class_visualshadernodeparticleoutput.rst 1.9 KB

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  5. .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/VisualShaderNodeParticleOutput.xml.
  6. .. _class_VisualShaderNodeParticleOutput:
  7. VisualShaderNodeParticleOutput
  8. ==============================
  9. **Inherits:** :ref:`VisualShaderNodeOutput<class_VisualShaderNodeOutput>` **<** :ref:`VisualShaderNode<class_VisualShaderNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
  10. Visual shader node that defines output values for particle emitting.
  11. .. rst-class:: classref-introduction-group
  12. Description
  13. -----------
  14. This node defines how particles are emitted. It allows to customize e.g. position and velocity. Available ports are different depending on which function this node is inside (start, process, collision) and whether custom data is enabled.
  15. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  16. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  17. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  18. .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
  19. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
  20. .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
  21. .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
  22. .. |void| replace:: :abbr:`void (No return value.)`