class_gltfdocument.rst 11 KB

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  1. :github_url: hide
  2. .. DO NOT EDIT THIS FILE!!!
  3. .. Generated automatically from Godot engine sources.
  4. .. Generator: https://github.com/godotengine/godot/tree/4.0/doc/tools/make_rst.py.
  5. .. XML source: https://github.com/godotengine/godot/tree/4.0/modules/gltf/doc_classes/GLTFDocument.xml.
  6. .. _class_GLTFDocument:
  7. GLTFDocument
  8. ============
  9. **Inherits:** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
  10. .. rst-class:: classref-introduction-group
  11. Description
  12. -----------
  13. Append a glTF2 3d format from a file, buffer or scene and then write to the filesystem, buffer or scene.
  14. .. rst-class:: classref-reftable-group
  15. Methods
  16. -------
  17. .. table::
  18. :widths: auto
  19. +-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  20. | :ref:`Error<enum_@GlobalScope_Error>` | :ref:`append_from_buffer<class_GLTFDocument_method_append_from_buffer>` **(** :ref:`PackedByteArray<class_PackedByteArray>` bytes, :ref:`String<class_String>` base_path, :ref:`GLTFState<class_GLTFState>` state, :ref:`int<class_int>` flags=0 **)** |
  21. +-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  22. | :ref:`Error<enum_@GlobalScope_Error>` | :ref:`append_from_file<class_GLTFDocument_method_append_from_file>` **(** :ref:`String<class_String>` path, :ref:`GLTFState<class_GLTFState>` state, :ref:`int<class_int>` flags=0, :ref:`String<class_String>` base_path="" **)** |
  23. +-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  24. | :ref:`Error<enum_@GlobalScope_Error>` | :ref:`append_from_scene<class_GLTFDocument_method_append_from_scene>` **(** :ref:`Node<class_Node>` node, :ref:`GLTFState<class_GLTFState>` state, :ref:`int<class_int>` flags=0 **)** |
  25. +-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  26. | :ref:`PackedByteArray<class_PackedByteArray>` | :ref:`generate_buffer<class_GLTFDocument_method_generate_buffer>` **(** :ref:`GLTFState<class_GLTFState>` state **)** |
  27. +-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  28. | :ref:`Node<class_Node>` | :ref:`generate_scene<class_GLTFDocument_method_generate_scene>` **(** :ref:`GLTFState<class_GLTFState>` state, :ref:`float<class_float>` bake_fps=30, :ref:`bool<class_bool>` trimming=false, :ref:`bool<class_bool>` remove_immutable_tracks=true **)** |
  29. +-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  30. | void | :ref:`register_gltf_document_extension<class_GLTFDocument_method_register_gltf_document_extension>` **(** :ref:`GLTFDocumentExtension<class_GLTFDocumentExtension>` extension, :ref:`bool<class_bool>` first_priority=false **)** |static| |
  31. +-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  32. | void | :ref:`unregister_gltf_document_extension<class_GLTFDocument_method_unregister_gltf_document_extension>` **(** :ref:`GLTFDocumentExtension<class_GLTFDocumentExtension>` extension **)** |static| |
  33. +-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  34. | :ref:`Error<enum_@GlobalScope_Error>` | :ref:`write_to_filesystem<class_GLTFDocument_method_write_to_filesystem>` **(** :ref:`GLTFState<class_GLTFState>` state, :ref:`String<class_String>` path **)** |
  35. +-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  36. .. rst-class:: classref-section-separator
  37. ----
  38. .. rst-class:: classref-descriptions-group
  39. Method Descriptions
  40. -------------------
  41. .. _class_GLTFDocument_method_append_from_buffer:
  42. .. rst-class:: classref-method
  43. :ref:`Error<enum_@GlobalScope_Error>` **append_from_buffer** **(** :ref:`PackedByteArray<class_PackedByteArray>` bytes, :ref:`String<class_String>` base_path, :ref:`GLTFState<class_GLTFState>` state, :ref:`int<class_int>` flags=0 **)**
  44. Takes a :ref:`PackedByteArray<class_PackedByteArray>` defining a GLTF and imports the data to the given :ref:`GLTFState<class_GLTFState>` object through the ``state`` parameter.
  45. \ **Note:** The ``base_path`` tells :ref:`append_from_buffer<class_GLTFDocument_method_append_from_buffer>` where to find dependencies and can be empty.
  46. .. rst-class:: classref-item-separator
  47. ----
  48. .. _class_GLTFDocument_method_append_from_file:
  49. .. rst-class:: classref-method
  50. :ref:`Error<enum_@GlobalScope_Error>` **append_from_file** **(** :ref:`String<class_String>` path, :ref:`GLTFState<class_GLTFState>` state, :ref:`int<class_int>` flags=0, :ref:`String<class_String>` base_path="" **)**
  51. Takes a path to a GLTF file and imports the data at that file path to the given :ref:`GLTFState<class_GLTFState>` object through the ``state`` parameter.
  52. \ **Note:** The ``base_path`` tells :ref:`append_from_file<class_GLTFDocument_method_append_from_file>` where to find dependencies and can be empty.
  53. .. rst-class:: classref-item-separator
  54. ----
  55. .. _class_GLTFDocument_method_append_from_scene:
  56. .. rst-class:: classref-method
  57. :ref:`Error<enum_@GlobalScope_Error>` **append_from_scene** **(** :ref:`Node<class_Node>` node, :ref:`GLTFState<class_GLTFState>` state, :ref:`int<class_int>` flags=0 **)**
  58. Takes a Godot Engine scene node and exports it and its descendants to the given :ref:`GLTFState<class_GLTFState>` object through the ``state`` parameter.
  59. .. rst-class:: classref-item-separator
  60. ----
  61. .. _class_GLTFDocument_method_generate_buffer:
  62. .. rst-class:: classref-method
  63. :ref:`PackedByteArray<class_PackedByteArray>` **generate_buffer** **(** :ref:`GLTFState<class_GLTFState>` state **)**
  64. Takes a :ref:`GLTFState<class_GLTFState>` object through the ``state`` parameter and returns a GLTF :ref:`PackedByteArray<class_PackedByteArray>`.
  65. .. rst-class:: classref-item-separator
  66. ----
  67. .. _class_GLTFDocument_method_generate_scene:
  68. .. rst-class:: classref-method
  69. :ref:`Node<class_Node>` **generate_scene** **(** :ref:`GLTFState<class_GLTFState>` state, :ref:`float<class_float>` bake_fps=30, :ref:`bool<class_bool>` trimming=false, :ref:`bool<class_bool>` remove_immutable_tracks=true **)**
  70. Takes a :ref:`GLTFState<class_GLTFState>` object through the ``state`` parameter and returns a Godot Engine scene node.
  71. .. rst-class:: classref-item-separator
  72. ----
  73. .. _class_GLTFDocument_method_register_gltf_document_extension:
  74. .. rst-class:: classref-method
  75. void **register_gltf_document_extension** **(** :ref:`GLTFDocumentExtension<class_GLTFDocumentExtension>` extension, :ref:`bool<class_bool>` first_priority=false **)** |static|
  76. Registers the given :ref:`GLTFDocumentExtension<class_GLTFDocumentExtension>` instance with GLTFDocument. If ``first_priority`` is true, this extension will be run first. Otherwise, it will be run last.
  77. \ **Note:** Like GLTFDocument itself, all GLTFDocumentExtension classes must be stateless in order to function properly. If you need to store data, use the ``set_additional_data`` and ``get_additional_data`` methods in :ref:`GLTFState<class_GLTFState>` or :ref:`GLTFNode<class_GLTFNode>`.
  78. .. rst-class:: classref-item-separator
  79. ----
  80. .. _class_GLTFDocument_method_unregister_gltf_document_extension:
  81. .. rst-class:: classref-method
  82. void **unregister_gltf_document_extension** **(** :ref:`GLTFDocumentExtension<class_GLTFDocumentExtension>` extension **)** |static|
  83. Unregisters the given :ref:`GLTFDocumentExtension<class_GLTFDocumentExtension>` instance.
  84. .. rst-class:: classref-item-separator
  85. ----
  86. .. _class_GLTFDocument_method_write_to_filesystem:
  87. .. rst-class:: classref-method
  88. :ref:`Error<enum_@GlobalScope_Error>` **write_to_filesystem** **(** :ref:`GLTFState<class_GLTFState>` state, :ref:`String<class_String>` path **)**
  89. Takes a :ref:`GLTFState<class_GLTFState>` object through the ``state`` parameter and writes a glTF file to the filesystem.
  90. \ **Note:** The extension of the glTF file determines if it is a .glb binary file or a .gltf file.
  91. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  92. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  93. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  94. .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
  95. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
  96. .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`