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- :github_url: hide
- .. DO NOT EDIT THIS FILE!!!
- .. Generated automatically from Godot engine sources.
- .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
- .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/VisualShaderNodeSample3D.xml.
- .. _class_VisualShaderNodeSample3D:
- VisualShaderNodeSample3D
- ========================
- **Inherits:** :ref:`VisualShaderNode<class_VisualShaderNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
- **Inherited By:** :ref:`VisualShaderNodeTexture2DArray<class_VisualShaderNodeTexture2DArray>`, :ref:`VisualShaderNodeTexture3D<class_VisualShaderNodeTexture3D>`
- A base node for nodes which samples 3D textures in the visual shader graph.
- .. rst-class:: classref-introduction-group
- Description
- -----------
- A virtual class, use the descendants instead.
- .. rst-class:: classref-reftable-group
- Properties
- ----------
- .. table::
- :widths: auto
- +-----------------------------------------------------+---------------------------------------------------------------+-------+
- | :ref:`Source<enum_VisualShaderNodeSample3D_Source>` | :ref:`source<class_VisualShaderNodeSample3D_property_source>` | ``0`` |
- +-----------------------------------------------------+---------------------------------------------------------------+-------+
- .. rst-class:: classref-section-separator
- ----
- .. rst-class:: classref-descriptions-group
- Enumerations
- ------------
- .. _enum_VisualShaderNodeSample3D_Source:
- .. rst-class:: classref-enumeration
- enum **Source**: :ref:`🔗<enum_VisualShaderNodeSample3D_Source>`
- .. _class_VisualShaderNodeSample3D_constant_SOURCE_TEXTURE:
- .. rst-class:: classref-enumeration-constant
- :ref:`Source<enum_VisualShaderNodeSample3D_Source>` **SOURCE_TEXTURE** = ``0``
- Creates internal uniform and provides a way to assign it within node.
- .. _class_VisualShaderNodeSample3D_constant_SOURCE_PORT:
- .. rst-class:: classref-enumeration-constant
- :ref:`Source<enum_VisualShaderNodeSample3D_Source>` **SOURCE_PORT** = ``1``
- Use the uniform texture from sampler port.
- .. _class_VisualShaderNodeSample3D_constant_SOURCE_MAX:
- .. rst-class:: classref-enumeration-constant
- :ref:`Source<enum_VisualShaderNodeSample3D_Source>` **SOURCE_MAX** = ``2``
- Represents the size of the :ref:`Source<enum_VisualShaderNodeSample3D_Source>` enum.
- .. rst-class:: classref-section-separator
- ----
- .. rst-class:: classref-descriptions-group
- Property Descriptions
- ---------------------
- .. _class_VisualShaderNodeSample3D_property_source:
- .. rst-class:: classref-property
- :ref:`Source<enum_VisualShaderNodeSample3D_Source>` **source** = ``0`` :ref:`🔗<class_VisualShaderNodeSample3D_property_source>`
- .. rst-class:: classref-property-setget
- - |void| **set_source**\ (\ value\: :ref:`Source<enum_VisualShaderNodeSample3D_Source>`\ )
- - :ref:`Source<enum_VisualShaderNodeSample3D_Source>` **get_source**\ (\ )
- An input source type.
- .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
- .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
- .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
- .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
- .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
- .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
- .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
- .. |void| replace:: :abbr:`void (No return value.)`
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