class_visibleonscreennotifier2d.rst 5.2 KB

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  1. :github_url: hide
  2. .. DO NOT EDIT THIS FILE!!!
  3. .. Generated automatically from Godot engine sources.
  4. .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
  5. .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/VisibleOnScreenNotifier2D.xml.
  6. .. _class_VisibleOnScreenNotifier2D:
  7. VisibleOnScreenNotifier2D
  8. =========================
  9. **Inherits:** :ref:`Node2D<class_Node2D>` **<** :ref:`CanvasItem<class_CanvasItem>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
  10. **Inherited By:** :ref:`VisibleOnScreenEnabler2D<class_VisibleOnScreenEnabler2D>`
  11. A rectangular region of 2D space that detects whether it is visible on screen.
  12. .. rst-class:: classref-introduction-group
  13. Description
  14. -----------
  15. **VisibleOnScreenNotifier2D** represents a rectangular region of 2D space. When any part of this region becomes visible on screen or in a viewport, it will emit a :ref:`screen_entered<class_VisibleOnScreenNotifier2D_signal_screen_entered>` signal, and likewise it will emit a :ref:`screen_exited<class_VisibleOnScreenNotifier2D_signal_screen_exited>` signal when no part of it remains visible.
  16. If you want a node to be enabled automatically when this region is visible on screen, use :ref:`VisibleOnScreenEnabler2D<class_VisibleOnScreenEnabler2D>`.
  17. \ **Note:** **VisibleOnScreenNotifier2D** uses the render culling code to determine whether it's visible on screen, so it won't function unless :ref:`CanvasItem.visible<class_CanvasItem_property_visible>` is set to ``true``.
  18. .. rst-class:: classref-introduction-group
  19. Tutorials
  20. ---------
  21. - `2D Dodge The Creeps Demo <https://godotengine.org/asset-library/asset/2712>`__
  22. .. rst-class:: classref-reftable-group
  23. Properties
  24. ----------
  25. .. table::
  26. :widths: auto
  27. +---------------------------+------------------------------------------------------------+-----------------------------+
  28. | :ref:`Rect2<class_Rect2>` | :ref:`rect<class_VisibleOnScreenNotifier2D_property_rect>` | ``Rect2(-10, -10, 20, 20)`` |
  29. +---------------------------+------------------------------------------------------------+-----------------------------+
  30. .. rst-class:: classref-reftable-group
  31. Methods
  32. -------
  33. .. table::
  34. :widths: auto
  35. +-------------------------+----------------------------------------------------------------------------------------+
  36. | :ref:`bool<class_bool>` | :ref:`is_on_screen<class_VisibleOnScreenNotifier2D_method_is_on_screen>`\ (\ ) |const| |
  37. +-------------------------+----------------------------------------------------------------------------------------+
  38. .. rst-class:: classref-section-separator
  39. ----
  40. .. rst-class:: classref-descriptions-group
  41. Signals
  42. -------
  43. .. _class_VisibleOnScreenNotifier2D_signal_screen_entered:
  44. .. rst-class:: classref-signal
  45. **screen_entered**\ (\ ) :ref:`🔗<class_VisibleOnScreenNotifier2D_signal_screen_entered>`
  46. Emitted when the VisibleOnScreenNotifier2D enters the screen.
  47. .. rst-class:: classref-item-separator
  48. ----
  49. .. _class_VisibleOnScreenNotifier2D_signal_screen_exited:
  50. .. rst-class:: classref-signal
  51. **screen_exited**\ (\ ) :ref:`🔗<class_VisibleOnScreenNotifier2D_signal_screen_exited>`
  52. Emitted when the VisibleOnScreenNotifier2D exits the screen.
  53. .. rst-class:: classref-section-separator
  54. ----
  55. .. rst-class:: classref-descriptions-group
  56. Property Descriptions
  57. ---------------------
  58. .. _class_VisibleOnScreenNotifier2D_property_rect:
  59. .. rst-class:: classref-property
  60. :ref:`Rect2<class_Rect2>` **rect** = ``Rect2(-10, -10, 20, 20)`` :ref:`🔗<class_VisibleOnScreenNotifier2D_property_rect>`
  61. .. rst-class:: classref-property-setget
  62. - |void| **set_rect**\ (\ value\: :ref:`Rect2<class_Rect2>`\ )
  63. - :ref:`Rect2<class_Rect2>` **get_rect**\ (\ )
  64. The VisibleOnScreenNotifier2D's bounding rectangle.
  65. .. rst-class:: classref-section-separator
  66. ----
  67. .. rst-class:: classref-descriptions-group
  68. Method Descriptions
  69. -------------------
  70. .. _class_VisibleOnScreenNotifier2D_method_is_on_screen:
  71. .. rst-class:: classref-method
  72. :ref:`bool<class_bool>` **is_on_screen**\ (\ ) |const| :ref:`🔗<class_VisibleOnScreenNotifier2D_method_is_on_screen>`
  73. If ``true``, the bounding rectangle is on the screen.
  74. \ **Note:** It takes one frame for the **VisibleOnScreenNotifier2D**'s visibility to be determined once added to the scene tree, so this method will always return ``false`` right after it is instantiated, before the draw pass.
  75. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  76. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  77. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  78. .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
  79. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
  80. .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
  81. .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
  82. .. |void| replace:: :abbr:`void (No return value.)`