class_visualshadernodefloatparameter.rst 9.3 KB

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  1. :github_url: hide
  2. .. DO NOT EDIT THIS FILE!!!
  3. .. Generated automatically from Godot engine sources.
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  5. .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/VisualShaderNodeFloatParameter.xml.
  6. .. _class_VisualShaderNodeFloatParameter:
  7. VisualShaderNodeFloatParameter
  8. ==============================
  9. **Inherits:** :ref:`VisualShaderNodeParameter<class_VisualShaderNodeParameter>` **<** :ref:`VisualShaderNode<class_VisualShaderNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
  10. A scalar float parameter to be used within the visual shader graph.
  11. .. rst-class:: classref-introduction-group
  12. Description
  13. -----------
  14. Translated to ``uniform float`` in the shader language.
  15. .. rst-class:: classref-reftable-group
  16. Properties
  17. ----------
  18. .. table::
  19. :widths: auto
  20. +-------------------------------------------------------+---------------------------------------------------------------------------------------------------+-----------+
  21. | :ref:`float<class_float>` | :ref:`default_value<class_VisualShaderNodeFloatParameter_property_default_value>` | ``0.0`` |
  22. +-------------------------------------------------------+---------------------------------------------------------------------------------------------------+-----------+
  23. | :ref:`bool<class_bool>` | :ref:`default_value_enabled<class_VisualShaderNodeFloatParameter_property_default_value_enabled>` | ``false`` |
  24. +-------------------------------------------------------+---------------------------------------------------------------------------------------------------+-----------+
  25. | :ref:`Hint<enum_VisualShaderNodeFloatParameter_Hint>` | :ref:`hint<class_VisualShaderNodeFloatParameter_property_hint>` | ``0`` |
  26. +-------------------------------------------------------+---------------------------------------------------------------------------------------------------+-----------+
  27. | :ref:`float<class_float>` | :ref:`max<class_VisualShaderNodeFloatParameter_property_max>` | ``1.0`` |
  28. +-------------------------------------------------------+---------------------------------------------------------------------------------------------------+-----------+
  29. | :ref:`float<class_float>` | :ref:`min<class_VisualShaderNodeFloatParameter_property_min>` | ``0.0`` |
  30. +-------------------------------------------------------+---------------------------------------------------------------------------------------------------+-----------+
  31. | :ref:`float<class_float>` | :ref:`step<class_VisualShaderNodeFloatParameter_property_step>` | ``0.1`` |
  32. +-------------------------------------------------------+---------------------------------------------------------------------------------------------------+-----------+
  33. .. rst-class:: classref-section-separator
  34. ----
  35. .. rst-class:: classref-descriptions-group
  36. Enumerations
  37. ------------
  38. .. _enum_VisualShaderNodeFloatParameter_Hint:
  39. .. rst-class:: classref-enumeration
  40. enum **Hint**: :ref:`🔗<enum_VisualShaderNodeFloatParameter_Hint>`
  41. .. _class_VisualShaderNodeFloatParameter_constant_HINT_NONE:
  42. .. rst-class:: classref-enumeration-constant
  43. :ref:`Hint<enum_VisualShaderNodeFloatParameter_Hint>` **HINT_NONE** = ``0``
  44. No hint used.
  45. .. _class_VisualShaderNodeFloatParameter_constant_HINT_RANGE:
  46. .. rst-class:: classref-enumeration-constant
  47. :ref:`Hint<enum_VisualShaderNodeFloatParameter_Hint>` **HINT_RANGE** = ``1``
  48. A range hint for scalar value, which limits possible input values between :ref:`min<class_VisualShaderNodeFloatParameter_property_min>` and :ref:`max<class_VisualShaderNodeFloatParameter_property_max>`. Translated to ``hint_range(min, max)`` in shader code.
  49. .. _class_VisualShaderNodeFloatParameter_constant_HINT_RANGE_STEP:
  50. .. rst-class:: classref-enumeration-constant
  51. :ref:`Hint<enum_VisualShaderNodeFloatParameter_Hint>` **HINT_RANGE_STEP** = ``2``
  52. A range hint for scalar value with step, which limits possible input values between :ref:`min<class_VisualShaderNodeFloatParameter_property_min>` and :ref:`max<class_VisualShaderNodeFloatParameter_property_max>`, with a step (increment) of :ref:`step<class_VisualShaderNodeFloatParameter_property_step>`). Translated to ``hint_range(min, max, step)`` in shader code.
  53. .. _class_VisualShaderNodeFloatParameter_constant_HINT_MAX:
  54. .. rst-class:: classref-enumeration-constant
  55. :ref:`Hint<enum_VisualShaderNodeFloatParameter_Hint>` **HINT_MAX** = ``3``
  56. Represents the size of the :ref:`Hint<enum_VisualShaderNodeFloatParameter_Hint>` enum.
  57. .. rst-class:: classref-section-separator
  58. ----
  59. .. rst-class:: classref-descriptions-group
  60. Property Descriptions
  61. ---------------------
  62. .. _class_VisualShaderNodeFloatParameter_property_default_value:
  63. .. rst-class:: classref-property
  64. :ref:`float<class_float>` **default_value** = ``0.0`` :ref:`🔗<class_VisualShaderNodeFloatParameter_property_default_value>`
  65. .. rst-class:: classref-property-setget
  66. - |void| **set_default_value**\ (\ value\: :ref:`float<class_float>`\ )
  67. - :ref:`float<class_float>` **get_default_value**\ (\ )
  68. A default value to be assigned within the shader.
  69. .. rst-class:: classref-item-separator
  70. ----
  71. .. _class_VisualShaderNodeFloatParameter_property_default_value_enabled:
  72. .. rst-class:: classref-property
  73. :ref:`bool<class_bool>` **default_value_enabled** = ``false`` :ref:`🔗<class_VisualShaderNodeFloatParameter_property_default_value_enabled>`
  74. .. rst-class:: classref-property-setget
  75. - |void| **set_default_value_enabled**\ (\ value\: :ref:`bool<class_bool>`\ )
  76. - :ref:`bool<class_bool>` **is_default_value_enabled**\ (\ )
  77. Enables usage of the :ref:`default_value<class_VisualShaderNodeFloatParameter_property_default_value>`.
  78. .. rst-class:: classref-item-separator
  79. ----
  80. .. _class_VisualShaderNodeFloatParameter_property_hint:
  81. .. rst-class:: classref-property
  82. :ref:`Hint<enum_VisualShaderNodeFloatParameter_Hint>` **hint** = ``0`` :ref:`🔗<class_VisualShaderNodeFloatParameter_property_hint>`
  83. .. rst-class:: classref-property-setget
  84. - |void| **set_hint**\ (\ value\: :ref:`Hint<enum_VisualShaderNodeFloatParameter_Hint>`\ )
  85. - :ref:`Hint<enum_VisualShaderNodeFloatParameter_Hint>` **get_hint**\ (\ )
  86. A hint applied to the uniform, which controls the values it can take when set through the Inspector.
  87. .. rst-class:: classref-item-separator
  88. ----
  89. .. _class_VisualShaderNodeFloatParameter_property_max:
  90. .. rst-class:: classref-property
  91. :ref:`float<class_float>` **max** = ``1.0`` :ref:`🔗<class_VisualShaderNodeFloatParameter_property_max>`
  92. .. rst-class:: classref-property-setget
  93. - |void| **set_max**\ (\ value\: :ref:`float<class_float>`\ )
  94. - :ref:`float<class_float>` **get_max**\ (\ )
  95. Minimum value for range hints. Used if :ref:`hint<class_VisualShaderNodeFloatParameter_property_hint>` is set to :ref:`HINT_RANGE<class_VisualShaderNodeFloatParameter_constant_HINT_RANGE>` or :ref:`HINT_RANGE_STEP<class_VisualShaderNodeFloatParameter_constant_HINT_RANGE_STEP>`.
  96. .. rst-class:: classref-item-separator
  97. ----
  98. .. _class_VisualShaderNodeFloatParameter_property_min:
  99. .. rst-class:: classref-property
  100. :ref:`float<class_float>` **min** = ``0.0`` :ref:`🔗<class_VisualShaderNodeFloatParameter_property_min>`
  101. .. rst-class:: classref-property-setget
  102. - |void| **set_min**\ (\ value\: :ref:`float<class_float>`\ )
  103. - :ref:`float<class_float>` **get_min**\ (\ )
  104. Maximum value for range hints. Used if :ref:`hint<class_VisualShaderNodeFloatParameter_property_hint>` is set to :ref:`HINT_RANGE<class_VisualShaderNodeFloatParameter_constant_HINT_RANGE>` or :ref:`HINT_RANGE_STEP<class_VisualShaderNodeFloatParameter_constant_HINT_RANGE_STEP>`.
  105. .. rst-class:: classref-item-separator
  106. ----
  107. .. _class_VisualShaderNodeFloatParameter_property_step:
  108. .. rst-class:: classref-property
  109. :ref:`float<class_float>` **step** = ``0.1`` :ref:`🔗<class_VisualShaderNodeFloatParameter_property_step>`
  110. .. rst-class:: classref-property-setget
  111. - |void| **set_step**\ (\ value\: :ref:`float<class_float>`\ )
  112. - :ref:`float<class_float>` **get_step**\ (\ )
  113. Step (increment) value for the range hint with step. Used if :ref:`hint<class_VisualShaderNodeFloatParameter_property_hint>` is set to :ref:`HINT_RANGE_STEP<class_VisualShaderNodeFloatParameter_constant_HINT_RANGE_STEP>`.
  114. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  115. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  116. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  117. .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
  118. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
  119. .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
  120. .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
  121. .. |void| replace:: :abbr:`void (No return value.)`