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- :github_url: hide
- .. DO NOT EDIT THIS FILE!!!
- .. Generated automatically from Godot engine sources.
- .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
- .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/VisualShaderNodeColorOp.xml.
- .. _class_VisualShaderNodeColorOp:
- VisualShaderNodeColorOp
- =======================
- **Inherits:** :ref:`VisualShaderNode<class_VisualShaderNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
- A :ref:`Color<class_Color>` operator to be used within the visual shader graph.
- .. rst-class:: classref-introduction-group
- Description
- -----------
- Applies :ref:`operator<class_VisualShaderNodeColorOp_property_operator>` to two color inputs.
- .. rst-class:: classref-reftable-group
- Properties
- ----------
- .. table::
- :widths: auto
- +--------------------------------------------------------+------------------------------------------------------------------+-------+
- | :ref:`Operator<enum_VisualShaderNodeColorOp_Operator>` | :ref:`operator<class_VisualShaderNodeColorOp_property_operator>` | ``0`` |
- +--------------------------------------------------------+------------------------------------------------------------------+-------+
- .. rst-class:: classref-section-separator
- ----
- .. rst-class:: classref-descriptions-group
- Enumerations
- ------------
- .. _enum_VisualShaderNodeColorOp_Operator:
- .. rst-class:: classref-enumeration
- enum **Operator**: :ref:`🔗<enum_VisualShaderNodeColorOp_Operator>`
- .. _class_VisualShaderNodeColorOp_constant_OP_SCREEN:
- .. rst-class:: classref-enumeration-constant
- :ref:`Operator<enum_VisualShaderNodeColorOp_Operator>` **OP_SCREEN** = ``0``
- Produce a screen effect with the following formula:
- ::
- result = vec3(1.0) - (vec3(1.0) - a) * (vec3(1.0) - b);
- .. _class_VisualShaderNodeColorOp_constant_OP_DIFFERENCE:
- .. rst-class:: classref-enumeration-constant
- :ref:`Operator<enum_VisualShaderNodeColorOp_Operator>` **OP_DIFFERENCE** = ``1``
- Produce a difference effect with the following formula:
- ::
- result = abs(a - b);
- .. _class_VisualShaderNodeColorOp_constant_OP_DARKEN:
- .. rst-class:: classref-enumeration-constant
- :ref:`Operator<enum_VisualShaderNodeColorOp_Operator>` **OP_DARKEN** = ``2``
- Produce a darken effect with the following formula:
- ::
- result = min(a, b);
- .. _class_VisualShaderNodeColorOp_constant_OP_LIGHTEN:
- .. rst-class:: classref-enumeration-constant
- :ref:`Operator<enum_VisualShaderNodeColorOp_Operator>` **OP_LIGHTEN** = ``3``
- Produce a lighten effect with the following formula:
- ::
- result = max(a, b);
- .. _class_VisualShaderNodeColorOp_constant_OP_OVERLAY:
- .. rst-class:: classref-enumeration-constant
- :ref:`Operator<enum_VisualShaderNodeColorOp_Operator>` **OP_OVERLAY** = ``4``
- Produce an overlay effect with the following formula:
- ::
- for (int i = 0; i < 3; i++) {
- float base = a[i];
- float blend = b[i];
- if (base < 0.5) {
- result[i] = 2.0 * base * blend;
- } else {
- result[i] = 1.0 - 2.0 * (1.0 - blend) * (1.0 - base);
- }
- }
- .. _class_VisualShaderNodeColorOp_constant_OP_DODGE:
- .. rst-class:: classref-enumeration-constant
- :ref:`Operator<enum_VisualShaderNodeColorOp_Operator>` **OP_DODGE** = ``5``
- Produce a dodge effect with the following formula:
- ::
- result = a / (vec3(1.0) - b);
- .. _class_VisualShaderNodeColorOp_constant_OP_BURN:
- .. rst-class:: classref-enumeration-constant
- :ref:`Operator<enum_VisualShaderNodeColorOp_Operator>` **OP_BURN** = ``6``
- Produce a burn effect with the following formula:
- ::
- result = vec3(1.0) - (vec3(1.0) - a) / b;
- .. _class_VisualShaderNodeColorOp_constant_OP_SOFT_LIGHT:
- .. rst-class:: classref-enumeration-constant
- :ref:`Operator<enum_VisualShaderNodeColorOp_Operator>` **OP_SOFT_LIGHT** = ``7``
- Produce a soft light effect with the following formula:
- ::
- for (int i = 0; i < 3; i++) {
- float base = a[i];
- float blend = b[i];
- if (base < 0.5) {
- result[i] = base * (blend + 0.5);
- } else {
- result[i] = 1.0 - (1.0 - base) * (1.0 - (blend - 0.5));
- }
- }
- .. _class_VisualShaderNodeColorOp_constant_OP_HARD_LIGHT:
- .. rst-class:: classref-enumeration-constant
- :ref:`Operator<enum_VisualShaderNodeColorOp_Operator>` **OP_HARD_LIGHT** = ``8``
- Produce a hard light effect with the following formula:
- ::
- for (int i = 0; i < 3; i++) {
- float base = a[i];
- float blend = b[i];
- if (base < 0.5) {
- result[i] = base * (2.0 * blend);
- } else {
- result[i] = 1.0 - (1.0 - base) * (1.0 - 2.0 * (blend - 0.5));
- }
- }
- .. _class_VisualShaderNodeColorOp_constant_OP_MAX:
- .. rst-class:: classref-enumeration-constant
- :ref:`Operator<enum_VisualShaderNodeColorOp_Operator>` **OP_MAX** = ``9``
- Represents the size of the :ref:`Operator<enum_VisualShaderNodeColorOp_Operator>` enum.
- .. rst-class:: classref-section-separator
- ----
- .. rst-class:: classref-descriptions-group
- Property Descriptions
- ---------------------
- .. _class_VisualShaderNodeColorOp_property_operator:
- .. rst-class:: classref-property
- :ref:`Operator<enum_VisualShaderNodeColorOp_Operator>` **operator** = ``0`` :ref:`🔗<class_VisualShaderNodeColorOp_property_operator>`
- .. rst-class:: classref-property-setget
- - |void| **set_operator**\ (\ value\: :ref:`Operator<enum_VisualShaderNodeColorOp_Operator>`\ )
- - :ref:`Operator<enum_VisualShaderNodeColorOp_Operator>` **get_operator**\ (\ )
- An operator to be applied to the inputs. See :ref:`Operator<enum_VisualShaderNodeColorOp_Operator>` for options.
- .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
- .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
- .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
- .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
- .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
- .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
- .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
- .. |void| replace:: :abbr:`void (No return value.)`
|