class_visualshadernodesdfraymarch.rst 1.6 KB

1234567891011121314151617181920212223242526272829303132
  1. :github_url: hide
  2. .. DO NOT EDIT THIS FILE!!!
  3. .. Generated automatically from Godot engine sources.
  4. .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
  5. .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/VisualShaderNodeSDFRaymarch.xml.
  6. .. _class_VisualShaderNodeSDFRaymarch:
  7. VisualShaderNodeSDFRaymarch
  8. ===========================
  9. **Inherits:** :ref:`VisualShaderNode<class_VisualShaderNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
  10. SDF raymarching algorithm to be used within the visual shader graph.
  11. .. rst-class:: classref-introduction-group
  12. Description
  13. -----------
  14. Casts a ray against the screen SDF (signed-distance field) and returns the distance travelled.
  15. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  16. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  17. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  18. .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
  19. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
  20. .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
  21. .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
  22. .. |void| replace:: :abbr:`void (No return value.)`