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- :github_url: hide
- .. DO NOT EDIT THIS FILE!!!
- .. Generated automatically from Godot engine sources.
- .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
- .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/WorldBoundaryShape3D.xml.
- .. _class_WorldBoundaryShape3D:
- WorldBoundaryShape3D
- ====================
- **Inherits:** :ref:`Shape3D<class_Shape3D>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
- A 3D world boundary (half-space) shape used for physics collision.
- .. rst-class:: classref-introduction-group
- Description
- -----------
- A 3D world boundary shape, intended for use in physics. **WorldBoundaryShape3D** works like an infinite plane that forces all physics bodies to stay above it. The :ref:`plane<class_WorldBoundaryShape3D_property_plane>`'s normal determines which direction is considered as "above" and in the editor, the line over the plane represents this direction. It can for example be used for endless flat floors.
- .. rst-class:: classref-reftable-group
- Properties
- ----------
- .. table::
- :widths: auto
- +---------------------------+---------------------------------------------------------+-----------------------+
- | :ref:`Plane<class_Plane>` | :ref:`plane<class_WorldBoundaryShape3D_property_plane>` | ``Plane(0, 1, 0, 0)`` |
- +---------------------------+---------------------------------------------------------+-----------------------+
- .. rst-class:: classref-section-separator
- ----
- .. rst-class:: classref-descriptions-group
- Property Descriptions
- ---------------------
- .. _class_WorldBoundaryShape3D_property_plane:
- .. rst-class:: classref-property
- :ref:`Plane<class_Plane>` **plane** = ``Plane(0, 1, 0, 0)`` :ref:`🔗<class_WorldBoundaryShape3D_property_plane>`
- .. rst-class:: classref-property-setget
- - |void| **set_plane**\ (\ value\: :ref:`Plane<class_Plane>`\ )
- - :ref:`Plane<class_Plane>` **get_plane**\ (\ )
- The :ref:`Plane<class_Plane>` used by the **WorldBoundaryShape3D** for collision.
- .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
- .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
- .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
- .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
- .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
- .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
- .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
- .. |void| replace:: :abbr:`void (No return value.)`
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