class_visualshadernoderemap.rst 5.2 KB

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  2. .. DO NOT EDIT THIS FILE!!!
  3. .. Generated automatically from Godot engine sources.
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  5. .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/VisualShaderNodeRemap.xml.
  6. .. _class_VisualShaderNodeRemap:
  7. VisualShaderNodeRemap
  8. =====================
  9. **Inherits:** :ref:`VisualShaderNode<class_VisualShaderNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
  10. A visual shader node for remap function.
  11. .. rst-class:: classref-introduction-group
  12. Description
  13. -----------
  14. Remap will transform the input range into output range, e.g. you can change a ``0..1`` value to ``-2..2`` etc. See :ref:`@GlobalScope.remap<class_@GlobalScope_method_remap>` for more details.
  15. .. rst-class:: classref-reftable-group
  16. Properties
  17. ----------
  18. .. table::
  19. :widths: auto
  20. +--------------------------------------------------+--------------------------------------------------------------+-------+
  21. | :ref:`OpType<enum_VisualShaderNodeRemap_OpType>` | :ref:`op_type<class_VisualShaderNodeRemap_property_op_type>` | ``0`` |
  22. +--------------------------------------------------+--------------------------------------------------------------+-------+
  23. .. rst-class:: classref-section-separator
  24. ----
  25. .. rst-class:: classref-descriptions-group
  26. Enumerations
  27. ------------
  28. .. _enum_VisualShaderNodeRemap_OpType:
  29. .. rst-class:: classref-enumeration
  30. enum **OpType**: :ref:`🔗<enum_VisualShaderNodeRemap_OpType>`
  31. .. _class_VisualShaderNodeRemap_constant_OP_TYPE_SCALAR:
  32. .. rst-class:: classref-enumeration-constant
  33. :ref:`OpType<enum_VisualShaderNodeRemap_OpType>` **OP_TYPE_SCALAR** = ``0``
  34. A floating-point scalar type.
  35. .. _class_VisualShaderNodeRemap_constant_OP_TYPE_VECTOR_2D:
  36. .. rst-class:: classref-enumeration-constant
  37. :ref:`OpType<enum_VisualShaderNodeRemap_OpType>` **OP_TYPE_VECTOR_2D** = ``1``
  38. A 2D vector type.
  39. .. _class_VisualShaderNodeRemap_constant_OP_TYPE_VECTOR_2D_SCALAR:
  40. .. rst-class:: classref-enumeration-constant
  41. :ref:`OpType<enum_VisualShaderNodeRemap_OpType>` **OP_TYPE_VECTOR_2D_SCALAR** = ``2``
  42. The ``value`` port uses a 2D vector type, while the ``input min``, ``input max``, ``output min``, and ``output max`` ports use a floating-point scalar type.
  43. .. _class_VisualShaderNodeRemap_constant_OP_TYPE_VECTOR_3D:
  44. .. rst-class:: classref-enumeration-constant
  45. :ref:`OpType<enum_VisualShaderNodeRemap_OpType>` **OP_TYPE_VECTOR_3D** = ``3``
  46. A 3D vector type.
  47. .. _class_VisualShaderNodeRemap_constant_OP_TYPE_VECTOR_3D_SCALAR:
  48. .. rst-class:: classref-enumeration-constant
  49. :ref:`OpType<enum_VisualShaderNodeRemap_OpType>` **OP_TYPE_VECTOR_3D_SCALAR** = ``4``
  50. The ``value`` port uses a 3D vector type, while the ``input min``, ``input max``, ``output min``, and ``output max`` ports use a floating-point scalar type.
  51. .. _class_VisualShaderNodeRemap_constant_OP_TYPE_VECTOR_4D:
  52. .. rst-class:: classref-enumeration-constant
  53. :ref:`OpType<enum_VisualShaderNodeRemap_OpType>` **OP_TYPE_VECTOR_4D** = ``5``
  54. A 4D vector type.
  55. .. _class_VisualShaderNodeRemap_constant_OP_TYPE_VECTOR_4D_SCALAR:
  56. .. rst-class:: classref-enumeration-constant
  57. :ref:`OpType<enum_VisualShaderNodeRemap_OpType>` **OP_TYPE_VECTOR_4D_SCALAR** = ``6``
  58. The ``value`` port uses a 4D vector type, while the ``input min``, ``input max``, ``output min``, and ``output max`` ports use a floating-point scalar type.
  59. .. _class_VisualShaderNodeRemap_constant_OP_TYPE_MAX:
  60. .. rst-class:: classref-enumeration-constant
  61. :ref:`OpType<enum_VisualShaderNodeRemap_OpType>` **OP_TYPE_MAX** = ``7``
  62. Represents the size of the :ref:`OpType<enum_VisualShaderNodeRemap_OpType>` enum.
  63. .. rst-class:: classref-section-separator
  64. ----
  65. .. rst-class:: classref-descriptions-group
  66. Property Descriptions
  67. ---------------------
  68. .. _class_VisualShaderNodeRemap_property_op_type:
  69. .. rst-class:: classref-property
  70. :ref:`OpType<enum_VisualShaderNodeRemap_OpType>` **op_type** = ``0`` :ref:`🔗<class_VisualShaderNodeRemap_property_op_type>`
  71. .. rst-class:: classref-property-setget
  72. - |void| **set_op_type**\ (\ value\: :ref:`OpType<enum_VisualShaderNodeRemap_OpType>`\ )
  73. - :ref:`OpType<enum_VisualShaderNodeRemap_OpType>` **get_op_type**\ (\ )
  74. .. container:: contribute
  75. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  76. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  77. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  78. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  79. .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
  80. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
  81. .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
  82. .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
  83. .. |void| replace:: :abbr:`void (No return value.)`