class_visualshadernodebillboard.rst 5.6 KB

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  1. :github_url: hide
  2. .. DO NOT EDIT THIS FILE!!!
  3. .. Generated automatically from Godot engine sources.
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  5. .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/VisualShaderNodeBillboard.xml.
  6. .. _class_VisualShaderNodeBillboard:
  7. VisualShaderNodeBillboard
  8. =========================
  9. **Inherits:** :ref:`VisualShaderNode<class_VisualShaderNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
  10. A node that controls how the object faces the camera to be used within the visual shader graph.
  11. .. rst-class:: classref-introduction-group
  12. Description
  13. -----------
  14. The output port of this node needs to be connected to ``Model View Matrix`` port of :ref:`VisualShaderNodeOutput<class_VisualShaderNodeOutput>`.
  15. .. rst-class:: classref-reftable-group
  16. Properties
  17. ----------
  18. .. table::
  19. :widths: auto
  20. +--------------------------------------------------------------------+--------------------------------------------------------------------------------+-----------+
  21. | :ref:`BillboardType<enum_VisualShaderNodeBillboard_BillboardType>` | :ref:`billboard_type<class_VisualShaderNodeBillboard_property_billboard_type>` | ``1`` |
  22. +--------------------------------------------------------------------+--------------------------------------------------------------------------------+-----------+
  23. | :ref:`bool<class_bool>` | :ref:`keep_scale<class_VisualShaderNodeBillboard_property_keep_scale>` | ``false`` |
  24. +--------------------------------------------------------------------+--------------------------------------------------------------------------------+-----------+
  25. .. rst-class:: classref-section-separator
  26. ----
  27. .. rst-class:: classref-descriptions-group
  28. Enumerations
  29. ------------
  30. .. _enum_VisualShaderNodeBillboard_BillboardType:
  31. .. rst-class:: classref-enumeration
  32. enum **BillboardType**: :ref:`🔗<enum_VisualShaderNodeBillboard_BillboardType>`
  33. .. _class_VisualShaderNodeBillboard_constant_BILLBOARD_TYPE_DISABLED:
  34. .. rst-class:: classref-enumeration-constant
  35. :ref:`BillboardType<enum_VisualShaderNodeBillboard_BillboardType>` **BILLBOARD_TYPE_DISABLED** = ``0``
  36. Billboarding is disabled and the node does nothing.
  37. .. _class_VisualShaderNodeBillboard_constant_BILLBOARD_TYPE_ENABLED:
  38. .. rst-class:: classref-enumeration-constant
  39. :ref:`BillboardType<enum_VisualShaderNodeBillboard_BillboardType>` **BILLBOARD_TYPE_ENABLED** = ``1``
  40. A standard billboarding algorithm is enabled.
  41. .. _class_VisualShaderNodeBillboard_constant_BILLBOARD_TYPE_FIXED_Y:
  42. .. rst-class:: classref-enumeration-constant
  43. :ref:`BillboardType<enum_VisualShaderNodeBillboard_BillboardType>` **BILLBOARD_TYPE_FIXED_Y** = ``2``
  44. A billboarding algorithm to rotate around Y-axis is enabled.
  45. .. _class_VisualShaderNodeBillboard_constant_BILLBOARD_TYPE_PARTICLES:
  46. .. rst-class:: classref-enumeration-constant
  47. :ref:`BillboardType<enum_VisualShaderNodeBillboard_BillboardType>` **BILLBOARD_TYPE_PARTICLES** = ``3``
  48. A billboarding algorithm designed to use on particles is enabled.
  49. .. _class_VisualShaderNodeBillboard_constant_BILLBOARD_TYPE_MAX:
  50. .. rst-class:: classref-enumeration-constant
  51. :ref:`BillboardType<enum_VisualShaderNodeBillboard_BillboardType>` **BILLBOARD_TYPE_MAX** = ``4``
  52. Represents the size of the :ref:`BillboardType<enum_VisualShaderNodeBillboard_BillboardType>` enum.
  53. .. rst-class:: classref-section-separator
  54. ----
  55. .. rst-class:: classref-descriptions-group
  56. Property Descriptions
  57. ---------------------
  58. .. _class_VisualShaderNodeBillboard_property_billboard_type:
  59. .. rst-class:: classref-property
  60. :ref:`BillboardType<enum_VisualShaderNodeBillboard_BillboardType>` **billboard_type** = ``1`` :ref:`🔗<class_VisualShaderNodeBillboard_property_billboard_type>`
  61. .. rst-class:: classref-property-setget
  62. - |void| **set_billboard_type**\ (\ value\: :ref:`BillboardType<enum_VisualShaderNodeBillboard_BillboardType>`\ )
  63. - :ref:`BillboardType<enum_VisualShaderNodeBillboard_BillboardType>` **get_billboard_type**\ (\ )
  64. Controls how the object faces the camera. See :ref:`BillboardType<enum_VisualShaderNodeBillboard_BillboardType>`.
  65. .. rst-class:: classref-item-separator
  66. ----
  67. .. _class_VisualShaderNodeBillboard_property_keep_scale:
  68. .. rst-class:: classref-property
  69. :ref:`bool<class_bool>` **keep_scale** = ``false`` :ref:`🔗<class_VisualShaderNodeBillboard_property_keep_scale>`
  70. .. rst-class:: classref-property-setget
  71. - |void| **set_keep_scale_enabled**\ (\ value\: :ref:`bool<class_bool>`\ )
  72. - :ref:`bool<class_bool>` **is_keep_scale_enabled**\ (\ )
  73. If ``true``, the shader will keep the scale set for the mesh. Otherwise, the scale is lost when billboarding.
  74. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  75. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  76. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  77. .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
  78. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
  79. .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
  80. .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
  81. .. |void| replace:: :abbr:`void (No return value.)`