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- :github_url: hide
- .. DO NOT EDIT THIS FILE!!!
- .. Generated automatically from Godot engine sources.
- .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
- .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/VisualShaderNodeFloatParameter.xml.
- .. _class_VisualShaderNodeFloatParameter:
- VisualShaderNodeFloatParameter
- ==============================
- **Inherits:** :ref:`VisualShaderNodeParameter<class_VisualShaderNodeParameter>` **<** :ref:`VisualShaderNode<class_VisualShaderNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
- A scalar float parameter to be used within the visual shader graph.
- .. rst-class:: classref-introduction-group
- Description
- -----------
- Translated to ``uniform float`` in the shader language.
- .. rst-class:: classref-reftable-group
- Properties
- ----------
- .. table::
- :widths: auto
- +-------------------------------------------------------+---------------------------------------------------------------------------------------------------+-----------+
- | :ref:`float<class_float>` | :ref:`default_value<class_VisualShaderNodeFloatParameter_property_default_value>` | ``0.0`` |
- +-------------------------------------------------------+---------------------------------------------------------------------------------------------------+-----------+
- | :ref:`bool<class_bool>` | :ref:`default_value_enabled<class_VisualShaderNodeFloatParameter_property_default_value_enabled>` | ``false`` |
- +-------------------------------------------------------+---------------------------------------------------------------------------------------------------+-----------+
- | :ref:`Hint<enum_VisualShaderNodeFloatParameter_Hint>` | :ref:`hint<class_VisualShaderNodeFloatParameter_property_hint>` | ``0`` |
- +-------------------------------------------------------+---------------------------------------------------------------------------------------------------+-----------+
- | :ref:`float<class_float>` | :ref:`max<class_VisualShaderNodeFloatParameter_property_max>` | ``1.0`` |
- +-------------------------------------------------------+---------------------------------------------------------------------------------------------------+-----------+
- | :ref:`float<class_float>` | :ref:`min<class_VisualShaderNodeFloatParameter_property_min>` | ``0.0`` |
- +-------------------------------------------------------+---------------------------------------------------------------------------------------------------+-----------+
- | :ref:`float<class_float>` | :ref:`step<class_VisualShaderNodeFloatParameter_property_step>` | ``0.1`` |
- +-------------------------------------------------------+---------------------------------------------------------------------------------------------------+-----------+
- .. rst-class:: classref-section-separator
- ----
- .. rst-class:: classref-descriptions-group
- Enumerations
- ------------
- .. _enum_VisualShaderNodeFloatParameter_Hint:
- .. rst-class:: classref-enumeration
- enum **Hint**: :ref:`🔗<enum_VisualShaderNodeFloatParameter_Hint>`
- .. _class_VisualShaderNodeFloatParameter_constant_HINT_NONE:
- .. rst-class:: classref-enumeration-constant
- :ref:`Hint<enum_VisualShaderNodeFloatParameter_Hint>` **HINT_NONE** = ``0``
- No hint used.
- .. _class_VisualShaderNodeFloatParameter_constant_HINT_RANGE:
- .. rst-class:: classref-enumeration-constant
- :ref:`Hint<enum_VisualShaderNodeFloatParameter_Hint>` **HINT_RANGE** = ``1``
- A range hint for scalar value, which limits possible input values between :ref:`min<class_VisualShaderNodeFloatParameter_property_min>` and :ref:`max<class_VisualShaderNodeFloatParameter_property_max>`. Translated to ``hint_range(min, max)`` in shader code.
- .. _class_VisualShaderNodeFloatParameter_constant_HINT_RANGE_STEP:
- .. rst-class:: classref-enumeration-constant
- :ref:`Hint<enum_VisualShaderNodeFloatParameter_Hint>` **HINT_RANGE_STEP** = ``2``
- A range hint for scalar value with step, which limits possible input values between :ref:`min<class_VisualShaderNodeFloatParameter_property_min>` and :ref:`max<class_VisualShaderNodeFloatParameter_property_max>`, with a step (increment) of :ref:`step<class_VisualShaderNodeFloatParameter_property_step>`). Translated to ``hint_range(min, max, step)`` in shader code.
- .. _class_VisualShaderNodeFloatParameter_constant_HINT_MAX:
- .. rst-class:: classref-enumeration-constant
- :ref:`Hint<enum_VisualShaderNodeFloatParameter_Hint>` **HINT_MAX** = ``3``
- Represents the size of the :ref:`Hint<enum_VisualShaderNodeFloatParameter_Hint>` enum.
- .. rst-class:: classref-section-separator
- ----
- .. rst-class:: classref-descriptions-group
- Property Descriptions
- ---------------------
- .. _class_VisualShaderNodeFloatParameter_property_default_value:
- .. rst-class:: classref-property
- :ref:`float<class_float>` **default_value** = ``0.0`` :ref:`🔗<class_VisualShaderNodeFloatParameter_property_default_value>`
- .. rst-class:: classref-property-setget
- - |void| **set_default_value**\ (\ value\: :ref:`float<class_float>`\ )
- - :ref:`float<class_float>` **get_default_value**\ (\ )
- A default value to be assigned within the shader.
- .. rst-class:: classref-item-separator
- ----
- .. _class_VisualShaderNodeFloatParameter_property_default_value_enabled:
- .. rst-class:: classref-property
- :ref:`bool<class_bool>` **default_value_enabled** = ``false`` :ref:`🔗<class_VisualShaderNodeFloatParameter_property_default_value_enabled>`
- .. rst-class:: classref-property-setget
- - |void| **set_default_value_enabled**\ (\ value\: :ref:`bool<class_bool>`\ )
- - :ref:`bool<class_bool>` **is_default_value_enabled**\ (\ )
- Enables usage of the :ref:`default_value<class_VisualShaderNodeFloatParameter_property_default_value>`.
- .. rst-class:: classref-item-separator
- ----
- .. _class_VisualShaderNodeFloatParameter_property_hint:
- .. rst-class:: classref-property
- :ref:`Hint<enum_VisualShaderNodeFloatParameter_Hint>` **hint** = ``0`` :ref:`🔗<class_VisualShaderNodeFloatParameter_property_hint>`
- .. rst-class:: classref-property-setget
- - |void| **set_hint**\ (\ value\: :ref:`Hint<enum_VisualShaderNodeFloatParameter_Hint>`\ )
- - :ref:`Hint<enum_VisualShaderNodeFloatParameter_Hint>` **get_hint**\ (\ )
- A hint applied to the uniform, which controls the values it can take when set through the Inspector.
- .. rst-class:: classref-item-separator
- ----
- .. _class_VisualShaderNodeFloatParameter_property_max:
- .. rst-class:: classref-property
- :ref:`float<class_float>` **max** = ``1.0`` :ref:`🔗<class_VisualShaderNodeFloatParameter_property_max>`
- .. rst-class:: classref-property-setget
- - |void| **set_max**\ (\ value\: :ref:`float<class_float>`\ )
- - :ref:`float<class_float>` **get_max**\ (\ )
- Minimum value for range hints. Used if :ref:`hint<class_VisualShaderNodeFloatParameter_property_hint>` is set to :ref:`HINT_RANGE<class_VisualShaderNodeFloatParameter_constant_HINT_RANGE>` or :ref:`HINT_RANGE_STEP<class_VisualShaderNodeFloatParameter_constant_HINT_RANGE_STEP>`.
- .. rst-class:: classref-item-separator
- ----
- .. _class_VisualShaderNodeFloatParameter_property_min:
- .. rst-class:: classref-property
- :ref:`float<class_float>` **min** = ``0.0`` :ref:`🔗<class_VisualShaderNodeFloatParameter_property_min>`
- .. rst-class:: classref-property-setget
- - |void| **set_min**\ (\ value\: :ref:`float<class_float>`\ )
- - :ref:`float<class_float>` **get_min**\ (\ )
- Maximum value for range hints. Used if :ref:`hint<class_VisualShaderNodeFloatParameter_property_hint>` is set to :ref:`HINT_RANGE<class_VisualShaderNodeFloatParameter_constant_HINT_RANGE>` or :ref:`HINT_RANGE_STEP<class_VisualShaderNodeFloatParameter_constant_HINT_RANGE_STEP>`.
- .. rst-class:: classref-item-separator
- ----
- .. _class_VisualShaderNodeFloatParameter_property_step:
- .. rst-class:: classref-property
- :ref:`float<class_float>` **step** = ``0.1`` :ref:`🔗<class_VisualShaderNodeFloatParameter_property_step>`
- .. rst-class:: classref-property-setget
- - |void| **set_step**\ (\ value\: :ref:`float<class_float>`\ )
- - :ref:`float<class_float>` **get_step**\ (\ )
- Step (increment) value for the range hint with step. Used if :ref:`hint<class_VisualShaderNodeFloatParameter_property_hint>` is set to :ref:`HINT_RANGE_STEP<class_VisualShaderNodeFloatParameter_constant_HINT_RANGE_STEP>`.
- .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
- .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
- .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
- .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
- .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
- .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
- .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
- .. |void| replace:: :abbr:`void (No return value.)`
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