class_multiplayerpeer.rst 19 KB

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  1. :github_url: hide
  2. .. DO NOT EDIT THIS FILE!!!
  3. .. Generated automatically from Godot engine sources.
  4. .. Generator: https://github.com/godotengine/godot/tree/4.0/doc/tools/make_rst.py.
  5. .. XML source: https://github.com/godotengine/godot/tree/4.0/doc/classes/MultiplayerPeer.xml.
  6. .. _class_MultiplayerPeer:
  7. MultiplayerPeer
  8. ===============
  9. **Inherits:** :ref:`PacketPeer<class_PacketPeer>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
  10. **Inherited By:** :ref:`ENetMultiplayerPeer<class_ENetMultiplayerPeer>`, :ref:`MultiplayerPeerExtension<class_MultiplayerPeerExtension>`, :ref:`OfflineMultiplayerPeer<class_OfflineMultiplayerPeer>`, :ref:`WebRTCMultiplayerPeer<class_WebRTCMultiplayerPeer>`, :ref:`WebSocketMultiplayerPeer<class_WebSocketMultiplayerPeer>`
  11. Abstract class for specialized :ref:`PacketPeer<class_PacketPeer>`\ s used by the :ref:`MultiplayerAPI<class_MultiplayerAPI>`.
  12. .. rst-class:: classref-introduction-group
  13. Description
  14. -----------
  15. Manages the connection with one or more remote peers acting as server or client and assigning unique IDs to each of them. See also :ref:`MultiplayerAPI<class_MultiplayerAPI>`.
  16. \ **Note:** The :ref:`MultiplayerAPI<class_MultiplayerAPI>` protocol is an implementation detail and isn't meant to be used by non-Godot servers. It may change without notice.
  17. \ **Note:** When exporting to Android, make sure to enable the ``INTERNET`` permission in the Android export preset before exporting the project or using one-click deploy. Otherwise, network communication of any kind will be blocked by Android.
  18. .. rst-class:: classref-introduction-group
  19. Tutorials
  20. ---------
  21. - :doc:`High-level multiplayer <../tutorials/networking/high_level_multiplayer>`
  22. - `WebRTC Signaling Demo <https://godotengine.org/asset-library/asset/537>`__
  23. .. rst-class:: classref-reftable-group
  24. Properties
  25. ----------
  26. .. table::
  27. :widths: auto
  28. +--------------------------------------------------------+--------------------------------------------------------------------------------------+-----------+
  29. | :ref:`bool<class_bool>` | :ref:`refuse_new_connections<class_MultiplayerPeer_property_refuse_new_connections>` | ``false`` |
  30. +--------------------------------------------------------+--------------------------------------------------------------------------------------+-----------+
  31. | :ref:`int<class_int>` | :ref:`transfer_channel<class_MultiplayerPeer_property_transfer_channel>` | ``0`` |
  32. +--------------------------------------------------------+--------------------------------------------------------------------------------------+-----------+
  33. | :ref:`TransferMode<enum_MultiplayerPeer_TransferMode>` | :ref:`transfer_mode<class_MultiplayerPeer_property_transfer_mode>` | ``2`` |
  34. +--------------------------------------------------------+--------------------------------------------------------------------------------------+-----------+
  35. .. rst-class:: classref-reftable-group
  36. Methods
  37. -------
  38. .. table::
  39. :widths: auto
  40. +----------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+
  41. | void | :ref:`close<class_MultiplayerPeer_method_close>` **(** **)** |
  42. +----------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+
  43. | void | :ref:`disconnect_peer<class_MultiplayerPeer_method_disconnect_peer>` **(** :ref:`int<class_int>` peer, :ref:`bool<class_bool>` force=false **)** |
  44. +----------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+
  45. | :ref:`int<class_int>` | :ref:`generate_unique_id<class_MultiplayerPeer_method_generate_unique_id>` **(** **)** |const| |
  46. +----------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+
  47. | :ref:`ConnectionStatus<enum_MultiplayerPeer_ConnectionStatus>` | :ref:`get_connection_status<class_MultiplayerPeer_method_get_connection_status>` **(** **)** |const| |
  48. +----------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+
  49. | :ref:`int<class_int>` | :ref:`get_packet_channel<class_MultiplayerPeer_method_get_packet_channel>` **(** **)** |const| |
  50. +----------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+
  51. | :ref:`TransferMode<enum_MultiplayerPeer_TransferMode>` | :ref:`get_packet_mode<class_MultiplayerPeer_method_get_packet_mode>` **(** **)** |const| |
  52. +----------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+
  53. | :ref:`int<class_int>` | :ref:`get_packet_peer<class_MultiplayerPeer_method_get_packet_peer>` **(** **)** |const| |
  54. +----------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+
  55. | :ref:`int<class_int>` | :ref:`get_unique_id<class_MultiplayerPeer_method_get_unique_id>` **(** **)** |const| |
  56. +----------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+
  57. | :ref:`bool<class_bool>` | :ref:`is_server_relay_supported<class_MultiplayerPeer_method_is_server_relay_supported>` **(** **)** |const| |
  58. +----------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+
  59. | void | :ref:`poll<class_MultiplayerPeer_method_poll>` **(** **)** |
  60. +----------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+
  61. | void | :ref:`set_target_peer<class_MultiplayerPeer_method_set_target_peer>` **(** :ref:`int<class_int>` id **)** |
  62. +----------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+
  63. .. rst-class:: classref-section-separator
  64. ----
  65. .. rst-class:: classref-descriptions-group
  66. Signals
  67. -------
  68. .. _class_MultiplayerPeer_signal_peer_connected:
  69. .. rst-class:: classref-signal
  70. **peer_connected** **(** :ref:`int<class_int>` id **)**
  71. Emitted when a remote peer connects.
  72. .. rst-class:: classref-item-separator
  73. ----
  74. .. _class_MultiplayerPeer_signal_peer_disconnected:
  75. .. rst-class:: classref-signal
  76. **peer_disconnected** **(** :ref:`int<class_int>` id **)**
  77. Emitted when a remote peer has disconnected.
  78. .. rst-class:: classref-section-separator
  79. ----
  80. .. rst-class:: classref-descriptions-group
  81. Enumerations
  82. ------------
  83. .. _enum_MultiplayerPeer_ConnectionStatus:
  84. .. rst-class:: classref-enumeration
  85. enum **ConnectionStatus**:
  86. .. _class_MultiplayerPeer_constant_CONNECTION_DISCONNECTED:
  87. .. rst-class:: classref-enumeration-constant
  88. :ref:`ConnectionStatus<enum_MultiplayerPeer_ConnectionStatus>` **CONNECTION_DISCONNECTED** = ``0``
  89. The MultiplayerPeer is disconnected.
  90. .. _class_MultiplayerPeer_constant_CONNECTION_CONNECTING:
  91. .. rst-class:: classref-enumeration-constant
  92. :ref:`ConnectionStatus<enum_MultiplayerPeer_ConnectionStatus>` **CONNECTION_CONNECTING** = ``1``
  93. The MultiplayerPeer is currently connecting to a server.
  94. .. _class_MultiplayerPeer_constant_CONNECTION_CONNECTED:
  95. .. rst-class:: classref-enumeration-constant
  96. :ref:`ConnectionStatus<enum_MultiplayerPeer_ConnectionStatus>` **CONNECTION_CONNECTED** = ``2``
  97. This MultiplayerPeer is connected.
  98. .. rst-class:: classref-item-separator
  99. ----
  100. .. _enum_MultiplayerPeer_TransferMode:
  101. .. rst-class:: classref-enumeration
  102. enum **TransferMode**:
  103. .. _class_MultiplayerPeer_constant_TRANSFER_MODE_UNRELIABLE:
  104. .. rst-class:: classref-enumeration-constant
  105. :ref:`TransferMode<enum_MultiplayerPeer_TransferMode>` **TRANSFER_MODE_UNRELIABLE** = ``0``
  106. Packets are not acknowledged, no resend attempts are made for lost packets. Packets may arrive in any order. Potentially faster than :ref:`TRANSFER_MODE_UNRELIABLE_ORDERED<class_MultiplayerPeer_constant_TRANSFER_MODE_UNRELIABLE_ORDERED>`. Use for non-critical data, and always consider whether the order matters.
  107. .. _class_MultiplayerPeer_constant_TRANSFER_MODE_UNRELIABLE_ORDERED:
  108. .. rst-class:: classref-enumeration-constant
  109. :ref:`TransferMode<enum_MultiplayerPeer_TransferMode>` **TRANSFER_MODE_UNRELIABLE_ORDERED** = ``1``
  110. Packets are not acknowledged, no resend attempts are made for lost packets. Packets are received in the order they were sent in. Potentially faster than :ref:`TRANSFER_MODE_RELIABLE<class_MultiplayerPeer_constant_TRANSFER_MODE_RELIABLE>`. Use for non-critical data or data that would be outdated if received late due to resend attempt(s) anyway, for example movement and positional data.
  111. .. _class_MultiplayerPeer_constant_TRANSFER_MODE_RELIABLE:
  112. .. rst-class:: classref-enumeration-constant
  113. :ref:`TransferMode<enum_MultiplayerPeer_TransferMode>` **TRANSFER_MODE_RELIABLE** = ``2``
  114. Packets must be received and resend attempts should be made until the packets are acknowledged. Packets must be received in the order they were sent in. Most reliable transfer mode, but potentially the slowest due to the overhead. Use for critical data that must be transmitted and arrive in order, for example an ability being triggered or a chat message. Consider carefully if the information really is critical, and use sparingly.
  115. .. rst-class:: classref-section-separator
  116. ----
  117. .. rst-class:: classref-descriptions-group
  118. Constants
  119. ---------
  120. .. _class_MultiplayerPeer_constant_TARGET_PEER_BROADCAST:
  121. .. rst-class:: classref-constant
  122. **TARGET_PEER_BROADCAST** = ``0``
  123. Packets are sent to all connected peers.
  124. .. _class_MultiplayerPeer_constant_TARGET_PEER_SERVER:
  125. .. rst-class:: classref-constant
  126. **TARGET_PEER_SERVER** = ``1``
  127. Packets are sent to the remote peer acting as server.
  128. .. rst-class:: classref-section-separator
  129. ----
  130. .. rst-class:: classref-descriptions-group
  131. Property Descriptions
  132. ---------------------
  133. .. _class_MultiplayerPeer_property_refuse_new_connections:
  134. .. rst-class:: classref-property
  135. :ref:`bool<class_bool>` **refuse_new_connections** = ``false``
  136. .. rst-class:: classref-property-setget
  137. - void **set_refuse_new_connections** **(** :ref:`bool<class_bool>` value **)**
  138. - :ref:`bool<class_bool>` **is_refusing_new_connections** **(** **)**
  139. If ``true``, this **MultiplayerPeer** refuses new connections.
  140. .. rst-class:: classref-item-separator
  141. ----
  142. .. _class_MultiplayerPeer_property_transfer_channel:
  143. .. rst-class:: classref-property
  144. :ref:`int<class_int>` **transfer_channel** = ``0``
  145. .. rst-class:: classref-property-setget
  146. - void **set_transfer_channel** **(** :ref:`int<class_int>` value **)**
  147. - :ref:`int<class_int>` **get_transfer_channel** **(** **)**
  148. The channel to use to send packets. Many network APIs such as ENet and WebRTC allow the creation of multiple independent channels which behaves, in a way, like separate connections. This means that reliable data will only block delivery of other packets on that channel, and ordering will only be in respect to the channel the packet is being sent on. Using different channels to send **different and independent** state updates is a common way to optimize network usage and decrease latency in fast-paced games.
  149. \ **Note:** The default channel (``0``) actually works as 3 separate channels (one for each :ref:`TransferMode<enum_MultiplayerPeer_TransferMode>`) so that :ref:`TRANSFER_MODE_RELIABLE<class_MultiplayerPeer_constant_TRANSFER_MODE_RELIABLE>` and :ref:`TRANSFER_MODE_UNRELIABLE_ORDERED<class_MultiplayerPeer_constant_TRANSFER_MODE_UNRELIABLE_ORDERED>` does not interact with each other by default. Refer to the specific network API documentation (e.g. ENet or WebRTC) to learn how to set up channels correctly.
  150. .. rst-class:: classref-item-separator
  151. ----
  152. .. _class_MultiplayerPeer_property_transfer_mode:
  153. .. rst-class:: classref-property
  154. :ref:`TransferMode<enum_MultiplayerPeer_TransferMode>` **transfer_mode** = ``2``
  155. .. rst-class:: classref-property-setget
  156. - void **set_transfer_mode** **(** :ref:`TransferMode<enum_MultiplayerPeer_TransferMode>` value **)**
  157. - :ref:`TransferMode<enum_MultiplayerPeer_TransferMode>` **get_transfer_mode** **(** **)**
  158. The manner in which to send packets to the target peer. See :ref:`TransferMode<enum_MultiplayerPeer_TransferMode>`, and the :ref:`set_target_peer<class_MultiplayerPeer_method_set_target_peer>` method.
  159. .. rst-class:: classref-section-separator
  160. ----
  161. .. rst-class:: classref-descriptions-group
  162. Method Descriptions
  163. -------------------
  164. .. _class_MultiplayerPeer_method_close:
  165. .. rst-class:: classref-method
  166. void **close** **(** **)**
  167. Immediately close the multiplayer peer returning to the state :ref:`CONNECTION_DISCONNECTED<class_MultiplayerPeer_constant_CONNECTION_DISCONNECTED>`. Connected peers will be dropped without emitting :ref:`peer_disconnected<class_MultiplayerPeer_signal_peer_disconnected>`.
  168. .. rst-class:: classref-item-separator
  169. ----
  170. .. _class_MultiplayerPeer_method_disconnect_peer:
  171. .. rst-class:: classref-method
  172. void **disconnect_peer** **(** :ref:`int<class_int>` peer, :ref:`bool<class_bool>` force=false **)**
  173. Disconnects the given ``peer`` from this host. If ``force`` is ``true`` the :ref:`peer_disconnected<class_MultiplayerPeer_signal_peer_disconnected>` signal will not be emitted for this peer.
  174. .. rst-class:: classref-item-separator
  175. ----
  176. .. _class_MultiplayerPeer_method_generate_unique_id:
  177. .. rst-class:: classref-method
  178. :ref:`int<class_int>` **generate_unique_id** **(** **)** |const|
  179. Returns a randomly generated integer that can be used as a network unique ID.
  180. .. rst-class:: classref-item-separator
  181. ----
  182. .. _class_MultiplayerPeer_method_get_connection_status:
  183. .. rst-class:: classref-method
  184. :ref:`ConnectionStatus<enum_MultiplayerPeer_ConnectionStatus>` **get_connection_status** **(** **)** |const|
  185. Returns the current state of the connection. See :ref:`ConnectionStatus<enum_MultiplayerPeer_ConnectionStatus>`.
  186. .. rst-class:: classref-item-separator
  187. ----
  188. .. _class_MultiplayerPeer_method_get_packet_channel:
  189. .. rst-class:: classref-method
  190. :ref:`int<class_int>` **get_packet_channel** **(** **)** |const|
  191. Returns the channel over which the next available packet was received. See :ref:`PacketPeer.get_available_packet_count<class_PacketPeer_method_get_available_packet_count>`.
  192. .. rst-class:: classref-item-separator
  193. ----
  194. .. _class_MultiplayerPeer_method_get_packet_mode:
  195. .. rst-class:: classref-method
  196. :ref:`TransferMode<enum_MultiplayerPeer_TransferMode>` **get_packet_mode** **(** **)** |const|
  197. Returns the :ref:`TransferMode<enum_MultiplayerPeer_TransferMode>` the remote peer used to send the next available packet. See :ref:`PacketPeer.get_available_packet_count<class_PacketPeer_method_get_available_packet_count>`.
  198. .. rst-class:: classref-item-separator
  199. ----
  200. .. _class_MultiplayerPeer_method_get_packet_peer:
  201. .. rst-class:: classref-method
  202. :ref:`int<class_int>` **get_packet_peer** **(** **)** |const|
  203. Returns the ID of the **MultiplayerPeer** who sent the next available packet. See :ref:`PacketPeer.get_available_packet_count<class_PacketPeer_method_get_available_packet_count>`.
  204. .. rst-class:: classref-item-separator
  205. ----
  206. .. _class_MultiplayerPeer_method_get_unique_id:
  207. .. rst-class:: classref-method
  208. :ref:`int<class_int>` **get_unique_id** **(** **)** |const|
  209. Returns the ID of this **MultiplayerPeer**.
  210. .. rst-class:: classref-item-separator
  211. ----
  212. .. _class_MultiplayerPeer_method_is_server_relay_supported:
  213. .. rst-class:: classref-method
  214. :ref:`bool<class_bool>` **is_server_relay_supported** **(** **)** |const|
  215. Returns true if the server can act as a relay in the current configuration (i.e. if the higher level :ref:`MultiplayerAPI<class_MultiplayerAPI>` should notify connected clients of other peers, and implement a relay protocol to allow communication between them).
  216. .. rst-class:: classref-item-separator
  217. ----
  218. .. _class_MultiplayerPeer_method_poll:
  219. .. rst-class:: classref-method
  220. void **poll** **(** **)**
  221. Waits up to 1 second to receive a new network event.
  222. .. rst-class:: classref-item-separator
  223. ----
  224. .. _class_MultiplayerPeer_method_set_target_peer:
  225. .. rst-class:: classref-method
  226. void **set_target_peer** **(** :ref:`int<class_int>` id **)**
  227. Sets the peer to which packets will be sent.
  228. The ``id`` can be one of: :ref:`TARGET_PEER_BROADCAST<class_MultiplayerPeer_constant_TARGET_PEER_BROADCAST>` to send to all connected peers, :ref:`TARGET_PEER_SERVER<class_MultiplayerPeer_constant_TARGET_PEER_SERVER>` to send to the peer acting as server, a valid peer ID to send to that specific peer, a negative peer ID to send to all peers except that one. By default, the target peer is :ref:`TARGET_PEER_BROADCAST<class_MultiplayerPeer_constant_TARGET_PEER_BROADCAST>`.
  229. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  230. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  231. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  232. .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
  233. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
  234. .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`