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- :github_url: hide
- .. DO NOT EDIT THIS FILE!!!
- .. Generated automatically from Godot engine sources.
- .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
- .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/VisualShaderNodeVec2Parameter.xml.
- .. _class_VisualShaderNodeVec2Parameter:
- VisualShaderNodeVec2Parameter
- =============================
- **Inherits:** :ref:`VisualShaderNodeParameter<class_VisualShaderNodeParameter>` **<** :ref:`VisualShaderNode<class_VisualShaderNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
- A :ref:`Vector2<class_Vector2>` parameter to be used within the visual shader graph.
- .. rst-class:: classref-introduction-group
- Description
- -----------
- Translated to ``uniform vec2`` in the shader language.
- .. rst-class:: classref-reftable-group
- Properties
- ----------
- .. table::
- :widths: auto
- +-------------------------------+--------------------------------------------------------------------------------------------------+-------------------+
- | :ref:`Vector2<class_Vector2>` | :ref:`default_value<class_VisualShaderNodeVec2Parameter_property_default_value>` | ``Vector2(0, 0)`` |
- +-------------------------------+--------------------------------------------------------------------------------------------------+-------------------+
- | :ref:`bool<class_bool>` | :ref:`default_value_enabled<class_VisualShaderNodeVec2Parameter_property_default_value_enabled>` | ``false`` |
- +-------------------------------+--------------------------------------------------------------------------------------------------+-------------------+
- .. rst-class:: classref-section-separator
- ----
- .. rst-class:: classref-descriptions-group
- Property Descriptions
- ---------------------
- .. _class_VisualShaderNodeVec2Parameter_property_default_value:
- .. rst-class:: classref-property
- :ref:`Vector2<class_Vector2>` **default_value** = ``Vector2(0, 0)`` :ref:`🔗<class_VisualShaderNodeVec2Parameter_property_default_value>`
- .. rst-class:: classref-property-setget
- - |void| **set_default_value**\ (\ value\: :ref:`Vector2<class_Vector2>`\ )
- - :ref:`Vector2<class_Vector2>` **get_default_value**\ (\ )
- A default value to be assigned within the shader.
- .. rst-class:: classref-item-separator
- ----
- .. _class_VisualShaderNodeVec2Parameter_property_default_value_enabled:
- .. rst-class:: classref-property
- :ref:`bool<class_bool>` **default_value_enabled** = ``false`` :ref:`🔗<class_VisualShaderNodeVec2Parameter_property_default_value_enabled>`
- .. rst-class:: classref-property-setget
- - |void| **set_default_value_enabled**\ (\ value\: :ref:`bool<class_bool>`\ )
- - :ref:`bool<class_bool>` **is_default_value_enabled**\ (\ )
- Enables usage of the :ref:`default_value<class_VisualShaderNodeVec2Parameter_property_default_value>`.
- .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
- .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
- .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
- .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
- .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
- .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
- .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
- .. |void| replace:: :abbr:`void (No return value.)`
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