12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273 |
- .. _doc_navigation_using_navigationpathqueryobjects:
- Using NavigationPathQueryObjects
- ================================
- ``NavigationPathQueryObjects`` can be used together with ``NavigationServer.query_path()``
- to obtain a heavily **customized** navigation path including optional **meta data** about the path.
- This requires more setup compared to obtaining a normal NavigationPath but lets you tailor
- the pathfinding and provided path data to the different needs of a project.
- NavigationPathQueryObjects consist of a pair of objects, a ``NavigationPathQueryParameters`` object holding the customization options
- for the query and a ``NavigationPathQueryResult`` that receives (regular) updates with the resulting path and meta data from the query.
- 2D and 3D versions of ``NavigationPathQueryParameters`` are available as
- :ref:`NavigationPathQueryParameters2D<class_NavigationPathQueryParameters2D>` and
- :ref:`NavigationPathQueryParameters3D<class_NavigationPathQueryParameters3D>` respectively.
- 2D and 3D versions of ``NavigationPathQueryResult`` are available as
- :ref:`NavigationPathQueryResult2D<class_NavigationPathQueryResult2D>` and
- :ref:`NavigationPathQueryResult3D<class_NavigationPathQueryResult3D>` respectively.
- Both parameters and result are used as a pair with the ``NavigationServer.query_path()`` function.
- For the available customization options and their use see the class doc of the parameters.
- While not a strict requirement, both objects are intended to be created once in advance, stored in a
- persistent variable for the agent and reused for every followup path query with updated parameters.
- This reuse avoids performance implications from frequent object creation if a project
- has a large quantity of simultaneous agents that regularly update their paths.
- .. tabs::
- .. code-tab:: gdscript 2D GDScript
- # Prepare query objects.
- var query_parameters := NavigationPathQueryParameters2D.new()
- var query_result := NavigationPathQueryResult2D.new()
- func query_path(p_start_position: Vector2, p_target_position: Vector2, p_navigation_layers: int = 1) -> PackedVector2Array:
- if not is_inside_tree():
- return PackedVector2Array()
- query_parameters.map = get_world_2d().get_navigation_map()
- query_parameters.start_position = p_start_position
- query_parameters.target_position = p_target_position
- query_parameters.navigation_layers = p_navigation_layers
- NavigationServer2D.query_path(query_parameters, query_result)
- var path: PackedVector2Array = query_result.get_path()
- return path
- .. code-tab:: gdscript 3D GDScript
- # Prepare query objects.
- var query_parameters := NavigationPathQueryParameters3D.new()
- var query_result := NavigationPathQueryResult3D.new()
- func query_path(p_start_position: Vector3, p_target_position: Vector3, p_navigation_layers: int = 1) -> PackedVector3Array:
- if not is_inside_tree():
- return PackedVector3Array()
- query_parameters.map = get_world_3d().get_navigation_map()
- query_parameters.start_position = p_start_position
- query_parameters.target_position = p_target_position
- query_parameters.navigation_layers = p_navigation_layers
- NavigationServer3D.query_path(query_parameters, query_result)
- var path: PackedVector3Array = query_result.get_path()
- return path
|