123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163 |
- :github_url: hide
- .. DO NOT EDIT THIS FILE!!!
- .. Generated automatically from Godot engine sources.
- .. Generator: https://github.com/godotengine/godot/tree/4.0/doc/tools/make_rst.py.
- .. XML source: https://github.com/godotengine/godot/tree/4.0/modules/gltf/doc_classes/GLTFDocument.xml.
- .. _class_GLTFDocument:
- GLTFDocument
- ============
- **Inherits:** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
- .. rst-class:: classref-introduction-group
- Description
- -----------
- Append a glTF2 3d format from a file, buffer or scene and then write to the filesystem, buffer or scene.
- .. rst-class:: classref-reftable-group
- Methods
- -------
- .. table::
- :widths: auto
- +-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Error<enum_@GlobalScope_Error>` | :ref:`append_from_buffer<class_GLTFDocument_method_append_from_buffer>` **(** :ref:`PackedByteArray<class_PackedByteArray>` bytes, :ref:`String<class_String>` base_path, :ref:`GLTFState<class_GLTFState>` state, :ref:`int<class_int>` flags=0 **)** |
- +-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Error<enum_@GlobalScope_Error>` | :ref:`append_from_file<class_GLTFDocument_method_append_from_file>` **(** :ref:`String<class_String>` path, :ref:`GLTFState<class_GLTFState>` state, :ref:`int<class_int>` flags=0, :ref:`String<class_String>` base_path="" **)** |
- +-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Error<enum_@GlobalScope_Error>` | :ref:`append_from_scene<class_GLTFDocument_method_append_from_scene>` **(** :ref:`Node<class_Node>` node, :ref:`GLTFState<class_GLTFState>` state, :ref:`int<class_int>` flags=0 **)** |
- +-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`PackedByteArray<class_PackedByteArray>` | :ref:`generate_buffer<class_GLTFDocument_method_generate_buffer>` **(** :ref:`GLTFState<class_GLTFState>` state **)** |
- +-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Node<class_Node>` | :ref:`generate_scene<class_GLTFDocument_method_generate_scene>` **(** :ref:`GLTFState<class_GLTFState>` state, :ref:`float<class_float>` bake_fps=30, :ref:`bool<class_bool>` trimming=false, :ref:`bool<class_bool>` remove_immutable_tracks=true **)** |
- +-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`register_gltf_document_extension<class_GLTFDocument_method_register_gltf_document_extension>` **(** :ref:`GLTFDocumentExtension<class_GLTFDocumentExtension>` extension, :ref:`bool<class_bool>` first_priority=false **)** |static| |
- +-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`unregister_gltf_document_extension<class_GLTFDocument_method_unregister_gltf_document_extension>` **(** :ref:`GLTFDocumentExtension<class_GLTFDocumentExtension>` extension **)** |static| |
- +-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Error<enum_@GlobalScope_Error>` | :ref:`write_to_filesystem<class_GLTFDocument_method_write_to_filesystem>` **(** :ref:`GLTFState<class_GLTFState>` state, :ref:`String<class_String>` path **)** |
- +-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- .. rst-class:: classref-section-separator
- ----
- .. rst-class:: classref-descriptions-group
- Method Descriptions
- -------------------
- .. _class_GLTFDocument_method_append_from_buffer:
- .. rst-class:: classref-method
- :ref:`Error<enum_@GlobalScope_Error>` **append_from_buffer** **(** :ref:`PackedByteArray<class_PackedByteArray>` bytes, :ref:`String<class_String>` base_path, :ref:`GLTFState<class_GLTFState>` state, :ref:`int<class_int>` flags=0 **)**
- Takes a :ref:`PackedByteArray<class_PackedByteArray>` defining a GLTF and imports the data to the given :ref:`GLTFState<class_GLTFState>` object through the ``state`` parameter.
- \ **Note:** The ``base_path`` tells :ref:`append_from_buffer<class_GLTFDocument_method_append_from_buffer>` where to find dependencies and can be empty.
- .. rst-class:: classref-item-separator
- ----
- .. _class_GLTFDocument_method_append_from_file:
- .. rst-class:: classref-method
- :ref:`Error<enum_@GlobalScope_Error>` **append_from_file** **(** :ref:`String<class_String>` path, :ref:`GLTFState<class_GLTFState>` state, :ref:`int<class_int>` flags=0, :ref:`String<class_String>` base_path="" **)**
- Takes a path to a GLTF file and imports the data at that file path to the given :ref:`GLTFState<class_GLTFState>` object through the ``state`` parameter.
- \ **Note:** The ``base_path`` tells :ref:`append_from_file<class_GLTFDocument_method_append_from_file>` where to find dependencies and can be empty.
- .. rst-class:: classref-item-separator
- ----
- .. _class_GLTFDocument_method_append_from_scene:
- .. rst-class:: classref-method
- :ref:`Error<enum_@GlobalScope_Error>` **append_from_scene** **(** :ref:`Node<class_Node>` node, :ref:`GLTFState<class_GLTFState>` state, :ref:`int<class_int>` flags=0 **)**
- Takes a Godot Engine scene node and exports it and its descendants to the given :ref:`GLTFState<class_GLTFState>` object through the ``state`` parameter.
- .. rst-class:: classref-item-separator
- ----
- .. _class_GLTFDocument_method_generate_buffer:
- .. rst-class:: classref-method
- :ref:`PackedByteArray<class_PackedByteArray>` **generate_buffer** **(** :ref:`GLTFState<class_GLTFState>` state **)**
- Takes a :ref:`GLTFState<class_GLTFState>` object through the ``state`` parameter and returns a GLTF :ref:`PackedByteArray<class_PackedByteArray>`.
- .. rst-class:: classref-item-separator
- ----
- .. _class_GLTFDocument_method_generate_scene:
- .. rst-class:: classref-method
- :ref:`Node<class_Node>` **generate_scene** **(** :ref:`GLTFState<class_GLTFState>` state, :ref:`float<class_float>` bake_fps=30, :ref:`bool<class_bool>` trimming=false, :ref:`bool<class_bool>` remove_immutable_tracks=true **)**
- Takes a :ref:`GLTFState<class_GLTFState>` object through the ``state`` parameter and returns a Godot Engine scene node.
- .. rst-class:: classref-item-separator
- ----
- .. _class_GLTFDocument_method_register_gltf_document_extension:
- .. rst-class:: classref-method
- void **register_gltf_document_extension** **(** :ref:`GLTFDocumentExtension<class_GLTFDocumentExtension>` extension, :ref:`bool<class_bool>` first_priority=false **)** |static|
- Registers the given :ref:`GLTFDocumentExtension<class_GLTFDocumentExtension>` instance with GLTFDocument. If ``first_priority`` is true, this extension will be run first. Otherwise, it will be run last.
- \ **Note:** Like GLTFDocument itself, all GLTFDocumentExtension classes must be stateless in order to function properly. If you need to store data, use the ``set_additional_data`` and ``get_additional_data`` methods in :ref:`GLTFState<class_GLTFState>` or :ref:`GLTFNode<class_GLTFNode>`.
- .. rst-class:: classref-item-separator
- ----
- .. _class_GLTFDocument_method_unregister_gltf_document_extension:
- .. rst-class:: classref-method
- void **unregister_gltf_document_extension** **(** :ref:`GLTFDocumentExtension<class_GLTFDocumentExtension>` extension **)** |static|
- Unregisters the given :ref:`GLTFDocumentExtension<class_GLTFDocumentExtension>` instance.
- .. rst-class:: classref-item-separator
- ----
- .. _class_GLTFDocument_method_write_to_filesystem:
- .. rst-class:: classref-method
- :ref:`Error<enum_@GlobalScope_Error>` **write_to_filesystem** **(** :ref:`GLTFState<class_GLTFState>` state, :ref:`String<class_String>` path **)**
- Takes a :ref:`GLTFState<class_GLTFState>` object through the ``state`` parameter and writes a glTF file to the filesystem.
- \ **Note:** The extension of the glTF file determines if it is a .glb binary file or a .gltf file.
- .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
- .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
- .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
- .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
- .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
- .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
|