class_gpuparticles3d.rst 33 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750751752753754755756757758759760761762763764765766767768769770771772773774775776777778779780781782783784785786787788789790791792793794795796797798799800801802803804805
  1. :github_url: hide
  2. .. DO NOT EDIT THIS FILE!!!
  3. .. Generated automatically from Godot engine sources.
  4. .. Generator: https://github.com/godotengine/godot/tree/4.0/doc/tools/make_rst.py.
  5. .. XML source: https://github.com/godotengine/godot/tree/4.0/doc/classes/GPUParticles3D.xml.
  6. .. _class_GPUParticles3D:
  7. GPUParticles3D
  8. ==============
  9. **Inherits:** :ref:`GeometryInstance3D<class_GeometryInstance3D>` **<** :ref:`VisualInstance3D<class_VisualInstance3D>` **<** :ref:`Node3D<class_Node3D>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
  10. 3D particle emitter.
  11. .. rst-class:: classref-introduction-group
  12. Description
  13. -----------
  14. 3D particle node used to create a variety of particle systems and effects. **GPUParticles3D** features an emitter that generates some number of particles at a given rate.
  15. Use the ``process_material`` property to add a :ref:`ParticleProcessMaterial<class_ParticleProcessMaterial>` to configure particle appearance and behavior. Alternatively, you can add a :ref:`ShaderMaterial<class_ShaderMaterial>` which will be applied to all particles.
  16. .. rst-class:: classref-introduction-group
  17. Tutorials
  18. ---------
  19. - :doc:`Controlling thousands of fish with Particles <../tutorials/performance/vertex_animation/controlling_thousands_of_fish>`
  20. - `Third Person Shooter Demo <https://godotengine.org/asset-library/asset/678>`__
  21. .. rst-class:: classref-reftable-group
  22. Properties
  23. ----------
  24. .. table::
  25. :widths: auto
  26. +-----------------------------------------------------------+-------------------------------------------------------------------------------+-------------------------------+
  27. | :ref:`int<class_int>` | :ref:`amount<class_GPUParticles3D_property_amount>` | ``8`` |
  28. +-----------------------------------------------------------+-------------------------------------------------------------------------------+-------------------------------+
  29. | :ref:`float<class_float>` | :ref:`collision_base_size<class_GPUParticles3D_property_collision_base_size>` | ``0.01`` |
  30. +-----------------------------------------------------------+-------------------------------------------------------------------------------+-------------------------------+
  31. | :ref:`DrawOrder<enum_GPUParticles3D_DrawOrder>` | :ref:`draw_order<class_GPUParticles3D_property_draw_order>` | ``0`` |
  32. +-----------------------------------------------------------+-------------------------------------------------------------------------------+-------------------------------+
  33. | :ref:`Mesh<class_Mesh>` | :ref:`draw_pass_1<class_GPUParticles3D_property_draw_pass_1>` | |
  34. +-----------------------------------------------------------+-------------------------------------------------------------------------------+-------------------------------+
  35. | :ref:`Mesh<class_Mesh>` | :ref:`draw_pass_2<class_GPUParticles3D_property_draw_pass_2>` | |
  36. +-----------------------------------------------------------+-------------------------------------------------------------------------------+-------------------------------+
  37. | :ref:`Mesh<class_Mesh>` | :ref:`draw_pass_3<class_GPUParticles3D_property_draw_pass_3>` | |
  38. +-----------------------------------------------------------+-------------------------------------------------------------------------------+-------------------------------+
  39. | :ref:`Mesh<class_Mesh>` | :ref:`draw_pass_4<class_GPUParticles3D_property_draw_pass_4>` | |
  40. +-----------------------------------------------------------+-------------------------------------------------------------------------------+-------------------------------+
  41. | :ref:`int<class_int>` | :ref:`draw_passes<class_GPUParticles3D_property_draw_passes>` | ``1`` |
  42. +-----------------------------------------------------------+-------------------------------------------------------------------------------+-------------------------------+
  43. | :ref:`Skin<class_Skin>` | :ref:`draw_skin<class_GPUParticles3D_property_draw_skin>` | |
  44. +-----------------------------------------------------------+-------------------------------------------------------------------------------+-------------------------------+
  45. | :ref:`bool<class_bool>` | :ref:`emitting<class_GPUParticles3D_property_emitting>` | ``true`` |
  46. +-----------------------------------------------------------+-------------------------------------------------------------------------------+-------------------------------+
  47. | :ref:`float<class_float>` | :ref:`explosiveness<class_GPUParticles3D_property_explosiveness>` | ``0.0`` |
  48. +-----------------------------------------------------------+-------------------------------------------------------------------------------+-------------------------------+
  49. | :ref:`int<class_int>` | :ref:`fixed_fps<class_GPUParticles3D_property_fixed_fps>` | ``30`` |
  50. +-----------------------------------------------------------+-------------------------------------------------------------------------------+-------------------------------+
  51. | :ref:`bool<class_bool>` | :ref:`fract_delta<class_GPUParticles3D_property_fract_delta>` | ``true`` |
  52. +-----------------------------------------------------------+-------------------------------------------------------------------------------+-------------------------------+
  53. | :ref:`bool<class_bool>` | :ref:`interpolate<class_GPUParticles3D_property_interpolate>` | ``true`` |
  54. +-----------------------------------------------------------+-------------------------------------------------------------------------------+-------------------------------+
  55. | :ref:`float<class_float>` | :ref:`lifetime<class_GPUParticles3D_property_lifetime>` | ``1.0`` |
  56. +-----------------------------------------------------------+-------------------------------------------------------------------------------+-------------------------------+
  57. | :ref:`bool<class_bool>` | :ref:`local_coords<class_GPUParticles3D_property_local_coords>` | ``false`` |
  58. +-----------------------------------------------------------+-------------------------------------------------------------------------------+-------------------------------+
  59. | :ref:`bool<class_bool>` | :ref:`one_shot<class_GPUParticles3D_property_one_shot>` | ``false`` |
  60. +-----------------------------------------------------------+-------------------------------------------------------------------------------+-------------------------------+
  61. | :ref:`float<class_float>` | :ref:`preprocess<class_GPUParticles3D_property_preprocess>` | ``0.0`` |
  62. +-----------------------------------------------------------+-------------------------------------------------------------------------------+-------------------------------+
  63. | :ref:`Material<class_Material>` | :ref:`process_material<class_GPUParticles3D_property_process_material>` | |
  64. +-----------------------------------------------------------+-------------------------------------------------------------------------------+-------------------------------+
  65. | :ref:`float<class_float>` | :ref:`randomness<class_GPUParticles3D_property_randomness>` | ``0.0`` |
  66. +-----------------------------------------------------------+-------------------------------------------------------------------------------+-------------------------------+
  67. | :ref:`float<class_float>` | :ref:`speed_scale<class_GPUParticles3D_property_speed_scale>` | ``1.0`` |
  68. +-----------------------------------------------------------+-------------------------------------------------------------------------------+-------------------------------+
  69. | :ref:`NodePath<class_NodePath>` | :ref:`sub_emitter<class_GPUParticles3D_property_sub_emitter>` | ``NodePath("")`` |
  70. +-----------------------------------------------------------+-------------------------------------------------------------------------------+-------------------------------+
  71. | :ref:`bool<class_bool>` | :ref:`trail_enabled<class_GPUParticles3D_property_trail_enabled>` | ``false`` |
  72. +-----------------------------------------------------------+-------------------------------------------------------------------------------+-------------------------------+
  73. | :ref:`float<class_float>` | :ref:`trail_lifetime<class_GPUParticles3D_property_trail_lifetime>` | ``0.3`` |
  74. +-----------------------------------------------------------+-------------------------------------------------------------------------------+-------------------------------+
  75. | :ref:`TransformAlign<enum_GPUParticles3D_TransformAlign>` | :ref:`transform_align<class_GPUParticles3D_property_transform_align>` | ``0`` |
  76. +-----------------------------------------------------------+-------------------------------------------------------------------------------+-------------------------------+
  77. | :ref:`AABB<class_AABB>` | :ref:`visibility_aabb<class_GPUParticles3D_property_visibility_aabb>` | ``AABB(-4, -4, -4, 8, 8, 8)`` |
  78. +-----------------------------------------------------------+-------------------------------------------------------------------------------+-------------------------------+
  79. .. rst-class:: classref-reftable-group
  80. Methods
  81. -------
  82. .. table::
  83. :widths: auto
  84. +-------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  85. | :ref:`AABB<class_AABB>` | :ref:`capture_aabb<class_GPUParticles3D_method_capture_aabb>` **(** **)** |const| |
  86. +-------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  87. | void | :ref:`emit_particle<class_GPUParticles3D_method_emit_particle>` **(** :ref:`Transform3D<class_Transform3D>` xform, :ref:`Vector3<class_Vector3>` velocity, :ref:`Color<class_Color>` color, :ref:`Color<class_Color>` custom, :ref:`int<class_int>` flags **)** |
  88. +-------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  89. | :ref:`Mesh<class_Mesh>` | :ref:`get_draw_pass_mesh<class_GPUParticles3D_method_get_draw_pass_mesh>` **(** :ref:`int<class_int>` pass **)** |const| |
  90. +-------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  91. | void | :ref:`restart<class_GPUParticles3D_method_restart>` **(** **)** |
  92. +-------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  93. | void | :ref:`set_draw_pass_mesh<class_GPUParticles3D_method_set_draw_pass_mesh>` **(** :ref:`int<class_int>` pass, :ref:`Mesh<class_Mesh>` mesh **)** |
  94. +-------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  95. .. rst-class:: classref-section-separator
  96. ----
  97. .. rst-class:: classref-descriptions-group
  98. Enumerations
  99. ------------
  100. .. _enum_GPUParticles3D_DrawOrder:
  101. .. rst-class:: classref-enumeration
  102. enum **DrawOrder**:
  103. .. _class_GPUParticles3D_constant_DRAW_ORDER_INDEX:
  104. .. rst-class:: classref-enumeration-constant
  105. :ref:`DrawOrder<enum_GPUParticles3D_DrawOrder>` **DRAW_ORDER_INDEX** = ``0``
  106. Particles are drawn in the order emitted.
  107. .. _class_GPUParticles3D_constant_DRAW_ORDER_LIFETIME:
  108. .. rst-class:: classref-enumeration-constant
  109. :ref:`DrawOrder<enum_GPUParticles3D_DrawOrder>` **DRAW_ORDER_LIFETIME** = ``1``
  110. Particles are drawn in order of remaining lifetime.
  111. .. _class_GPUParticles3D_constant_DRAW_ORDER_REVERSE_LIFETIME:
  112. .. rst-class:: classref-enumeration-constant
  113. :ref:`DrawOrder<enum_GPUParticles3D_DrawOrder>` **DRAW_ORDER_REVERSE_LIFETIME** = ``2``
  114. .. _class_GPUParticles3D_constant_DRAW_ORDER_VIEW_DEPTH:
  115. .. rst-class:: classref-enumeration-constant
  116. :ref:`DrawOrder<enum_GPUParticles3D_DrawOrder>` **DRAW_ORDER_VIEW_DEPTH** = ``3``
  117. Particles are drawn in order of depth.
  118. .. rst-class:: classref-item-separator
  119. ----
  120. .. _enum_GPUParticles3D_EmitFlags:
  121. .. rst-class:: classref-enumeration
  122. enum **EmitFlags**:
  123. .. _class_GPUParticles3D_constant_EMIT_FLAG_POSITION:
  124. .. rst-class:: classref-enumeration-constant
  125. :ref:`EmitFlags<enum_GPUParticles3D_EmitFlags>` **EMIT_FLAG_POSITION** = ``1``
  126. Particle starts at the specified position.
  127. .. _class_GPUParticles3D_constant_EMIT_FLAG_ROTATION_SCALE:
  128. .. rst-class:: classref-enumeration-constant
  129. :ref:`EmitFlags<enum_GPUParticles3D_EmitFlags>` **EMIT_FLAG_ROTATION_SCALE** = ``2``
  130. Particle starts with specified rotation and scale.
  131. .. _class_GPUParticles3D_constant_EMIT_FLAG_VELOCITY:
  132. .. rst-class:: classref-enumeration-constant
  133. :ref:`EmitFlags<enum_GPUParticles3D_EmitFlags>` **EMIT_FLAG_VELOCITY** = ``4``
  134. Particle starts with the specified velocity vector, which defines the emission direction and speed.
  135. .. _class_GPUParticles3D_constant_EMIT_FLAG_COLOR:
  136. .. rst-class:: classref-enumeration-constant
  137. :ref:`EmitFlags<enum_GPUParticles3D_EmitFlags>` **EMIT_FLAG_COLOR** = ``8``
  138. Particle starts with specified color.
  139. .. _class_GPUParticles3D_constant_EMIT_FLAG_CUSTOM:
  140. .. rst-class:: classref-enumeration-constant
  141. :ref:`EmitFlags<enum_GPUParticles3D_EmitFlags>` **EMIT_FLAG_CUSTOM** = ``16``
  142. Particle starts with specified ``CUSTOM`` data.
  143. .. rst-class:: classref-item-separator
  144. ----
  145. .. _enum_GPUParticles3D_TransformAlign:
  146. .. rst-class:: classref-enumeration
  147. enum **TransformAlign**:
  148. .. _class_GPUParticles3D_constant_TRANSFORM_ALIGN_DISABLED:
  149. .. rst-class:: classref-enumeration-constant
  150. :ref:`TransformAlign<enum_GPUParticles3D_TransformAlign>` **TRANSFORM_ALIGN_DISABLED** = ``0``
  151. .. _class_GPUParticles3D_constant_TRANSFORM_ALIGN_Z_BILLBOARD:
  152. .. rst-class:: classref-enumeration-constant
  153. :ref:`TransformAlign<enum_GPUParticles3D_TransformAlign>` **TRANSFORM_ALIGN_Z_BILLBOARD** = ``1``
  154. .. _class_GPUParticles3D_constant_TRANSFORM_ALIGN_Y_TO_VELOCITY:
  155. .. rst-class:: classref-enumeration-constant
  156. :ref:`TransformAlign<enum_GPUParticles3D_TransformAlign>` **TRANSFORM_ALIGN_Y_TO_VELOCITY** = ``2``
  157. .. _class_GPUParticles3D_constant_TRANSFORM_ALIGN_Z_BILLBOARD_Y_TO_VELOCITY:
  158. .. rst-class:: classref-enumeration-constant
  159. :ref:`TransformAlign<enum_GPUParticles3D_TransformAlign>` **TRANSFORM_ALIGN_Z_BILLBOARD_Y_TO_VELOCITY** = ``3``
  160. .. rst-class:: classref-section-separator
  161. ----
  162. .. rst-class:: classref-descriptions-group
  163. Constants
  164. ---------
  165. .. _class_GPUParticles3D_constant_MAX_DRAW_PASSES:
  166. .. rst-class:: classref-constant
  167. **MAX_DRAW_PASSES** = ``4``
  168. Maximum number of draw passes supported.
  169. .. rst-class:: classref-section-separator
  170. ----
  171. .. rst-class:: classref-descriptions-group
  172. Property Descriptions
  173. ---------------------
  174. .. _class_GPUParticles3D_property_amount:
  175. .. rst-class:: classref-property
  176. :ref:`int<class_int>` **amount** = ``8``
  177. .. rst-class:: classref-property-setget
  178. - void **set_amount** **(** :ref:`int<class_int>` value **)**
  179. - :ref:`int<class_int>` **get_amount** **(** **)**
  180. Number of particles to emit.
  181. .. rst-class:: classref-item-separator
  182. ----
  183. .. _class_GPUParticles3D_property_collision_base_size:
  184. .. rst-class:: classref-property
  185. :ref:`float<class_float>` **collision_base_size** = ``0.01``
  186. .. rst-class:: classref-property-setget
  187. - void **set_collision_base_size** **(** :ref:`float<class_float>` value **)**
  188. - :ref:`float<class_float>` **get_collision_base_size** **(** **)**
  189. .. container:: contribute
  190. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  191. .. rst-class:: classref-item-separator
  192. ----
  193. .. _class_GPUParticles3D_property_draw_order:
  194. .. rst-class:: classref-property
  195. :ref:`DrawOrder<enum_GPUParticles3D_DrawOrder>` **draw_order** = ``0``
  196. .. rst-class:: classref-property-setget
  197. - void **set_draw_order** **(** :ref:`DrawOrder<enum_GPUParticles3D_DrawOrder>` value **)**
  198. - :ref:`DrawOrder<enum_GPUParticles3D_DrawOrder>` **get_draw_order** **(** **)**
  199. Particle draw order. Uses :ref:`DrawOrder<enum_GPUParticles3D_DrawOrder>` values.
  200. .. rst-class:: classref-item-separator
  201. ----
  202. .. _class_GPUParticles3D_property_draw_pass_1:
  203. .. rst-class:: classref-property
  204. :ref:`Mesh<class_Mesh>` **draw_pass_1**
  205. .. rst-class:: classref-property-setget
  206. - void **set_draw_pass_mesh** **(** :ref:`int<class_int>` pass, :ref:`Mesh<class_Mesh>` mesh **)**
  207. - :ref:`Mesh<class_Mesh>` **get_draw_pass_mesh** **(** :ref:`int<class_int>` pass **)** |const|
  208. :ref:`Mesh<class_Mesh>` that is drawn for the first draw pass.
  209. .. rst-class:: classref-item-separator
  210. ----
  211. .. _class_GPUParticles3D_property_draw_pass_2:
  212. .. rst-class:: classref-property
  213. :ref:`Mesh<class_Mesh>` **draw_pass_2**
  214. .. rst-class:: classref-property-setget
  215. - void **set_draw_pass_mesh** **(** :ref:`int<class_int>` pass, :ref:`Mesh<class_Mesh>` mesh **)**
  216. - :ref:`Mesh<class_Mesh>` **get_draw_pass_mesh** **(** :ref:`int<class_int>` pass **)** |const|
  217. :ref:`Mesh<class_Mesh>` that is drawn for the second draw pass.
  218. .. rst-class:: classref-item-separator
  219. ----
  220. .. _class_GPUParticles3D_property_draw_pass_3:
  221. .. rst-class:: classref-property
  222. :ref:`Mesh<class_Mesh>` **draw_pass_3**
  223. .. rst-class:: classref-property-setget
  224. - void **set_draw_pass_mesh** **(** :ref:`int<class_int>` pass, :ref:`Mesh<class_Mesh>` mesh **)**
  225. - :ref:`Mesh<class_Mesh>` **get_draw_pass_mesh** **(** :ref:`int<class_int>` pass **)** |const|
  226. :ref:`Mesh<class_Mesh>` that is drawn for the third draw pass.
  227. .. rst-class:: classref-item-separator
  228. ----
  229. .. _class_GPUParticles3D_property_draw_pass_4:
  230. .. rst-class:: classref-property
  231. :ref:`Mesh<class_Mesh>` **draw_pass_4**
  232. .. rst-class:: classref-property-setget
  233. - void **set_draw_pass_mesh** **(** :ref:`int<class_int>` pass, :ref:`Mesh<class_Mesh>` mesh **)**
  234. - :ref:`Mesh<class_Mesh>` **get_draw_pass_mesh** **(** :ref:`int<class_int>` pass **)** |const|
  235. :ref:`Mesh<class_Mesh>` that is drawn for the fourth draw pass.
  236. .. rst-class:: classref-item-separator
  237. ----
  238. .. _class_GPUParticles3D_property_draw_passes:
  239. .. rst-class:: classref-property
  240. :ref:`int<class_int>` **draw_passes** = ``1``
  241. .. rst-class:: classref-property-setget
  242. - void **set_draw_passes** **(** :ref:`int<class_int>` value **)**
  243. - :ref:`int<class_int>` **get_draw_passes** **(** **)**
  244. The number of draw passes when rendering particles.
  245. .. rst-class:: classref-item-separator
  246. ----
  247. .. _class_GPUParticles3D_property_draw_skin:
  248. .. rst-class:: classref-property
  249. :ref:`Skin<class_Skin>` **draw_skin**
  250. .. rst-class:: classref-property-setget
  251. - void **set_skin** **(** :ref:`Skin<class_Skin>` value **)**
  252. - :ref:`Skin<class_Skin>` **get_skin** **(** **)**
  253. .. container:: contribute
  254. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  255. .. rst-class:: classref-item-separator
  256. ----
  257. .. _class_GPUParticles3D_property_emitting:
  258. .. rst-class:: classref-property
  259. :ref:`bool<class_bool>` **emitting** = ``true``
  260. .. rst-class:: classref-property-setget
  261. - void **set_emitting** **(** :ref:`bool<class_bool>` value **)**
  262. - :ref:`bool<class_bool>` **is_emitting** **(** **)**
  263. If ``true``, particles are being emitted.
  264. .. rst-class:: classref-item-separator
  265. ----
  266. .. _class_GPUParticles3D_property_explosiveness:
  267. .. rst-class:: classref-property
  268. :ref:`float<class_float>` **explosiveness** = ``0.0``
  269. .. rst-class:: classref-property-setget
  270. - void **set_explosiveness_ratio** **(** :ref:`float<class_float>` value **)**
  271. - :ref:`float<class_float>` **get_explosiveness_ratio** **(** **)**
  272. Time ratio between each emission. If ``0``, particles are emitted continuously. If ``1``, all particles are emitted simultaneously.
  273. .. rst-class:: classref-item-separator
  274. ----
  275. .. _class_GPUParticles3D_property_fixed_fps:
  276. .. rst-class:: classref-property
  277. :ref:`int<class_int>` **fixed_fps** = ``30``
  278. .. rst-class:: classref-property-setget
  279. - void **set_fixed_fps** **(** :ref:`int<class_int>` value **)**
  280. - :ref:`int<class_int>` **get_fixed_fps** **(** **)**
  281. The particle system's frame rate is fixed to a value. For example, changing the value to 2 will make the particles render at 2 frames per second. Note this does not slow down the simulation of the particle system itself.
  282. .. rst-class:: classref-item-separator
  283. ----
  284. .. _class_GPUParticles3D_property_fract_delta:
  285. .. rst-class:: classref-property
  286. :ref:`bool<class_bool>` **fract_delta** = ``true``
  287. .. rst-class:: classref-property-setget
  288. - void **set_fractional_delta** **(** :ref:`bool<class_bool>` value **)**
  289. - :ref:`bool<class_bool>` **get_fractional_delta** **(** **)**
  290. If ``true``, results in fractional delta calculation which has a smoother particles display effect.
  291. .. rst-class:: classref-item-separator
  292. ----
  293. .. _class_GPUParticles3D_property_interpolate:
  294. .. rst-class:: classref-property
  295. :ref:`bool<class_bool>` **interpolate** = ``true``
  296. .. rst-class:: classref-property-setget
  297. - void **set_interpolate** **(** :ref:`bool<class_bool>` value **)**
  298. - :ref:`bool<class_bool>` **get_interpolate** **(** **)**
  299. Enables particle interpolation, which makes the particle movement smoother when their :ref:`fixed_fps<class_GPUParticles3D_property_fixed_fps>` is lower than the screen refresh rate.
  300. .. rst-class:: classref-item-separator
  301. ----
  302. .. _class_GPUParticles3D_property_lifetime:
  303. .. rst-class:: classref-property
  304. :ref:`float<class_float>` **lifetime** = ``1.0``
  305. .. rst-class:: classref-property-setget
  306. - void **set_lifetime** **(** :ref:`float<class_float>` value **)**
  307. - :ref:`float<class_float>` **get_lifetime** **(** **)**
  308. Amount of time each particle will exist.
  309. .. rst-class:: classref-item-separator
  310. ----
  311. .. _class_GPUParticles3D_property_local_coords:
  312. .. rst-class:: classref-property
  313. :ref:`bool<class_bool>` **local_coords** = ``false``
  314. .. rst-class:: classref-property-setget
  315. - void **set_use_local_coordinates** **(** :ref:`bool<class_bool>` value **)**
  316. - :ref:`bool<class_bool>` **get_use_local_coordinates** **(** **)**
  317. If ``true``, particles use the parent node's coordinate space (known as local coordinates). This will cause particles to move and rotate along the **GPUParticles3D** node (and its parents) when it is moved or rotated. If ``false``, particles use global coordinates; they will not move or rotate along the **GPUParticles3D** node (and its parents) when it is moved or rotated.
  318. .. rst-class:: classref-item-separator
  319. ----
  320. .. _class_GPUParticles3D_property_one_shot:
  321. .. rst-class:: classref-property
  322. :ref:`bool<class_bool>` **one_shot** = ``false``
  323. .. rst-class:: classref-property-setget
  324. - void **set_one_shot** **(** :ref:`bool<class_bool>` value **)**
  325. - :ref:`bool<class_bool>` **get_one_shot** **(** **)**
  326. If ``true``, only ``amount`` particles will be emitted.
  327. .. rst-class:: classref-item-separator
  328. ----
  329. .. _class_GPUParticles3D_property_preprocess:
  330. .. rst-class:: classref-property
  331. :ref:`float<class_float>` **preprocess** = ``0.0``
  332. .. rst-class:: classref-property-setget
  333. - void **set_pre_process_time** **(** :ref:`float<class_float>` value **)**
  334. - :ref:`float<class_float>` **get_pre_process_time** **(** **)**
  335. Amount of time to preprocess the particles before animation starts. Lets you start the animation some time after particles have started emitting.
  336. .. rst-class:: classref-item-separator
  337. ----
  338. .. _class_GPUParticles3D_property_process_material:
  339. .. rst-class:: classref-property
  340. :ref:`Material<class_Material>` **process_material**
  341. .. rst-class:: classref-property-setget
  342. - void **set_process_material** **(** :ref:`Material<class_Material>` value **)**
  343. - :ref:`Material<class_Material>` **get_process_material** **(** **)**
  344. :ref:`Material<class_Material>` for processing particles. Can be a :ref:`ParticleProcessMaterial<class_ParticleProcessMaterial>` or a :ref:`ShaderMaterial<class_ShaderMaterial>`.
  345. .. rst-class:: classref-item-separator
  346. ----
  347. .. _class_GPUParticles3D_property_randomness:
  348. .. rst-class:: classref-property
  349. :ref:`float<class_float>` **randomness** = ``0.0``
  350. .. rst-class:: classref-property-setget
  351. - void **set_randomness_ratio** **(** :ref:`float<class_float>` value **)**
  352. - :ref:`float<class_float>` **get_randomness_ratio** **(** **)**
  353. Emission randomness ratio.
  354. .. rst-class:: classref-item-separator
  355. ----
  356. .. _class_GPUParticles3D_property_speed_scale:
  357. .. rst-class:: classref-property
  358. :ref:`float<class_float>` **speed_scale** = ``1.0``
  359. .. rst-class:: classref-property-setget
  360. - void **set_speed_scale** **(** :ref:`float<class_float>` value **)**
  361. - :ref:`float<class_float>` **get_speed_scale** **(** **)**
  362. Speed scaling ratio. A value of ``0`` can be used to pause the particles.
  363. .. rst-class:: classref-item-separator
  364. ----
  365. .. _class_GPUParticles3D_property_sub_emitter:
  366. .. rst-class:: classref-property
  367. :ref:`NodePath<class_NodePath>` **sub_emitter** = ``NodePath("")``
  368. .. rst-class:: classref-property-setget
  369. - void **set_sub_emitter** **(** :ref:`NodePath<class_NodePath>` value **)**
  370. - :ref:`NodePath<class_NodePath>` **get_sub_emitter** **(** **)**
  371. .. container:: contribute
  372. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  373. .. rst-class:: classref-item-separator
  374. ----
  375. .. _class_GPUParticles3D_property_trail_enabled:
  376. .. rst-class:: classref-property
  377. :ref:`bool<class_bool>` **trail_enabled** = ``false``
  378. .. rst-class:: classref-property-setget
  379. - void **set_trail_enabled** **(** :ref:`bool<class_bool>` value **)**
  380. - :ref:`bool<class_bool>` **is_trail_enabled** **(** **)**
  381. If ``true``, enables particle trails using a mesh skinning system. Designed to work with :ref:`RibbonTrailMesh<class_RibbonTrailMesh>` and :ref:`TubeTrailMesh<class_TubeTrailMesh>`.
  382. \ **Note:** :ref:`BaseMaterial3D.use_particle_trails<class_BaseMaterial3D_property_use_particle_trails>` must also be enabled on the particle mesh's material. Otherwise, setting :ref:`trail_enabled<class_GPUParticles3D_property_trail_enabled>` to ``true`` will have no effect.
  383. \ **Note:** Unlike :ref:`GPUParticles2D<class_GPUParticles2D>`, the number of trail sections and subdivisions is set in the :ref:`RibbonTrailMesh<class_RibbonTrailMesh>` or the :ref:`TubeTrailMesh<class_TubeTrailMesh>`'s properties.
  384. .. rst-class:: classref-item-separator
  385. ----
  386. .. _class_GPUParticles3D_property_trail_lifetime:
  387. .. rst-class:: classref-property
  388. :ref:`float<class_float>` **trail_lifetime** = ``0.3``
  389. .. rst-class:: classref-property-setget
  390. - void **set_trail_lifetime** **(** :ref:`float<class_float>` value **)**
  391. - :ref:`float<class_float>` **get_trail_lifetime** **(** **)**
  392. The amount of time the particle's trail should represent (in seconds). Only effective if :ref:`trail_enabled<class_GPUParticles3D_property_trail_enabled>` is ``true``.
  393. .. rst-class:: classref-item-separator
  394. ----
  395. .. _class_GPUParticles3D_property_transform_align:
  396. .. rst-class:: classref-property
  397. :ref:`TransformAlign<enum_GPUParticles3D_TransformAlign>` **transform_align** = ``0``
  398. .. rst-class:: classref-property-setget
  399. - void **set_transform_align** **(** :ref:`TransformAlign<enum_GPUParticles3D_TransformAlign>` value **)**
  400. - :ref:`TransformAlign<enum_GPUParticles3D_TransformAlign>` **get_transform_align** **(** **)**
  401. .. container:: contribute
  402. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  403. .. rst-class:: classref-item-separator
  404. ----
  405. .. _class_GPUParticles3D_property_visibility_aabb:
  406. .. rst-class:: classref-property
  407. :ref:`AABB<class_AABB>` **visibility_aabb** = ``AABB(-4, -4, -4, 8, 8, 8)``
  408. .. rst-class:: classref-property-setget
  409. - void **set_visibility_aabb** **(** :ref:`AABB<class_AABB>` value **)**
  410. - :ref:`AABB<class_AABB>` **get_visibility_aabb** **(** **)**
  411. The :ref:`AABB<class_AABB>` that determines the node's region which needs to be visible on screen for the particle system to be active.
  412. Grow the box if particles suddenly appear/disappear when the node enters/exits the screen. The :ref:`AABB<class_AABB>` can be grown via code or with the **Particles → Generate AABB** editor tool.
  413. .. rst-class:: classref-section-separator
  414. ----
  415. .. rst-class:: classref-descriptions-group
  416. Method Descriptions
  417. -------------------
  418. .. _class_GPUParticles3D_method_capture_aabb:
  419. .. rst-class:: classref-method
  420. :ref:`AABB<class_AABB>` **capture_aabb** **(** **)** |const|
  421. Returns the axis-aligned bounding box that contains all the particles that are active in the current frame.
  422. .. rst-class:: classref-item-separator
  423. ----
  424. .. _class_GPUParticles3D_method_emit_particle:
  425. .. rst-class:: classref-method
  426. void **emit_particle** **(** :ref:`Transform3D<class_Transform3D>` xform, :ref:`Vector3<class_Vector3>` velocity, :ref:`Color<class_Color>` color, :ref:`Color<class_Color>` custom, :ref:`int<class_int>` flags **)**
  427. Emits a single particle. Whether ``xform``, ``velocity``, ``color`` and ``custom`` are applied depends on the value of ``flags``. See :ref:`EmitFlags<enum_GPUParticles3D_EmitFlags>`.
  428. .. rst-class:: classref-item-separator
  429. ----
  430. .. _class_GPUParticles3D_method_get_draw_pass_mesh:
  431. .. rst-class:: classref-method
  432. :ref:`Mesh<class_Mesh>` **get_draw_pass_mesh** **(** :ref:`int<class_int>` pass **)** |const|
  433. Returns the :ref:`Mesh<class_Mesh>` that is drawn at index ``pass``.
  434. .. rst-class:: classref-item-separator
  435. ----
  436. .. _class_GPUParticles3D_method_restart:
  437. .. rst-class:: classref-method
  438. void **restart** **(** **)**
  439. Restarts the particle emission, clearing existing particles.
  440. .. rst-class:: classref-item-separator
  441. ----
  442. .. _class_GPUParticles3D_method_set_draw_pass_mesh:
  443. .. rst-class:: classref-method
  444. void **set_draw_pass_mesh** **(** :ref:`int<class_int>` pass, :ref:`Mesh<class_Mesh>` mesh **)**
  445. Sets the :ref:`Mesh<class_Mesh>` that is drawn at index ``pass``.
  446. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  447. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  448. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  449. .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
  450. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
  451. .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`