class_animatedtexture.rst 12 KB

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  1. :github_url: hide
  2. .. DO NOT EDIT THIS FILE!!!
  3. .. Generated automatically from Godot engine sources.
  4. .. Generator: https://github.com/godotengine/godot/tree/4.0/doc/tools/make_rst.py.
  5. .. XML source: https://github.com/godotengine/godot/tree/4.0/doc/classes/AnimatedTexture.xml.
  6. .. _class_AnimatedTexture:
  7. AnimatedTexture
  8. ===============
  9. **Inherits:** :ref:`Texture2D<class_Texture2D>` **<** :ref:`Texture<class_Texture>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
  10. Proxy texture for simple frame-based animations.
  11. .. rst-class:: classref-introduction-group
  12. Description
  13. -----------
  14. **AnimatedTexture** is a resource format for frame-based animations, where multiple textures can be chained automatically with a predefined delay for each frame. Unlike :ref:`AnimationPlayer<class_AnimationPlayer>` or :ref:`AnimatedSprite2D<class_AnimatedSprite2D>`, it isn't a :ref:`Node<class_Node>`, but has the advantage of being usable anywhere a :ref:`Texture2D<class_Texture2D>` resource can be used, e.g. in a :ref:`TileSet<class_TileSet>`.
  15. The playback of the animation is controlled by the :ref:`speed_scale<class_AnimatedTexture_property_speed_scale>` property, as well as each frame's duration (see :ref:`set_frame_duration<class_AnimatedTexture_method_set_frame_duration>`). The animation loops, i.e. it will restart at frame 0 automatically after playing the last frame.
  16. \ **AnimatedTexture** currently requires all frame textures to have the same size, otherwise the bigger ones will be cropped to match the smallest one.
  17. \ **Note:** AnimatedTexture doesn't support using :ref:`AtlasTexture<class_AtlasTexture>`\ s. Each frame needs to be a separate :ref:`Texture2D<class_Texture2D>`.
  18. \ **Warning:** AnimatedTexture is deprecated, and might be removed in a future release. Its current implementation is not efficient for the modern renderers.
  19. .. rst-class:: classref-reftable-group
  20. Properties
  21. ----------
  22. .. table::
  23. :widths: auto
  24. +---------------------------+--------------------------------------------------------------------+----------------------------------------------------------------------------------------+
  25. | :ref:`int<class_int>` | :ref:`current_frame<class_AnimatedTexture_property_current_frame>` | |
  26. +---------------------------+--------------------------------------------------------------------+----------------------------------------------------------------------------------------+
  27. | :ref:`int<class_int>` | :ref:`frames<class_AnimatedTexture_property_frames>` | ``1`` |
  28. +---------------------------+--------------------------------------------------------------------+----------------------------------------------------------------------------------------+
  29. | :ref:`bool<class_bool>` | :ref:`one_shot<class_AnimatedTexture_property_one_shot>` | ``false`` |
  30. +---------------------------+--------------------------------------------------------------------+----------------------------------------------------------------------------------------+
  31. | :ref:`bool<class_bool>` | :ref:`pause<class_AnimatedTexture_property_pause>` | ``false`` |
  32. +---------------------------+--------------------------------------------------------------------+----------------------------------------------------------------------------------------+
  33. | :ref:`bool<class_bool>` | resource_local_to_scene | ``false`` (overrides :ref:`Resource<class_Resource_property_resource_local_to_scene>`) |
  34. +---------------------------+--------------------------------------------------------------------+----------------------------------------------------------------------------------------+
  35. | :ref:`float<class_float>` | :ref:`speed_scale<class_AnimatedTexture_property_speed_scale>` | ``1.0`` |
  36. +---------------------------+--------------------------------------------------------------------+----------------------------------------------------------------------------------------+
  37. .. rst-class:: classref-reftable-group
  38. Methods
  39. -------
  40. .. table::
  41. :widths: auto
  42. +-----------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
  43. | :ref:`float<class_float>` | :ref:`get_frame_duration<class_AnimatedTexture_method_get_frame_duration>` **(** :ref:`int<class_int>` frame **)** |const| |
  44. +-----------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
  45. | :ref:`Texture2D<class_Texture2D>` | :ref:`get_frame_texture<class_AnimatedTexture_method_get_frame_texture>` **(** :ref:`int<class_int>` frame **)** |const| |
  46. +-----------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
  47. | void | :ref:`set_frame_duration<class_AnimatedTexture_method_set_frame_duration>` **(** :ref:`int<class_int>` frame, :ref:`float<class_float>` duration **)** |
  48. +-----------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
  49. | void | :ref:`set_frame_texture<class_AnimatedTexture_method_set_frame_texture>` **(** :ref:`int<class_int>` frame, :ref:`Texture2D<class_Texture2D>` texture **)** |
  50. +-----------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
  51. .. rst-class:: classref-section-separator
  52. ----
  53. .. rst-class:: classref-descriptions-group
  54. Constants
  55. ---------
  56. .. _class_AnimatedTexture_constant_MAX_FRAMES:
  57. .. rst-class:: classref-constant
  58. **MAX_FRAMES** = ``256``
  59. The maximum number of frames supported by **AnimatedTexture**. If you need more frames in your animation, use :ref:`AnimationPlayer<class_AnimationPlayer>` or :ref:`AnimatedSprite2D<class_AnimatedSprite2D>`.
  60. .. rst-class:: classref-section-separator
  61. ----
  62. .. rst-class:: classref-descriptions-group
  63. Property Descriptions
  64. ---------------------
  65. .. _class_AnimatedTexture_property_current_frame:
  66. .. rst-class:: classref-property
  67. :ref:`int<class_int>` **current_frame**
  68. .. rst-class:: classref-property-setget
  69. - void **set_current_frame** **(** :ref:`int<class_int>` value **)**
  70. - :ref:`int<class_int>` **get_current_frame** **(** **)**
  71. Sets the currently visible frame of the texture. Setting this frame while playing resets the current frame time, so the newly selected frame plays for its whole configured frame duration.
  72. .. rst-class:: classref-item-separator
  73. ----
  74. .. _class_AnimatedTexture_property_frames:
  75. .. rst-class:: classref-property
  76. :ref:`int<class_int>` **frames** = ``1``
  77. .. rst-class:: classref-property-setget
  78. - void **set_frames** **(** :ref:`int<class_int>` value **)**
  79. - :ref:`int<class_int>` **get_frames** **(** **)**
  80. Number of frames to use in the animation. While you can create the frames independently with :ref:`set_frame_texture<class_AnimatedTexture_method_set_frame_texture>`, you need to set this value for the animation to take new frames into account. The maximum number of frames is :ref:`MAX_FRAMES<class_AnimatedTexture_constant_MAX_FRAMES>`.
  81. .. rst-class:: classref-item-separator
  82. ----
  83. .. _class_AnimatedTexture_property_one_shot:
  84. .. rst-class:: classref-property
  85. :ref:`bool<class_bool>` **one_shot** = ``false``
  86. .. rst-class:: classref-property-setget
  87. - void **set_one_shot** **(** :ref:`bool<class_bool>` value **)**
  88. - :ref:`bool<class_bool>` **get_one_shot** **(** **)**
  89. If ``true``, the animation will only play once and will not loop back to the first frame after reaching the end. Note that reaching the end will not set :ref:`pause<class_AnimatedTexture_property_pause>` to ``true``.
  90. .. rst-class:: classref-item-separator
  91. ----
  92. .. _class_AnimatedTexture_property_pause:
  93. .. rst-class:: classref-property
  94. :ref:`bool<class_bool>` **pause** = ``false``
  95. .. rst-class:: classref-property-setget
  96. - void **set_pause** **(** :ref:`bool<class_bool>` value **)**
  97. - :ref:`bool<class_bool>` **get_pause** **(** **)**
  98. If ``true``, the animation will pause where it currently is (i.e. at :ref:`current_frame<class_AnimatedTexture_property_current_frame>`). The animation will continue from where it was paused when changing this property to ``false``.
  99. .. rst-class:: classref-item-separator
  100. ----
  101. .. _class_AnimatedTexture_property_speed_scale:
  102. .. rst-class:: classref-property
  103. :ref:`float<class_float>` **speed_scale** = ``1.0``
  104. .. rst-class:: classref-property-setget
  105. - void **set_speed_scale** **(** :ref:`float<class_float>` value **)**
  106. - :ref:`float<class_float>` **get_speed_scale** **(** **)**
  107. The animation speed is multiplied by this value. If set to a negative value, the animation is played in reverse.
  108. .. rst-class:: classref-section-separator
  109. ----
  110. .. rst-class:: classref-descriptions-group
  111. Method Descriptions
  112. -------------------
  113. .. _class_AnimatedTexture_method_get_frame_duration:
  114. .. rst-class:: classref-method
  115. :ref:`float<class_float>` **get_frame_duration** **(** :ref:`int<class_int>` frame **)** |const|
  116. Returns the given ``frame``'s duration, in seconds.
  117. .. rst-class:: classref-item-separator
  118. ----
  119. .. _class_AnimatedTexture_method_get_frame_texture:
  120. .. rst-class:: classref-method
  121. :ref:`Texture2D<class_Texture2D>` **get_frame_texture** **(** :ref:`int<class_int>` frame **)** |const|
  122. Returns the given frame's :ref:`Texture2D<class_Texture2D>`.
  123. .. rst-class:: classref-item-separator
  124. ----
  125. .. _class_AnimatedTexture_method_set_frame_duration:
  126. .. rst-class:: classref-method
  127. void **set_frame_duration** **(** :ref:`int<class_int>` frame, :ref:`float<class_float>` duration **)**
  128. Sets the duration of any given ``frame``. The final duration is affected by the :ref:`speed_scale<class_AnimatedTexture_property_speed_scale>`. If set to ``0``, the frame is skipped during playback.
  129. .. rst-class:: classref-item-separator
  130. ----
  131. .. _class_AnimatedTexture_method_set_frame_texture:
  132. .. rst-class:: classref-method
  133. void **set_frame_texture** **(** :ref:`int<class_int>` frame, :ref:`Texture2D<class_Texture2D>` texture **)**
  134. Assigns a :ref:`Texture2D<class_Texture2D>` to the given frame. Frame IDs start at 0, so the first frame has ID 0, and the last frame of the animation has ID :ref:`frames<class_AnimatedTexture_property_frames>` - 1.
  135. You can define any number of textures up to :ref:`MAX_FRAMES<class_AnimatedTexture_constant_MAX_FRAMES>`, but keep in mind that only frames from 0 to :ref:`frames<class_AnimatedTexture_property_frames>` - 1 will be part of the animation.
  136. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  137. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  138. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  139. .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
  140. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
  141. .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`