class_visualshadernodevec2parameter.rst 3.7 KB

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  1. :github_url: hide
  2. .. DO NOT EDIT THIS FILE!!!
  3. .. Generated automatically from Godot engine sources.
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  5. .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/VisualShaderNodeVec2Parameter.xml.
  6. .. _class_VisualShaderNodeVec2Parameter:
  7. VisualShaderNodeVec2Parameter
  8. =============================
  9. **Inherits:** :ref:`VisualShaderNodeParameter<class_VisualShaderNodeParameter>` **<** :ref:`VisualShaderNode<class_VisualShaderNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
  10. A :ref:`Vector2<class_Vector2>` parameter to be used within the visual shader graph.
  11. .. rst-class:: classref-introduction-group
  12. Description
  13. -----------
  14. Translated to ``uniform vec2`` in the shader language.
  15. .. rst-class:: classref-reftable-group
  16. Properties
  17. ----------
  18. .. table::
  19. :widths: auto
  20. +-------------------------------+--------------------------------------------------------------------------------------------------+-------------------+
  21. | :ref:`Vector2<class_Vector2>` | :ref:`default_value<class_VisualShaderNodeVec2Parameter_property_default_value>` | ``Vector2(0, 0)`` |
  22. +-------------------------------+--------------------------------------------------------------------------------------------------+-------------------+
  23. | :ref:`bool<class_bool>` | :ref:`default_value_enabled<class_VisualShaderNodeVec2Parameter_property_default_value_enabled>` | ``false`` |
  24. +-------------------------------+--------------------------------------------------------------------------------------------------+-------------------+
  25. .. rst-class:: classref-section-separator
  26. ----
  27. .. rst-class:: classref-descriptions-group
  28. Property Descriptions
  29. ---------------------
  30. .. _class_VisualShaderNodeVec2Parameter_property_default_value:
  31. .. rst-class:: classref-property
  32. :ref:`Vector2<class_Vector2>` **default_value** = ``Vector2(0, 0)`` :ref:`🔗<class_VisualShaderNodeVec2Parameter_property_default_value>`
  33. .. rst-class:: classref-property-setget
  34. - |void| **set_default_value**\ (\ value\: :ref:`Vector2<class_Vector2>`\ )
  35. - :ref:`Vector2<class_Vector2>` **get_default_value**\ (\ )
  36. A default value to be assigned within the shader.
  37. .. rst-class:: classref-item-separator
  38. ----
  39. .. _class_VisualShaderNodeVec2Parameter_property_default_value_enabled:
  40. .. rst-class:: classref-property
  41. :ref:`bool<class_bool>` **default_value_enabled** = ``false`` :ref:`🔗<class_VisualShaderNodeVec2Parameter_property_default_value_enabled>`
  42. .. rst-class:: classref-property-setget
  43. - |void| **set_default_value_enabled**\ (\ value\: :ref:`bool<class_bool>`\ )
  44. - :ref:`bool<class_bool>` **is_default_value_enabled**\ (\ )
  45. Enables usage of the :ref:`default_value<class_VisualShaderNodeVec2Parameter_property_default_value>`.
  46. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  47. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  48. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  49. .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
  50. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
  51. .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
  52. .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
  53. .. |void| replace:: :abbr:`void (No return value.)`