class_node2d.rst 21 KB

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  2. .. DO NOT EDIT THIS FILE!!!
  3. .. Generated automatically from Godot engine sources.
  4. .. Generator: https://github.com/godotengine/godot/tree/4.0/doc/tools/make_rst.py.
  5. .. XML source: https://github.com/godotengine/godot/tree/4.0/doc/classes/Node2D.xml.
  6. .. _class_Node2D:
  7. Node2D
  8. ======
  9. **Inherits:** :ref:`CanvasItem<class_CanvasItem>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
  10. **Inherited By:** :ref:`AnimatedSprite2D<class_AnimatedSprite2D>`, :ref:`AudioListener2D<class_AudioListener2D>`, :ref:`AudioStreamPlayer2D<class_AudioStreamPlayer2D>`, :ref:`BackBufferCopy<class_BackBufferCopy>`, :ref:`Bone2D<class_Bone2D>`, :ref:`Camera2D<class_Camera2D>`, :ref:`CanvasGroup<class_CanvasGroup>`, :ref:`CanvasModulate<class_CanvasModulate>`, :ref:`CollisionObject2D<class_CollisionObject2D>`, :ref:`CollisionPolygon2D<class_CollisionPolygon2D>`, :ref:`CollisionShape2D<class_CollisionShape2D>`, :ref:`CPUParticles2D<class_CPUParticles2D>`, :ref:`GPUParticles2D<class_GPUParticles2D>`, :ref:`Joint2D<class_Joint2D>`, :ref:`Light2D<class_Light2D>`, :ref:`LightOccluder2D<class_LightOccluder2D>`, :ref:`Line2D<class_Line2D>`, :ref:`Marker2D<class_Marker2D>`, :ref:`MeshInstance2D<class_MeshInstance2D>`, :ref:`MultiMeshInstance2D<class_MultiMeshInstance2D>`, :ref:`NavigationLink2D<class_NavigationLink2D>`, :ref:`NavigationRegion2D<class_NavigationRegion2D>`, :ref:`ParallaxLayer<class_ParallaxLayer>`, :ref:`Path2D<class_Path2D>`, :ref:`PathFollow2D<class_PathFollow2D>`, :ref:`Polygon2D<class_Polygon2D>`, :ref:`RayCast2D<class_RayCast2D>`, :ref:`RemoteTransform2D<class_RemoteTransform2D>`, :ref:`ShapeCast2D<class_ShapeCast2D>`, :ref:`Skeleton2D<class_Skeleton2D>`, :ref:`Sprite2D<class_Sprite2D>`, :ref:`TileMap<class_TileMap>`, :ref:`TouchScreenButton<class_TouchScreenButton>`, :ref:`VisibleOnScreenNotifier2D<class_VisibleOnScreenNotifier2D>`
  11. A 2D game object, inherited by all 2D-related nodes. Has a position, rotation, scale, and Z index.
  12. .. rst-class:: classref-introduction-group
  13. Description
  14. -----------
  15. A 2D game object, with a transform (position, rotation, and scale). All 2D nodes, including physics objects and sprites, inherit from Node2D. Use Node2D as a parent node to move, scale and rotate children in a 2D project. Also gives control of the node's render order.
  16. .. rst-class:: classref-introduction-group
  17. Tutorials
  18. ---------
  19. - :doc:`Custom drawing in 2D <../tutorials/2d/custom_drawing_in_2d>`
  20. - `All 2D Demos <https://github.com/godotengine/godot-demo-projects/tree/master/2d>`__
  21. .. rst-class:: classref-reftable-group
  22. Properties
  23. ----------
  24. .. table::
  25. :widths: auto
  26. +---------------------------------------+-------------------------------------------------------------------------------+-------------------+
  27. | :ref:`Vector2<class_Vector2>` | :ref:`global_position<class_Node2D_property_global_position>` | |
  28. +---------------------------------------+-------------------------------------------------------------------------------+-------------------+
  29. | :ref:`float<class_float>` | :ref:`global_rotation<class_Node2D_property_global_rotation>` | |
  30. +---------------------------------------+-------------------------------------------------------------------------------+-------------------+
  31. | :ref:`float<class_float>` | :ref:`global_rotation_degrees<class_Node2D_property_global_rotation_degrees>` | |
  32. +---------------------------------------+-------------------------------------------------------------------------------+-------------------+
  33. | :ref:`Vector2<class_Vector2>` | :ref:`global_scale<class_Node2D_property_global_scale>` | |
  34. +---------------------------------------+-------------------------------------------------------------------------------+-------------------+
  35. | :ref:`float<class_float>` | :ref:`global_skew<class_Node2D_property_global_skew>` | |
  36. +---------------------------------------+-------------------------------------------------------------------------------+-------------------+
  37. | :ref:`Transform2D<class_Transform2D>` | :ref:`global_transform<class_Node2D_property_global_transform>` | |
  38. +---------------------------------------+-------------------------------------------------------------------------------+-------------------+
  39. | :ref:`Vector2<class_Vector2>` | :ref:`position<class_Node2D_property_position>` | ``Vector2(0, 0)`` |
  40. +---------------------------------------+-------------------------------------------------------------------------------+-------------------+
  41. | :ref:`float<class_float>` | :ref:`rotation<class_Node2D_property_rotation>` | ``0.0`` |
  42. +---------------------------------------+-------------------------------------------------------------------------------+-------------------+
  43. | :ref:`float<class_float>` | :ref:`rotation_degrees<class_Node2D_property_rotation_degrees>` | |
  44. +---------------------------------------+-------------------------------------------------------------------------------+-------------------+
  45. | :ref:`Vector2<class_Vector2>` | :ref:`scale<class_Node2D_property_scale>` | ``Vector2(1, 1)`` |
  46. +---------------------------------------+-------------------------------------------------------------------------------+-------------------+
  47. | :ref:`float<class_float>` | :ref:`skew<class_Node2D_property_skew>` | ``0.0`` |
  48. +---------------------------------------+-------------------------------------------------------------------------------+-------------------+
  49. | :ref:`Transform2D<class_Transform2D>` | :ref:`transform<class_Node2D_property_transform>` | |
  50. +---------------------------------------+-------------------------------------------------------------------------------+-------------------+
  51. .. rst-class:: classref-reftable-group
  52. Methods
  53. -------
  54. .. table::
  55. :widths: auto
  56. +---------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+
  57. | void | :ref:`apply_scale<class_Node2D_method_apply_scale>` **(** :ref:`Vector2<class_Vector2>` ratio **)** |
  58. +---------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+
  59. | :ref:`float<class_float>` | :ref:`get_angle_to<class_Node2D_method_get_angle_to>` **(** :ref:`Vector2<class_Vector2>` point **)** |const| |
  60. +---------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+
  61. | :ref:`Transform2D<class_Transform2D>` | :ref:`get_relative_transform_to_parent<class_Node2D_method_get_relative_transform_to_parent>` **(** :ref:`Node<class_Node>` parent **)** |const| |
  62. +---------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+
  63. | void | :ref:`global_translate<class_Node2D_method_global_translate>` **(** :ref:`Vector2<class_Vector2>` offset **)** |
  64. +---------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+
  65. | void | :ref:`look_at<class_Node2D_method_look_at>` **(** :ref:`Vector2<class_Vector2>` point **)** |
  66. +---------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+
  67. | void | :ref:`move_local_x<class_Node2D_method_move_local_x>` **(** :ref:`float<class_float>` delta, :ref:`bool<class_bool>` scaled=false **)** |
  68. +---------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+
  69. | void | :ref:`move_local_y<class_Node2D_method_move_local_y>` **(** :ref:`float<class_float>` delta, :ref:`bool<class_bool>` scaled=false **)** |
  70. +---------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+
  71. | void | :ref:`rotate<class_Node2D_method_rotate>` **(** :ref:`float<class_float>` radians **)** |
  72. +---------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+
  73. | :ref:`Vector2<class_Vector2>` | :ref:`to_global<class_Node2D_method_to_global>` **(** :ref:`Vector2<class_Vector2>` local_point **)** |const| |
  74. +---------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+
  75. | :ref:`Vector2<class_Vector2>` | :ref:`to_local<class_Node2D_method_to_local>` **(** :ref:`Vector2<class_Vector2>` global_point **)** |const| |
  76. +---------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+
  77. | void | :ref:`translate<class_Node2D_method_translate>` **(** :ref:`Vector2<class_Vector2>` offset **)** |
  78. +---------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+
  79. .. rst-class:: classref-section-separator
  80. ----
  81. .. rst-class:: classref-descriptions-group
  82. Property Descriptions
  83. ---------------------
  84. .. _class_Node2D_property_global_position:
  85. .. rst-class:: classref-property
  86. :ref:`Vector2<class_Vector2>` **global_position**
  87. .. rst-class:: classref-property-setget
  88. - void **set_global_position** **(** :ref:`Vector2<class_Vector2>` value **)**
  89. - :ref:`Vector2<class_Vector2>` **get_global_position** **(** **)**
  90. Global position.
  91. .. rst-class:: classref-item-separator
  92. ----
  93. .. _class_Node2D_property_global_rotation:
  94. .. rst-class:: classref-property
  95. :ref:`float<class_float>` **global_rotation**
  96. .. rst-class:: classref-property-setget
  97. - void **set_global_rotation** **(** :ref:`float<class_float>` value **)**
  98. - :ref:`float<class_float>` **get_global_rotation** **(** **)**
  99. Global rotation in radians.
  100. .. rst-class:: classref-item-separator
  101. ----
  102. .. _class_Node2D_property_global_rotation_degrees:
  103. .. rst-class:: classref-property
  104. :ref:`float<class_float>` **global_rotation_degrees**
  105. .. rst-class:: classref-property-setget
  106. - void **set_global_rotation_degrees** **(** :ref:`float<class_float>` value **)**
  107. - :ref:`float<class_float>` **get_global_rotation_degrees** **(** **)**
  108. Helper property to access :ref:`global_rotation<class_Node2D_property_global_rotation>` in degrees instead of radians.
  109. .. rst-class:: classref-item-separator
  110. ----
  111. .. _class_Node2D_property_global_scale:
  112. .. rst-class:: classref-property
  113. :ref:`Vector2<class_Vector2>` **global_scale**
  114. .. rst-class:: classref-property-setget
  115. - void **set_global_scale** **(** :ref:`Vector2<class_Vector2>` value **)**
  116. - :ref:`Vector2<class_Vector2>` **get_global_scale** **(** **)**
  117. Global scale.
  118. .. rst-class:: classref-item-separator
  119. ----
  120. .. _class_Node2D_property_global_skew:
  121. .. rst-class:: classref-property
  122. :ref:`float<class_float>` **global_skew**
  123. .. rst-class:: classref-property-setget
  124. - void **set_global_skew** **(** :ref:`float<class_float>` value **)**
  125. - :ref:`float<class_float>` **get_global_skew** **(** **)**
  126. Global skew in radians.
  127. .. rst-class:: classref-item-separator
  128. ----
  129. .. _class_Node2D_property_global_transform:
  130. .. rst-class:: classref-property
  131. :ref:`Transform2D<class_Transform2D>` **global_transform**
  132. .. rst-class:: classref-property-setget
  133. - void **set_global_transform** **(** :ref:`Transform2D<class_Transform2D>` value **)**
  134. - :ref:`Transform2D<class_Transform2D>` **get_global_transform** **(** **)**
  135. Global :ref:`Transform2D<class_Transform2D>`.
  136. .. rst-class:: classref-item-separator
  137. ----
  138. .. _class_Node2D_property_position:
  139. .. rst-class:: classref-property
  140. :ref:`Vector2<class_Vector2>` **position** = ``Vector2(0, 0)``
  141. .. rst-class:: classref-property-setget
  142. - void **set_position** **(** :ref:`Vector2<class_Vector2>` value **)**
  143. - :ref:`Vector2<class_Vector2>` **get_position** **(** **)**
  144. Position, relative to the node's parent.
  145. .. rst-class:: classref-item-separator
  146. ----
  147. .. _class_Node2D_property_rotation:
  148. .. rst-class:: classref-property
  149. :ref:`float<class_float>` **rotation** = ``0.0``
  150. .. rst-class:: classref-property-setget
  151. - void **set_rotation** **(** :ref:`float<class_float>` value **)**
  152. - :ref:`float<class_float>` **get_rotation** **(** **)**
  153. Rotation in radians, relative to the node's parent.
  154. \ **Note:** This property is edited in the inspector in degrees. If you want to use degrees in a script, use :ref:`rotation_degrees<class_Node2D_property_rotation_degrees>`.
  155. .. rst-class:: classref-item-separator
  156. ----
  157. .. _class_Node2D_property_rotation_degrees:
  158. .. rst-class:: classref-property
  159. :ref:`float<class_float>` **rotation_degrees**
  160. .. rst-class:: classref-property-setget
  161. - void **set_rotation_degrees** **(** :ref:`float<class_float>` value **)**
  162. - :ref:`float<class_float>` **get_rotation_degrees** **(** **)**
  163. Helper property to access :ref:`rotation<class_Node2D_property_rotation>` in degrees instead of radians.
  164. .. rst-class:: classref-item-separator
  165. ----
  166. .. _class_Node2D_property_scale:
  167. .. rst-class:: classref-property
  168. :ref:`Vector2<class_Vector2>` **scale** = ``Vector2(1, 1)``
  169. .. rst-class:: classref-property-setget
  170. - void **set_scale** **(** :ref:`Vector2<class_Vector2>` value **)**
  171. - :ref:`Vector2<class_Vector2>` **get_scale** **(** **)**
  172. The node's scale. Unscaled value: ``(1, 1)``.
  173. \ **Note:** Negative X scales in 2D are not decomposable from the transformation matrix. Due to the way scale is represented with transformation matrices in Godot, negative scales on the X axis will be changed to negative scales on the Y axis and a rotation of 180 degrees when decomposed.
  174. .. rst-class:: classref-item-separator
  175. ----
  176. .. _class_Node2D_property_skew:
  177. .. rst-class:: classref-property
  178. :ref:`float<class_float>` **skew** = ``0.0``
  179. .. rst-class:: classref-property-setget
  180. - void **set_skew** **(** :ref:`float<class_float>` value **)**
  181. - :ref:`float<class_float>` **get_skew** **(** **)**
  182. Slants the node.
  183. \ **Note:** Skew is X axis only.
  184. .. rst-class:: classref-item-separator
  185. ----
  186. .. _class_Node2D_property_transform:
  187. .. rst-class:: classref-property
  188. :ref:`Transform2D<class_Transform2D>` **transform**
  189. .. rst-class:: classref-property-setget
  190. - void **set_transform** **(** :ref:`Transform2D<class_Transform2D>` value **)**
  191. - :ref:`Transform2D<class_Transform2D>` **get_transform** **(** **)**
  192. Local :ref:`Transform2D<class_Transform2D>`.
  193. .. rst-class:: classref-section-separator
  194. ----
  195. .. rst-class:: classref-descriptions-group
  196. Method Descriptions
  197. -------------------
  198. .. _class_Node2D_method_apply_scale:
  199. .. rst-class:: classref-method
  200. void **apply_scale** **(** :ref:`Vector2<class_Vector2>` ratio **)**
  201. Multiplies the current scale by the ``ratio`` vector.
  202. .. rst-class:: classref-item-separator
  203. ----
  204. .. _class_Node2D_method_get_angle_to:
  205. .. rst-class:: classref-method
  206. :ref:`float<class_float>` **get_angle_to** **(** :ref:`Vector2<class_Vector2>` point **)** |const|
  207. Returns the angle between the node and the ``point`` in radians.
  208. \ `Illustration of the returned angle. <https://raw.githubusercontent.com/godotengine/godot-docs/4.0/img/node2d_get_angle_to.png>`__
  209. .. rst-class:: classref-item-separator
  210. ----
  211. .. _class_Node2D_method_get_relative_transform_to_parent:
  212. .. rst-class:: classref-method
  213. :ref:`Transform2D<class_Transform2D>` **get_relative_transform_to_parent** **(** :ref:`Node<class_Node>` parent **)** |const|
  214. Returns the :ref:`Transform2D<class_Transform2D>` relative to this node's parent.
  215. .. rst-class:: classref-item-separator
  216. ----
  217. .. _class_Node2D_method_global_translate:
  218. .. rst-class:: classref-method
  219. void **global_translate** **(** :ref:`Vector2<class_Vector2>` offset **)**
  220. Adds the ``offset`` vector to the node's global position.
  221. .. rst-class:: classref-item-separator
  222. ----
  223. .. _class_Node2D_method_look_at:
  224. .. rst-class:: classref-method
  225. void **look_at** **(** :ref:`Vector2<class_Vector2>` point **)**
  226. Rotates the node so it points towards the ``point``, which is expected to use global coordinates.
  227. .. rst-class:: classref-item-separator
  228. ----
  229. .. _class_Node2D_method_move_local_x:
  230. .. rst-class:: classref-method
  231. void **move_local_x** **(** :ref:`float<class_float>` delta, :ref:`bool<class_bool>` scaled=false **)**
  232. Applies a local translation on the node's X axis based on the :ref:`Node._process<class_Node_method__process>`'s ``delta``. If ``scaled`` is ``false``, normalizes the movement.
  233. .. rst-class:: classref-item-separator
  234. ----
  235. .. _class_Node2D_method_move_local_y:
  236. .. rst-class:: classref-method
  237. void **move_local_y** **(** :ref:`float<class_float>` delta, :ref:`bool<class_bool>` scaled=false **)**
  238. Applies a local translation on the node's Y axis based on the :ref:`Node._process<class_Node_method__process>`'s ``delta``. If ``scaled`` is ``false``, normalizes the movement.
  239. .. rst-class:: classref-item-separator
  240. ----
  241. .. _class_Node2D_method_rotate:
  242. .. rst-class:: classref-method
  243. void **rotate** **(** :ref:`float<class_float>` radians **)**
  244. Applies a rotation to the node, in radians, starting from its current rotation.
  245. .. rst-class:: classref-item-separator
  246. ----
  247. .. _class_Node2D_method_to_global:
  248. .. rst-class:: classref-method
  249. :ref:`Vector2<class_Vector2>` **to_global** **(** :ref:`Vector2<class_Vector2>` local_point **)** |const|
  250. Transforms the provided local position into a position in global coordinate space. The input is expected to be local relative to the **Node2D** it is called on. e.g. Applying this method to the positions of child nodes will correctly transform their positions into the global coordinate space, but applying it to a node's own position will give an incorrect result, as it will incorporate the node's own transformation into its global position.
  251. .. rst-class:: classref-item-separator
  252. ----
  253. .. _class_Node2D_method_to_local:
  254. .. rst-class:: classref-method
  255. :ref:`Vector2<class_Vector2>` **to_local** **(** :ref:`Vector2<class_Vector2>` global_point **)** |const|
  256. Transforms the provided global position into a position in local coordinate space. The output will be local relative to the **Node2D** it is called on. e.g. It is appropriate for determining the positions of child nodes, but it is not appropriate for determining its own position relative to its parent.
  257. .. rst-class:: classref-item-separator
  258. ----
  259. .. _class_Node2D_method_translate:
  260. .. rst-class:: classref-method
  261. void **translate** **(** :ref:`Vector2<class_Vector2>` offset **)**
  262. Translates the node by the given ``offset`` in local coordinates.
  263. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  264. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  265. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  266. .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
  267. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
  268. .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`