class_projectsettings.rst 806 KB

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  1. :github_url: hide
  2. .. DO NOT EDIT THIS FILE!!!
  3. .. Generated automatically from Godot engine sources.
  4. .. Generator: https://github.com/godotengine/godot/tree/4.0/doc/tools/make_rst.py.
  5. .. XML source: https://github.com/godotengine/godot/tree/4.0/doc/classes/ProjectSettings.xml.
  6. .. _class_ProjectSettings:
  7. ProjectSettings
  8. ===============
  9. **Inherits:** :ref:`Object<class_Object>`
  10. Stores globally-accessible variables.
  11. .. rst-class:: classref-introduction-group
  12. Description
  13. -----------
  14. Stores variables that can be accessed from everywhere. Use :ref:`get_setting<class_ProjectSettings_method_get_setting>`, :ref:`set_setting<class_ProjectSettings_method_set_setting>` or :ref:`has_setting<class_ProjectSettings_method_has_setting>` to access them. Variables stored in ``project.godot`` are also loaded into **ProjectSettings**, making this object very useful for reading custom game configuration options.
  15. When naming a Project Settings property, use the full path to the setting including the category. For example, ``"application/config/name"`` for the project name. Category and property names can be viewed in the Project Settings dialog.
  16. \ **Feature tags:** Project settings can be overridden for specific platforms and configurations (debug, release, ...) using :doc:`feature tags <../tutorials/export/feature_tags>`.
  17. \ **Overriding:** Any project setting can be overridden by creating a file named ``override.cfg`` in the project's root directory. This can also be used in exported projects by placing this file in the same directory as the project binary. Overriding will still take the base project settings' :doc:`feature tags <../tutorials/export/feature_tags>` in account. Therefore, make sure to *also* override the setting with the desired feature tags if you want them to override base project settings on all platforms and configurations.
  18. .. rst-class:: classref-introduction-group
  19. Tutorials
  20. ---------
  21. - `3D Physics Tests Demo <https://godotengine.org/asset-library/asset/675>`__
  22. - `3D Platformer Demo <https://godotengine.org/asset-library/asset/125>`__
  23. - `OS Test Demo <https://godotengine.org/asset-library/asset/677>`__
  24. .. rst-class:: classref-reftable-group
  25. Properties
  26. ----------
  27. .. table::
  28. :widths: auto
  29. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  30. | :ref:`Color<class_Color>` | :ref:`application/boot_splash/bg_color<class_ProjectSettings_property_application/boot_splash/bg_color>` | ``Color(0.14, 0.14, 0.14, 1)`` |
  31. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  32. | :ref:`bool<class_bool>` | :ref:`application/boot_splash/fullsize<class_ProjectSettings_property_application/boot_splash/fullsize>` | ``true`` |
  33. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  34. | :ref:`String<class_String>` | :ref:`application/boot_splash/image<class_ProjectSettings_property_application/boot_splash/image>` | ``""`` |
  35. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  36. | :ref:`int<class_int>` | :ref:`application/boot_splash/minimum_display_time<class_ProjectSettings_property_application/boot_splash/minimum_display_time>` | ``0`` |
  37. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  38. | :ref:`bool<class_bool>` | :ref:`application/boot_splash/show_image<class_ProjectSettings_property_application/boot_splash/show_image>` | ``true`` |
  39. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  40. | :ref:`bool<class_bool>` | :ref:`application/boot_splash/use_filter<class_ProjectSettings_property_application/boot_splash/use_filter>` | ``true`` |
  41. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  42. | :ref:`bool<class_bool>` | :ref:`application/config/auto_accept_quit<class_ProjectSettings_property_application/config/auto_accept_quit>` | ``true`` |
  43. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  44. | :ref:`String<class_String>` | :ref:`application/config/custom_user_dir_name<class_ProjectSettings_property_application/config/custom_user_dir_name>` | ``""`` |
  45. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  46. | :ref:`String<class_String>` | :ref:`application/config/description<class_ProjectSettings_property_application/config/description>` | ``""`` |
  47. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  48. | :ref:`String<class_String>` | :ref:`application/config/icon<class_ProjectSettings_property_application/config/icon>` | ``""`` |
  49. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  50. | :ref:`String<class_String>` | :ref:`application/config/macos_native_icon<class_ProjectSettings_property_application/config/macos_native_icon>` | ``""`` |
  51. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  52. | :ref:`String<class_String>` | :ref:`application/config/name<class_ProjectSettings_property_application/config/name>` | ``""`` |
  53. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  54. | :ref:`Dictionary<class_Dictionary>` | :ref:`application/config/name_localized<class_ProjectSettings_property_application/config/name_localized>` | ``{}`` |
  55. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  56. | :ref:`String<class_String>` | :ref:`application/config/project_settings_override<class_ProjectSettings_property_application/config/project_settings_override>` | ``""`` |
  57. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  58. | :ref:`bool<class_bool>` | :ref:`application/config/quit_on_go_back<class_ProjectSettings_property_application/config/quit_on_go_back>` | ``true`` |
  59. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  60. | :ref:`bool<class_bool>` | :ref:`application/config/use_custom_user_dir<class_ProjectSettings_property_application/config/use_custom_user_dir>` | ``false`` |
  61. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  62. | :ref:`bool<class_bool>` | :ref:`application/config/use_hidden_project_data_directory<class_ProjectSettings_property_application/config/use_hidden_project_data_directory>` | ``true`` |
  63. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  64. | :ref:`String<class_String>` | :ref:`application/config/windows_native_icon<class_ProjectSettings_property_application/config/windows_native_icon>` | ``""`` |
  65. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  66. | :ref:`bool<class_bool>` | :ref:`application/run/disable_stderr<class_ProjectSettings_property_application/run/disable_stderr>` | ``false`` |
  67. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  68. | :ref:`bool<class_bool>` | :ref:`application/run/disable_stdout<class_ProjectSettings_property_application/run/disable_stdout>` | ``false`` |
  69. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  70. | :ref:`bool<class_bool>` | :ref:`application/run/flush_stdout_on_print<class_ProjectSettings_property_application/run/flush_stdout_on_print>` | ``false`` |
  71. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  72. | :ref:`bool<class_bool>` | :ref:`application/run/flush_stdout_on_print.debug<class_ProjectSettings_property_application/run/flush_stdout_on_print.debug>` | ``true`` |
  73. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  74. | :ref:`int<class_int>` | :ref:`application/run/frame_delay_msec<class_ProjectSettings_property_application/run/frame_delay_msec>` | ``0`` |
  75. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  76. | :ref:`bool<class_bool>` | :ref:`application/run/low_processor_mode<class_ProjectSettings_property_application/run/low_processor_mode>` | ``false`` |
  77. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  78. | :ref:`int<class_int>` | :ref:`application/run/low_processor_mode_sleep_usec<class_ProjectSettings_property_application/run/low_processor_mode_sleep_usec>` | ``6900`` |
  79. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  80. | :ref:`String<class_String>` | :ref:`application/run/main_loop_type<class_ProjectSettings_property_application/run/main_loop_type>` | ``"SceneTree"`` |
  81. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  82. | :ref:`String<class_String>` | :ref:`application/run/main_scene<class_ProjectSettings_property_application/run/main_scene>` | ``""`` |
  83. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  84. | :ref:`int<class_int>` | :ref:`application/run/max_fps<class_ProjectSettings_property_application/run/max_fps>` | ``0`` |
  85. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  86. | :ref:`float<class_float>` | :ref:`audio/buses/channel_disable_threshold_db<class_ProjectSettings_property_audio/buses/channel_disable_threshold_db>` | ``-60.0`` |
  87. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  88. | :ref:`float<class_float>` | :ref:`audio/buses/channel_disable_time<class_ProjectSettings_property_audio/buses/channel_disable_time>` | ``2.0`` |
  89. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  90. | :ref:`String<class_String>` | :ref:`audio/buses/default_bus_layout<class_ProjectSettings_property_audio/buses/default_bus_layout>` | ``"res://default_bus_layout.tres"`` |
  91. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  92. | :ref:`String<class_String>` | :ref:`audio/driver/driver<class_ProjectSettings_property_audio/driver/driver>` | |
  93. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  94. | :ref:`bool<class_bool>` | :ref:`audio/driver/enable_input<class_ProjectSettings_property_audio/driver/enable_input>` | ``false`` |
  95. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  96. | :ref:`int<class_int>` | :ref:`audio/driver/mix_rate<class_ProjectSettings_property_audio/driver/mix_rate>` | ``44100`` |
  97. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  98. | :ref:`int<class_int>` | :ref:`audio/driver/mix_rate.web<class_ProjectSettings_property_audio/driver/mix_rate.web>` | ``0`` |
  99. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  100. | :ref:`int<class_int>` | :ref:`audio/driver/output_latency<class_ProjectSettings_property_audio/driver/output_latency>` | ``15`` |
  101. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  102. | :ref:`int<class_int>` | :ref:`audio/driver/output_latency.web<class_ProjectSettings_property_audio/driver/output_latency.web>` | ``50`` |
  103. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  104. | :ref:`float<class_float>` | :ref:`audio/general/2d_panning_strength<class_ProjectSettings_property_audio/general/2d_panning_strength>` | ``0.5`` |
  105. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  106. | :ref:`float<class_float>` | :ref:`audio/general/3d_panning_strength<class_ProjectSettings_property_audio/general/3d_panning_strength>` | ``0.5`` |
  107. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  108. | :ref:`int<class_int>` | :ref:`audio/video/video_delay_compensation_ms<class_ProjectSettings_property_audio/video/video_delay_compensation_ms>` | ``0`` |
  109. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  110. | :ref:`int<class_int>` | :ref:`compression/formats/gzip/compression_level<class_ProjectSettings_property_compression/formats/gzip/compression_level>` | ``-1`` |
  111. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  112. | :ref:`int<class_int>` | :ref:`compression/formats/zlib/compression_level<class_ProjectSettings_property_compression/formats/zlib/compression_level>` | ``-1`` |
  113. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  114. | :ref:`int<class_int>` | :ref:`compression/formats/zstd/compression_level<class_ProjectSettings_property_compression/formats/zstd/compression_level>` | ``3`` |
  115. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  116. | :ref:`bool<class_bool>` | :ref:`compression/formats/zstd/long_distance_matching<class_ProjectSettings_property_compression/formats/zstd/long_distance_matching>` | ``false`` |
  117. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  118. | :ref:`int<class_int>` | :ref:`compression/formats/zstd/window_log_size<class_ProjectSettings_property_compression/formats/zstd/window_log_size>` | ``27`` |
  119. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  120. | :ref:`bool<class_bool>` | :ref:`debug/file_logging/enable_file_logging<class_ProjectSettings_property_debug/file_logging/enable_file_logging>` | ``false`` |
  121. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  122. | :ref:`bool<class_bool>` | :ref:`debug/file_logging/enable_file_logging.pc<class_ProjectSettings_property_debug/file_logging/enable_file_logging.pc>` | ``true`` |
  123. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  124. | :ref:`String<class_String>` | :ref:`debug/file_logging/log_path<class_ProjectSettings_property_debug/file_logging/log_path>` | ``"user://logs/godot.log"`` |
  125. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  126. | :ref:`int<class_int>` | :ref:`debug/file_logging/max_log_files<class_ProjectSettings_property_debug/file_logging/max_log_files>` | ``5`` |
  127. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  128. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/assert_always_false<class_ProjectSettings_property_debug/gdscript/warnings/assert_always_false>` | ``1`` |
  129. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  130. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/assert_always_true<class_ProjectSettings_property_debug/gdscript/warnings/assert_always_true>` | ``1`` |
  131. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  132. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/confusable_identifier<class_ProjectSettings_property_debug/gdscript/warnings/confusable_identifier>` | ``1`` |
  133. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  134. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/constant_used_as_function<class_ProjectSettings_property_debug/gdscript/warnings/constant_used_as_function>` | ``1`` |
  135. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  136. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/deprecated_keyword<class_ProjectSettings_property_debug/gdscript/warnings/deprecated_keyword>` | ``1`` |
  137. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  138. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/empty_file<class_ProjectSettings_property_debug/gdscript/warnings/empty_file>` | ``1`` |
  139. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  140. | :ref:`bool<class_bool>` | :ref:`debug/gdscript/warnings/enable<class_ProjectSettings_property_debug/gdscript/warnings/enable>` | ``true`` |
  141. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  142. | :ref:`bool<class_bool>` | :ref:`debug/gdscript/warnings/exclude_addons<class_ProjectSettings_property_debug/gdscript/warnings/exclude_addons>` | ``true`` |
  143. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  144. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/function_used_as_property<class_ProjectSettings_property_debug/gdscript/warnings/function_used_as_property>` | ``1`` |
  145. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  146. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/get_node_default_without_onready<class_ProjectSettings_property_debug/gdscript/warnings/get_node_default_without_onready>` | ``2`` |
  147. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  148. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/incompatible_ternary<class_ProjectSettings_property_debug/gdscript/warnings/incompatible_ternary>` | ``1`` |
  149. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  150. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/inference_on_variant<class_ProjectSettings_property_debug/gdscript/warnings/inference_on_variant>` | ``2`` |
  151. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  152. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/int_as_enum_without_cast<class_ProjectSettings_property_debug/gdscript/warnings/int_as_enum_without_cast>` | ``1`` |
  153. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  154. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/int_as_enum_without_match<class_ProjectSettings_property_debug/gdscript/warnings/int_as_enum_without_match>` | ``1`` |
  155. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  156. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/integer_division<class_ProjectSettings_property_debug/gdscript/warnings/integer_division>` | ``1`` |
  157. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  158. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/narrowing_conversion<class_ProjectSettings_property_debug/gdscript/warnings/narrowing_conversion>` | ``1`` |
  159. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  160. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/native_method_override<class_ProjectSettings_property_debug/gdscript/warnings/native_method_override>` | ``2`` |
  161. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  162. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/onready_with_export<class_ProjectSettings_property_debug/gdscript/warnings/onready_with_export>` | ``2`` |
  163. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  164. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/property_used_as_function<class_ProjectSettings_property_debug/gdscript/warnings/property_used_as_function>` | ``1`` |
  165. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  166. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/redundant_await<class_ProjectSettings_property_debug/gdscript/warnings/redundant_await>` | ``1`` |
  167. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  168. | :ref:`bool<class_bool>` | :ref:`debug/gdscript/warnings/renamed_in_godot_4_hint<class_ProjectSettings_property_debug/gdscript/warnings/renamed_in_godot_4_hint>` | ``1`` |
  169. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  170. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/return_value_discarded<class_ProjectSettings_property_debug/gdscript/warnings/return_value_discarded>` | ``0`` |
  171. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  172. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/shadowed_global_identifier<class_ProjectSettings_property_debug/gdscript/warnings/shadowed_global_identifier>` | ``1`` |
  173. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  174. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/shadowed_variable<class_ProjectSettings_property_debug/gdscript/warnings/shadowed_variable>` | ``1`` |
  175. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  176. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/shadowed_variable_base_class<class_ProjectSettings_property_debug/gdscript/warnings/shadowed_variable_base_class>` | ``1`` |
  177. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  178. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/standalone_expression<class_ProjectSettings_property_debug/gdscript/warnings/standalone_expression>` | ``1`` |
  179. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  180. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/standalone_ternary<class_ProjectSettings_property_debug/gdscript/warnings/standalone_ternary>` | ``1`` |
  181. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  182. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/static_called_on_instance<class_ProjectSettings_property_debug/gdscript/warnings/static_called_on_instance>` | ``1`` |
  183. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  184. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/unassigned_variable<class_ProjectSettings_property_debug/gdscript/warnings/unassigned_variable>` | ``1`` |
  185. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  186. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/unassigned_variable_op_assign<class_ProjectSettings_property_debug/gdscript/warnings/unassigned_variable_op_assign>` | ``1`` |
  187. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  188. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/unreachable_code<class_ProjectSettings_property_debug/gdscript/warnings/unreachable_code>` | ``1`` |
  189. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  190. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/unreachable_pattern<class_ProjectSettings_property_debug/gdscript/warnings/unreachable_pattern>` | ``1`` |
  191. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  192. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/unsafe_call_argument<class_ProjectSettings_property_debug/gdscript/warnings/unsafe_call_argument>` | ``0`` |
  193. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  194. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/unsafe_cast<class_ProjectSettings_property_debug/gdscript/warnings/unsafe_cast>` | ``0`` |
  195. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  196. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/unsafe_method_access<class_ProjectSettings_property_debug/gdscript/warnings/unsafe_method_access>` | ``0`` |
  197. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  198. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/unsafe_property_access<class_ProjectSettings_property_debug/gdscript/warnings/unsafe_property_access>` | ``0`` |
  199. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  200. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/unsafe_void_return<class_ProjectSettings_property_debug/gdscript/warnings/unsafe_void_return>` | ``1`` |
  201. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  202. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/unused_local_constant<class_ProjectSettings_property_debug/gdscript/warnings/unused_local_constant>` | ``1`` |
  203. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  204. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/unused_parameter<class_ProjectSettings_property_debug/gdscript/warnings/unused_parameter>` | ``1`` |
  205. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  206. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/unused_private_class_variable<class_ProjectSettings_property_debug/gdscript/warnings/unused_private_class_variable>` | ``1`` |
  207. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  208. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/unused_signal<class_ProjectSettings_property_debug/gdscript/warnings/unused_signal>` | ``1`` |
  209. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  210. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/unused_variable<class_ProjectSettings_property_debug/gdscript/warnings/unused_variable>` | ``1`` |
  211. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  212. | :ref:`String<class_String>` | :ref:`debug/settings/crash_handler/message<class_ProjectSettings_property_debug/settings/crash_handler/message>` | ``"Please include this when reporting the bug to the project developer."`` |
  213. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  214. | :ref:`String<class_String>` | :ref:`debug/settings/crash_handler/message.editor<class_ProjectSettings_property_debug/settings/crash_handler/message.editor>` | ``"Please include this when reporting the bug on: https://github.com/godotengine/godot/issues"`` |
  215. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  216. | :ref:`int<class_int>` | :ref:`debug/settings/gdscript/max_call_stack<class_ProjectSettings_property_debug/settings/gdscript/max_call_stack>` | ``1024`` |
  217. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  218. | :ref:`int<class_int>` | :ref:`debug/settings/profiler/max_functions<class_ProjectSettings_property_debug/settings/profiler/max_functions>` | ``16384`` |
  219. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  220. | :ref:`bool<class_bool>` | :ref:`debug/settings/stdout/print_fps<class_ProjectSettings_property_debug/settings/stdout/print_fps>` | ``false`` |
  221. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  222. | :ref:`bool<class_bool>` | :ref:`debug/settings/stdout/print_gpu_profile<class_ProjectSettings_property_debug/settings/stdout/print_gpu_profile>` | ``false`` |
  223. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  224. | :ref:`bool<class_bool>` | :ref:`debug/settings/stdout/verbose_stdout<class_ProjectSettings_property_debug/settings/stdout/verbose_stdout>` | ``false`` |
  225. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  226. | :ref:`Color<class_Color>` | :ref:`debug/shapes/collision/contact_color<class_ProjectSettings_property_debug/shapes/collision/contact_color>` | ``Color(1, 0.2, 0.1, 0.8)`` |
  227. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  228. | :ref:`bool<class_bool>` | :ref:`debug/shapes/collision/draw_2d_outlines<class_ProjectSettings_property_debug/shapes/collision/draw_2d_outlines>` | ``true`` |
  229. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  230. | :ref:`int<class_int>` | :ref:`debug/shapes/collision/max_contacts_displayed<class_ProjectSettings_property_debug/shapes/collision/max_contacts_displayed>` | ``10000`` |
  231. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  232. | :ref:`Color<class_Color>` | :ref:`debug/shapes/collision/shape_color<class_ProjectSettings_property_debug/shapes/collision/shape_color>` | ``Color(0, 0.6, 0.7, 0.42)`` |
  233. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  234. | :ref:`Color<class_Color>` | :ref:`debug/shapes/navigation/agent_path_color<class_ProjectSettings_property_debug/shapes/navigation/agent_path_color>` | ``Color(1, 0, 0, 1)`` |
  235. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  236. | :ref:`float<class_float>` | :ref:`debug/shapes/navigation/agent_path_point_size<class_ProjectSettings_property_debug/shapes/navigation/agent_path_point_size>` | ``4.0`` |
  237. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  238. | :ref:`Color<class_Color>` | :ref:`debug/shapes/navigation/edge_connection_color<class_ProjectSettings_property_debug/shapes/navigation/edge_connection_color>` | ``Color(1, 0, 1, 1)`` |
  239. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  240. | :ref:`bool<class_bool>` | :ref:`debug/shapes/navigation/enable_agent_paths<class_ProjectSettings_property_debug/shapes/navigation/enable_agent_paths>` | ``true`` |
  241. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  242. | :ref:`bool<class_bool>` | :ref:`debug/shapes/navigation/enable_agent_paths_xray<class_ProjectSettings_property_debug/shapes/navigation/enable_agent_paths_xray>` | ``true`` |
  243. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  244. | :ref:`bool<class_bool>` | :ref:`debug/shapes/navigation/enable_edge_connections<class_ProjectSettings_property_debug/shapes/navigation/enable_edge_connections>` | ``true`` |
  245. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  246. | :ref:`bool<class_bool>` | :ref:`debug/shapes/navigation/enable_edge_connections_xray<class_ProjectSettings_property_debug/shapes/navigation/enable_edge_connections_xray>` | ``true`` |
  247. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  248. | :ref:`bool<class_bool>` | :ref:`debug/shapes/navigation/enable_edge_lines<class_ProjectSettings_property_debug/shapes/navigation/enable_edge_lines>` | ``true`` |
  249. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  250. | :ref:`bool<class_bool>` | :ref:`debug/shapes/navigation/enable_edge_lines_xray<class_ProjectSettings_property_debug/shapes/navigation/enable_edge_lines_xray>` | ``true`` |
  251. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  252. | :ref:`bool<class_bool>` | :ref:`debug/shapes/navigation/enable_geometry_face_random_color<class_ProjectSettings_property_debug/shapes/navigation/enable_geometry_face_random_color>` | ``true`` |
  253. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  254. | :ref:`bool<class_bool>` | :ref:`debug/shapes/navigation/enable_link_connections<class_ProjectSettings_property_debug/shapes/navigation/enable_link_connections>` | ``true`` |
  255. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  256. | :ref:`bool<class_bool>` | :ref:`debug/shapes/navigation/enable_link_connections_xray<class_ProjectSettings_property_debug/shapes/navigation/enable_link_connections_xray>` | ``true`` |
  257. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  258. | :ref:`Color<class_Color>` | :ref:`debug/shapes/navigation/geometry_edge_color<class_ProjectSettings_property_debug/shapes/navigation/geometry_edge_color>` | ``Color(0.5, 1, 1, 1)`` |
  259. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  260. | :ref:`Color<class_Color>` | :ref:`debug/shapes/navigation/geometry_edge_disabled_color<class_ProjectSettings_property_debug/shapes/navigation/geometry_edge_disabled_color>` | ``Color(0.5, 0.5, 0.5, 1)`` |
  261. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  262. | :ref:`Color<class_Color>` | :ref:`debug/shapes/navigation/geometry_face_color<class_ProjectSettings_property_debug/shapes/navigation/geometry_face_color>` | ``Color(0.5, 1, 1, 0.4)`` |
  263. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  264. | :ref:`Color<class_Color>` | :ref:`debug/shapes/navigation/geometry_face_disabled_color<class_ProjectSettings_property_debug/shapes/navigation/geometry_face_disabled_color>` | ``Color(0.5, 0.5, 0.5, 0.4)`` |
  265. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  266. | :ref:`Color<class_Color>` | :ref:`debug/shapes/navigation/link_connection_color<class_ProjectSettings_property_debug/shapes/navigation/link_connection_color>` | ``Color(1, 0.5, 1, 1)`` |
  267. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  268. | :ref:`Color<class_Color>` | :ref:`debug/shapes/navigation/link_connection_disabled_color<class_ProjectSettings_property_debug/shapes/navigation/link_connection_disabled_color>` | ``Color(0.5, 0.5, 0.5, 1)`` |
  269. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  270. | :ref:`Color<class_Color>` | :ref:`debug/shapes/paths/geometry_color<class_ProjectSettings_property_debug/shapes/paths/geometry_color>` | ``Color(0.1, 1, 0.7, 0.4)`` |
  271. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  272. | :ref:`float<class_float>` | :ref:`debug/shapes/paths/geometry_width<class_ProjectSettings_property_debug/shapes/paths/geometry_width>` | ``2.0`` |
  273. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  274. | :ref:`String<class_String>` | :ref:`display/mouse_cursor/custom_image<class_ProjectSettings_property_display/mouse_cursor/custom_image>` | ``""`` |
  275. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  276. | :ref:`Vector2<class_Vector2>` | :ref:`display/mouse_cursor/custom_image_hotspot<class_ProjectSettings_property_display/mouse_cursor/custom_image_hotspot>` | ``Vector2(0, 0)`` |
  277. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  278. | :ref:`Vector2<class_Vector2>` | :ref:`display/mouse_cursor/tooltip_position_offset<class_ProjectSettings_property_display/mouse_cursor/tooltip_position_offset>` | ``Vector2(10, 10)`` |
  279. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  280. | :ref:`bool<class_bool>` | :ref:`display/window/dpi/allow_hidpi<class_ProjectSettings_property_display/window/dpi/allow_hidpi>` | ``true`` |
  281. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  282. | :ref:`bool<class_bool>` | :ref:`display/window/energy_saving/keep_screen_on<class_ProjectSettings_property_display/window/energy_saving/keep_screen_on>` | ``true`` |
  283. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  284. | :ref:`bool<class_bool>` | :ref:`display/window/energy_saving/keep_screen_on.editor<class_ProjectSettings_property_display/window/energy_saving/keep_screen_on.editor>` | ``false`` |
  285. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  286. | :ref:`int<class_int>` | :ref:`display/window/handheld/orientation<class_ProjectSettings_property_display/window/handheld/orientation>` | ``0`` |
  287. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  288. | :ref:`bool<class_bool>` | :ref:`display/window/ios/allow_high_refresh_rate<class_ProjectSettings_property_display/window/ios/allow_high_refresh_rate>` | ``true`` |
  289. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  290. | :ref:`bool<class_bool>` | :ref:`display/window/ios/hide_home_indicator<class_ProjectSettings_property_display/window/ios/hide_home_indicator>` | ``true`` |
  291. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  292. | :ref:`bool<class_bool>` | :ref:`display/window/ios/hide_status_bar<class_ProjectSettings_property_display/window/ios/hide_status_bar>` | ``true`` |
  293. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  294. | :ref:`bool<class_bool>` | :ref:`display/window/ios/suppress_ui_gesture<class_ProjectSettings_property_display/window/ios/suppress_ui_gesture>` | ``true`` |
  295. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  296. | :ref:`bool<class_bool>` | :ref:`display/window/per_pixel_transparency/allowed<class_ProjectSettings_property_display/window/per_pixel_transparency/allowed>` | ``false`` |
  297. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  298. | :ref:`bool<class_bool>` | :ref:`display/window/size/always_on_top<class_ProjectSettings_property_display/window/size/always_on_top>` | ``false`` |
  299. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  300. | :ref:`bool<class_bool>` | :ref:`display/window/size/borderless<class_ProjectSettings_property_display/window/size/borderless>` | ``false`` |
  301. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  302. | :ref:`bool<class_bool>` | :ref:`display/window/size/extend_to_title<class_ProjectSettings_property_display/window/size/extend_to_title>` | ``false`` |
  303. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  304. | :ref:`Vector2i<class_Vector2i>` | :ref:`display/window/size/initial_position<class_ProjectSettings_property_display/window/size/initial_position>` | ``Vector2i(0, 0)`` |
  305. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  306. | :ref:`int<class_int>` | :ref:`display/window/size/initial_position_type<class_ProjectSettings_property_display/window/size/initial_position_type>` | ``1`` |
  307. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  308. | :ref:`int<class_int>` | :ref:`display/window/size/initial_screen<class_ProjectSettings_property_display/window/size/initial_screen>` | ``0`` |
  309. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  310. | :ref:`int<class_int>` | :ref:`display/window/size/mode<class_ProjectSettings_property_display/window/size/mode>` | ``0`` |
  311. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  312. | :ref:`bool<class_bool>` | :ref:`display/window/size/no_focus<class_ProjectSettings_property_display/window/size/no_focus>` | ``false`` |
  313. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  314. | :ref:`bool<class_bool>` | :ref:`display/window/size/resizable<class_ProjectSettings_property_display/window/size/resizable>` | ``true`` |
  315. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  316. | :ref:`bool<class_bool>` | :ref:`display/window/size/transparent<class_ProjectSettings_property_display/window/size/transparent>` | ``false`` |
  317. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  318. | :ref:`int<class_int>` | :ref:`display/window/size/viewport_height<class_ProjectSettings_property_display/window/size/viewport_height>` | ``648`` |
  319. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  320. | :ref:`int<class_int>` | :ref:`display/window/size/viewport_width<class_ProjectSettings_property_display/window/size/viewport_width>` | ``1152`` |
  321. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  322. | :ref:`int<class_int>` | :ref:`display/window/size/window_height_override<class_ProjectSettings_property_display/window/size/window_height_override>` | ``0`` |
  323. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  324. | :ref:`int<class_int>` | :ref:`display/window/size/window_width_override<class_ProjectSettings_property_display/window/size/window_width_override>` | ``0`` |
  325. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  326. | :ref:`String<class_String>` | :ref:`display/window/stretch/aspect<class_ProjectSettings_property_display/window/stretch/aspect>` | ``"keep"`` |
  327. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  328. | :ref:`String<class_String>` | :ref:`display/window/stretch/mode<class_ProjectSettings_property_display/window/stretch/mode>` | ``"disabled"`` |
  329. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  330. | :ref:`float<class_float>` | :ref:`display/window/stretch/scale<class_ProjectSettings_property_display/window/stretch/scale>` | ``1.0`` |
  331. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  332. | :ref:`bool<class_bool>` | :ref:`display/window/subwindows/embed_subwindows<class_ProjectSettings_property_display/window/subwindows/embed_subwindows>` | ``true`` |
  333. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  334. | :ref:`int<class_int>` | :ref:`display/window/vsync/vsync_mode<class_ProjectSettings_property_display/window/vsync/vsync_mode>` | ``1`` |
  335. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  336. | :ref:`String<class_String>` | :ref:`dotnet/project/assembly_name<class_ProjectSettings_property_dotnet/project/assembly_name>` | ``""`` |
  337. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  338. | :ref:`String<class_String>` | :ref:`dotnet/project/solution_directory<class_ProjectSettings_property_dotnet/project/solution_directory>` | ``""`` |
  339. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  340. | :ref:`bool<class_bool>` | :ref:`editor/export/convert_text_resources_to_binary<class_ProjectSettings_property_editor/export/convert_text_resources_to_binary>` | ``true`` |
  341. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  342. | :ref:`bool<class_bool>` | :ref:`editor/import/reimport_missing_imported_files<class_ProjectSettings_property_editor/import/reimport_missing_imported_files>` | ``true`` |
  343. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  344. | :ref:`bool<class_bool>` | :ref:`editor/import/use_multiple_threads<class_ProjectSettings_property_editor/import/use_multiple_threads>` | ``true`` |
  345. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  346. | :ref:`bool<class_bool>` | :ref:`editor/movie_writer/disable_vsync<class_ProjectSettings_property_editor/movie_writer/disable_vsync>` | ``false`` |
  347. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  348. | :ref:`int<class_int>` | :ref:`editor/movie_writer/fps<class_ProjectSettings_property_editor/movie_writer/fps>` | ``60`` |
  349. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  350. | :ref:`int<class_int>` | :ref:`editor/movie_writer/mix_rate<class_ProjectSettings_property_editor/movie_writer/mix_rate>` | ``48000`` |
  351. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  352. | :ref:`float<class_float>` | :ref:`editor/movie_writer/mjpeg_quality<class_ProjectSettings_property_editor/movie_writer/mjpeg_quality>` | ``0.75`` |
  353. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  354. | :ref:`String<class_String>` | :ref:`editor/movie_writer/movie_file<class_ProjectSettings_property_editor/movie_writer/movie_file>` | ``""`` |
  355. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  356. | :ref:`int<class_int>` | :ref:`editor/movie_writer/speaker_mode<class_ProjectSettings_property_editor/movie_writer/speaker_mode>` | ``0`` |
  357. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  358. | :ref:`String<class_String>` | :ref:`editor/naming/default_signal_callback_name<class_ProjectSettings_property_editor/naming/default_signal_callback_name>` | ``"_on_{node_name}_{signal_name}"`` |
  359. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  360. | :ref:`String<class_String>` | :ref:`editor/naming/default_signal_callback_to_self_name<class_ProjectSettings_property_editor/naming/default_signal_callback_to_self_name>` | ``"_on_{signal_name}"`` |
  361. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  362. | :ref:`int<class_int>` | :ref:`editor/naming/node_name_casing<class_ProjectSettings_property_editor/naming/node_name_casing>` | ``0`` |
  363. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  364. | :ref:`int<class_int>` | :ref:`editor/naming/node_name_num_separator<class_ProjectSettings_property_editor/naming/node_name_num_separator>` | ``0`` |
  365. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  366. | :ref:`int<class_int>` | :ref:`editor/naming/scene_name_casing<class_ProjectSettings_property_editor/naming/scene_name_casing>` | ``2`` |
  367. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  368. | :ref:`String<class_String>` | :ref:`editor/run/main_run_args<class_ProjectSettings_property_editor/run/main_run_args>` | ``""`` |
  369. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  370. | :ref:`PackedStringArray<class_PackedStringArray>` | :ref:`editor/script/search_in_file_extensions<class_ProjectSettings_property_editor/script/search_in_file_extensions>` | ``PackedStringArray("gd", "gdshader")`` |
  371. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  372. | :ref:`String<class_String>` | :ref:`editor/script/templates_search_path<class_ProjectSettings_property_editor/script/templates_search_path>` | ``"res://script_templates"`` |
  373. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  374. | :ref:`bool<class_bool>` | :ref:`editor/version_control/autoload_on_startup<class_ProjectSettings_property_editor/version_control/autoload_on_startup>` | ``false`` |
  375. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  376. | :ref:`String<class_String>` | :ref:`editor/version_control/plugin_name<class_ProjectSettings_property_editor/version_control/plugin_name>` | ``""`` |
  377. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  378. | :ref:`bool<class_bool>` | :ref:`filesystem/import/blender/enabled<class_ProjectSettings_property_filesystem/import/blender/enabled>` | ``true`` |
  379. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  380. | :ref:`bool<class_bool>` | :ref:`filesystem/import/blender/enabled.android<class_ProjectSettings_property_filesystem/import/blender/enabled.android>` | ``false`` |
  381. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  382. | :ref:`bool<class_bool>` | :ref:`filesystem/import/blender/enabled.web<class_ProjectSettings_property_filesystem/import/blender/enabled.web>` | ``false`` |
  383. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  384. | :ref:`bool<class_bool>` | :ref:`filesystem/import/fbx/enabled<class_ProjectSettings_property_filesystem/import/fbx/enabled>` | ``true`` |
  385. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  386. | :ref:`bool<class_bool>` | :ref:`filesystem/import/fbx/enabled.android<class_ProjectSettings_property_filesystem/import/fbx/enabled.android>` | ``false`` |
  387. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  388. | :ref:`bool<class_bool>` | :ref:`filesystem/import/fbx/enabled.web<class_ProjectSettings_property_filesystem/import/fbx/enabled.web>` | ``false`` |
  389. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  390. | :ref:`int<class_int>` | :ref:`gui/common/default_scroll_deadzone<class_ProjectSettings_property_gui/common/default_scroll_deadzone>` | ``0`` |
  391. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  392. | :ref:`bool<class_bool>` | :ref:`gui/common/snap_controls_to_pixels<class_ProjectSettings_property_gui/common/snap_controls_to_pixels>` | ``true`` |
  393. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  394. | :ref:`bool<class_bool>` | :ref:`gui/common/swap_cancel_ok<class_ProjectSettings_property_gui/common/swap_cancel_ok>` | |
  395. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  396. | :ref:`int<class_int>` | :ref:`gui/common/text_edit_undo_stack_max_size<class_ProjectSettings_property_gui/common/text_edit_undo_stack_max_size>` | ``1024`` |
  397. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  398. | :ref:`bool<class_bool>` | :ref:`gui/fonts/dynamic_fonts/use_oversampling<class_ProjectSettings_property_gui/fonts/dynamic_fonts/use_oversampling>` | ``true`` |
  399. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  400. | :ref:`String<class_String>` | :ref:`gui/theme/custom<class_ProjectSettings_property_gui/theme/custom>` | ``""`` |
  401. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  402. | :ref:`String<class_String>` | :ref:`gui/theme/custom_font<class_ProjectSettings_property_gui/theme/custom_font>` | ``""`` |
  403. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  404. | :ref:`int<class_int>` | :ref:`gui/theme/default_font_antialiasing<class_ProjectSettings_property_gui/theme/default_font_antialiasing>` | ``1`` |
  405. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  406. | :ref:`bool<class_bool>` | :ref:`gui/theme/default_font_generate_mipmaps<class_ProjectSettings_property_gui/theme/default_font_generate_mipmaps>` | ``false`` |
  407. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  408. | :ref:`int<class_int>` | :ref:`gui/theme/default_font_hinting<class_ProjectSettings_property_gui/theme/default_font_hinting>` | ``1`` |
  409. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  410. | :ref:`bool<class_bool>` | :ref:`gui/theme/default_font_multichannel_signed_distance_field<class_ProjectSettings_property_gui/theme/default_font_multichannel_signed_distance_field>` | ``false`` |
  411. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  412. | :ref:`int<class_int>` | :ref:`gui/theme/default_font_subpixel_positioning<class_ProjectSettings_property_gui/theme/default_font_subpixel_positioning>` | ``1`` |
  413. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  414. | :ref:`float<class_float>` | :ref:`gui/theme/default_theme_scale<class_ProjectSettings_property_gui/theme/default_theme_scale>` | ``1.0`` |
  415. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  416. | :ref:`int<class_int>` | :ref:`gui/theme/lcd_subpixel_layout<class_ProjectSettings_property_gui/theme/lcd_subpixel_layout>` | ``1`` |
  417. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  418. | :ref:`float<class_float>` | :ref:`gui/timers/button_shortcut_feedback_highlight_time<class_ProjectSettings_property_gui/timers/button_shortcut_feedback_highlight_time>` | ``0.2`` |
  419. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  420. | :ref:`int<class_int>` | :ref:`gui/timers/incremental_search_max_interval_msec<class_ProjectSettings_property_gui/timers/incremental_search_max_interval_msec>` | ``2000`` |
  421. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  422. | :ref:`float<class_float>` | :ref:`gui/timers/text_edit_idle_detect_sec<class_ProjectSettings_property_gui/timers/text_edit_idle_detect_sec>` | ``3`` |
  423. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  424. | :ref:`float<class_float>` | :ref:`gui/timers/tooltip_delay_sec<class_ProjectSettings_property_gui/timers/tooltip_delay_sec>` | ``0.5`` |
  425. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  426. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_accept<class_ProjectSettings_property_input/ui_accept>` | |
  427. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  428. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_cancel<class_ProjectSettings_property_input/ui_cancel>` | |
  429. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  430. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_copy<class_ProjectSettings_property_input/ui_copy>` | |
  431. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  432. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_cut<class_ProjectSettings_property_input/ui_cut>` | |
  433. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  434. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_down<class_ProjectSettings_property_input/ui_down>` | |
  435. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  436. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_end<class_ProjectSettings_property_input/ui_end>` | |
  437. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  438. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_filedialog_refresh<class_ProjectSettings_property_input/ui_filedialog_refresh>` | |
  439. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  440. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_filedialog_show_hidden<class_ProjectSettings_property_input/ui_filedialog_show_hidden>` | |
  441. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  442. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_filedialog_up_one_level<class_ProjectSettings_property_input/ui_filedialog_up_one_level>` | |
  443. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  444. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_focus_next<class_ProjectSettings_property_input/ui_focus_next>` | |
  445. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  446. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_focus_prev<class_ProjectSettings_property_input/ui_focus_prev>` | |
  447. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  448. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_graph_delete<class_ProjectSettings_property_input/ui_graph_delete>` | |
  449. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  450. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_graph_duplicate<class_ProjectSettings_property_input/ui_graph_duplicate>` | |
  451. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  452. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_home<class_ProjectSettings_property_input/ui_home>` | |
  453. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  454. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_left<class_ProjectSettings_property_input/ui_left>` | |
  455. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  456. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_menu<class_ProjectSettings_property_input/ui_menu>` | |
  457. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  458. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_page_down<class_ProjectSettings_property_input/ui_page_down>` | |
  459. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  460. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_page_up<class_ProjectSettings_property_input/ui_page_up>` | |
  461. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  462. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_paste<class_ProjectSettings_property_input/ui_paste>` | |
  463. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  464. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_redo<class_ProjectSettings_property_input/ui_redo>` | |
  465. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  466. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_right<class_ProjectSettings_property_input/ui_right>` | |
  467. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  468. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_select<class_ProjectSettings_property_input/ui_select>` | |
  469. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  470. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_swap_input_direction<class_ProjectSettings_property_input/ui_swap_input_direction>` | |
  471. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  472. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_add_selection_for_next_occurrence<class_ProjectSettings_property_input/ui_text_add_selection_for_next_occurrence>` | |
  473. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  474. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_backspace<class_ProjectSettings_property_input/ui_text_backspace>` | |
  475. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  476. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_backspace_all_to_left<class_ProjectSettings_property_input/ui_text_backspace_all_to_left>` | |
  477. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  478. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_backspace_all_to_left.macos<class_ProjectSettings_property_input/ui_text_backspace_all_to_left.macos>` | |
  479. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  480. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_backspace_word<class_ProjectSettings_property_input/ui_text_backspace_word>` | |
  481. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  482. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_backspace_word.macos<class_ProjectSettings_property_input/ui_text_backspace_word.macos>` | |
  483. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  484. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_add_above<class_ProjectSettings_property_input/ui_text_caret_add_above>` | |
  485. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  486. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_add_above.macos<class_ProjectSettings_property_input/ui_text_caret_add_above.macos>` | |
  487. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  488. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_add_below<class_ProjectSettings_property_input/ui_text_caret_add_below>` | |
  489. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  490. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_add_below.macos<class_ProjectSettings_property_input/ui_text_caret_add_below.macos>` | |
  491. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  492. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_document_end<class_ProjectSettings_property_input/ui_text_caret_document_end>` | |
  493. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  494. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_document_end.macos<class_ProjectSettings_property_input/ui_text_caret_document_end.macos>` | |
  495. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  496. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_document_start<class_ProjectSettings_property_input/ui_text_caret_document_start>` | |
  497. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  498. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_document_start.macos<class_ProjectSettings_property_input/ui_text_caret_document_start.macos>` | |
  499. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  500. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_down<class_ProjectSettings_property_input/ui_text_caret_down>` | |
  501. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  502. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_left<class_ProjectSettings_property_input/ui_text_caret_left>` | |
  503. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  504. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_line_end<class_ProjectSettings_property_input/ui_text_caret_line_end>` | |
  505. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  506. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_line_end.macos<class_ProjectSettings_property_input/ui_text_caret_line_end.macos>` | |
  507. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  508. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_line_start<class_ProjectSettings_property_input/ui_text_caret_line_start>` | |
  509. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  510. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_line_start.macos<class_ProjectSettings_property_input/ui_text_caret_line_start.macos>` | |
  511. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  512. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_page_down<class_ProjectSettings_property_input/ui_text_caret_page_down>` | |
  513. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  514. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_page_up<class_ProjectSettings_property_input/ui_text_caret_page_up>` | |
  515. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  516. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_right<class_ProjectSettings_property_input/ui_text_caret_right>` | |
  517. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  518. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_up<class_ProjectSettings_property_input/ui_text_caret_up>` | |
  519. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  520. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_word_left<class_ProjectSettings_property_input/ui_text_caret_word_left>` | |
  521. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  522. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_word_left.macos<class_ProjectSettings_property_input/ui_text_caret_word_left.macos>` | |
  523. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  524. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_word_right<class_ProjectSettings_property_input/ui_text_caret_word_right>` | |
  525. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  526. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_word_right.macos<class_ProjectSettings_property_input/ui_text_caret_word_right.macos>` | |
  527. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  528. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_clear_carets_and_selection<class_ProjectSettings_property_input/ui_text_clear_carets_and_selection>` | |
  529. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  530. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_completion_accept<class_ProjectSettings_property_input/ui_text_completion_accept>` | |
  531. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  532. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_completion_query<class_ProjectSettings_property_input/ui_text_completion_query>` | |
  533. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  534. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_completion_replace<class_ProjectSettings_property_input/ui_text_completion_replace>` | |
  535. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  536. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_dedent<class_ProjectSettings_property_input/ui_text_dedent>` | |
  537. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  538. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_delete<class_ProjectSettings_property_input/ui_text_delete>` | |
  539. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  540. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_delete_all_to_right<class_ProjectSettings_property_input/ui_text_delete_all_to_right>` | |
  541. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  542. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_delete_all_to_right.macos<class_ProjectSettings_property_input/ui_text_delete_all_to_right.macos>` | |
  543. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  544. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_delete_word<class_ProjectSettings_property_input/ui_text_delete_word>` | |
  545. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  546. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_delete_word.macos<class_ProjectSettings_property_input/ui_text_delete_word.macos>` | |
  547. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  548. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_indent<class_ProjectSettings_property_input/ui_text_indent>` | |
  549. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  550. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_newline<class_ProjectSettings_property_input/ui_text_newline>` | |
  551. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  552. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_newline_above<class_ProjectSettings_property_input/ui_text_newline_above>` | |
  553. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  554. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_newline_blank<class_ProjectSettings_property_input/ui_text_newline_blank>` | |
  555. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  556. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_scroll_down<class_ProjectSettings_property_input/ui_text_scroll_down>` | |
  557. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  558. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_scroll_down.macos<class_ProjectSettings_property_input/ui_text_scroll_down.macos>` | |
  559. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  560. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_scroll_up<class_ProjectSettings_property_input/ui_text_scroll_up>` | |
  561. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  562. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_scroll_up.macos<class_ProjectSettings_property_input/ui_text_scroll_up.macos>` | |
  563. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  564. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_select_all<class_ProjectSettings_property_input/ui_text_select_all>` | |
  565. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  566. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_select_word_under_caret<class_ProjectSettings_property_input/ui_text_select_word_under_caret>` | |
  567. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  568. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_select_word_under_caret.macos<class_ProjectSettings_property_input/ui_text_select_word_under_caret.macos>` | |
  569. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  570. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_submit<class_ProjectSettings_property_input/ui_text_submit>` | |
  571. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  572. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_toggle_insert_mode<class_ProjectSettings_property_input/ui_text_toggle_insert_mode>` | |
  573. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  574. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_undo<class_ProjectSettings_property_input/ui_undo>` | |
  575. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  576. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_up<class_ProjectSettings_property_input/ui_up>` | |
  577. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  578. | :ref:`bool<class_bool>` | :ref:`input_devices/buffering/agile_event_flushing<class_ProjectSettings_property_input_devices/buffering/agile_event_flushing>` | ``false`` |
  579. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  580. | :ref:`String<class_String>` | :ref:`input_devices/pen_tablet/driver<class_ProjectSettings_property_input_devices/pen_tablet/driver>` | |
  581. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  582. | :ref:`String<class_String>` | :ref:`input_devices/pen_tablet/driver.windows<class_ProjectSettings_property_input_devices/pen_tablet/driver.windows>` | |
  583. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  584. | :ref:`bool<class_bool>` | :ref:`input_devices/pointing/emulate_mouse_from_touch<class_ProjectSettings_property_input_devices/pointing/emulate_mouse_from_touch>` | ``true`` |
  585. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  586. | :ref:`bool<class_bool>` | :ref:`input_devices/pointing/emulate_touch_from_mouse<class_ProjectSettings_property_input_devices/pointing/emulate_touch_from_mouse>` | ``false`` |
  587. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  588. | :ref:`String<class_String>` | :ref:`internationalization/locale/fallback<class_ProjectSettings_property_internationalization/locale/fallback>` | ``"en"`` |
  589. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  590. | :ref:`bool<class_bool>` | :ref:`internationalization/locale/include_text_server_data<class_ProjectSettings_property_internationalization/locale/include_text_server_data>` | ``false`` |
  591. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  592. | :ref:`String<class_String>` | :ref:`internationalization/locale/test<class_ProjectSettings_property_internationalization/locale/test>` | ``""`` |
  593. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  594. | :ref:`bool<class_bool>` | :ref:`internationalization/pseudolocalization/double_vowels<class_ProjectSettings_property_internationalization/pseudolocalization/double_vowels>` | ``false`` |
  595. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  596. | :ref:`float<class_float>` | :ref:`internationalization/pseudolocalization/expansion_ratio<class_ProjectSettings_property_internationalization/pseudolocalization/expansion_ratio>` | ``0.0`` |
  597. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  598. | :ref:`bool<class_bool>` | :ref:`internationalization/pseudolocalization/fake_bidi<class_ProjectSettings_property_internationalization/pseudolocalization/fake_bidi>` | ``false`` |
  599. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  600. | :ref:`bool<class_bool>` | :ref:`internationalization/pseudolocalization/override<class_ProjectSettings_property_internationalization/pseudolocalization/override>` | ``false`` |
  601. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  602. | :ref:`String<class_String>` | :ref:`internationalization/pseudolocalization/prefix<class_ProjectSettings_property_internationalization/pseudolocalization/prefix>` | ``"["`` |
  603. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  604. | :ref:`bool<class_bool>` | :ref:`internationalization/pseudolocalization/replace_with_accents<class_ProjectSettings_property_internationalization/pseudolocalization/replace_with_accents>` | ``true`` |
  605. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  606. | :ref:`bool<class_bool>` | :ref:`internationalization/pseudolocalization/skip_placeholders<class_ProjectSettings_property_internationalization/pseudolocalization/skip_placeholders>` | ``true`` |
  607. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  608. | :ref:`String<class_String>` | :ref:`internationalization/pseudolocalization/suffix<class_ProjectSettings_property_internationalization/pseudolocalization/suffix>` | ``"]"`` |
  609. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  610. | :ref:`bool<class_bool>` | :ref:`internationalization/pseudolocalization/use_pseudolocalization<class_ProjectSettings_property_internationalization/pseudolocalization/use_pseudolocalization>` | ``false`` |
  611. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  612. | :ref:`bool<class_bool>` | :ref:`internationalization/rendering/force_right_to_left_layout_direction<class_ProjectSettings_property_internationalization/rendering/force_right_to_left_layout_direction>` | ``false`` |
  613. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  614. | :ref:`int<class_int>` | :ref:`internationalization/rendering/root_node_layout_direction<class_ProjectSettings_property_internationalization/rendering/root_node_layout_direction>` | ``0`` |
  615. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  616. | :ref:`String<class_String>` | :ref:`internationalization/rendering/text_driver<class_ProjectSettings_property_internationalization/rendering/text_driver>` | ``""`` |
  617. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  618. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_1<class_ProjectSettings_property_layer_names/2d_navigation/layer_1>` | ``""`` |
  619. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  620. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_10<class_ProjectSettings_property_layer_names/2d_navigation/layer_10>` | ``""`` |
  621. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  622. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_11<class_ProjectSettings_property_layer_names/2d_navigation/layer_11>` | ``""`` |
  623. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  624. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_12<class_ProjectSettings_property_layer_names/2d_navigation/layer_12>` | ``""`` |
  625. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  626. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_13<class_ProjectSettings_property_layer_names/2d_navigation/layer_13>` | ``""`` |
  627. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  628. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_14<class_ProjectSettings_property_layer_names/2d_navigation/layer_14>` | ``""`` |
  629. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  630. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_15<class_ProjectSettings_property_layer_names/2d_navigation/layer_15>` | ``""`` |
  631. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  632. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_16<class_ProjectSettings_property_layer_names/2d_navigation/layer_16>` | ``""`` |
  633. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  634. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_17<class_ProjectSettings_property_layer_names/2d_navigation/layer_17>` | ``""`` |
  635. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  636. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_18<class_ProjectSettings_property_layer_names/2d_navigation/layer_18>` | ``""`` |
  637. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  638. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_19<class_ProjectSettings_property_layer_names/2d_navigation/layer_19>` | ``""`` |
  639. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  640. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_2<class_ProjectSettings_property_layer_names/2d_navigation/layer_2>` | ``""`` |
  641. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  642. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_20<class_ProjectSettings_property_layer_names/2d_navigation/layer_20>` | ``""`` |
  643. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  644. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_21<class_ProjectSettings_property_layer_names/2d_navigation/layer_21>` | ``""`` |
  645. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  646. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_22<class_ProjectSettings_property_layer_names/2d_navigation/layer_22>` | ``""`` |
  647. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  648. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_23<class_ProjectSettings_property_layer_names/2d_navigation/layer_23>` | ``""`` |
  649. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  650. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_24<class_ProjectSettings_property_layer_names/2d_navigation/layer_24>` | ``""`` |
  651. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  652. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_25<class_ProjectSettings_property_layer_names/2d_navigation/layer_25>` | ``""`` |
  653. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  654. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_26<class_ProjectSettings_property_layer_names/2d_navigation/layer_26>` | ``""`` |
  655. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  656. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_27<class_ProjectSettings_property_layer_names/2d_navigation/layer_27>` | ``""`` |
  657. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  658. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_28<class_ProjectSettings_property_layer_names/2d_navigation/layer_28>` | ``""`` |
  659. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  660. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_29<class_ProjectSettings_property_layer_names/2d_navigation/layer_29>` | ``""`` |
  661. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  662. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_3<class_ProjectSettings_property_layer_names/2d_navigation/layer_3>` | ``""`` |
  663. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  664. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_30<class_ProjectSettings_property_layer_names/2d_navigation/layer_30>` | ``""`` |
  665. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  666. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_31<class_ProjectSettings_property_layer_names/2d_navigation/layer_31>` | ``""`` |
  667. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  668. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_32<class_ProjectSettings_property_layer_names/2d_navigation/layer_32>` | ``""`` |
  669. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  670. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_4<class_ProjectSettings_property_layer_names/2d_navigation/layer_4>` | ``""`` |
  671. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  672. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_5<class_ProjectSettings_property_layer_names/2d_navigation/layer_5>` | ``""`` |
  673. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  674. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_6<class_ProjectSettings_property_layer_names/2d_navigation/layer_6>` | ``""`` |
  675. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  676. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_7<class_ProjectSettings_property_layer_names/2d_navigation/layer_7>` | ``""`` |
  677. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  678. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_8<class_ProjectSettings_property_layer_names/2d_navigation/layer_8>` | ``""`` |
  679. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  680. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_9<class_ProjectSettings_property_layer_names/2d_navigation/layer_9>` | ``""`` |
  681. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  682. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_1<class_ProjectSettings_property_layer_names/2d_physics/layer_1>` | ``""`` |
  683. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  684. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_10<class_ProjectSettings_property_layer_names/2d_physics/layer_10>` | ``""`` |
  685. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  686. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_11<class_ProjectSettings_property_layer_names/2d_physics/layer_11>` | ``""`` |
  687. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  688. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_12<class_ProjectSettings_property_layer_names/2d_physics/layer_12>` | ``""`` |
  689. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  690. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_13<class_ProjectSettings_property_layer_names/2d_physics/layer_13>` | ``""`` |
  691. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  692. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_14<class_ProjectSettings_property_layer_names/2d_physics/layer_14>` | ``""`` |
  693. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  694. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_15<class_ProjectSettings_property_layer_names/2d_physics/layer_15>` | ``""`` |
  695. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  696. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_16<class_ProjectSettings_property_layer_names/2d_physics/layer_16>` | ``""`` |
  697. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  698. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_17<class_ProjectSettings_property_layer_names/2d_physics/layer_17>` | ``""`` |
  699. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  700. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_18<class_ProjectSettings_property_layer_names/2d_physics/layer_18>` | ``""`` |
  701. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  702. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_19<class_ProjectSettings_property_layer_names/2d_physics/layer_19>` | ``""`` |
  703. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  704. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_2<class_ProjectSettings_property_layer_names/2d_physics/layer_2>` | ``""`` |
  705. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  706. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_20<class_ProjectSettings_property_layer_names/2d_physics/layer_20>` | ``""`` |
  707. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  708. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_21<class_ProjectSettings_property_layer_names/2d_physics/layer_21>` | ``""`` |
  709. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  710. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_22<class_ProjectSettings_property_layer_names/2d_physics/layer_22>` | ``""`` |
  711. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  712. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_23<class_ProjectSettings_property_layer_names/2d_physics/layer_23>` | ``""`` |
  713. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  714. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_24<class_ProjectSettings_property_layer_names/2d_physics/layer_24>` | ``""`` |
  715. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  716. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_25<class_ProjectSettings_property_layer_names/2d_physics/layer_25>` | ``""`` |
  717. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  718. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_26<class_ProjectSettings_property_layer_names/2d_physics/layer_26>` | ``""`` |
  719. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  720. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_27<class_ProjectSettings_property_layer_names/2d_physics/layer_27>` | ``""`` |
  721. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  722. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_28<class_ProjectSettings_property_layer_names/2d_physics/layer_28>` | ``""`` |
  723. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  724. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_29<class_ProjectSettings_property_layer_names/2d_physics/layer_29>` | ``""`` |
  725. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  726. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_3<class_ProjectSettings_property_layer_names/2d_physics/layer_3>` | ``""`` |
  727. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  728. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_30<class_ProjectSettings_property_layer_names/2d_physics/layer_30>` | ``""`` |
  729. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  730. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_31<class_ProjectSettings_property_layer_names/2d_physics/layer_31>` | ``""`` |
  731. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  732. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_32<class_ProjectSettings_property_layer_names/2d_physics/layer_32>` | ``""`` |
  733. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  734. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_4<class_ProjectSettings_property_layer_names/2d_physics/layer_4>` | ``""`` |
  735. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  736. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_5<class_ProjectSettings_property_layer_names/2d_physics/layer_5>` | ``""`` |
  737. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  738. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_6<class_ProjectSettings_property_layer_names/2d_physics/layer_6>` | ``""`` |
  739. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  740. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_7<class_ProjectSettings_property_layer_names/2d_physics/layer_7>` | ``""`` |
  741. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  742. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_8<class_ProjectSettings_property_layer_names/2d_physics/layer_8>` | ``""`` |
  743. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  744. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_9<class_ProjectSettings_property_layer_names/2d_physics/layer_9>` | ``""`` |
  745. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  746. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_1<class_ProjectSettings_property_layer_names/2d_render/layer_1>` | ``""`` |
  747. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  748. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_10<class_ProjectSettings_property_layer_names/2d_render/layer_10>` | ``""`` |
  749. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  750. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_11<class_ProjectSettings_property_layer_names/2d_render/layer_11>` | ``""`` |
  751. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  752. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_12<class_ProjectSettings_property_layer_names/2d_render/layer_12>` | ``""`` |
  753. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  754. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_13<class_ProjectSettings_property_layer_names/2d_render/layer_13>` | ``""`` |
  755. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  756. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_14<class_ProjectSettings_property_layer_names/2d_render/layer_14>` | ``""`` |
  757. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  758. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_15<class_ProjectSettings_property_layer_names/2d_render/layer_15>` | ``""`` |
  759. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  760. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_16<class_ProjectSettings_property_layer_names/2d_render/layer_16>` | ``""`` |
  761. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  762. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_17<class_ProjectSettings_property_layer_names/2d_render/layer_17>` | ``""`` |
  763. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  764. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_18<class_ProjectSettings_property_layer_names/2d_render/layer_18>` | ``""`` |
  765. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  766. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_19<class_ProjectSettings_property_layer_names/2d_render/layer_19>` | ``""`` |
  767. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  768. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_2<class_ProjectSettings_property_layer_names/2d_render/layer_2>` | ``""`` |
  769. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  770. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_20<class_ProjectSettings_property_layer_names/2d_render/layer_20>` | ``""`` |
  771. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  772. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_3<class_ProjectSettings_property_layer_names/2d_render/layer_3>` | ``""`` |
  773. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  774. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_4<class_ProjectSettings_property_layer_names/2d_render/layer_4>` | ``""`` |
  775. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  776. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_5<class_ProjectSettings_property_layer_names/2d_render/layer_5>` | ``""`` |
  777. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  778. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_6<class_ProjectSettings_property_layer_names/2d_render/layer_6>` | ``""`` |
  779. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  780. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_7<class_ProjectSettings_property_layer_names/2d_render/layer_7>` | ``""`` |
  781. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  782. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_8<class_ProjectSettings_property_layer_names/2d_render/layer_8>` | ``""`` |
  783. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  784. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_9<class_ProjectSettings_property_layer_names/2d_render/layer_9>` | ``""`` |
  785. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  786. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_1<class_ProjectSettings_property_layer_names/3d_navigation/layer_1>` | ``""`` |
  787. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  788. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_10<class_ProjectSettings_property_layer_names/3d_navigation/layer_10>` | ``""`` |
  789. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  790. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_11<class_ProjectSettings_property_layer_names/3d_navigation/layer_11>` | ``""`` |
  791. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  792. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_12<class_ProjectSettings_property_layer_names/3d_navigation/layer_12>` | ``""`` |
  793. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  794. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_13<class_ProjectSettings_property_layer_names/3d_navigation/layer_13>` | ``""`` |
  795. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  796. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_14<class_ProjectSettings_property_layer_names/3d_navigation/layer_14>` | ``""`` |
  797. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  798. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_15<class_ProjectSettings_property_layer_names/3d_navigation/layer_15>` | ``""`` |
  799. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  800. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_16<class_ProjectSettings_property_layer_names/3d_navigation/layer_16>` | ``""`` |
  801. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  802. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_17<class_ProjectSettings_property_layer_names/3d_navigation/layer_17>` | ``""`` |
  803. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  804. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_18<class_ProjectSettings_property_layer_names/3d_navigation/layer_18>` | ``""`` |
  805. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  806. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_19<class_ProjectSettings_property_layer_names/3d_navigation/layer_19>` | ``""`` |
  807. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  808. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_2<class_ProjectSettings_property_layer_names/3d_navigation/layer_2>` | ``""`` |
  809. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  810. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_20<class_ProjectSettings_property_layer_names/3d_navigation/layer_20>` | ``""`` |
  811. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  812. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_21<class_ProjectSettings_property_layer_names/3d_navigation/layer_21>` | ``""`` |
  813. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  814. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_22<class_ProjectSettings_property_layer_names/3d_navigation/layer_22>` | ``""`` |
  815. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  816. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_23<class_ProjectSettings_property_layer_names/3d_navigation/layer_23>` | ``""`` |
  817. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  818. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_24<class_ProjectSettings_property_layer_names/3d_navigation/layer_24>` | ``""`` |
  819. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  820. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_25<class_ProjectSettings_property_layer_names/3d_navigation/layer_25>` | ``""`` |
  821. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  822. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_26<class_ProjectSettings_property_layer_names/3d_navigation/layer_26>` | ``""`` |
  823. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  824. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_27<class_ProjectSettings_property_layer_names/3d_navigation/layer_27>` | ``""`` |
  825. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  826. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_28<class_ProjectSettings_property_layer_names/3d_navigation/layer_28>` | ``""`` |
  827. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  828. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_29<class_ProjectSettings_property_layer_names/3d_navigation/layer_29>` | ``""`` |
  829. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  830. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_3<class_ProjectSettings_property_layer_names/3d_navigation/layer_3>` | ``""`` |
  831. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  832. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_30<class_ProjectSettings_property_layer_names/3d_navigation/layer_30>` | ``""`` |
  833. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  834. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_31<class_ProjectSettings_property_layer_names/3d_navigation/layer_31>` | ``""`` |
  835. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  836. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_32<class_ProjectSettings_property_layer_names/3d_navigation/layer_32>` | ``""`` |
  837. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  838. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_4<class_ProjectSettings_property_layer_names/3d_navigation/layer_4>` | ``""`` |
  839. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  840. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_5<class_ProjectSettings_property_layer_names/3d_navigation/layer_5>` | ``""`` |
  841. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  842. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_6<class_ProjectSettings_property_layer_names/3d_navigation/layer_6>` | ``""`` |
  843. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  844. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_7<class_ProjectSettings_property_layer_names/3d_navigation/layer_7>` | ``""`` |
  845. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  846. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_8<class_ProjectSettings_property_layer_names/3d_navigation/layer_8>` | ``""`` |
  847. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  848. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_9<class_ProjectSettings_property_layer_names/3d_navigation/layer_9>` | ``""`` |
  849. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  850. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_1<class_ProjectSettings_property_layer_names/3d_physics/layer_1>` | ``""`` |
  851. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  852. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_10<class_ProjectSettings_property_layer_names/3d_physics/layer_10>` | ``""`` |
  853. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  854. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_11<class_ProjectSettings_property_layer_names/3d_physics/layer_11>` | ``""`` |
  855. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  856. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_12<class_ProjectSettings_property_layer_names/3d_physics/layer_12>` | ``""`` |
  857. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  858. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_13<class_ProjectSettings_property_layer_names/3d_physics/layer_13>` | ``""`` |
  859. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  860. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_14<class_ProjectSettings_property_layer_names/3d_physics/layer_14>` | ``""`` |
  861. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  862. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_15<class_ProjectSettings_property_layer_names/3d_physics/layer_15>` | ``""`` |
  863. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  864. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_16<class_ProjectSettings_property_layer_names/3d_physics/layer_16>` | ``""`` |
  865. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  866. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_17<class_ProjectSettings_property_layer_names/3d_physics/layer_17>` | ``""`` |
  867. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  868. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_18<class_ProjectSettings_property_layer_names/3d_physics/layer_18>` | ``""`` |
  869. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  870. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_19<class_ProjectSettings_property_layer_names/3d_physics/layer_19>` | ``""`` |
  871. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  872. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_2<class_ProjectSettings_property_layer_names/3d_physics/layer_2>` | ``""`` |
  873. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  874. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_20<class_ProjectSettings_property_layer_names/3d_physics/layer_20>` | ``""`` |
  875. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  876. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_21<class_ProjectSettings_property_layer_names/3d_physics/layer_21>` | ``""`` |
  877. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  878. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_22<class_ProjectSettings_property_layer_names/3d_physics/layer_22>` | ``""`` |
  879. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  880. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_23<class_ProjectSettings_property_layer_names/3d_physics/layer_23>` | ``""`` |
  881. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  882. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_24<class_ProjectSettings_property_layer_names/3d_physics/layer_24>` | ``""`` |
  883. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  884. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_25<class_ProjectSettings_property_layer_names/3d_physics/layer_25>` | ``""`` |
  885. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  886. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_26<class_ProjectSettings_property_layer_names/3d_physics/layer_26>` | ``""`` |
  887. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  888. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_27<class_ProjectSettings_property_layer_names/3d_physics/layer_27>` | ``""`` |
  889. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  890. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_28<class_ProjectSettings_property_layer_names/3d_physics/layer_28>` | ``""`` |
  891. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  892. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_29<class_ProjectSettings_property_layer_names/3d_physics/layer_29>` | ``""`` |
  893. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  894. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_3<class_ProjectSettings_property_layer_names/3d_physics/layer_3>` | ``""`` |
  895. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  896. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_30<class_ProjectSettings_property_layer_names/3d_physics/layer_30>` | ``""`` |
  897. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  898. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_31<class_ProjectSettings_property_layer_names/3d_physics/layer_31>` | ``""`` |
  899. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  900. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_32<class_ProjectSettings_property_layer_names/3d_physics/layer_32>` | ``""`` |
  901. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  902. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_4<class_ProjectSettings_property_layer_names/3d_physics/layer_4>` | ``""`` |
  903. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  904. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_5<class_ProjectSettings_property_layer_names/3d_physics/layer_5>` | ``""`` |
  905. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  906. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_6<class_ProjectSettings_property_layer_names/3d_physics/layer_6>` | ``""`` |
  907. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  908. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_7<class_ProjectSettings_property_layer_names/3d_physics/layer_7>` | ``""`` |
  909. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  910. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_8<class_ProjectSettings_property_layer_names/3d_physics/layer_8>` | ``""`` |
  911. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  912. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_9<class_ProjectSettings_property_layer_names/3d_physics/layer_9>` | ``""`` |
  913. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  914. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_1<class_ProjectSettings_property_layer_names/3d_render/layer_1>` | ``""`` |
  915. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  916. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_10<class_ProjectSettings_property_layer_names/3d_render/layer_10>` | ``""`` |
  917. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  918. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_11<class_ProjectSettings_property_layer_names/3d_render/layer_11>` | ``""`` |
  919. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  920. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_12<class_ProjectSettings_property_layer_names/3d_render/layer_12>` | ``""`` |
  921. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  922. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_13<class_ProjectSettings_property_layer_names/3d_render/layer_13>` | ``""`` |
  923. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  924. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_14<class_ProjectSettings_property_layer_names/3d_render/layer_14>` | ``""`` |
  925. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  926. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_15<class_ProjectSettings_property_layer_names/3d_render/layer_15>` | ``""`` |
  927. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  928. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_16<class_ProjectSettings_property_layer_names/3d_render/layer_16>` | ``""`` |
  929. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  930. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_17<class_ProjectSettings_property_layer_names/3d_render/layer_17>` | ``""`` |
  931. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  932. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_18<class_ProjectSettings_property_layer_names/3d_render/layer_18>` | ``""`` |
  933. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  934. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_19<class_ProjectSettings_property_layer_names/3d_render/layer_19>` | ``""`` |
  935. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  936. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_2<class_ProjectSettings_property_layer_names/3d_render/layer_2>` | ``""`` |
  937. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  938. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_20<class_ProjectSettings_property_layer_names/3d_render/layer_20>` | ``""`` |
  939. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  940. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_3<class_ProjectSettings_property_layer_names/3d_render/layer_3>` | ``""`` |
  941. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  942. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_4<class_ProjectSettings_property_layer_names/3d_render/layer_4>` | ``""`` |
  943. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  944. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_5<class_ProjectSettings_property_layer_names/3d_render/layer_5>` | ``""`` |
  945. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  946. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_6<class_ProjectSettings_property_layer_names/3d_render/layer_6>` | ``""`` |
  947. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  948. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_7<class_ProjectSettings_property_layer_names/3d_render/layer_7>` | ``""`` |
  949. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  950. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_8<class_ProjectSettings_property_layer_names/3d_render/layer_8>` | ``""`` |
  951. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  952. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_9<class_ProjectSettings_property_layer_names/3d_render/layer_9>` | ``""`` |
  953. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  954. | :ref:`int<class_int>` | :ref:`memory/limits/message_queue/max_size_kb<class_ProjectSettings_property_memory/limits/message_queue/max_size_kb>` | ``4096`` |
  955. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  956. | :ref:`int<class_int>` | :ref:`memory/limits/multithreaded_server/rid_pool_prealloc<class_ProjectSettings_property_memory/limits/multithreaded_server/rid_pool_prealloc>` | ``60`` |
  957. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  958. | :ref:`int<class_int>` | :ref:`navigation/2d/default_cell_size<class_ProjectSettings_property_navigation/2d/default_cell_size>` | ``1`` |
  959. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  960. | :ref:`int<class_int>` | :ref:`navigation/2d/default_edge_connection_margin<class_ProjectSettings_property_navigation/2d/default_edge_connection_margin>` | ``1`` |
  961. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  962. | :ref:`int<class_int>` | :ref:`navigation/2d/default_link_connection_radius<class_ProjectSettings_property_navigation/2d/default_link_connection_radius>` | ``4`` |
  963. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  964. | :ref:`float<class_float>` | :ref:`navigation/3d/default_cell_size<class_ProjectSettings_property_navigation/3d/default_cell_size>` | ``0.25`` |
  965. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  966. | :ref:`float<class_float>` | :ref:`navigation/3d/default_edge_connection_margin<class_ProjectSettings_property_navigation/3d/default_edge_connection_margin>` | ``0.25`` |
  967. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  968. | :ref:`float<class_float>` | :ref:`navigation/3d/default_link_connection_radius<class_ProjectSettings_property_navigation/3d/default_link_connection_radius>` | ``1.0`` |
  969. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  970. | :ref:`int<class_int>` | :ref:`network/limits/debugger/max_chars_per_second<class_ProjectSettings_property_network/limits/debugger/max_chars_per_second>` | ``32768`` |
  971. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  972. | :ref:`int<class_int>` | :ref:`network/limits/debugger/max_errors_per_second<class_ProjectSettings_property_network/limits/debugger/max_errors_per_second>` | ``400`` |
  973. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  974. | :ref:`int<class_int>` | :ref:`network/limits/debugger/max_queued_messages<class_ProjectSettings_property_network/limits/debugger/max_queued_messages>` | ``2048`` |
  975. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  976. | :ref:`int<class_int>` | :ref:`network/limits/debugger/max_warnings_per_second<class_ProjectSettings_property_network/limits/debugger/max_warnings_per_second>` | ``400`` |
  977. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  978. | :ref:`int<class_int>` | :ref:`network/limits/packet_peer_stream/max_buffer_po2<class_ProjectSettings_property_network/limits/packet_peer_stream/max_buffer_po2>` | ``16`` |
  979. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  980. | :ref:`int<class_int>` | :ref:`network/limits/tcp/connect_timeout_seconds<class_ProjectSettings_property_network/limits/tcp/connect_timeout_seconds>` | ``30`` |
  981. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  982. | :ref:`int<class_int>` | :ref:`network/limits/webrtc/max_channel_in_buffer_kb<class_ProjectSettings_property_network/limits/webrtc/max_channel_in_buffer_kb>` | ``64`` |
  983. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  984. | :ref:`int<class_int>` | :ref:`network/remote_fs/page_read_ahead<class_ProjectSettings_property_network/remote_fs/page_read_ahead>` | ``4`` |
  985. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  986. | :ref:`int<class_int>` | :ref:`network/remote_fs/page_size<class_ProjectSettings_property_network/remote_fs/page_size>` | ``65536`` |
  987. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  988. | :ref:`String<class_String>` | :ref:`network/tls/certificate_bundle_override<class_ProjectSettings_property_network/tls/certificate_bundle_override>` | ``""`` |
  989. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  990. | :ref:`float<class_float>` | :ref:`physics/2d/default_angular_damp<class_ProjectSettings_property_physics/2d/default_angular_damp>` | ``1.0`` |
  991. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  992. | :ref:`float<class_float>` | :ref:`physics/2d/default_gravity<class_ProjectSettings_property_physics/2d/default_gravity>` | ``980.0`` |
  993. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  994. | :ref:`Vector2<class_Vector2>` | :ref:`physics/2d/default_gravity_vector<class_ProjectSettings_property_physics/2d/default_gravity_vector>` | ``Vector2(0, 1)`` |
  995. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  996. | :ref:`float<class_float>` | :ref:`physics/2d/default_linear_damp<class_ProjectSettings_property_physics/2d/default_linear_damp>` | ``0.1`` |
  997. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  998. | :ref:`String<class_String>` | :ref:`physics/2d/physics_engine<class_ProjectSettings_property_physics/2d/physics_engine>` | ``"DEFAULT"`` |
  999. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1000. | :ref:`bool<class_bool>` | :ref:`physics/2d/run_on_separate_thread<class_ProjectSettings_property_physics/2d/run_on_separate_thread>` | ``false`` |
  1001. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1002. | :ref:`float<class_float>` | :ref:`physics/2d/sleep_threshold_angular<class_ProjectSettings_property_physics/2d/sleep_threshold_angular>` | ``0.139626`` |
  1003. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1004. | :ref:`float<class_float>` | :ref:`physics/2d/sleep_threshold_linear<class_ProjectSettings_property_physics/2d/sleep_threshold_linear>` | ``2.0`` |
  1005. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1006. | :ref:`float<class_float>` | :ref:`physics/2d/solver/contact_max_allowed_penetration<class_ProjectSettings_property_physics/2d/solver/contact_max_allowed_penetration>` | ``0.3`` |
  1007. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1008. | :ref:`float<class_float>` | :ref:`physics/2d/solver/contact_max_separation<class_ProjectSettings_property_physics/2d/solver/contact_max_separation>` | ``1.5`` |
  1009. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1010. | :ref:`float<class_float>` | :ref:`physics/2d/solver/contact_recycle_radius<class_ProjectSettings_property_physics/2d/solver/contact_recycle_radius>` | ``1.0`` |
  1011. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1012. | :ref:`float<class_float>` | :ref:`physics/2d/solver/default_constraint_bias<class_ProjectSettings_property_physics/2d/solver/default_constraint_bias>` | ``0.2`` |
  1013. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1014. | :ref:`float<class_float>` | :ref:`physics/2d/solver/default_contact_bias<class_ProjectSettings_property_physics/2d/solver/default_contact_bias>` | ``0.8`` |
  1015. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1016. | :ref:`int<class_int>` | :ref:`physics/2d/solver/solver_iterations<class_ProjectSettings_property_physics/2d/solver/solver_iterations>` | ``16`` |
  1017. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1018. | :ref:`float<class_float>` | :ref:`physics/2d/time_before_sleep<class_ProjectSettings_property_physics/2d/time_before_sleep>` | ``0.5`` |
  1019. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1020. | :ref:`float<class_float>` | :ref:`physics/3d/default_angular_damp<class_ProjectSettings_property_physics/3d/default_angular_damp>` | ``0.1`` |
  1021. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1022. | :ref:`float<class_float>` | :ref:`physics/3d/default_gravity<class_ProjectSettings_property_physics/3d/default_gravity>` | ``9.8`` |
  1023. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1024. | :ref:`Vector3<class_Vector3>` | :ref:`physics/3d/default_gravity_vector<class_ProjectSettings_property_physics/3d/default_gravity_vector>` | ``Vector3(0, -1, 0)`` |
  1025. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1026. | :ref:`float<class_float>` | :ref:`physics/3d/default_linear_damp<class_ProjectSettings_property_physics/3d/default_linear_damp>` | ``0.1`` |
  1027. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1028. | :ref:`String<class_String>` | :ref:`physics/3d/physics_engine<class_ProjectSettings_property_physics/3d/physics_engine>` | ``"DEFAULT"`` |
  1029. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1030. | :ref:`bool<class_bool>` | :ref:`physics/3d/run_on_separate_thread<class_ProjectSettings_property_physics/3d/run_on_separate_thread>` | ``false`` |
  1031. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1032. | :ref:`float<class_float>` | :ref:`physics/3d/sleep_threshold_angular<class_ProjectSettings_property_physics/3d/sleep_threshold_angular>` | ``0.139626`` |
  1033. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1034. | :ref:`float<class_float>` | :ref:`physics/3d/sleep_threshold_linear<class_ProjectSettings_property_physics/3d/sleep_threshold_linear>` | ``0.1`` |
  1035. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1036. | :ref:`float<class_float>` | :ref:`physics/3d/solver/contact_max_allowed_penetration<class_ProjectSettings_property_physics/3d/solver/contact_max_allowed_penetration>` | ``0.01`` |
  1037. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1038. | :ref:`float<class_float>` | :ref:`physics/3d/solver/contact_max_separation<class_ProjectSettings_property_physics/3d/solver/contact_max_separation>` | ``0.05`` |
  1039. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1040. | :ref:`float<class_float>` | :ref:`physics/3d/solver/contact_recycle_radius<class_ProjectSettings_property_physics/3d/solver/contact_recycle_radius>` | ``0.01`` |
  1041. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1042. | :ref:`float<class_float>` | :ref:`physics/3d/solver/default_contact_bias<class_ProjectSettings_property_physics/3d/solver/default_contact_bias>` | ``0.8`` |
  1043. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1044. | :ref:`int<class_int>` | :ref:`physics/3d/solver/solver_iterations<class_ProjectSettings_property_physics/3d/solver/solver_iterations>` | ``16`` |
  1045. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1046. | :ref:`float<class_float>` | :ref:`physics/3d/time_before_sleep<class_ProjectSettings_property_physics/3d/time_before_sleep>` | ``0.5`` |
  1047. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1048. | :ref:`bool<class_bool>` | :ref:`physics/common/enable_object_picking<class_ProjectSettings_property_physics/common/enable_object_picking>` | ``true`` |
  1049. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1050. | :ref:`int<class_int>` | :ref:`physics/common/max_physics_steps_per_frame<class_ProjectSettings_property_physics/common/max_physics_steps_per_frame>` | ``8`` |
  1051. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1052. | :ref:`float<class_float>` | :ref:`physics/common/physics_jitter_fix<class_ProjectSettings_property_physics/common/physics_jitter_fix>` | ``0.5`` |
  1053. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1054. | :ref:`int<class_int>` | :ref:`physics/common/physics_ticks_per_second<class_ProjectSettings_property_physics/common/physics_ticks_per_second>` | ``60`` |
  1055. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1056. | :ref:`int<class_int>` | :ref:`rendering/2d/sdf/oversize<class_ProjectSettings_property_rendering/2d/sdf/oversize>` | ``1`` |
  1057. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1058. | :ref:`int<class_int>` | :ref:`rendering/2d/sdf/scale<class_ProjectSettings_property_rendering/2d/sdf/scale>` | ``1`` |
  1059. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1060. | :ref:`int<class_int>` | :ref:`rendering/2d/shadow_atlas/size<class_ProjectSettings_property_rendering/2d/shadow_atlas/size>` | ``2048`` |
  1061. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1062. | :ref:`bool<class_bool>` | :ref:`rendering/2d/snap/snap_2d_transforms_to_pixel<class_ProjectSettings_property_rendering/2d/snap/snap_2d_transforms_to_pixel>` | ``false`` |
  1063. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1064. | :ref:`bool<class_bool>` | :ref:`rendering/2d/snap/snap_2d_vertices_to_pixel<class_ProjectSettings_property_rendering/2d/snap/snap_2d_vertices_to_pixel>` | ``false`` |
  1065. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1066. | :ref:`int<class_int>` | :ref:`rendering/anti_aliasing/quality/msaa_2d<class_ProjectSettings_property_rendering/anti_aliasing/quality/msaa_2d>` | ``0`` |
  1067. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1068. | :ref:`int<class_int>` | :ref:`rendering/anti_aliasing/quality/msaa_3d<class_ProjectSettings_property_rendering/anti_aliasing/quality/msaa_3d>` | ``0`` |
  1069. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1070. | :ref:`int<class_int>` | :ref:`rendering/anti_aliasing/quality/screen_space_aa<class_ProjectSettings_property_rendering/anti_aliasing/quality/screen_space_aa>` | ``0`` |
  1071. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1072. | :ref:`bool<class_bool>` | :ref:`rendering/anti_aliasing/quality/use_debanding<class_ProjectSettings_property_rendering/anti_aliasing/quality/use_debanding>` | ``false`` |
  1073. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1074. | :ref:`bool<class_bool>` | :ref:`rendering/anti_aliasing/quality/use_taa<class_ProjectSettings_property_rendering/anti_aliasing/quality/use_taa>` | ``false`` |
  1075. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1076. | :ref:`float<class_float>` | :ref:`rendering/anti_aliasing/screen_space_roughness_limiter/amount<class_ProjectSettings_property_rendering/anti_aliasing/screen_space_roughness_limiter/amount>` | ``0.25`` |
  1077. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1078. | :ref:`bool<class_bool>` | :ref:`rendering/anti_aliasing/screen_space_roughness_limiter/enabled<class_ProjectSettings_property_rendering/anti_aliasing/screen_space_roughness_limiter/enabled>` | ``true`` |
  1079. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1080. | :ref:`float<class_float>` | :ref:`rendering/anti_aliasing/screen_space_roughness_limiter/limit<class_ProjectSettings_property_rendering/anti_aliasing/screen_space_roughness_limiter/limit>` | ``0.18`` |
  1081. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1082. | :ref:`int<class_int>` | :ref:`rendering/camera/depth_of_field/depth_of_field_bokeh_quality<class_ProjectSettings_property_rendering/camera/depth_of_field/depth_of_field_bokeh_quality>` | ``1`` |
  1083. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1084. | :ref:`int<class_int>` | :ref:`rendering/camera/depth_of_field/depth_of_field_bokeh_shape<class_ProjectSettings_property_rendering/camera/depth_of_field/depth_of_field_bokeh_shape>` | ``1`` |
  1085. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1086. | :ref:`bool<class_bool>` | :ref:`rendering/camera/depth_of_field/depth_of_field_use_jitter<class_ProjectSettings_property_rendering/camera/depth_of_field/depth_of_field_use_jitter>` | ``false`` |
  1087. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1088. | :ref:`String<class_String>` | :ref:`rendering/driver/depth_prepass/disable_for_vendors<class_ProjectSettings_property_rendering/driver/depth_prepass/disable_for_vendors>` | ``"PowerVR,Mali,Adreno,Apple"`` |
  1089. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1090. | :ref:`bool<class_bool>` | :ref:`rendering/driver/depth_prepass/enable<class_ProjectSettings_property_rendering/driver/depth_prepass/enable>` | ``true`` |
  1091. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1092. | :ref:`int<class_int>` | :ref:`rendering/driver/threads/thread_model<class_ProjectSettings_property_rendering/driver/threads/thread_model>` | ``1`` |
  1093. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1094. | :ref:`Color<class_Color>` | :ref:`rendering/environment/defaults/default_clear_color<class_ProjectSettings_property_rendering/environment/defaults/default_clear_color>` | ``Color(0.3, 0.3, 0.3, 1)`` |
  1095. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1096. | :ref:`String<class_String>` | :ref:`rendering/environment/defaults/default_environment<class_ProjectSettings_property_rendering/environment/defaults/default_environment>` | ``""`` |
  1097. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1098. | :ref:`int<class_int>` | :ref:`rendering/environment/glow/upscale_mode<class_ProjectSettings_property_rendering/environment/glow/upscale_mode>` | ``1`` |
  1099. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1100. | :ref:`int<class_int>` | :ref:`rendering/environment/glow/upscale_mode.mobile<class_ProjectSettings_property_rendering/environment/glow/upscale_mode.mobile>` | ``0`` |
  1101. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1102. | :ref:`int<class_int>` | :ref:`rendering/environment/screen_space_reflection/roughness_quality<class_ProjectSettings_property_rendering/environment/screen_space_reflection/roughness_quality>` | ``1`` |
  1103. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1104. | :ref:`float<class_float>` | :ref:`rendering/environment/ssao/adaptive_target<class_ProjectSettings_property_rendering/environment/ssao/adaptive_target>` | ``0.5`` |
  1105. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1106. | :ref:`int<class_int>` | :ref:`rendering/environment/ssao/blur_passes<class_ProjectSettings_property_rendering/environment/ssao/blur_passes>` | ``2`` |
  1107. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1108. | :ref:`float<class_float>` | :ref:`rendering/environment/ssao/fadeout_from<class_ProjectSettings_property_rendering/environment/ssao/fadeout_from>` | ``50.0`` |
  1109. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1110. | :ref:`float<class_float>` | :ref:`rendering/environment/ssao/fadeout_to<class_ProjectSettings_property_rendering/environment/ssao/fadeout_to>` | ``300.0`` |
  1111. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1112. | :ref:`bool<class_bool>` | :ref:`rendering/environment/ssao/half_size<class_ProjectSettings_property_rendering/environment/ssao/half_size>` | ``true`` |
  1113. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1114. | :ref:`int<class_int>` | :ref:`rendering/environment/ssao/quality<class_ProjectSettings_property_rendering/environment/ssao/quality>` | ``2`` |
  1115. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1116. | :ref:`float<class_float>` | :ref:`rendering/environment/ssil/adaptive_target<class_ProjectSettings_property_rendering/environment/ssil/adaptive_target>` | ``0.5`` |
  1117. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1118. | :ref:`int<class_int>` | :ref:`rendering/environment/ssil/blur_passes<class_ProjectSettings_property_rendering/environment/ssil/blur_passes>` | ``4`` |
  1119. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1120. | :ref:`float<class_float>` | :ref:`rendering/environment/ssil/fadeout_from<class_ProjectSettings_property_rendering/environment/ssil/fadeout_from>` | ``50.0`` |
  1121. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1122. | :ref:`float<class_float>` | :ref:`rendering/environment/ssil/fadeout_to<class_ProjectSettings_property_rendering/environment/ssil/fadeout_to>` | ``300.0`` |
  1123. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1124. | :ref:`bool<class_bool>` | :ref:`rendering/environment/ssil/half_size<class_ProjectSettings_property_rendering/environment/ssil/half_size>` | ``true`` |
  1125. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1126. | :ref:`int<class_int>` | :ref:`rendering/environment/ssil/quality<class_ProjectSettings_property_rendering/environment/ssil/quality>` | ``2`` |
  1127. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1128. | :ref:`float<class_float>` | :ref:`rendering/environment/subsurface_scattering/subsurface_scattering_depth_scale<class_ProjectSettings_property_rendering/environment/subsurface_scattering/subsurface_scattering_depth_scale>` | ``0.01`` |
  1129. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1130. | :ref:`int<class_int>` | :ref:`rendering/environment/subsurface_scattering/subsurface_scattering_quality<class_ProjectSettings_property_rendering/environment/subsurface_scattering/subsurface_scattering_quality>` | ``1`` |
  1131. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1132. | :ref:`float<class_float>` | :ref:`rendering/environment/subsurface_scattering/subsurface_scattering_scale<class_ProjectSettings_property_rendering/environment/subsurface_scattering/subsurface_scattering_scale>` | ``0.05`` |
  1133. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1134. | :ref:`int<class_int>` | :ref:`rendering/environment/volumetric_fog/use_filter<class_ProjectSettings_property_rendering/environment/volumetric_fog/use_filter>` | ``1`` |
  1135. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1136. | :ref:`int<class_int>` | :ref:`rendering/environment/volumetric_fog/volume_depth<class_ProjectSettings_property_rendering/environment/volumetric_fog/volume_depth>` | ``64`` |
  1137. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1138. | :ref:`int<class_int>` | :ref:`rendering/environment/volumetric_fog/volume_size<class_ProjectSettings_property_rendering/environment/volumetric_fog/volume_size>` | ``64`` |
  1139. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1140. | :ref:`String<class_String>` | :ref:`rendering/gl_compatibility/driver<class_ProjectSettings_property_rendering/gl_compatibility/driver>` | ``"opengl3"`` |
  1141. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1142. | :ref:`String<class_String>` | :ref:`rendering/gl_compatibility/driver.android<class_ProjectSettings_property_rendering/gl_compatibility/driver.android>` | ``"opengl3"`` |
  1143. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1144. | :ref:`String<class_String>` | :ref:`rendering/gl_compatibility/driver.ios<class_ProjectSettings_property_rendering/gl_compatibility/driver.ios>` | ``"opengl3"`` |
  1145. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1146. | :ref:`String<class_String>` | :ref:`rendering/gl_compatibility/driver.linuxbsd<class_ProjectSettings_property_rendering/gl_compatibility/driver.linuxbsd>` | ``"opengl3"`` |
  1147. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1148. | :ref:`String<class_String>` | :ref:`rendering/gl_compatibility/driver.macos<class_ProjectSettings_property_rendering/gl_compatibility/driver.macos>` | ``"opengl3"`` |
  1149. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1150. | :ref:`String<class_String>` | :ref:`rendering/gl_compatibility/driver.web<class_ProjectSettings_property_rendering/gl_compatibility/driver.web>` | ``"opengl3"`` |
  1151. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1152. | :ref:`String<class_String>` | :ref:`rendering/gl_compatibility/driver.windows<class_ProjectSettings_property_rendering/gl_compatibility/driver.windows>` | ``"opengl3"`` |
  1153. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1154. | :ref:`int<class_int>` | :ref:`rendering/gl_compatibility/item_buffer_size<class_ProjectSettings_property_rendering/gl_compatibility/item_buffer_size>` | ``16384`` |
  1155. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1156. | :ref:`bool<class_bool>` | :ref:`rendering/global_illumination/gi/use_half_resolution<class_ProjectSettings_property_rendering/global_illumination/gi/use_half_resolution>` | ``false`` |
  1157. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1158. | :ref:`int<class_int>` | :ref:`rendering/global_illumination/sdfgi/frames_to_converge<class_ProjectSettings_property_rendering/global_illumination/sdfgi/frames_to_converge>` | ``5`` |
  1159. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1160. | :ref:`int<class_int>` | :ref:`rendering/global_illumination/sdfgi/frames_to_update_lights<class_ProjectSettings_property_rendering/global_illumination/sdfgi/frames_to_update_lights>` | ``2`` |
  1161. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1162. | :ref:`int<class_int>` | :ref:`rendering/global_illumination/sdfgi/probe_ray_count<class_ProjectSettings_property_rendering/global_illumination/sdfgi/probe_ray_count>` | ``1`` |
  1163. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1164. | :ref:`int<class_int>` | :ref:`rendering/global_illumination/voxel_gi/quality<class_ProjectSettings_property_rendering/global_illumination/voxel_gi/quality>` | ``0`` |
  1165. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1166. | :ref:`int<class_int>` | :ref:`rendering/lightmapping/bake_performance/max_rays_per_pass<class_ProjectSettings_property_rendering/lightmapping/bake_performance/max_rays_per_pass>` | ``32`` |
  1167. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1168. | :ref:`int<class_int>` | :ref:`rendering/lightmapping/bake_performance/max_rays_per_probe_pass<class_ProjectSettings_property_rendering/lightmapping/bake_performance/max_rays_per_probe_pass>` | ``64`` |
  1169. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1170. | :ref:`int<class_int>` | :ref:`rendering/lightmapping/bake_performance/region_size<class_ProjectSettings_property_rendering/lightmapping/bake_performance/region_size>` | ``512`` |
  1171. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1172. | :ref:`int<class_int>` | :ref:`rendering/lightmapping/bake_quality/high_quality_probe_ray_count<class_ProjectSettings_property_rendering/lightmapping/bake_quality/high_quality_probe_ray_count>` | ``512`` |
  1173. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1174. | :ref:`int<class_int>` | :ref:`rendering/lightmapping/bake_quality/high_quality_ray_count<class_ProjectSettings_property_rendering/lightmapping/bake_quality/high_quality_ray_count>` | ``256`` |
  1175. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1176. | :ref:`int<class_int>` | :ref:`rendering/lightmapping/bake_quality/low_quality_probe_ray_count<class_ProjectSettings_property_rendering/lightmapping/bake_quality/low_quality_probe_ray_count>` | ``64`` |
  1177. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1178. | :ref:`int<class_int>` | :ref:`rendering/lightmapping/bake_quality/low_quality_ray_count<class_ProjectSettings_property_rendering/lightmapping/bake_quality/low_quality_ray_count>` | ``16`` |
  1179. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1180. | :ref:`int<class_int>` | :ref:`rendering/lightmapping/bake_quality/medium_quality_probe_ray_count<class_ProjectSettings_property_rendering/lightmapping/bake_quality/medium_quality_probe_ray_count>` | ``256`` |
  1181. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1182. | :ref:`int<class_int>` | :ref:`rendering/lightmapping/bake_quality/medium_quality_ray_count<class_ProjectSettings_property_rendering/lightmapping/bake_quality/medium_quality_ray_count>` | ``64`` |
  1183. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1184. | :ref:`int<class_int>` | :ref:`rendering/lightmapping/bake_quality/ultra_quality_probe_ray_count<class_ProjectSettings_property_rendering/lightmapping/bake_quality/ultra_quality_probe_ray_count>` | ``2048`` |
  1185. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1186. | :ref:`int<class_int>` | :ref:`rendering/lightmapping/bake_quality/ultra_quality_ray_count<class_ProjectSettings_property_rendering/lightmapping/bake_quality/ultra_quality_ray_count>` | ``1024`` |
  1187. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1188. | :ref:`float<class_float>` | :ref:`rendering/lightmapping/primitive_meshes/texel_size<class_ProjectSettings_property_rendering/lightmapping/primitive_meshes/texel_size>` | ``0.2`` |
  1189. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1190. | :ref:`float<class_float>` | :ref:`rendering/lightmapping/probe_capture/update_speed<class_ProjectSettings_property_rendering/lightmapping/probe_capture/update_speed>` | ``15`` |
  1191. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1192. | :ref:`bool<class_bool>` | :ref:`rendering/lights_and_shadows/directional_shadow/16_bits<class_ProjectSettings_property_rendering/lights_and_shadows/directional_shadow/16_bits>` | ``true`` |
  1193. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1194. | :ref:`int<class_int>` | :ref:`rendering/lights_and_shadows/directional_shadow/size<class_ProjectSettings_property_rendering/lights_and_shadows/directional_shadow/size>` | ``4096`` |
  1195. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1196. | :ref:`int<class_int>` | :ref:`rendering/lights_and_shadows/directional_shadow/size.mobile<class_ProjectSettings_property_rendering/lights_and_shadows/directional_shadow/size.mobile>` | ``2048`` |
  1197. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1198. | :ref:`int<class_int>` | :ref:`rendering/lights_and_shadows/directional_shadow/soft_shadow_filter_quality<class_ProjectSettings_property_rendering/lights_and_shadows/directional_shadow/soft_shadow_filter_quality>` | ``2`` |
  1199. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1200. | :ref:`int<class_int>` | :ref:`rendering/lights_and_shadows/directional_shadow/soft_shadow_filter_quality.mobile<class_ProjectSettings_property_rendering/lights_and_shadows/directional_shadow/soft_shadow_filter_quality.mobile>` | ``0`` |
  1201. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1202. | :ref:`bool<class_bool>` | :ref:`rendering/lights_and_shadows/positional_shadow/atlas_16_bits<class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/atlas_16_bits>` | ``true`` |
  1203. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1204. | :ref:`int<class_int>` | :ref:`rendering/lights_and_shadows/positional_shadow/atlas_quadrant_0_subdiv<class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/atlas_quadrant_0_subdiv>` | ``2`` |
  1205. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1206. | :ref:`int<class_int>` | :ref:`rendering/lights_and_shadows/positional_shadow/atlas_quadrant_1_subdiv<class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/atlas_quadrant_1_subdiv>` | ``2`` |
  1207. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1208. | :ref:`int<class_int>` | :ref:`rendering/lights_and_shadows/positional_shadow/atlas_quadrant_2_subdiv<class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/atlas_quadrant_2_subdiv>` | ``3`` |
  1209. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1210. | :ref:`int<class_int>` | :ref:`rendering/lights_and_shadows/positional_shadow/atlas_quadrant_3_subdiv<class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/atlas_quadrant_3_subdiv>` | ``4`` |
  1211. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1212. | :ref:`int<class_int>` | :ref:`rendering/lights_and_shadows/positional_shadow/atlas_size<class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/atlas_size>` | ``4096`` |
  1213. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1214. | :ref:`int<class_int>` | :ref:`rendering/lights_and_shadows/positional_shadow/atlas_size.mobile<class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/atlas_size.mobile>` | ``2048`` |
  1215. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1216. | :ref:`int<class_int>` | :ref:`rendering/lights_and_shadows/positional_shadow/soft_shadow_filter_quality<class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/soft_shadow_filter_quality>` | ``2`` |
  1217. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1218. | :ref:`int<class_int>` | :ref:`rendering/lights_and_shadows/positional_shadow/soft_shadow_filter_quality.mobile<class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/soft_shadow_filter_quality.mobile>` | ``0`` |
  1219. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1220. | :ref:`bool<class_bool>` | :ref:`rendering/lights_and_shadows/use_physical_light_units<class_ProjectSettings_property_rendering/lights_and_shadows/use_physical_light_units>` | ``false`` |
  1221. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1222. | :ref:`float<class_float>` | :ref:`rendering/limits/cluster_builder/max_clustered_elements<class_ProjectSettings_property_rendering/limits/cluster_builder/max_clustered_elements>` | ``512`` |
  1223. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1224. | :ref:`int<class_int>` | :ref:`rendering/limits/forward_renderer/threaded_render_minimum_instances<class_ProjectSettings_property_rendering/limits/forward_renderer/threaded_render_minimum_instances>` | ``500`` |
  1225. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1226. | :ref:`int<class_int>` | :ref:`rendering/limits/global_shader_variables/buffer_size<class_ProjectSettings_property_rendering/limits/global_shader_variables/buffer_size>` | ``65536`` |
  1227. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1228. | :ref:`int<class_int>` | :ref:`rendering/limits/opengl/max_lights_per_object<class_ProjectSettings_property_rendering/limits/opengl/max_lights_per_object>` | ``8`` |
  1229. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1230. | :ref:`int<class_int>` | :ref:`rendering/limits/opengl/max_renderable_elements<class_ProjectSettings_property_rendering/limits/opengl/max_renderable_elements>` | ``65536`` |
  1231. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1232. | :ref:`int<class_int>` | :ref:`rendering/limits/opengl/max_renderable_lights<class_ProjectSettings_property_rendering/limits/opengl/max_renderable_lights>` | ``32`` |
  1233. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1234. | :ref:`int<class_int>` | :ref:`rendering/limits/spatial_indexer/threaded_cull_minimum_instances<class_ProjectSettings_property_rendering/limits/spatial_indexer/threaded_cull_minimum_instances>` | ``1000`` |
  1235. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1236. | :ref:`int<class_int>` | :ref:`rendering/limits/spatial_indexer/update_iterations_per_frame<class_ProjectSettings_property_rendering/limits/spatial_indexer/update_iterations_per_frame>` | ``10`` |
  1237. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1238. | :ref:`float<class_float>` | :ref:`rendering/limits/time/time_rollover_secs<class_ProjectSettings_property_rendering/limits/time/time_rollover_secs>` | ``3600`` |
  1239. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1240. | :ref:`float<class_float>` | :ref:`rendering/mesh_lod/lod_change/threshold_pixels<class_ProjectSettings_property_rendering/mesh_lod/lod_change/threshold_pixels>` | ``1.0`` |
  1241. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1242. | :ref:`int<class_int>` | :ref:`rendering/occlusion_culling/bvh_build_quality<class_ProjectSettings_property_rendering/occlusion_culling/bvh_build_quality>` | ``2`` |
  1243. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1244. | :ref:`int<class_int>` | :ref:`rendering/occlusion_culling/occlusion_rays_per_thread<class_ProjectSettings_property_rendering/occlusion_culling/occlusion_rays_per_thread>` | ``512`` |
  1245. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1246. | :ref:`bool<class_bool>` | :ref:`rendering/occlusion_culling/use_occlusion_culling<class_ProjectSettings_property_rendering/occlusion_culling/use_occlusion_culling>` | ``false`` |
  1247. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1248. | :ref:`int<class_int>` | :ref:`rendering/reflections/reflection_atlas/reflection_count<class_ProjectSettings_property_rendering/reflections/reflection_atlas/reflection_count>` | ``64`` |
  1249. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1250. | :ref:`int<class_int>` | :ref:`rendering/reflections/reflection_atlas/reflection_size<class_ProjectSettings_property_rendering/reflections/reflection_atlas/reflection_size>` | ``256`` |
  1251. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1252. | :ref:`int<class_int>` | :ref:`rendering/reflections/reflection_atlas/reflection_size.mobile<class_ProjectSettings_property_rendering/reflections/reflection_atlas/reflection_size.mobile>` | ``128`` |
  1253. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1254. | :ref:`bool<class_bool>` | :ref:`rendering/reflections/sky_reflections/fast_filter_high_quality<class_ProjectSettings_property_rendering/reflections/sky_reflections/fast_filter_high_quality>` | ``false`` |
  1255. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1256. | :ref:`int<class_int>` | :ref:`rendering/reflections/sky_reflections/ggx_samples<class_ProjectSettings_property_rendering/reflections/sky_reflections/ggx_samples>` | ``32`` |
  1257. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1258. | :ref:`int<class_int>` | :ref:`rendering/reflections/sky_reflections/ggx_samples.mobile<class_ProjectSettings_property_rendering/reflections/sky_reflections/ggx_samples.mobile>` | ``16`` |
  1259. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1260. | :ref:`int<class_int>` | :ref:`rendering/reflections/sky_reflections/roughness_layers<class_ProjectSettings_property_rendering/reflections/sky_reflections/roughness_layers>` | ``8`` |
  1261. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1262. | :ref:`bool<class_bool>` | :ref:`rendering/reflections/sky_reflections/texture_array_reflections<class_ProjectSettings_property_rendering/reflections/sky_reflections/texture_array_reflections>` | ``true`` |
  1263. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1264. | :ref:`bool<class_bool>` | :ref:`rendering/reflections/sky_reflections/texture_array_reflections.mobile<class_ProjectSettings_property_rendering/reflections/sky_reflections/texture_array_reflections.mobile>` | ``false`` |
  1265. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1266. | :ref:`String<class_String>` | :ref:`rendering/renderer/rendering_method<class_ProjectSettings_property_rendering/renderer/rendering_method>` | ``"forward_plus"`` |
  1267. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1268. | :ref:`String<class_String>` | :ref:`rendering/renderer/rendering_method.mobile<class_ProjectSettings_property_rendering/renderer/rendering_method.mobile>` | ``"mobile"`` |
  1269. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1270. | :ref:`String<class_String>` | :ref:`rendering/renderer/rendering_method.web<class_ProjectSettings_property_rendering/renderer/rendering_method.web>` | ``"gl_compatibility"`` |
  1271. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1272. | :ref:`String<class_String>` | :ref:`rendering/rendering_device/driver<class_ProjectSettings_property_rendering/rendering_device/driver>` | ``"vulkan"`` |
  1273. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1274. | :ref:`String<class_String>` | :ref:`rendering/rendering_device/driver.android<class_ProjectSettings_property_rendering/rendering_device/driver.android>` | ``"vulkan"`` |
  1275. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1276. | :ref:`String<class_String>` | :ref:`rendering/rendering_device/driver.ios<class_ProjectSettings_property_rendering/rendering_device/driver.ios>` | ``"vulkan"`` |
  1277. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1278. | :ref:`String<class_String>` | :ref:`rendering/rendering_device/driver.linuxbsd<class_ProjectSettings_property_rendering/rendering_device/driver.linuxbsd>` | ``"vulkan"`` |
  1279. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1280. | :ref:`String<class_String>` | :ref:`rendering/rendering_device/driver.macos<class_ProjectSettings_property_rendering/rendering_device/driver.macos>` | ``"vulkan"`` |
  1281. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1282. | :ref:`String<class_String>` | :ref:`rendering/rendering_device/driver.windows<class_ProjectSettings_property_rendering/rendering_device/driver.windows>` | ``"vulkan"`` |
  1283. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1284. | :ref:`int<class_int>` | :ref:`rendering/rendering_device/staging_buffer/block_size_kb<class_ProjectSettings_property_rendering/rendering_device/staging_buffer/block_size_kb>` | ``256`` |
  1285. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1286. | :ref:`int<class_int>` | :ref:`rendering/rendering_device/staging_buffer/max_size_mb<class_ProjectSettings_property_rendering/rendering_device/staging_buffer/max_size_mb>` | ``128`` |
  1287. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1288. | :ref:`int<class_int>` | :ref:`rendering/rendering_device/staging_buffer/texture_upload_region_size_px<class_ProjectSettings_property_rendering/rendering_device/staging_buffer/texture_upload_region_size_px>` | ``64`` |
  1289. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1290. | :ref:`int<class_int>` | :ref:`rendering/rendering_device/vulkan/max_descriptors_per_pool<class_ProjectSettings_property_rendering/rendering_device/vulkan/max_descriptors_per_pool>` | ``64`` |
  1291. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1292. | :ref:`float<class_float>` | :ref:`rendering/scaling_3d/fsr_sharpness<class_ProjectSettings_property_rendering/scaling_3d/fsr_sharpness>` | ``0.2`` |
  1293. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1294. | :ref:`int<class_int>` | :ref:`rendering/scaling_3d/mode<class_ProjectSettings_property_rendering/scaling_3d/mode>` | ``0`` |
  1295. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1296. | :ref:`float<class_float>` | :ref:`rendering/scaling_3d/scale<class_ProjectSettings_property_rendering/scaling_3d/scale>` | ``1.0`` |
  1297. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1298. | :ref:`bool<class_bool>` | :ref:`rendering/shader_compiler/shader_cache/compress<class_ProjectSettings_property_rendering/shader_compiler/shader_cache/compress>` | ``true`` |
  1299. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1300. | :ref:`bool<class_bool>` | :ref:`rendering/shader_compiler/shader_cache/enabled<class_ProjectSettings_property_rendering/shader_compiler/shader_cache/enabled>` | ``true`` |
  1301. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1302. | :ref:`bool<class_bool>` | :ref:`rendering/shader_compiler/shader_cache/strip_debug<class_ProjectSettings_property_rendering/shader_compiler/shader_cache/strip_debug>` | ``false`` |
  1303. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1304. | :ref:`bool<class_bool>` | :ref:`rendering/shader_compiler/shader_cache/strip_debug.release<class_ProjectSettings_property_rendering/shader_compiler/shader_cache/strip_debug.release>` | ``true`` |
  1305. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1306. | :ref:`bool<class_bool>` | :ref:`rendering/shader_compiler/shader_cache/use_zstd_compression<class_ProjectSettings_property_rendering/shader_compiler/shader_cache/use_zstd_compression>` | ``true`` |
  1307. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1308. | :ref:`bool<class_bool>` | :ref:`rendering/shading/overrides/force_lambert_over_burley<class_ProjectSettings_property_rendering/shading/overrides/force_lambert_over_burley>` | ``false`` |
  1309. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1310. | :ref:`bool<class_bool>` | :ref:`rendering/shading/overrides/force_lambert_over_burley.mobile<class_ProjectSettings_property_rendering/shading/overrides/force_lambert_over_burley.mobile>` | ``true`` |
  1311. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1312. | :ref:`bool<class_bool>` | :ref:`rendering/shading/overrides/force_vertex_shading<class_ProjectSettings_property_rendering/shading/overrides/force_vertex_shading>` | ``false`` |
  1313. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1314. | :ref:`bool<class_bool>` | :ref:`rendering/shading/overrides/force_vertex_shading.mobile<class_ProjectSettings_property_rendering/shading/overrides/force_vertex_shading.mobile>` | ``true`` |
  1315. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1316. | :ref:`int<class_int>` | :ref:`rendering/textures/canvas_textures/default_texture_filter<class_ProjectSettings_property_rendering/textures/canvas_textures/default_texture_filter>` | ``1`` |
  1317. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1318. | :ref:`int<class_int>` | :ref:`rendering/textures/canvas_textures/default_texture_repeat<class_ProjectSettings_property_rendering/textures/canvas_textures/default_texture_repeat>` | ``0`` |
  1319. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1320. | :ref:`int<class_int>` | :ref:`rendering/textures/decals/filter<class_ProjectSettings_property_rendering/textures/decals/filter>` | ``3`` |
  1321. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1322. | :ref:`int<class_int>` | :ref:`rendering/textures/default_filters/anisotropic_filtering_level<class_ProjectSettings_property_rendering/textures/default_filters/anisotropic_filtering_level>` | ``2`` |
  1323. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1324. | :ref:`float<class_float>` | :ref:`rendering/textures/default_filters/texture_mipmap_bias<class_ProjectSettings_property_rendering/textures/default_filters/texture_mipmap_bias>` | ``0.0`` |
  1325. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1326. | :ref:`bool<class_bool>` | :ref:`rendering/textures/default_filters/use_nearest_mipmap_filter<class_ProjectSettings_property_rendering/textures/default_filters/use_nearest_mipmap_filter>` | ``false`` |
  1327. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1328. | :ref:`int<class_int>` | :ref:`rendering/textures/light_projectors/filter<class_ProjectSettings_property_rendering/textures/light_projectors/filter>` | ``3`` |
  1329. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1330. | :ref:`bool<class_bool>` | :ref:`rendering/textures/lossless_compression/force_png<class_ProjectSettings_property_rendering/textures/lossless_compression/force_png>` | ``false`` |
  1331. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1332. | :ref:`bool<class_bool>` | :ref:`rendering/textures/vram_compression/import_etc2_astc<class_ProjectSettings_property_rendering/textures/vram_compression/import_etc2_astc>` | |
  1333. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1334. | :ref:`bool<class_bool>` | :ref:`rendering/textures/vram_compression/import_s3tc_bptc<class_ProjectSettings_property_rendering/textures/vram_compression/import_s3tc_bptc>` | |
  1335. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1336. | :ref:`int<class_int>` | :ref:`rendering/textures/webp_compression/compression_method<class_ProjectSettings_property_rendering/textures/webp_compression/compression_method>` | ``2`` |
  1337. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1338. | :ref:`float<class_float>` | :ref:`rendering/textures/webp_compression/lossless_compression_factor<class_ProjectSettings_property_rendering/textures/webp_compression/lossless_compression_factor>` | ``25`` |
  1339. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1340. | :ref:`bool<class_bool>` | :ref:`rendering/viewport/transparent_background<class_ProjectSettings_property_rendering/viewport/transparent_background>` | ``false`` |
  1341. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1342. | :ref:`int<class_int>` | :ref:`rendering/vrs/mode<class_ProjectSettings_property_rendering/vrs/mode>` | ``0`` |
  1343. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1344. | :ref:`String<class_String>` | :ref:`rendering/vrs/texture<class_ProjectSettings_property_rendering/vrs/texture>` | ``""`` |
  1345. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1346. | :ref:`float<class_float>` | :ref:`threading/worker_pool/low_priority_thread_ratio<class_ProjectSettings_property_threading/worker_pool/low_priority_thread_ratio>` | ``0.3`` |
  1347. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1348. | :ref:`int<class_int>` | :ref:`threading/worker_pool/max_threads<class_ProjectSettings_property_threading/worker_pool/max_threads>` | ``-1`` |
  1349. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1350. | :ref:`bool<class_bool>` | :ref:`threading/worker_pool/use_system_threads_for_low_priority_tasks<class_ProjectSettings_property_threading/worker_pool/use_system_threads_for_low_priority_tasks>` | ``true`` |
  1351. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1352. | :ref:`String<class_String>` | :ref:`xr/openxr/default_action_map<class_ProjectSettings_property_xr/openxr/default_action_map>` | ``"res://openxr_action_map.tres"`` |
  1353. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1354. | :ref:`bool<class_bool>` | :ref:`xr/openxr/enabled<class_ProjectSettings_property_xr/openxr/enabled>` | ``false`` |
  1355. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1356. | :ref:`int<class_int>` | :ref:`xr/openxr/form_factor<class_ProjectSettings_property_xr/openxr/form_factor>` | ``"0"`` |
  1357. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1358. | :ref:`int<class_int>` | :ref:`xr/openxr/reference_space<class_ProjectSettings_property_xr/openxr/reference_space>` | ``"1"`` |
  1359. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1360. | :ref:`bool<class_bool>` | :ref:`xr/openxr/startup_alert<class_ProjectSettings_property_xr/openxr/startup_alert>` | ``true`` |
  1361. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1362. | :ref:`bool<class_bool>` | :ref:`xr/openxr/submit_depth_buffer<class_ProjectSettings_property_xr/openxr/submit_depth_buffer>` | ``false`` |
  1363. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1364. | :ref:`int<class_int>` | :ref:`xr/openxr/view_configuration<class_ProjectSettings_property_xr/openxr/view_configuration>` | ``"1"`` |
  1365. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1366. | :ref:`bool<class_bool>` | :ref:`xr/shaders/enabled<class_ProjectSettings_property_xr/shaders/enabled>` | ``false`` |
  1367. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1368. .. rst-class:: classref-reftable-group
  1369. Methods
  1370. -------
  1371. .. table::
  1372. :widths: auto
  1373. +---------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  1374. | void | :ref:`add_property_info<class_ProjectSettings_method_add_property_info>` **(** :ref:`Dictionary<class_Dictionary>` hint **)** |
  1375. +---------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  1376. | void | :ref:`clear<class_ProjectSettings_method_clear>` **(** :ref:`String<class_String>` name **)** |
  1377. +---------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  1378. | :ref:`Dictionary[]<class_Dictionary>` | :ref:`get_global_class_list<class_ProjectSettings_method_get_global_class_list>` **(** **)** |
  1379. +---------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  1380. | :ref:`int<class_int>` | :ref:`get_order<class_ProjectSettings_method_get_order>` **(** :ref:`String<class_String>` name **)** |const| |
  1381. +---------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  1382. | :ref:`Variant<class_Variant>` | :ref:`get_setting<class_ProjectSettings_method_get_setting>` **(** :ref:`String<class_String>` name, :ref:`Variant<class_Variant>` default_value=null **)** |const| |
  1383. +---------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  1384. | :ref:`Variant<class_Variant>` | :ref:`get_setting_with_override<class_ProjectSettings_method_get_setting_with_override>` **(** :ref:`StringName<class_StringName>` name **)** |const| |
  1385. +---------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  1386. | :ref:`String<class_String>` | :ref:`globalize_path<class_ProjectSettings_method_globalize_path>` **(** :ref:`String<class_String>` path **)** |const| |
  1387. +---------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  1388. | :ref:`bool<class_bool>` | :ref:`has_setting<class_ProjectSettings_method_has_setting>` **(** :ref:`String<class_String>` name **)** |const| |
  1389. +---------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  1390. | :ref:`bool<class_bool>` | :ref:`load_resource_pack<class_ProjectSettings_method_load_resource_pack>` **(** :ref:`String<class_String>` pack, :ref:`bool<class_bool>` replace_files=true, :ref:`int<class_int>` offset=0 **)** |
  1391. +---------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  1392. | :ref:`String<class_String>` | :ref:`localize_path<class_ProjectSettings_method_localize_path>` **(** :ref:`String<class_String>` path **)** |const| |
  1393. +---------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  1394. | :ref:`Error<enum_@GlobalScope_Error>` | :ref:`save<class_ProjectSettings_method_save>` **(** **)** |
  1395. +---------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  1396. | :ref:`Error<enum_@GlobalScope_Error>` | :ref:`save_custom<class_ProjectSettings_method_save_custom>` **(** :ref:`String<class_String>` file **)** |
  1397. +---------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  1398. | void | :ref:`set_initial_value<class_ProjectSettings_method_set_initial_value>` **(** :ref:`String<class_String>` name, :ref:`Variant<class_Variant>` value **)** |
  1399. +---------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  1400. | void | :ref:`set_order<class_ProjectSettings_method_set_order>` **(** :ref:`String<class_String>` name, :ref:`int<class_int>` position **)** |
  1401. +---------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  1402. | void | :ref:`set_restart_if_changed<class_ProjectSettings_method_set_restart_if_changed>` **(** :ref:`String<class_String>` name, :ref:`bool<class_bool>` restart **)** |
  1403. +---------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  1404. | void | :ref:`set_setting<class_ProjectSettings_method_set_setting>` **(** :ref:`String<class_String>` name, :ref:`Variant<class_Variant>` value **)** |
  1405. +---------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  1406. .. rst-class:: classref-section-separator
  1407. ----
  1408. .. rst-class:: classref-descriptions-group
  1409. Property Descriptions
  1410. ---------------------
  1411. .. _class_ProjectSettings_property_application/boot_splash/bg_color:
  1412. .. rst-class:: classref-property
  1413. :ref:`Color<class_Color>` **application/boot_splash/bg_color** = ``Color(0.14, 0.14, 0.14, 1)``
  1414. Background color for the boot splash.
  1415. .. rst-class:: classref-item-separator
  1416. ----
  1417. .. _class_ProjectSettings_property_application/boot_splash/fullsize:
  1418. .. rst-class:: classref-property
  1419. :ref:`bool<class_bool>` **application/boot_splash/fullsize** = ``true``
  1420. If ``true``, scale the boot splash image to the full window size (preserving the aspect ratio) when the engine starts. If ``false``, the engine will leave it at the default pixel size.
  1421. .. rst-class:: classref-item-separator
  1422. ----
  1423. .. _class_ProjectSettings_property_application/boot_splash/image:
  1424. .. rst-class:: classref-property
  1425. :ref:`String<class_String>` **application/boot_splash/image** = ``""``
  1426. Path to an image used as the boot splash. If left empty, the default Godot Engine splash will be displayed instead.
  1427. \ **Note:** Only effective if :ref:`application/boot_splash/show_image<class_ProjectSettings_property_application/boot_splash/show_image>` is ``true``.
  1428. .. rst-class:: classref-item-separator
  1429. ----
  1430. .. _class_ProjectSettings_property_application/boot_splash/minimum_display_time:
  1431. .. rst-class:: classref-property
  1432. :ref:`int<class_int>` **application/boot_splash/minimum_display_time** = ``0``
  1433. Minimum boot splash display time (in milliseconds). It is not recommended to set too high values for this setting.
  1434. .. rst-class:: classref-item-separator
  1435. ----
  1436. .. _class_ProjectSettings_property_application/boot_splash/show_image:
  1437. .. rst-class:: classref-property
  1438. :ref:`bool<class_bool>` **application/boot_splash/show_image** = ``true``
  1439. If ``true``, displays the image specified in :ref:`application/boot_splash/image<class_ProjectSettings_property_application/boot_splash/image>` when the engine starts. If ``false``, only displays the plain color specified in :ref:`application/boot_splash/bg_color<class_ProjectSettings_property_application/boot_splash/bg_color>`.
  1440. .. rst-class:: classref-item-separator
  1441. ----
  1442. .. _class_ProjectSettings_property_application/boot_splash/use_filter:
  1443. .. rst-class:: classref-property
  1444. :ref:`bool<class_bool>` **application/boot_splash/use_filter** = ``true``
  1445. If ``true``, applies linear filtering when scaling the image (recommended for high-resolution artwork). If ``false``, uses nearest-neighbor interpolation (recommended for pixel art).
  1446. .. rst-class:: classref-item-separator
  1447. ----
  1448. .. _class_ProjectSettings_property_application/config/auto_accept_quit:
  1449. .. rst-class:: classref-property
  1450. :ref:`bool<class_bool>` **application/config/auto_accept_quit** = ``true``
  1451. If ``true``, the application automatically accepts quitting requests.
  1452. .. rst-class:: classref-item-separator
  1453. ----
  1454. .. _class_ProjectSettings_property_application/config/custom_user_dir_name:
  1455. .. rst-class:: classref-property
  1456. :ref:`String<class_String>` **application/config/custom_user_dir_name** = ``""``
  1457. This user directory is used for storing persistent data (``user://`` filesystem). If a custom directory name is defined, this name will be appended to the system-specific user data directory (same parent folder as the Godot configuration folder documented in :ref:`OS.get_user_data_dir<class_OS_method_get_user_data_dir>`).
  1458. The :ref:`application/config/use_custom_user_dir<class_ProjectSettings_property_application/config/use_custom_user_dir>` setting must be enabled for this to take effect.
  1459. .. rst-class:: classref-item-separator
  1460. ----
  1461. .. _class_ProjectSettings_property_application/config/description:
  1462. .. rst-class:: classref-property
  1463. :ref:`String<class_String>` **application/config/description** = ``""``
  1464. The project's description, displayed as a tooltip in the Project Manager when hovering the project.
  1465. .. rst-class:: classref-item-separator
  1466. ----
  1467. .. _class_ProjectSettings_property_application/config/icon:
  1468. .. rst-class:: classref-property
  1469. :ref:`String<class_String>` **application/config/icon** = ``""``
  1470. Icon used for the project, set when project loads. Exporters will also use this icon when possible.
  1471. .. rst-class:: classref-item-separator
  1472. ----
  1473. .. _class_ProjectSettings_property_application/config/macos_native_icon:
  1474. .. rst-class:: classref-property
  1475. :ref:`String<class_String>` **application/config/macos_native_icon** = ``""``
  1476. Icon set in ``.icns`` format used on macOS to set the game's icon. This is done automatically on start by calling :ref:`DisplayServer.set_native_icon<class_DisplayServer_method_set_native_icon>`.
  1477. .. rst-class:: classref-item-separator
  1478. ----
  1479. .. _class_ProjectSettings_property_application/config/name:
  1480. .. rst-class:: classref-property
  1481. :ref:`String<class_String>` **application/config/name** = ``""``
  1482. The project's name. It is used both by the Project Manager and by exporters. The project name can be translated by translating its value in localization files. The window title will be set to match the project name automatically on startup.
  1483. \ **Note:** Changing this value will also change the user data folder's path if :ref:`application/config/use_custom_user_dir<class_ProjectSettings_property_application/config/use_custom_user_dir>` is ``false``. After renaming the project, you will no longer be able to access existing data in ``user://`` unless you rename the old folder to match the new project name. See :doc:`Data paths <../tutorials/io/data_paths>` in the documentation for more information.
  1484. .. rst-class:: classref-item-separator
  1485. ----
  1486. .. _class_ProjectSettings_property_application/config/name_localized:
  1487. .. rst-class:: classref-property
  1488. :ref:`Dictionary<class_Dictionary>` **application/config/name_localized** = ``{}``
  1489. Translations of the project's name. This setting is used by OS tools to translate application name on Android, iOS and macOS.
  1490. .. rst-class:: classref-item-separator
  1491. ----
  1492. .. _class_ProjectSettings_property_application/config/project_settings_override:
  1493. .. rst-class:: classref-property
  1494. :ref:`String<class_String>` **application/config/project_settings_override** = ``""``
  1495. Specifies a file to override project settings. For example: ``user://custom_settings.cfg``. See "Overriding" in the **ProjectSettings** class description at the top for more information.
  1496. \ **Note:** Regardless of this setting's value, ``res://override.cfg`` will still be read to override the project settings.
  1497. .. rst-class:: classref-item-separator
  1498. ----
  1499. .. _class_ProjectSettings_property_application/config/quit_on_go_back:
  1500. .. rst-class:: classref-property
  1501. :ref:`bool<class_bool>` **application/config/quit_on_go_back** = ``true``
  1502. If ``true``, the application quits automatically when navigating back (e.g. using the system "Back" button on Android).
  1503. .. rst-class:: classref-item-separator
  1504. ----
  1505. .. _class_ProjectSettings_property_application/config/use_custom_user_dir:
  1506. .. rst-class:: classref-property
  1507. :ref:`bool<class_bool>` **application/config/use_custom_user_dir** = ``false``
  1508. If ``true``, the project will save user data to its own user directory. If :ref:`application/config/custom_user_dir_name<class_ProjectSettings_property_application/config/custom_user_dir_name>` is empty, ``<OS user data directory>/<project name>`` directory will be used. If ``false``, the project will save user data to ``<OS user data directory>/Godot/app_userdata/<project name>``.
  1509. See also `File paths in Godot projects <../tutorials/io/data_paths.html#accessing-persistent-user-data-user>`__. This setting is only effective on desktop platforms.
  1510. .. rst-class:: classref-item-separator
  1511. ----
  1512. .. _class_ProjectSettings_property_application/config/use_hidden_project_data_directory:
  1513. .. rst-class:: classref-property
  1514. :ref:`bool<class_bool>` **application/config/use_hidden_project_data_directory** = ``true``
  1515. If ``true``, the project will use a hidden directory (``.godot``) for storing project-specific data (metadata, shader cache, etc.).
  1516. If ``false``, a non-hidden directory (``godot``) will be used instead.
  1517. \ **Note:** Restart the application after changing this setting.
  1518. \ **Note:** Changing this value can help on platforms or with third-party tools where hidden directory patterns are disallowed. Only modify this setting if you know that your environment requires it, as changing the default can impact compatibility with some external tools or plugins which expect the default ``.godot`` folder.
  1519. .. rst-class:: classref-item-separator
  1520. ----
  1521. .. _class_ProjectSettings_property_application/config/windows_native_icon:
  1522. .. rst-class:: classref-property
  1523. :ref:`String<class_String>` **application/config/windows_native_icon** = ``""``
  1524. Icon set in ``.ico`` format used on Windows to set the game's icon. This is done automatically on start by calling :ref:`DisplayServer.set_native_icon<class_DisplayServer_method_set_native_icon>`.
  1525. .. rst-class:: classref-item-separator
  1526. ----
  1527. .. _class_ProjectSettings_property_application/run/disable_stderr:
  1528. .. rst-class:: classref-property
  1529. :ref:`bool<class_bool>` **application/run/disable_stderr** = ``false``
  1530. If ``true``, disables printing to standard error. If ``true``, this also hides error and warning messages printed by :ref:`@GlobalScope.push_error<class_@GlobalScope_method_push_error>` and :ref:`@GlobalScope.push_warning<class_@GlobalScope_method_push_warning>`. See also :ref:`application/run/disable_stdout<class_ProjectSettings_property_application/run/disable_stdout>`.
  1531. Changes to this setting will only be applied upon restarting the application.
  1532. .. rst-class:: classref-item-separator
  1533. ----
  1534. .. _class_ProjectSettings_property_application/run/disable_stdout:
  1535. .. rst-class:: classref-property
  1536. :ref:`bool<class_bool>` **application/run/disable_stdout** = ``false``
  1537. If ``true``, disables printing to standard output. This is equivalent to starting the editor or project with the ``--quiet`` :doc:`command line argument <../tutorials/editor/command_line_tutorial>`. See also :ref:`application/run/disable_stderr<class_ProjectSettings_property_application/run/disable_stderr>`.
  1538. Changes to this setting will only be applied upon restarting the application.
  1539. .. rst-class:: classref-item-separator
  1540. ----
  1541. .. _class_ProjectSettings_property_application/run/flush_stdout_on_print:
  1542. .. rst-class:: classref-property
  1543. :ref:`bool<class_bool>` **application/run/flush_stdout_on_print** = ``false``
  1544. If ``true``, flushes the standard output stream every time a line is printed. This affects both terminal logging and file logging.
  1545. When running a project, this setting must be enabled if you want logs to be collected by service managers such as systemd/journalctl. This setting is disabled by default on release builds, since flushing on every printed line will negatively affect performance if lots of lines are printed in a rapid succession. Also, if this setting is enabled, logged files will still be written successfully if the application crashes or is otherwise killed by the user (without being closed "normally").
  1546. \ **Note:** Regardless of this setting, the standard error stream (``stderr``) is always flushed when a line is printed to it.
  1547. Changes to this setting will only be applied upon restarting the application.
  1548. .. rst-class:: classref-item-separator
  1549. ----
  1550. .. _class_ProjectSettings_property_application/run/flush_stdout_on_print.debug:
  1551. .. rst-class:: classref-property
  1552. :ref:`bool<class_bool>` **application/run/flush_stdout_on_print.debug** = ``true``
  1553. Debug build override for :ref:`application/run/flush_stdout_on_print<class_ProjectSettings_property_application/run/flush_stdout_on_print>`, as performance is less important during debugging.
  1554. Changes to this setting will only be applied upon restarting the application.
  1555. .. rst-class:: classref-item-separator
  1556. ----
  1557. .. _class_ProjectSettings_property_application/run/frame_delay_msec:
  1558. .. rst-class:: classref-property
  1559. :ref:`int<class_int>` **application/run/frame_delay_msec** = ``0``
  1560. Forces a delay between frames in the main loop (in milliseconds). This may be useful if you plan to disable vertical synchronization.
  1561. .. rst-class:: classref-item-separator
  1562. ----
  1563. .. _class_ProjectSettings_property_application/run/low_processor_mode:
  1564. .. rst-class:: classref-property
  1565. :ref:`bool<class_bool>` **application/run/low_processor_mode** = ``false``
  1566. If ``true``, enables low-processor usage mode. This setting only works on desktop platforms. The screen is not redrawn if nothing changes visually. This is meant for writing applications and editors, but is pretty useless (and can hurt performance) in most games.
  1567. .. rst-class:: classref-item-separator
  1568. ----
  1569. .. _class_ProjectSettings_property_application/run/low_processor_mode_sleep_usec:
  1570. .. rst-class:: classref-property
  1571. :ref:`int<class_int>` **application/run/low_processor_mode_sleep_usec** = ``6900``
  1572. Amount of sleeping between frames when the low-processor usage mode is enabled (in microseconds). Higher values will result in lower CPU usage.
  1573. .. rst-class:: classref-item-separator
  1574. ----
  1575. .. _class_ProjectSettings_property_application/run/main_loop_type:
  1576. .. rst-class:: classref-property
  1577. :ref:`String<class_String>` **application/run/main_loop_type** = ``"SceneTree"``
  1578. The name of the type implementing the engine's main loop.
  1579. .. rst-class:: classref-item-separator
  1580. ----
  1581. .. _class_ProjectSettings_property_application/run/main_scene:
  1582. .. rst-class:: classref-property
  1583. :ref:`String<class_String>` **application/run/main_scene** = ``""``
  1584. Path to the main scene file that will be loaded when the project runs.
  1585. .. rst-class:: classref-item-separator
  1586. ----
  1587. .. _class_ProjectSettings_property_application/run/max_fps:
  1588. .. rst-class:: classref-property
  1589. :ref:`int<class_int>` **application/run/max_fps** = ``0``
  1590. Maximum number of frames per second allowed. A value of ``0`` means "no limit". The actual number of frames per second may still be below this value if the CPU or GPU cannot keep up with the project logic and rendering.
  1591. Limiting the FPS can be useful to reduce system power consumption, which reduces heat and noise emissions (and improves battery life on mobile devices).
  1592. If :ref:`display/window/vsync/vsync_mode<class_ProjectSettings_property_display/window/vsync/vsync_mode>` is set to ``Enabled`` or ``Adaptive``, it takes precedence and the forced FPS number cannot exceed the monitor's refresh rate.
  1593. If :ref:`display/window/vsync/vsync_mode<class_ProjectSettings_property_display/window/vsync/vsync_mode>` is ``Enabled``, on monitors with variable refresh rate enabled (G-Sync/FreeSync), using a FPS limit a few frames lower than the monitor's refresh rate will `reduce input lag while avoiding tearing <https://blurbusters.com/howto-low-lag-vsync-on/>`__.
  1594. If :ref:`display/window/vsync/vsync_mode<class_ProjectSettings_property_display/window/vsync/vsync_mode>` is ``Disabled``, limiting the FPS to a high value that can be consistently reached on the system can reduce input lag compared to an uncapped framerate. Since this works by ensuring the GPU load is lower than 100%, this latency reduction is only effective in GPU-bottlenecked scenarios, not CPU-bottlenecked scenarios.
  1595. See also :ref:`physics/common/physics_ticks_per_second<class_ProjectSettings_property_physics/common/physics_ticks_per_second>`.
  1596. \ **Note:** This property is only read when the project starts. To change the rendering FPS cap at runtime, set :ref:`Engine.max_fps<class_Engine_property_max_fps>` instead.
  1597. .. rst-class:: classref-item-separator
  1598. ----
  1599. .. _class_ProjectSettings_property_audio/buses/channel_disable_threshold_db:
  1600. .. rst-class:: classref-property
  1601. :ref:`float<class_float>` **audio/buses/channel_disable_threshold_db** = ``-60.0``
  1602. Audio buses will disable automatically when sound goes below a given dB threshold for a given time. This saves CPU as effects assigned to that bus will no longer do any processing.
  1603. .. rst-class:: classref-item-separator
  1604. ----
  1605. .. _class_ProjectSettings_property_audio/buses/channel_disable_time:
  1606. .. rst-class:: classref-property
  1607. :ref:`float<class_float>` **audio/buses/channel_disable_time** = ``2.0``
  1608. Audio buses will disable automatically when sound goes below a given dB threshold for a given time. This saves CPU as effects assigned to that bus will no longer do any processing.
  1609. .. rst-class:: classref-item-separator
  1610. ----
  1611. .. _class_ProjectSettings_property_audio/buses/default_bus_layout:
  1612. .. rst-class:: classref-property
  1613. :ref:`String<class_String>` **audio/buses/default_bus_layout** = ``"res://default_bus_layout.tres"``
  1614. Default :ref:`AudioBusLayout<class_AudioBusLayout>` resource file to use in the project, unless overridden by the scene.
  1615. .. rst-class:: classref-item-separator
  1616. ----
  1617. .. _class_ProjectSettings_property_audio/driver/driver:
  1618. .. rst-class:: classref-property
  1619. :ref:`String<class_String>` **audio/driver/driver**
  1620. Specifies the audio driver to use. This setting is platform-dependent as each platform supports different audio drivers. If left empty, the default audio driver will be used.
  1621. The ``Dummy`` audio driver disables all audio playback and recording, which is useful for non-game applications as it reduces CPU usage. It also prevents the engine from appearing as an application playing audio in the OS' audio mixer.
  1622. \ **Note:** The driver in use can be overridden at runtime via the ``--audio-driver`` :doc:`command line argument <../tutorials/editor/command_line_tutorial>`.
  1623. .. rst-class:: classref-item-separator
  1624. ----
  1625. .. _class_ProjectSettings_property_audio/driver/enable_input:
  1626. .. rst-class:: classref-property
  1627. :ref:`bool<class_bool>` **audio/driver/enable_input** = ``false``
  1628. If ``true``, microphone input will be allowed. This requires appropriate permissions to be set when exporting to Android or iOS.
  1629. \ **Note:** If the operating system blocks access to audio input devices (due to the user's privacy settings), audio capture will only return silence. On Windows 10 and later, make sure that apps are allowed to access the microphone in the OS' privacy settings.
  1630. .. rst-class:: classref-item-separator
  1631. ----
  1632. .. _class_ProjectSettings_property_audio/driver/mix_rate:
  1633. .. rst-class:: classref-property
  1634. :ref:`int<class_int>` **audio/driver/mix_rate** = ``44100``
  1635. The mixing rate used for audio (in Hz). In general, it's better to not touch this and leave it to the host operating system.
  1636. .. rst-class:: classref-item-separator
  1637. ----
  1638. .. _class_ProjectSettings_property_audio/driver/mix_rate.web:
  1639. .. rst-class:: classref-property
  1640. :ref:`int<class_int>` **audio/driver/mix_rate.web** = ``0``
  1641. Safer override for :ref:`audio/driver/mix_rate<class_ProjectSettings_property_audio/driver/mix_rate>` in the Web platform. Here ``0`` means "let the browser choose" (since some browsers do not like forcing the mix rate).
  1642. .. rst-class:: classref-item-separator
  1643. ----
  1644. .. _class_ProjectSettings_property_audio/driver/output_latency:
  1645. .. rst-class:: classref-property
  1646. :ref:`int<class_int>` **audio/driver/output_latency** = ``15``
  1647. Specifies the preferred output latency in milliseconds for audio. Lower values will result in lower audio latency at the cost of increased CPU usage. Low values may result in audible cracking on slower hardware.
  1648. Audio output latency may be constrained by the host operating system and audio hardware drivers. If the host can not provide the specified audio output latency then Godot will attempt to use the nearest latency allowed by the host. As such you should always use :ref:`AudioServer.get_output_latency<class_AudioServer_method_get_output_latency>` to determine the actual audio output latency.
  1649. \ **Note:** This setting is ignored on all versions of Windows prior to Windows 10.
  1650. .. rst-class:: classref-item-separator
  1651. ----
  1652. .. _class_ProjectSettings_property_audio/driver/output_latency.web:
  1653. .. rst-class:: classref-property
  1654. :ref:`int<class_int>` **audio/driver/output_latency.web** = ``50``
  1655. Safer override for :ref:`audio/driver/output_latency<class_ProjectSettings_property_audio/driver/output_latency>` in the Web platform, to avoid audio issues especially on mobile devices.
  1656. .. rst-class:: classref-item-separator
  1657. ----
  1658. .. _class_ProjectSettings_property_audio/general/2d_panning_strength:
  1659. .. rst-class:: classref-property
  1660. :ref:`float<class_float>` **audio/general/2d_panning_strength** = ``0.5``
  1661. The base strength of the panning effect for all :ref:`AudioStreamPlayer2D<class_AudioStreamPlayer2D>` nodes. The panning strength can be further scaled on each Node using :ref:`AudioStreamPlayer2D.panning_strength<class_AudioStreamPlayer2D_property_panning_strength>`. A value of ``0.0`` disables stereo panning entirely, leaving only volume attenuation in place. A value of ``1.0`` completely mutes one of the channels if the sound is located exactly to the left (or right) of the listener.
  1662. The default value of ``0.5`` is tuned for headphones. When using speakers, you may find lower values to sound better as speakers have a lower stereo separation compared to headphones.
  1663. .. rst-class:: classref-item-separator
  1664. ----
  1665. .. _class_ProjectSettings_property_audio/general/3d_panning_strength:
  1666. .. rst-class:: classref-property
  1667. :ref:`float<class_float>` **audio/general/3d_panning_strength** = ``0.5``
  1668. The base strength of the panning effect for all :ref:`AudioStreamPlayer3D<class_AudioStreamPlayer3D>` nodes. The panning strength can be further scaled on each Node using :ref:`AudioStreamPlayer3D.panning_strength<class_AudioStreamPlayer3D_property_panning_strength>`. A value of ``0.0`` disables stereo panning entirely, leaving only volume attenuation in place. A value of ``1.0`` completely mutes one of the channels if the sound is located exactly to the left (or right) of the listener.
  1669. The default value of ``0.5`` is tuned for headphones. When using speakers, you may find lower values to sound better as speakers have a lower stereo separation compared to headphones.
  1670. .. rst-class:: classref-item-separator
  1671. ----
  1672. .. _class_ProjectSettings_property_audio/video/video_delay_compensation_ms:
  1673. .. rst-class:: classref-property
  1674. :ref:`int<class_int>` **audio/video/video_delay_compensation_ms** = ``0``
  1675. Setting to hardcode audio delay when playing video. Best to leave this untouched unless you know what you are doing.
  1676. .. rst-class:: classref-item-separator
  1677. ----
  1678. .. _class_ProjectSettings_property_compression/formats/gzip/compression_level:
  1679. .. rst-class:: classref-property
  1680. :ref:`int<class_int>` **compression/formats/gzip/compression_level** = ``-1``
  1681. The default compression level for gzip. Affects compressed scenes and resources. Higher levels result in smaller files at the cost of compression speed. Decompression speed is mostly unaffected by the compression level. ``-1`` uses the default gzip compression level, which is identical to ``6`` but could change in the future due to underlying zlib updates.
  1682. .. rst-class:: classref-item-separator
  1683. ----
  1684. .. _class_ProjectSettings_property_compression/formats/zlib/compression_level:
  1685. .. rst-class:: classref-property
  1686. :ref:`int<class_int>` **compression/formats/zlib/compression_level** = ``-1``
  1687. The default compression level for Zlib. Affects compressed scenes and resources. Higher levels result in smaller files at the cost of compression speed. Decompression speed is mostly unaffected by the compression level. ``-1`` uses the default gzip compression level, which is identical to ``6`` but could change in the future due to underlying zlib updates.
  1688. .. rst-class:: classref-item-separator
  1689. ----
  1690. .. _class_ProjectSettings_property_compression/formats/zstd/compression_level:
  1691. .. rst-class:: classref-property
  1692. :ref:`int<class_int>` **compression/formats/zstd/compression_level** = ``3``
  1693. The default compression level for Zstandard. Affects compressed scenes and resources. Higher levels result in smaller files at the cost of compression speed. Decompression speed is mostly unaffected by the compression level.
  1694. .. rst-class:: classref-item-separator
  1695. ----
  1696. .. _class_ProjectSettings_property_compression/formats/zstd/long_distance_matching:
  1697. .. rst-class:: classref-property
  1698. :ref:`bool<class_bool>` **compression/formats/zstd/long_distance_matching** = ``false``
  1699. Enables `long-distance matching <https://github.com/facebook/zstd/releases/tag/v1.3.2>`__ in Zstandard.
  1700. .. rst-class:: classref-item-separator
  1701. ----
  1702. .. _class_ProjectSettings_property_compression/formats/zstd/window_log_size:
  1703. .. rst-class:: classref-property
  1704. :ref:`int<class_int>` **compression/formats/zstd/window_log_size** = ``27``
  1705. Largest size limit (in power of 2) allowed when compressing using long-distance matching with Zstandard. Higher values can result in better compression, but will require more memory when compressing and decompressing.
  1706. .. rst-class:: classref-item-separator
  1707. ----
  1708. .. _class_ProjectSettings_property_debug/file_logging/enable_file_logging:
  1709. .. rst-class:: classref-property
  1710. :ref:`bool<class_bool>` **debug/file_logging/enable_file_logging** = ``false``
  1711. If ``true``, logs all output to files.
  1712. .. rst-class:: classref-item-separator
  1713. ----
  1714. .. _class_ProjectSettings_property_debug/file_logging/enable_file_logging.pc:
  1715. .. rst-class:: classref-property
  1716. :ref:`bool<class_bool>` **debug/file_logging/enable_file_logging.pc** = ``true``
  1717. Desktop override for :ref:`debug/file_logging/enable_file_logging<class_ProjectSettings_property_debug/file_logging/enable_file_logging>`, as log files are not readily accessible on mobile/Web platforms.
  1718. .. rst-class:: classref-item-separator
  1719. ----
  1720. .. _class_ProjectSettings_property_debug/file_logging/log_path:
  1721. .. rst-class:: classref-property
  1722. :ref:`String<class_String>` **debug/file_logging/log_path** = ``"user://logs/godot.log"``
  1723. Path at which to store log files for the project. Using a path under ``user://`` is recommended.
  1724. .. rst-class:: classref-item-separator
  1725. ----
  1726. .. _class_ProjectSettings_property_debug/file_logging/max_log_files:
  1727. .. rst-class:: classref-property
  1728. :ref:`int<class_int>` **debug/file_logging/max_log_files** = ``5``
  1729. Specifies the maximum number of log files allowed (used for rotation).
  1730. .. rst-class:: classref-item-separator
  1731. ----
  1732. .. _class_ProjectSettings_property_debug/gdscript/warnings/assert_always_false:
  1733. .. rst-class:: classref-property
  1734. :ref:`int<class_int>` **debug/gdscript/warnings/assert_always_false** = ``1``
  1735. When set to ``warn`` or ``error``, produces a warning or an error respectively when an ``assert`` call always evaluates to false.
  1736. .. rst-class:: classref-item-separator
  1737. ----
  1738. .. _class_ProjectSettings_property_debug/gdscript/warnings/assert_always_true:
  1739. .. rst-class:: classref-property
  1740. :ref:`int<class_int>` **debug/gdscript/warnings/assert_always_true** = ``1``
  1741. When set to ``warn`` or ``error``, produces a warning or an error respectively when an ``assert`` call always evaluates to true.
  1742. .. rst-class:: classref-item-separator
  1743. ----
  1744. .. _class_ProjectSettings_property_debug/gdscript/warnings/confusable_identifier:
  1745. .. rst-class:: classref-property
  1746. :ref:`int<class_int>` **debug/gdscript/warnings/confusable_identifier** = ``1``
  1747. When set to ``warn`` or ``error``, produces a warning or an error respectively when an identifier contains characters that can be confused with something else, like when mixing different alphabets.
  1748. .. rst-class:: classref-item-separator
  1749. ----
  1750. .. _class_ProjectSettings_property_debug/gdscript/warnings/constant_used_as_function:
  1751. .. rst-class:: classref-property
  1752. :ref:`int<class_int>` **debug/gdscript/warnings/constant_used_as_function** = ``1``
  1753. When set to ``warn`` or ``error``, produces a warning or an error respectively when a constant is used as a function.
  1754. .. rst-class:: classref-item-separator
  1755. ----
  1756. .. _class_ProjectSettings_property_debug/gdscript/warnings/deprecated_keyword:
  1757. .. rst-class:: classref-property
  1758. :ref:`int<class_int>` **debug/gdscript/warnings/deprecated_keyword** = ``1``
  1759. When set to ``warn`` or ``error``, produces a warning or an error respectively when deprecated keywords are used.
  1760. .. rst-class:: classref-item-separator
  1761. ----
  1762. .. _class_ProjectSettings_property_debug/gdscript/warnings/empty_file:
  1763. .. rst-class:: classref-property
  1764. :ref:`int<class_int>` **debug/gdscript/warnings/empty_file** = ``1``
  1765. When set to ``warn`` or ``error``, produces a warning or an error respectively when an empty file is parsed.
  1766. .. rst-class:: classref-item-separator
  1767. ----
  1768. .. _class_ProjectSettings_property_debug/gdscript/warnings/enable:
  1769. .. rst-class:: classref-property
  1770. :ref:`bool<class_bool>` **debug/gdscript/warnings/enable** = ``true``
  1771. If ``true``, enables specific GDScript warnings (see ``debug/gdscript/warnings/*`` settings). If ``false``, disables all GDScript warnings.
  1772. .. rst-class:: classref-item-separator
  1773. ----
  1774. .. _class_ProjectSettings_property_debug/gdscript/warnings/exclude_addons:
  1775. .. rst-class:: classref-property
  1776. :ref:`bool<class_bool>` **debug/gdscript/warnings/exclude_addons** = ``true``
  1777. If ``true``, scripts in the ``res://addons`` folder will not generate warnings.
  1778. .. rst-class:: classref-item-separator
  1779. ----
  1780. .. _class_ProjectSettings_property_debug/gdscript/warnings/function_used_as_property:
  1781. .. rst-class:: classref-property
  1782. :ref:`int<class_int>` **debug/gdscript/warnings/function_used_as_property** = ``1``
  1783. When set to ``warn`` or ``error``, produces a warning or an error respectively when using a function as if it is a property.
  1784. .. rst-class:: classref-item-separator
  1785. ----
  1786. .. _class_ProjectSettings_property_debug/gdscript/warnings/get_node_default_without_onready:
  1787. .. rst-class:: classref-property
  1788. :ref:`int<class_int>` **debug/gdscript/warnings/get_node_default_without_onready** = ``2``
  1789. When set to ``warn`` or ``error``, produces a warning or an error respectively when :ref:`Node.get_node<class_Node_method_get_node>` (or the shorthand ``$``) is used as default value of a class variable without the ``@onready`` annotation.
  1790. .. rst-class:: classref-item-separator
  1791. ----
  1792. .. _class_ProjectSettings_property_debug/gdscript/warnings/incompatible_ternary:
  1793. .. rst-class:: classref-property
  1794. :ref:`int<class_int>` **debug/gdscript/warnings/incompatible_ternary** = ``1``
  1795. When set to ``warn`` or ``error``, produces a warning or an error respectively when a ternary operator may emit values with incompatible types.
  1796. .. rst-class:: classref-item-separator
  1797. ----
  1798. .. _class_ProjectSettings_property_debug/gdscript/warnings/inference_on_variant:
  1799. .. rst-class:: classref-property
  1800. :ref:`int<class_int>` **debug/gdscript/warnings/inference_on_variant** = ``2``
  1801. When set to ``warn`` or ``error``, produces a warning or an error respectively when a static inferred type uses a :ref:`Variant<class_Variant>` as initial value, which makes the static type to also be Variant.
  1802. .. rst-class:: classref-item-separator
  1803. ----
  1804. .. _class_ProjectSettings_property_debug/gdscript/warnings/int_as_enum_without_cast:
  1805. .. rst-class:: classref-property
  1806. :ref:`int<class_int>` **debug/gdscript/warnings/int_as_enum_without_cast** = ``1``
  1807. When set to ``warn`` or ``error``, produces a warning or an error respectively when trying to use an integer as an enum without an explicit cast.
  1808. .. rst-class:: classref-item-separator
  1809. ----
  1810. .. _class_ProjectSettings_property_debug/gdscript/warnings/int_as_enum_without_match:
  1811. .. rst-class:: classref-property
  1812. :ref:`int<class_int>` **debug/gdscript/warnings/int_as_enum_without_match** = ``1``
  1813. When set to ``warn`` or ``error``, produces a warning or an error respectively when trying to use an integer as an enum when there is no matching enum member for that numeric value.
  1814. .. rst-class:: classref-item-separator
  1815. ----
  1816. .. _class_ProjectSettings_property_debug/gdscript/warnings/integer_division:
  1817. .. rst-class:: classref-property
  1818. :ref:`int<class_int>` **debug/gdscript/warnings/integer_division** = ``1``
  1819. When set to ``warn`` or ``error``, produces a warning or an error respectively when dividing an integer by another integer (the decimal part will be discarded).
  1820. .. rst-class:: classref-item-separator
  1821. ----
  1822. .. _class_ProjectSettings_property_debug/gdscript/warnings/narrowing_conversion:
  1823. .. rst-class:: classref-property
  1824. :ref:`int<class_int>` **debug/gdscript/warnings/narrowing_conversion** = ``1``
  1825. When set to ``warn`` or ``error``, produces a warning or an error respectively when passing a floating-point value to a function that expects an integer (it will be converted and lose precision).
  1826. .. rst-class:: classref-item-separator
  1827. ----
  1828. .. _class_ProjectSettings_property_debug/gdscript/warnings/native_method_override:
  1829. .. rst-class:: classref-property
  1830. :ref:`int<class_int>` **debug/gdscript/warnings/native_method_override** = ``2``
  1831. When set to ``warn`` or ``error``, produces a warning or an error respectively when a method in the script overrides a native method, because it may not behave as expected.
  1832. .. rst-class:: classref-item-separator
  1833. ----
  1834. .. _class_ProjectSettings_property_debug/gdscript/warnings/onready_with_export:
  1835. .. rst-class:: classref-property
  1836. :ref:`int<class_int>` **debug/gdscript/warnings/onready_with_export** = ``2``
  1837. When set to ``warn`` or ``error``, produces a warning or an error respectively when the ``@onready`` annotation is used together with the ``@export`` annotation, since it may not behave as expected.
  1838. .. rst-class:: classref-item-separator
  1839. ----
  1840. .. _class_ProjectSettings_property_debug/gdscript/warnings/property_used_as_function:
  1841. .. rst-class:: classref-property
  1842. :ref:`int<class_int>` **debug/gdscript/warnings/property_used_as_function** = ``1``
  1843. When set to ``warn`` or ``error``, produces a warning or an error respectively when using a property as if it is a function.
  1844. .. rst-class:: classref-item-separator
  1845. ----
  1846. .. _class_ProjectSettings_property_debug/gdscript/warnings/redundant_await:
  1847. .. rst-class:: classref-property
  1848. :ref:`int<class_int>` **debug/gdscript/warnings/redundant_await** = ``1``
  1849. When set to ``warn`` or ``error``, produces a warning or an error respectively when a function that is not a coroutine is called with await.
  1850. .. rst-class:: classref-item-separator
  1851. ----
  1852. .. _class_ProjectSettings_property_debug/gdscript/warnings/renamed_in_godot_4_hint:
  1853. .. rst-class:: classref-property
  1854. :ref:`bool<class_bool>` **debug/gdscript/warnings/renamed_in_godot_4_hint** = ``1``
  1855. When enabled, using a property, enum, or function that was renamed since Godot 3 will produce a hint if an error occurs.
  1856. .. rst-class:: classref-item-separator
  1857. ----
  1858. .. _class_ProjectSettings_property_debug/gdscript/warnings/return_value_discarded:
  1859. .. rst-class:: classref-property
  1860. :ref:`int<class_int>` **debug/gdscript/warnings/return_value_discarded** = ``0``
  1861. When set to ``warn`` or ``error``, produces a warning or an error respectively when calling a function without using its return value (by assigning it to a variable or using it as a function argument). Such return values are sometimes used to denote possible errors using the :ref:`Error<enum_@GlobalScope_Error>` enum.
  1862. .. rst-class:: classref-item-separator
  1863. ----
  1864. .. _class_ProjectSettings_property_debug/gdscript/warnings/shadowed_global_identifier:
  1865. .. rst-class:: classref-property
  1866. :ref:`int<class_int>` **debug/gdscript/warnings/shadowed_global_identifier** = ``1``
  1867. When set to ``warn`` or ``error``, produces a warning or an error respectively when defining a local or member variable, signal, or enum that would have the same name as a built-in function or global class name, thus shadowing it.
  1868. .. rst-class:: classref-item-separator
  1869. ----
  1870. .. _class_ProjectSettings_property_debug/gdscript/warnings/shadowed_variable:
  1871. .. rst-class:: classref-property
  1872. :ref:`int<class_int>` **debug/gdscript/warnings/shadowed_variable** = ``1``
  1873. When set to ``warn`` or ``error``, produces a warning or an error respectively when defining a local or member variable that would shadow a member variable that the class defines.
  1874. .. rst-class:: classref-item-separator
  1875. ----
  1876. .. _class_ProjectSettings_property_debug/gdscript/warnings/shadowed_variable_base_class:
  1877. .. rst-class:: classref-property
  1878. :ref:`int<class_int>` **debug/gdscript/warnings/shadowed_variable_base_class** = ``1``
  1879. When set to ``warn`` or ``error``, produces a warning or an error respectively when defining a local or subclass member variable that would shadow a variable that is inherited from a parent class.
  1880. .. rst-class:: classref-item-separator
  1881. ----
  1882. .. _class_ProjectSettings_property_debug/gdscript/warnings/standalone_expression:
  1883. .. rst-class:: classref-property
  1884. :ref:`int<class_int>` **debug/gdscript/warnings/standalone_expression** = ``1``
  1885. When set to ``warn`` or ``error``, produces a warning or an error respectively when calling an expression that has no effect on the surrounding code, such as writing ``2 + 2`` as a statement.
  1886. .. rst-class:: classref-item-separator
  1887. ----
  1888. .. _class_ProjectSettings_property_debug/gdscript/warnings/standalone_ternary:
  1889. .. rst-class:: classref-property
  1890. :ref:`int<class_int>` **debug/gdscript/warnings/standalone_ternary** = ``1``
  1891. When set to ``warn`` or ``error``, produces a warning or an error respectively when calling a ternary expression that has no effect on the surrounding code, such as writing ``42 if active else 0`` as a statement.
  1892. .. rst-class:: classref-item-separator
  1893. ----
  1894. .. _class_ProjectSettings_property_debug/gdscript/warnings/static_called_on_instance:
  1895. .. rst-class:: classref-property
  1896. :ref:`int<class_int>` **debug/gdscript/warnings/static_called_on_instance** = ``1``
  1897. When set to ``warn`` or ``error``, produces a warning or an error respectively when calling a static method from an instance of a class instead of from the class directly.
  1898. .. rst-class:: classref-item-separator
  1899. ----
  1900. .. _class_ProjectSettings_property_debug/gdscript/warnings/unassigned_variable:
  1901. .. rst-class:: classref-property
  1902. :ref:`int<class_int>` **debug/gdscript/warnings/unassigned_variable** = ``1``
  1903. When set to ``warn`` or ``error``, produces a warning or an error respectively when using a variable that wasn't previously assigned.
  1904. .. rst-class:: classref-item-separator
  1905. ----
  1906. .. _class_ProjectSettings_property_debug/gdscript/warnings/unassigned_variable_op_assign:
  1907. .. rst-class:: classref-property
  1908. :ref:`int<class_int>` **debug/gdscript/warnings/unassigned_variable_op_assign** = ``1``
  1909. When set to ``warn`` or ``error``, produces a warning or an error respectively when assigning a variable using an assignment operator like ``+=`` if the variable wasn't previously assigned.
  1910. .. rst-class:: classref-item-separator
  1911. ----
  1912. .. _class_ProjectSettings_property_debug/gdscript/warnings/unreachable_code:
  1913. .. rst-class:: classref-property
  1914. :ref:`int<class_int>` **debug/gdscript/warnings/unreachable_code** = ``1``
  1915. When set to ``warn`` or ``error``, produces a warning or an error respectively when unreachable code is detected (such as after a ``return`` statement that will always be executed).
  1916. .. rst-class:: classref-item-separator
  1917. ----
  1918. .. _class_ProjectSettings_property_debug/gdscript/warnings/unreachable_pattern:
  1919. .. rst-class:: classref-property
  1920. :ref:`int<class_int>` **debug/gdscript/warnings/unreachable_pattern** = ``1``
  1921. When set to ``warn`` or ``error``, produces a warning or an error respectively when an unreachable ``match`` pattern is detected.
  1922. .. rst-class:: classref-item-separator
  1923. ----
  1924. .. _class_ProjectSettings_property_debug/gdscript/warnings/unsafe_call_argument:
  1925. .. rst-class:: classref-property
  1926. :ref:`int<class_int>` **debug/gdscript/warnings/unsafe_call_argument** = ``0``
  1927. When set to ``warn`` or ``error``, produces a warning or an error respectively when using an expression whose type may not be compatible with the function parameter expected.
  1928. .. rst-class:: classref-item-separator
  1929. ----
  1930. .. _class_ProjectSettings_property_debug/gdscript/warnings/unsafe_cast:
  1931. .. rst-class:: classref-property
  1932. :ref:`int<class_int>` **debug/gdscript/warnings/unsafe_cast** = ``0``
  1933. When set to ``warn`` or ``error``, produces a warning or an error respectively when performing an unsafe cast.
  1934. .. rst-class:: classref-item-separator
  1935. ----
  1936. .. _class_ProjectSettings_property_debug/gdscript/warnings/unsafe_method_access:
  1937. .. rst-class:: classref-property
  1938. :ref:`int<class_int>` **debug/gdscript/warnings/unsafe_method_access** = ``0``
  1939. When set to ``warn`` or ``error``, produces a warning or an error respectively when calling a method whose presence is not guaranteed at compile-time in the class.
  1940. .. rst-class:: classref-item-separator
  1941. ----
  1942. .. _class_ProjectSettings_property_debug/gdscript/warnings/unsafe_property_access:
  1943. .. rst-class:: classref-property
  1944. :ref:`int<class_int>` **debug/gdscript/warnings/unsafe_property_access** = ``0``
  1945. When set to ``warn`` or ``error``, produces a warning or an error respectively when accessing a property whose presence is not guaranteed at compile-time in the class.
  1946. .. rst-class:: classref-item-separator
  1947. ----
  1948. .. _class_ProjectSettings_property_debug/gdscript/warnings/unsafe_void_return:
  1949. .. rst-class:: classref-property
  1950. :ref:`int<class_int>` **debug/gdscript/warnings/unsafe_void_return** = ``1``
  1951. When set to ``warn`` or ``error``, produces a warning or an error respectively when returning a call from a ``void`` function when such call cannot be guaranteed to be also ``void``.
  1952. .. rst-class:: classref-item-separator
  1953. ----
  1954. .. _class_ProjectSettings_property_debug/gdscript/warnings/unused_local_constant:
  1955. .. rst-class:: classref-property
  1956. :ref:`int<class_int>` **debug/gdscript/warnings/unused_local_constant** = ``1``
  1957. When set to ``warn`` or ``error``, produces a warning or an error respectively when a local constant is never used.
  1958. .. rst-class:: classref-item-separator
  1959. ----
  1960. .. _class_ProjectSettings_property_debug/gdscript/warnings/unused_parameter:
  1961. .. rst-class:: classref-property
  1962. :ref:`int<class_int>` **debug/gdscript/warnings/unused_parameter** = ``1``
  1963. When set to ``warn`` or ``error``, produces a warning or an error respectively when a function parameter is never used.
  1964. .. rst-class:: classref-item-separator
  1965. ----
  1966. .. _class_ProjectSettings_property_debug/gdscript/warnings/unused_private_class_variable:
  1967. .. rst-class:: classref-property
  1968. :ref:`int<class_int>` **debug/gdscript/warnings/unused_private_class_variable** = ``1``
  1969. When set to ``warn`` or ``error``, produces a warning or an error respectively when a private member variable is never used.
  1970. .. rst-class:: classref-item-separator
  1971. ----
  1972. .. _class_ProjectSettings_property_debug/gdscript/warnings/unused_signal:
  1973. .. rst-class:: classref-property
  1974. :ref:`int<class_int>` **debug/gdscript/warnings/unused_signal** = ``1``
  1975. When set to ``warn`` or ``error``, produces a warning or an error respectively when a signal is declared but never emitted.
  1976. .. rst-class:: classref-item-separator
  1977. ----
  1978. .. _class_ProjectSettings_property_debug/gdscript/warnings/unused_variable:
  1979. .. rst-class:: classref-property
  1980. :ref:`int<class_int>` **debug/gdscript/warnings/unused_variable** = ``1``
  1981. When set to ``warn`` or ``error``, produces a warning or an error respectively when a local variable is unused.
  1982. .. rst-class:: classref-item-separator
  1983. ----
  1984. .. _class_ProjectSettings_property_debug/settings/crash_handler/message:
  1985. .. rst-class:: classref-property
  1986. :ref:`String<class_String>` **debug/settings/crash_handler/message** = ``"Please include this when reporting the bug to the project developer."``
  1987. Message to be displayed before the backtrace when the engine crashes. By default, this message is only used in exported projects due to the editor-only override applied to this setting.
  1988. .. rst-class:: classref-item-separator
  1989. ----
  1990. .. _class_ProjectSettings_property_debug/settings/crash_handler/message.editor:
  1991. .. rst-class:: classref-property
  1992. :ref:`String<class_String>` **debug/settings/crash_handler/message.editor** = ``"Please include this when reporting the bug on: https://github.com/godotengine/godot/issues"``
  1993. Editor-only override for :ref:`debug/settings/crash_handler/message<class_ProjectSettings_property_debug/settings/crash_handler/message>`. Does not affect exported projects in debug or release mode.
  1994. .. rst-class:: classref-item-separator
  1995. ----
  1996. .. _class_ProjectSettings_property_debug/settings/gdscript/max_call_stack:
  1997. .. rst-class:: classref-property
  1998. :ref:`int<class_int>` **debug/settings/gdscript/max_call_stack** = ``1024``
  1999. Maximum call stack allowed for debugging GDScript.
  2000. .. rst-class:: classref-item-separator
  2001. ----
  2002. .. _class_ProjectSettings_property_debug/settings/profiler/max_functions:
  2003. .. rst-class:: classref-property
  2004. :ref:`int<class_int>` **debug/settings/profiler/max_functions** = ``16384``
  2005. Maximum number of functions per frame allowed when profiling.
  2006. .. rst-class:: classref-item-separator
  2007. ----
  2008. .. _class_ProjectSettings_property_debug/settings/stdout/print_fps:
  2009. .. rst-class:: classref-property
  2010. :ref:`bool<class_bool>` **debug/settings/stdout/print_fps** = ``false``
  2011. Print frames per second to standard output every second.
  2012. .. rst-class:: classref-item-separator
  2013. ----
  2014. .. _class_ProjectSettings_property_debug/settings/stdout/print_gpu_profile:
  2015. .. rst-class:: classref-property
  2016. :ref:`bool<class_bool>` **debug/settings/stdout/print_gpu_profile** = ``false``
  2017. Print GPU profile information to standard output every second. This includes how long each frame takes the GPU to render on average, broken down into different steps of the render pipeline, such as CanvasItems, shadows, glow, etc.
  2018. .. rst-class:: classref-item-separator
  2019. ----
  2020. .. _class_ProjectSettings_property_debug/settings/stdout/verbose_stdout:
  2021. .. rst-class:: classref-property
  2022. :ref:`bool<class_bool>` **debug/settings/stdout/verbose_stdout** = ``false``
  2023. Print more information to standard output when running. It displays information such as memory leaks, which scenes and resources are being loaded, etc. This can also be enabled using the ``--verbose`` or ``-v`` :doc:`command line argument <../tutorials/editor/command_line_tutorial>`, even on an exported project. See also :ref:`OS.is_stdout_verbose<class_OS_method_is_stdout_verbose>` and :ref:`@GlobalScope.print_verbose<class_@GlobalScope_method_print_verbose>`.
  2024. .. rst-class:: classref-item-separator
  2025. ----
  2026. .. _class_ProjectSettings_property_debug/shapes/collision/contact_color:
  2027. .. rst-class:: classref-property
  2028. :ref:`Color<class_Color>` **debug/shapes/collision/contact_color** = ``Color(1, 0.2, 0.1, 0.8)``
  2029. Color of the contact points between collision shapes, visible when "Visible Collision Shapes" is enabled in the Debug menu.
  2030. .. rst-class:: classref-item-separator
  2031. ----
  2032. .. _class_ProjectSettings_property_debug/shapes/collision/draw_2d_outlines:
  2033. .. rst-class:: classref-property
  2034. :ref:`bool<class_bool>` **debug/shapes/collision/draw_2d_outlines** = ``true``
  2035. Sets whether 2D physics will display collision outlines in game when "Visible Collision Shapes" is enabled in the Debug menu.
  2036. .. rst-class:: classref-item-separator
  2037. ----
  2038. .. _class_ProjectSettings_property_debug/shapes/collision/max_contacts_displayed:
  2039. .. rst-class:: classref-property
  2040. :ref:`int<class_int>` **debug/shapes/collision/max_contacts_displayed** = ``10000``
  2041. Maximum number of contact points between collision shapes to display when "Visible Collision Shapes" is enabled in the Debug menu.
  2042. .. rst-class:: classref-item-separator
  2043. ----
  2044. .. _class_ProjectSettings_property_debug/shapes/collision/shape_color:
  2045. .. rst-class:: classref-property
  2046. :ref:`Color<class_Color>` **debug/shapes/collision/shape_color** = ``Color(0, 0.6, 0.7, 0.42)``
  2047. Color of the collision shapes, visible when "Visible Collision Shapes" is enabled in the Debug menu.
  2048. .. rst-class:: classref-item-separator
  2049. ----
  2050. .. _class_ProjectSettings_property_debug/shapes/navigation/agent_path_color:
  2051. .. rst-class:: classref-property
  2052. :ref:`Color<class_Color>` **debug/shapes/navigation/agent_path_color** = ``Color(1, 0, 0, 1)``
  2053. Color to display enabled navigation agent paths when an agent has debug enabled.
  2054. .. rst-class:: classref-item-separator
  2055. ----
  2056. .. _class_ProjectSettings_property_debug/shapes/navigation/agent_path_point_size:
  2057. .. rst-class:: classref-property
  2058. :ref:`float<class_float>` **debug/shapes/navigation/agent_path_point_size** = ``4.0``
  2059. Rasterized size (pixel) used to render navigation agent path points when an agent has debug enabled.
  2060. .. rst-class:: classref-item-separator
  2061. ----
  2062. .. _class_ProjectSettings_property_debug/shapes/navigation/edge_connection_color:
  2063. .. rst-class:: classref-property
  2064. :ref:`Color<class_Color>` **debug/shapes/navigation/edge_connection_color** = ``Color(1, 0, 1, 1)``
  2065. Color to display edge connections between navigation regions, visible when "Visible Navigation" is enabled in the Debug menu.
  2066. .. rst-class:: classref-item-separator
  2067. ----
  2068. .. _class_ProjectSettings_property_debug/shapes/navigation/enable_agent_paths:
  2069. .. rst-class:: classref-property
  2070. :ref:`bool<class_bool>` **debug/shapes/navigation/enable_agent_paths** = ``true``
  2071. If enabled, displays navigation agent paths when an agent has debug enabled.
  2072. .. rst-class:: classref-item-separator
  2073. ----
  2074. .. _class_ProjectSettings_property_debug/shapes/navigation/enable_agent_paths_xray:
  2075. .. rst-class:: classref-property
  2076. :ref:`bool<class_bool>` **debug/shapes/navigation/enable_agent_paths_xray** = ``true``
  2077. If enabled, displays navigation agent paths through geometry when an agent has debug enabled.
  2078. .. rst-class:: classref-item-separator
  2079. ----
  2080. .. _class_ProjectSettings_property_debug/shapes/navigation/enable_edge_connections:
  2081. .. rst-class:: classref-property
  2082. :ref:`bool<class_bool>` **debug/shapes/navigation/enable_edge_connections** = ``true``
  2083. If enabled, displays edge connections between navigation regions when "Visible Navigation" is enabled in the Debug menu.
  2084. .. rst-class:: classref-item-separator
  2085. ----
  2086. .. _class_ProjectSettings_property_debug/shapes/navigation/enable_edge_connections_xray:
  2087. .. rst-class:: classref-property
  2088. :ref:`bool<class_bool>` **debug/shapes/navigation/enable_edge_connections_xray** = ``true``
  2089. If enabled, displays edge connections between navigation regions through geometry when "Visible Navigation" is enabled in the Debug menu.
  2090. .. rst-class:: classref-item-separator
  2091. ----
  2092. .. _class_ProjectSettings_property_debug/shapes/navigation/enable_edge_lines:
  2093. .. rst-class:: classref-property
  2094. :ref:`bool<class_bool>` **debug/shapes/navigation/enable_edge_lines** = ``true``
  2095. If enabled, displays navigation mesh polygon edges when "Visible Navigation" is enabled in the Debug menu.
  2096. .. rst-class:: classref-item-separator
  2097. ----
  2098. .. _class_ProjectSettings_property_debug/shapes/navigation/enable_edge_lines_xray:
  2099. .. rst-class:: classref-property
  2100. :ref:`bool<class_bool>` **debug/shapes/navigation/enable_edge_lines_xray** = ``true``
  2101. If enabled, displays navigation mesh polygon edges through geometry when "Visible Navigation" is enabled in the Debug menu.
  2102. .. rst-class:: classref-item-separator
  2103. ----
  2104. .. _class_ProjectSettings_property_debug/shapes/navigation/enable_geometry_face_random_color:
  2105. .. rst-class:: classref-property
  2106. :ref:`bool<class_bool>` **debug/shapes/navigation/enable_geometry_face_random_color** = ``true``
  2107. If enabled, colorizes each navigation mesh polygon face with a random color when "Visible Navigation" is enabled in the Debug menu.
  2108. .. rst-class:: classref-item-separator
  2109. ----
  2110. .. _class_ProjectSettings_property_debug/shapes/navigation/enable_link_connections:
  2111. .. rst-class:: classref-property
  2112. :ref:`bool<class_bool>` **debug/shapes/navigation/enable_link_connections** = ``true``
  2113. If enabled, displays navigation link connections when "Visible Navigation" is enabled in the Debug menu.
  2114. .. rst-class:: classref-item-separator
  2115. ----
  2116. .. _class_ProjectSettings_property_debug/shapes/navigation/enable_link_connections_xray:
  2117. .. rst-class:: classref-property
  2118. :ref:`bool<class_bool>` **debug/shapes/navigation/enable_link_connections_xray** = ``true``
  2119. If enabled, displays navigation link connections through geometry when "Visible Navigation" is enabled in the Debug menu.
  2120. .. rst-class:: classref-item-separator
  2121. ----
  2122. .. _class_ProjectSettings_property_debug/shapes/navigation/geometry_edge_color:
  2123. .. rst-class:: classref-property
  2124. :ref:`Color<class_Color>` **debug/shapes/navigation/geometry_edge_color** = ``Color(0.5, 1, 1, 1)``
  2125. Color to display enabled navigation mesh polygon edges, visible when "Visible Navigation" is enabled in the Debug menu.
  2126. .. rst-class:: classref-item-separator
  2127. ----
  2128. .. _class_ProjectSettings_property_debug/shapes/navigation/geometry_edge_disabled_color:
  2129. .. rst-class:: classref-property
  2130. :ref:`Color<class_Color>` **debug/shapes/navigation/geometry_edge_disabled_color** = ``Color(0.5, 0.5, 0.5, 1)``
  2131. Color to display disabled navigation mesh polygon edges, visible when "Visible Navigation" is enabled in the Debug menu.
  2132. .. rst-class:: classref-item-separator
  2133. ----
  2134. .. _class_ProjectSettings_property_debug/shapes/navigation/geometry_face_color:
  2135. .. rst-class:: classref-property
  2136. :ref:`Color<class_Color>` **debug/shapes/navigation/geometry_face_color** = ``Color(0.5, 1, 1, 0.4)``
  2137. Color to display enabled navigation mesh polygon faces, visible when "Visible Navigation" is enabled in the Debug menu.
  2138. .. rst-class:: classref-item-separator
  2139. ----
  2140. .. _class_ProjectSettings_property_debug/shapes/navigation/geometry_face_disabled_color:
  2141. .. rst-class:: classref-property
  2142. :ref:`Color<class_Color>` **debug/shapes/navigation/geometry_face_disabled_color** = ``Color(0.5, 0.5, 0.5, 0.4)``
  2143. Color to display disabled navigation mesh polygon faces, visible when "Visible Navigation" is enabled in the Debug menu.
  2144. .. rst-class:: classref-item-separator
  2145. ----
  2146. .. _class_ProjectSettings_property_debug/shapes/navigation/link_connection_color:
  2147. .. rst-class:: classref-property
  2148. :ref:`Color<class_Color>` **debug/shapes/navigation/link_connection_color** = ``Color(1, 0.5, 1, 1)``
  2149. Color to use to display navigation link connections, visible when "Visible Navigation" is enabled in the Debug menu.
  2150. .. rst-class:: classref-item-separator
  2151. ----
  2152. .. _class_ProjectSettings_property_debug/shapes/navigation/link_connection_disabled_color:
  2153. .. rst-class:: classref-property
  2154. :ref:`Color<class_Color>` **debug/shapes/navigation/link_connection_disabled_color** = ``Color(0.5, 0.5, 0.5, 1)``
  2155. Color to use to display disabled navigation link connections, visible when "Visible Navigation" is enabled in the Debug menu.
  2156. .. rst-class:: classref-item-separator
  2157. ----
  2158. .. _class_ProjectSettings_property_debug/shapes/paths/geometry_color:
  2159. .. rst-class:: classref-property
  2160. :ref:`Color<class_Color>` **debug/shapes/paths/geometry_color** = ``Color(0.1, 1, 0.7, 0.4)``
  2161. Color of the curve path geometry, visible when "Visible Paths" is enabled in the Debug menu.
  2162. .. rst-class:: classref-item-separator
  2163. ----
  2164. .. _class_ProjectSettings_property_debug/shapes/paths/geometry_width:
  2165. .. rst-class:: classref-property
  2166. :ref:`float<class_float>` **debug/shapes/paths/geometry_width** = ``2.0``
  2167. Line width of the curve path geometry, visible when "Visible Paths" is enabled in the Debug menu.
  2168. .. rst-class:: classref-item-separator
  2169. ----
  2170. .. _class_ProjectSettings_property_display/mouse_cursor/custom_image:
  2171. .. rst-class:: classref-property
  2172. :ref:`String<class_String>` **display/mouse_cursor/custom_image** = ``""``
  2173. Custom image for the mouse cursor (limited to 256×256).
  2174. .. rst-class:: classref-item-separator
  2175. ----
  2176. .. _class_ProjectSettings_property_display/mouse_cursor/custom_image_hotspot:
  2177. .. rst-class:: classref-property
  2178. :ref:`Vector2<class_Vector2>` **display/mouse_cursor/custom_image_hotspot** = ``Vector2(0, 0)``
  2179. Hotspot for the custom mouse cursor image.
  2180. .. rst-class:: classref-item-separator
  2181. ----
  2182. .. _class_ProjectSettings_property_display/mouse_cursor/tooltip_position_offset:
  2183. .. rst-class:: classref-property
  2184. :ref:`Vector2<class_Vector2>` **display/mouse_cursor/tooltip_position_offset** = ``Vector2(10, 10)``
  2185. Position offset for tooltips, relative to the mouse cursor's hotspot.
  2186. .. rst-class:: classref-item-separator
  2187. ----
  2188. .. _class_ProjectSettings_property_display/window/dpi/allow_hidpi:
  2189. .. rst-class:: classref-property
  2190. :ref:`bool<class_bool>` **display/window/dpi/allow_hidpi** = ``true``
  2191. If ``true``, allows HiDPI display on Windows, macOS, Android, iOS and Web. If ``false``, the platform's low-DPI fallback will be used on HiDPI displays, which causes the window to be displayed in a blurry or pixelated manner (and can cause various window management bugs). Therefore, it is recommended to make your project scale to :doc:`multiple resolutions <../tutorials/rendering/multiple_resolutions>` instead of disabling this setting.
  2192. \ **Note:** This setting has no effect on Linux as DPI-awareness fallbacks are not supported there.
  2193. .. rst-class:: classref-item-separator
  2194. ----
  2195. .. _class_ProjectSettings_property_display/window/energy_saving/keep_screen_on:
  2196. .. rst-class:: classref-property
  2197. :ref:`bool<class_bool>` **display/window/energy_saving/keep_screen_on** = ``true``
  2198. If ``true``, keeps the screen on (even in case of inactivity), so the screensaver does not take over. Works on desktop and mobile platforms.
  2199. .. rst-class:: classref-item-separator
  2200. ----
  2201. .. _class_ProjectSettings_property_display/window/energy_saving/keep_screen_on.editor:
  2202. .. rst-class:: classref-property
  2203. :ref:`bool<class_bool>` **display/window/energy_saving/keep_screen_on.editor** = ``false``
  2204. Editor-only override for :ref:`display/window/energy_saving/keep_screen_on<class_ProjectSettings_property_display/window/energy_saving/keep_screen_on>`. Does not affect exported projects in debug or release mode.
  2205. .. rst-class:: classref-item-separator
  2206. ----
  2207. .. _class_ProjectSettings_property_display/window/handheld/orientation:
  2208. .. rst-class:: classref-property
  2209. :ref:`int<class_int>` **display/window/handheld/orientation** = ``0``
  2210. The default screen orientation to use on mobile devices. See :ref:`ScreenOrientation<enum_DisplayServer_ScreenOrientation>` for possible values.
  2211. \ **Note:** When set to a portrait orientation, this project setting does not flip the project resolution's width and height automatically. Instead, you have to set :ref:`display/window/size/viewport_width<class_ProjectSettings_property_display/window/size/viewport_width>` and :ref:`display/window/size/viewport_height<class_ProjectSettings_property_display/window/size/viewport_height>` accordingly.
  2212. .. rst-class:: classref-item-separator
  2213. ----
  2214. .. _class_ProjectSettings_property_display/window/ios/allow_high_refresh_rate:
  2215. .. rst-class:: classref-property
  2216. :ref:`bool<class_bool>` **display/window/ios/allow_high_refresh_rate** = ``true``
  2217. If ``true``, iOS devices that support high refresh rate/"ProMotion" will be allowed to render at up to 120 frames per second.
  2218. .. rst-class:: classref-item-separator
  2219. ----
  2220. .. _class_ProjectSettings_property_display/window/ios/hide_home_indicator:
  2221. .. rst-class:: classref-property
  2222. :ref:`bool<class_bool>` **display/window/ios/hide_home_indicator** = ``true``
  2223. If ``true``, the home indicator is hidden automatically. This only affects iOS devices without a physical home button.
  2224. .. rst-class:: classref-item-separator
  2225. ----
  2226. .. _class_ProjectSettings_property_display/window/ios/hide_status_bar:
  2227. .. rst-class:: classref-property
  2228. :ref:`bool<class_bool>` **display/window/ios/hide_status_bar** = ``true``
  2229. If ``true``, the status bar is hidden while the app is running.
  2230. .. rst-class:: classref-item-separator
  2231. ----
  2232. .. _class_ProjectSettings_property_display/window/ios/suppress_ui_gesture:
  2233. .. rst-class:: classref-property
  2234. :ref:`bool<class_bool>` **display/window/ios/suppress_ui_gesture** = ``true``
  2235. If ``true``, it will require two swipes to access iOS UI that uses gestures.
  2236. \ **Note:** This setting has no effect on the home indicator if ``hide_home_indicator`` is ``true``.
  2237. .. rst-class:: classref-item-separator
  2238. ----
  2239. .. _class_ProjectSettings_property_display/window/per_pixel_transparency/allowed:
  2240. .. rst-class:: classref-property
  2241. :ref:`bool<class_bool>` **display/window/per_pixel_transparency/allowed** = ``false``
  2242. If ``true``, allows per-pixel transparency for the window background. This affects performance, so leave it on ``false`` unless you need it. See also :ref:`display/window/size/transparent<class_ProjectSettings_property_display/window/size/transparent>` and :ref:`rendering/viewport/transparent_background<class_ProjectSettings_property_rendering/viewport/transparent_background>`.
  2243. .. rst-class:: classref-item-separator
  2244. ----
  2245. .. _class_ProjectSettings_property_display/window/size/always_on_top:
  2246. .. rst-class:: classref-property
  2247. :ref:`bool<class_bool>` **display/window/size/always_on_top** = ``false``
  2248. Forces the main window to be always on top.
  2249. \ **Note:** This setting is ignored on iOS, Android, and Web.
  2250. .. rst-class:: classref-item-separator
  2251. ----
  2252. .. _class_ProjectSettings_property_display/window/size/borderless:
  2253. .. rst-class:: classref-property
  2254. :ref:`bool<class_bool>` **display/window/size/borderless** = ``false``
  2255. Forces the main window to be borderless.
  2256. \ **Note:** This setting is ignored on iOS, Android, and Web.
  2257. .. rst-class:: classref-item-separator
  2258. ----
  2259. .. _class_ProjectSettings_property_display/window/size/extend_to_title:
  2260. .. rst-class:: classref-property
  2261. :ref:`bool<class_bool>` **display/window/size/extend_to_title** = ``false``
  2262. Main window content is expanded to the full size of the window. Unlike a borderless window, the frame is left intact and can be used to resize the window, and the title bar is transparent, but has minimize/maximize/close buttons.
  2263. \ **Note:** This setting is implemented only on macOS.
  2264. .. rst-class:: classref-item-separator
  2265. ----
  2266. .. _class_ProjectSettings_property_display/window/size/initial_position:
  2267. .. rst-class:: classref-property
  2268. :ref:`Vector2i<class_Vector2i>` **display/window/size/initial_position** = ``Vector2i(0, 0)``
  2269. Main window initial position (in virtual desktop coordinates), this settings is used only if :ref:`display/window/size/initial_position_type<class_ProjectSettings_property_display/window/size/initial_position_type>` is set to "Absolute" (``0``).
  2270. .. rst-class:: classref-item-separator
  2271. ----
  2272. .. _class_ProjectSettings_property_display/window/size/initial_position_type:
  2273. .. rst-class:: classref-property
  2274. :ref:`int<class_int>` **display/window/size/initial_position_type** = ``1``
  2275. Main window initial position.
  2276. \ ``0`` - "Absolute", :ref:`display/window/size/initial_position<class_ProjectSettings_property_display/window/size/initial_position>` is used to set window position.
  2277. \ ``1`` - "Primary Screen Center".
  2278. \ ``2`` - "Other Screen Center", :ref:`display/window/size/initial_screen<class_ProjectSettings_property_display/window/size/initial_screen>` is used to set the screen.
  2279. .. rst-class:: classref-item-separator
  2280. ----
  2281. .. _class_ProjectSettings_property_display/window/size/initial_screen:
  2282. .. rst-class:: classref-property
  2283. :ref:`int<class_int>` **display/window/size/initial_screen** = ``0``
  2284. Main window initial screen, this settings is used only if :ref:`display/window/size/initial_position_type<class_ProjectSettings_property_display/window/size/initial_position_type>` is set to "Other Screen Center" (``2``).
  2285. .. rst-class:: classref-item-separator
  2286. ----
  2287. .. _class_ProjectSettings_property_display/window/size/mode:
  2288. .. rst-class:: classref-property
  2289. :ref:`int<class_int>` **display/window/size/mode** = ``0``
  2290. Main window mode. See :ref:`WindowMode<enum_DisplayServer_WindowMode>` for possible values and how each mode behaves.
  2291. .. rst-class:: classref-item-separator
  2292. ----
  2293. .. _class_ProjectSettings_property_display/window/size/no_focus:
  2294. .. rst-class:: classref-property
  2295. :ref:`bool<class_bool>` **display/window/size/no_focus** = ``false``
  2296. Main window can't be focused. No-focus window will ignore all input, except mouse clicks.
  2297. .. rst-class:: classref-item-separator
  2298. ----
  2299. .. _class_ProjectSettings_property_display/window/size/resizable:
  2300. .. rst-class:: classref-property
  2301. :ref:`bool<class_bool>` **display/window/size/resizable** = ``true``
  2302. Allows the window to be resizable by default.
  2303. \ **Note:** This setting is ignored on iOS.
  2304. .. rst-class:: classref-item-separator
  2305. ----
  2306. .. _class_ProjectSettings_property_display/window/size/transparent:
  2307. .. rst-class:: classref-property
  2308. :ref:`bool<class_bool>` **display/window/size/transparent** = ``false``
  2309. If ``true``, enables a window manager hint that the main window background *can* be transparent. This does not make the background actually transparent. For the background to be transparent, the root viewport must also be made transparent by enabling :ref:`rendering/viewport/transparent_background<class_ProjectSettings_property_rendering/viewport/transparent_background>`.
  2310. \ **Note:** To use a transparent splash screen, set :ref:`application/boot_splash/bg_color<class_ProjectSettings_property_application/boot_splash/bg_color>` to ``Color(0, 0, 0, 0)``.
  2311. \ **Note:** This setting has no effect if :ref:`display/window/per_pixel_transparency/allowed<class_ProjectSettings_property_display/window/per_pixel_transparency/allowed>` is set to ``false``.
  2312. .. rst-class:: classref-item-separator
  2313. ----
  2314. .. _class_ProjectSettings_property_display/window/size/viewport_height:
  2315. .. rst-class:: classref-property
  2316. :ref:`int<class_int>` **display/window/size/viewport_height** = ``648``
  2317. Sets the game's main viewport height. On desktop platforms, this is also the initial window height, represented by an indigo-colored rectangle in the 2D editor. Stretch mode settings also use this as a reference when using the ``canvas_items`` or ``viewport`` stretch modes. See also :ref:`display/window/size/viewport_width<class_ProjectSettings_property_display/window/size/viewport_width>`, :ref:`display/window/size/window_width_override<class_ProjectSettings_property_display/window/size/window_width_override>` and :ref:`display/window/size/window_height_override<class_ProjectSettings_property_display/window/size/window_height_override>`.
  2318. .. rst-class:: classref-item-separator
  2319. ----
  2320. .. _class_ProjectSettings_property_display/window/size/viewport_width:
  2321. .. rst-class:: classref-property
  2322. :ref:`int<class_int>` **display/window/size/viewport_width** = ``1152``
  2323. Sets the game's main viewport width. On desktop platforms, this is also the initial window width, represented by an indigo-colored rectangle in the 2D editor. Stretch mode settings also use this as a reference when using the ``canvas_items`` or ``viewport`` stretch modes. See also :ref:`display/window/size/viewport_height<class_ProjectSettings_property_display/window/size/viewport_height>`, :ref:`display/window/size/window_width_override<class_ProjectSettings_property_display/window/size/window_width_override>` and :ref:`display/window/size/window_height_override<class_ProjectSettings_property_display/window/size/window_height_override>`.
  2324. .. rst-class:: classref-item-separator
  2325. ----
  2326. .. _class_ProjectSettings_property_display/window/size/window_height_override:
  2327. .. rst-class:: classref-property
  2328. :ref:`int<class_int>` **display/window/size/window_height_override** = ``0``
  2329. On desktop platforms, overrides the game's initial window height. See also :ref:`display/window/size/window_width_override<class_ProjectSettings_property_display/window/size/window_width_override>`, :ref:`display/window/size/viewport_width<class_ProjectSettings_property_display/window/size/viewport_width>` and :ref:`display/window/size/viewport_height<class_ProjectSettings_property_display/window/size/viewport_height>`.
  2330. \ **Note:** By default, or when set to ``0``, the initial window height is the :ref:`display/window/size/viewport_height<class_ProjectSettings_property_display/window/size/viewport_height>`. This setting is ignored on iOS, Android, and Web.
  2331. .. rst-class:: classref-item-separator
  2332. ----
  2333. .. _class_ProjectSettings_property_display/window/size/window_width_override:
  2334. .. rst-class:: classref-property
  2335. :ref:`int<class_int>` **display/window/size/window_width_override** = ``0``
  2336. On desktop platforms, overrides the game's initial window width. See also :ref:`display/window/size/window_height_override<class_ProjectSettings_property_display/window/size/window_height_override>`, :ref:`display/window/size/viewport_width<class_ProjectSettings_property_display/window/size/viewport_width>` and :ref:`display/window/size/viewport_height<class_ProjectSettings_property_display/window/size/viewport_height>`.
  2337. \ **Note:** By default, or when set to ``0``, the initial window width is the viewport :ref:`display/window/size/viewport_width<class_ProjectSettings_property_display/window/size/viewport_width>`. This setting is ignored on iOS, Android, and Web.
  2338. .. rst-class:: classref-item-separator
  2339. ----
  2340. .. _class_ProjectSettings_property_display/window/stretch/aspect:
  2341. .. rst-class:: classref-property
  2342. :ref:`String<class_String>` **display/window/stretch/aspect** = ``"keep"``
  2343. .. container:: contribute
  2344. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  2345. .. rst-class:: classref-item-separator
  2346. ----
  2347. .. _class_ProjectSettings_property_display/window/stretch/mode:
  2348. .. rst-class:: classref-property
  2349. :ref:`String<class_String>` **display/window/stretch/mode** = ``"disabled"``
  2350. Defines how the base size is stretched to fit the resolution of the window or screen.
  2351. \ **"disabled"**: No stretching happens. One unit in the scene corresponds to one pixel on the screen. In this mode, :ref:`display/window/stretch/aspect<class_ProjectSettings_property_display/window/stretch/aspect>` has no effect. Recommended for non-game applications.
  2352. \ **"canvas_items"**: The base size specified in width and height in the project settings is stretched to cover the whole screen (taking :ref:`display/window/stretch/aspect<class_ProjectSettings_property_display/window/stretch/aspect>` into account). This means that everything is rendered directly at the target resolution. 3D is unaffected, while in 2D, there is no longer a 1:1 correspondence between sprite pixels and screen pixels, which may result in scaling artifacts. Recommended for most games that don't use a pixel art aesthetic, although it is possible to use this stretch mode for pixel art games too (especially in 3D).
  2353. \ **"viewport"**: The size of the root :ref:`Viewport<class_Viewport>` is set precisely to the base size specified in the Project Settings' Display section. The scene is rendered to this viewport first. Finally, this viewport is scaled to fit the screen (taking :ref:`display/window/stretch/aspect<class_ProjectSettings_property_display/window/stretch/aspect>` into account). Recommended for games that use a pixel art aesthetic.
  2354. .. rst-class:: classref-item-separator
  2355. ----
  2356. .. _class_ProjectSettings_property_display/window/stretch/scale:
  2357. .. rst-class:: classref-property
  2358. :ref:`float<class_float>` **display/window/stretch/scale** = ``1.0``
  2359. .. container:: contribute
  2360. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  2361. .. rst-class:: classref-item-separator
  2362. ----
  2363. .. _class_ProjectSettings_property_display/window/subwindows/embed_subwindows:
  2364. .. rst-class:: classref-property
  2365. :ref:`bool<class_bool>` **display/window/subwindows/embed_subwindows** = ``true``
  2366. If ``true`` subwindows are embedded in the main window.
  2367. .. rst-class:: classref-item-separator
  2368. ----
  2369. .. _class_ProjectSettings_property_display/window/vsync/vsync_mode:
  2370. .. rst-class:: classref-property
  2371. :ref:`int<class_int>` **display/window/vsync/vsync_mode** = ``1``
  2372. Sets the V-Sync mode for the main game window.
  2373. See :ref:`VSyncMode<enum_DisplayServer_VSyncMode>` for possible values and how they affect the behavior of your application.
  2374. Depending on the platform and used renderer, the engine will fall back to **Enabled** if the desired mode is not supported.
  2375. \ **Note:** V-Sync modes other than **Enabled** are only supported in the Forward+ and Mobile rendering methods, not Compatibility.
  2376. \ **Note:** This property is only read when the project starts. To change the V-Sync mode at runtime, call :ref:`DisplayServer.window_set_vsync_mode<class_DisplayServer_method_window_set_vsync_mode>` instead.
  2377. .. rst-class:: classref-item-separator
  2378. ----
  2379. .. _class_ProjectSettings_property_dotnet/project/assembly_name:
  2380. .. rst-class:: classref-property
  2381. :ref:`String<class_String>` **dotnet/project/assembly_name** = ``""``
  2382. Name of the .NET assembly. This name is used as the name of the ``.csproj`` and ``.sln`` files. By default, it's set to the name of the project (:ref:`application/config/name<class_ProjectSettings_property_application/config/name>`) allowing to change it in the future without affecting the .NET assembly.
  2383. .. rst-class:: classref-item-separator
  2384. ----
  2385. .. _class_ProjectSettings_property_dotnet/project/solution_directory:
  2386. .. rst-class:: classref-property
  2387. :ref:`String<class_String>` **dotnet/project/solution_directory** = ``""``
  2388. Directory that contains the ``.sln`` file. By default, the ``.sln`` files is in the root of the project directory, next to the ``project.godot`` and ``.csproj`` files.
  2389. Changing this value allows setting up a multi-project scenario where there are multiple ``.csproj``. Keep in mind that the Godot project is considered one of the C# projects in the workspace and it's root directory should contain the ``project.godot`` and ``.csproj`` next to each other.
  2390. .. rst-class:: classref-item-separator
  2391. ----
  2392. .. _class_ProjectSettings_property_editor/export/convert_text_resources_to_binary:
  2393. .. rst-class:: classref-property
  2394. :ref:`bool<class_bool>` **editor/export/convert_text_resources_to_binary** = ``true``
  2395. If ``true``, text resources are converted to a binary format on export. This decreases file sizes and speeds up loading slightly.
  2396. \ **Note:** If :ref:`editor/export/convert_text_resources_to_binary<class_ProjectSettings_property_editor/export/convert_text_resources_to_binary>` is ``true``, :ref:`@GDScript.load<class_@GDScript_method_load>` will not be able to return the converted files in an exported project. Some file paths within the exported PCK will also change, such as ``project.godot`` becoming ``project.binary``. If you rely on run-time loading of files present within the PCK, set :ref:`editor/export/convert_text_resources_to_binary<class_ProjectSettings_property_editor/export/convert_text_resources_to_binary>` to ``false``.
  2397. .. rst-class:: classref-item-separator
  2398. ----
  2399. .. _class_ProjectSettings_property_editor/import/reimport_missing_imported_files:
  2400. .. rst-class:: classref-property
  2401. :ref:`bool<class_bool>` **editor/import/reimport_missing_imported_files** = ``true``
  2402. .. container:: contribute
  2403. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  2404. .. rst-class:: classref-item-separator
  2405. ----
  2406. .. _class_ProjectSettings_property_editor/import/use_multiple_threads:
  2407. .. rst-class:: classref-property
  2408. :ref:`bool<class_bool>` **editor/import/use_multiple_threads** = ``true``
  2409. If ``true`` importing of resources is run on multiple threads.
  2410. .. rst-class:: classref-item-separator
  2411. ----
  2412. .. _class_ProjectSettings_property_editor/movie_writer/disable_vsync:
  2413. .. rst-class:: classref-property
  2414. :ref:`bool<class_bool>` **editor/movie_writer/disable_vsync** = ``false``
  2415. If ``true``, requests V-Sync to be disabled when writing a movie (similar to setting :ref:`display/window/vsync/vsync_mode<class_ProjectSettings_property_display/window/vsync/vsync_mode>` to **Disabled**). This can speed up video writing if the hardware is fast enough to render, encode and save the video at a framerate higher than the monitor's refresh rate.
  2416. \ **Note:** :ref:`editor/movie_writer/disable_vsync<class_ProjectSettings_property_editor/movie_writer/disable_vsync>` has no effect if the operating system or graphics driver forces V-Sync with no way for applications to disable it.
  2417. .. rst-class:: classref-item-separator
  2418. ----
  2419. .. _class_ProjectSettings_property_editor/movie_writer/fps:
  2420. .. rst-class:: classref-property
  2421. :ref:`int<class_int>` **editor/movie_writer/fps** = ``60``
  2422. The number of frames per second to record in the video when writing a movie. Simulation speed will adjust to always match the specified framerate, which means the engine will appear to run slower at higher :ref:`editor/movie_writer/fps<class_ProjectSettings_property_editor/movie_writer/fps>` values. Certain FPS values will require you to adjust :ref:`editor/movie_writer/mix_rate<class_ProjectSettings_property_editor/movie_writer/mix_rate>` to prevent audio from desynchronizing over time.
  2423. This can be specified manually on the command line using the ``--fixed-fps <fps>`` :doc:`command line argument <../tutorials/editor/command_line_tutorial>`.
  2424. .. rst-class:: classref-item-separator
  2425. ----
  2426. .. _class_ProjectSettings_property_editor/movie_writer/mix_rate:
  2427. .. rst-class:: classref-property
  2428. :ref:`int<class_int>` **editor/movie_writer/mix_rate** = ``48000``
  2429. The audio mix rate to use in the recorded audio when writing a movie (in Hz). This can be different from :ref:`audio/driver/mix_rate<class_ProjectSettings_property_audio/driver/mix_rate>`, but this value must be divisible by :ref:`editor/movie_writer/fps<class_ProjectSettings_property_editor/movie_writer/fps>` to prevent audio from desynchronizing over time.
  2430. .. rst-class:: classref-item-separator
  2431. ----
  2432. .. _class_ProjectSettings_property_editor/movie_writer/mjpeg_quality:
  2433. .. rst-class:: classref-property
  2434. :ref:`float<class_float>` **editor/movie_writer/mjpeg_quality** = ``0.75``
  2435. The JPEG quality to use when writing a video to an AVI file, between ``0.01`` and ``1.0`` (inclusive). Higher ``quality`` values result in better-looking output at the cost of larger file sizes. Recommended ``quality`` values are between ``0.75`` and ``0.9``. Even at quality ``1.0``, JPEG compression remains lossy.
  2436. \ **Note:** This does not affect the audio quality or writing PNG image sequences.
  2437. .. rst-class:: classref-item-separator
  2438. ----
  2439. .. _class_ProjectSettings_property_editor/movie_writer/movie_file:
  2440. .. rst-class:: classref-property
  2441. :ref:`String<class_String>` **editor/movie_writer/movie_file** = ``""``
  2442. The output path for the movie. The file extension determines the :ref:`MovieWriter<class_MovieWriter>` that will be used.
  2443. Godot has 2 built-in :ref:`MovieWriter<class_MovieWriter>`\ s:
  2444. - AVI container with MJPEG for video and uncompressed audio (``.avi`` file extension). Lossy compression, medium file sizes, fast encoding. The lossy compression quality can be adjusted by changing :ref:`editor/movie_writer/mjpeg_quality<class_ProjectSettings_property_editor/movie_writer/mjpeg_quality>`. The resulting file can be viewed in most video players, but it must be converted to another format for viewing on the web or by Godot with :ref:`VideoStreamPlayer<class_VideoStreamPlayer>`. MJPEG does not support transparency. AVI output is currently limited to a file of 4 GB in size at most.
  2445. - PNG image sequence for video and WAV for audio (``.png`` file extension). Lossless compression, large file sizes, slow encoding. Designed to be encoded to a video file with another tool such as `FFmpeg <https://ffmpeg.org/>`__ after recording. Transparency is currently not supported, even if the root viewport is set to be transparent.
  2446. If you need to encode to a different format or pipe a stream through third-party software, you can extend this :ref:`MovieWriter<class_MovieWriter>` class to create your own movie writers.
  2447. When using PNG output, the frame number will be appended at the end of the file name. It starts from 0 and is padded with 8 digits to ensure correct sorting and easier processing. For example, if the output path is ``/tmp/hello.png``, the first two frames will be ``/tmp/hello00000000.png`` and ``/tmp/hello00000001.png``. The audio will be saved at ``/tmp/hello.wav``.
  2448. .. rst-class:: classref-item-separator
  2449. ----
  2450. .. _class_ProjectSettings_property_editor/movie_writer/speaker_mode:
  2451. .. rst-class:: classref-property
  2452. :ref:`int<class_int>` **editor/movie_writer/speaker_mode** = ``0``
  2453. The speaker mode to use in the recorded audio when writing a movie. See :ref:`SpeakerMode<enum_AudioServer_SpeakerMode>` for possible values.
  2454. .. rst-class:: classref-item-separator
  2455. ----
  2456. .. _class_ProjectSettings_property_editor/naming/default_signal_callback_name:
  2457. .. rst-class:: classref-property
  2458. :ref:`String<class_String>` **editor/naming/default_signal_callback_name** = ``"_on_{node_name}_{signal_name}"``
  2459. The format of the default signal callback name (in the Signal Connection Dialog). The following substitutions are available: ``{NodeName}``, ``{nodeName}``, ``{node_name}``, ``{SignalName}``, ``{signalName}``, and ``{signal_name}``.
  2460. .. rst-class:: classref-item-separator
  2461. ----
  2462. .. _class_ProjectSettings_property_editor/naming/default_signal_callback_to_self_name:
  2463. .. rst-class:: classref-property
  2464. :ref:`String<class_String>` **editor/naming/default_signal_callback_to_self_name** = ``"_on_{signal_name}"``
  2465. The format of the default signal callback name when a signal connects to the same node that emits it (in the Signal Connection Dialog). The following substitutions are available: ``{NodeName}``, ``{nodeName}``, ``{node_name}``, ``{SignalName}``, ``{signalName}``, and ``{signal_name}``.
  2466. .. rst-class:: classref-item-separator
  2467. ----
  2468. .. _class_ProjectSettings_property_editor/naming/node_name_casing:
  2469. .. rst-class:: classref-property
  2470. :ref:`int<class_int>` **editor/naming/node_name_casing** = ``0``
  2471. When creating node names automatically, set the type of casing in this project. This is mostly an editor setting.
  2472. .. rst-class:: classref-item-separator
  2473. ----
  2474. .. _class_ProjectSettings_property_editor/naming/node_name_num_separator:
  2475. .. rst-class:: classref-property
  2476. :ref:`int<class_int>` **editor/naming/node_name_num_separator** = ``0``
  2477. What to use to separate node name from number. This is mostly an editor setting.
  2478. .. rst-class:: classref-item-separator
  2479. ----
  2480. .. _class_ProjectSettings_property_editor/naming/scene_name_casing:
  2481. .. rst-class:: classref-property
  2482. :ref:`int<class_int>` **editor/naming/scene_name_casing** = ``2``
  2483. When generating file names from scene root node, set the type of casing in this project. This is mostly an editor setting.
  2484. .. rst-class:: classref-item-separator
  2485. ----
  2486. .. _class_ProjectSettings_property_editor/run/main_run_args:
  2487. .. rst-class:: classref-property
  2488. :ref:`String<class_String>` **editor/run/main_run_args** = ``""``
  2489. The command-line arguments to append to Godot's own command line when running the project. This doesn't affect the editor itself.
  2490. It is possible to make another executable run Godot by using the ``%command%`` placeholder. The placeholder will be replaced with Godot's own command line. Program-specific arguments should be placed *before* the placeholder, whereas Godot-specific arguments should be placed *after* the placeholder.
  2491. For example, this can be used to force the project to run on the dedicated GPU in a NVIDIA Optimus system on Linux:
  2492. ::
  2493. prime-run %command%
  2494. .. rst-class:: classref-item-separator
  2495. ----
  2496. .. _class_ProjectSettings_property_editor/script/search_in_file_extensions:
  2497. .. rst-class:: classref-property
  2498. :ref:`PackedStringArray<class_PackedStringArray>` **editor/script/search_in_file_extensions** = ``PackedStringArray("gd", "gdshader")``
  2499. Text-based file extensions to include in the script editor's "Find in Files" feature. You can add e.g. ``tscn`` if you wish to also parse your scene files, especially if you use built-in scripts which are serialized in the scene files.
  2500. .. rst-class:: classref-item-separator
  2501. ----
  2502. .. _class_ProjectSettings_property_editor/script/templates_search_path:
  2503. .. rst-class:: classref-property
  2504. :ref:`String<class_String>` **editor/script/templates_search_path** = ``"res://script_templates"``
  2505. Search path for project-specific script templates. Godot will search for script templates both in the editor-specific path and in this project-specific path.
  2506. .. rst-class:: classref-item-separator
  2507. ----
  2508. .. _class_ProjectSettings_property_editor/version_control/autoload_on_startup:
  2509. .. rst-class:: classref-property
  2510. :ref:`bool<class_bool>` **editor/version_control/autoload_on_startup** = ``false``
  2511. .. container:: contribute
  2512. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  2513. .. rst-class:: classref-item-separator
  2514. ----
  2515. .. _class_ProjectSettings_property_editor/version_control/plugin_name:
  2516. .. rst-class:: classref-property
  2517. :ref:`String<class_String>` **editor/version_control/plugin_name** = ``""``
  2518. .. container:: contribute
  2519. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  2520. .. rst-class:: classref-item-separator
  2521. ----
  2522. .. _class_ProjectSettings_property_filesystem/import/blender/enabled:
  2523. .. rst-class:: classref-property
  2524. :ref:`bool<class_bool>` **filesystem/import/blender/enabled** = ``true``
  2525. If ``true``, Blender 3D scene files with the ``.blend`` extension will be imported by converting them to glTF 2.0.
  2526. This requires configuring a path to a Blender executable in the editor settings at ``filesystem/import/blender/blender3_path``. Blender 3.0 or later is required.
  2527. .. rst-class:: classref-item-separator
  2528. ----
  2529. .. _class_ProjectSettings_property_filesystem/import/blender/enabled.android:
  2530. .. rst-class:: classref-property
  2531. :ref:`bool<class_bool>` **filesystem/import/blender/enabled.android** = ``false``
  2532. Override for :ref:`filesystem/import/blender/enabled<class_ProjectSettings_property_filesystem/import/blender/enabled>` on Android where Blender can't easily be accessed from Godot.
  2533. .. rst-class:: classref-item-separator
  2534. ----
  2535. .. _class_ProjectSettings_property_filesystem/import/blender/enabled.web:
  2536. .. rst-class:: classref-property
  2537. :ref:`bool<class_bool>` **filesystem/import/blender/enabled.web** = ``false``
  2538. Override for :ref:`filesystem/import/blender/enabled<class_ProjectSettings_property_filesystem/import/blender/enabled>` on the Web where Blender can't easily be accessed from Godot.
  2539. .. rst-class:: classref-item-separator
  2540. ----
  2541. .. _class_ProjectSettings_property_filesystem/import/fbx/enabled:
  2542. .. rst-class:: classref-property
  2543. :ref:`bool<class_bool>` **filesystem/import/fbx/enabled** = ``true``
  2544. If ``true``, Autodesk FBX 3D scene files with the ``.fbx`` extension will be imported by converting them to glTF 2.0.
  2545. This requires configuring a path to a FBX2glTF executable in the editor settings at ``filesystem/import/fbx/fbx2gltf_path``.
  2546. .. rst-class:: classref-item-separator
  2547. ----
  2548. .. _class_ProjectSettings_property_filesystem/import/fbx/enabled.android:
  2549. .. rst-class:: classref-property
  2550. :ref:`bool<class_bool>` **filesystem/import/fbx/enabled.android** = ``false``
  2551. Override for :ref:`filesystem/import/fbx/enabled<class_ProjectSettings_property_filesystem/import/fbx/enabled>` on Android where FBX2glTF can't easily be accessed from Godot.
  2552. .. rst-class:: classref-item-separator
  2553. ----
  2554. .. _class_ProjectSettings_property_filesystem/import/fbx/enabled.web:
  2555. .. rst-class:: classref-property
  2556. :ref:`bool<class_bool>` **filesystem/import/fbx/enabled.web** = ``false``
  2557. Override for :ref:`filesystem/import/fbx/enabled<class_ProjectSettings_property_filesystem/import/fbx/enabled>` on the Web where FBX2glTF can't easily be accessed from Godot.
  2558. .. rst-class:: classref-item-separator
  2559. ----
  2560. .. _class_ProjectSettings_property_gui/common/default_scroll_deadzone:
  2561. .. rst-class:: classref-property
  2562. :ref:`int<class_int>` **gui/common/default_scroll_deadzone** = ``0``
  2563. Default value for :ref:`ScrollContainer.scroll_deadzone<class_ScrollContainer_property_scroll_deadzone>`, which will be used for all :ref:`ScrollContainer<class_ScrollContainer>`\ s unless overridden.
  2564. .. rst-class:: classref-item-separator
  2565. ----
  2566. .. _class_ProjectSettings_property_gui/common/snap_controls_to_pixels:
  2567. .. rst-class:: classref-property
  2568. :ref:`bool<class_bool>` **gui/common/snap_controls_to_pixels** = ``true``
  2569. If ``true``, snaps :ref:`Control<class_Control>` node vertices to the nearest pixel to ensure they remain crisp even when the camera moves or zooms.
  2570. .. rst-class:: classref-item-separator
  2571. ----
  2572. .. _class_ProjectSettings_property_gui/common/swap_cancel_ok:
  2573. .. rst-class:: classref-property
  2574. :ref:`bool<class_bool>` **gui/common/swap_cancel_ok**
  2575. If ``true``, swaps **Cancel** and **OK** buttons in dialogs on Windows and UWP to follow interface conventions. :ref:`DisplayServer.get_swap_cancel_ok<class_DisplayServer_method_get_swap_cancel_ok>` can be used to query whether buttons are swapped at run-time.
  2576. \ **Note:** This doesn't affect native dialogs such as the ones spawned by :ref:`DisplayServer.dialog_show<class_DisplayServer_method_dialog_show>`.
  2577. .. rst-class:: classref-item-separator
  2578. ----
  2579. .. _class_ProjectSettings_property_gui/common/text_edit_undo_stack_max_size:
  2580. .. rst-class:: classref-property
  2581. :ref:`int<class_int>` **gui/common/text_edit_undo_stack_max_size** = ``1024``
  2582. Maximum undo/redo history size for :ref:`TextEdit<class_TextEdit>` fields.
  2583. .. rst-class:: classref-item-separator
  2584. ----
  2585. .. _class_ProjectSettings_property_gui/fonts/dynamic_fonts/use_oversampling:
  2586. .. rst-class:: classref-property
  2587. :ref:`bool<class_bool>` **gui/fonts/dynamic_fonts/use_oversampling** = ``true``
  2588. .. container:: contribute
  2589. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  2590. .. rst-class:: classref-item-separator
  2591. ----
  2592. .. _class_ProjectSettings_property_gui/theme/custom:
  2593. .. rst-class:: classref-property
  2594. :ref:`String<class_String>` **gui/theme/custom** = ``""``
  2595. Path to a custom :ref:`Theme<class_Theme>` resource file to use for the project (``.theme`` or generic ``.tres``/``.res`` extension).
  2596. .. rst-class:: classref-item-separator
  2597. ----
  2598. .. _class_ProjectSettings_property_gui/theme/custom_font:
  2599. .. rst-class:: classref-property
  2600. :ref:`String<class_String>` **gui/theme/custom_font** = ``""``
  2601. Path to a custom :ref:`Font<class_Font>` resource to use as default for all GUI elements of the project.
  2602. .. rst-class:: classref-item-separator
  2603. ----
  2604. .. _class_ProjectSettings_property_gui/theme/default_font_antialiasing:
  2605. .. rst-class:: classref-property
  2606. :ref:`int<class_int>` **gui/theme/default_font_antialiasing** = ``1``
  2607. Font anti-aliasing mode. See :ref:`FontFile.antialiasing<class_FontFile_property_antialiasing>`.
  2608. .. rst-class:: classref-item-separator
  2609. ----
  2610. .. _class_ProjectSettings_property_gui/theme/default_font_generate_mipmaps:
  2611. .. rst-class:: classref-property
  2612. :ref:`bool<class_bool>` **gui/theme/default_font_generate_mipmaps** = ``false``
  2613. If set to ``true``, the default font will have mipmaps generated. This prevents text from looking grainy when a :ref:`Control<class_Control>` is scaled down, or when a :ref:`Label3D<class_Label3D>` is viewed from a long distance (if :ref:`Label3D.texture_filter<class_Label3D_property_texture_filter>` is set to a mode that displays mipmaps).
  2614. Enabling :ref:`gui/theme/default_font_generate_mipmaps<class_ProjectSettings_property_gui/theme/default_font_generate_mipmaps>` increases font generation time and memory usage. Only enable this setting if you actually need it.
  2615. \ **Note:** This setting does not affect custom :ref:`Font<class_Font>`\ s used within the project.
  2616. .. rst-class:: classref-item-separator
  2617. ----
  2618. .. _class_ProjectSettings_property_gui/theme/default_font_hinting:
  2619. .. rst-class:: classref-property
  2620. :ref:`int<class_int>` **gui/theme/default_font_hinting** = ``1``
  2621. Default font hinting mode. See :ref:`FontFile.hinting<class_FontFile_property_hinting>`.
  2622. .. rst-class:: classref-item-separator
  2623. ----
  2624. .. _class_ProjectSettings_property_gui/theme/default_font_multichannel_signed_distance_field:
  2625. .. rst-class:: classref-property
  2626. :ref:`bool<class_bool>` **gui/theme/default_font_multichannel_signed_distance_field** = ``false``
  2627. If set to ``true``, the default font will use multichannel signed distance field (MSDF) for crisp rendering at any size. Since this approach does not rely on rasterizing the font every time its size changes, this allows for resizing the font in real-time without any performance penalty. Text will also not look grainy for :ref:`Control<class_Control>`\ s that are scaled down (or for :ref:`Label3D<class_Label3D>`\ s viewed from a long distance).
  2628. MSDF font rendering can be combined with :ref:`gui/theme/default_font_generate_mipmaps<class_ProjectSettings_property_gui/theme/default_font_generate_mipmaps>` to further improve font rendering quality when scaled down.
  2629. \ **Note:** This setting does not affect custom :ref:`Font<class_Font>`\ s used within the project.
  2630. .. rst-class:: classref-item-separator
  2631. ----
  2632. .. _class_ProjectSettings_property_gui/theme/default_font_subpixel_positioning:
  2633. .. rst-class:: classref-property
  2634. :ref:`int<class_int>` **gui/theme/default_font_subpixel_positioning** = ``1``
  2635. Default font glyph subpixel positioning mode. See :ref:`FontFile.subpixel_positioning<class_FontFile_property_subpixel_positioning>`.
  2636. .. rst-class:: classref-item-separator
  2637. ----
  2638. .. _class_ProjectSettings_property_gui/theme/default_theme_scale:
  2639. .. rst-class:: classref-property
  2640. :ref:`float<class_float>` **gui/theme/default_theme_scale** = ``1.0``
  2641. The default scale factor for :ref:`Control<class_Control>`\ s, when not overridden by a :ref:`Theme<class_Theme>`.
  2642. \ **Note:** This property is only read when the project starts. To change the default scale at runtime, set :ref:`ThemeDB.fallback_base_scale<class_ThemeDB_property_fallback_base_scale>` instead.
  2643. .. rst-class:: classref-item-separator
  2644. ----
  2645. .. _class_ProjectSettings_property_gui/theme/lcd_subpixel_layout:
  2646. .. rst-class:: classref-property
  2647. :ref:`int<class_int>` **gui/theme/lcd_subpixel_layout** = ``1``
  2648. LCD subpixel layout used for font anti-aliasing. See :ref:`FontLCDSubpixelLayout<enum_TextServer_FontLCDSubpixelLayout>`.
  2649. .. rst-class:: classref-item-separator
  2650. ----
  2651. .. _class_ProjectSettings_property_gui/timers/button_shortcut_feedback_highlight_time:
  2652. .. rst-class:: classref-property
  2653. :ref:`float<class_float>` **gui/timers/button_shortcut_feedback_highlight_time** = ``0.2``
  2654. When :ref:`BaseButton.shortcut_feedback<class_BaseButton_property_shortcut_feedback>` is enabled, this is the time the :ref:`BaseButton<class_BaseButton>` will remain highlighted after a shortcut.
  2655. .. rst-class:: classref-item-separator
  2656. ----
  2657. .. _class_ProjectSettings_property_gui/timers/incremental_search_max_interval_msec:
  2658. .. rst-class:: classref-property
  2659. :ref:`int<class_int>` **gui/timers/incremental_search_max_interval_msec** = ``2000``
  2660. Timer setting for incremental search in :ref:`Tree<class_Tree>`, :ref:`ItemList<class_ItemList>`, etc. controls (in milliseconds).
  2661. .. rst-class:: classref-item-separator
  2662. ----
  2663. .. _class_ProjectSettings_property_gui/timers/text_edit_idle_detect_sec:
  2664. .. rst-class:: classref-property
  2665. :ref:`float<class_float>` **gui/timers/text_edit_idle_detect_sec** = ``3``
  2666. Timer for detecting idle in :ref:`TextEdit<class_TextEdit>` (in seconds).
  2667. .. rst-class:: classref-item-separator
  2668. ----
  2669. .. _class_ProjectSettings_property_gui/timers/tooltip_delay_sec:
  2670. .. rst-class:: classref-property
  2671. :ref:`float<class_float>` **gui/timers/tooltip_delay_sec** = ``0.5``
  2672. Default delay for tooltips (in seconds).
  2673. .. rst-class:: classref-item-separator
  2674. ----
  2675. .. _class_ProjectSettings_property_input/ui_accept:
  2676. .. rst-class:: classref-property
  2677. :ref:`Dictionary<class_Dictionary>` **input/ui_accept**
  2678. Default :ref:`InputEventAction<class_InputEventAction>` to confirm a focused button, menu or list item, or validate input.
  2679. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  2680. .. rst-class:: classref-item-separator
  2681. ----
  2682. .. _class_ProjectSettings_property_input/ui_cancel:
  2683. .. rst-class:: classref-property
  2684. :ref:`Dictionary<class_Dictionary>` **input/ui_cancel**
  2685. Default :ref:`InputEventAction<class_InputEventAction>` to discard a modal or pending input.
  2686. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  2687. .. rst-class:: classref-item-separator
  2688. ----
  2689. .. _class_ProjectSettings_property_input/ui_copy:
  2690. .. rst-class:: classref-property
  2691. :ref:`Dictionary<class_Dictionary>` **input/ui_copy**
  2692. Default :ref:`InputEventAction<class_InputEventAction>` to copy a selection to the clipboard.
  2693. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  2694. .. rst-class:: classref-item-separator
  2695. ----
  2696. .. _class_ProjectSettings_property_input/ui_cut:
  2697. .. rst-class:: classref-property
  2698. :ref:`Dictionary<class_Dictionary>` **input/ui_cut**
  2699. Default :ref:`InputEventAction<class_InputEventAction>` to cut a selection to the clipboard.
  2700. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  2701. .. rst-class:: classref-item-separator
  2702. ----
  2703. .. _class_ProjectSettings_property_input/ui_down:
  2704. .. rst-class:: classref-property
  2705. :ref:`Dictionary<class_Dictionary>` **input/ui_down**
  2706. Default :ref:`InputEventAction<class_InputEventAction>` to move down in the UI.
  2707. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  2708. .. rst-class:: classref-item-separator
  2709. ----
  2710. .. _class_ProjectSettings_property_input/ui_end:
  2711. .. rst-class:: classref-property
  2712. :ref:`Dictionary<class_Dictionary>` **input/ui_end**
  2713. Default :ref:`InputEventAction<class_InputEventAction>` to go to the end position of a :ref:`Control<class_Control>` (e.g. last item in an :ref:`ItemList<class_ItemList>` or a :ref:`Tree<class_Tree>`), matching the behavior of :ref:`@GlobalScope.KEY_END<class_@GlobalScope_constant_KEY_END>` on typical desktop UI systems.
  2714. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  2715. .. rst-class:: classref-item-separator
  2716. ----
  2717. .. _class_ProjectSettings_property_input/ui_filedialog_refresh:
  2718. .. rst-class:: classref-property
  2719. :ref:`Dictionary<class_Dictionary>` **input/ui_filedialog_refresh**
  2720. Default :ref:`InputEventAction<class_InputEventAction>` to refresh the contents of the current directory of a :ref:`FileDialog<class_FileDialog>`.
  2721. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  2722. .. rst-class:: classref-item-separator
  2723. ----
  2724. .. _class_ProjectSettings_property_input/ui_filedialog_show_hidden:
  2725. .. rst-class:: classref-property
  2726. :ref:`Dictionary<class_Dictionary>` **input/ui_filedialog_show_hidden**
  2727. Default :ref:`InputEventAction<class_InputEventAction>` to toggle showing hidden files and directories in a :ref:`FileDialog<class_FileDialog>`.
  2728. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  2729. .. rst-class:: classref-item-separator
  2730. ----
  2731. .. _class_ProjectSettings_property_input/ui_filedialog_up_one_level:
  2732. .. rst-class:: classref-property
  2733. :ref:`Dictionary<class_Dictionary>` **input/ui_filedialog_up_one_level**
  2734. Default :ref:`InputEventAction<class_InputEventAction>` to go up one directory in a :ref:`FileDialog<class_FileDialog>`.
  2735. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  2736. .. rst-class:: classref-item-separator
  2737. ----
  2738. .. _class_ProjectSettings_property_input/ui_focus_next:
  2739. .. rst-class:: classref-property
  2740. :ref:`Dictionary<class_Dictionary>` **input/ui_focus_next**
  2741. Default :ref:`InputEventAction<class_InputEventAction>` to focus the next :ref:`Control<class_Control>` in the scene. The focus behavior can be configured via :ref:`Control.focus_next<class_Control_property_focus_next>`.
  2742. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  2743. .. rst-class:: classref-item-separator
  2744. ----
  2745. .. _class_ProjectSettings_property_input/ui_focus_prev:
  2746. .. rst-class:: classref-property
  2747. :ref:`Dictionary<class_Dictionary>` **input/ui_focus_prev**
  2748. Default :ref:`InputEventAction<class_InputEventAction>` to focus the previous :ref:`Control<class_Control>` in the scene. The focus behavior can be configured via :ref:`Control.focus_previous<class_Control_property_focus_previous>`.
  2749. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  2750. .. rst-class:: classref-item-separator
  2751. ----
  2752. .. _class_ProjectSettings_property_input/ui_graph_delete:
  2753. .. rst-class:: classref-property
  2754. :ref:`Dictionary<class_Dictionary>` **input/ui_graph_delete**
  2755. Default :ref:`InputEventAction<class_InputEventAction>` to delete a :ref:`GraphNode<class_GraphNode>` in a :ref:`GraphEdit<class_GraphEdit>`.
  2756. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  2757. .. rst-class:: classref-item-separator
  2758. ----
  2759. .. _class_ProjectSettings_property_input/ui_graph_duplicate:
  2760. .. rst-class:: classref-property
  2761. :ref:`Dictionary<class_Dictionary>` **input/ui_graph_duplicate**
  2762. Default :ref:`InputEventAction<class_InputEventAction>` to duplicate a :ref:`GraphNode<class_GraphNode>` in a :ref:`GraphEdit<class_GraphEdit>`.
  2763. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  2764. .. rst-class:: classref-item-separator
  2765. ----
  2766. .. _class_ProjectSettings_property_input/ui_home:
  2767. .. rst-class:: classref-property
  2768. :ref:`Dictionary<class_Dictionary>` **input/ui_home**
  2769. Default :ref:`InputEventAction<class_InputEventAction>` to go to the start position of a :ref:`Control<class_Control>` (e.g. first item in an :ref:`ItemList<class_ItemList>` or a :ref:`Tree<class_Tree>`), matching the behavior of :ref:`@GlobalScope.KEY_HOME<class_@GlobalScope_constant_KEY_HOME>` on typical desktop UI systems.
  2770. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  2771. .. rst-class:: classref-item-separator
  2772. ----
  2773. .. _class_ProjectSettings_property_input/ui_left:
  2774. .. rst-class:: classref-property
  2775. :ref:`Dictionary<class_Dictionary>` **input/ui_left**
  2776. Default :ref:`InputEventAction<class_InputEventAction>` to move left in the UI.
  2777. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  2778. .. rst-class:: classref-item-separator
  2779. ----
  2780. .. _class_ProjectSettings_property_input/ui_menu:
  2781. .. rst-class:: classref-property
  2782. :ref:`Dictionary<class_Dictionary>` **input/ui_menu**
  2783. Default :ref:`InputEventAction<class_InputEventAction>` to open a context menu in a text field.
  2784. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  2785. .. rst-class:: classref-item-separator
  2786. ----
  2787. .. _class_ProjectSettings_property_input/ui_page_down:
  2788. .. rst-class:: classref-property
  2789. :ref:`Dictionary<class_Dictionary>` **input/ui_page_down**
  2790. Default :ref:`InputEventAction<class_InputEventAction>` to go down a page in a :ref:`Control<class_Control>` (e.g. in an :ref:`ItemList<class_ItemList>` or a :ref:`Tree<class_Tree>`), matching the behavior of :ref:`@GlobalScope.KEY_PAGEDOWN<class_@GlobalScope_constant_KEY_PAGEDOWN>` on typical desktop UI systems.
  2791. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  2792. .. rst-class:: classref-item-separator
  2793. ----
  2794. .. _class_ProjectSettings_property_input/ui_page_up:
  2795. .. rst-class:: classref-property
  2796. :ref:`Dictionary<class_Dictionary>` **input/ui_page_up**
  2797. Default :ref:`InputEventAction<class_InputEventAction>` to go up a page in a :ref:`Control<class_Control>` (e.g. in an :ref:`ItemList<class_ItemList>` or a :ref:`Tree<class_Tree>`), matching the behavior of :ref:`@GlobalScope.KEY_PAGEUP<class_@GlobalScope_constant_KEY_PAGEUP>` on typical desktop UI systems.
  2798. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  2799. .. rst-class:: classref-item-separator
  2800. ----
  2801. .. _class_ProjectSettings_property_input/ui_paste:
  2802. .. rst-class:: classref-property
  2803. :ref:`Dictionary<class_Dictionary>` **input/ui_paste**
  2804. Default :ref:`InputEventAction<class_InputEventAction>` to paste from the clipboard.
  2805. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  2806. .. rst-class:: classref-item-separator
  2807. ----
  2808. .. _class_ProjectSettings_property_input/ui_redo:
  2809. .. rst-class:: classref-property
  2810. :ref:`Dictionary<class_Dictionary>` **input/ui_redo**
  2811. Default :ref:`InputEventAction<class_InputEventAction>` to redo an undone action.
  2812. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  2813. .. rst-class:: classref-item-separator
  2814. ----
  2815. .. _class_ProjectSettings_property_input/ui_right:
  2816. .. rst-class:: classref-property
  2817. :ref:`Dictionary<class_Dictionary>` **input/ui_right**
  2818. Default :ref:`InputEventAction<class_InputEventAction>` to move right in the UI.
  2819. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  2820. .. rst-class:: classref-item-separator
  2821. ----
  2822. .. _class_ProjectSettings_property_input/ui_select:
  2823. .. rst-class:: classref-property
  2824. :ref:`Dictionary<class_Dictionary>` **input/ui_select**
  2825. Default :ref:`InputEventAction<class_InputEventAction>` to select an item in a :ref:`Control<class_Control>` (e.g. in an :ref:`ItemList<class_ItemList>` or a :ref:`Tree<class_Tree>`).
  2826. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  2827. .. rst-class:: classref-item-separator
  2828. ----
  2829. .. _class_ProjectSettings_property_input/ui_swap_input_direction:
  2830. .. rst-class:: classref-property
  2831. :ref:`Dictionary<class_Dictionary>` **input/ui_swap_input_direction**
  2832. Default :ref:`InputEventAction<class_InputEventAction>` to swap input direction, i.e. change between left-to-right to right-to-left modes. Affects text-editting controls (:ref:`LineEdit<class_LineEdit>`, :ref:`TextEdit<class_TextEdit>`).
  2833. .. rst-class:: classref-item-separator
  2834. ----
  2835. .. _class_ProjectSettings_property_input/ui_text_add_selection_for_next_occurrence:
  2836. .. rst-class:: classref-property
  2837. :ref:`Dictionary<class_Dictionary>` **input/ui_text_add_selection_for_next_occurrence**
  2838. If a selection is currently active with the last caret in text fields, searches for the next occurrence of the selection, adds a caret and selects the next occurrence.
  2839. If no selection is currently active with the last caret in text fields, selects the word currently under the caret.
  2840. The action can be performed sequentially for all occurrences of the selection of the last caret and for all existing carets.
  2841. The viewport is adjusted to the latest newly added caret.
  2842. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  2843. .. rst-class:: classref-item-separator
  2844. ----
  2845. .. _class_ProjectSettings_property_input/ui_text_backspace:
  2846. .. rst-class:: classref-property
  2847. :ref:`Dictionary<class_Dictionary>` **input/ui_text_backspace**
  2848. Default :ref:`InputEventAction<class_InputEventAction>` to delete the character before the text cursor.
  2849. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  2850. .. rst-class:: classref-item-separator
  2851. ----
  2852. .. _class_ProjectSettings_property_input/ui_text_backspace_all_to_left:
  2853. .. rst-class:: classref-property
  2854. :ref:`Dictionary<class_Dictionary>` **input/ui_text_backspace_all_to_left**
  2855. Default :ref:`InputEventAction<class_InputEventAction>` to delete **all** text before the text cursor.
  2856. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  2857. .. rst-class:: classref-item-separator
  2858. ----
  2859. .. _class_ProjectSettings_property_input/ui_text_backspace_all_to_left.macos:
  2860. .. rst-class:: classref-property
  2861. :ref:`Dictionary<class_Dictionary>` **input/ui_text_backspace_all_to_left.macos**
  2862. macOS specific override for the shortcut to delete all text before the text cursor.
  2863. .. rst-class:: classref-item-separator
  2864. ----
  2865. .. _class_ProjectSettings_property_input/ui_text_backspace_word:
  2866. .. rst-class:: classref-property
  2867. :ref:`Dictionary<class_Dictionary>` **input/ui_text_backspace_word**
  2868. Default :ref:`InputEventAction<class_InputEventAction>` to delete all characters before the cursor up until a whitespace or punctuation character.
  2869. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  2870. .. rst-class:: classref-item-separator
  2871. ----
  2872. .. _class_ProjectSettings_property_input/ui_text_backspace_word.macos:
  2873. .. rst-class:: classref-property
  2874. :ref:`Dictionary<class_Dictionary>` **input/ui_text_backspace_word.macos**
  2875. macOS specific override for the shortcut to delete a word.
  2876. .. rst-class:: classref-item-separator
  2877. ----
  2878. .. _class_ProjectSettings_property_input/ui_text_caret_add_above:
  2879. .. rst-class:: classref-property
  2880. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_add_above**
  2881. Default :ref:`InputEventAction<class_InputEventAction>` to add an additional caret above every caret of a text.
  2882. .. rst-class:: classref-item-separator
  2883. ----
  2884. .. _class_ProjectSettings_property_input/ui_text_caret_add_above.macos:
  2885. .. rst-class:: classref-property
  2886. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_add_above.macos**
  2887. macOS specific override for the shortcut to add a caret above every caret.
  2888. .. rst-class:: classref-item-separator
  2889. ----
  2890. .. _class_ProjectSettings_property_input/ui_text_caret_add_below:
  2891. .. rst-class:: classref-property
  2892. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_add_below**
  2893. Default :ref:`InputEventAction<class_InputEventAction>` to add an additional caret below every caret of a text.
  2894. .. rst-class:: classref-item-separator
  2895. ----
  2896. .. _class_ProjectSettings_property_input/ui_text_caret_add_below.macos:
  2897. .. rst-class:: classref-property
  2898. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_add_below.macos**
  2899. macOS specific override for the shortcut to add a caret below every caret.
  2900. .. rst-class:: classref-item-separator
  2901. ----
  2902. .. _class_ProjectSettings_property_input/ui_text_caret_document_end:
  2903. .. rst-class:: classref-property
  2904. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_document_end**
  2905. Default :ref:`InputEventAction<class_InputEventAction>` to move the text cursor to the end of the text.
  2906. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  2907. .. rst-class:: classref-item-separator
  2908. ----
  2909. .. _class_ProjectSettings_property_input/ui_text_caret_document_end.macos:
  2910. .. rst-class:: classref-property
  2911. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_document_end.macos**
  2912. macOS specific override for the shortcut to move the text cursor to the end of the text.
  2913. .. rst-class:: classref-item-separator
  2914. ----
  2915. .. _class_ProjectSettings_property_input/ui_text_caret_document_start:
  2916. .. rst-class:: classref-property
  2917. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_document_start**
  2918. Default :ref:`InputEventAction<class_InputEventAction>` to move the text cursor to the start of the text.
  2919. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  2920. .. rst-class:: classref-item-separator
  2921. ----
  2922. .. _class_ProjectSettings_property_input/ui_text_caret_document_start.macos:
  2923. .. rst-class:: classref-property
  2924. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_document_start.macos**
  2925. macOS specific override for the shortcut to move the text cursor to the start of the text.
  2926. .. rst-class:: classref-item-separator
  2927. ----
  2928. .. _class_ProjectSettings_property_input/ui_text_caret_down:
  2929. .. rst-class:: classref-property
  2930. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_down**
  2931. Default :ref:`InputEventAction<class_InputEventAction>` to move the text cursor down.
  2932. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  2933. .. rst-class:: classref-item-separator
  2934. ----
  2935. .. _class_ProjectSettings_property_input/ui_text_caret_left:
  2936. .. rst-class:: classref-property
  2937. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_left**
  2938. Default :ref:`InputEventAction<class_InputEventAction>` to move the text cursor left.
  2939. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  2940. .. rst-class:: classref-item-separator
  2941. ----
  2942. .. _class_ProjectSettings_property_input/ui_text_caret_line_end:
  2943. .. rst-class:: classref-property
  2944. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_line_end**
  2945. Default :ref:`InputEventAction<class_InputEventAction>` to move the text cursor to the end of the line.
  2946. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  2947. .. rst-class:: classref-item-separator
  2948. ----
  2949. .. _class_ProjectSettings_property_input/ui_text_caret_line_end.macos:
  2950. .. rst-class:: classref-property
  2951. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_line_end.macos**
  2952. macOS specific override for the shortcut to move the text cursor to the end of the line.
  2953. .. rst-class:: classref-item-separator
  2954. ----
  2955. .. _class_ProjectSettings_property_input/ui_text_caret_line_start:
  2956. .. rst-class:: classref-property
  2957. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_line_start**
  2958. Default :ref:`InputEventAction<class_InputEventAction>` to move the text cursor to the start of the line.
  2959. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  2960. .. rst-class:: classref-item-separator
  2961. ----
  2962. .. _class_ProjectSettings_property_input/ui_text_caret_line_start.macos:
  2963. .. rst-class:: classref-property
  2964. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_line_start.macos**
  2965. macOS specific override for the shortcut to move the text cursor to the start of the line.
  2966. .. rst-class:: classref-item-separator
  2967. ----
  2968. .. _class_ProjectSettings_property_input/ui_text_caret_page_down:
  2969. .. rst-class:: classref-property
  2970. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_page_down**
  2971. Default :ref:`InputEventAction<class_InputEventAction>` to move the text cursor down one page.
  2972. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  2973. .. rst-class:: classref-item-separator
  2974. ----
  2975. .. _class_ProjectSettings_property_input/ui_text_caret_page_up:
  2976. .. rst-class:: classref-property
  2977. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_page_up**
  2978. Default :ref:`InputEventAction<class_InputEventAction>` to move the text cursor up one page.
  2979. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  2980. .. rst-class:: classref-item-separator
  2981. ----
  2982. .. _class_ProjectSettings_property_input/ui_text_caret_right:
  2983. .. rst-class:: classref-property
  2984. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_right**
  2985. Default :ref:`InputEventAction<class_InputEventAction>` to move the text cursor right.
  2986. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  2987. .. rst-class:: classref-item-separator
  2988. ----
  2989. .. _class_ProjectSettings_property_input/ui_text_caret_up:
  2990. .. rst-class:: classref-property
  2991. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_up**
  2992. Default :ref:`InputEventAction<class_InputEventAction>` to move the text cursor up.
  2993. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  2994. .. rst-class:: classref-item-separator
  2995. ----
  2996. .. _class_ProjectSettings_property_input/ui_text_caret_word_left:
  2997. .. rst-class:: classref-property
  2998. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_word_left**
  2999. Default :ref:`InputEventAction<class_InputEventAction>` to move the text cursor left to the next whitespace or punctuation.
  3000. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3001. .. rst-class:: classref-item-separator
  3002. ----
  3003. .. _class_ProjectSettings_property_input/ui_text_caret_word_left.macos:
  3004. .. rst-class:: classref-property
  3005. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_word_left.macos**
  3006. macOS specific override for the shortcut to move the text cursor back one word.
  3007. .. rst-class:: classref-item-separator
  3008. ----
  3009. .. _class_ProjectSettings_property_input/ui_text_caret_word_right:
  3010. .. rst-class:: classref-property
  3011. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_word_right**
  3012. Default :ref:`InputEventAction<class_InputEventAction>` to move the text cursor right to the next whitespace or punctuation.
  3013. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3014. .. rst-class:: classref-item-separator
  3015. ----
  3016. .. _class_ProjectSettings_property_input/ui_text_caret_word_right.macos:
  3017. .. rst-class:: classref-property
  3018. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_word_right.macos**
  3019. macOS specific override for the shortcut to move the text cursor forward one word.
  3020. .. rst-class:: classref-item-separator
  3021. ----
  3022. .. _class_ProjectSettings_property_input/ui_text_clear_carets_and_selection:
  3023. .. rst-class:: classref-property
  3024. :ref:`Dictionary<class_Dictionary>` **input/ui_text_clear_carets_and_selection**
  3025. If there's only one caret active and with a selection, clears the selection.
  3026. In case there's more than one caret active, removes the secondary carets and clears their selections.
  3027. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3028. .. rst-class:: classref-item-separator
  3029. ----
  3030. .. _class_ProjectSettings_property_input/ui_text_completion_accept:
  3031. .. rst-class:: classref-property
  3032. :ref:`Dictionary<class_Dictionary>` **input/ui_text_completion_accept**
  3033. Default :ref:`InputEventAction<class_InputEventAction>` to accept an autocompetion hint.
  3034. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3035. .. rst-class:: classref-item-separator
  3036. ----
  3037. .. _class_ProjectSettings_property_input/ui_text_completion_query:
  3038. .. rst-class:: classref-property
  3039. :ref:`Dictionary<class_Dictionary>` **input/ui_text_completion_query**
  3040. Default :ref:`InputEventAction<class_InputEventAction>` to request autocompetion.
  3041. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3042. .. rst-class:: classref-item-separator
  3043. ----
  3044. .. _class_ProjectSettings_property_input/ui_text_completion_replace:
  3045. .. rst-class:: classref-property
  3046. :ref:`Dictionary<class_Dictionary>` **input/ui_text_completion_replace**
  3047. Default :ref:`InputEventAction<class_InputEventAction>` to accept an autocompetion hint, replacing existing text.
  3048. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3049. .. rst-class:: classref-item-separator
  3050. ----
  3051. .. _class_ProjectSettings_property_input/ui_text_dedent:
  3052. .. rst-class:: classref-property
  3053. :ref:`Dictionary<class_Dictionary>` **input/ui_text_dedent**
  3054. Default :ref:`InputEventAction<class_InputEventAction>` to unindent text.
  3055. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3056. .. rst-class:: classref-item-separator
  3057. ----
  3058. .. _class_ProjectSettings_property_input/ui_text_delete:
  3059. .. rst-class:: classref-property
  3060. :ref:`Dictionary<class_Dictionary>` **input/ui_text_delete**
  3061. Default :ref:`InputEventAction<class_InputEventAction>` to delete the character after the text cursor.
  3062. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3063. .. rst-class:: classref-item-separator
  3064. ----
  3065. .. _class_ProjectSettings_property_input/ui_text_delete_all_to_right:
  3066. .. rst-class:: classref-property
  3067. :ref:`Dictionary<class_Dictionary>` **input/ui_text_delete_all_to_right**
  3068. Default :ref:`InputEventAction<class_InputEventAction>` to delete **all** text after the text cursor.
  3069. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3070. .. rst-class:: classref-item-separator
  3071. ----
  3072. .. _class_ProjectSettings_property_input/ui_text_delete_all_to_right.macos:
  3073. .. rst-class:: classref-property
  3074. :ref:`Dictionary<class_Dictionary>` **input/ui_text_delete_all_to_right.macos**
  3075. macOS specific override for the shortcut to delete all text after the text cursor.
  3076. .. rst-class:: classref-item-separator
  3077. ----
  3078. .. _class_ProjectSettings_property_input/ui_text_delete_word:
  3079. .. rst-class:: classref-property
  3080. :ref:`Dictionary<class_Dictionary>` **input/ui_text_delete_word**
  3081. Default :ref:`InputEventAction<class_InputEventAction>` to delete all characters after the cursor up until a whitespace or punctuation character.
  3082. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3083. .. rst-class:: classref-item-separator
  3084. ----
  3085. .. _class_ProjectSettings_property_input/ui_text_delete_word.macos:
  3086. .. rst-class:: classref-property
  3087. :ref:`Dictionary<class_Dictionary>` **input/ui_text_delete_word.macos**
  3088. macOS specific override for the shortcut to delete a word after the text cursor.
  3089. .. rst-class:: classref-item-separator
  3090. ----
  3091. .. _class_ProjectSettings_property_input/ui_text_indent:
  3092. .. rst-class:: classref-property
  3093. :ref:`Dictionary<class_Dictionary>` **input/ui_text_indent**
  3094. Default :ref:`InputEventAction<class_InputEventAction>` to indent the current line.
  3095. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3096. .. rst-class:: classref-item-separator
  3097. ----
  3098. .. _class_ProjectSettings_property_input/ui_text_newline:
  3099. .. rst-class:: classref-property
  3100. :ref:`Dictionary<class_Dictionary>` **input/ui_text_newline**
  3101. Default :ref:`InputEventAction<class_InputEventAction>` to insert a new line at the position of the text cursor.
  3102. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3103. .. rst-class:: classref-item-separator
  3104. ----
  3105. .. _class_ProjectSettings_property_input/ui_text_newline_above:
  3106. .. rst-class:: classref-property
  3107. :ref:`Dictionary<class_Dictionary>` **input/ui_text_newline_above**
  3108. Default :ref:`InputEventAction<class_InputEventAction>` to insert a new line before the current one.
  3109. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3110. .. rst-class:: classref-item-separator
  3111. ----
  3112. .. _class_ProjectSettings_property_input/ui_text_newline_blank:
  3113. .. rst-class:: classref-property
  3114. :ref:`Dictionary<class_Dictionary>` **input/ui_text_newline_blank**
  3115. Default :ref:`InputEventAction<class_InputEventAction>` to insert a new line after the current one.
  3116. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3117. .. rst-class:: classref-item-separator
  3118. ----
  3119. .. _class_ProjectSettings_property_input/ui_text_scroll_down:
  3120. .. rst-class:: classref-property
  3121. :ref:`Dictionary<class_Dictionary>` **input/ui_text_scroll_down**
  3122. Default :ref:`InputEventAction<class_InputEventAction>` to scroll down one line of text.
  3123. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3124. .. rst-class:: classref-item-separator
  3125. ----
  3126. .. _class_ProjectSettings_property_input/ui_text_scroll_down.macos:
  3127. .. rst-class:: classref-property
  3128. :ref:`Dictionary<class_Dictionary>` **input/ui_text_scroll_down.macos**
  3129. macOS specific override for the shortcut to scroll down one line.
  3130. .. rst-class:: classref-item-separator
  3131. ----
  3132. .. _class_ProjectSettings_property_input/ui_text_scroll_up:
  3133. .. rst-class:: classref-property
  3134. :ref:`Dictionary<class_Dictionary>` **input/ui_text_scroll_up**
  3135. Default :ref:`InputEventAction<class_InputEventAction>` to scroll up one line of text.
  3136. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3137. .. rst-class:: classref-item-separator
  3138. ----
  3139. .. _class_ProjectSettings_property_input/ui_text_scroll_up.macos:
  3140. .. rst-class:: classref-property
  3141. :ref:`Dictionary<class_Dictionary>` **input/ui_text_scroll_up.macos**
  3142. macOS specific override for the shortcut to scroll up one line.
  3143. .. rst-class:: classref-item-separator
  3144. ----
  3145. .. _class_ProjectSettings_property_input/ui_text_select_all:
  3146. .. rst-class:: classref-property
  3147. :ref:`Dictionary<class_Dictionary>` **input/ui_text_select_all**
  3148. Default :ref:`InputEventAction<class_InputEventAction>` to select all text.
  3149. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3150. .. rst-class:: classref-item-separator
  3151. ----
  3152. .. _class_ProjectSettings_property_input/ui_text_select_word_under_caret:
  3153. .. rst-class:: classref-property
  3154. :ref:`Dictionary<class_Dictionary>` **input/ui_text_select_word_under_caret**
  3155. If no selection is currently active, selects the word currently under the caret in text fields. If a selection is currently active, deselects the current selection.
  3156. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3157. .. rst-class:: classref-item-separator
  3158. ----
  3159. .. _class_ProjectSettings_property_input/ui_text_select_word_under_caret.macos:
  3160. .. rst-class:: classref-property
  3161. :ref:`Dictionary<class_Dictionary>` **input/ui_text_select_word_under_caret.macos**
  3162. macOS specific override for the shortcut to select the word currently under the caret.
  3163. .. rst-class:: classref-item-separator
  3164. ----
  3165. .. _class_ProjectSettings_property_input/ui_text_submit:
  3166. .. rst-class:: classref-property
  3167. :ref:`Dictionary<class_Dictionary>` **input/ui_text_submit**
  3168. Default :ref:`InputEventAction<class_InputEventAction>` to submit a text field.
  3169. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3170. .. rst-class:: classref-item-separator
  3171. ----
  3172. .. _class_ProjectSettings_property_input/ui_text_toggle_insert_mode:
  3173. .. rst-class:: classref-property
  3174. :ref:`Dictionary<class_Dictionary>` **input/ui_text_toggle_insert_mode**
  3175. Default :ref:`InputEventAction<class_InputEventAction>` to toggle *insert mode* in a text field. While in insert mode, inserting new text overrides the character after the cursor, unless the next character is a new line.
  3176. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3177. .. rst-class:: classref-item-separator
  3178. ----
  3179. .. _class_ProjectSettings_property_input/ui_undo:
  3180. .. rst-class:: classref-property
  3181. :ref:`Dictionary<class_Dictionary>` **input/ui_undo**
  3182. Default :ref:`InputEventAction<class_InputEventAction>` to undo the most recent action.
  3183. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3184. .. rst-class:: classref-item-separator
  3185. ----
  3186. .. _class_ProjectSettings_property_input/ui_up:
  3187. .. rst-class:: classref-property
  3188. :ref:`Dictionary<class_Dictionary>` **input/ui_up**
  3189. Default :ref:`InputEventAction<class_InputEventAction>` to move up in the UI.
  3190. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3191. .. rst-class:: classref-item-separator
  3192. ----
  3193. .. _class_ProjectSettings_property_input_devices/buffering/agile_event_flushing:
  3194. .. rst-class:: classref-property
  3195. :ref:`bool<class_bool>` **input_devices/buffering/agile_event_flushing** = ``false``
  3196. If ``true``, key/touch/joystick events will be flushed just before every idle and physics frame.
  3197. If ``false``, such events will be flushed only once per process frame, between iterations of the engine.
  3198. Enabling this can greatly improve the responsiveness to input, specially in devices that need to run multiple physics frames per visible (process) frame, because they can't run at the target frame rate.
  3199. \ **Note:** Currently implemented only on Android.
  3200. .. rst-class:: classref-item-separator
  3201. ----
  3202. .. _class_ProjectSettings_property_input_devices/pen_tablet/driver:
  3203. .. rst-class:: classref-property
  3204. :ref:`String<class_String>` **input_devices/pen_tablet/driver**
  3205. Specifies the tablet driver to use. If left empty, the default driver will be used.
  3206. \ **Note:** The driver in use can be overridden at runtime via the ``--tablet-driver`` :doc:`command line argument <../tutorials/editor/command_line_tutorial>`.
  3207. .. rst-class:: classref-item-separator
  3208. ----
  3209. .. _class_ProjectSettings_property_input_devices/pen_tablet/driver.windows:
  3210. .. rst-class:: classref-property
  3211. :ref:`String<class_String>` **input_devices/pen_tablet/driver.windows**
  3212. Override for :ref:`input_devices/pen_tablet/driver<class_ProjectSettings_property_input_devices/pen_tablet/driver>` on Windows.
  3213. .. rst-class:: classref-item-separator
  3214. ----
  3215. .. _class_ProjectSettings_property_input_devices/pointing/emulate_mouse_from_touch:
  3216. .. rst-class:: classref-property
  3217. :ref:`bool<class_bool>` **input_devices/pointing/emulate_mouse_from_touch** = ``true``
  3218. If ``true``, sends mouse input events when tapping or swiping on the touchscreen.
  3219. .. rst-class:: classref-item-separator
  3220. ----
  3221. .. _class_ProjectSettings_property_input_devices/pointing/emulate_touch_from_mouse:
  3222. .. rst-class:: classref-property
  3223. :ref:`bool<class_bool>` **input_devices/pointing/emulate_touch_from_mouse** = ``false``
  3224. If ``true``, sends touch input events when clicking or dragging the mouse.
  3225. .. rst-class:: classref-item-separator
  3226. ----
  3227. .. _class_ProjectSettings_property_internationalization/locale/fallback:
  3228. .. rst-class:: classref-property
  3229. :ref:`String<class_String>` **internationalization/locale/fallback** = ``"en"``
  3230. The locale to fall back to if a translation isn't available in a given language. If left empty, ``en`` (English) will be used.
  3231. .. rst-class:: classref-item-separator
  3232. ----
  3233. .. _class_ProjectSettings_property_internationalization/locale/include_text_server_data:
  3234. .. rst-class:: classref-property
  3235. :ref:`bool<class_bool>` **internationalization/locale/include_text_server_data** = ``false``
  3236. If ``true``, text server break iteration rule sets, dictionaries and other optional data are included in the exported project.
  3237. \ **Note:** "ICU / HarfBuzz / Graphite" text server data includes dictionaries for Burmese, Chinese, Japanese, Khmer, Lao and Thai as well as Unicode Standard Annex #29 and Unicode Standard Annex #14 word and line breaking rules. Data is about 4 MB large.
  3238. \ **Note:** "Fallback" text server does not use additional data.
  3239. .. rst-class:: classref-item-separator
  3240. ----
  3241. .. _class_ProjectSettings_property_internationalization/locale/test:
  3242. .. rst-class:: classref-property
  3243. :ref:`String<class_String>` **internationalization/locale/test** = ``""``
  3244. If non-empty, this locale will be used when running the project from the editor.
  3245. .. rst-class:: classref-item-separator
  3246. ----
  3247. .. _class_ProjectSettings_property_internationalization/pseudolocalization/double_vowels:
  3248. .. rst-class:: classref-property
  3249. :ref:`bool<class_bool>` **internationalization/pseudolocalization/double_vowels** = ``false``
  3250. Double vowels in strings during pseudolocalization to simulate the lengthening of text due to localization.
  3251. .. rst-class:: classref-item-separator
  3252. ----
  3253. .. _class_ProjectSettings_property_internationalization/pseudolocalization/expansion_ratio:
  3254. .. rst-class:: classref-property
  3255. :ref:`float<class_float>` **internationalization/pseudolocalization/expansion_ratio** = ``0.0``
  3256. The expansion ratio to use during pseudolocalization. A value of ``0.3`` is sufficient for most practical purposes, and will increase the length of each string by 30%.
  3257. .. rst-class:: classref-item-separator
  3258. ----
  3259. .. _class_ProjectSettings_property_internationalization/pseudolocalization/fake_bidi:
  3260. .. rst-class:: classref-property
  3261. :ref:`bool<class_bool>` **internationalization/pseudolocalization/fake_bidi** = ``false``
  3262. If ``true``, emulate bidirectional (right-to-left) text when pseudolocalization is enabled. This can be used to spot issues with RTL layout and UI mirroring that will crop up if the project is localized to RTL languages such as Arabic or Hebrew.
  3263. .. rst-class:: classref-item-separator
  3264. ----
  3265. .. _class_ProjectSettings_property_internationalization/pseudolocalization/override:
  3266. .. rst-class:: classref-property
  3267. :ref:`bool<class_bool>` **internationalization/pseudolocalization/override** = ``false``
  3268. Replace all characters in the string with ``*``. Useful for finding non-localizable strings.
  3269. .. rst-class:: classref-item-separator
  3270. ----
  3271. .. _class_ProjectSettings_property_internationalization/pseudolocalization/prefix:
  3272. .. rst-class:: classref-property
  3273. :ref:`String<class_String>` **internationalization/pseudolocalization/prefix** = ``"["``
  3274. Prefix that will be prepended to the pseudolocalized string.
  3275. .. rst-class:: classref-item-separator
  3276. ----
  3277. .. _class_ProjectSettings_property_internationalization/pseudolocalization/replace_with_accents:
  3278. .. rst-class:: classref-property
  3279. :ref:`bool<class_bool>` **internationalization/pseudolocalization/replace_with_accents** = ``true``
  3280. Replace all characters with their accented variants during pseudolocalization.
  3281. .. rst-class:: classref-item-separator
  3282. ----
  3283. .. _class_ProjectSettings_property_internationalization/pseudolocalization/skip_placeholders:
  3284. .. rst-class:: classref-property
  3285. :ref:`bool<class_bool>` **internationalization/pseudolocalization/skip_placeholders** = ``true``
  3286. Skip placeholders for string formatting like ``%s`` or ``%f`` during pseudolocalization. Useful to identify strings which need additional control characters to display correctly.
  3287. .. rst-class:: classref-item-separator
  3288. ----
  3289. .. _class_ProjectSettings_property_internationalization/pseudolocalization/suffix:
  3290. .. rst-class:: classref-property
  3291. :ref:`String<class_String>` **internationalization/pseudolocalization/suffix** = ``"]"``
  3292. Suffix that will be appended to the pseudolocalized string.
  3293. .. rst-class:: classref-item-separator
  3294. ----
  3295. .. _class_ProjectSettings_property_internationalization/pseudolocalization/use_pseudolocalization:
  3296. .. rst-class:: classref-property
  3297. :ref:`bool<class_bool>` **internationalization/pseudolocalization/use_pseudolocalization** = ``false``
  3298. If ``true``, enables pseudolocalization for the project. This can be used to spot untranslatable strings or layout issues that may occur once the project is localized to languages that have longer strings than the source language.
  3299. \ **Note:** This property is only read when the project starts. To toggle pseudolocalization at run-time, use :ref:`TranslationServer.pseudolocalization_enabled<class_TranslationServer_property_pseudolocalization_enabled>` instead.
  3300. .. rst-class:: classref-item-separator
  3301. ----
  3302. .. _class_ProjectSettings_property_internationalization/rendering/force_right_to_left_layout_direction:
  3303. .. rst-class:: classref-property
  3304. :ref:`bool<class_bool>` **internationalization/rendering/force_right_to_left_layout_direction** = ``false``
  3305. Force layout direction and text writing direction to RTL for all controls.
  3306. .. rst-class:: classref-item-separator
  3307. ----
  3308. .. _class_ProjectSettings_property_internationalization/rendering/root_node_layout_direction:
  3309. .. rst-class:: classref-property
  3310. :ref:`int<class_int>` **internationalization/rendering/root_node_layout_direction** = ``0``
  3311. Root node default layout direction.
  3312. .. rst-class:: classref-item-separator
  3313. ----
  3314. .. _class_ProjectSettings_property_internationalization/rendering/text_driver:
  3315. .. rst-class:: classref-property
  3316. :ref:`String<class_String>` **internationalization/rendering/text_driver** = ``""``
  3317. Specifies the :ref:`TextServer<class_TextServer>` to use. If left empty, the default will be used.
  3318. "ICU / HarfBuzz / Graphite" is the most advanced text driver, supporting right-to-left typesetting and complex scripts (for languages like Arabic, Hebrew, etc). The "Fallback" text driver does not support right-to-left typesetting and complex scripts.
  3319. \ **Note:** The driver in use can be overridden at runtime via the ``--text-driver`` :doc:`command line argument <../tutorials/editor/command_line_tutorial>`.
  3320. \ **Note:** There is an additional ``Dummy`` text driver available, which disables all text rendering and font-related functionality. This driver is not listed in the project settings, but it can be enabled when running the editor or project using the ``--text-driver Dummy`` :doc:`command line argument <../tutorials/editor/command_line_tutorial>`.
  3321. .. rst-class:: classref-item-separator
  3322. ----
  3323. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_1:
  3324. .. rst-class:: classref-property
  3325. :ref:`String<class_String>` **layer_names/2d_navigation/layer_1** = ``""``
  3326. Optional name for the 2D navigation layer 1. If left empty, the layer will display as "Layer 1".
  3327. .. rst-class:: classref-item-separator
  3328. ----
  3329. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_10:
  3330. .. rst-class:: classref-property
  3331. :ref:`String<class_String>` **layer_names/2d_navigation/layer_10** = ``""``
  3332. Optional name for the 2D navigation layer 10. If left empty, the layer will display as "Layer 10".
  3333. .. rst-class:: classref-item-separator
  3334. ----
  3335. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_11:
  3336. .. rst-class:: classref-property
  3337. :ref:`String<class_String>` **layer_names/2d_navigation/layer_11** = ``""``
  3338. Optional name for the 2D navigation layer 11. If left empty, the layer will display as "Layer 11".
  3339. .. rst-class:: classref-item-separator
  3340. ----
  3341. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_12:
  3342. .. rst-class:: classref-property
  3343. :ref:`String<class_String>` **layer_names/2d_navigation/layer_12** = ``""``
  3344. Optional name for the 2D navigation layer 12. If left empty, the layer will display as "Layer 12".
  3345. .. rst-class:: classref-item-separator
  3346. ----
  3347. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_13:
  3348. .. rst-class:: classref-property
  3349. :ref:`String<class_String>` **layer_names/2d_navigation/layer_13** = ``""``
  3350. Optional name for the 2D navigation layer 13. If left empty, the layer will display as "Layer 13".
  3351. .. rst-class:: classref-item-separator
  3352. ----
  3353. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_14:
  3354. .. rst-class:: classref-property
  3355. :ref:`String<class_String>` **layer_names/2d_navigation/layer_14** = ``""``
  3356. Optional name for the 2D navigation layer 14. If left empty, the layer will display as "Layer 14".
  3357. .. rst-class:: classref-item-separator
  3358. ----
  3359. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_15:
  3360. .. rst-class:: classref-property
  3361. :ref:`String<class_String>` **layer_names/2d_navigation/layer_15** = ``""``
  3362. Optional name for the 2D navigation layer 15. If left empty, the layer will display as "Layer 15".
  3363. .. rst-class:: classref-item-separator
  3364. ----
  3365. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_16:
  3366. .. rst-class:: classref-property
  3367. :ref:`String<class_String>` **layer_names/2d_navigation/layer_16** = ``""``
  3368. Optional name for the 2D navigation layer 16. If left empty, the layer will display as "Layer 16".
  3369. .. rst-class:: classref-item-separator
  3370. ----
  3371. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_17:
  3372. .. rst-class:: classref-property
  3373. :ref:`String<class_String>` **layer_names/2d_navigation/layer_17** = ``""``
  3374. Optional name for the 2D navigation layer 17. If left empty, the layer will display as "Layer 17".
  3375. .. rst-class:: classref-item-separator
  3376. ----
  3377. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_18:
  3378. .. rst-class:: classref-property
  3379. :ref:`String<class_String>` **layer_names/2d_navigation/layer_18** = ``""``
  3380. Optional name for the 2D navigation layer 18. If left empty, the layer will display as "Layer 18".
  3381. .. rst-class:: classref-item-separator
  3382. ----
  3383. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_19:
  3384. .. rst-class:: classref-property
  3385. :ref:`String<class_String>` **layer_names/2d_navigation/layer_19** = ``""``
  3386. Optional name for the 2D navigation layer 19. If left empty, the layer will display as "Layer 19".
  3387. .. rst-class:: classref-item-separator
  3388. ----
  3389. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_2:
  3390. .. rst-class:: classref-property
  3391. :ref:`String<class_String>` **layer_names/2d_navigation/layer_2** = ``""``
  3392. Optional name for the 2D navigation layer 2. If left empty, the layer will display as "Layer 2".
  3393. .. rst-class:: classref-item-separator
  3394. ----
  3395. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_20:
  3396. .. rst-class:: classref-property
  3397. :ref:`String<class_String>` **layer_names/2d_navigation/layer_20** = ``""``
  3398. Optional name for the 2D navigation layer 20. If left empty, the layer will display as "Layer 20".
  3399. .. rst-class:: classref-item-separator
  3400. ----
  3401. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_21:
  3402. .. rst-class:: classref-property
  3403. :ref:`String<class_String>` **layer_names/2d_navigation/layer_21** = ``""``
  3404. Optional name for the 2D navigation layer 21. If left empty, the layer will display as "Layer 21".
  3405. .. rst-class:: classref-item-separator
  3406. ----
  3407. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_22:
  3408. .. rst-class:: classref-property
  3409. :ref:`String<class_String>` **layer_names/2d_navigation/layer_22** = ``""``
  3410. Optional name for the 2D navigation layer 22. If left empty, the layer will display as "Layer 22".
  3411. .. rst-class:: classref-item-separator
  3412. ----
  3413. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_23:
  3414. .. rst-class:: classref-property
  3415. :ref:`String<class_String>` **layer_names/2d_navigation/layer_23** = ``""``
  3416. Optional name for the 2D navigation layer 23. If left empty, the layer will display as "Layer 23".
  3417. .. rst-class:: classref-item-separator
  3418. ----
  3419. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_24:
  3420. .. rst-class:: classref-property
  3421. :ref:`String<class_String>` **layer_names/2d_navigation/layer_24** = ``""``
  3422. Optional name for the 2D navigation layer 24. If left empty, the layer will display as "Layer 24".
  3423. .. rst-class:: classref-item-separator
  3424. ----
  3425. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_25:
  3426. .. rst-class:: classref-property
  3427. :ref:`String<class_String>` **layer_names/2d_navigation/layer_25** = ``""``
  3428. Optional name for the 2D navigation layer 25. If left empty, the layer will display as "Layer 25".
  3429. .. rst-class:: classref-item-separator
  3430. ----
  3431. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_26:
  3432. .. rst-class:: classref-property
  3433. :ref:`String<class_String>` **layer_names/2d_navigation/layer_26** = ``""``
  3434. Optional name for the 2D navigation layer 26. If left empty, the layer will display as "Layer 26".
  3435. .. rst-class:: classref-item-separator
  3436. ----
  3437. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_27:
  3438. .. rst-class:: classref-property
  3439. :ref:`String<class_String>` **layer_names/2d_navigation/layer_27** = ``""``
  3440. Optional name for the 2D navigation layer 27. If left empty, the layer will display as "Layer 27".
  3441. .. rst-class:: classref-item-separator
  3442. ----
  3443. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_28:
  3444. .. rst-class:: classref-property
  3445. :ref:`String<class_String>` **layer_names/2d_navigation/layer_28** = ``""``
  3446. Optional name for the 2D navigation layer 28. If left empty, the layer will display as "Layer 28".
  3447. .. rst-class:: classref-item-separator
  3448. ----
  3449. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_29:
  3450. .. rst-class:: classref-property
  3451. :ref:`String<class_String>` **layer_names/2d_navigation/layer_29** = ``""``
  3452. Optional name for the 2D navigation layer 29. If left empty, the layer will display as "Layer 29".
  3453. .. rst-class:: classref-item-separator
  3454. ----
  3455. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_3:
  3456. .. rst-class:: classref-property
  3457. :ref:`String<class_String>` **layer_names/2d_navigation/layer_3** = ``""``
  3458. Optional name for the 2D navigation layer 3. If left empty, the layer will display as "Layer 3".
  3459. .. rst-class:: classref-item-separator
  3460. ----
  3461. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_30:
  3462. .. rst-class:: classref-property
  3463. :ref:`String<class_String>` **layer_names/2d_navigation/layer_30** = ``""``
  3464. Optional name for the 2D navigation layer 30. If left empty, the layer will display as "Layer 30".
  3465. .. rst-class:: classref-item-separator
  3466. ----
  3467. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_31:
  3468. .. rst-class:: classref-property
  3469. :ref:`String<class_String>` **layer_names/2d_navigation/layer_31** = ``""``
  3470. Optional name for the 2D navigation layer 31. If left empty, the layer will display as "Layer 31".
  3471. .. rst-class:: classref-item-separator
  3472. ----
  3473. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_32:
  3474. .. rst-class:: classref-property
  3475. :ref:`String<class_String>` **layer_names/2d_navigation/layer_32** = ``""``
  3476. Optional name for the 2D navigation layer 32. If left empty, the layer will display as "Layer 32".
  3477. .. rst-class:: classref-item-separator
  3478. ----
  3479. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_4:
  3480. .. rst-class:: classref-property
  3481. :ref:`String<class_String>` **layer_names/2d_navigation/layer_4** = ``""``
  3482. Optional name for the 2D navigation layer 4. If left empty, the layer will display as "Layer 4".
  3483. .. rst-class:: classref-item-separator
  3484. ----
  3485. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_5:
  3486. .. rst-class:: classref-property
  3487. :ref:`String<class_String>` **layer_names/2d_navigation/layer_5** = ``""``
  3488. Optional name for the 2D navigation layer 5. If left empty, the layer will display as "Layer 5".
  3489. .. rst-class:: classref-item-separator
  3490. ----
  3491. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_6:
  3492. .. rst-class:: classref-property
  3493. :ref:`String<class_String>` **layer_names/2d_navigation/layer_6** = ``""``
  3494. Optional name for the 2D navigation layer 6. If left empty, the layer will display as "Layer 6".
  3495. .. rst-class:: classref-item-separator
  3496. ----
  3497. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_7:
  3498. .. rst-class:: classref-property
  3499. :ref:`String<class_String>` **layer_names/2d_navigation/layer_7** = ``""``
  3500. Optional name for the 2D navigation layer 7. If left empty, the layer will display as "Layer 7".
  3501. .. rst-class:: classref-item-separator
  3502. ----
  3503. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_8:
  3504. .. rst-class:: classref-property
  3505. :ref:`String<class_String>` **layer_names/2d_navigation/layer_8** = ``""``
  3506. Optional name for the 2D navigation layer 8. If left empty, the layer will display as "Layer 8".
  3507. .. rst-class:: classref-item-separator
  3508. ----
  3509. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_9:
  3510. .. rst-class:: classref-property
  3511. :ref:`String<class_String>` **layer_names/2d_navigation/layer_9** = ``""``
  3512. Optional name for the 2D navigation layer 9. If left empty, the layer will display as "Layer 9".
  3513. .. rst-class:: classref-item-separator
  3514. ----
  3515. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_1:
  3516. .. rst-class:: classref-property
  3517. :ref:`String<class_String>` **layer_names/2d_physics/layer_1** = ``""``
  3518. Optional name for the 2D physics layer 1. If left empty, the layer will display as "Layer 1".
  3519. .. rst-class:: classref-item-separator
  3520. ----
  3521. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_10:
  3522. .. rst-class:: classref-property
  3523. :ref:`String<class_String>` **layer_names/2d_physics/layer_10** = ``""``
  3524. Optional name for the 2D physics layer 10. If left empty, the layer will display as "Layer 10".
  3525. .. rst-class:: classref-item-separator
  3526. ----
  3527. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_11:
  3528. .. rst-class:: classref-property
  3529. :ref:`String<class_String>` **layer_names/2d_physics/layer_11** = ``""``
  3530. Optional name for the 2D physics layer 11. If left empty, the layer will display as "Layer 11".
  3531. .. rst-class:: classref-item-separator
  3532. ----
  3533. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_12:
  3534. .. rst-class:: classref-property
  3535. :ref:`String<class_String>` **layer_names/2d_physics/layer_12** = ``""``
  3536. Optional name for the 2D physics layer 12. If left empty, the layer will display as "Layer 12".
  3537. .. rst-class:: classref-item-separator
  3538. ----
  3539. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_13:
  3540. .. rst-class:: classref-property
  3541. :ref:`String<class_String>` **layer_names/2d_physics/layer_13** = ``""``
  3542. Optional name for the 2D physics layer 13. If left empty, the layer will display as "Layer 13".
  3543. .. rst-class:: classref-item-separator
  3544. ----
  3545. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_14:
  3546. .. rst-class:: classref-property
  3547. :ref:`String<class_String>` **layer_names/2d_physics/layer_14** = ``""``
  3548. Optional name for the 2D physics layer 14. If left empty, the layer will display as "Layer 14".
  3549. .. rst-class:: classref-item-separator
  3550. ----
  3551. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_15:
  3552. .. rst-class:: classref-property
  3553. :ref:`String<class_String>` **layer_names/2d_physics/layer_15** = ``""``
  3554. Optional name for the 2D physics layer 15. If left empty, the layer will display as "Layer 15".
  3555. .. rst-class:: classref-item-separator
  3556. ----
  3557. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_16:
  3558. .. rst-class:: classref-property
  3559. :ref:`String<class_String>` **layer_names/2d_physics/layer_16** = ``""``
  3560. Optional name for the 2D physics layer 16. If left empty, the layer will display as "Layer 16".
  3561. .. rst-class:: classref-item-separator
  3562. ----
  3563. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_17:
  3564. .. rst-class:: classref-property
  3565. :ref:`String<class_String>` **layer_names/2d_physics/layer_17** = ``""``
  3566. Optional name for the 2D physics layer 17. If left empty, the layer will display as "Layer 17".
  3567. .. rst-class:: classref-item-separator
  3568. ----
  3569. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_18:
  3570. .. rst-class:: classref-property
  3571. :ref:`String<class_String>` **layer_names/2d_physics/layer_18** = ``""``
  3572. Optional name for the 2D physics layer 18. If left empty, the layer will display as "Layer 18".
  3573. .. rst-class:: classref-item-separator
  3574. ----
  3575. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_19:
  3576. .. rst-class:: classref-property
  3577. :ref:`String<class_String>` **layer_names/2d_physics/layer_19** = ``""``
  3578. Optional name for the 2D physics layer 19. If left empty, the layer will display as "Layer 19".
  3579. .. rst-class:: classref-item-separator
  3580. ----
  3581. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_2:
  3582. .. rst-class:: classref-property
  3583. :ref:`String<class_String>` **layer_names/2d_physics/layer_2** = ``""``
  3584. Optional name for the 2D physics layer 2. If left empty, the layer will display as "Layer 2".
  3585. .. rst-class:: classref-item-separator
  3586. ----
  3587. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_20:
  3588. .. rst-class:: classref-property
  3589. :ref:`String<class_String>` **layer_names/2d_physics/layer_20** = ``""``
  3590. Optional name for the 2D physics layer 20. If left empty, the layer will display as "Layer 20".
  3591. .. rst-class:: classref-item-separator
  3592. ----
  3593. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_21:
  3594. .. rst-class:: classref-property
  3595. :ref:`String<class_String>` **layer_names/2d_physics/layer_21** = ``""``
  3596. Optional name for the 2D physics layer 21. If left empty, the layer will display as "Layer 21".
  3597. .. rst-class:: classref-item-separator
  3598. ----
  3599. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_22:
  3600. .. rst-class:: classref-property
  3601. :ref:`String<class_String>` **layer_names/2d_physics/layer_22** = ``""``
  3602. Optional name for the 2D physics layer 22. If left empty, the layer will display as "Layer 22".
  3603. .. rst-class:: classref-item-separator
  3604. ----
  3605. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_23:
  3606. .. rst-class:: classref-property
  3607. :ref:`String<class_String>` **layer_names/2d_physics/layer_23** = ``""``
  3608. Optional name for the 2D physics layer 23. If left empty, the layer will display as "Layer 23".
  3609. .. rst-class:: classref-item-separator
  3610. ----
  3611. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_24:
  3612. .. rst-class:: classref-property
  3613. :ref:`String<class_String>` **layer_names/2d_physics/layer_24** = ``""``
  3614. Optional name for the 2D physics layer 24. If left empty, the layer will display as "Layer 24".
  3615. .. rst-class:: classref-item-separator
  3616. ----
  3617. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_25:
  3618. .. rst-class:: classref-property
  3619. :ref:`String<class_String>` **layer_names/2d_physics/layer_25** = ``""``
  3620. Optional name for the 2D physics layer 25. If left empty, the layer will display as "Layer 25".
  3621. .. rst-class:: classref-item-separator
  3622. ----
  3623. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_26:
  3624. .. rst-class:: classref-property
  3625. :ref:`String<class_String>` **layer_names/2d_physics/layer_26** = ``""``
  3626. Optional name for the 2D physics layer 26. If left empty, the layer will display as "Layer 26".
  3627. .. rst-class:: classref-item-separator
  3628. ----
  3629. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_27:
  3630. .. rst-class:: classref-property
  3631. :ref:`String<class_String>` **layer_names/2d_physics/layer_27** = ``""``
  3632. Optional name for the 2D physics layer 27. If left empty, the layer will display as "Layer 27".
  3633. .. rst-class:: classref-item-separator
  3634. ----
  3635. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_28:
  3636. .. rst-class:: classref-property
  3637. :ref:`String<class_String>` **layer_names/2d_physics/layer_28** = ``""``
  3638. Optional name for the 2D physics layer 28. If left empty, the layer will display as "Layer 28".
  3639. .. rst-class:: classref-item-separator
  3640. ----
  3641. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_29:
  3642. .. rst-class:: classref-property
  3643. :ref:`String<class_String>` **layer_names/2d_physics/layer_29** = ``""``
  3644. Optional name for the 2D physics layer 29. If left empty, the layer will display as "Layer 29".
  3645. .. rst-class:: classref-item-separator
  3646. ----
  3647. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_3:
  3648. .. rst-class:: classref-property
  3649. :ref:`String<class_String>` **layer_names/2d_physics/layer_3** = ``""``
  3650. Optional name for the 2D physics layer 3. If left empty, the layer will display as "Layer 3".
  3651. .. rst-class:: classref-item-separator
  3652. ----
  3653. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_30:
  3654. .. rst-class:: classref-property
  3655. :ref:`String<class_String>` **layer_names/2d_physics/layer_30** = ``""``
  3656. Optional name for the 2D physics layer 30. If left empty, the layer will display as "Layer 30".
  3657. .. rst-class:: classref-item-separator
  3658. ----
  3659. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_31:
  3660. .. rst-class:: classref-property
  3661. :ref:`String<class_String>` **layer_names/2d_physics/layer_31** = ``""``
  3662. Optional name for the 2D physics layer 31. If left empty, the layer will display as "Layer 31".
  3663. .. rst-class:: classref-item-separator
  3664. ----
  3665. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_32:
  3666. .. rst-class:: classref-property
  3667. :ref:`String<class_String>` **layer_names/2d_physics/layer_32** = ``""``
  3668. Optional name for the 2D physics layer 32. If left empty, the layer will display as "Layer 32".
  3669. .. rst-class:: classref-item-separator
  3670. ----
  3671. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_4:
  3672. .. rst-class:: classref-property
  3673. :ref:`String<class_String>` **layer_names/2d_physics/layer_4** = ``""``
  3674. Optional name for the 2D physics layer 4. If left empty, the layer will display as "Layer 4".
  3675. .. rst-class:: classref-item-separator
  3676. ----
  3677. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_5:
  3678. .. rst-class:: classref-property
  3679. :ref:`String<class_String>` **layer_names/2d_physics/layer_5** = ``""``
  3680. Optional name for the 2D physics layer 5. If left empty, the layer will display as "Layer 5".
  3681. .. rst-class:: classref-item-separator
  3682. ----
  3683. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_6:
  3684. .. rst-class:: classref-property
  3685. :ref:`String<class_String>` **layer_names/2d_physics/layer_6** = ``""``
  3686. Optional name for the 2D physics layer 6. If left empty, the layer will display as "Layer 6".
  3687. .. rst-class:: classref-item-separator
  3688. ----
  3689. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_7:
  3690. .. rst-class:: classref-property
  3691. :ref:`String<class_String>` **layer_names/2d_physics/layer_7** = ``""``
  3692. Optional name for the 2D physics layer 7. If left empty, the layer will display as "Layer 7".
  3693. .. rst-class:: classref-item-separator
  3694. ----
  3695. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_8:
  3696. .. rst-class:: classref-property
  3697. :ref:`String<class_String>` **layer_names/2d_physics/layer_8** = ``""``
  3698. Optional name for the 2D physics layer 8. If left empty, the layer will display as "Layer 8".
  3699. .. rst-class:: classref-item-separator
  3700. ----
  3701. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_9:
  3702. .. rst-class:: classref-property
  3703. :ref:`String<class_String>` **layer_names/2d_physics/layer_9** = ``""``
  3704. Optional name for the 2D physics layer 9. If left empty, the layer will display as "Layer 9".
  3705. .. rst-class:: classref-item-separator
  3706. ----
  3707. .. _class_ProjectSettings_property_layer_names/2d_render/layer_1:
  3708. .. rst-class:: classref-property
  3709. :ref:`String<class_String>` **layer_names/2d_render/layer_1** = ``""``
  3710. Optional name for the 2D render layer 1. If left empty, the layer will display as "Layer 1".
  3711. .. rst-class:: classref-item-separator
  3712. ----
  3713. .. _class_ProjectSettings_property_layer_names/2d_render/layer_10:
  3714. .. rst-class:: classref-property
  3715. :ref:`String<class_String>` **layer_names/2d_render/layer_10** = ``""``
  3716. Optional name for the 2D render layer 10. If left empty, the layer will display as "Layer 10".
  3717. .. rst-class:: classref-item-separator
  3718. ----
  3719. .. _class_ProjectSettings_property_layer_names/2d_render/layer_11:
  3720. .. rst-class:: classref-property
  3721. :ref:`String<class_String>` **layer_names/2d_render/layer_11** = ``""``
  3722. Optional name for the 2D render layer 11. If left empty, the layer will display as "Layer 11".
  3723. .. rst-class:: classref-item-separator
  3724. ----
  3725. .. _class_ProjectSettings_property_layer_names/2d_render/layer_12:
  3726. .. rst-class:: classref-property
  3727. :ref:`String<class_String>` **layer_names/2d_render/layer_12** = ``""``
  3728. Optional name for the 2D render layer 12. If left empty, the layer will display as "Layer 12".
  3729. .. rst-class:: classref-item-separator
  3730. ----
  3731. .. _class_ProjectSettings_property_layer_names/2d_render/layer_13:
  3732. .. rst-class:: classref-property
  3733. :ref:`String<class_String>` **layer_names/2d_render/layer_13** = ``""``
  3734. Optional name for the 2D render layer 13. If left empty, the layer will display as "Layer 13".
  3735. .. rst-class:: classref-item-separator
  3736. ----
  3737. .. _class_ProjectSettings_property_layer_names/2d_render/layer_14:
  3738. .. rst-class:: classref-property
  3739. :ref:`String<class_String>` **layer_names/2d_render/layer_14** = ``""``
  3740. Optional name for the 2D render layer 14. If left empty, the layer will display as "Layer 14".
  3741. .. rst-class:: classref-item-separator
  3742. ----
  3743. .. _class_ProjectSettings_property_layer_names/2d_render/layer_15:
  3744. .. rst-class:: classref-property
  3745. :ref:`String<class_String>` **layer_names/2d_render/layer_15** = ``""``
  3746. Optional name for the 2D render layer 15. If left empty, the layer will display as "Layer 15".
  3747. .. rst-class:: classref-item-separator
  3748. ----
  3749. .. _class_ProjectSettings_property_layer_names/2d_render/layer_16:
  3750. .. rst-class:: classref-property
  3751. :ref:`String<class_String>` **layer_names/2d_render/layer_16** = ``""``
  3752. Optional name for the 2D render layer 16. If left empty, the layer will display as "Layer 16".
  3753. .. rst-class:: classref-item-separator
  3754. ----
  3755. .. _class_ProjectSettings_property_layer_names/2d_render/layer_17:
  3756. .. rst-class:: classref-property
  3757. :ref:`String<class_String>` **layer_names/2d_render/layer_17** = ``""``
  3758. Optional name for the 2D render layer 17. If left empty, the layer will display as "Layer 17".
  3759. .. rst-class:: classref-item-separator
  3760. ----
  3761. .. _class_ProjectSettings_property_layer_names/2d_render/layer_18:
  3762. .. rst-class:: classref-property
  3763. :ref:`String<class_String>` **layer_names/2d_render/layer_18** = ``""``
  3764. Optional name for the 2D render layer 18. If left empty, the layer will display as "Layer 18".
  3765. .. rst-class:: classref-item-separator
  3766. ----
  3767. .. _class_ProjectSettings_property_layer_names/2d_render/layer_19:
  3768. .. rst-class:: classref-property
  3769. :ref:`String<class_String>` **layer_names/2d_render/layer_19** = ``""``
  3770. Optional name for the 2D render layer 19. If left empty, the layer will display as "Layer 19".
  3771. .. rst-class:: classref-item-separator
  3772. ----
  3773. .. _class_ProjectSettings_property_layer_names/2d_render/layer_2:
  3774. .. rst-class:: classref-property
  3775. :ref:`String<class_String>` **layer_names/2d_render/layer_2** = ``""``
  3776. Optional name for the 2D render layer 2. If left empty, the layer will display as "Layer 2".
  3777. .. rst-class:: classref-item-separator
  3778. ----
  3779. .. _class_ProjectSettings_property_layer_names/2d_render/layer_20:
  3780. .. rst-class:: classref-property
  3781. :ref:`String<class_String>` **layer_names/2d_render/layer_20** = ``""``
  3782. Optional name for the 2D render layer 20. If left empty, the layer will display as "Layer 20".
  3783. .. rst-class:: classref-item-separator
  3784. ----
  3785. .. _class_ProjectSettings_property_layer_names/2d_render/layer_3:
  3786. .. rst-class:: classref-property
  3787. :ref:`String<class_String>` **layer_names/2d_render/layer_3** = ``""``
  3788. Optional name for the 2D render layer 3. If left empty, the layer will display as "Layer 3".
  3789. .. rst-class:: classref-item-separator
  3790. ----
  3791. .. _class_ProjectSettings_property_layer_names/2d_render/layer_4:
  3792. .. rst-class:: classref-property
  3793. :ref:`String<class_String>` **layer_names/2d_render/layer_4** = ``""``
  3794. Optional name for the 2D render layer 4. If left empty, the layer will display as "Layer 4".
  3795. .. rst-class:: classref-item-separator
  3796. ----
  3797. .. _class_ProjectSettings_property_layer_names/2d_render/layer_5:
  3798. .. rst-class:: classref-property
  3799. :ref:`String<class_String>` **layer_names/2d_render/layer_5** = ``""``
  3800. Optional name for the 2D render layer 5. If left empty, the layer will display as "Layer 5".
  3801. .. rst-class:: classref-item-separator
  3802. ----
  3803. .. _class_ProjectSettings_property_layer_names/2d_render/layer_6:
  3804. .. rst-class:: classref-property
  3805. :ref:`String<class_String>` **layer_names/2d_render/layer_6** = ``""``
  3806. Optional name for the 2D render layer 6. If left empty, the layer will display as "Layer 6".
  3807. .. rst-class:: classref-item-separator
  3808. ----
  3809. .. _class_ProjectSettings_property_layer_names/2d_render/layer_7:
  3810. .. rst-class:: classref-property
  3811. :ref:`String<class_String>` **layer_names/2d_render/layer_7** = ``""``
  3812. Optional name for the 2D render layer 7. If left empty, the layer will display as "Layer 7".
  3813. .. rst-class:: classref-item-separator
  3814. ----
  3815. .. _class_ProjectSettings_property_layer_names/2d_render/layer_8:
  3816. .. rst-class:: classref-property
  3817. :ref:`String<class_String>` **layer_names/2d_render/layer_8** = ``""``
  3818. Optional name for the 2D render layer 8. If left empty, the layer will display as "Layer 8".
  3819. .. rst-class:: classref-item-separator
  3820. ----
  3821. .. _class_ProjectSettings_property_layer_names/2d_render/layer_9:
  3822. .. rst-class:: classref-property
  3823. :ref:`String<class_String>` **layer_names/2d_render/layer_9** = ``""``
  3824. Optional name for the 2D render layer 9. If left empty, the layer will display as "Layer 9".
  3825. .. rst-class:: classref-item-separator
  3826. ----
  3827. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_1:
  3828. .. rst-class:: classref-property
  3829. :ref:`String<class_String>` **layer_names/3d_navigation/layer_1** = ``""``
  3830. Optional name for the 3D navigation layer 1. If left empty, the layer will display as "Layer 1".
  3831. .. rst-class:: classref-item-separator
  3832. ----
  3833. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_10:
  3834. .. rst-class:: classref-property
  3835. :ref:`String<class_String>` **layer_names/3d_navigation/layer_10** = ``""``
  3836. Optional name for the 3D navigation layer 10. If left empty, the layer will display as "Layer 10".
  3837. .. rst-class:: classref-item-separator
  3838. ----
  3839. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_11:
  3840. .. rst-class:: classref-property
  3841. :ref:`String<class_String>` **layer_names/3d_navigation/layer_11** = ``""``
  3842. Optional name for the 3D navigation layer 11. If left empty, the layer will display as "Layer 11".
  3843. .. rst-class:: classref-item-separator
  3844. ----
  3845. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_12:
  3846. .. rst-class:: classref-property
  3847. :ref:`String<class_String>` **layer_names/3d_navigation/layer_12** = ``""``
  3848. Optional name for the 3D navigation layer 12. If left empty, the layer will display as "Layer 12".
  3849. .. rst-class:: classref-item-separator
  3850. ----
  3851. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_13:
  3852. .. rst-class:: classref-property
  3853. :ref:`String<class_String>` **layer_names/3d_navigation/layer_13** = ``""``
  3854. Optional name for the 3D navigation layer 13. If left empty, the layer will display as "Layer 13".
  3855. .. rst-class:: classref-item-separator
  3856. ----
  3857. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_14:
  3858. .. rst-class:: classref-property
  3859. :ref:`String<class_String>` **layer_names/3d_navigation/layer_14** = ``""``
  3860. Optional name for the 3D navigation layer 14. If left empty, the layer will display as "Layer 14".
  3861. .. rst-class:: classref-item-separator
  3862. ----
  3863. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_15:
  3864. .. rst-class:: classref-property
  3865. :ref:`String<class_String>` **layer_names/3d_navigation/layer_15** = ``""``
  3866. Optional name for the 3D navigation layer 15. If left empty, the layer will display as "Layer 15".
  3867. .. rst-class:: classref-item-separator
  3868. ----
  3869. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_16:
  3870. .. rst-class:: classref-property
  3871. :ref:`String<class_String>` **layer_names/3d_navigation/layer_16** = ``""``
  3872. Optional name for the 3D navigation layer 16. If left empty, the layer will display as "Layer 16".
  3873. .. rst-class:: classref-item-separator
  3874. ----
  3875. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_17:
  3876. .. rst-class:: classref-property
  3877. :ref:`String<class_String>` **layer_names/3d_navigation/layer_17** = ``""``
  3878. Optional name for the 3D navigation layer 17. If left empty, the layer will display as "Layer 17".
  3879. .. rst-class:: classref-item-separator
  3880. ----
  3881. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_18:
  3882. .. rst-class:: classref-property
  3883. :ref:`String<class_String>` **layer_names/3d_navigation/layer_18** = ``""``
  3884. Optional name for the 3D navigation layer 18. If left empty, the layer will display as "Layer 18".
  3885. .. rst-class:: classref-item-separator
  3886. ----
  3887. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_19:
  3888. .. rst-class:: classref-property
  3889. :ref:`String<class_String>` **layer_names/3d_navigation/layer_19** = ``""``
  3890. Optional name for the 3D navigation layer 19. If left empty, the layer will display as "Layer 19".
  3891. .. rst-class:: classref-item-separator
  3892. ----
  3893. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_2:
  3894. .. rst-class:: classref-property
  3895. :ref:`String<class_String>` **layer_names/3d_navigation/layer_2** = ``""``
  3896. Optional name for the 3D navigation layer 2. If left empty, the layer will display as "Layer 2".
  3897. .. rst-class:: classref-item-separator
  3898. ----
  3899. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_20:
  3900. .. rst-class:: classref-property
  3901. :ref:`String<class_String>` **layer_names/3d_navigation/layer_20** = ``""``
  3902. Optional name for the 3D navigation layer 20. If left empty, the layer will display as "Layer 20".
  3903. .. rst-class:: classref-item-separator
  3904. ----
  3905. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_21:
  3906. .. rst-class:: classref-property
  3907. :ref:`String<class_String>` **layer_names/3d_navigation/layer_21** = ``""``
  3908. Optional name for the 3D navigation layer 21. If left empty, the layer will display as "Layer 21".
  3909. .. rst-class:: classref-item-separator
  3910. ----
  3911. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_22:
  3912. .. rst-class:: classref-property
  3913. :ref:`String<class_String>` **layer_names/3d_navigation/layer_22** = ``""``
  3914. Optional name for the 3D navigation layer 22. If left empty, the layer will display as "Layer 22".
  3915. .. rst-class:: classref-item-separator
  3916. ----
  3917. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_23:
  3918. .. rst-class:: classref-property
  3919. :ref:`String<class_String>` **layer_names/3d_navigation/layer_23** = ``""``
  3920. Optional name for the 3D navigation layer 23. If left empty, the layer will display as "Layer 23".
  3921. .. rst-class:: classref-item-separator
  3922. ----
  3923. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_24:
  3924. .. rst-class:: classref-property
  3925. :ref:`String<class_String>` **layer_names/3d_navigation/layer_24** = ``""``
  3926. Optional name for the 3D navigation layer 24. If left empty, the layer will display as "Layer 24".
  3927. .. rst-class:: classref-item-separator
  3928. ----
  3929. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_25:
  3930. .. rst-class:: classref-property
  3931. :ref:`String<class_String>` **layer_names/3d_navigation/layer_25** = ``""``
  3932. Optional name for the 3D navigation layer 25. If left empty, the layer will display as "Layer 25".
  3933. .. rst-class:: classref-item-separator
  3934. ----
  3935. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_26:
  3936. .. rst-class:: classref-property
  3937. :ref:`String<class_String>` **layer_names/3d_navigation/layer_26** = ``""``
  3938. Optional name for the 3D navigation layer 26. If left empty, the layer will display as "Layer 26".
  3939. .. rst-class:: classref-item-separator
  3940. ----
  3941. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_27:
  3942. .. rst-class:: classref-property
  3943. :ref:`String<class_String>` **layer_names/3d_navigation/layer_27** = ``""``
  3944. Optional name for the 3D navigation layer 27. If left empty, the layer will display as "Layer 27".
  3945. .. rst-class:: classref-item-separator
  3946. ----
  3947. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_28:
  3948. .. rst-class:: classref-property
  3949. :ref:`String<class_String>` **layer_names/3d_navigation/layer_28** = ``""``
  3950. Optional name for the 3D navigation layer 28. If left empty, the layer will display as "Layer 28".
  3951. .. rst-class:: classref-item-separator
  3952. ----
  3953. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_29:
  3954. .. rst-class:: classref-property
  3955. :ref:`String<class_String>` **layer_names/3d_navigation/layer_29** = ``""``
  3956. Optional name for the 3D navigation layer 29. If left empty, the layer will display as "Layer 29".
  3957. .. rst-class:: classref-item-separator
  3958. ----
  3959. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_3:
  3960. .. rst-class:: classref-property
  3961. :ref:`String<class_String>` **layer_names/3d_navigation/layer_3** = ``""``
  3962. Optional name for the 3D navigation layer 3. If left empty, the layer will display as "Layer 3".
  3963. .. rst-class:: classref-item-separator
  3964. ----
  3965. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_30:
  3966. .. rst-class:: classref-property
  3967. :ref:`String<class_String>` **layer_names/3d_navigation/layer_30** = ``""``
  3968. Optional name for the 3D navigation layer 30. If left empty, the layer will display as "Layer 30".
  3969. .. rst-class:: classref-item-separator
  3970. ----
  3971. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_31:
  3972. .. rst-class:: classref-property
  3973. :ref:`String<class_String>` **layer_names/3d_navigation/layer_31** = ``""``
  3974. Optional name for the 3D navigation layer 31. If left empty, the layer will display as "Layer 31".
  3975. .. rst-class:: classref-item-separator
  3976. ----
  3977. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_32:
  3978. .. rst-class:: classref-property
  3979. :ref:`String<class_String>` **layer_names/3d_navigation/layer_32** = ``""``
  3980. Optional name for the 3D navigation layer 32. If left empty, the layer will display as "Layer 32".
  3981. .. rst-class:: classref-item-separator
  3982. ----
  3983. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_4:
  3984. .. rst-class:: classref-property
  3985. :ref:`String<class_String>` **layer_names/3d_navigation/layer_4** = ``""``
  3986. Optional name for the 3D navigation layer 4. If left empty, the layer will display as "Layer 4".
  3987. .. rst-class:: classref-item-separator
  3988. ----
  3989. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_5:
  3990. .. rst-class:: classref-property
  3991. :ref:`String<class_String>` **layer_names/3d_navigation/layer_5** = ``""``
  3992. Optional name for the 3D navigation layer 5. If left empty, the layer will display as "Layer 5".
  3993. .. rst-class:: classref-item-separator
  3994. ----
  3995. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_6:
  3996. .. rst-class:: classref-property
  3997. :ref:`String<class_String>` **layer_names/3d_navigation/layer_6** = ``""``
  3998. Optional name for the 3D navigation layer 6. If left empty, the layer will display as "Layer 6".
  3999. .. rst-class:: classref-item-separator
  4000. ----
  4001. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_7:
  4002. .. rst-class:: classref-property
  4003. :ref:`String<class_String>` **layer_names/3d_navigation/layer_7** = ``""``
  4004. Optional name for the 3D navigation layer 7. If left empty, the layer will display as "Layer 7".
  4005. .. rst-class:: classref-item-separator
  4006. ----
  4007. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_8:
  4008. .. rst-class:: classref-property
  4009. :ref:`String<class_String>` **layer_names/3d_navigation/layer_8** = ``""``
  4010. Optional name for the 3D navigation layer 8. If left empty, the layer will display as "Layer 8".
  4011. .. rst-class:: classref-item-separator
  4012. ----
  4013. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_9:
  4014. .. rst-class:: classref-property
  4015. :ref:`String<class_String>` **layer_names/3d_navigation/layer_9** = ``""``
  4016. Optional name for the 3D navigation layer 9. If left empty, the layer will display as "Layer 9".
  4017. .. rst-class:: classref-item-separator
  4018. ----
  4019. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_1:
  4020. .. rst-class:: classref-property
  4021. :ref:`String<class_String>` **layer_names/3d_physics/layer_1** = ``""``
  4022. Optional name for the 3D physics layer 1. If left empty, the layer will display as "Layer 1".
  4023. .. rst-class:: classref-item-separator
  4024. ----
  4025. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_10:
  4026. .. rst-class:: classref-property
  4027. :ref:`String<class_String>` **layer_names/3d_physics/layer_10** = ``""``
  4028. Optional name for the 3D physics layer 10. If left empty, the layer will display as "Layer 10".
  4029. .. rst-class:: classref-item-separator
  4030. ----
  4031. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_11:
  4032. .. rst-class:: classref-property
  4033. :ref:`String<class_String>` **layer_names/3d_physics/layer_11** = ``""``
  4034. Optional name for the 3D physics layer 11. If left empty, the layer will display as "Layer 11".
  4035. .. rst-class:: classref-item-separator
  4036. ----
  4037. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_12:
  4038. .. rst-class:: classref-property
  4039. :ref:`String<class_String>` **layer_names/3d_physics/layer_12** = ``""``
  4040. Optional name for the 3D physics layer 12. If left empty, the layer will display as "Layer 12".
  4041. .. rst-class:: classref-item-separator
  4042. ----
  4043. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_13:
  4044. .. rst-class:: classref-property
  4045. :ref:`String<class_String>` **layer_names/3d_physics/layer_13** = ``""``
  4046. Optional name for the 3D physics layer 13. If left empty, the layer will display as "Layer 13".
  4047. .. rst-class:: classref-item-separator
  4048. ----
  4049. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_14:
  4050. .. rst-class:: classref-property
  4051. :ref:`String<class_String>` **layer_names/3d_physics/layer_14** = ``""``
  4052. Optional name for the 3D physics layer 14. If left empty, the layer will display as "Layer 14".
  4053. .. rst-class:: classref-item-separator
  4054. ----
  4055. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_15:
  4056. .. rst-class:: classref-property
  4057. :ref:`String<class_String>` **layer_names/3d_physics/layer_15** = ``""``
  4058. Optional name for the 3D physics layer 15. If left empty, the layer will display as "Layer 15".
  4059. .. rst-class:: classref-item-separator
  4060. ----
  4061. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_16:
  4062. .. rst-class:: classref-property
  4063. :ref:`String<class_String>` **layer_names/3d_physics/layer_16** = ``""``
  4064. Optional name for the 3D physics layer 16. If left empty, the layer will display as "Layer 16".
  4065. .. rst-class:: classref-item-separator
  4066. ----
  4067. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_17:
  4068. .. rst-class:: classref-property
  4069. :ref:`String<class_String>` **layer_names/3d_physics/layer_17** = ``""``
  4070. Optional name for the 3D physics layer 17. If left empty, the layer will display as "Layer 17".
  4071. .. rst-class:: classref-item-separator
  4072. ----
  4073. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_18:
  4074. .. rst-class:: classref-property
  4075. :ref:`String<class_String>` **layer_names/3d_physics/layer_18** = ``""``
  4076. Optional name for the 3D physics layer 18. If left empty, the layer will display as "Layer 18".
  4077. .. rst-class:: classref-item-separator
  4078. ----
  4079. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_19:
  4080. .. rst-class:: classref-property
  4081. :ref:`String<class_String>` **layer_names/3d_physics/layer_19** = ``""``
  4082. Optional name for the 3D physics layer 19. If left empty, the layer will display as "Layer 19".
  4083. .. rst-class:: classref-item-separator
  4084. ----
  4085. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_2:
  4086. .. rst-class:: classref-property
  4087. :ref:`String<class_String>` **layer_names/3d_physics/layer_2** = ``""``
  4088. Optional name for the 3D physics layer 2. If left empty, the layer will display as "Layer 2".
  4089. .. rst-class:: classref-item-separator
  4090. ----
  4091. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_20:
  4092. .. rst-class:: classref-property
  4093. :ref:`String<class_String>` **layer_names/3d_physics/layer_20** = ``""``
  4094. Optional name for the 3D physics layer 20. If left empty, the layer will display as "Layer 20".
  4095. .. rst-class:: classref-item-separator
  4096. ----
  4097. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_21:
  4098. .. rst-class:: classref-property
  4099. :ref:`String<class_String>` **layer_names/3d_physics/layer_21** = ``""``
  4100. Optional name for the 3D physics layer 21. If left empty, the layer will display as "Layer 21".
  4101. .. rst-class:: classref-item-separator
  4102. ----
  4103. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_22:
  4104. .. rst-class:: classref-property
  4105. :ref:`String<class_String>` **layer_names/3d_physics/layer_22** = ``""``
  4106. Optional name for the 3D physics layer 22. If left empty, the layer will display as "Layer 22".
  4107. .. rst-class:: classref-item-separator
  4108. ----
  4109. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_23:
  4110. .. rst-class:: classref-property
  4111. :ref:`String<class_String>` **layer_names/3d_physics/layer_23** = ``""``
  4112. Optional name for the 3D physics layer 23. If left empty, the layer will display as "Layer 23".
  4113. .. rst-class:: classref-item-separator
  4114. ----
  4115. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_24:
  4116. .. rst-class:: classref-property
  4117. :ref:`String<class_String>` **layer_names/3d_physics/layer_24** = ``""``
  4118. Optional name for the 3D physics layer 24. If left empty, the layer will display as "Layer 24".
  4119. .. rst-class:: classref-item-separator
  4120. ----
  4121. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_25:
  4122. .. rst-class:: classref-property
  4123. :ref:`String<class_String>` **layer_names/3d_physics/layer_25** = ``""``
  4124. Optional name for the 3D physics layer 25. If left empty, the layer will display as "Layer 25".
  4125. .. rst-class:: classref-item-separator
  4126. ----
  4127. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_26:
  4128. .. rst-class:: classref-property
  4129. :ref:`String<class_String>` **layer_names/3d_physics/layer_26** = ``""``
  4130. Optional name for the 3D physics layer 26. If left empty, the layer will display as "Layer 26".
  4131. .. rst-class:: classref-item-separator
  4132. ----
  4133. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_27:
  4134. .. rst-class:: classref-property
  4135. :ref:`String<class_String>` **layer_names/3d_physics/layer_27** = ``""``
  4136. Optional name for the 3D physics layer 27. If left empty, the layer will display as "Layer 27".
  4137. .. rst-class:: classref-item-separator
  4138. ----
  4139. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_28:
  4140. .. rst-class:: classref-property
  4141. :ref:`String<class_String>` **layer_names/3d_physics/layer_28** = ``""``
  4142. Optional name for the 3D physics layer 28. If left empty, the layer will display as "Layer 28".
  4143. .. rst-class:: classref-item-separator
  4144. ----
  4145. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_29:
  4146. .. rst-class:: classref-property
  4147. :ref:`String<class_String>` **layer_names/3d_physics/layer_29** = ``""``
  4148. Optional name for the 3D physics layer 29. If left empty, the layer will display as "Layer 29".
  4149. .. rst-class:: classref-item-separator
  4150. ----
  4151. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_3:
  4152. .. rst-class:: classref-property
  4153. :ref:`String<class_String>` **layer_names/3d_physics/layer_3** = ``""``
  4154. Optional name for the 3D physics layer 3. If left empty, the layer will display as "Layer 3".
  4155. .. rst-class:: classref-item-separator
  4156. ----
  4157. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_30:
  4158. .. rst-class:: classref-property
  4159. :ref:`String<class_String>` **layer_names/3d_physics/layer_30** = ``""``
  4160. Optional name for the 3D physics layer 30. If left empty, the layer will display as "Layer 30".
  4161. .. rst-class:: classref-item-separator
  4162. ----
  4163. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_31:
  4164. .. rst-class:: classref-property
  4165. :ref:`String<class_String>` **layer_names/3d_physics/layer_31** = ``""``
  4166. Optional name for the 3D physics layer 31. If left empty, the layer will display as "Layer 31".
  4167. .. rst-class:: classref-item-separator
  4168. ----
  4169. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_32:
  4170. .. rst-class:: classref-property
  4171. :ref:`String<class_String>` **layer_names/3d_physics/layer_32** = ``""``
  4172. Optional name for the 3D physics layer 32. If left empty, the layer will display as "Layer 32".
  4173. .. rst-class:: classref-item-separator
  4174. ----
  4175. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_4:
  4176. .. rst-class:: classref-property
  4177. :ref:`String<class_String>` **layer_names/3d_physics/layer_4** = ``""``
  4178. Optional name for the 3D physics layer 4. If left empty, the layer will display as "Layer 4".
  4179. .. rst-class:: classref-item-separator
  4180. ----
  4181. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_5:
  4182. .. rst-class:: classref-property
  4183. :ref:`String<class_String>` **layer_names/3d_physics/layer_5** = ``""``
  4184. Optional name for the 3D physics layer 5. If left empty, the layer will display as "Layer 5".
  4185. .. rst-class:: classref-item-separator
  4186. ----
  4187. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_6:
  4188. .. rst-class:: classref-property
  4189. :ref:`String<class_String>` **layer_names/3d_physics/layer_6** = ``""``
  4190. Optional name for the 3D physics layer 6. If left empty, the layer will display as "Layer 6".
  4191. .. rst-class:: classref-item-separator
  4192. ----
  4193. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_7:
  4194. .. rst-class:: classref-property
  4195. :ref:`String<class_String>` **layer_names/3d_physics/layer_7** = ``""``
  4196. Optional name for the 3D physics layer 7. If left empty, the layer will display as "Layer 7".
  4197. .. rst-class:: classref-item-separator
  4198. ----
  4199. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_8:
  4200. .. rst-class:: classref-property
  4201. :ref:`String<class_String>` **layer_names/3d_physics/layer_8** = ``""``
  4202. Optional name for the 3D physics layer 8. If left empty, the layer will display as "Layer 8".
  4203. .. rst-class:: classref-item-separator
  4204. ----
  4205. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_9:
  4206. .. rst-class:: classref-property
  4207. :ref:`String<class_String>` **layer_names/3d_physics/layer_9** = ``""``
  4208. Optional name for the 3D physics layer 9. If left empty, the layer will display as "Layer 9".
  4209. .. rst-class:: classref-item-separator
  4210. ----
  4211. .. _class_ProjectSettings_property_layer_names/3d_render/layer_1:
  4212. .. rst-class:: classref-property
  4213. :ref:`String<class_String>` **layer_names/3d_render/layer_1** = ``""``
  4214. Optional name for the 3D render layer 1. If left empty, the layer will display as "Layer 1".
  4215. .. rst-class:: classref-item-separator
  4216. ----
  4217. .. _class_ProjectSettings_property_layer_names/3d_render/layer_10:
  4218. .. rst-class:: classref-property
  4219. :ref:`String<class_String>` **layer_names/3d_render/layer_10** = ``""``
  4220. Optional name for the 3D render layer 10. If left empty, the layer will display as "Layer 10".
  4221. .. rst-class:: classref-item-separator
  4222. ----
  4223. .. _class_ProjectSettings_property_layer_names/3d_render/layer_11:
  4224. .. rst-class:: classref-property
  4225. :ref:`String<class_String>` **layer_names/3d_render/layer_11** = ``""``
  4226. Optional name for the 3D render layer 11. If left empty, the layer will display as "Layer 11".
  4227. .. rst-class:: classref-item-separator
  4228. ----
  4229. .. _class_ProjectSettings_property_layer_names/3d_render/layer_12:
  4230. .. rst-class:: classref-property
  4231. :ref:`String<class_String>` **layer_names/3d_render/layer_12** = ``""``
  4232. Optional name for the 3D render layer 12. If left empty, the layer will display as "Layer 12".
  4233. .. rst-class:: classref-item-separator
  4234. ----
  4235. .. _class_ProjectSettings_property_layer_names/3d_render/layer_13:
  4236. .. rst-class:: classref-property
  4237. :ref:`String<class_String>` **layer_names/3d_render/layer_13** = ``""``
  4238. Optional name for the 3D render layer 13. If left empty, the layer will display as "Layer 13".
  4239. .. rst-class:: classref-item-separator
  4240. ----
  4241. .. _class_ProjectSettings_property_layer_names/3d_render/layer_14:
  4242. .. rst-class:: classref-property
  4243. :ref:`String<class_String>` **layer_names/3d_render/layer_14** = ``""``
  4244. Optional name for the 3D render layer 14. If left empty, the layer will display as "Layer 14".
  4245. .. rst-class:: classref-item-separator
  4246. ----
  4247. .. _class_ProjectSettings_property_layer_names/3d_render/layer_15:
  4248. .. rst-class:: classref-property
  4249. :ref:`String<class_String>` **layer_names/3d_render/layer_15** = ``""``
  4250. Optional name for the 3D render layer 15. If left empty, the layer will display as "Layer 15".
  4251. .. rst-class:: classref-item-separator
  4252. ----
  4253. .. _class_ProjectSettings_property_layer_names/3d_render/layer_16:
  4254. .. rst-class:: classref-property
  4255. :ref:`String<class_String>` **layer_names/3d_render/layer_16** = ``""``
  4256. Optional name for the 3D render layer 16. If left empty, the layer will display as "Layer 16".
  4257. .. rst-class:: classref-item-separator
  4258. ----
  4259. .. _class_ProjectSettings_property_layer_names/3d_render/layer_17:
  4260. .. rst-class:: classref-property
  4261. :ref:`String<class_String>` **layer_names/3d_render/layer_17** = ``""``
  4262. Optional name for the 3D render layer 17. If left empty, the layer will display as "Layer 17".
  4263. .. rst-class:: classref-item-separator
  4264. ----
  4265. .. _class_ProjectSettings_property_layer_names/3d_render/layer_18:
  4266. .. rst-class:: classref-property
  4267. :ref:`String<class_String>` **layer_names/3d_render/layer_18** = ``""``
  4268. Optional name for the 3D render layer 18. If left empty, the layer will display as "Layer 18".
  4269. .. rst-class:: classref-item-separator
  4270. ----
  4271. .. _class_ProjectSettings_property_layer_names/3d_render/layer_19:
  4272. .. rst-class:: classref-property
  4273. :ref:`String<class_String>` **layer_names/3d_render/layer_19** = ``""``
  4274. Optional name for the 3D render layer 19. If left empty, the layer will display as "Layer 19".
  4275. .. rst-class:: classref-item-separator
  4276. ----
  4277. .. _class_ProjectSettings_property_layer_names/3d_render/layer_2:
  4278. .. rst-class:: classref-property
  4279. :ref:`String<class_String>` **layer_names/3d_render/layer_2** = ``""``
  4280. Optional name for the 3D render layer 2. If left empty, the layer will display as "Layer 2".
  4281. .. rst-class:: classref-item-separator
  4282. ----
  4283. .. _class_ProjectSettings_property_layer_names/3d_render/layer_20:
  4284. .. rst-class:: classref-property
  4285. :ref:`String<class_String>` **layer_names/3d_render/layer_20** = ``""``
  4286. Optional name for the 3D render layer 20. If left empty, the layer will display as "Layer 20".
  4287. .. rst-class:: classref-item-separator
  4288. ----
  4289. .. _class_ProjectSettings_property_layer_names/3d_render/layer_3:
  4290. .. rst-class:: classref-property
  4291. :ref:`String<class_String>` **layer_names/3d_render/layer_3** = ``""``
  4292. Optional name for the 3D render layer 3. If left empty, the layer will display as "Layer 3".
  4293. .. rst-class:: classref-item-separator
  4294. ----
  4295. .. _class_ProjectSettings_property_layer_names/3d_render/layer_4:
  4296. .. rst-class:: classref-property
  4297. :ref:`String<class_String>` **layer_names/3d_render/layer_4** = ``""``
  4298. Optional name for the 3D render layer 4. If left empty, the layer will display as "Layer 4".
  4299. .. rst-class:: classref-item-separator
  4300. ----
  4301. .. _class_ProjectSettings_property_layer_names/3d_render/layer_5:
  4302. .. rst-class:: classref-property
  4303. :ref:`String<class_String>` **layer_names/3d_render/layer_5** = ``""``
  4304. Optional name for the 3D render layer 5. If left empty, the layer will display as "Layer 5".
  4305. .. rst-class:: classref-item-separator
  4306. ----
  4307. .. _class_ProjectSettings_property_layer_names/3d_render/layer_6:
  4308. .. rst-class:: classref-property
  4309. :ref:`String<class_String>` **layer_names/3d_render/layer_6** = ``""``
  4310. Optional name for the 3D render layer 6. If left empty, the layer will display as "Layer 6".
  4311. .. rst-class:: classref-item-separator
  4312. ----
  4313. .. _class_ProjectSettings_property_layer_names/3d_render/layer_7:
  4314. .. rst-class:: classref-property
  4315. :ref:`String<class_String>` **layer_names/3d_render/layer_7** = ``""``
  4316. Optional name for the 3D render layer 7. If left empty, the layer will display as "Layer 7".
  4317. .. rst-class:: classref-item-separator
  4318. ----
  4319. .. _class_ProjectSettings_property_layer_names/3d_render/layer_8:
  4320. .. rst-class:: classref-property
  4321. :ref:`String<class_String>` **layer_names/3d_render/layer_8** = ``""``
  4322. Optional name for the 3D render layer 8. If left empty, the layer will display as "Layer 8".
  4323. .. rst-class:: classref-item-separator
  4324. ----
  4325. .. _class_ProjectSettings_property_layer_names/3d_render/layer_9:
  4326. .. rst-class:: classref-property
  4327. :ref:`String<class_String>` **layer_names/3d_render/layer_9** = ``""``
  4328. Optional name for the 3D render layer 9. If left empty, the layer will display as "Layer 9".
  4329. .. rst-class:: classref-item-separator
  4330. ----
  4331. .. _class_ProjectSettings_property_memory/limits/message_queue/max_size_kb:
  4332. .. rst-class:: classref-property
  4333. :ref:`int<class_int>` **memory/limits/message_queue/max_size_kb** = ``4096``
  4334. Godot uses a message queue to defer some function calls. If you run out of space on it (you will see an error), you can increase the size here.
  4335. .. rst-class:: classref-item-separator
  4336. ----
  4337. .. _class_ProjectSettings_property_memory/limits/multithreaded_server/rid_pool_prealloc:
  4338. .. rst-class:: classref-property
  4339. :ref:`int<class_int>` **memory/limits/multithreaded_server/rid_pool_prealloc** = ``60``
  4340. This is used by servers when used in multi-threading mode (servers and visual). RIDs are preallocated to avoid stalling the server requesting them on threads. If servers get stalled too often when loading resources in a thread, increase this number.
  4341. .. rst-class:: classref-item-separator
  4342. ----
  4343. .. _class_ProjectSettings_property_navigation/2d/default_cell_size:
  4344. .. rst-class:: classref-property
  4345. :ref:`int<class_int>` **navigation/2d/default_cell_size** = ``1``
  4346. Default cell size for 2D navigation maps. See :ref:`NavigationServer2D.map_set_cell_size<class_NavigationServer2D_method_map_set_cell_size>`.
  4347. .. rst-class:: classref-item-separator
  4348. ----
  4349. .. _class_ProjectSettings_property_navigation/2d/default_edge_connection_margin:
  4350. .. rst-class:: classref-property
  4351. :ref:`int<class_int>` **navigation/2d/default_edge_connection_margin** = ``1``
  4352. Default edge connection margin for 2D navigation maps. See :ref:`NavigationServer2D.map_set_edge_connection_margin<class_NavigationServer2D_method_map_set_edge_connection_margin>`.
  4353. .. rst-class:: classref-item-separator
  4354. ----
  4355. .. _class_ProjectSettings_property_navigation/2d/default_link_connection_radius:
  4356. .. rst-class:: classref-property
  4357. :ref:`int<class_int>` **navigation/2d/default_link_connection_radius** = ``4``
  4358. Default link connection radius for 2D navigation maps. See :ref:`NavigationServer2D.map_set_link_connection_radius<class_NavigationServer2D_method_map_set_link_connection_radius>`.
  4359. .. rst-class:: classref-item-separator
  4360. ----
  4361. .. _class_ProjectSettings_property_navigation/3d/default_cell_size:
  4362. .. rst-class:: classref-property
  4363. :ref:`float<class_float>` **navigation/3d/default_cell_size** = ``0.25``
  4364. Default cell size for 3D navigation maps. See :ref:`NavigationServer3D.map_set_cell_size<class_NavigationServer3D_method_map_set_cell_size>`.
  4365. .. rst-class:: classref-item-separator
  4366. ----
  4367. .. _class_ProjectSettings_property_navigation/3d/default_edge_connection_margin:
  4368. .. rst-class:: classref-property
  4369. :ref:`float<class_float>` **navigation/3d/default_edge_connection_margin** = ``0.25``
  4370. Default edge connection margin for 3D navigation maps. See :ref:`NavigationServer3D.map_set_edge_connection_margin<class_NavigationServer3D_method_map_set_edge_connection_margin>`.
  4371. .. rst-class:: classref-item-separator
  4372. ----
  4373. .. _class_ProjectSettings_property_navigation/3d/default_link_connection_radius:
  4374. .. rst-class:: classref-property
  4375. :ref:`float<class_float>` **navigation/3d/default_link_connection_radius** = ``1.0``
  4376. Default link connection radius for 3D navigation maps. See :ref:`NavigationServer3D.map_set_link_connection_radius<class_NavigationServer3D_method_map_set_link_connection_radius>`.
  4377. .. rst-class:: classref-item-separator
  4378. ----
  4379. .. _class_ProjectSettings_property_network/limits/debugger/max_chars_per_second:
  4380. .. rst-class:: classref-property
  4381. :ref:`int<class_int>` **network/limits/debugger/max_chars_per_second** = ``32768``
  4382. Maximum number of characters allowed to send as output from the debugger. Over this value, content is dropped. This helps not to stall the debugger connection.
  4383. .. rst-class:: classref-item-separator
  4384. ----
  4385. .. _class_ProjectSettings_property_network/limits/debugger/max_errors_per_second:
  4386. .. rst-class:: classref-property
  4387. :ref:`int<class_int>` **network/limits/debugger/max_errors_per_second** = ``400``
  4388. Maximum number of errors allowed to be sent from the debugger. Over this value, content is dropped. This helps not to stall the debugger connection.
  4389. .. rst-class:: classref-item-separator
  4390. ----
  4391. .. _class_ProjectSettings_property_network/limits/debugger/max_queued_messages:
  4392. .. rst-class:: classref-property
  4393. :ref:`int<class_int>` **network/limits/debugger/max_queued_messages** = ``2048``
  4394. Maximum number of messages in the debugger queue. Over this value, content is dropped. This helps to limit the debugger memory usage.
  4395. .. rst-class:: classref-item-separator
  4396. ----
  4397. .. _class_ProjectSettings_property_network/limits/debugger/max_warnings_per_second:
  4398. .. rst-class:: classref-property
  4399. :ref:`int<class_int>` **network/limits/debugger/max_warnings_per_second** = ``400``
  4400. Maximum number of warnings allowed to be sent from the debugger. Over this value, content is dropped. This helps not to stall the debugger connection.
  4401. .. rst-class:: classref-item-separator
  4402. ----
  4403. .. _class_ProjectSettings_property_network/limits/packet_peer_stream/max_buffer_po2:
  4404. .. rst-class:: classref-property
  4405. :ref:`int<class_int>` **network/limits/packet_peer_stream/max_buffer_po2** = ``16``
  4406. Default size of packet peer stream for deserializing Godot data (in bytes, specified as a power of two). The default value ``16`` is equal to 65,536 bytes. Over this size, data is dropped.
  4407. .. rst-class:: classref-item-separator
  4408. ----
  4409. .. _class_ProjectSettings_property_network/limits/tcp/connect_timeout_seconds:
  4410. .. rst-class:: classref-property
  4411. :ref:`int<class_int>` **network/limits/tcp/connect_timeout_seconds** = ``30``
  4412. Timeout (in seconds) for connection attempts using TCP.
  4413. .. rst-class:: classref-item-separator
  4414. ----
  4415. .. _class_ProjectSettings_property_network/limits/webrtc/max_channel_in_buffer_kb:
  4416. .. rst-class:: classref-property
  4417. :ref:`int<class_int>` **network/limits/webrtc/max_channel_in_buffer_kb** = ``64``
  4418. Maximum size (in kiB) for the :ref:`WebRTCDataChannel<class_WebRTCDataChannel>` input buffer.
  4419. .. rst-class:: classref-item-separator
  4420. ----
  4421. .. _class_ProjectSettings_property_network/remote_fs/page_read_ahead:
  4422. .. rst-class:: classref-property
  4423. :ref:`int<class_int>` **network/remote_fs/page_read_ahead** = ``4``
  4424. Amount of read ahead used by remote filesystem. Higher values decrease the effects of latency at the cost of higher bandwidth usage.
  4425. .. rst-class:: classref-item-separator
  4426. ----
  4427. .. _class_ProjectSettings_property_network/remote_fs/page_size:
  4428. .. rst-class:: classref-property
  4429. :ref:`int<class_int>` **network/remote_fs/page_size** = ``65536``
  4430. Page size used by remote filesystem (in bytes).
  4431. .. rst-class:: classref-item-separator
  4432. ----
  4433. .. _class_ProjectSettings_property_network/tls/certificate_bundle_override:
  4434. .. rst-class:: classref-property
  4435. :ref:`String<class_String>` **network/tls/certificate_bundle_override** = ``""``
  4436. The CA certificates bundle to use for TLS connections. If this is set to a non-empty value, this will *override* Godot's default `Mozilla certificate bundle <https://github.com/godotengine/godot/blob/master/thirdparty/certs/ca-certificates.crt>`__. If left empty, the default certificate bundle will be used.
  4437. If in doubt, leave this setting empty.
  4438. .. rst-class:: classref-item-separator
  4439. ----
  4440. .. _class_ProjectSettings_property_physics/2d/default_angular_damp:
  4441. .. rst-class:: classref-property
  4442. :ref:`float<class_float>` **physics/2d/default_angular_damp** = ``1.0``
  4443. The default angular damp in 2D.
  4444. \ **Note:** Good values are in the range ``0`` to ``1``. At value ``0`` objects will keep moving with the same velocity. Values greater than ``1`` will aim to reduce the velocity to ``0`` in less than a second e.g. a value of ``2`` will aim to reduce the velocity to ``0`` in half a second. A value equal to or greater than the physics frame rate (:ref:`physics/common/physics_ticks_per_second<class_ProjectSettings_property_physics/common/physics_ticks_per_second>`, ``60`` by default) will bring the object to a stop in one iteration.
  4445. .. rst-class:: classref-item-separator
  4446. ----
  4447. .. _class_ProjectSettings_property_physics/2d/default_gravity:
  4448. .. rst-class:: classref-property
  4449. :ref:`float<class_float>` **physics/2d/default_gravity** = ``980.0``
  4450. The default gravity strength in 2D (in pixels per second squared).
  4451. \ **Note:** This property is only read when the project starts. To change the default gravity at runtime, use the following code sample:
  4452. .. tabs::
  4453. .. code-tab:: gdscript
  4454. # Set the default gravity strength to 980.
  4455. PhysicsServer2D.area_set_param(get_viewport().find_world_2d().space, PhysicsServer2D.AREA_PARAM_GRAVITY, 980)
  4456. .. code-tab:: csharp
  4457. // Set the default gravity strength to 980.
  4458. PhysicsServer2D.AreaSetParam(GetViewport().FindWorld2D().Space, PhysicsServer2D.AreaParameter.Gravity, 980);
  4459. .. rst-class:: classref-item-separator
  4460. ----
  4461. .. _class_ProjectSettings_property_physics/2d/default_gravity_vector:
  4462. .. rst-class:: classref-property
  4463. :ref:`Vector2<class_Vector2>` **physics/2d/default_gravity_vector** = ``Vector2(0, 1)``
  4464. The default gravity direction in 2D.
  4465. \ **Note:** This property is only read when the project starts. To change the default gravity vector at runtime, use the following code sample:
  4466. .. tabs::
  4467. .. code-tab:: gdscript
  4468. # Set the default gravity direction to `Vector2(0, 1)`.
  4469. PhysicsServer2D.area_set_param(get_viewport().find_world_2d().space, PhysicsServer2D.AREA_PARAM_GRAVITY_VECTOR, Vector2.DOWN)
  4470. .. code-tab:: csharp
  4471. // Set the default gravity direction to `Vector2(0, 1)`.
  4472. PhysicsServer2D.AreaSetParam(GetViewport().FindWorld2D().Space, PhysicsServer2D.AreaParameter.GravityVector, Vector2.Down)
  4473. .. rst-class:: classref-item-separator
  4474. ----
  4475. .. _class_ProjectSettings_property_physics/2d/default_linear_damp:
  4476. .. rst-class:: classref-property
  4477. :ref:`float<class_float>` **physics/2d/default_linear_damp** = ``0.1``
  4478. The default linear damp in 2D.
  4479. \ **Note:** Good values are in the range ``0`` to ``1``. At value ``0`` objects will keep moving with the same velocity. Values greater than ``1`` will aim to reduce the velocity to ``0`` in less than a second e.g. a value of ``2`` will aim to reduce the velocity to ``0`` in half a second. A value equal to or greater than the physics frame rate (:ref:`physics/common/physics_ticks_per_second<class_ProjectSettings_property_physics/common/physics_ticks_per_second>`, ``60`` by default) will bring the object to a stop in one iteration.
  4480. .. rst-class:: classref-item-separator
  4481. ----
  4482. .. _class_ProjectSettings_property_physics/2d/physics_engine:
  4483. .. rst-class:: classref-property
  4484. :ref:`String<class_String>` **physics/2d/physics_engine** = ``"DEFAULT"``
  4485. Sets which physics engine to use for 2D physics.
  4486. "DEFAULT" and "GodotPhysics2D" are the same, as there is currently no alternative 2D physics server implemented.
  4487. .. rst-class:: classref-item-separator
  4488. ----
  4489. .. _class_ProjectSettings_property_physics/2d/run_on_separate_thread:
  4490. .. rst-class:: classref-property
  4491. :ref:`bool<class_bool>` **physics/2d/run_on_separate_thread** = ``false``
  4492. If ``true``, the 2D physics server runs on a separate thread, making better use of multi-core CPUs. If ``false``, the 2D physics server runs on the main thread. Running the physics server on a separate thread can increase performance, but restricts API access to only physics process.
  4493. .. rst-class:: classref-item-separator
  4494. ----
  4495. .. _class_ProjectSettings_property_physics/2d/sleep_threshold_angular:
  4496. .. rst-class:: classref-property
  4497. :ref:`float<class_float>` **physics/2d/sleep_threshold_angular** = ``0.139626``
  4498. Threshold angular velocity under which a 2D physics body will be considered inactive. See :ref:`PhysicsServer2D.SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_THRESHOLD<class_PhysicsServer2D_constant_SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_THRESHOLD>`.
  4499. .. rst-class:: classref-item-separator
  4500. ----
  4501. .. _class_ProjectSettings_property_physics/2d/sleep_threshold_linear:
  4502. .. rst-class:: classref-property
  4503. :ref:`float<class_float>` **physics/2d/sleep_threshold_linear** = ``2.0``
  4504. Threshold linear velocity under which a 2D physics body will be considered inactive. See :ref:`PhysicsServer2D.SPACE_PARAM_BODY_LINEAR_VELOCITY_SLEEP_THRESHOLD<class_PhysicsServer2D_constant_SPACE_PARAM_BODY_LINEAR_VELOCITY_SLEEP_THRESHOLD>`.
  4505. .. rst-class:: classref-item-separator
  4506. ----
  4507. .. _class_ProjectSettings_property_physics/2d/solver/contact_max_allowed_penetration:
  4508. .. rst-class:: classref-property
  4509. :ref:`float<class_float>` **physics/2d/solver/contact_max_allowed_penetration** = ``0.3``
  4510. Maximum distance a shape can penetrate another shape before it is considered a collision. See :ref:`PhysicsServer2D.SPACE_PARAM_CONTACT_MAX_ALLOWED_PENETRATION<class_PhysicsServer2D_constant_SPACE_PARAM_CONTACT_MAX_ALLOWED_PENETRATION>`.
  4511. .. rst-class:: classref-item-separator
  4512. ----
  4513. .. _class_ProjectSettings_property_physics/2d/solver/contact_max_separation:
  4514. .. rst-class:: classref-property
  4515. :ref:`float<class_float>` **physics/2d/solver/contact_max_separation** = ``1.5``
  4516. Maximum distance a shape can be from another before they are considered separated and the contact is discarded. See :ref:`PhysicsServer2D.SPACE_PARAM_CONTACT_MAX_SEPARATION<class_PhysicsServer2D_constant_SPACE_PARAM_CONTACT_MAX_SEPARATION>`.
  4517. .. rst-class:: classref-item-separator
  4518. ----
  4519. .. _class_ProjectSettings_property_physics/2d/solver/contact_recycle_radius:
  4520. .. rst-class:: classref-property
  4521. :ref:`float<class_float>` **physics/2d/solver/contact_recycle_radius** = ``1.0``
  4522. Maximum distance a pair of bodies has to move before their collision status has to be recalculated. See :ref:`PhysicsServer2D.SPACE_PARAM_CONTACT_RECYCLE_RADIUS<class_PhysicsServer2D_constant_SPACE_PARAM_CONTACT_RECYCLE_RADIUS>`.
  4523. .. rst-class:: classref-item-separator
  4524. ----
  4525. .. _class_ProjectSettings_property_physics/2d/solver/default_constraint_bias:
  4526. .. rst-class:: classref-property
  4527. :ref:`float<class_float>` **physics/2d/solver/default_constraint_bias** = ``0.2``
  4528. Default solver bias for all physics constraints. Defines how much bodies react to enforce constraints. See :ref:`PhysicsServer2D.SPACE_PARAM_CONSTRAINT_DEFAULT_BIAS<class_PhysicsServer2D_constant_SPACE_PARAM_CONSTRAINT_DEFAULT_BIAS>`.
  4529. Individual constraints can have a specific bias value (see :ref:`Joint2D.bias<class_Joint2D_property_bias>`).
  4530. .. rst-class:: classref-item-separator
  4531. ----
  4532. .. _class_ProjectSettings_property_physics/2d/solver/default_contact_bias:
  4533. .. rst-class:: classref-property
  4534. :ref:`float<class_float>` **physics/2d/solver/default_contact_bias** = ``0.8``
  4535. Default solver bias for all physics contacts. Defines how much bodies react to enforce contact separation. See :ref:`PhysicsServer2D.SPACE_PARAM_CONTACT_DEFAULT_BIAS<class_PhysicsServer2D_constant_SPACE_PARAM_CONTACT_DEFAULT_BIAS>`.
  4536. Individual shapes can have a specific bias value (see :ref:`Shape2D.custom_solver_bias<class_Shape2D_property_custom_solver_bias>`).
  4537. .. rst-class:: classref-item-separator
  4538. ----
  4539. .. _class_ProjectSettings_property_physics/2d/solver/solver_iterations:
  4540. .. rst-class:: classref-property
  4541. :ref:`int<class_int>` **physics/2d/solver/solver_iterations** = ``16``
  4542. Number of solver iterations for all contacts and constraints. The greater the number of iterations, the more accurate the collisions will be. However, a greater number of iterations requires more CPU power, which can decrease performance. See :ref:`PhysicsServer2D.SPACE_PARAM_SOLVER_ITERATIONS<class_PhysicsServer2D_constant_SPACE_PARAM_SOLVER_ITERATIONS>`.
  4543. .. rst-class:: classref-item-separator
  4544. ----
  4545. .. _class_ProjectSettings_property_physics/2d/time_before_sleep:
  4546. .. rst-class:: classref-property
  4547. :ref:`float<class_float>` **physics/2d/time_before_sleep** = ``0.5``
  4548. Time (in seconds) of inactivity before which a 2D physics body will put to sleep. See :ref:`PhysicsServer2D.SPACE_PARAM_BODY_TIME_TO_SLEEP<class_PhysicsServer2D_constant_SPACE_PARAM_BODY_TIME_TO_SLEEP>`.
  4549. .. rst-class:: classref-item-separator
  4550. ----
  4551. .. _class_ProjectSettings_property_physics/3d/default_angular_damp:
  4552. .. rst-class:: classref-property
  4553. :ref:`float<class_float>` **physics/3d/default_angular_damp** = ``0.1``
  4554. The default angular damp in 3D.
  4555. \ **Note:** Good values are in the range ``0`` to ``1``. At value ``0`` objects will keep moving with the same velocity. Values greater than ``1`` will aim to reduce the velocity to ``0`` in less than a second e.g. a value of ``2`` will aim to reduce the velocity to ``0`` in half a second. A value equal to or greater than the physics frame rate (:ref:`physics/common/physics_ticks_per_second<class_ProjectSettings_property_physics/common/physics_ticks_per_second>`, ``60`` by default) will bring the object to a stop in one iteration.
  4556. .. rst-class:: classref-item-separator
  4557. ----
  4558. .. _class_ProjectSettings_property_physics/3d/default_gravity:
  4559. .. rst-class:: classref-property
  4560. :ref:`float<class_float>` **physics/3d/default_gravity** = ``9.8``
  4561. The default gravity strength in 3D (in meters per second squared).
  4562. \ **Note:** This property is only read when the project starts. To change the default gravity at runtime, use the following code sample:
  4563. .. tabs::
  4564. .. code-tab:: gdscript
  4565. # Set the default gravity strength to 9.8.
  4566. PhysicsServer3D.area_set_param(get_viewport().find_world().space, PhysicsServer3D.AREA_PARAM_GRAVITY, 9.8)
  4567. .. code-tab:: csharp
  4568. // Set the default gravity strength to 9.8.
  4569. PhysicsServer3D.AreaSetParam(GetViewport().FindWorld().Space, PhysicsServer3D.AreaParameter.Gravity, 9.8);
  4570. .. rst-class:: classref-item-separator
  4571. ----
  4572. .. _class_ProjectSettings_property_physics/3d/default_gravity_vector:
  4573. .. rst-class:: classref-property
  4574. :ref:`Vector3<class_Vector3>` **physics/3d/default_gravity_vector** = ``Vector3(0, -1, 0)``
  4575. The default gravity direction in 3D.
  4576. \ **Note:** This property is only read when the project starts. To change the default gravity vector at runtime, use the following code sample:
  4577. .. tabs::
  4578. .. code-tab:: gdscript
  4579. # Set the default gravity direction to `Vector3(0, -1, 0)`.
  4580. PhysicsServer3D.area_set_param(get_viewport().find_world().get_space(), PhysicsServer3D.AREA_PARAM_GRAVITY_VECTOR, Vector3.DOWN)
  4581. .. code-tab:: csharp
  4582. // Set the default gravity direction to `Vector3(0, -1, 0)`.
  4583. PhysicsServer3D.AreaSetParam(GetViewport().FindWorld().Space, PhysicsServer3D.AreaParameter.GravityVector, Vector3.Down)
  4584. .. rst-class:: classref-item-separator
  4585. ----
  4586. .. _class_ProjectSettings_property_physics/3d/default_linear_damp:
  4587. .. rst-class:: classref-property
  4588. :ref:`float<class_float>` **physics/3d/default_linear_damp** = ``0.1``
  4589. The default linear damp in 3D.
  4590. \ **Note:** Good values are in the range ``0`` to ``1``. At value ``0`` objects will keep moving with the same velocity. Values greater than ``1`` will aim to reduce the velocity to ``0`` in less than a second e.g. a value of ``2`` will aim to reduce the velocity to ``0`` in half a second. A value equal to or greater than the physics frame rate (:ref:`physics/common/physics_ticks_per_second<class_ProjectSettings_property_physics/common/physics_ticks_per_second>`, ``60`` by default) will bring the object to a stop in one iteration.
  4591. .. rst-class:: classref-item-separator
  4592. ----
  4593. .. _class_ProjectSettings_property_physics/3d/physics_engine:
  4594. .. rst-class:: classref-property
  4595. :ref:`String<class_String>` **physics/3d/physics_engine** = ``"DEFAULT"``
  4596. Sets which physics engine to use for 3D physics.
  4597. "DEFAULT" and "GodotPhysics3D" are the same, as there is currently no alternative 3D physics server implemented.
  4598. .. rst-class:: classref-item-separator
  4599. ----
  4600. .. _class_ProjectSettings_property_physics/3d/run_on_separate_thread:
  4601. .. rst-class:: classref-property
  4602. :ref:`bool<class_bool>` **physics/3d/run_on_separate_thread** = ``false``
  4603. If ``true``, the 3D physics server runs on a separate thread, making better use of multi-core CPUs. If ``false``, the 3D physics server runs on the main thread. Running the physics server on a separate thread can increase performance, but restricts API access to only physics process.
  4604. .. rst-class:: classref-item-separator
  4605. ----
  4606. .. _class_ProjectSettings_property_physics/3d/sleep_threshold_angular:
  4607. .. rst-class:: classref-property
  4608. :ref:`float<class_float>` **physics/3d/sleep_threshold_angular** = ``0.139626``
  4609. Threshold angular velocity under which a 3D physics body will be considered inactive. See :ref:`PhysicsServer3D.SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_THRESHOLD<class_PhysicsServer3D_constant_SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_THRESHOLD>`.
  4610. .. rst-class:: classref-item-separator
  4611. ----
  4612. .. _class_ProjectSettings_property_physics/3d/sleep_threshold_linear:
  4613. .. rst-class:: classref-property
  4614. :ref:`float<class_float>` **physics/3d/sleep_threshold_linear** = ``0.1``
  4615. Threshold linear velocity under which a 3D physics body will be considered inactive. See :ref:`PhysicsServer3D.SPACE_PARAM_BODY_LINEAR_VELOCITY_SLEEP_THRESHOLD<class_PhysicsServer3D_constant_SPACE_PARAM_BODY_LINEAR_VELOCITY_SLEEP_THRESHOLD>`.
  4616. .. rst-class:: classref-item-separator
  4617. ----
  4618. .. _class_ProjectSettings_property_physics/3d/solver/contact_max_allowed_penetration:
  4619. .. rst-class:: classref-property
  4620. :ref:`float<class_float>` **physics/3d/solver/contact_max_allowed_penetration** = ``0.01``
  4621. Maximum distance a shape can penetrate another shape before it is considered a collision. See :ref:`PhysicsServer3D.SPACE_PARAM_CONTACT_MAX_ALLOWED_PENETRATION<class_PhysicsServer3D_constant_SPACE_PARAM_CONTACT_MAX_ALLOWED_PENETRATION>`.
  4622. .. rst-class:: classref-item-separator
  4623. ----
  4624. .. _class_ProjectSettings_property_physics/3d/solver/contact_max_separation:
  4625. .. rst-class:: classref-property
  4626. :ref:`float<class_float>` **physics/3d/solver/contact_max_separation** = ``0.05``
  4627. Maximum distance a shape can be from another before they are considered separated and the contact is discarded. See :ref:`PhysicsServer3D.SPACE_PARAM_CONTACT_MAX_SEPARATION<class_PhysicsServer3D_constant_SPACE_PARAM_CONTACT_MAX_SEPARATION>`.
  4628. .. rst-class:: classref-item-separator
  4629. ----
  4630. .. _class_ProjectSettings_property_physics/3d/solver/contact_recycle_radius:
  4631. .. rst-class:: classref-property
  4632. :ref:`float<class_float>` **physics/3d/solver/contact_recycle_radius** = ``0.01``
  4633. Maximum distance a pair of bodies has to move before their collision status has to be recalculated. See :ref:`PhysicsServer3D.SPACE_PARAM_CONTACT_RECYCLE_RADIUS<class_PhysicsServer3D_constant_SPACE_PARAM_CONTACT_RECYCLE_RADIUS>`.
  4634. .. rst-class:: classref-item-separator
  4635. ----
  4636. .. _class_ProjectSettings_property_physics/3d/solver/default_contact_bias:
  4637. .. rst-class:: classref-property
  4638. :ref:`float<class_float>` **physics/3d/solver/default_contact_bias** = ``0.8``
  4639. Default solver bias for all physics contacts. Defines how much bodies react to enforce contact separation. See :ref:`PhysicsServer3D.SPACE_PARAM_CONTACT_DEFAULT_BIAS<class_PhysicsServer3D_constant_SPACE_PARAM_CONTACT_DEFAULT_BIAS>`.
  4640. Individual shapes can have a specific bias value (see :ref:`Shape3D.custom_solver_bias<class_Shape3D_property_custom_solver_bias>`).
  4641. .. rst-class:: classref-item-separator
  4642. ----
  4643. .. _class_ProjectSettings_property_physics/3d/solver/solver_iterations:
  4644. .. rst-class:: classref-property
  4645. :ref:`int<class_int>` **physics/3d/solver/solver_iterations** = ``16``
  4646. Number of solver iterations for all contacts and constraints. The greater the number of iterations, the more accurate the collisions will be. However, a greater number of iterations requires more CPU power, which can decrease performance. See :ref:`PhysicsServer3D.SPACE_PARAM_SOLVER_ITERATIONS<class_PhysicsServer3D_constant_SPACE_PARAM_SOLVER_ITERATIONS>`.
  4647. .. rst-class:: classref-item-separator
  4648. ----
  4649. .. _class_ProjectSettings_property_physics/3d/time_before_sleep:
  4650. .. rst-class:: classref-property
  4651. :ref:`float<class_float>` **physics/3d/time_before_sleep** = ``0.5``
  4652. Time (in seconds) of inactivity before which a 3D physics body will put to sleep. See :ref:`PhysicsServer3D.SPACE_PARAM_BODY_TIME_TO_SLEEP<class_PhysicsServer3D_constant_SPACE_PARAM_BODY_TIME_TO_SLEEP>`.
  4653. .. rst-class:: classref-item-separator
  4654. ----
  4655. .. _class_ProjectSettings_property_physics/common/enable_object_picking:
  4656. .. rst-class:: classref-property
  4657. :ref:`bool<class_bool>` **physics/common/enable_object_picking** = ``true``
  4658. Enables :ref:`Viewport.physics_object_picking<class_Viewport_property_physics_object_picking>` on the root viewport.
  4659. .. rst-class:: classref-item-separator
  4660. ----
  4661. .. _class_ProjectSettings_property_physics/common/max_physics_steps_per_frame:
  4662. .. rst-class:: classref-property
  4663. :ref:`int<class_int>` **physics/common/max_physics_steps_per_frame** = ``8``
  4664. Controls the maximum number of physics steps that can be simulated each rendered frame. The default value is tuned to avoid "spiral of death" situations where expensive physics simulations trigger more expensive simulations indefinitely. However, the game will appear to slow down if the rendering FPS is less than ``1 / max_physics_steps_per_frame`` of :ref:`physics/common/physics_ticks_per_second<class_ProjectSettings_property_physics/common/physics_ticks_per_second>`. This occurs even if ``delta`` is consistently used in physics calculations. To avoid this, increase :ref:`physics/common/max_physics_steps_per_frame<class_ProjectSettings_property_physics/common/max_physics_steps_per_frame>` if you have increased :ref:`physics/common/physics_ticks_per_second<class_ProjectSettings_property_physics/common/physics_ticks_per_second>` significantly above its default value.
  4665. \ **Note:** This property is only read when the project starts. To change the maximum number of simulated physics steps per frame at runtime, set :ref:`Engine.max_physics_steps_per_frame<class_Engine_property_max_physics_steps_per_frame>` instead.
  4666. .. rst-class:: classref-item-separator
  4667. ----
  4668. .. _class_ProjectSettings_property_physics/common/physics_jitter_fix:
  4669. .. rst-class:: classref-property
  4670. :ref:`float<class_float>` **physics/common/physics_jitter_fix** = ``0.5``
  4671. Controls how much physics ticks are synchronized with real time. For 0 or less, the ticks are synchronized. Such values are recommended for network games, where clock synchronization matters. Higher values cause higher deviation of in-game clock and real clock, but allows smoothing out framerate jitters. The default value of 0.5 should be fine for most; values above 2 could cause the game to react to dropped frames with a noticeable delay and are not recommended.
  4672. \ **Note:** For best results, when using a custom physics interpolation solution, the physics jitter fix should be disabled by setting :ref:`physics/common/physics_jitter_fix<class_ProjectSettings_property_physics/common/physics_jitter_fix>` to ``0``.
  4673. \ **Note:** This property is only read when the project starts. To change the physics FPS at runtime, set :ref:`Engine.physics_jitter_fix<class_Engine_property_physics_jitter_fix>` instead.
  4674. .. rst-class:: classref-item-separator
  4675. ----
  4676. .. _class_ProjectSettings_property_physics/common/physics_ticks_per_second:
  4677. .. rst-class:: classref-property
  4678. :ref:`int<class_int>` **physics/common/physics_ticks_per_second** = ``60``
  4679. The number of fixed iterations per second. This controls how often physics simulation and :ref:`Node._physics_process<class_Node_method__physics_process>` methods are run. See also :ref:`application/run/max_fps<class_ProjectSettings_property_application/run/max_fps>`.
  4680. \ **Note:** This property is only read when the project starts. To change the physics FPS at runtime, set :ref:`Engine.physics_ticks_per_second<class_Engine_property_physics_ticks_per_second>` instead.
  4681. \ **Note:** Only :ref:`physics/common/max_physics_steps_per_frame<class_ProjectSettings_property_physics/common/max_physics_steps_per_frame>` physics ticks may be simulated per rendered frame at most. If more physics ticks have to be simulated per rendered frame to keep up with rendering, the project will appear to slow down (even if ``delta`` is used consistently in physics calculations). Therefore, it is recommended to also increase :ref:`physics/common/max_physics_steps_per_frame<class_ProjectSettings_property_physics/common/max_physics_steps_per_frame>` if increasing :ref:`physics/common/physics_ticks_per_second<class_ProjectSettings_property_physics/common/physics_ticks_per_second>` significantly above its default value.
  4682. .. rst-class:: classref-item-separator
  4683. ----
  4684. .. _class_ProjectSettings_property_rendering/2d/sdf/oversize:
  4685. .. rst-class:: classref-property
  4686. :ref:`int<class_int>` **rendering/2d/sdf/oversize** = ``1``
  4687. Controls how much of the original viewport size should be covered by the 2D signed distance field. This SDF can be sampled in :ref:`CanvasItem<class_CanvasItem>` shaders and is used for :ref:`GPUParticles2D<class_GPUParticles2D>` collision. Higher values allow portions of occluders located outside the viewport to still be taken into account in the generated signed distance field, at the cost of performance. If you notice particles falling through :ref:`LightOccluder2D<class_LightOccluder2D>`\ s as the occluders leave the viewport, increase this setting.
  4688. The percentage specified is added on each axis and on both sides. For example, with the default setting of 120%, the signed distance field will cover 20% of the viewport's size outside the viewport on each side (top, right, bottom, left).
  4689. \ **Note:** This property is only read when the project starts. To change the 2D SDF oversizing percentage at runtime, use :ref:`RenderingServer.viewport_set_sdf_oversize_and_scale<class_RenderingServer_method_viewport_set_sdf_oversize_and_scale>` instead.
  4690. .. rst-class:: classref-item-separator
  4691. ----
  4692. .. _class_ProjectSettings_property_rendering/2d/sdf/scale:
  4693. .. rst-class:: classref-property
  4694. :ref:`int<class_int>` **rendering/2d/sdf/scale** = ``1``
  4695. The resolution scale to use for the 2D signed distance field. Higher values lead to a more precise and more stable signed distance field as the camera moves, at the cost of performance. The default value (50%) renders at half the resolution of the viewport size on each axis, which means the SDF is generated with 25% of the viewport's pixel count.
  4696. \ **Note:** This property is only read when the project starts. To change the 2D SDF resolution scale at runtime, use :ref:`RenderingServer.viewport_set_sdf_oversize_and_scale<class_RenderingServer_method_viewport_set_sdf_oversize_and_scale>` instead.
  4697. .. rst-class:: classref-item-separator
  4698. ----
  4699. .. _class_ProjectSettings_property_rendering/2d/shadow_atlas/size:
  4700. .. rst-class:: classref-property
  4701. :ref:`int<class_int>` **rendering/2d/shadow_atlas/size** = ``2048``
  4702. The size of the 2D shadow atlas in pixels. Higher values result in more precise :ref:`Light2D<class_Light2D>` shadows, at the cost of performance and video memory usage. The specified value is rounded up to the nearest power of 2.
  4703. \ **Note:** This property is only read when the project starts. To change the 2D shadow atlas size at runtime, use :ref:`RenderingServer.canvas_set_shadow_texture_size<class_RenderingServer_method_canvas_set_shadow_texture_size>` instead.
  4704. .. rst-class:: classref-item-separator
  4705. ----
  4706. .. _class_ProjectSettings_property_rendering/2d/snap/snap_2d_transforms_to_pixel:
  4707. .. rst-class:: classref-property
  4708. :ref:`bool<class_bool>` **rendering/2d/snap/snap_2d_transforms_to_pixel** = ``false``
  4709. If ``true``, :ref:`CanvasItem<class_CanvasItem>` nodes will internally snap to full pixels. Their position can still be sub-pixel, but the decimals will not have effect. This can lead to a crisper appearance at the cost of less smooth movement, especially when :ref:`Camera2D<class_Camera2D>` smoothing is enabled.
  4710. \ **Note:** This property is only read when the project starts. To toggle 2D transform snapping at runtime, use :ref:`RenderingServer.viewport_set_snap_2d_transforms_to_pixel<class_RenderingServer_method_viewport_set_snap_2d_transforms_to_pixel>` on the root :ref:`Viewport<class_Viewport>` instead.
  4711. \ **Note:** :ref:`Control<class_Control>` nodes are snapped to the nearest pixel by default. This is controlled by :ref:`gui/common/snap_controls_to_pixels<class_ProjectSettings_property_gui/common/snap_controls_to_pixels>`.
  4712. .. rst-class:: classref-item-separator
  4713. ----
  4714. .. _class_ProjectSettings_property_rendering/2d/snap/snap_2d_vertices_to_pixel:
  4715. .. rst-class:: classref-property
  4716. :ref:`bool<class_bool>` **rendering/2d/snap/snap_2d_vertices_to_pixel** = ``false``
  4717. If ``true``, vertices of :ref:`CanvasItem<class_CanvasItem>` nodes will snap to full pixels. Only affects the final vertex positions, not the transforms. This can lead to a crisper appearance at the cost of less smooth movement, especially when :ref:`Camera2D<class_Camera2D>` smoothing is enabled.
  4718. \ **Note:** This property is only read when the project starts. To toggle 2D vertex snapping at runtime, use :ref:`RenderingServer.viewport_set_snap_2d_vertices_to_pixel<class_RenderingServer_method_viewport_set_snap_2d_vertices_to_pixel>` on the root :ref:`Viewport<class_Viewport>` instead.
  4719. \ **Note:** :ref:`Control<class_Control>` nodes are snapped to the nearest pixel by default. This is controlled by :ref:`gui/common/snap_controls_to_pixels<class_ProjectSettings_property_gui/common/snap_controls_to_pixels>`.
  4720. .. rst-class:: classref-item-separator
  4721. ----
  4722. .. _class_ProjectSettings_property_rendering/anti_aliasing/quality/msaa_2d:
  4723. .. rst-class:: classref-property
  4724. :ref:`int<class_int>` **rendering/anti_aliasing/quality/msaa_2d** = ``0``
  4725. Sets the number of MSAA samples to use for 2D/Canvas rendering (as a power of two). MSAA is used to reduce aliasing around the edges of polygons. A higher MSAA value results in smoother edges but can be significantly slower on some hardware, especially integrated graphics due to their limited memory bandwidth. This has no effect on shader-induced aliasing or texture aliasing.
  4726. \ **Note:** MSAA is only supported in the Forward+ and Mobile rendering methods, not Compatibility.
  4727. .. rst-class:: classref-item-separator
  4728. ----
  4729. .. _class_ProjectSettings_property_rendering/anti_aliasing/quality/msaa_3d:
  4730. .. rst-class:: classref-property
  4731. :ref:`int<class_int>` **rendering/anti_aliasing/quality/msaa_3d** = ``0``
  4732. Sets the number of MSAA samples to use for 3D rendering (as a power of two). MSAA is used to reduce aliasing around the edges of polygons. A higher MSAA value results in smoother edges but can be significantly slower on some hardware, especially integrated graphics due to their limited memory bandwidth. See also :ref:`rendering/scaling_3d/mode<class_ProjectSettings_property_rendering/scaling_3d/mode>` for supersampling, which provides higher quality but is much more expensive. This has no effect on shader-induced aliasing or texture aliasing.
  4733. \ **Note:** MSAA is only supported in the Forward+ and Mobile rendering methods, not Compatibility.
  4734. .. rst-class:: classref-item-separator
  4735. ----
  4736. .. _class_ProjectSettings_property_rendering/anti_aliasing/quality/screen_space_aa:
  4737. .. rst-class:: classref-property
  4738. :ref:`int<class_int>` **rendering/anti_aliasing/quality/screen_space_aa** = ``0``
  4739. Sets the screen-space antialiasing mode for the default screen :ref:`Viewport<class_Viewport>`. Screen-space antialiasing works by selectively blurring edges in a post-process shader. It differs from MSAA which takes multiple coverage samples while rendering objects. Screen-space AA methods are typically faster than MSAA and will smooth out specular aliasing, but tend to make scenes appear blurry. The blurriness is partially counteracted by automatically using a negative mipmap LOD bias (see :ref:`rendering/textures/default_filters/texture_mipmap_bias<class_ProjectSettings_property_rendering/textures/default_filters/texture_mipmap_bias>`).
  4740. Another way to combat specular aliasing is to enable :ref:`rendering/anti_aliasing/screen_space_roughness_limiter/enabled<class_ProjectSettings_property_rendering/anti_aliasing/screen_space_roughness_limiter/enabled>`.
  4741. \ **Note:** Screen-space antialiasing is only supported in the Forward+ and Mobile rendering methods, not Compatibility.
  4742. .. rst-class:: classref-item-separator
  4743. ----
  4744. .. _class_ProjectSettings_property_rendering/anti_aliasing/quality/use_debanding:
  4745. .. rst-class:: classref-property
  4746. :ref:`bool<class_bool>` **rendering/anti_aliasing/quality/use_debanding** = ``false``
  4747. If ``true``, uses a fast post-processing filter to make banding significantly less visible in 3D. 2D rendering is *not* affected by debanding unless the :ref:`Environment.background_mode<class_Environment_property_background_mode>` is :ref:`Environment.BG_CANVAS<class_Environment_constant_BG_CANVAS>`.
  4748. In some cases, debanding may introduce a slightly noticeable dithering pattern. It's recommended to enable debanding only when actually needed since the dithering pattern will make lossless-compressed screenshots larger.
  4749. \ **Note:** This property is only read when the project starts. To set debanding at run-time, set :ref:`Viewport.use_debanding<class_Viewport_property_use_debanding>` on the root :ref:`Viewport<class_Viewport>` instead.
  4750. .. rst-class:: classref-item-separator
  4751. ----
  4752. .. _class_ProjectSettings_property_rendering/anti_aliasing/quality/use_taa:
  4753. .. rst-class:: classref-property
  4754. :ref:`bool<class_bool>` **rendering/anti_aliasing/quality/use_taa** = ``false``
  4755. Enables Temporal Anti-Aliasing for the default screen :ref:`Viewport<class_Viewport>`. TAA works by jittering the camera and accumulating the images of the last rendered frames, motion vector rendering is used to account for camera and object motion. Enabling TAA can make the image blurrier, which is partially counteracted by automatically using a negative mipmap LOD bias (see :ref:`rendering/textures/default_filters/texture_mipmap_bias<class_ProjectSettings_property_rendering/textures/default_filters/texture_mipmap_bias>`).
  4756. \ **Note:** The implementation is not complete yet. Some visual instances such as particles and skinned meshes may show ghosting artifacts in motion.
  4757. \ **Note:** TAA is only supported in the Forward+ rendering method, not Mobile or Compatibility.
  4758. .. rst-class:: classref-item-separator
  4759. ----
  4760. .. _class_ProjectSettings_property_rendering/anti_aliasing/screen_space_roughness_limiter/amount:
  4761. .. rst-class:: classref-property
  4762. :ref:`float<class_float>` **rendering/anti_aliasing/screen_space_roughness_limiter/amount** = ``0.25``
  4763. **Note:** This property is only read when the project starts. To control the screen-space roughness limiter at runtime, call :ref:`RenderingServer.screen_space_roughness_limiter_set_active<class_RenderingServer_method_screen_space_roughness_limiter_set_active>` instead.
  4764. .. rst-class:: classref-item-separator
  4765. ----
  4766. .. _class_ProjectSettings_property_rendering/anti_aliasing/screen_space_roughness_limiter/enabled:
  4767. .. rst-class:: classref-property
  4768. :ref:`bool<class_bool>` **rendering/anti_aliasing/screen_space_roughness_limiter/enabled** = ``true``
  4769. If ``true``, enables a spatial filter to limit roughness in areas with high-frequency detail. This can help reduce specular aliasing to an extent, though not as much as enabling :ref:`rendering/anti_aliasing/quality/use_taa<class_ProjectSettings_property_rendering/anti_aliasing/quality/use_taa>`. This filter has a small performance cost, so consider disabling it if it doesn't benefit your scene noticeably.
  4770. \ **Note:** The screen-space roughness limiter is only supported in the Forward+ and Mobile rendering methods, not Compatibility.
  4771. \ **Note:** This property is only read when the project starts. To control the screen-space roughness limiter at runtime, call :ref:`RenderingServer.screen_space_roughness_limiter_set_active<class_RenderingServer_method_screen_space_roughness_limiter_set_active>` instead.
  4772. .. rst-class:: classref-item-separator
  4773. ----
  4774. .. _class_ProjectSettings_property_rendering/anti_aliasing/screen_space_roughness_limiter/limit:
  4775. .. rst-class:: classref-property
  4776. :ref:`float<class_float>` **rendering/anti_aliasing/screen_space_roughness_limiter/limit** = ``0.18``
  4777. **Note:** This property is only read when the project starts. To control the screen-space roughness limiter at runtime, call :ref:`RenderingServer.screen_space_roughness_limiter_set_active<class_RenderingServer_method_screen_space_roughness_limiter_set_active>` instead.
  4778. .. rst-class:: classref-item-separator
  4779. ----
  4780. .. _class_ProjectSettings_property_rendering/camera/depth_of_field/depth_of_field_bokeh_quality:
  4781. .. rst-class:: classref-property
  4782. :ref:`int<class_int>` **rendering/camera/depth_of_field/depth_of_field_bokeh_quality** = ``1``
  4783. Sets the quality of the depth of field effect. Higher quality takes more samples, which is slower but looks smoother.
  4784. .. rst-class:: classref-item-separator
  4785. ----
  4786. .. _class_ProjectSettings_property_rendering/camera/depth_of_field/depth_of_field_bokeh_shape:
  4787. .. rst-class:: classref-property
  4788. :ref:`int<class_int>` **rendering/camera/depth_of_field/depth_of_field_bokeh_shape** = ``1``
  4789. Sets the depth of field shape. Can be Box, Hexagon, or Circle. Box is the fastest. Circle is the most realistic, but also the most expensive to compute.
  4790. .. rst-class:: classref-item-separator
  4791. ----
  4792. .. _class_ProjectSettings_property_rendering/camera/depth_of_field/depth_of_field_use_jitter:
  4793. .. rst-class:: classref-property
  4794. :ref:`bool<class_bool>` **rendering/camera/depth_of_field/depth_of_field_use_jitter** = ``false``
  4795. If ``true``, jitters DOF samples to make effect slightly blurrier and hide lines created from low sample rates. This can result in a slightly grainy appearance when used with a low number of samples.
  4796. .. rst-class:: classref-item-separator
  4797. ----
  4798. .. _class_ProjectSettings_property_rendering/driver/depth_prepass/disable_for_vendors:
  4799. .. rst-class:: classref-property
  4800. :ref:`String<class_String>` **rendering/driver/depth_prepass/disable_for_vendors** = ``"PowerVR,Mali,Adreno,Apple"``
  4801. Disables :ref:`rendering/driver/depth_prepass/enable<class_ProjectSettings_property_rendering/driver/depth_prepass/enable>` conditionally for certain vendors. By default, disables the depth prepass for mobile devices as mobile devices do not benefit from the depth prepass due to their unique architecture.
  4802. .. rst-class:: classref-item-separator
  4803. ----
  4804. .. _class_ProjectSettings_property_rendering/driver/depth_prepass/enable:
  4805. .. rst-class:: classref-property
  4806. :ref:`bool<class_bool>` **rendering/driver/depth_prepass/enable** = ``true``
  4807. If ``true``, performs a previous depth pass before rendering 3D materials. This increases performance significantly in scenes with high overdraw, when complex materials and lighting are used. However, in scenes with few occluded surfaces, the depth prepass may reduce performance. If your game is viewed from a fixed angle that makes it easy to avoid overdraw (such as top-down or side-scrolling perspective), consider disabling the depth prepass to improve performance. This setting can be changed at run-time to optimize performance depending on the scene currently being viewed.
  4808. \ **Note:** Depth prepass is only supported when using the Forward+ or Compatibility rendering method. When using the Mobile rendering method, there is no depth prepass performed.
  4809. .. rst-class:: classref-item-separator
  4810. ----
  4811. .. _class_ProjectSettings_property_rendering/driver/threads/thread_model:
  4812. .. rst-class:: classref-property
  4813. :ref:`int<class_int>` **rendering/driver/threads/thread_model** = ``1``
  4814. Thread model for rendering. Rendering on a thread can vastly improve performance, but synchronizing to the main thread can cause a bit more jitter.
  4815. .. rst-class:: classref-item-separator
  4816. ----
  4817. .. _class_ProjectSettings_property_rendering/environment/defaults/default_clear_color:
  4818. .. rst-class:: classref-property
  4819. :ref:`Color<class_Color>` **rendering/environment/defaults/default_clear_color** = ``Color(0.3, 0.3, 0.3, 1)``
  4820. Default background clear color. Overridable per :ref:`Viewport<class_Viewport>` using its :ref:`Environment<class_Environment>`. See :ref:`Environment.background_mode<class_Environment_property_background_mode>` and :ref:`Environment.background_color<class_Environment_property_background_color>` in particular. To change this default color programmatically, use :ref:`RenderingServer.set_default_clear_color<class_RenderingServer_method_set_default_clear_color>`.
  4821. .. rst-class:: classref-item-separator
  4822. ----
  4823. .. _class_ProjectSettings_property_rendering/environment/defaults/default_environment:
  4824. .. rst-class:: classref-property
  4825. :ref:`String<class_String>` **rendering/environment/defaults/default_environment** = ``""``
  4826. :ref:`Environment<class_Environment>` that will be used as a fallback environment in case a scene does not specify its own environment. The default environment is loaded in at scene load time regardless of whether you have set an environment or not. If you do not rely on the fallback environment, you do not need to set this property.
  4827. .. rst-class:: classref-item-separator
  4828. ----
  4829. .. _class_ProjectSettings_property_rendering/environment/glow/upscale_mode:
  4830. .. rst-class:: classref-property
  4831. :ref:`int<class_int>` **rendering/environment/glow/upscale_mode** = ``1``
  4832. Sets how the glow effect is upscaled before being copied onto the screen. Linear is faster, but looks blocky. Bicubic is slower but looks smooth.
  4833. .. rst-class:: classref-item-separator
  4834. ----
  4835. .. _class_ProjectSettings_property_rendering/environment/glow/upscale_mode.mobile:
  4836. .. rst-class:: classref-property
  4837. :ref:`int<class_int>` **rendering/environment/glow/upscale_mode.mobile** = ``0``
  4838. Lower-end override for :ref:`rendering/environment/glow/upscale_mode<class_ProjectSettings_property_rendering/environment/glow/upscale_mode>` on mobile devices, due to performance concerns or driver support.
  4839. .. rst-class:: classref-item-separator
  4840. ----
  4841. .. _class_ProjectSettings_property_rendering/environment/screen_space_reflection/roughness_quality:
  4842. .. rst-class:: classref-property
  4843. :ref:`int<class_int>` **rendering/environment/screen_space_reflection/roughness_quality** = ``1``
  4844. Sets the quality for rough screen-space reflections. Turning off will make all screen space reflections sharp, while higher values make rough reflections look better.
  4845. .. rst-class:: classref-item-separator
  4846. ----
  4847. .. _class_ProjectSettings_property_rendering/environment/ssao/adaptive_target:
  4848. .. rst-class:: classref-property
  4849. :ref:`float<class_float>` **rendering/environment/ssao/adaptive_target** = ``0.5``
  4850. Quality target to use when :ref:`rendering/environment/ssao/quality<class_ProjectSettings_property_rendering/environment/ssao/quality>` is set to ``Ultra``. A value of ``0.0`` provides a quality and speed similar to ``Medium`` while a value of ``1.0`` provides much higher quality than any of the other settings at the cost of performance.
  4851. .. rst-class:: classref-item-separator
  4852. ----
  4853. .. _class_ProjectSettings_property_rendering/environment/ssao/blur_passes:
  4854. .. rst-class:: classref-property
  4855. :ref:`int<class_int>` **rendering/environment/ssao/blur_passes** = ``2``
  4856. Number of blur passes to use when computing screen-space ambient occlusion. A higher number will result in a smoother look, but will be slower to compute and will have less high-frequency detail.
  4857. .. rst-class:: classref-item-separator
  4858. ----
  4859. .. _class_ProjectSettings_property_rendering/environment/ssao/fadeout_from:
  4860. .. rst-class:: classref-property
  4861. :ref:`float<class_float>` **rendering/environment/ssao/fadeout_from** = ``50.0``
  4862. Distance at which the screen-space ambient occlusion effect starts to fade out. Use this hide ambient occlusion at great distances.
  4863. .. rst-class:: classref-item-separator
  4864. ----
  4865. .. _class_ProjectSettings_property_rendering/environment/ssao/fadeout_to:
  4866. .. rst-class:: classref-property
  4867. :ref:`float<class_float>` **rendering/environment/ssao/fadeout_to** = ``300.0``
  4868. Distance at which the screen-space ambient occlusion is fully faded out. Use this hide ambient occlusion at great distances.
  4869. .. rst-class:: classref-item-separator
  4870. ----
  4871. .. _class_ProjectSettings_property_rendering/environment/ssao/half_size:
  4872. .. rst-class:: classref-property
  4873. :ref:`bool<class_bool>` **rendering/environment/ssao/half_size** = ``true``
  4874. If ``true``, screen-space ambient occlusion will be rendered at half size and then upscaled before being added to the scene. This is significantly faster but may miss small details. If ``false``, screen-space ambient occlusion will be rendered at full size.
  4875. .. rst-class:: classref-item-separator
  4876. ----
  4877. .. _class_ProjectSettings_property_rendering/environment/ssao/quality:
  4878. .. rst-class:: classref-property
  4879. :ref:`int<class_int>` **rendering/environment/ssao/quality** = ``2``
  4880. Sets the quality of the screen-space ambient occlusion effect. Higher values take more samples and so will result in better quality, at the cost of performance. Setting to ``Ultra`` will use the :ref:`rendering/environment/ssao/adaptive_target<class_ProjectSettings_property_rendering/environment/ssao/adaptive_target>` setting.
  4881. .. rst-class:: classref-item-separator
  4882. ----
  4883. .. _class_ProjectSettings_property_rendering/environment/ssil/adaptive_target:
  4884. .. rst-class:: classref-property
  4885. :ref:`float<class_float>` **rendering/environment/ssil/adaptive_target** = ``0.5``
  4886. Quality target to use when :ref:`rendering/environment/ssil/quality<class_ProjectSettings_property_rendering/environment/ssil/quality>` is set to ``Ultra``. A value of ``0.0`` provides a quality and speed similar to ``Medium`` while a value of ``1.0`` provides much higher quality than any of the other settings at the cost of performance. When using the adaptive target, the performance cost scales with the complexity of the scene.
  4887. .. rst-class:: classref-item-separator
  4888. ----
  4889. .. _class_ProjectSettings_property_rendering/environment/ssil/blur_passes:
  4890. .. rst-class:: classref-property
  4891. :ref:`int<class_int>` **rendering/environment/ssil/blur_passes** = ``4``
  4892. Number of blur passes to use when computing screen-space indirect lighting. A higher number will result in a smoother look, but will be slower to compute and will have less high-frequency detail.
  4893. .. rst-class:: classref-item-separator
  4894. ----
  4895. .. _class_ProjectSettings_property_rendering/environment/ssil/fadeout_from:
  4896. .. rst-class:: classref-property
  4897. :ref:`float<class_float>` **rendering/environment/ssil/fadeout_from** = ``50.0``
  4898. Distance at which the screen-space indirect lighting effect starts to fade out. Use this hide screen-space indirect lighting at great distances.
  4899. .. rst-class:: classref-item-separator
  4900. ----
  4901. .. _class_ProjectSettings_property_rendering/environment/ssil/fadeout_to:
  4902. .. rst-class:: classref-property
  4903. :ref:`float<class_float>` **rendering/environment/ssil/fadeout_to** = ``300.0``
  4904. Distance at which the screen-space indirect lighting is fully faded out. Use this hide screen-space indirect lighting at great distances.
  4905. .. rst-class:: classref-item-separator
  4906. ----
  4907. .. _class_ProjectSettings_property_rendering/environment/ssil/half_size:
  4908. .. rst-class:: classref-property
  4909. :ref:`bool<class_bool>` **rendering/environment/ssil/half_size** = ``true``
  4910. If ``true``, screen-space indirect lighting will be rendered at half size and then upscaled before being added to the scene. This is significantly faster but may miss small details and may result in some objects appearing to glow at their edges.
  4911. .. rst-class:: classref-item-separator
  4912. ----
  4913. .. _class_ProjectSettings_property_rendering/environment/ssil/quality:
  4914. .. rst-class:: classref-property
  4915. :ref:`int<class_int>` **rendering/environment/ssil/quality** = ``2``
  4916. Sets the quality of the screen-space indirect lighting effect. Higher values take more samples and so will result in better quality, at the cost of performance. Setting to ``Ultra`` will use the :ref:`rendering/environment/ssil/adaptive_target<class_ProjectSettings_property_rendering/environment/ssil/adaptive_target>` setting.
  4917. .. rst-class:: classref-item-separator
  4918. ----
  4919. .. _class_ProjectSettings_property_rendering/environment/subsurface_scattering/subsurface_scattering_depth_scale:
  4920. .. rst-class:: classref-property
  4921. :ref:`float<class_float>` **rendering/environment/subsurface_scattering/subsurface_scattering_depth_scale** = ``0.01``
  4922. Scales the depth over which the subsurface scattering effect is applied. A high value may allow light to scatter into a part of the mesh or another mesh that is close in screen space but far in depth. See also :ref:`rendering/environment/subsurface_scattering/subsurface_scattering_scale<class_ProjectSettings_property_rendering/environment/subsurface_scattering/subsurface_scattering_scale>`.
  4923. \ **Note:** This property is only read when the project starts. To set the subsurface scattering depth scale at runtime, call :ref:`RenderingServer.sub_surface_scattering_set_scale<class_RenderingServer_method_sub_surface_scattering_set_scale>` instead.
  4924. .. rst-class:: classref-item-separator
  4925. ----
  4926. .. _class_ProjectSettings_property_rendering/environment/subsurface_scattering/subsurface_scattering_quality:
  4927. .. rst-class:: classref-property
  4928. :ref:`int<class_int>` **rendering/environment/subsurface_scattering/subsurface_scattering_quality** = ``1``
  4929. Sets the quality of the subsurface scattering effect. Higher values are slower but look nicer. This affects the rendering of materials that have :ref:`BaseMaterial3D.subsurf_scatter_enabled<class_BaseMaterial3D_property_subsurf_scatter_enabled>` set to ``true``, along with :ref:`ShaderMaterial<class_ShaderMaterial>`\ s that set ``SSS_STRENGTH``.
  4930. \ **Note:** This property is only read when the project starts. To set the subsurface scattering quality at runtime, call :ref:`RenderingServer.sub_surface_scattering_set_quality<class_RenderingServer_method_sub_surface_scattering_set_quality>` instead.
  4931. .. rst-class:: classref-item-separator
  4932. ----
  4933. .. _class_ProjectSettings_property_rendering/environment/subsurface_scattering/subsurface_scattering_scale:
  4934. .. rst-class:: classref-property
  4935. :ref:`float<class_float>` **rendering/environment/subsurface_scattering/subsurface_scattering_scale** = ``0.05``
  4936. Scales the distance over which samples are taken for subsurface scattering effect. Changing this does not impact performance, but higher values will result in significant artifacts as the samples will become obviously spread out. A lower value results in a smaller spread of scattered light. See also :ref:`rendering/environment/subsurface_scattering/subsurface_scattering_depth_scale<class_ProjectSettings_property_rendering/environment/subsurface_scattering/subsurface_scattering_depth_scale>`.
  4937. \ **Note:** This property is only read when the project starts. To set the subsurface scattering scale at runtime, call :ref:`RenderingServer.sub_surface_scattering_set_scale<class_RenderingServer_method_sub_surface_scattering_set_scale>` instead.
  4938. .. rst-class:: classref-item-separator
  4939. ----
  4940. .. _class_ProjectSettings_property_rendering/environment/volumetric_fog/use_filter:
  4941. .. rst-class:: classref-property
  4942. :ref:`int<class_int>` **rendering/environment/volumetric_fog/use_filter** = ``1``
  4943. Enables filtering of the volumetric fog effect prior to integration. This substantially blurs the fog which reduces fine details but also smooths out harsh edges and aliasing artifacts. Disable when more detail is required.
  4944. .. rst-class:: classref-item-separator
  4945. ----
  4946. .. _class_ProjectSettings_property_rendering/environment/volumetric_fog/volume_depth:
  4947. .. rst-class:: classref-property
  4948. :ref:`int<class_int>` **rendering/environment/volumetric_fog/volume_depth** = ``64``
  4949. Number of slices to use along the depth of the froxel buffer for volumetric fog. A lower number will be more efficient but may result in artifacts appearing during camera movement. See also :ref:`Environment.volumetric_fog_length<class_Environment_property_volumetric_fog_length>`.
  4950. .. rst-class:: classref-item-separator
  4951. ----
  4952. .. _class_ProjectSettings_property_rendering/environment/volumetric_fog/volume_size:
  4953. .. rst-class:: classref-property
  4954. :ref:`int<class_int>` **rendering/environment/volumetric_fog/volume_size** = ``64``
  4955. Base size used to determine size of froxel buffer in the camera X-axis and Y-axis. The final size is scaled by the aspect ratio of the screen, so actual values may differ from what is set. Set a larger size for more detailed fog, set a smaller size for better performance.
  4956. .. rst-class:: classref-item-separator
  4957. ----
  4958. .. _class_ProjectSettings_property_rendering/gl_compatibility/driver:
  4959. .. rst-class:: classref-property
  4960. :ref:`String<class_String>` **rendering/gl_compatibility/driver** = ``"opengl3"``
  4961. Sets the driver to be used by the renderer when using the Compatibility renderer. This property can not be edited directly, instead, set the driver using the platform-specific overrides.
  4962. .. rst-class:: classref-item-separator
  4963. ----
  4964. .. _class_ProjectSettings_property_rendering/gl_compatibility/driver.android:
  4965. .. rst-class:: classref-property
  4966. :ref:`String<class_String>` **rendering/gl_compatibility/driver.android** = ``"opengl3"``
  4967. Android override for :ref:`rendering/gl_compatibility/driver<class_ProjectSettings_property_rendering/gl_compatibility/driver>`.
  4968. .. rst-class:: classref-item-separator
  4969. ----
  4970. .. _class_ProjectSettings_property_rendering/gl_compatibility/driver.ios:
  4971. .. rst-class:: classref-property
  4972. :ref:`String<class_String>` **rendering/gl_compatibility/driver.ios** = ``"opengl3"``
  4973. iOS override for :ref:`rendering/gl_compatibility/driver<class_ProjectSettings_property_rendering/gl_compatibility/driver>`.
  4974. .. rst-class:: classref-item-separator
  4975. ----
  4976. .. _class_ProjectSettings_property_rendering/gl_compatibility/driver.linuxbsd:
  4977. .. rst-class:: classref-property
  4978. :ref:`String<class_String>` **rendering/gl_compatibility/driver.linuxbsd** = ``"opengl3"``
  4979. LinuxBSD override for :ref:`rendering/gl_compatibility/driver<class_ProjectSettings_property_rendering/gl_compatibility/driver>`.
  4980. .. rst-class:: classref-item-separator
  4981. ----
  4982. .. _class_ProjectSettings_property_rendering/gl_compatibility/driver.macos:
  4983. .. rst-class:: classref-property
  4984. :ref:`String<class_String>` **rendering/gl_compatibility/driver.macos** = ``"opengl3"``
  4985. macOS override for :ref:`rendering/gl_compatibility/driver<class_ProjectSettings_property_rendering/gl_compatibility/driver>`.
  4986. .. rst-class:: classref-item-separator
  4987. ----
  4988. .. _class_ProjectSettings_property_rendering/gl_compatibility/driver.web:
  4989. .. rst-class:: classref-property
  4990. :ref:`String<class_String>` **rendering/gl_compatibility/driver.web** = ``"opengl3"``
  4991. Web override for :ref:`rendering/gl_compatibility/driver<class_ProjectSettings_property_rendering/gl_compatibility/driver>`.
  4992. .. rst-class:: classref-item-separator
  4993. ----
  4994. .. _class_ProjectSettings_property_rendering/gl_compatibility/driver.windows:
  4995. .. rst-class:: classref-property
  4996. :ref:`String<class_String>` **rendering/gl_compatibility/driver.windows** = ``"opengl3"``
  4997. Windows override for :ref:`rendering/gl_compatibility/driver<class_ProjectSettings_property_rendering/gl_compatibility/driver>`.
  4998. .. rst-class:: classref-item-separator
  4999. ----
  5000. .. _class_ProjectSettings_property_rendering/gl_compatibility/item_buffer_size:
  5001. .. rst-class:: classref-property
  5002. :ref:`int<class_int>` **rendering/gl_compatibility/item_buffer_size** = ``16384``
  5003. Maximum number of canvas items commands that can be drawn in a single viewport update. If more render commands are issued they will be ignored. Decreasing this limit may improve performance on bandwidth limited devices. Increase this limit if you find that not all objects are being drawn in a frame.
  5004. .. rst-class:: classref-item-separator
  5005. ----
  5006. .. _class_ProjectSettings_property_rendering/global_illumination/gi/use_half_resolution:
  5007. .. rst-class:: classref-property
  5008. :ref:`bool<class_bool>` **rendering/global_illumination/gi/use_half_resolution** = ``false``
  5009. If ``true``, renders :ref:`VoxelGI<class_VoxelGI>` and SDFGI (:ref:`Environment.sdfgi_enabled<class_Environment_property_sdfgi_enabled>`) buffers at halved resolution (e.g. 960×540 when the viewport size is 1920×1080). This improves performance significantly when VoxelGI or SDFGI is enabled, at the cost of artifacts that may be visible on polygon edges. The loss in quality becomes less noticeable as the viewport resolution increases. :ref:`LightmapGI<class_LightmapGI>` rendering is not affected by this setting.
  5010. \ **Note:** This property is only read when the project starts. To set half-resolution GI at run-time, call :ref:`RenderingServer.gi_set_use_half_resolution<class_RenderingServer_method_gi_set_use_half_resolution>` instead.
  5011. .. rst-class:: classref-item-separator
  5012. ----
  5013. .. _class_ProjectSettings_property_rendering/global_illumination/sdfgi/frames_to_converge:
  5014. .. rst-class:: classref-property
  5015. :ref:`int<class_int>` **rendering/global_illumination/sdfgi/frames_to_converge** = ``5``
  5016. The number of frames to use for converging signed distance field global illumination. Higher values lead to a less noisy result, at the cost of taking a longer time to fully converge. This means the scene's global illumination will be too dark for a longer period of time, especially when the camera moves fast. The actual convergence speed depends on rendered framerate. For example, with the default setting of 30 frames, rendering at 60 FPS will make SDFGI fully converge after 0.5 seconds. See also :ref:`rendering/global_illumination/sdfgi/frames_to_update_lights<class_ProjectSettings_property_rendering/global_illumination/sdfgi/frames_to_update_lights>` and :ref:`rendering/global_illumination/sdfgi/probe_ray_count<class_ProjectSettings_property_rendering/global_illumination/sdfgi/probe_ray_count>`.
  5017. \ **Note:** This property is only read when the project starts. To control SDFGI convergence speed at runtime, call :ref:`RenderingServer.environment_set_sdfgi_frames_to_converge<class_RenderingServer_method_environment_set_sdfgi_frames_to_converge>` instead.
  5018. .. rst-class:: classref-item-separator
  5019. ----
  5020. .. _class_ProjectSettings_property_rendering/global_illumination/sdfgi/frames_to_update_lights:
  5021. .. rst-class:: classref-property
  5022. :ref:`int<class_int>` **rendering/global_illumination/sdfgi/frames_to_update_lights** = ``2``
  5023. The number of frames over which dynamic lights should be updated in signed distance field global illumination. Higher values take more time to update indirect lighting coming from dynamic lights, but result in better performance when many dynamic lights are present. See also :ref:`rendering/global_illumination/sdfgi/frames_to_converge<class_ProjectSettings_property_rendering/global_illumination/sdfgi/frames_to_converge>` and :ref:`rendering/global_illumination/sdfgi/probe_ray_count<class_ProjectSettings_property_rendering/global_illumination/sdfgi/probe_ray_count>`.
  5024. \ **Note:** This only affects :ref:`Light3D<class_Light3D>` nodes whose :ref:`Light3D.light_bake_mode<class_Light3D_property_light_bake_mode>` is :ref:`Light3D.BAKE_DYNAMIC<class_Light3D_constant_BAKE_DYNAMIC>` (which is the default). Consider making non-moving lights use the :ref:`Light3D.BAKE_STATIC<class_Light3D_constant_BAKE_STATIC>` bake mode to improve performance.
  5025. \ **Note:** This property is only read when the project starts. To control SDFGI light update speed at runtime, call :ref:`RenderingServer.environment_set_sdfgi_frames_to_update_light<class_RenderingServer_method_environment_set_sdfgi_frames_to_update_light>` instead.
  5026. .. rst-class:: classref-item-separator
  5027. ----
  5028. .. _class_ProjectSettings_property_rendering/global_illumination/sdfgi/probe_ray_count:
  5029. .. rst-class:: classref-property
  5030. :ref:`int<class_int>` **rendering/global_illumination/sdfgi/probe_ray_count** = ``1``
  5031. The number of rays to throw per frame when computing signed distance field global illumination. Higher values lead to a less noisy result, at the cost of performance. See also :ref:`rendering/global_illumination/sdfgi/frames_to_converge<class_ProjectSettings_property_rendering/global_illumination/sdfgi/frames_to_converge>` and :ref:`rendering/global_illumination/sdfgi/frames_to_update_lights<class_ProjectSettings_property_rendering/global_illumination/sdfgi/frames_to_update_lights>`.
  5032. \ **Note:** This property is only read when the project starts. To control SDFGI quality at runtime, call :ref:`RenderingServer.environment_set_sdfgi_ray_count<class_RenderingServer_method_environment_set_sdfgi_ray_count>` instead.
  5033. .. rst-class:: classref-item-separator
  5034. ----
  5035. .. _class_ProjectSettings_property_rendering/global_illumination/voxel_gi/quality:
  5036. .. rst-class:: classref-property
  5037. :ref:`int<class_int>` **rendering/global_illumination/voxel_gi/quality** = ``0``
  5038. The VoxelGI quality to use. High quality leads to more precise lighting and better reflections, but is slower to render. This setting does not affect the baked data and doesn't require baking the :ref:`VoxelGI<class_VoxelGI>` again to apply.
  5039. \ **Note:** This property is only read when the project starts. To control VoxelGI quality at runtime, call :ref:`RenderingServer.voxel_gi_set_quality<class_RenderingServer_method_voxel_gi_set_quality>` instead.
  5040. .. rst-class:: classref-item-separator
  5041. ----
  5042. .. _class_ProjectSettings_property_rendering/lightmapping/bake_performance/max_rays_per_pass:
  5043. .. rst-class:: classref-property
  5044. :ref:`int<class_int>` **rendering/lightmapping/bake_performance/max_rays_per_pass** = ``32``
  5045. The maximum number of rays that can be thrown per pass when baking lightmaps with :ref:`LightmapGI<class_LightmapGI>`. Depending on the scene, adjusting this value may result in higher GPU utilization when baking lightmaps, leading to faster bake times.
  5046. .. rst-class:: classref-item-separator
  5047. ----
  5048. .. _class_ProjectSettings_property_rendering/lightmapping/bake_performance/max_rays_per_probe_pass:
  5049. .. rst-class:: classref-property
  5050. :ref:`int<class_int>` **rendering/lightmapping/bake_performance/max_rays_per_probe_pass** = ``64``
  5051. The maximum number of rays that can be thrown per pass when baking dynamic object lighting in :ref:`LightmapProbe<class_LightmapProbe>`\ s with :ref:`LightmapGI<class_LightmapGI>`. Depending on the scene, adjusting this value may result in higher GPU utilization when baking lightmaps, leading to faster bake times.
  5052. .. rst-class:: classref-item-separator
  5053. ----
  5054. .. _class_ProjectSettings_property_rendering/lightmapping/bake_performance/region_size:
  5055. .. rst-class:: classref-property
  5056. :ref:`int<class_int>` **rendering/lightmapping/bake_performance/region_size** = ``512``
  5057. The region size to use when baking lightmaps with :ref:`LightmapGI<class_LightmapGI>`.
  5058. .. rst-class:: classref-item-separator
  5059. ----
  5060. .. _class_ProjectSettings_property_rendering/lightmapping/bake_quality/high_quality_probe_ray_count:
  5061. .. rst-class:: classref-property
  5062. :ref:`int<class_int>` **rendering/lightmapping/bake_quality/high_quality_probe_ray_count** = ``512``
  5063. The number of rays to use for baking dynamic object lighting in :ref:`LightmapProbe<class_LightmapProbe>`\ s when :ref:`LightmapGI.quality<class_LightmapGI_property_quality>` is :ref:`LightmapGI.BAKE_QUALITY_HIGH<class_LightmapGI_constant_BAKE_QUALITY_HIGH>`.
  5064. .. rst-class:: classref-item-separator
  5065. ----
  5066. .. _class_ProjectSettings_property_rendering/lightmapping/bake_quality/high_quality_ray_count:
  5067. .. rst-class:: classref-property
  5068. :ref:`int<class_int>` **rendering/lightmapping/bake_quality/high_quality_ray_count** = ``256``
  5069. The number of rays to use for baking lightmaps with :ref:`LightmapGI<class_LightmapGI>` when :ref:`LightmapGI.quality<class_LightmapGI_property_quality>` is :ref:`LightmapGI.BAKE_QUALITY_HIGH<class_LightmapGI_constant_BAKE_QUALITY_HIGH>`.
  5070. .. rst-class:: classref-item-separator
  5071. ----
  5072. .. _class_ProjectSettings_property_rendering/lightmapping/bake_quality/low_quality_probe_ray_count:
  5073. .. rst-class:: classref-property
  5074. :ref:`int<class_int>` **rendering/lightmapping/bake_quality/low_quality_probe_ray_count** = ``64``
  5075. The number of rays to use for baking dynamic object lighting in :ref:`LightmapProbe<class_LightmapProbe>`\ s when :ref:`LightmapGI.quality<class_LightmapGI_property_quality>` is :ref:`LightmapGI.BAKE_QUALITY_LOW<class_LightmapGI_constant_BAKE_QUALITY_LOW>`.
  5076. .. rst-class:: classref-item-separator
  5077. ----
  5078. .. _class_ProjectSettings_property_rendering/lightmapping/bake_quality/low_quality_ray_count:
  5079. .. rst-class:: classref-property
  5080. :ref:`int<class_int>` **rendering/lightmapping/bake_quality/low_quality_ray_count** = ``16``
  5081. The number of rays to use for baking lightmaps with :ref:`LightmapGI<class_LightmapGI>` when :ref:`LightmapGI.quality<class_LightmapGI_property_quality>` is :ref:`LightmapGI.BAKE_QUALITY_LOW<class_LightmapGI_constant_BAKE_QUALITY_LOW>`.
  5082. .. rst-class:: classref-item-separator
  5083. ----
  5084. .. _class_ProjectSettings_property_rendering/lightmapping/bake_quality/medium_quality_probe_ray_count:
  5085. .. rst-class:: classref-property
  5086. :ref:`int<class_int>` **rendering/lightmapping/bake_quality/medium_quality_probe_ray_count** = ``256``
  5087. The number of rays to use for baking dynamic object lighting in :ref:`LightmapProbe<class_LightmapProbe>`\ s when :ref:`LightmapGI.quality<class_LightmapGI_property_quality>` is :ref:`LightmapGI.BAKE_QUALITY_MEDIUM<class_LightmapGI_constant_BAKE_QUALITY_MEDIUM>`.
  5088. .. rst-class:: classref-item-separator
  5089. ----
  5090. .. _class_ProjectSettings_property_rendering/lightmapping/bake_quality/medium_quality_ray_count:
  5091. .. rst-class:: classref-property
  5092. :ref:`int<class_int>` **rendering/lightmapping/bake_quality/medium_quality_ray_count** = ``64``
  5093. The number of rays to use for baking lightmaps with :ref:`LightmapGI<class_LightmapGI>` when :ref:`LightmapGI.quality<class_LightmapGI_property_quality>` is :ref:`LightmapGI.BAKE_QUALITY_MEDIUM<class_LightmapGI_constant_BAKE_QUALITY_MEDIUM>`.
  5094. .. rst-class:: classref-item-separator
  5095. ----
  5096. .. _class_ProjectSettings_property_rendering/lightmapping/bake_quality/ultra_quality_probe_ray_count:
  5097. .. rst-class:: classref-property
  5098. :ref:`int<class_int>` **rendering/lightmapping/bake_quality/ultra_quality_probe_ray_count** = ``2048``
  5099. The number of rays to use for baking dynamic object lighting in :ref:`LightmapProbe<class_LightmapProbe>`\ s when :ref:`LightmapGI.quality<class_LightmapGI_property_quality>` is :ref:`LightmapGI.BAKE_QUALITY_ULTRA<class_LightmapGI_constant_BAKE_QUALITY_ULTRA>`.
  5100. .. rst-class:: classref-item-separator
  5101. ----
  5102. .. _class_ProjectSettings_property_rendering/lightmapping/bake_quality/ultra_quality_ray_count:
  5103. .. rst-class:: classref-property
  5104. :ref:`int<class_int>` **rendering/lightmapping/bake_quality/ultra_quality_ray_count** = ``1024``
  5105. The number of rays to use for baking lightmaps with :ref:`LightmapGI<class_LightmapGI>` when :ref:`LightmapGI.quality<class_LightmapGI_property_quality>` is :ref:`LightmapGI.BAKE_QUALITY_ULTRA<class_LightmapGI_constant_BAKE_QUALITY_ULTRA>`.
  5106. .. rst-class:: classref-item-separator
  5107. ----
  5108. .. _class_ProjectSettings_property_rendering/lightmapping/primitive_meshes/texel_size:
  5109. .. rst-class:: classref-property
  5110. :ref:`float<class_float>` **rendering/lightmapping/primitive_meshes/texel_size** = ``0.2``
  5111. The texel_size that is used to calculate the :ref:`Mesh.lightmap_size_hint<class_Mesh_property_lightmap_size_hint>` on :ref:`PrimitiveMesh<class_PrimitiveMesh>` resources if :ref:`PrimitiveMesh.add_uv2<class_PrimitiveMesh_property_add_uv2>` is enabled.
  5112. .. rst-class:: classref-item-separator
  5113. ----
  5114. .. _class_ProjectSettings_property_rendering/lightmapping/probe_capture/update_speed:
  5115. .. rst-class:: classref-property
  5116. :ref:`float<class_float>` **rendering/lightmapping/probe_capture/update_speed** = ``15``
  5117. The framerate-independent update speed when representing dynamic object lighting from :ref:`LightmapProbe<class_LightmapProbe>`\ s. Higher values make dynamic object lighting update faster. Higher values can prevent fast-moving objects from having "outdated" indirect lighting displayed on them, at the cost of possible flickering when an object moves from a bright area to a shaded area.
  5118. .. rst-class:: classref-item-separator
  5119. ----
  5120. .. _class_ProjectSettings_property_rendering/lights_and_shadows/directional_shadow/16_bits:
  5121. .. rst-class:: classref-property
  5122. :ref:`bool<class_bool>` **rendering/lights_and_shadows/directional_shadow/16_bits** = ``true``
  5123. Use 16 bits for the directional shadow depth map. Enabling this results in shadows having less precision and may result in shadow acne, but can lead to performance improvements on some devices.
  5124. .. rst-class:: classref-item-separator
  5125. ----
  5126. .. _class_ProjectSettings_property_rendering/lights_and_shadows/directional_shadow/size:
  5127. .. rst-class:: classref-property
  5128. :ref:`int<class_int>` **rendering/lights_and_shadows/directional_shadow/size** = ``4096``
  5129. The directional shadow's size in pixels. Higher values will result in sharper shadows, at the cost of performance. The value is rounded up to the nearest power of 2.
  5130. .. rst-class:: classref-item-separator
  5131. ----
  5132. .. _class_ProjectSettings_property_rendering/lights_and_shadows/directional_shadow/size.mobile:
  5133. .. rst-class:: classref-property
  5134. :ref:`int<class_int>` **rendering/lights_and_shadows/directional_shadow/size.mobile** = ``2048``
  5135. Lower-end override for :ref:`rendering/lights_and_shadows/directional_shadow/size<class_ProjectSettings_property_rendering/lights_and_shadows/directional_shadow/size>` on mobile devices, due to performance concerns or driver support.
  5136. .. rst-class:: classref-item-separator
  5137. ----
  5138. .. _class_ProjectSettings_property_rendering/lights_and_shadows/directional_shadow/soft_shadow_filter_quality:
  5139. .. rst-class:: classref-property
  5140. :ref:`int<class_int>` **rendering/lights_and_shadows/directional_shadow/soft_shadow_filter_quality** = ``2``
  5141. Quality setting for shadows cast by :ref:`DirectionalLight3D<class_DirectionalLight3D>`\ s. Higher quality settings use more samples when reading from shadow maps and are thus slower. Low quality settings may result in shadows looking grainy.
  5142. \ **Note:** The Soft Very Low setting will automatically multiply *constant* shadow blur by 0.75x to reduce the amount of noise visible. This automatic blur change only affects the constant blur factor defined in :ref:`Light3D.shadow_blur<class_Light3D_property_shadow_blur>`, not the variable blur performed by :ref:`DirectionalLight3D<class_DirectionalLight3D>`\ s' :ref:`Light3D.light_angular_distance<class_Light3D_property_light_angular_distance>`.
  5143. \ **Note:** The Soft High and Soft Ultra settings will automatically multiply *constant* shadow blur by 1.5× and 2× respectively to make better use of the increased sample count. This increased blur also improves stability of dynamic object shadows.
  5144. .. rst-class:: classref-item-separator
  5145. ----
  5146. .. _class_ProjectSettings_property_rendering/lights_and_shadows/directional_shadow/soft_shadow_filter_quality.mobile:
  5147. .. rst-class:: classref-property
  5148. :ref:`int<class_int>` **rendering/lights_and_shadows/directional_shadow/soft_shadow_filter_quality.mobile** = ``0``
  5149. Lower-end override for :ref:`rendering/lights_and_shadows/directional_shadow/soft_shadow_filter_quality<class_ProjectSettings_property_rendering/lights_and_shadows/directional_shadow/soft_shadow_filter_quality>` on mobile devices, due to performance concerns or driver support.
  5150. .. rst-class:: classref-item-separator
  5151. ----
  5152. .. _class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/atlas_16_bits:
  5153. .. rst-class:: classref-property
  5154. :ref:`bool<class_bool>` **rendering/lights_and_shadows/positional_shadow/atlas_16_bits** = ``true``
  5155. Use 16 bits for the omni/spot shadow depth map. Enabling this results in shadows having less precision and may result in shadow acne, but can lead to performance improvements on some devices.
  5156. .. rst-class:: classref-item-separator
  5157. ----
  5158. .. _class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/atlas_quadrant_0_subdiv:
  5159. .. rst-class:: classref-property
  5160. :ref:`int<class_int>` **rendering/lights_and_shadows/positional_shadow/atlas_quadrant_0_subdiv** = ``2``
  5161. Subdivision quadrant size for shadow mapping. See shadow mapping documentation.
  5162. .. rst-class:: classref-item-separator
  5163. ----
  5164. .. _class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/atlas_quadrant_1_subdiv:
  5165. .. rst-class:: classref-property
  5166. :ref:`int<class_int>` **rendering/lights_and_shadows/positional_shadow/atlas_quadrant_1_subdiv** = ``2``
  5167. Subdivision quadrant size for shadow mapping. See shadow mapping documentation.
  5168. .. rst-class:: classref-item-separator
  5169. ----
  5170. .. _class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/atlas_quadrant_2_subdiv:
  5171. .. rst-class:: classref-property
  5172. :ref:`int<class_int>` **rendering/lights_and_shadows/positional_shadow/atlas_quadrant_2_subdiv** = ``3``
  5173. Subdivision quadrant size for shadow mapping. See shadow mapping documentation.
  5174. .. rst-class:: classref-item-separator
  5175. ----
  5176. .. _class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/atlas_quadrant_3_subdiv:
  5177. .. rst-class:: classref-property
  5178. :ref:`int<class_int>` **rendering/lights_and_shadows/positional_shadow/atlas_quadrant_3_subdiv** = ``4``
  5179. Subdivision quadrant size for shadow mapping. See shadow mapping documentation.
  5180. .. rst-class:: classref-item-separator
  5181. ----
  5182. .. _class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/atlas_size:
  5183. .. rst-class:: classref-property
  5184. :ref:`int<class_int>` **rendering/lights_and_shadows/positional_shadow/atlas_size** = ``4096``
  5185. Size for shadow atlas (used for OmniLights and SpotLights). See documentation.
  5186. .. rst-class:: classref-item-separator
  5187. ----
  5188. .. _class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/atlas_size.mobile:
  5189. .. rst-class:: classref-property
  5190. :ref:`int<class_int>` **rendering/lights_and_shadows/positional_shadow/atlas_size.mobile** = ``2048``
  5191. Lower-end override for :ref:`rendering/lights_and_shadows/positional_shadow/atlas_size<class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/atlas_size>` on mobile devices, due to performance concerns or driver support.
  5192. .. rst-class:: classref-item-separator
  5193. ----
  5194. .. _class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/soft_shadow_filter_quality:
  5195. .. rst-class:: classref-property
  5196. :ref:`int<class_int>` **rendering/lights_and_shadows/positional_shadow/soft_shadow_filter_quality** = ``2``
  5197. Quality setting for shadows cast by :ref:`OmniLight3D<class_OmniLight3D>`\ s and :ref:`SpotLight3D<class_SpotLight3D>`\ s. Higher quality settings use more samples when reading from shadow maps and are thus slower. Low quality settings may result in shadows looking grainy.
  5198. \ **Note:** The Soft Very Low setting will automatically multiply *constant* shadow blur by 0.75x to reduce the amount of noise visible. This automatic blur change only affects the constant blur factor defined in :ref:`Light3D.shadow_blur<class_Light3D_property_shadow_blur>`, not the variable blur performed by :ref:`DirectionalLight3D<class_DirectionalLight3D>`\ s' :ref:`Light3D.light_angular_distance<class_Light3D_property_light_angular_distance>`.
  5199. \ **Note:** The Soft High and Soft Ultra settings will automatically multiply shadow blur by 1.5× and 2× respectively to make better use of the increased sample count. This increased blur also improves stability of dynamic object shadows.
  5200. .. rst-class:: classref-item-separator
  5201. ----
  5202. .. _class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/soft_shadow_filter_quality.mobile:
  5203. .. rst-class:: classref-property
  5204. :ref:`int<class_int>` **rendering/lights_and_shadows/positional_shadow/soft_shadow_filter_quality.mobile** = ``0``
  5205. Lower-end override for :ref:`rendering/lights_and_shadows/positional_shadow/soft_shadow_filter_quality<class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/soft_shadow_filter_quality>` on mobile devices, due to performance concerns or driver support.
  5206. .. rst-class:: classref-item-separator
  5207. ----
  5208. .. _class_ProjectSettings_property_rendering/lights_and_shadows/use_physical_light_units:
  5209. .. rst-class:: classref-property
  5210. :ref:`bool<class_bool>` **rendering/lights_and_shadows/use_physical_light_units** = ``false``
  5211. Enables the use of physically based units for light sources. Physically based units tend to be much larger than the arbitrary units used by Godot, but they can be used to match lighting within Godot to real-world lighting. Due to the large dynamic range of lighting conditions present in nature, Godot bakes exposure into the various lighting quantities before rendering. Most light sources bake exposure automatically at run time based on the active :ref:`CameraAttributes<class_CameraAttributes>` resource, but :ref:`LightmapGI<class_LightmapGI>` and :ref:`VoxelGI<class_VoxelGI>` require a :ref:`CameraAttributes<class_CameraAttributes>` resource to be set at bake time to reduce the dynamic range. At run time, Godot will automatically reconcile the baked exposure with the active exposure to ensure lighting remains consistent.
  5212. .. rst-class:: classref-item-separator
  5213. ----
  5214. .. _class_ProjectSettings_property_rendering/limits/cluster_builder/max_clustered_elements:
  5215. .. rst-class:: classref-property
  5216. :ref:`float<class_float>` **rendering/limits/cluster_builder/max_clustered_elements** = ``512``
  5217. The maximum number of clustered elements (:ref:`OmniLight3D<class_OmniLight3D>` + :ref:`SpotLight3D<class_SpotLight3D>` + :ref:`Decal<class_Decal>` + :ref:`ReflectionProbe<class_ReflectionProbe>`) that can be rendered at once in the camera view. If there are more clustered elements present in the camera view, some of them will not be rendered (leading to pop-in during camera movement). Enabling distance fade on lights and decals (:ref:`Light3D.distance_fade_enabled<class_Light3D_property_distance_fade_enabled>`, :ref:`Decal.distance_fade_enabled<class_Decal_property_distance_fade_enabled>`) can help avoid reaching this limit.
  5218. Decreasing this value may improve GPU performance on certain setups, even if the maximum number of clustered elements is never reached in the project.
  5219. \ **Note:** This setting is only effective when using the Forward+ rendering method, not Mobile and Compatibility.
  5220. .. rst-class:: classref-item-separator
  5221. ----
  5222. .. _class_ProjectSettings_property_rendering/limits/forward_renderer/threaded_render_minimum_instances:
  5223. .. rst-class:: classref-property
  5224. :ref:`int<class_int>` **rendering/limits/forward_renderer/threaded_render_minimum_instances** = ``500``
  5225. .. container:: contribute
  5226. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  5227. .. rst-class:: classref-item-separator
  5228. ----
  5229. .. _class_ProjectSettings_property_rendering/limits/global_shader_variables/buffer_size:
  5230. .. rst-class:: classref-property
  5231. :ref:`int<class_int>` **rendering/limits/global_shader_variables/buffer_size** = ``65536``
  5232. .. container:: contribute
  5233. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  5234. .. rst-class:: classref-item-separator
  5235. ----
  5236. .. _class_ProjectSettings_property_rendering/limits/opengl/max_lights_per_object:
  5237. .. rst-class:: classref-property
  5238. :ref:`int<class_int>` **rendering/limits/opengl/max_lights_per_object** = ``8``
  5239. Max number of omnilights and spotlights renderable per object. At the default value of 8, this means that each surface can be affected by up to 8 omnilights and 8 spotlights. This is further limited by hardware support and :ref:`rendering/limits/opengl/max_renderable_lights<class_ProjectSettings_property_rendering/limits/opengl/max_renderable_lights>`. Setting this low will slightly reduce memory usage, may decrease shader compile times, and may result in faster rendering on low-end, mobile, or web devices.
  5240. \ **Note:** This setting is only effective when using the Compatibility rendering method, not Forward+ and Mobile.
  5241. .. rst-class:: classref-item-separator
  5242. ----
  5243. .. _class_ProjectSettings_property_rendering/limits/opengl/max_renderable_elements:
  5244. .. rst-class:: classref-property
  5245. :ref:`int<class_int>` **rendering/limits/opengl/max_renderable_elements** = ``65536``
  5246. Max number of elements renderable in a frame. If more elements than this are visible per frame, they will not be drawn. Keep in mind elements refer to mesh surfaces and not meshes themselves. Setting this low will slightly reduce memory usage and may decrease shader compile times, particularly on web. For most uses, the default value is suitable, but consider lowering as much as possible on web export.
  5247. \ **Note:** This setting is only effective when using the Compatibility rendering method, not Forward+ and Mobile.
  5248. .. rst-class:: classref-item-separator
  5249. ----
  5250. .. _class_ProjectSettings_property_rendering/limits/opengl/max_renderable_lights:
  5251. .. rst-class:: classref-property
  5252. :ref:`int<class_int>` **rendering/limits/opengl/max_renderable_lights** = ``32``
  5253. Max number of positional lights renderable in a frame. If more lights than this number are used, they will be ignored. Setting this low will slightly reduce memory usage and may decrease shader compile times, particularly on web. For most uses, the default value is suitable, but consider lowering as much as possible on web export.
  5254. \ **Note:** This setting is only effective when using the Compatibility rendering method, not Forward+ and Mobile.
  5255. .. rst-class:: classref-item-separator
  5256. ----
  5257. .. _class_ProjectSettings_property_rendering/limits/spatial_indexer/threaded_cull_minimum_instances:
  5258. .. rst-class:: classref-property
  5259. :ref:`int<class_int>` **rendering/limits/spatial_indexer/threaded_cull_minimum_instances** = ``1000``
  5260. .. container:: contribute
  5261. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  5262. .. rst-class:: classref-item-separator
  5263. ----
  5264. .. _class_ProjectSettings_property_rendering/limits/spatial_indexer/update_iterations_per_frame:
  5265. .. rst-class:: classref-property
  5266. :ref:`int<class_int>` **rendering/limits/spatial_indexer/update_iterations_per_frame** = ``10``
  5267. .. container:: contribute
  5268. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  5269. .. rst-class:: classref-item-separator
  5270. ----
  5271. .. _class_ProjectSettings_property_rendering/limits/time/time_rollover_secs:
  5272. .. rst-class:: classref-property
  5273. :ref:`float<class_float>` **rendering/limits/time/time_rollover_secs** = ``3600``
  5274. .. container:: contribute
  5275. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  5276. .. rst-class:: classref-item-separator
  5277. ----
  5278. .. _class_ProjectSettings_property_rendering/mesh_lod/lod_change/threshold_pixels:
  5279. .. rst-class:: classref-property
  5280. :ref:`float<class_float>` **rendering/mesh_lod/lod_change/threshold_pixels** = ``1.0``
  5281. The automatic LOD bias to use for meshes rendered within the :ref:`ReflectionProbe<class_ReflectionProbe>`. Higher values will use less detailed versions of meshes that have LOD variations generated. If set to ``0.0``, automatic LOD is disabled. Increase :ref:`rendering/mesh_lod/lod_change/threshold_pixels<class_ProjectSettings_property_rendering/mesh_lod/lod_change/threshold_pixels>` to improve performance at the cost of geometry detail.
  5282. \ **Note:** :ref:`rendering/mesh_lod/lod_change/threshold_pixels<class_ProjectSettings_property_rendering/mesh_lod/lod_change/threshold_pixels>` does not affect :ref:`GeometryInstance3D<class_GeometryInstance3D>` visibility ranges (also known as "manual" LOD or hierarchical LOD).
  5283. \ **Note:** This property is only read when the project starts. To adjust the automatic LOD threshold at runtime, set :ref:`Viewport.mesh_lod_threshold<class_Viewport_property_mesh_lod_threshold>` on the root :ref:`Viewport<class_Viewport>`.
  5284. .. rst-class:: classref-item-separator
  5285. ----
  5286. .. _class_ProjectSettings_property_rendering/occlusion_culling/bvh_build_quality:
  5287. .. rst-class:: classref-property
  5288. :ref:`int<class_int>` **rendering/occlusion_culling/bvh_build_quality** = ``2``
  5289. The `Bounding Volume Hierarchy <https://en.wikipedia.org/wiki/Bounding_volume_hierarchy>`__ quality to use when rendering the occlusion culling buffer. Higher values will result in more accurate occlusion culling, at the cost of higher CPU usage. See also :ref:`rendering/occlusion_culling/occlusion_rays_per_thread<class_ProjectSettings_property_rendering/occlusion_culling/occlusion_rays_per_thread>`.
  5290. \ **Note:** This property is only read when the project starts. To adjust the BVH build quality at runtime, use :ref:`RenderingServer.viewport_set_occlusion_culling_build_quality<class_RenderingServer_method_viewport_set_occlusion_culling_build_quality>`.
  5291. .. rst-class:: classref-item-separator
  5292. ----
  5293. .. _class_ProjectSettings_property_rendering/occlusion_culling/occlusion_rays_per_thread:
  5294. .. rst-class:: classref-property
  5295. :ref:`int<class_int>` **rendering/occlusion_culling/occlusion_rays_per_thread** = ``512``
  5296. The number of occlusion rays traced per CPU thread. Higher values will result in more accurate occlusion culling, at the cost of higher CPU usage. The occlusion culling buffer's pixel count is roughly equal to ``occlusion_rays_per_thread * number_of_logical_cpu_cores``, so it will depend on the system's CPU. Therefore, CPUs with fewer cores will use a lower resolution to attempt keeping performance costs even across devices. See also :ref:`rendering/occlusion_culling/bvh_build_quality<class_ProjectSettings_property_rendering/occlusion_culling/bvh_build_quality>`.
  5297. \ **Note:** This property is only read when the project starts. To adjust the number of occlusion rays traced per thread at runtime, use :ref:`RenderingServer.viewport_set_occlusion_rays_per_thread<class_RenderingServer_method_viewport_set_occlusion_rays_per_thread>`.
  5298. .. rst-class:: classref-item-separator
  5299. ----
  5300. .. _class_ProjectSettings_property_rendering/occlusion_culling/use_occlusion_culling:
  5301. .. rst-class:: classref-property
  5302. :ref:`bool<class_bool>` **rendering/occlusion_culling/use_occlusion_culling** = ``false``
  5303. If ``true``, :ref:`OccluderInstance3D<class_OccluderInstance3D>` nodes will be usable for occlusion culling in 3D in the root viewport. In custom viewports, :ref:`Viewport.use_occlusion_culling<class_Viewport_property_use_occlusion_culling>` must be set to ``true`` instead.
  5304. \ **Note:** Enabling occlusion culling has a cost on the CPU. Only enable occlusion culling if you actually plan to use it. Large open scenes with few or no objects blocking the view will generally not benefit much from occlusion culling. Large open scenes generally benefit more from mesh LOD and visibility ranges (:ref:`GeometryInstance3D.visibility_range_begin<class_GeometryInstance3D_property_visibility_range_begin>` and :ref:`GeometryInstance3D.visibility_range_end<class_GeometryInstance3D_property_visibility_range_end>`) compared to occlusion culling.
  5305. .. rst-class:: classref-item-separator
  5306. ----
  5307. .. _class_ProjectSettings_property_rendering/reflections/reflection_atlas/reflection_count:
  5308. .. rst-class:: classref-property
  5309. :ref:`int<class_int>` **rendering/reflections/reflection_atlas/reflection_count** = ``64``
  5310. Number of cubemaps to store in the reflection atlas. The number of :ref:`ReflectionProbe<class_ReflectionProbe>`\ s in a scene will be limited by this amount. A higher number requires more VRAM.
  5311. .. rst-class:: classref-item-separator
  5312. ----
  5313. .. _class_ProjectSettings_property_rendering/reflections/reflection_atlas/reflection_size:
  5314. .. rst-class:: classref-property
  5315. :ref:`int<class_int>` **rendering/reflections/reflection_atlas/reflection_size** = ``256``
  5316. Size of cubemap faces for :ref:`ReflectionProbe<class_ReflectionProbe>`\ s. A higher number requires more VRAM and may make reflection probe updating slower.
  5317. .. rst-class:: classref-item-separator
  5318. ----
  5319. .. _class_ProjectSettings_property_rendering/reflections/reflection_atlas/reflection_size.mobile:
  5320. .. rst-class:: classref-property
  5321. :ref:`int<class_int>` **rendering/reflections/reflection_atlas/reflection_size.mobile** = ``128``
  5322. Lower-end override for :ref:`rendering/reflections/reflection_atlas/reflection_size<class_ProjectSettings_property_rendering/reflections/reflection_atlas/reflection_size>` on mobile devices, due to performance concerns or driver support.
  5323. .. rst-class:: classref-item-separator
  5324. ----
  5325. .. _class_ProjectSettings_property_rendering/reflections/sky_reflections/fast_filter_high_quality:
  5326. .. rst-class:: classref-property
  5327. :ref:`bool<class_bool>` **rendering/reflections/sky_reflections/fast_filter_high_quality** = ``false``
  5328. Use a higher quality variant of the fast filtering algorithm. Significantly slower than using default quality, but results in smoother reflections. Should only be used when the scene is especially detailed.
  5329. .. rst-class:: classref-item-separator
  5330. ----
  5331. .. _class_ProjectSettings_property_rendering/reflections/sky_reflections/ggx_samples:
  5332. .. rst-class:: classref-property
  5333. :ref:`int<class_int>` **rendering/reflections/sky_reflections/ggx_samples** = ``32``
  5334. Sets the number of samples to take when using importance sampling for :ref:`Sky<class_Sky>`\ s and :ref:`ReflectionProbe<class_ReflectionProbe>`\ s. A higher value will result in smoother, higher quality reflections, but increases time to calculate radiance maps. In general, fewer samples are needed for simpler, low dynamic range environments while more samples are needed for HDR environments and environments with a high level of detail.
  5335. .. rst-class:: classref-item-separator
  5336. ----
  5337. .. _class_ProjectSettings_property_rendering/reflections/sky_reflections/ggx_samples.mobile:
  5338. .. rst-class:: classref-property
  5339. :ref:`int<class_int>` **rendering/reflections/sky_reflections/ggx_samples.mobile** = ``16``
  5340. Lower-end override for :ref:`rendering/reflections/sky_reflections/ggx_samples<class_ProjectSettings_property_rendering/reflections/sky_reflections/ggx_samples>` on mobile devices, due to performance concerns or driver support.
  5341. .. rst-class:: classref-item-separator
  5342. ----
  5343. .. _class_ProjectSettings_property_rendering/reflections/sky_reflections/roughness_layers:
  5344. .. rst-class:: classref-property
  5345. :ref:`int<class_int>` **rendering/reflections/sky_reflections/roughness_layers** = ``8``
  5346. Limits the number of layers to use in radiance maps when using importance sampling. A lower number will be slightly faster and take up less VRAM.
  5347. .. rst-class:: classref-item-separator
  5348. ----
  5349. .. _class_ProjectSettings_property_rendering/reflections/sky_reflections/texture_array_reflections:
  5350. .. rst-class:: classref-property
  5351. :ref:`bool<class_bool>` **rendering/reflections/sky_reflections/texture_array_reflections** = ``true``
  5352. If ``true``, uses texture arrays instead of mipmaps for reflection probes and panorama backgrounds (sky). This reduces jitter noise and upscaling artifacts on reflections, but is significantly slower to compute and uses :ref:`rendering/reflections/sky_reflections/roughness_layers<class_ProjectSettings_property_rendering/reflections/sky_reflections/roughness_layers>` times more memory.
  5353. .. rst-class:: classref-item-separator
  5354. ----
  5355. .. _class_ProjectSettings_property_rendering/reflections/sky_reflections/texture_array_reflections.mobile:
  5356. .. rst-class:: classref-property
  5357. :ref:`bool<class_bool>` **rendering/reflections/sky_reflections/texture_array_reflections.mobile** = ``false``
  5358. Lower-end override for :ref:`rendering/reflections/sky_reflections/texture_array_reflections<class_ProjectSettings_property_rendering/reflections/sky_reflections/texture_array_reflections>` on mobile devices, due to performance concerns or driver support.
  5359. .. rst-class:: classref-item-separator
  5360. ----
  5361. .. _class_ProjectSettings_property_rendering/renderer/rendering_method:
  5362. .. rst-class:: classref-property
  5363. :ref:`String<class_String>` **rendering/renderer/rendering_method** = ``"forward_plus"``
  5364. Sets the renderer that will be used by the project. Options are:
  5365. \ **Forward Plus**: High-end renderer designed for Desktop devices. Has a higher base overhead, but scales well with complex scenes. Not suitable for older devices or mobile.
  5366. \ **Mobile**: Modern renderer designed for mobile devices. Has a lower base overhead than Forward Plus, but does not scale as well to large scenes with many elements.
  5367. \ **GL Compatibility**: Low-end renderer designed for older devices. Based on the limitations of the OpenGL 3.3/ OpenGL ES 3.0 / WebGL 2 APIs.
  5368. .. rst-class:: classref-item-separator
  5369. ----
  5370. .. _class_ProjectSettings_property_rendering/renderer/rendering_method.mobile:
  5371. .. rst-class:: classref-property
  5372. :ref:`String<class_String>` **rendering/renderer/rendering_method.mobile** = ``"mobile"``
  5373. Override for :ref:`rendering/renderer/rendering_method<class_ProjectSettings_property_rendering/renderer/rendering_method>` on mobile devices.
  5374. .. rst-class:: classref-item-separator
  5375. ----
  5376. .. _class_ProjectSettings_property_rendering/renderer/rendering_method.web:
  5377. .. rst-class:: classref-property
  5378. :ref:`String<class_String>` **rendering/renderer/rendering_method.web** = ``"gl_compatibility"``
  5379. Override for :ref:`rendering/renderer/rendering_method<class_ProjectSettings_property_rendering/renderer/rendering_method>` on web.
  5380. .. rst-class:: classref-item-separator
  5381. ----
  5382. .. _class_ProjectSettings_property_rendering/rendering_device/driver:
  5383. .. rst-class:: classref-property
  5384. :ref:`String<class_String>` **rendering/rendering_device/driver** = ``"vulkan"``
  5385. Sets the driver to be used by the renderer when using a RenderingDevice-based renderer like the clustered renderer or the mobile renderer. This property can not be edited directly, instead, set the driver using the platform-specific overrides.
  5386. .. rst-class:: classref-item-separator
  5387. ----
  5388. .. _class_ProjectSettings_property_rendering/rendering_device/driver.android:
  5389. .. rst-class:: classref-property
  5390. :ref:`String<class_String>` **rendering/rendering_device/driver.android** = ``"vulkan"``
  5391. Android override for :ref:`rendering/rendering_device/driver<class_ProjectSettings_property_rendering/rendering_device/driver>`.
  5392. .. rst-class:: classref-item-separator
  5393. ----
  5394. .. _class_ProjectSettings_property_rendering/rendering_device/driver.ios:
  5395. .. rst-class:: classref-property
  5396. :ref:`String<class_String>` **rendering/rendering_device/driver.ios** = ``"vulkan"``
  5397. iOS override for :ref:`rendering/rendering_device/driver<class_ProjectSettings_property_rendering/rendering_device/driver>`.
  5398. .. rst-class:: classref-item-separator
  5399. ----
  5400. .. _class_ProjectSettings_property_rendering/rendering_device/driver.linuxbsd:
  5401. .. rst-class:: classref-property
  5402. :ref:`String<class_String>` **rendering/rendering_device/driver.linuxbsd** = ``"vulkan"``
  5403. LinuxBSD override for :ref:`rendering/rendering_device/driver<class_ProjectSettings_property_rendering/rendering_device/driver>`.
  5404. .. rst-class:: classref-item-separator
  5405. ----
  5406. .. _class_ProjectSettings_property_rendering/rendering_device/driver.macos:
  5407. .. rst-class:: classref-property
  5408. :ref:`String<class_String>` **rendering/rendering_device/driver.macos** = ``"vulkan"``
  5409. macOS override for :ref:`rendering/rendering_device/driver<class_ProjectSettings_property_rendering/rendering_device/driver>`.
  5410. .. rst-class:: classref-item-separator
  5411. ----
  5412. .. _class_ProjectSettings_property_rendering/rendering_device/driver.windows:
  5413. .. rst-class:: classref-property
  5414. :ref:`String<class_String>` **rendering/rendering_device/driver.windows** = ``"vulkan"``
  5415. Windows override for :ref:`rendering/rendering_device/driver<class_ProjectSettings_property_rendering/rendering_device/driver>`.
  5416. .. rst-class:: classref-item-separator
  5417. ----
  5418. .. _class_ProjectSettings_property_rendering/rendering_device/staging_buffer/block_size_kb:
  5419. .. rst-class:: classref-property
  5420. :ref:`int<class_int>` **rendering/rendering_device/staging_buffer/block_size_kb** = ``256``
  5421. .. container:: contribute
  5422. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  5423. .. rst-class:: classref-item-separator
  5424. ----
  5425. .. _class_ProjectSettings_property_rendering/rendering_device/staging_buffer/max_size_mb:
  5426. .. rst-class:: classref-property
  5427. :ref:`int<class_int>` **rendering/rendering_device/staging_buffer/max_size_mb** = ``128``
  5428. .. container:: contribute
  5429. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  5430. .. rst-class:: classref-item-separator
  5431. ----
  5432. .. _class_ProjectSettings_property_rendering/rendering_device/staging_buffer/texture_upload_region_size_px:
  5433. .. rst-class:: classref-property
  5434. :ref:`int<class_int>` **rendering/rendering_device/staging_buffer/texture_upload_region_size_px** = ``64``
  5435. .. container:: contribute
  5436. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  5437. .. rst-class:: classref-item-separator
  5438. ----
  5439. .. _class_ProjectSettings_property_rendering/rendering_device/vulkan/max_descriptors_per_pool:
  5440. .. rst-class:: classref-property
  5441. :ref:`int<class_int>` **rendering/rendering_device/vulkan/max_descriptors_per_pool** = ``64``
  5442. .. container:: contribute
  5443. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  5444. .. rst-class:: classref-item-separator
  5445. ----
  5446. .. _class_ProjectSettings_property_rendering/scaling_3d/fsr_sharpness:
  5447. .. rst-class:: classref-property
  5448. :ref:`float<class_float>` **rendering/scaling_3d/fsr_sharpness** = ``0.2``
  5449. Determines how sharp the upscaled image will be when using the FSR upscaling mode. Sharpness halves with every whole number. Values go from 0.0 (sharpest) to 2.0. Values above 2.0 won't make a visible difference.
  5450. .. rst-class:: classref-item-separator
  5451. ----
  5452. .. _class_ProjectSettings_property_rendering/scaling_3d/mode:
  5453. .. rst-class:: classref-property
  5454. :ref:`int<class_int>` **rendering/scaling_3d/mode** = ``0``
  5455. Sets the scaling 3D mode. Bilinear scaling renders at different resolution to either undersample or supersample the viewport. FidelityFX Super Resolution 1.0, abbreviated to FSR, is an upscaling technology that produces high quality images at fast framerates by using a spatially-aware upscaling algorithm. FSR is slightly more expensive than bilinear, but it produces significantly higher image quality. On particularly low-end GPUs, the added cost of FSR may not be worth it (compared to using bilinear scaling with a slightly higher resolution scale to match performance).
  5456. \ **Note:** FSR is only effective when using the Forward+ rendering method, not Mobile or Compatibility. If using an incompatible rendering method, FSR will fall back to bilinear scaling.
  5457. .. rst-class:: classref-item-separator
  5458. ----
  5459. .. _class_ProjectSettings_property_rendering/scaling_3d/scale:
  5460. .. rst-class:: classref-property
  5461. :ref:`float<class_float>` **rendering/scaling_3d/scale** = ``1.0``
  5462. Scales the 3D render buffer based on the viewport size uses an image filter specified in :ref:`rendering/scaling_3d/mode<class_ProjectSettings_property_rendering/scaling_3d/mode>` to scale the output image to the full viewport size. Values lower than ``1.0`` can be used to speed up 3D rendering at the cost of quality (undersampling). Values greater than ``1.0`` are only valid for bilinear mode and can be used to improve 3D rendering quality at a high performance cost (supersampling). See also :ref:`rendering/anti_aliasing/quality/msaa_3d<class_ProjectSettings_property_rendering/anti_aliasing/quality/msaa_3d>` for multi-sample antialiasing, which is significantly cheaper but only smooths the edges of polygons.
  5463. .. rst-class:: classref-item-separator
  5464. ----
  5465. .. _class_ProjectSettings_property_rendering/shader_compiler/shader_cache/compress:
  5466. .. rst-class:: classref-property
  5467. :ref:`bool<class_bool>` **rendering/shader_compiler/shader_cache/compress** = ``true``
  5468. .. container:: contribute
  5469. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  5470. .. rst-class:: classref-item-separator
  5471. ----
  5472. .. _class_ProjectSettings_property_rendering/shader_compiler/shader_cache/enabled:
  5473. .. rst-class:: classref-property
  5474. :ref:`bool<class_bool>` **rendering/shader_compiler/shader_cache/enabled** = ``true``
  5475. Enable the shader cache, which stores compiled shaders to disk to prevent stuttering from shader compilation the next time the shader is needed.
  5476. .. rst-class:: classref-item-separator
  5477. ----
  5478. .. _class_ProjectSettings_property_rendering/shader_compiler/shader_cache/strip_debug:
  5479. .. rst-class:: classref-property
  5480. :ref:`bool<class_bool>` **rendering/shader_compiler/shader_cache/strip_debug** = ``false``
  5481. .. container:: contribute
  5482. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  5483. .. rst-class:: classref-item-separator
  5484. ----
  5485. .. _class_ProjectSettings_property_rendering/shader_compiler/shader_cache/strip_debug.release:
  5486. .. rst-class:: classref-property
  5487. :ref:`bool<class_bool>` **rendering/shader_compiler/shader_cache/strip_debug.release** = ``true``
  5488. .. container:: contribute
  5489. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  5490. .. rst-class:: classref-item-separator
  5491. ----
  5492. .. _class_ProjectSettings_property_rendering/shader_compiler/shader_cache/use_zstd_compression:
  5493. .. rst-class:: classref-property
  5494. :ref:`bool<class_bool>` **rendering/shader_compiler/shader_cache/use_zstd_compression** = ``true``
  5495. .. container:: contribute
  5496. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  5497. .. rst-class:: classref-item-separator
  5498. ----
  5499. .. _class_ProjectSettings_property_rendering/shading/overrides/force_lambert_over_burley:
  5500. .. rst-class:: classref-property
  5501. :ref:`bool<class_bool>` **rendering/shading/overrides/force_lambert_over_burley** = ``false``
  5502. If ``true``, uses faster but lower-quality Lambert material lighting model instead of Burley.
  5503. .. rst-class:: classref-item-separator
  5504. ----
  5505. .. _class_ProjectSettings_property_rendering/shading/overrides/force_lambert_over_burley.mobile:
  5506. .. rst-class:: classref-property
  5507. :ref:`bool<class_bool>` **rendering/shading/overrides/force_lambert_over_burley.mobile** = ``true``
  5508. Lower-end override for :ref:`rendering/shading/overrides/force_lambert_over_burley<class_ProjectSettings_property_rendering/shading/overrides/force_lambert_over_burley>` on mobile devices, due to performance concerns or driver support.
  5509. .. rst-class:: classref-item-separator
  5510. ----
  5511. .. _class_ProjectSettings_property_rendering/shading/overrides/force_vertex_shading:
  5512. .. rst-class:: classref-property
  5513. :ref:`bool<class_bool>` **rendering/shading/overrides/force_vertex_shading** = ``false``
  5514. If ``true``, forces vertex shading for all rendering. This can increase performance a lot, but also reduces quality immensely. Can be used to optimize performance on low-end mobile devices.
  5515. \ **Note:** This setting currently has no effect, as vertex shading is not implemented yet.
  5516. .. rst-class:: classref-item-separator
  5517. ----
  5518. .. _class_ProjectSettings_property_rendering/shading/overrides/force_vertex_shading.mobile:
  5519. .. rst-class:: classref-property
  5520. :ref:`bool<class_bool>` **rendering/shading/overrides/force_vertex_shading.mobile** = ``true``
  5521. Lower-end override for :ref:`rendering/shading/overrides/force_vertex_shading<class_ProjectSettings_property_rendering/shading/overrides/force_vertex_shading>` on mobile devices, due to performance concerns or driver support.
  5522. \ **Note:** This setting currently has no effect, as vertex shading is not implemented yet.
  5523. .. rst-class:: classref-item-separator
  5524. ----
  5525. .. _class_ProjectSettings_property_rendering/textures/canvas_textures/default_texture_filter:
  5526. .. rst-class:: classref-property
  5527. :ref:`int<class_int>` **rendering/textures/canvas_textures/default_texture_filter** = ``1``
  5528. The default texture filtering mode to use on :ref:`CanvasItem<class_CanvasItem>`\ s.
  5529. .. rst-class:: classref-item-separator
  5530. ----
  5531. .. _class_ProjectSettings_property_rendering/textures/canvas_textures/default_texture_repeat:
  5532. .. rst-class:: classref-property
  5533. :ref:`int<class_int>` **rendering/textures/canvas_textures/default_texture_repeat** = ``0``
  5534. The default texture repeating mode to use on :ref:`CanvasItem<class_CanvasItem>`\ s.
  5535. .. rst-class:: classref-item-separator
  5536. ----
  5537. .. _class_ProjectSettings_property_rendering/textures/decals/filter:
  5538. .. rst-class:: classref-property
  5539. :ref:`int<class_int>` **rendering/textures/decals/filter** = ``3``
  5540. The filtering quality to use for :ref:`Decal<class_Decal>` nodes. When using one of the anisotropic filtering modes, the anisotropic filtering level is controlled by :ref:`rendering/textures/default_filters/anisotropic_filtering_level<class_ProjectSettings_property_rendering/textures/default_filters/anisotropic_filtering_level>`.
  5541. .. rst-class:: classref-item-separator
  5542. ----
  5543. .. _class_ProjectSettings_property_rendering/textures/default_filters/anisotropic_filtering_level:
  5544. .. rst-class:: classref-property
  5545. :ref:`int<class_int>` **rendering/textures/default_filters/anisotropic_filtering_level** = ``2``
  5546. Sets the maximum number of samples to take when using anisotropic filtering on textures (as a power of two). A higher sample count will result in sharper textures at oblique angles, but is more expensive to compute. A value of ``0`` forcibly disables anisotropic filtering, even on materials where it is enabled.
  5547. The anisotropic filtering level also affects decals and light projectors if they are configured to use anisotropic filtering. See :ref:`rendering/textures/decals/filter<class_ProjectSettings_property_rendering/textures/decals/filter>` and :ref:`rendering/textures/light_projectors/filter<class_ProjectSettings_property_rendering/textures/light_projectors/filter>`.
  5548. \ **Note:** For performance reasons, anisotropic filtering *is not enabled by default* on 2D and 3D materials. For this setting to have an effect in 3D, set :ref:`BaseMaterial3D.texture_filter<class_BaseMaterial3D_property_texture_filter>` to :ref:`BaseMaterial3D.TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC<class_BaseMaterial3D_constant_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC>` or :ref:`BaseMaterial3D.TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC<class_BaseMaterial3D_constant_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC>` on materials. For this setting to have an effect in 2D, set :ref:`CanvasItem.texture_filter<class_CanvasItem_property_texture_filter>` to :ref:`CanvasItem.TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC<class_CanvasItem_constant_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC>` or :ref:`CanvasItem.TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC<class_CanvasItem_constant_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC>` on the :ref:`CanvasItem<class_CanvasItem>` node displaying the texture (or in :ref:`CanvasTexture<class_CanvasTexture>`). However, anisotropic filtering is rarely useful in 2D, so only enable it for textures in 2D if it makes a meaningful visual difference.
  5549. \ **Note:** This property is only read when the project starts. There is currently no way to change this setting at run-time.
  5550. .. rst-class:: classref-item-separator
  5551. ----
  5552. .. _class_ProjectSettings_property_rendering/textures/default_filters/texture_mipmap_bias:
  5553. .. rst-class:: classref-property
  5554. :ref:`float<class_float>` **rendering/textures/default_filters/texture_mipmap_bias** = ``0.0``
  5555. Affects the final texture sharpness by reading from a lower or higher mipmap (also called "texture LOD bias"). Negative values make mipmapped textures sharper but grainier when viewed at a distance, while positive values make mipmapped textures blurrier (even when up close).
  5556. Enabling temporal antialiasing (:ref:`rendering/anti_aliasing/quality/use_taa<class_ProjectSettings_property_rendering/anti_aliasing/quality/use_taa>`) will automatically apply a ``-0.5`` offset to this value, while enabling FXAA (:ref:`rendering/anti_aliasing/quality/screen_space_aa<class_ProjectSettings_property_rendering/anti_aliasing/quality/screen_space_aa>`) will automatically apply a ``-0.25`` offset to this value. If both TAA and FXAA are enbled at the same time, an offset of ``-0.75`` is applied to this value.
  5557. \ **Note:** If :ref:`rendering/scaling_3d/scale<class_ProjectSettings_property_rendering/scaling_3d/scale>` is lower than ``1.0`` (exclusive), :ref:`rendering/textures/default_filters/texture_mipmap_bias<class_ProjectSettings_property_rendering/textures/default_filters/texture_mipmap_bias>` is used to adjust the automatic mipmap bias which is calculated internally based on the scale factor. The formula for this is ``log2(scaling_3d_scale) + mipmap_bias``.
  5558. \ **Note:** This property is only read when the project starts. To change the mipmap LOD bias at run-time, set :ref:`Viewport.texture_mipmap_bias<class_Viewport_property_texture_mipmap_bias>` instead.
  5559. .. rst-class:: classref-item-separator
  5560. ----
  5561. .. _class_ProjectSettings_property_rendering/textures/default_filters/use_nearest_mipmap_filter:
  5562. .. rst-class:: classref-property
  5563. :ref:`bool<class_bool>` **rendering/textures/default_filters/use_nearest_mipmap_filter** = ``false``
  5564. If ``true``, uses nearest-neighbor mipmap filtering when using mipmaps (also called "bilinear filtering"), which will result in visible seams appearing between mipmap stages. This may increase performance in mobile as less memory bandwidth is used. If ``false``, linear mipmap filtering (also called "trilinear filtering") is used.
  5565. \ **Note:** This property is only read when the project starts. There is currently no way to change this setting at run-time.
  5566. .. rst-class:: classref-item-separator
  5567. ----
  5568. .. _class_ProjectSettings_property_rendering/textures/light_projectors/filter:
  5569. .. rst-class:: classref-property
  5570. :ref:`int<class_int>` **rendering/textures/light_projectors/filter** = ``3``
  5571. The filtering quality to use for :ref:`OmniLight3D<class_OmniLight3D>` and :ref:`SpotLight3D<class_SpotLight3D>` projectors. When using one of the anisotropic filtering modes, the anisotropic filtering level is controlled by :ref:`rendering/textures/default_filters/anisotropic_filtering_level<class_ProjectSettings_property_rendering/textures/default_filters/anisotropic_filtering_level>`.
  5572. .. rst-class:: classref-item-separator
  5573. ----
  5574. .. _class_ProjectSettings_property_rendering/textures/lossless_compression/force_png:
  5575. .. rst-class:: classref-property
  5576. :ref:`bool<class_bool>` **rendering/textures/lossless_compression/force_png** = ``false``
  5577. If ``true``, the texture importer will import lossless textures using the PNG format. Otherwise, it will default to using WebP.
  5578. .. rst-class:: classref-item-separator
  5579. ----
  5580. .. _class_ProjectSettings_property_rendering/textures/vram_compression/import_etc2_astc:
  5581. .. rst-class:: classref-property
  5582. :ref:`bool<class_bool>` **rendering/textures/vram_compression/import_etc2_astc**
  5583. If ``true``, the texture importer will import VRAM-compressed textures using the Ericsson Texture Compression 2 algorithm for lower quality textures and normal maps and Adaptable Scalable Texture Compression algorithm for high quality textures (in 4x4 block size).
  5584. \ **Note:** Changing this setting does *not* impact textures that were already imported before. To make this setting apply to textures that were already imported, exit the editor, remove the ``.godot/imported/`` folder located inside the project folder then restart the editor (see :ref:`application/config/use_hidden_project_data_directory<class_ProjectSettings_property_application/config/use_hidden_project_data_directory>`).
  5585. .. rst-class:: classref-item-separator
  5586. ----
  5587. .. _class_ProjectSettings_property_rendering/textures/vram_compression/import_s3tc_bptc:
  5588. .. rst-class:: classref-property
  5589. :ref:`bool<class_bool>` **rendering/textures/vram_compression/import_s3tc_bptc**
  5590. If ``true``, the texture importer will import VRAM-compressed textures using the S3 Texture Compression algorithm (DXT1-5) for lower quality textures and the BPTC algorithm (BC6H and BC7) for high quality textures. This algorithm is only supported on PC desktop platforms and consoles.
  5591. \ **Note:** Changing this setting does *not* impact textures that were already imported before. To make this setting apply to textures that were already imported, exit the editor, remove the ``.godot/imported/`` folder located inside the project folder then restart the editor (see :ref:`application/config/use_hidden_project_data_directory<class_ProjectSettings_property_application/config/use_hidden_project_data_directory>`).
  5592. .. rst-class:: classref-item-separator
  5593. ----
  5594. .. _class_ProjectSettings_property_rendering/textures/webp_compression/compression_method:
  5595. .. rst-class:: classref-property
  5596. :ref:`int<class_int>` **rendering/textures/webp_compression/compression_method** = ``2``
  5597. The default compression method for WebP. Affects both lossy and lossless WebP. A higher value results in smaller files at the cost of compression speed. Decompression speed is mostly unaffected by the compression method. Supported values are 0 to 6. Note that compression methods above 4 are very slow and offer very little savings.
  5598. .. rst-class:: classref-item-separator
  5599. ----
  5600. .. _class_ProjectSettings_property_rendering/textures/webp_compression/lossless_compression_factor:
  5601. .. rst-class:: classref-property
  5602. :ref:`float<class_float>` **rendering/textures/webp_compression/lossless_compression_factor** = ``25``
  5603. The default compression factor for lossless WebP. Decompression speed is mostly unaffected by the compression factor. Supported values are 0 to 100.
  5604. .. rst-class:: classref-item-separator
  5605. ----
  5606. .. _class_ProjectSettings_property_rendering/viewport/transparent_background:
  5607. .. rst-class:: classref-property
  5608. :ref:`bool<class_bool>` **rendering/viewport/transparent_background** = ``false``
  5609. If ``true``, enables :ref:`Viewport.transparent_bg<class_Viewport_property_transparent_bg>` on the root viewport. This allows per-pixel transparency to be effective after also enabling :ref:`display/window/size/transparent<class_ProjectSettings_property_display/window/size/transparent>` and :ref:`display/window/per_pixel_transparency/allowed<class_ProjectSettings_property_display/window/per_pixel_transparency/allowed>`.
  5610. .. rst-class:: classref-item-separator
  5611. ----
  5612. .. _class_ProjectSettings_property_rendering/vrs/mode:
  5613. .. rst-class:: classref-property
  5614. :ref:`int<class_int>` **rendering/vrs/mode** = ``0``
  5615. Set the default Variable Rate Shading (VRS) mode for the main viewport. See :ref:`Viewport.vrs_mode<class_Viewport_property_vrs_mode>` to change this at runtime, and :ref:`VRSMode<enum_Viewport_VRSMode>` for possible values.
  5616. .. rst-class:: classref-item-separator
  5617. ----
  5618. .. _class_ProjectSettings_property_rendering/vrs/texture:
  5619. .. rst-class:: classref-property
  5620. :ref:`String<class_String>` **rendering/vrs/texture** = ``""``
  5621. If :ref:`rendering/vrs/mode<class_ProjectSettings_property_rendering/vrs/mode>` is set to **Texture**, this is the path to default texture loaded as the VRS image.
  5622. The texture *must* use a lossless compression format so that colors can be matched precisely. The following VRS densities are mapped to various colors, with brighter colors representing a lower level of shading precision:
  5623. ::
  5624. - 1x1 = rgb(0, 0, 0) - #000000
  5625. - 1x2 = rgb(0, 85, 0) - #005500
  5626. - 2x1 = rgb(85, 0, 0) - #550000
  5627. - 2x2 = rgb(85, 85, 0) - #555500
  5628. - 2x4 = rgb(85, 170, 0) - #55aa00
  5629. - 4x2 = rgb(170, 85, 0) - #aa5500
  5630. - 4x4 = rgb(170, 170, 0) - #aaaa00
  5631. - 4x8 = rgb(170, 255, 0) - #aaff00 - Not supported on most hardware
  5632. - 8x4 = rgb(255, 170, 0) - #ffaa00 - Not supported on most hardware
  5633. - 8x8 = rgb(255, 255, 0) - #ffff00 - Not supported on most hardware
  5634. .. rst-class:: classref-item-separator
  5635. ----
  5636. .. _class_ProjectSettings_property_threading/worker_pool/low_priority_thread_ratio:
  5637. .. rst-class:: classref-property
  5638. :ref:`float<class_float>` **threading/worker_pool/low_priority_thread_ratio** = ``0.3``
  5639. .. container:: contribute
  5640. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  5641. .. rst-class:: classref-item-separator
  5642. ----
  5643. .. _class_ProjectSettings_property_threading/worker_pool/max_threads:
  5644. .. rst-class:: classref-property
  5645. :ref:`int<class_int>` **threading/worker_pool/max_threads** = ``-1``
  5646. Maximum number of threads to be used by :ref:`WorkerThreadPool<class_WorkerThreadPool>`. Value of ``-1`` means no limit.
  5647. .. rst-class:: classref-item-separator
  5648. ----
  5649. .. _class_ProjectSettings_property_threading/worker_pool/use_system_threads_for_low_priority_tasks:
  5650. .. rst-class:: classref-property
  5651. :ref:`bool<class_bool>` **threading/worker_pool/use_system_threads_for_low_priority_tasks** = ``true``
  5652. .. container:: contribute
  5653. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  5654. .. rst-class:: classref-item-separator
  5655. ----
  5656. .. _class_ProjectSettings_property_xr/openxr/default_action_map:
  5657. .. rst-class:: classref-property
  5658. :ref:`String<class_String>` **xr/openxr/default_action_map** = ``"res://openxr_action_map.tres"``
  5659. Action map configuration to load by default.
  5660. .. rst-class:: classref-item-separator
  5661. ----
  5662. .. _class_ProjectSettings_property_xr/openxr/enabled:
  5663. .. rst-class:: classref-property
  5664. :ref:`bool<class_bool>` **xr/openxr/enabled** = ``false``
  5665. If ``true`` Godot will setup and initialize OpenXR on startup.
  5666. .. rst-class:: classref-item-separator
  5667. ----
  5668. .. _class_ProjectSettings_property_xr/openxr/form_factor:
  5669. .. rst-class:: classref-property
  5670. :ref:`int<class_int>` **xr/openxr/form_factor** = ``"0"``
  5671. Specify whether OpenXR should be configured for an HMD or a hand held device.
  5672. .. rst-class:: classref-item-separator
  5673. ----
  5674. .. _class_ProjectSettings_property_xr/openxr/reference_space:
  5675. .. rst-class:: classref-property
  5676. :ref:`int<class_int>` **xr/openxr/reference_space** = ``"1"``
  5677. Specify the default reference space.
  5678. .. rst-class:: classref-item-separator
  5679. ----
  5680. .. _class_ProjectSettings_property_xr/openxr/startup_alert:
  5681. .. rst-class:: classref-property
  5682. :ref:`bool<class_bool>` **xr/openxr/startup_alert** = ``true``
  5683. If ``true``, Godot will display an alert modal when OpenXR initialization fails on startup.
  5684. .. rst-class:: classref-item-separator
  5685. ----
  5686. .. _class_ProjectSettings_property_xr/openxr/submit_depth_buffer:
  5687. .. rst-class:: classref-property
  5688. :ref:`bool<class_bool>` **xr/openxr/submit_depth_buffer** = ``false``
  5689. If ``true``, OpenXR will manage the depth buffer and use the depth buffer for advanced reprojection provided this is supported by the XR runtime. Note that some rendering features in Godot can't be used with this feature.
  5690. .. rst-class:: classref-item-separator
  5691. ----
  5692. .. _class_ProjectSettings_property_xr/openxr/view_configuration:
  5693. .. rst-class:: classref-property
  5694. :ref:`int<class_int>` **xr/openxr/view_configuration** = ``"1"``
  5695. Specify the view configuration with which to configure OpenXR setting up either Mono or Stereo rendering.
  5696. .. rst-class:: classref-item-separator
  5697. ----
  5698. .. _class_ProjectSettings_property_xr/shaders/enabled:
  5699. .. rst-class:: classref-property
  5700. :ref:`bool<class_bool>` **xr/shaders/enabled** = ``false``
  5701. If ``true``, Godot will compile shaders required for XR.
  5702. .. rst-class:: classref-section-separator
  5703. ----
  5704. .. rst-class:: classref-descriptions-group
  5705. Method Descriptions
  5706. -------------------
  5707. .. _class_ProjectSettings_method_add_property_info:
  5708. .. rst-class:: classref-method
  5709. void **add_property_info** **(** :ref:`Dictionary<class_Dictionary>` hint **)**
  5710. Adds a custom property info to a property. The dictionary must contain:
  5711. - ``"name"``: :ref:`String<class_String>` (the property's name)
  5712. - ``"type"``: :ref:`int<class_int>` (see :ref:`Variant.Type<enum_@GlobalScope_Variant.Type>`)
  5713. - optionally ``"hint"``: :ref:`int<class_int>` (see :ref:`PropertyHint<enum_@GlobalScope_PropertyHint>`) and ``"hint_string"``: :ref:`String<class_String>`\
  5714. \ **Example:**\
  5715. .. tabs::
  5716. .. code-tab:: gdscript
  5717. ProjectSettings.set("category/property_name", 0)
  5718. var property_info = {
  5719. "name": "category/property_name",
  5720. "type": TYPE_INT,
  5721. "hint": PROPERTY_HINT_ENUM,
  5722. "hint_string": "one,two,three"
  5723. }
  5724. ProjectSettings.add_property_info(property_info)
  5725. .. code-tab:: csharp
  5726. ProjectSettings.Singleton.Set("category/property_name", 0);
  5727. var propertyInfo = new Godot.Collections.Dictionary
  5728. {
  5729. {"name", "category/propertyName"},
  5730. {"type", Variant.Type.Int},
  5731. {"hint", PropertyHint.Enum},
  5732. {"hint_string", "one,two,three"},
  5733. };
  5734. ProjectSettings.AddPropertyInfo(propertyInfo);
  5735. .. rst-class:: classref-item-separator
  5736. ----
  5737. .. _class_ProjectSettings_method_clear:
  5738. .. rst-class:: classref-method
  5739. void **clear** **(** :ref:`String<class_String>` name **)**
  5740. Clears the whole configuration (not recommended, may break things).
  5741. .. rst-class:: classref-item-separator
  5742. ----
  5743. .. _class_ProjectSettings_method_get_global_class_list:
  5744. .. rst-class:: classref-method
  5745. :ref:`Dictionary[]<class_Dictionary>` **get_global_class_list** **(** **)**
  5746. Returns an :ref:`Array<class_Array>` of registered global classes. Each global class is represented as a :ref:`Dictionary<class_Dictionary>` that contains the following entries:
  5747. - ``base`` is a name of the base class;
  5748. - ``class`` is a name of the registered global class;
  5749. - ``icon`` is a path to a custom icon of the global class, if it has any;
  5750. - ``language`` is a name of a programming language in which the global class is written;
  5751. - ``path`` is a path to a file containing the global class.
  5752. \ **Note:** Both the script and the icon paths are local to the project filesystem, i.e. they start with ``res://``.
  5753. .. rst-class:: classref-item-separator
  5754. ----
  5755. .. _class_ProjectSettings_method_get_order:
  5756. .. rst-class:: classref-method
  5757. :ref:`int<class_int>` **get_order** **(** :ref:`String<class_String>` name **)** |const|
  5758. Returns the order of a configuration value (influences when saved to the config file).
  5759. .. rst-class:: classref-item-separator
  5760. ----
  5761. .. _class_ProjectSettings_method_get_setting:
  5762. .. rst-class:: classref-method
  5763. :ref:`Variant<class_Variant>` **get_setting** **(** :ref:`String<class_String>` name, :ref:`Variant<class_Variant>` default_value=null **)** |const|
  5764. Returns the value of the setting identified by ``name``. If the setting doesn't exist and ``default_value`` is specified, the value of ``default_value`` is returned. Otherwise, ``null`` is returned.
  5765. \ **Example:**\
  5766. .. tabs::
  5767. .. code-tab:: gdscript
  5768. print(ProjectSettings.get_setting("application/config/name"))
  5769. print(ProjectSettings.get_setting("application/config/custom_description", "No description specified."))
  5770. .. code-tab:: csharp
  5771. GD.Print(ProjectSettings.GetSetting("application/config/name"));
  5772. GD.Print(ProjectSettings.GetSetting("application/config/custom_description", "No description specified."));
  5773. \ **Note:** This method doesn't take potential feature overrides into account automatically. Use :ref:`get_setting_with_override<class_ProjectSettings_method_get_setting_with_override>` to handle seamlessly.
  5774. .. rst-class:: classref-item-separator
  5775. ----
  5776. .. _class_ProjectSettings_method_get_setting_with_override:
  5777. .. rst-class:: classref-method
  5778. :ref:`Variant<class_Variant>` **get_setting_with_override** **(** :ref:`StringName<class_StringName>` name **)** |const|
  5779. Similar to :ref:`get_setting<class_ProjectSettings_method_get_setting>`, but applies feature tag overrides if any exists and is valid.
  5780. \ **Example:**\
  5781. If the following setting override exists "application/config/name.windows", and the following code is executed:
  5782. .. tabs::
  5783. .. code-tab:: gdscript
  5784. print(ProjectSettings.get_setting_with_override("application/config/name"))
  5785. .. code-tab:: csharp
  5786. GD.Print(ProjectSettings.GetSettingWithOverride("application/config/name"));
  5787. Then the overridden setting will be returned instead if the project is running on the *Windows* operating system.
  5788. .. rst-class:: classref-item-separator
  5789. ----
  5790. .. _class_ProjectSettings_method_globalize_path:
  5791. .. rst-class:: classref-method
  5792. :ref:`String<class_String>` **globalize_path** **(** :ref:`String<class_String>` path **)** |const|
  5793. Returns the absolute, native OS path corresponding to the localized ``path`` (starting with ``res://`` or ``user://``). The returned path will vary depending on the operating system and user preferences. See :doc:`File paths in Godot projects <../tutorials/io/data_paths>` to see what those paths convert to. See also :ref:`localize_path<class_ProjectSettings_method_localize_path>`.
  5794. \ **Note:** :ref:`globalize_path<class_ProjectSettings_method_globalize_path>` with ``res://`` will not work in an exported project. Instead, prepend the executable's base directory to the path when running from an exported project:
  5795. ::
  5796. var path = ""
  5797. if OS.has_feature("editor"):
  5798. # Running from an editor binary.
  5799. # `path` will contain the absolute path to `hello.txt` located in the project root.
  5800. path = ProjectSettings.globalize_path("res://hello.txt")
  5801. else:
  5802. # Running from an exported project.
  5803. # `path` will contain the absolute path to `hello.txt` next to the executable.
  5804. # This is *not* identical to using `ProjectSettings.globalize_path()` with a `res://` path,
  5805. # but is close enough in spirit.
  5806. path = OS.get_executable_path().get_base_dir().path_join("hello.txt")
  5807. .. rst-class:: classref-item-separator
  5808. ----
  5809. .. _class_ProjectSettings_method_has_setting:
  5810. .. rst-class:: classref-method
  5811. :ref:`bool<class_bool>` **has_setting** **(** :ref:`String<class_String>` name **)** |const|
  5812. Returns ``true`` if a configuration value is present.
  5813. .. rst-class:: classref-item-separator
  5814. ----
  5815. .. _class_ProjectSettings_method_load_resource_pack:
  5816. .. rst-class:: classref-method
  5817. :ref:`bool<class_bool>` **load_resource_pack** **(** :ref:`String<class_String>` pack, :ref:`bool<class_bool>` replace_files=true, :ref:`int<class_int>` offset=0 **)**
  5818. Loads the contents of the .pck or .zip file specified by ``pack`` into the resource filesystem (``res://``). Returns ``true`` on success.
  5819. \ **Note:** If a file from ``pack`` shares the same path as a file already in the resource filesystem, any attempts to load that file will use the file from ``pack`` unless ``replace_files`` is set to ``false``.
  5820. \ **Note:** The optional ``offset`` parameter can be used to specify the offset in bytes to the start of the resource pack. This is only supported for .pck files.
  5821. .. rst-class:: classref-item-separator
  5822. ----
  5823. .. _class_ProjectSettings_method_localize_path:
  5824. .. rst-class:: classref-method
  5825. :ref:`String<class_String>` **localize_path** **(** :ref:`String<class_String>` path **)** |const|
  5826. Returns the localized path (starting with ``res://``) corresponding to the absolute, native OS ``path``. See also :ref:`globalize_path<class_ProjectSettings_method_globalize_path>`.
  5827. .. rst-class:: classref-item-separator
  5828. ----
  5829. .. _class_ProjectSettings_method_save:
  5830. .. rst-class:: classref-method
  5831. :ref:`Error<enum_@GlobalScope_Error>` **save** **(** **)**
  5832. Saves the configuration to the ``project.godot`` file.
  5833. \ **Note:** This method is intended to be used by editor plugins, as modified **ProjectSettings** can't be loaded back in the running app. If you want to change project settings in exported projects, use :ref:`save_custom<class_ProjectSettings_method_save_custom>` to save ``override.cfg`` file.
  5834. .. rst-class:: classref-item-separator
  5835. ----
  5836. .. _class_ProjectSettings_method_save_custom:
  5837. .. rst-class:: classref-method
  5838. :ref:`Error<enum_@GlobalScope_Error>` **save_custom** **(** :ref:`String<class_String>` file **)**
  5839. Saves the configuration to a custom file. The file extension must be ``.godot`` (to save in text-based :ref:`ConfigFile<class_ConfigFile>` format) or ``.binary`` (to save in binary format). You can also save ``override.cfg`` file, which is also text, but can be used in exported projects unlike other formats.
  5840. .. rst-class:: classref-item-separator
  5841. ----
  5842. .. _class_ProjectSettings_method_set_initial_value:
  5843. .. rst-class:: classref-method
  5844. void **set_initial_value** **(** :ref:`String<class_String>` name, :ref:`Variant<class_Variant>` value **)**
  5845. Sets the specified property's initial value. This is the value the property reverts to.
  5846. .. rst-class:: classref-item-separator
  5847. ----
  5848. .. _class_ProjectSettings_method_set_order:
  5849. .. rst-class:: classref-method
  5850. void **set_order** **(** :ref:`String<class_String>` name, :ref:`int<class_int>` position **)**
  5851. Sets the order of a configuration value (influences when saved to the config file).
  5852. .. rst-class:: classref-item-separator
  5853. ----
  5854. .. _class_ProjectSettings_method_set_restart_if_changed:
  5855. .. rst-class:: classref-method
  5856. void **set_restart_if_changed** **(** :ref:`String<class_String>` name, :ref:`bool<class_bool>` restart **)**
  5857. Sets whether a setting requires restarting the editor to properly take effect.
  5858. \ **Note:** This is just a hint to display to the user that the editor must be restarted for changes to take effect. Enabling :ref:`set_restart_if_changed<class_ProjectSettings_method_set_restart_if_changed>` does *not* delay the setting being set when changed.
  5859. .. rst-class:: classref-item-separator
  5860. ----
  5861. .. _class_ProjectSettings_method_set_setting:
  5862. .. rst-class:: classref-method
  5863. void **set_setting** **(** :ref:`String<class_String>` name, :ref:`Variant<class_Variant>` value **)**
  5864. Sets the value of a setting.
  5865. \ **Example:**\
  5866. .. tabs::
  5867. .. code-tab:: gdscript
  5868. ProjectSettings.set_setting("application/config/name", "Example")
  5869. .. code-tab:: csharp
  5870. ProjectSettings.SetSetting("application/config/name", "Example");
  5871. This can also be used to erase custom project settings. To do this change the setting value to ``null``.
  5872. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  5873. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  5874. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  5875. .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
  5876. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
  5877. .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`