class_physicsdirectbodystate3d.rst 37 KB

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  2. .. DO NOT EDIT THIS FILE!!!
  3. .. Generated automatically from Godot engine sources.
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  5. .. XML source: https://github.com/godotengine/godot/tree/4.0/doc/classes/PhysicsDirectBodyState3D.xml.
  6. .. _class_PhysicsDirectBodyState3D:
  7. PhysicsDirectBodyState3D
  8. ========================
  9. **Inherits:** :ref:`Object<class_Object>`
  10. **Inherited By:** :ref:`PhysicsDirectBodyState3DExtension<class_PhysicsDirectBodyState3DExtension>`
  11. Direct access object to a physics body in the :ref:`PhysicsServer3D<class_PhysicsServer3D>`.
  12. .. rst-class:: classref-introduction-group
  13. Description
  14. -----------
  15. Provides direct access to a physics body in the :ref:`PhysicsServer3D<class_PhysicsServer3D>`, allowing safe changes to physics properties. This object is passed via the direct state callback of rigid bodies, and is intended for changing the direct state of that body. See :ref:`RigidBody3D._integrate_forces<class_RigidBody3D_method__integrate_forces>`.
  16. .. rst-class:: classref-introduction-group
  17. Tutorials
  18. ---------
  19. - :doc:`Physics introduction <../tutorials/physics/physics_introduction>`
  20. - :doc:`Ray-casting <../tutorials/physics/ray-casting>`
  21. .. rst-class:: classref-reftable-group
  22. Properties
  23. ----------
  24. .. table::
  25. :widths: auto
  26. +---------------------------------------+-----------------------------------------------------------------------------------------------+
  27. | :ref:`Vector3<class_Vector3>` | :ref:`angular_velocity<class_PhysicsDirectBodyState3D_property_angular_velocity>` |
  28. +---------------------------------------+-----------------------------------------------------------------------------------------------+
  29. | :ref:`Vector3<class_Vector3>` | :ref:`center_of_mass<class_PhysicsDirectBodyState3D_property_center_of_mass>` |
  30. +---------------------------------------+-----------------------------------------------------------------------------------------------+
  31. | :ref:`Vector3<class_Vector3>` | :ref:`center_of_mass_local<class_PhysicsDirectBodyState3D_property_center_of_mass_local>` |
  32. +---------------------------------------+-----------------------------------------------------------------------------------------------+
  33. | :ref:`Vector3<class_Vector3>` | :ref:`inverse_inertia<class_PhysicsDirectBodyState3D_property_inverse_inertia>` |
  34. +---------------------------------------+-----------------------------------------------------------------------------------------------+
  35. | :ref:`Basis<class_Basis>` | :ref:`inverse_inertia_tensor<class_PhysicsDirectBodyState3D_property_inverse_inertia_tensor>` |
  36. +---------------------------------------+-----------------------------------------------------------------------------------------------+
  37. | :ref:`float<class_float>` | :ref:`inverse_mass<class_PhysicsDirectBodyState3D_property_inverse_mass>` |
  38. +---------------------------------------+-----------------------------------------------------------------------------------------------+
  39. | :ref:`Vector3<class_Vector3>` | :ref:`linear_velocity<class_PhysicsDirectBodyState3D_property_linear_velocity>` |
  40. +---------------------------------------+-----------------------------------------------------------------------------------------------+
  41. | :ref:`Basis<class_Basis>` | :ref:`principal_inertia_axes<class_PhysicsDirectBodyState3D_property_principal_inertia_axes>` |
  42. +---------------------------------------+-----------------------------------------------------------------------------------------------+
  43. | :ref:`bool<class_bool>` | :ref:`sleeping<class_PhysicsDirectBodyState3D_property_sleeping>` |
  44. +---------------------------------------+-----------------------------------------------------------------------------------------------+
  45. | :ref:`float<class_float>` | :ref:`step<class_PhysicsDirectBodyState3D_property_step>` |
  46. +---------------------------------------+-----------------------------------------------------------------------------------------------+
  47. | :ref:`float<class_float>` | :ref:`total_angular_damp<class_PhysicsDirectBodyState3D_property_total_angular_damp>` |
  48. +---------------------------------------+-----------------------------------------------------------------------------------------------+
  49. | :ref:`Vector3<class_Vector3>` | :ref:`total_gravity<class_PhysicsDirectBodyState3D_property_total_gravity>` |
  50. +---------------------------------------+-----------------------------------------------------------------------------------------------+
  51. | :ref:`float<class_float>` | :ref:`total_linear_damp<class_PhysicsDirectBodyState3D_property_total_linear_damp>` |
  52. +---------------------------------------+-----------------------------------------------------------------------------------------------+
  53. | :ref:`Transform3D<class_Transform3D>` | :ref:`transform<class_PhysicsDirectBodyState3D_property_transform>` |
  54. +---------------------------------------+-----------------------------------------------------------------------------------------------+
  55. .. rst-class:: classref-reftable-group
  56. Methods
  57. -------
  58. .. table::
  59. :widths: auto
  60. +-------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  61. | void | :ref:`add_constant_central_force<class_PhysicsDirectBodyState3D_method_add_constant_central_force>` **(** :ref:`Vector3<class_Vector3>` force=Vector3(0, 0, 0) **)** |
  62. +-------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  63. | void | :ref:`add_constant_force<class_PhysicsDirectBodyState3D_method_add_constant_force>` **(** :ref:`Vector3<class_Vector3>` force, :ref:`Vector3<class_Vector3>` position=Vector3(0, 0, 0) **)** |
  64. +-------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  65. | void | :ref:`add_constant_torque<class_PhysicsDirectBodyState3D_method_add_constant_torque>` **(** :ref:`Vector3<class_Vector3>` torque **)** |
  66. +-------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  67. | void | :ref:`apply_central_force<class_PhysicsDirectBodyState3D_method_apply_central_force>` **(** :ref:`Vector3<class_Vector3>` force=Vector3(0, 0, 0) **)** |
  68. +-------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  69. | void | :ref:`apply_central_impulse<class_PhysicsDirectBodyState3D_method_apply_central_impulse>` **(** :ref:`Vector3<class_Vector3>` impulse=Vector3(0, 0, 0) **)** |
  70. +-------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  71. | void | :ref:`apply_force<class_PhysicsDirectBodyState3D_method_apply_force>` **(** :ref:`Vector3<class_Vector3>` force, :ref:`Vector3<class_Vector3>` position=Vector3(0, 0, 0) **)** |
  72. +-------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  73. | void | :ref:`apply_impulse<class_PhysicsDirectBodyState3D_method_apply_impulse>` **(** :ref:`Vector3<class_Vector3>` impulse, :ref:`Vector3<class_Vector3>` position=Vector3(0, 0, 0) **)** |
  74. +-------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  75. | void | :ref:`apply_torque<class_PhysicsDirectBodyState3D_method_apply_torque>` **(** :ref:`Vector3<class_Vector3>` torque **)** |
  76. +-------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  77. | void | :ref:`apply_torque_impulse<class_PhysicsDirectBodyState3D_method_apply_torque_impulse>` **(** :ref:`Vector3<class_Vector3>` impulse **)** |
  78. +-------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  79. | :ref:`Vector3<class_Vector3>` | :ref:`get_constant_force<class_PhysicsDirectBodyState3D_method_get_constant_force>` **(** **)** |const| |
  80. +-------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  81. | :ref:`Vector3<class_Vector3>` | :ref:`get_constant_torque<class_PhysicsDirectBodyState3D_method_get_constant_torque>` **(** **)** |const| |
  82. +-------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  83. | :ref:`RID<class_RID>` | :ref:`get_contact_collider<class_PhysicsDirectBodyState3D_method_get_contact_collider>` **(** :ref:`int<class_int>` contact_idx **)** |const| |
  84. +-------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  85. | :ref:`int<class_int>` | :ref:`get_contact_collider_id<class_PhysicsDirectBodyState3D_method_get_contact_collider_id>` **(** :ref:`int<class_int>` contact_idx **)** |const| |
  86. +-------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  87. | :ref:`Object<class_Object>` | :ref:`get_contact_collider_object<class_PhysicsDirectBodyState3D_method_get_contact_collider_object>` **(** :ref:`int<class_int>` contact_idx **)** |const| |
  88. +-------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  89. | :ref:`Vector3<class_Vector3>` | :ref:`get_contact_collider_position<class_PhysicsDirectBodyState3D_method_get_contact_collider_position>` **(** :ref:`int<class_int>` contact_idx **)** |const| |
  90. +-------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  91. | :ref:`int<class_int>` | :ref:`get_contact_collider_shape<class_PhysicsDirectBodyState3D_method_get_contact_collider_shape>` **(** :ref:`int<class_int>` contact_idx **)** |const| |
  92. +-------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  93. | :ref:`Vector3<class_Vector3>` | :ref:`get_contact_collider_velocity_at_position<class_PhysicsDirectBodyState3D_method_get_contact_collider_velocity_at_position>` **(** :ref:`int<class_int>` contact_idx **)** |const| |
  94. +-------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  95. | :ref:`int<class_int>` | :ref:`get_contact_count<class_PhysicsDirectBodyState3D_method_get_contact_count>` **(** **)** |const| |
  96. +-------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  97. | :ref:`Vector3<class_Vector3>` | :ref:`get_contact_impulse<class_PhysicsDirectBodyState3D_method_get_contact_impulse>` **(** :ref:`int<class_int>` contact_idx **)** |const| |
  98. +-------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  99. | :ref:`Vector3<class_Vector3>` | :ref:`get_contact_local_normal<class_PhysicsDirectBodyState3D_method_get_contact_local_normal>` **(** :ref:`int<class_int>` contact_idx **)** |const| |
  100. +-------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  101. | :ref:`Vector3<class_Vector3>` | :ref:`get_contact_local_position<class_PhysicsDirectBodyState3D_method_get_contact_local_position>` **(** :ref:`int<class_int>` contact_idx **)** |const| |
  102. +-------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  103. | :ref:`int<class_int>` | :ref:`get_contact_local_shape<class_PhysicsDirectBodyState3D_method_get_contact_local_shape>` **(** :ref:`int<class_int>` contact_idx **)** |const| |
  104. +-------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  105. | :ref:`PhysicsDirectSpaceState3D<class_PhysicsDirectSpaceState3D>` | :ref:`get_space_state<class_PhysicsDirectBodyState3D_method_get_space_state>` **(** **)** |
  106. +-------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  107. | :ref:`Vector3<class_Vector3>` | :ref:`get_velocity_at_local_position<class_PhysicsDirectBodyState3D_method_get_velocity_at_local_position>` **(** :ref:`Vector3<class_Vector3>` local_position **)** |const| |
  108. +-------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  109. | void | :ref:`integrate_forces<class_PhysicsDirectBodyState3D_method_integrate_forces>` **(** **)** |
  110. +-------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  111. | void | :ref:`set_constant_force<class_PhysicsDirectBodyState3D_method_set_constant_force>` **(** :ref:`Vector3<class_Vector3>` force **)** |
  112. +-------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  113. | void | :ref:`set_constant_torque<class_PhysicsDirectBodyState3D_method_set_constant_torque>` **(** :ref:`Vector3<class_Vector3>` torque **)** |
  114. +-------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  115. .. rst-class:: classref-section-separator
  116. ----
  117. .. rst-class:: classref-descriptions-group
  118. Property Descriptions
  119. ---------------------
  120. .. _class_PhysicsDirectBodyState3D_property_angular_velocity:
  121. .. rst-class:: classref-property
  122. :ref:`Vector3<class_Vector3>` **angular_velocity**
  123. .. rst-class:: classref-property-setget
  124. - void **set_angular_velocity** **(** :ref:`Vector3<class_Vector3>` value **)**
  125. - :ref:`Vector3<class_Vector3>` **get_angular_velocity** **(** **)**
  126. The body's rotational velocity in *radians* per second.
  127. .. rst-class:: classref-item-separator
  128. ----
  129. .. _class_PhysicsDirectBodyState3D_property_center_of_mass:
  130. .. rst-class:: classref-property
  131. :ref:`Vector3<class_Vector3>` **center_of_mass**
  132. .. rst-class:: classref-property-setget
  133. - :ref:`Vector3<class_Vector3>` **get_center_of_mass** **(** **)**
  134. The body's center of mass position relative to the body's center in the global coordinate system.
  135. .. rst-class:: classref-item-separator
  136. ----
  137. .. _class_PhysicsDirectBodyState3D_property_center_of_mass_local:
  138. .. rst-class:: classref-property
  139. :ref:`Vector3<class_Vector3>` **center_of_mass_local**
  140. .. rst-class:: classref-property-setget
  141. - :ref:`Vector3<class_Vector3>` **get_center_of_mass_local** **(** **)**
  142. The body's center of mass position in the body's local coordinate system.
  143. .. rst-class:: classref-item-separator
  144. ----
  145. .. _class_PhysicsDirectBodyState3D_property_inverse_inertia:
  146. .. rst-class:: classref-property
  147. :ref:`Vector3<class_Vector3>` **inverse_inertia**
  148. .. rst-class:: classref-property-setget
  149. - :ref:`Vector3<class_Vector3>` **get_inverse_inertia** **(** **)**
  150. The inverse of the inertia of the body.
  151. .. rst-class:: classref-item-separator
  152. ----
  153. .. _class_PhysicsDirectBodyState3D_property_inverse_inertia_tensor:
  154. .. rst-class:: classref-property
  155. :ref:`Basis<class_Basis>` **inverse_inertia_tensor**
  156. .. rst-class:: classref-property-setget
  157. - :ref:`Basis<class_Basis>` **get_inverse_inertia_tensor** **(** **)**
  158. The inverse of the inertia tensor of the body.
  159. .. rst-class:: classref-item-separator
  160. ----
  161. .. _class_PhysicsDirectBodyState3D_property_inverse_mass:
  162. .. rst-class:: classref-property
  163. :ref:`float<class_float>` **inverse_mass**
  164. .. rst-class:: classref-property-setget
  165. - :ref:`float<class_float>` **get_inverse_mass** **(** **)**
  166. The inverse of the mass of the body.
  167. .. rst-class:: classref-item-separator
  168. ----
  169. .. _class_PhysicsDirectBodyState3D_property_linear_velocity:
  170. .. rst-class:: classref-property
  171. :ref:`Vector3<class_Vector3>` **linear_velocity**
  172. .. rst-class:: classref-property-setget
  173. - void **set_linear_velocity** **(** :ref:`Vector3<class_Vector3>` value **)**
  174. - :ref:`Vector3<class_Vector3>` **get_linear_velocity** **(** **)**
  175. The body's linear velocity in units per second.
  176. .. rst-class:: classref-item-separator
  177. ----
  178. .. _class_PhysicsDirectBodyState3D_property_principal_inertia_axes:
  179. .. rst-class:: classref-property
  180. :ref:`Basis<class_Basis>` **principal_inertia_axes**
  181. .. rst-class:: classref-property-setget
  182. - :ref:`Basis<class_Basis>` **get_principal_inertia_axes** **(** **)**
  183. .. container:: contribute
  184. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  185. .. rst-class:: classref-item-separator
  186. ----
  187. .. _class_PhysicsDirectBodyState3D_property_sleeping:
  188. .. rst-class:: classref-property
  189. :ref:`bool<class_bool>` **sleeping**
  190. .. rst-class:: classref-property-setget
  191. - void **set_sleep_state** **(** :ref:`bool<class_bool>` value **)**
  192. - :ref:`bool<class_bool>` **is_sleeping** **(** **)**
  193. If ``true``, this body is currently sleeping (not active).
  194. .. rst-class:: classref-item-separator
  195. ----
  196. .. _class_PhysicsDirectBodyState3D_property_step:
  197. .. rst-class:: classref-property
  198. :ref:`float<class_float>` **step**
  199. .. rst-class:: classref-property-setget
  200. - :ref:`float<class_float>` **get_step** **(** **)**
  201. The timestep (delta) used for the simulation.
  202. .. rst-class:: classref-item-separator
  203. ----
  204. .. _class_PhysicsDirectBodyState3D_property_total_angular_damp:
  205. .. rst-class:: classref-property
  206. :ref:`float<class_float>` **total_angular_damp**
  207. .. rst-class:: classref-property-setget
  208. - :ref:`float<class_float>` **get_total_angular_damp** **(** **)**
  209. The rate at which the body stops rotating, if there are not any other forces moving it.
  210. .. rst-class:: classref-item-separator
  211. ----
  212. .. _class_PhysicsDirectBodyState3D_property_total_gravity:
  213. .. rst-class:: classref-property
  214. :ref:`Vector3<class_Vector3>` **total_gravity**
  215. .. rst-class:: classref-property-setget
  216. - :ref:`Vector3<class_Vector3>` **get_total_gravity** **(** **)**
  217. The total gravity vector being currently applied to this body.
  218. .. rst-class:: classref-item-separator
  219. ----
  220. .. _class_PhysicsDirectBodyState3D_property_total_linear_damp:
  221. .. rst-class:: classref-property
  222. :ref:`float<class_float>` **total_linear_damp**
  223. .. rst-class:: classref-property-setget
  224. - :ref:`float<class_float>` **get_total_linear_damp** **(** **)**
  225. The rate at which the body stops moving, if there are not any other forces moving it.
  226. .. rst-class:: classref-item-separator
  227. ----
  228. .. _class_PhysicsDirectBodyState3D_property_transform:
  229. .. rst-class:: classref-property
  230. :ref:`Transform3D<class_Transform3D>` **transform**
  231. .. rst-class:: classref-property-setget
  232. - void **set_transform** **(** :ref:`Transform3D<class_Transform3D>` value **)**
  233. - :ref:`Transform3D<class_Transform3D>` **get_transform** **(** **)**
  234. The body's transformation matrix.
  235. .. rst-class:: classref-section-separator
  236. ----
  237. .. rst-class:: classref-descriptions-group
  238. Method Descriptions
  239. -------------------
  240. .. _class_PhysicsDirectBodyState3D_method_add_constant_central_force:
  241. .. rst-class:: classref-method
  242. void **add_constant_central_force** **(** :ref:`Vector3<class_Vector3>` force=Vector3(0, 0, 0) **)**
  243. Adds a constant directional force without affecting rotation that keeps being applied over time until cleared with ``constant_force = Vector3(0, 0, 0)``.
  244. This is equivalent to using :ref:`add_constant_force<class_PhysicsDirectBodyState3D_method_add_constant_force>` at the body's center of mass.
  245. .. rst-class:: classref-item-separator
  246. ----
  247. .. _class_PhysicsDirectBodyState3D_method_add_constant_force:
  248. .. rst-class:: classref-method
  249. void **add_constant_force** **(** :ref:`Vector3<class_Vector3>` force, :ref:`Vector3<class_Vector3>` position=Vector3(0, 0, 0) **)**
  250. Adds a constant positioned force to the body that keeps being applied over time until cleared with ``constant_force = Vector3(0, 0, 0)``.
  251. \ ``position`` is the offset from the body origin in global coordinates.
  252. .. rst-class:: classref-item-separator
  253. ----
  254. .. _class_PhysicsDirectBodyState3D_method_add_constant_torque:
  255. .. rst-class:: classref-method
  256. void **add_constant_torque** **(** :ref:`Vector3<class_Vector3>` torque **)**
  257. Adds a constant rotational force without affecting position that keeps being applied over time until cleared with ``constant_torque = Vector3(0, 0, 0)``.
  258. .. rst-class:: classref-item-separator
  259. ----
  260. .. _class_PhysicsDirectBodyState3D_method_apply_central_force:
  261. .. rst-class:: classref-method
  262. void **apply_central_force** **(** :ref:`Vector3<class_Vector3>` force=Vector3(0, 0, 0) **)**
  263. Applies a directional force without affecting rotation. A force is time dependent and meant to be applied every physics update.
  264. This is equivalent to using :ref:`apply_force<class_PhysicsDirectBodyState3D_method_apply_force>` at the body's center of mass.
  265. .. rst-class:: classref-item-separator
  266. ----
  267. .. _class_PhysicsDirectBodyState3D_method_apply_central_impulse:
  268. .. rst-class:: classref-method
  269. void **apply_central_impulse** **(** :ref:`Vector3<class_Vector3>` impulse=Vector3(0, 0, 0) **)**
  270. Applies a directional impulse without affecting rotation.
  271. An impulse is time-independent! Applying an impulse every frame would result in a framerate-dependent force. For this reason, it should only be used when simulating one-time impacts (use the "_force" functions otherwise).
  272. This is equivalent to using :ref:`apply_impulse<class_PhysicsDirectBodyState3D_method_apply_impulse>` at the body's center of mass.
  273. .. rst-class:: classref-item-separator
  274. ----
  275. .. _class_PhysicsDirectBodyState3D_method_apply_force:
  276. .. rst-class:: classref-method
  277. void **apply_force** **(** :ref:`Vector3<class_Vector3>` force, :ref:`Vector3<class_Vector3>` position=Vector3(0, 0, 0) **)**
  278. Applies a positioned force to the body. A force is time dependent and meant to be applied every physics update.
  279. \ ``position`` is the offset from the body origin in global coordinates.
  280. .. rst-class:: classref-item-separator
  281. ----
  282. .. _class_PhysicsDirectBodyState3D_method_apply_impulse:
  283. .. rst-class:: classref-method
  284. void **apply_impulse** **(** :ref:`Vector3<class_Vector3>` impulse, :ref:`Vector3<class_Vector3>` position=Vector3(0, 0, 0) **)**
  285. Applies a positioned impulse to the body.
  286. An impulse is time-independent! Applying an impulse every frame would result in a framerate-dependent force. For this reason, it should only be used when simulating one-time impacts (use the "_force" functions otherwise).
  287. \ ``position`` is the offset from the body origin in global coordinates.
  288. .. rst-class:: classref-item-separator
  289. ----
  290. .. _class_PhysicsDirectBodyState3D_method_apply_torque:
  291. .. rst-class:: classref-method
  292. void **apply_torque** **(** :ref:`Vector3<class_Vector3>` torque **)**
  293. Applies a rotational force without affecting position. A force is time dependent and meant to be applied every physics update.
  294. \ **Note:** :ref:`inverse_inertia<class_PhysicsDirectBodyState3D_property_inverse_inertia>` is required for this to work. To have :ref:`inverse_inertia<class_PhysicsDirectBodyState3D_property_inverse_inertia>`, an active :ref:`CollisionShape3D<class_CollisionShape3D>` must be a child of the node, or you can manually set :ref:`inverse_inertia<class_PhysicsDirectBodyState3D_property_inverse_inertia>`.
  295. .. rst-class:: classref-item-separator
  296. ----
  297. .. _class_PhysicsDirectBodyState3D_method_apply_torque_impulse:
  298. .. rst-class:: classref-method
  299. void **apply_torque_impulse** **(** :ref:`Vector3<class_Vector3>` impulse **)**
  300. Applies a rotational impulse to the body without affecting the position.
  301. An impulse is time-independent! Applying an impulse every frame would result in a framerate-dependent force. For this reason, it should only be used when simulating one-time impacts (use the "_force" functions otherwise).
  302. \ **Note:** :ref:`inverse_inertia<class_PhysicsDirectBodyState3D_property_inverse_inertia>` is required for this to work. To have :ref:`inverse_inertia<class_PhysicsDirectBodyState3D_property_inverse_inertia>`, an active :ref:`CollisionShape3D<class_CollisionShape3D>` must be a child of the node, or you can manually set :ref:`inverse_inertia<class_PhysicsDirectBodyState3D_property_inverse_inertia>`.
  303. .. rst-class:: classref-item-separator
  304. ----
  305. .. _class_PhysicsDirectBodyState3D_method_get_constant_force:
  306. .. rst-class:: classref-method
  307. :ref:`Vector3<class_Vector3>` **get_constant_force** **(** **)** |const|
  308. Returns the body's total constant positional forces applied during each physics update.
  309. See :ref:`add_constant_force<class_PhysicsDirectBodyState3D_method_add_constant_force>` and :ref:`add_constant_central_force<class_PhysicsDirectBodyState3D_method_add_constant_central_force>`.
  310. .. rst-class:: classref-item-separator
  311. ----
  312. .. _class_PhysicsDirectBodyState3D_method_get_constant_torque:
  313. .. rst-class:: classref-method
  314. :ref:`Vector3<class_Vector3>` **get_constant_torque** **(** **)** |const|
  315. Returns the body's total constant rotational forces applied during each physics update.
  316. See :ref:`add_constant_torque<class_PhysicsDirectBodyState3D_method_add_constant_torque>`.
  317. .. rst-class:: classref-item-separator
  318. ----
  319. .. _class_PhysicsDirectBodyState3D_method_get_contact_collider:
  320. .. rst-class:: classref-method
  321. :ref:`RID<class_RID>` **get_contact_collider** **(** :ref:`int<class_int>` contact_idx **)** |const|
  322. Returns the collider's :ref:`RID<class_RID>`.
  323. .. rst-class:: classref-item-separator
  324. ----
  325. .. _class_PhysicsDirectBodyState3D_method_get_contact_collider_id:
  326. .. rst-class:: classref-method
  327. :ref:`int<class_int>` **get_contact_collider_id** **(** :ref:`int<class_int>` contact_idx **)** |const|
  328. Returns the collider's object id.
  329. .. rst-class:: classref-item-separator
  330. ----
  331. .. _class_PhysicsDirectBodyState3D_method_get_contact_collider_object:
  332. .. rst-class:: classref-method
  333. :ref:`Object<class_Object>` **get_contact_collider_object** **(** :ref:`int<class_int>` contact_idx **)** |const|
  334. Returns the collider object.
  335. .. rst-class:: classref-item-separator
  336. ----
  337. .. _class_PhysicsDirectBodyState3D_method_get_contact_collider_position:
  338. .. rst-class:: classref-method
  339. :ref:`Vector3<class_Vector3>` **get_contact_collider_position** **(** :ref:`int<class_int>` contact_idx **)** |const|
  340. Returns the contact position in the collider.
  341. .. rst-class:: classref-item-separator
  342. ----
  343. .. _class_PhysicsDirectBodyState3D_method_get_contact_collider_shape:
  344. .. rst-class:: classref-method
  345. :ref:`int<class_int>` **get_contact_collider_shape** **(** :ref:`int<class_int>` contact_idx **)** |const|
  346. Returns the collider's shape index.
  347. .. rst-class:: classref-item-separator
  348. ----
  349. .. _class_PhysicsDirectBodyState3D_method_get_contact_collider_velocity_at_position:
  350. .. rst-class:: classref-method
  351. :ref:`Vector3<class_Vector3>` **get_contact_collider_velocity_at_position** **(** :ref:`int<class_int>` contact_idx **)** |const|
  352. Returns the linear velocity vector at the collider's contact point.
  353. .. rst-class:: classref-item-separator
  354. ----
  355. .. _class_PhysicsDirectBodyState3D_method_get_contact_count:
  356. .. rst-class:: classref-method
  357. :ref:`int<class_int>` **get_contact_count** **(** **)** |const|
  358. Returns the number of contacts this body has with other bodies.
  359. \ **Note:** By default, this returns 0 unless bodies are configured to monitor contacts. See :ref:`RigidBody3D.contact_monitor<class_RigidBody3D_property_contact_monitor>`.
  360. .. rst-class:: classref-item-separator
  361. ----
  362. .. _class_PhysicsDirectBodyState3D_method_get_contact_impulse:
  363. .. rst-class:: classref-method
  364. :ref:`Vector3<class_Vector3>` **get_contact_impulse** **(** :ref:`int<class_int>` contact_idx **)** |const|
  365. Impulse created by the contact.
  366. .. rst-class:: classref-item-separator
  367. ----
  368. .. _class_PhysicsDirectBodyState3D_method_get_contact_local_normal:
  369. .. rst-class:: classref-method
  370. :ref:`Vector3<class_Vector3>` **get_contact_local_normal** **(** :ref:`int<class_int>` contact_idx **)** |const|
  371. Returns the local normal at the contact point.
  372. .. rst-class:: classref-item-separator
  373. ----
  374. .. _class_PhysicsDirectBodyState3D_method_get_contact_local_position:
  375. .. rst-class:: classref-method
  376. :ref:`Vector3<class_Vector3>` **get_contact_local_position** **(** :ref:`int<class_int>` contact_idx **)** |const|
  377. Returns the local position of the contact point.
  378. .. rst-class:: classref-item-separator
  379. ----
  380. .. _class_PhysicsDirectBodyState3D_method_get_contact_local_shape:
  381. .. rst-class:: classref-method
  382. :ref:`int<class_int>` **get_contact_local_shape** **(** :ref:`int<class_int>` contact_idx **)** |const|
  383. Returns the local shape index of the collision.
  384. .. rst-class:: classref-item-separator
  385. ----
  386. .. _class_PhysicsDirectBodyState3D_method_get_space_state:
  387. .. rst-class:: classref-method
  388. :ref:`PhysicsDirectSpaceState3D<class_PhysicsDirectSpaceState3D>` **get_space_state** **(** **)**
  389. Returns the current state of the space, useful for queries.
  390. .. rst-class:: classref-item-separator
  391. ----
  392. .. _class_PhysicsDirectBodyState3D_method_get_velocity_at_local_position:
  393. .. rst-class:: classref-method
  394. :ref:`Vector3<class_Vector3>` **get_velocity_at_local_position** **(** :ref:`Vector3<class_Vector3>` local_position **)** |const|
  395. Returns the body's velocity at the given relative position, including both translation and rotation.
  396. .. rst-class:: classref-item-separator
  397. ----
  398. .. _class_PhysicsDirectBodyState3D_method_integrate_forces:
  399. .. rst-class:: classref-method
  400. void **integrate_forces** **(** **)**
  401. Calls the built-in force integration code.
  402. .. rst-class:: classref-item-separator
  403. ----
  404. .. _class_PhysicsDirectBodyState3D_method_set_constant_force:
  405. .. rst-class:: classref-method
  406. void **set_constant_force** **(** :ref:`Vector3<class_Vector3>` force **)**
  407. Sets the body's total constant positional forces applied during each physics update.
  408. See :ref:`add_constant_force<class_PhysicsDirectBodyState3D_method_add_constant_force>` and :ref:`add_constant_central_force<class_PhysicsDirectBodyState3D_method_add_constant_central_force>`.
  409. .. rst-class:: classref-item-separator
  410. ----
  411. .. _class_PhysicsDirectBodyState3D_method_set_constant_torque:
  412. .. rst-class:: classref-method
  413. void **set_constant_torque** **(** :ref:`Vector3<class_Vector3>` torque **)**
  414. Sets the body's total constant rotational forces applied during each physics update.
  415. See :ref:`add_constant_torque<class_PhysicsDirectBodyState3D_method_add_constant_torque>`.
  416. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  417. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  418. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  419. .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
  420. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
  421. .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`