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- .. _doc_openxr_body_tracking:
- OpenXR body tracking
- ====================
- Support for full body tracking in OpenXR is only just becoming available for a select few platforms.
- As support solidifies information will be added to this page.
- HTC Tracker support
- -------------------
- An option that has been available for some time is doing full body tracking using HTC trackers.
- These are currently supported through SteamVR and on HTC Elite XR headsets.
- They are exposed through the action map system.
- These trackers are identified by their roles which are assigned to them when configured.
- Simply add :ref:`XRController3D <class_xrcontroller3d>` nodes as children to
- the :ref:`XROrigin3D <class_xrorigin3d>` node and assign one of the following trackers:
- .. list-table:: HTC trackers
- :widths: 100
- :header-rows: 0
- * - /user/vive_tracker_htcx/role/handheld_object
- * - /user/vive_tracker_htcx/role/left_foot
- * - /user/vive_tracker_htcx/role/right_foot
- * - /user/vive_tracker_htcx/role/left_shoulder
- * - /user/vive_tracker_htcx/role/right_shoulder
- * - /user/vive_tracker_htcx/role/left_elbow
- * - /user/vive_tracker_htcx/role/right_elbow
- * - /user/vive_tracker_htcx/role/left_knee
- * - /user/vive_tracker_htcx/role/right_knee
- * - /user/vive_tracker_htcx/role/waist
- * - /user/vive_tracker_htcx/role/chest
- * - /user/vive_tracker_htcx/role/camera
- * - /user/vive_tracker_htcx/role/keyboard
- You can now use these as targets for IK modifiers on a full body avatar.
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