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- :github_url: hide
- .. DO NOT EDIT THIS FILE!!!
- .. Generated automatically from Godot engine sources.
- .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
- .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/VisualShaderNodeInput.xml.
- .. _class_VisualShaderNodeInput:
- VisualShaderNodeInput
- =====================
- **Inherits:** :ref:`VisualShaderNode<class_VisualShaderNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
- Represents the input shader parameter within the visual shader graph.
- .. rst-class:: classref-introduction-group
- Description
- -----------
- Gives access to input variables (built-ins) available for the shader. See the shading reference for the list of available built-ins for each shader type (check ``Tutorials`` section for link).
- .. rst-class:: classref-introduction-group
- Tutorials
- ---------
- - :doc:`Shading reference index <../tutorials/shaders/shader_reference/index>`
- .. rst-class:: classref-reftable-group
- Properties
- ----------
- .. table::
- :widths: auto
- +-----------------------------+--------------------------------------------------------------------+--------------+
- | :ref:`String<class_String>` | :ref:`input_name<class_VisualShaderNodeInput_property_input_name>` | ``"[None]"`` |
- +-----------------------------+--------------------------------------------------------------------+--------------+
- .. rst-class:: classref-reftable-group
- Methods
- -------
- .. table::
- :widths: auto
- +-----------------------------+--------------------------------------------------------------------------------------------------+
- | :ref:`String<class_String>` | :ref:`get_input_real_name<class_VisualShaderNodeInput_method_get_input_real_name>`\ (\ ) |const| |
- +-----------------------------+--------------------------------------------------------------------------------------------------+
- .. rst-class:: classref-section-separator
- ----
- .. rst-class:: classref-descriptions-group
- Signals
- -------
- .. _class_VisualShaderNodeInput_signal_input_type_changed:
- .. rst-class:: classref-signal
- **input_type_changed**\ (\ ) :ref:`🔗<class_VisualShaderNodeInput_signal_input_type_changed>`
- Emitted when input is changed via :ref:`input_name<class_VisualShaderNodeInput_property_input_name>`.
- .. rst-class:: classref-section-separator
- ----
- .. rst-class:: classref-descriptions-group
- Property Descriptions
- ---------------------
- .. _class_VisualShaderNodeInput_property_input_name:
- .. rst-class:: classref-property
- :ref:`String<class_String>` **input_name** = ``"[None]"`` :ref:`🔗<class_VisualShaderNodeInput_property_input_name>`
- .. rst-class:: classref-property-setget
- - |void| **set_input_name**\ (\ value\: :ref:`String<class_String>`\ )
- - :ref:`String<class_String>` **get_input_name**\ (\ )
- One of the several input constants in lower-case style like: "vertex" (``VERTEX``) or "point_size" (``POINT_SIZE``).
- .. rst-class:: classref-section-separator
- ----
- .. rst-class:: classref-descriptions-group
- Method Descriptions
- -------------------
- .. _class_VisualShaderNodeInput_method_get_input_real_name:
- .. rst-class:: classref-method
- :ref:`String<class_String>` **get_input_real_name**\ (\ ) |const| :ref:`🔗<class_VisualShaderNodeInput_method_get_input_real_name>`
- Returns a translated name of the current constant in the Godot Shader Language. E.g. ``"ALBEDO"`` if the :ref:`input_name<class_VisualShaderNodeInput_property_input_name>` equal to ``"albedo"``.
- .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
- .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
- .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
- .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
- .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
- .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
- .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
- .. |void| replace:: :abbr:`void (No return value.)`
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