` | ``13`` |
- +----------------------------------------------------------+--------------------------------------------------------------------+--------+
- .. rst-class:: classref-section-separator
- ----
- .. rst-class:: classref-descriptions-group
- Enumerations
- ------------
- .. _enum_VisualShaderNodeFloatFunc_Function:
- .. rst-class:: classref-enumeration
- enum **Function**:
- .. _class_VisualShaderNodeFloatFunc_constant_FUNC_SIN:
- .. rst-class:: classref-enumeration-constant
- :ref:`Function<enum_VisualShaderNodeFloatFunc_Function>` **FUNC_SIN** = ``0``
- Returns the sine of the parameter. Translates to ``sin(x)`` in the Godot Shader Language.
- .. _class_VisualShaderNodeFloatFunc_constant_FUNC_COS:
- .. rst-class:: classref-enumeration-constant
- :ref:`Function<enum_VisualShaderNodeFloatFunc_Function>` **FUNC_COS** = ``1``
- Returns the cosine of the parameter. Translates to ``cos(x)`` in the Godot Shader Language.
- .. _class_VisualShaderNodeFloatFunc_constant_FUNC_TAN:
- .. rst-class:: classref-enumeration-constant
- :ref:`Function<enum_VisualShaderNodeFloatFunc_Function>` **FUNC_TAN** = ``2``
- Returns the tangent of the parameter. Translates to ``tan(x)`` in the Godot Shader Language.
- .. _class_VisualShaderNodeFloatFunc_constant_FUNC_ASIN:
- .. rst-class:: classref-enumeration-constant
- :ref:`Function<enum_VisualShaderNodeFloatFunc_Function>` **FUNC_ASIN** = ``3``
- Returns the arc-sine of the parameter. Translates to ``asin(x)`` in the Godot Shader Language.
- .. _class_VisualShaderNodeFloatFunc_constant_FUNC_ACOS:
- .. rst-class:: classref-enumeration-constant
- :ref:`Function<enum_VisualShaderNodeFloatFunc_Function>` **FUNC_ACOS** = ``4``
- Returns the arc-cosine of the parameter. Translates to ``acos(x)`` in the Godot Shader Language.
- .. _class_VisualShaderNodeFloatFunc_constant_FUNC_ATAN:
- .. rst-class:: classref-enumeration-constant
- :ref:`Function<enum_VisualShaderNodeFloatFunc_Function>` **FUNC_ATAN** = ``5``
- Returns the arc-tangent of the parameter. Translates to ``atan(x)`` in the Godot Shader Language.
- .. _class_VisualShaderNodeFloatFunc_constant_FUNC_SINH:
- .. rst-class:: classref-enumeration-constant
- :ref:`Function<enum_VisualShaderNodeFloatFunc_Function>` **FUNC_SINH** = ``6``
- Returns the hyperbolic sine of the parameter. Translates to ``sinh(x)`` in the Godot Shader Language.
- .. _class_VisualShaderNodeFloatFunc_constant_FUNC_COSH:
- .. rst-class:: classref-enumeration-constant
- :ref:`Function<enum_VisualShaderNodeFloatFunc_Function>` **FUNC_COSH** = ``7``
- Returns the hyperbolic cosine of the parameter. Translates to ``cosh(x)`` in the Godot Shader Language.
- .. _class_VisualShaderNodeFloatFunc_constant_FUNC_TANH:
- .. rst-class:: classref-enumeration-constant
- :ref:`Function<enum_VisualShaderNodeFloatFunc_Function>` **FUNC_TANH** = ``8``
- Returns the hyperbolic tangent of the parameter. Translates to ``tanh(x)`` in the Godot Shader Language.
- .. _class_VisualShaderNodeFloatFunc_constant_FUNC_LOG:
- .. rst-class:: classref-enumeration-constant
- :ref:`Function<enum_VisualShaderNodeFloatFunc_Function>` **FUNC_LOG** = ``9``
- Returns the natural logarithm of the parameter. Translates to ``log(x)`` in the Godot Shader Language.
- .. _class_VisualShaderNodeFloatFunc_constant_FUNC_EXP:
- .. rst-class:: classref-enumeration-constant
- :ref:`Function<enum_VisualShaderNodeFloatFunc_Function>` **FUNC_EXP** = ``10``
- Returns the natural exponentiation of the parameter. Translates to ``exp(x)`` in the Godot Shader Language.
- .. _class_VisualShaderNodeFloatFunc_constant_FUNC_SQRT:
- .. rst-class:: classref-enumeration-constant
- :ref:`Function<enum_VisualShaderNodeFloatFunc_Function>` **FUNC_SQRT** = ``11``
- Returns the square root of the parameter. Translates to ``sqrt(x)`` in the Godot Shader Language.
- .. _class_VisualShaderNodeFloatFunc_constant_FUNC_ABS:
- .. rst-class:: classref-enumeration-constant
- :ref:`Function<enum_VisualShaderNodeFloatFunc_Function>` **FUNC_ABS** = ``12``
- Returns the absolute value of the parameter. Translates to ``abs(x)`` in the Godot Shader Language.
- .. _class_VisualShaderNodeFloatFunc_constant_FUNC_SIGN:
- .. rst-class:: classref-enumeration-constant
- :ref:`Function<enum_VisualShaderNodeFloatFunc_Function>` **FUNC_SIGN** = ``13``
- Extracts the sign of the parameter. Translates to ``sign(x)`` in the Godot Shader Language.
- .. _class_VisualShaderNodeFloatFunc_constant_FUNC_FLOOR:
- .. rst-class:: classref-enumeration-constant
- :ref:`Function<enum_VisualShaderNodeFloatFunc_Function>` **FUNC_FLOOR** = ``14``
- Finds the nearest integer less than or equal to the parameter. Translates to ``floor(x)`` in the Godot Shader Language.
- .. _class_VisualShaderNodeFloatFunc_constant_FUNC_ROUND:
- .. rst-class:: classref-enumeration-constant
- :ref:`Function<enum_VisualShaderNodeFloatFunc_Function>` **FUNC_ROUND** = ``15``
- Finds the nearest integer to the parameter. Translates to ``round(x)`` in the Godot Shader Language.
- .. _class_VisualShaderNodeFloatFunc_constant_FUNC_CEIL:
- .. rst-class:: classref-enumeration-constant
- :ref:`Function<enum_VisualShaderNodeFloatFunc_Function>` **FUNC_CEIL** = ``16``
- Finds the nearest integer that is greater than or equal to the parameter. Translates to ``ceil(x)`` in the Godot Shader Language.
- .. _class_VisualShaderNodeFloatFunc_constant_FUNC_FRACT:
- .. rst-class:: classref-enumeration-constant
- :ref:`Function<enum_VisualShaderNodeFloatFunc_Function>` **FUNC_FRACT** = ``17``
- Computes the fractional part of the argument. Translates to ``fract(x)`` in the Godot Shader Language.
- .. _class_VisualShaderNodeFloatFunc_constant_FUNC_SATURATE:
- .. rst-class:: classref-enumeration-constant
- :ref:`Function<enum_VisualShaderNodeFloatFunc_Function>` **FUNC_SATURATE** = ``18``
- Clamps the value between ``0.0`` and ``1.0`` using ``min(max(x, 0.0), 1.0)``.
- .. _class_VisualShaderNodeFloatFunc_constant_FUNC_NEGATE:
- .. rst-class:: classref-enumeration-constant
- :ref:`Function<enum_VisualShaderNodeFloatFunc_Function>` **FUNC_NEGATE** = ``19``
- Negates the ``x`` using ``-(x)``.
- .. _class_VisualShaderNodeFloatFunc_constant_FUNC_ACOSH:
- .. rst-class:: classref-enumeration-constant
- :ref:`Function<enum_VisualShaderNodeFloatFunc_Function>` **FUNC_ACOSH** = ``20``
- Returns the arc-hyperbolic-cosine of the parameter. Translates to ``acosh(x)`` in the Godot Shader Language.
- .. _class_VisualShaderNodeFloatFunc_constant_FUNC_ASINH:
- .. rst-class:: classref-enumeration-constant
- :ref:`Function<enum_VisualShaderNodeFloatFunc_Function>` **FUNC_ASINH** = ``21``
- Returns the arc-hyperbolic-sine of the parameter. Translates to ``asinh(x)`` in the Godot Shader Language.
- .. _class_VisualShaderNodeFloatFunc_constant_FUNC_ATANH:
- .. rst-class:: classref-enumeration-constant
- :ref:`Function<enum_VisualShaderNodeFloatFunc_Function>` **FUNC_ATANH** = ``22``
- Returns the arc-hyperbolic-tangent of the parameter. Translates to ``atanh(x)`` in the Godot Shader Language.
- .. _class_VisualShaderNodeFloatFunc_constant_FUNC_DEGREES:
- .. rst-class:: classref-enumeration-constant
- :ref:`Function<enum_VisualShaderNodeFloatFunc_Function>` **FUNC_DEGREES** = ``23``
- Convert a quantity in radians to degrees. Translates to ``degrees(x)`` in the Godot Shader Language.
- .. _class_VisualShaderNodeFloatFunc_constant_FUNC_EXP2:
- .. rst-class:: classref-enumeration-constant
- :ref:`Function<enum_VisualShaderNodeFloatFunc_Function>` **FUNC_EXP2** = ``24``
- Returns 2 raised by the power of the parameter. Translates to ``exp2(x)`` in the Godot Shader Language.
- .. _class_VisualShaderNodeFloatFunc_constant_FUNC_INVERSE_SQRT:
- .. rst-class:: classref-enumeration-constant
- :ref:`Function<enum_VisualShaderNodeFloatFunc_Function>` **FUNC_INVERSE_SQRT** = ``25``
- Returns the inverse of the square root of the parameter. Translates to ``inversesqrt(x)`` in the Godot Shader Language.
- .. _class_VisualShaderNodeFloatFunc_constant_FUNC_LOG2:
- .. rst-class:: classref-enumeration-constant
- :ref:`Function<enum_VisualShaderNodeFloatFunc_Function>` **FUNC_LOG2** = ``26``
- Returns the base 2 logarithm of the parameter. Translates to ``log2(x)`` in the Godot Shader Language.
- .. _class_VisualShaderNodeFloatFunc_constant_FUNC_RADIANS:
- .. rst-class:: classref-enumeration-constant
- :ref:`Function<enum_VisualShaderNodeFloatFunc_Function>` **FUNC_RADIANS** = ``27``
- Convert a quantity in degrees to radians. Translates to ``radians(x)`` in the Godot Shader Language.
- .. _class_VisualShaderNodeFloatFunc_constant_FUNC_RECIPROCAL:
- .. rst-class:: classref-enumeration-constant
- :ref:`Function<enum_VisualShaderNodeFloatFunc_Function>` **FUNC_RECIPROCAL** = ``28``
- Finds reciprocal value of dividing 1 by ``x`` (i.e. ``1 / x``).
- .. _class_VisualShaderNodeFloatFunc_constant_FUNC_ROUNDEVEN:
- .. rst-class:: classref-enumeration-constant
- :ref:`Function<enum_VisualShaderNodeFloatFunc_Function>` **FUNC_ROUNDEVEN** = ``29``
- Finds the nearest even integer to the parameter. Translates to ``roundEven(x)`` in the Godot Shader Language.
- .. _class_VisualShaderNodeFloatFunc_constant_FUNC_TRUNC:
- .. rst-class:: classref-enumeration-constant
- :ref:`Function<enum_VisualShaderNodeFloatFunc_Function>` **FUNC_TRUNC** = ``30``
- Returns a value equal to the nearest integer to ``x`` whose absolute value is not larger than the absolute value of ``x``. Translates to ``trunc(x)`` in the Godot Shader Language.
- .. _class_VisualShaderNodeFloatFunc_constant_FUNC_ONEMINUS:
- .. rst-class:: classref-enumeration-constant
- :ref:`Function<enum_VisualShaderNodeFloatFunc_Function>` **FUNC_ONEMINUS** = ``31``
- Subtracts scalar ``x`` from 1 (i.e. ``1 - x``).
- .. _class_VisualShaderNodeFloatFunc_constant_FUNC_MAX:
- .. rst-class:: classref-enumeration-constant
- :ref:`Function<enum_VisualShaderNodeFloatFunc_Function>` **FUNC_MAX** = ``32``
- Represents the size of the :ref:`Function<enum_VisualShaderNodeFloatFunc_Function>` enum.
- .. rst-class:: classref-section-separator
- ----
- .. rst-class:: classref-descriptions-group
- Property Descriptions
- ---------------------
- .. _class_VisualShaderNodeFloatFunc_property_function:
- .. rst-class:: classref-property
- :ref:`Function<enum_VisualShaderNodeFloatFunc_Function>` **function** = ``13``
- .. rst-class:: classref-property-setget
- - void **set_function** **(** :ref:`Function<enum_VisualShaderNodeFloatFunc_Function>` value **)**
- - :ref:`Function<enum_VisualShaderNodeFloatFunc_Function>` **get_function** **(** **)**
- A function to be applied to the scalar. See :ref:`Function<enum_VisualShaderNodeFloatFunc_Function>` for options.
- .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
- .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
- .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
- .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
- .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
- .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
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