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- :github_url: hide
- .. DO NOT EDIT THIS FILE!!!
- .. Generated automatically from Godot engine sources.
- .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
- .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/VisualShaderNodeTransformVecMult.xml.
- .. _class_VisualShaderNodeTransformVecMult:
- VisualShaderNodeTransformVecMult
- ================================
- **Inherits:** :ref:`VisualShaderNode<class_VisualShaderNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
- Multiplies a :ref:`Transform3D<class_Transform3D>` and a :ref:`Vector3<class_Vector3>` within the visual shader graph.
- .. rst-class:: classref-introduction-group
- Description
- -----------
- A multiplication operation on a transform (4×4 matrix) and a vector, with support for different multiplication operators.
- .. rst-class:: classref-reftable-group
- Properties
- ----------
- .. table::
- :widths: auto
- +-----------------------------------------------------------------+---------------------------------------------------------------------------+-------+
- | :ref:`Operator<enum_VisualShaderNodeTransformVecMult_Operator>` | :ref:`operator<class_VisualShaderNodeTransformVecMult_property_operator>` | ``0`` |
- +-----------------------------------------------------------------+---------------------------------------------------------------------------+-------+
- .. rst-class:: classref-section-separator
- ----
- .. rst-class:: classref-descriptions-group
- Enumerations
- ------------
- .. _enum_VisualShaderNodeTransformVecMult_Operator:
- .. rst-class:: classref-enumeration
- enum **Operator**: :ref:`🔗<enum_VisualShaderNodeTransformVecMult_Operator>`
- .. _class_VisualShaderNodeTransformVecMult_constant_OP_AxB:
- .. rst-class:: classref-enumeration-constant
- :ref:`Operator<enum_VisualShaderNodeTransformVecMult_Operator>` **OP_AxB** = ``0``
- Multiplies transform ``a`` by the vector ``b``.
- .. _class_VisualShaderNodeTransformVecMult_constant_OP_BxA:
- .. rst-class:: classref-enumeration-constant
- :ref:`Operator<enum_VisualShaderNodeTransformVecMult_Operator>` **OP_BxA** = ``1``
- Multiplies vector ``b`` by the transform ``a``.
- .. _class_VisualShaderNodeTransformVecMult_constant_OP_3x3_AxB:
- .. rst-class:: classref-enumeration-constant
- :ref:`Operator<enum_VisualShaderNodeTransformVecMult_Operator>` **OP_3x3_AxB** = ``2``
- Multiplies transform ``a`` by the vector ``b``, skipping the last row and column of the transform.
- .. _class_VisualShaderNodeTransformVecMult_constant_OP_3x3_BxA:
- .. rst-class:: classref-enumeration-constant
- :ref:`Operator<enum_VisualShaderNodeTransformVecMult_Operator>` **OP_3x3_BxA** = ``3``
- Multiplies vector ``b`` by the transform ``a``, skipping the last row and column of the transform.
- .. _class_VisualShaderNodeTransformVecMult_constant_OP_MAX:
- .. rst-class:: classref-enumeration-constant
- :ref:`Operator<enum_VisualShaderNodeTransformVecMult_Operator>` **OP_MAX** = ``4``
- Represents the size of the :ref:`Operator<enum_VisualShaderNodeTransformVecMult_Operator>` enum.
- .. rst-class:: classref-section-separator
- ----
- .. rst-class:: classref-descriptions-group
- Property Descriptions
- ---------------------
- .. _class_VisualShaderNodeTransformVecMult_property_operator:
- .. rst-class:: classref-property
- :ref:`Operator<enum_VisualShaderNodeTransformVecMult_Operator>` **operator** = ``0`` :ref:`🔗<class_VisualShaderNodeTransformVecMult_property_operator>`
- .. rst-class:: classref-property-setget
- - |void| **set_operator**\ (\ value\: :ref:`Operator<enum_VisualShaderNodeTransformVecMult_Operator>`\ )
- - :ref:`Operator<enum_VisualShaderNodeTransformVecMult_Operator>` **get_operator**\ (\ )
- The multiplication type to be performed. See :ref:`Operator<enum_VisualShaderNodeTransformVecMult_Operator>` for options.
- .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
- .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
- .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
- .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
- .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
- .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
- .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
- .. |void| replace:: :abbr:`void (No return value.)`
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