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img
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7183ef3e46
Update ray casting tutorial.
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1 year ago |
collision_shapes_2d.rst
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21c11c6a03
Change KinematicBodies to CharacterBodies in collision_shapes_3d.rst and collision_shapes_2d.rst
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1 year ago |
collision_shapes_3d.rst
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21c11c6a03
Change KinematicBodies to CharacterBodies in collision_shapes_3d.rst and collision_shapes_2d.rst
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1 year ago |
index.rst
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95fb178429
Add support for user-provided comments with Giscus
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11 months ago |
kinematic_character_2d.rst
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ca861e44fc
Update kinematic character images
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1 year ago |
large_world_coordinates.rst
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e4d395de48
Note limitation of shader world coordinates with large world coordinates
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2 months ago |
physics_introduction.rst
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00c34dd769
Add examples of individually setting bits in Physics introduction (#9910)
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1 month ago |
ragdoll_system.rst
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e09439a4e0
Add missing C# code examples to documentation
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4 months ago |
ray-casting.rst
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93489bbefb
Use "low-level" and "high-level" instead of "low level" and "high level"
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1 month ago |
rigid_body.rst
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3bca95a6a5
Fixed code in article "Using RigidBody"
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1 year ago |
soft_body.rst
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8fdd378fa3
Update asset library demo URLs to point to Godot 4.x demos
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8 months ago |
troubleshooting_physics_issues.rst
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a8667ffddf
Add links to project setting mentions
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1 month ago |
using_area_2d.rst
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6a6ef0731d
update images and related information
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1 year ago |
using_character_body_2d.rst
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147d2233c7
Improve C# GD.Load() examples
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1 year ago |