class_vehiclewheel3d.rst 20 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429
  1. :github_url: hide
  2. .. DO NOT EDIT THIS FILE!!!
  3. .. Generated automatically from Godot engine sources.
  4. .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
  5. .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/VehicleWheel3D.xml.
  6. .. _class_VehicleWheel3D:
  7. VehicleWheel3D
  8. ==============
  9. **Inherits:** :ref:`Node3D<class_Node3D>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
  10. A 3D physics body for a :ref:`VehicleBody3D<class_VehicleBody3D>` that simulates the behavior of a wheel.
  11. .. rst-class:: classref-introduction-group
  12. Description
  13. -----------
  14. A node used as a child of a :ref:`VehicleBody3D<class_VehicleBody3D>` parent to simulate the behavior of one of its wheels. This node also acts as a collider to detect if the wheel is touching a surface.
  15. \ **Note:** This class has known issues and isn't designed to provide realistic 3D vehicle physics. If you want advanced vehicle physics, you may need to write your own physics integration using another :ref:`PhysicsBody3D<class_PhysicsBody3D>` class.
  16. .. rst-class:: classref-introduction-group
  17. Tutorials
  18. ---------
  19. - `3D Truck Town Demo <https://godotengine.org/asset-library/asset/2752>`__
  20. .. rst-class:: classref-reftable-group
  21. Properties
  22. ----------
  23. .. table::
  24. :widths: auto
  25. +---------------------------+---------------------------------------------------------------------------------+------------+
  26. | :ref:`float<class_float>` | :ref:`brake<class_VehicleWheel3D_property_brake>` | ``0.0`` |
  27. +---------------------------+---------------------------------------------------------------------------------+------------+
  28. | :ref:`float<class_float>` | :ref:`damping_compression<class_VehicleWheel3D_property_damping_compression>` | ``0.83`` |
  29. +---------------------------+---------------------------------------------------------------------------------+------------+
  30. | :ref:`float<class_float>` | :ref:`damping_relaxation<class_VehicleWheel3D_property_damping_relaxation>` | ``0.88`` |
  31. +---------------------------+---------------------------------------------------------------------------------+------------+
  32. | :ref:`float<class_float>` | :ref:`engine_force<class_VehicleWheel3D_property_engine_force>` | ``0.0`` |
  33. +---------------------------+---------------------------------------------------------------------------------+------------+
  34. | :ref:`float<class_float>` | :ref:`steering<class_VehicleWheel3D_property_steering>` | ``0.0`` |
  35. +---------------------------+---------------------------------------------------------------------------------+------------+
  36. | :ref:`float<class_float>` | :ref:`suspension_max_force<class_VehicleWheel3D_property_suspension_max_force>` | ``6000.0`` |
  37. +---------------------------+---------------------------------------------------------------------------------+------------+
  38. | :ref:`float<class_float>` | :ref:`suspension_stiffness<class_VehicleWheel3D_property_suspension_stiffness>` | ``5.88`` |
  39. +---------------------------+---------------------------------------------------------------------------------+------------+
  40. | :ref:`float<class_float>` | :ref:`suspension_travel<class_VehicleWheel3D_property_suspension_travel>` | ``0.2`` |
  41. +---------------------------+---------------------------------------------------------------------------------+------------+
  42. | :ref:`bool<class_bool>` | :ref:`use_as_steering<class_VehicleWheel3D_property_use_as_steering>` | ``false`` |
  43. +---------------------------+---------------------------------------------------------------------------------+------------+
  44. | :ref:`bool<class_bool>` | :ref:`use_as_traction<class_VehicleWheel3D_property_use_as_traction>` | ``false`` |
  45. +---------------------------+---------------------------------------------------------------------------------+------------+
  46. | :ref:`float<class_float>` | :ref:`wheel_friction_slip<class_VehicleWheel3D_property_wheel_friction_slip>` | ``10.5`` |
  47. +---------------------------+---------------------------------------------------------------------------------+------------+
  48. | :ref:`float<class_float>` | :ref:`wheel_radius<class_VehicleWheel3D_property_wheel_radius>` | ``0.5`` |
  49. +---------------------------+---------------------------------------------------------------------------------+------------+
  50. | :ref:`float<class_float>` | :ref:`wheel_rest_length<class_VehicleWheel3D_property_wheel_rest_length>` | ``0.15`` |
  51. +---------------------------+---------------------------------------------------------------------------------+------------+
  52. | :ref:`float<class_float>` | :ref:`wheel_roll_influence<class_VehicleWheel3D_property_wheel_roll_influence>` | ``0.1`` |
  53. +---------------------------+---------------------------------------------------------------------------------+------------+
  54. .. rst-class:: classref-reftable-group
  55. Methods
  56. -------
  57. .. table::
  58. :widths: auto
  59. +-------------------------------+-----------------------------------------------------------------------------------------+
  60. | :ref:`Node3D<class_Node3D>` | :ref:`get_contact_body<class_VehicleWheel3D_method_get_contact_body>`\ (\ ) |const| |
  61. +-------------------------------+-----------------------------------------------------------------------------------------+
  62. | :ref:`Vector3<class_Vector3>` | :ref:`get_contact_normal<class_VehicleWheel3D_method_get_contact_normal>`\ (\ ) |const| |
  63. +-------------------------------+-----------------------------------------------------------------------------------------+
  64. | :ref:`Vector3<class_Vector3>` | :ref:`get_contact_point<class_VehicleWheel3D_method_get_contact_point>`\ (\ ) |const| |
  65. +-------------------------------+-----------------------------------------------------------------------------------------+
  66. | :ref:`float<class_float>` | :ref:`get_rpm<class_VehicleWheel3D_method_get_rpm>`\ (\ ) |const| |
  67. +-------------------------------+-----------------------------------------------------------------------------------------+
  68. | :ref:`float<class_float>` | :ref:`get_skidinfo<class_VehicleWheel3D_method_get_skidinfo>`\ (\ ) |const| |
  69. +-------------------------------+-----------------------------------------------------------------------------------------+
  70. | :ref:`bool<class_bool>` | :ref:`is_in_contact<class_VehicleWheel3D_method_is_in_contact>`\ (\ ) |const| |
  71. +-------------------------------+-----------------------------------------------------------------------------------------+
  72. .. rst-class:: classref-section-separator
  73. ----
  74. .. rst-class:: classref-descriptions-group
  75. Property Descriptions
  76. ---------------------
  77. .. _class_VehicleWheel3D_property_brake:
  78. .. rst-class:: classref-property
  79. :ref:`float<class_float>` **brake** = ``0.0`` :ref:`🔗<class_VehicleWheel3D_property_brake>`
  80. .. rst-class:: classref-property-setget
  81. - |void| **set_brake**\ (\ value\: :ref:`float<class_float>`\ )
  82. - :ref:`float<class_float>` **get_brake**\ (\ )
  83. Slows down the wheel by applying a braking force. The wheel is only slowed down if it is in contact with a surface. The force you need to apply to adequately slow down your vehicle depends on the :ref:`RigidBody3D.mass<class_RigidBody3D_property_mass>` of the vehicle. For a vehicle with a mass set to 1000, try a value in the 25 - 30 range for hard braking.
  84. .. rst-class:: classref-item-separator
  85. ----
  86. .. _class_VehicleWheel3D_property_damping_compression:
  87. .. rst-class:: classref-property
  88. :ref:`float<class_float>` **damping_compression** = ``0.83`` :ref:`🔗<class_VehicleWheel3D_property_damping_compression>`
  89. .. rst-class:: classref-property-setget
  90. - |void| **set_damping_compression**\ (\ value\: :ref:`float<class_float>`\ )
  91. - :ref:`float<class_float>` **get_damping_compression**\ (\ )
  92. The damping applied to the suspension spring when being compressed, meaning when the wheel is moving up relative to the vehicle. It is measured in Newton-seconds per millimeter (N⋅s/mm), or megagrams per second (Mg/s). This value should be between 0.0 (no damping) and 1.0, but may be more. A value of 0.0 means the car will keep bouncing as the spring keeps its energy. A good value for this is around 0.3 for a normal car, 0.5 for a race car.
  93. .. rst-class:: classref-item-separator
  94. ----
  95. .. _class_VehicleWheel3D_property_damping_relaxation:
  96. .. rst-class:: classref-property
  97. :ref:`float<class_float>` **damping_relaxation** = ``0.88`` :ref:`🔗<class_VehicleWheel3D_property_damping_relaxation>`
  98. .. rst-class:: classref-property-setget
  99. - |void| **set_damping_relaxation**\ (\ value\: :ref:`float<class_float>`\ )
  100. - :ref:`float<class_float>` **get_damping_relaxation**\ (\ )
  101. The damping applied to the suspension spring when rebounding or extending, meaning when the wheel is moving down relative to the vehicle. It is measured in Newton-seconds per millimeter (N⋅s/mm), or megagrams per second (Mg/s). This value should be between 0.0 (no damping) and 1.0, but may be more. This value should always be slightly higher than the :ref:`damping_compression<class_VehicleWheel3D_property_damping_compression>` property. For a :ref:`damping_compression<class_VehicleWheel3D_property_damping_compression>` value of 0.3, try a relaxation value of 0.5.
  102. .. rst-class:: classref-item-separator
  103. ----
  104. .. _class_VehicleWheel3D_property_engine_force:
  105. .. rst-class:: classref-property
  106. :ref:`float<class_float>` **engine_force** = ``0.0`` :ref:`🔗<class_VehicleWheel3D_property_engine_force>`
  107. .. rst-class:: classref-property-setget
  108. - |void| **set_engine_force**\ (\ value\: :ref:`float<class_float>`\ )
  109. - :ref:`float<class_float>` **get_engine_force**\ (\ )
  110. Accelerates the wheel by applying an engine force. The wheel is only sped up if it is in contact with a surface. The :ref:`RigidBody3D.mass<class_RigidBody3D_property_mass>` of the vehicle has an effect on the acceleration of the vehicle. For a vehicle with a mass set to 1000, try a value in the 25 - 50 range for acceleration.
  111. \ **Note:** The simulation does not take the effect of gears into account, you will need to add logic for this if you wish to simulate gears.
  112. A negative value will result in the wheel reversing.
  113. .. rst-class:: classref-item-separator
  114. ----
  115. .. _class_VehicleWheel3D_property_steering:
  116. .. rst-class:: classref-property
  117. :ref:`float<class_float>` **steering** = ``0.0`` :ref:`🔗<class_VehicleWheel3D_property_steering>`
  118. .. rst-class:: classref-property-setget
  119. - |void| **set_steering**\ (\ value\: :ref:`float<class_float>`\ )
  120. - :ref:`float<class_float>` **get_steering**\ (\ )
  121. The steering angle for the wheel, in radians. Setting this to a non-zero value will result in the vehicle turning when it's moving.
  122. .. rst-class:: classref-item-separator
  123. ----
  124. .. _class_VehicleWheel3D_property_suspension_max_force:
  125. .. rst-class:: classref-property
  126. :ref:`float<class_float>` **suspension_max_force** = ``6000.0`` :ref:`🔗<class_VehicleWheel3D_property_suspension_max_force>`
  127. .. rst-class:: classref-property-setget
  128. - |void| **set_suspension_max_force**\ (\ value\: :ref:`float<class_float>`\ )
  129. - :ref:`float<class_float>` **get_suspension_max_force**\ (\ )
  130. The maximum force the spring can resist. This value should be higher than a quarter of the :ref:`RigidBody3D.mass<class_RigidBody3D_property_mass>` of the :ref:`VehicleBody3D<class_VehicleBody3D>` or the spring will not carry the weight of the vehicle. Good results are often obtained by a value that is about 3× to 4× this number.
  131. .. rst-class:: classref-item-separator
  132. ----
  133. .. _class_VehicleWheel3D_property_suspension_stiffness:
  134. .. rst-class:: classref-property
  135. :ref:`float<class_float>` **suspension_stiffness** = ``5.88`` :ref:`🔗<class_VehicleWheel3D_property_suspension_stiffness>`
  136. .. rst-class:: classref-property-setget
  137. - |void| **set_suspension_stiffness**\ (\ value\: :ref:`float<class_float>`\ )
  138. - :ref:`float<class_float>` **get_suspension_stiffness**\ (\ )
  139. The stiffness of the suspension, measured in Newtons per millimeter (N/mm), or megagrams per second squared (Mg/s²). Use a value lower than 50 for an off-road car, a value between 50 and 100 for a race car and try something around 200 for something like a Formula 1 car.
  140. .. rst-class:: classref-item-separator
  141. ----
  142. .. _class_VehicleWheel3D_property_suspension_travel:
  143. .. rst-class:: classref-property
  144. :ref:`float<class_float>` **suspension_travel** = ``0.2`` :ref:`🔗<class_VehicleWheel3D_property_suspension_travel>`
  145. .. rst-class:: classref-property-setget
  146. - |void| **set_suspension_travel**\ (\ value\: :ref:`float<class_float>`\ )
  147. - :ref:`float<class_float>` **get_suspension_travel**\ (\ )
  148. This is the distance the suspension can travel. As Godot units are equivalent to meters, keep this setting relatively low. Try a value between 0.1 and 0.3 depending on the type of car.
  149. .. rst-class:: classref-item-separator
  150. ----
  151. .. _class_VehicleWheel3D_property_use_as_steering:
  152. .. rst-class:: classref-property
  153. :ref:`bool<class_bool>` **use_as_steering** = ``false`` :ref:`🔗<class_VehicleWheel3D_property_use_as_steering>`
  154. .. rst-class:: classref-property-setget
  155. - |void| **set_use_as_steering**\ (\ value\: :ref:`bool<class_bool>`\ )
  156. - :ref:`bool<class_bool>` **is_used_as_steering**\ (\ )
  157. If ``true``, this wheel will be turned when the car steers. This value is used in conjunction with :ref:`VehicleBody3D.steering<class_VehicleBody3D_property_steering>` and ignored if you are using the per-wheel :ref:`steering<class_VehicleWheel3D_property_steering>` value instead.
  158. .. rst-class:: classref-item-separator
  159. ----
  160. .. _class_VehicleWheel3D_property_use_as_traction:
  161. .. rst-class:: classref-property
  162. :ref:`bool<class_bool>` **use_as_traction** = ``false`` :ref:`🔗<class_VehicleWheel3D_property_use_as_traction>`
  163. .. rst-class:: classref-property-setget
  164. - |void| **set_use_as_traction**\ (\ value\: :ref:`bool<class_bool>`\ )
  165. - :ref:`bool<class_bool>` **is_used_as_traction**\ (\ )
  166. If ``true``, this wheel transfers engine force to the ground to propel the vehicle forward. This value is used in conjunction with :ref:`VehicleBody3D.engine_force<class_VehicleBody3D_property_engine_force>` and ignored if you are using the per-wheel :ref:`engine_force<class_VehicleWheel3D_property_engine_force>` value instead.
  167. .. rst-class:: classref-item-separator
  168. ----
  169. .. _class_VehicleWheel3D_property_wheel_friction_slip:
  170. .. rst-class:: classref-property
  171. :ref:`float<class_float>` **wheel_friction_slip** = ``10.5`` :ref:`🔗<class_VehicleWheel3D_property_wheel_friction_slip>`
  172. .. rst-class:: classref-property-setget
  173. - |void| **set_friction_slip**\ (\ value\: :ref:`float<class_float>`\ )
  174. - :ref:`float<class_float>` **get_friction_slip**\ (\ )
  175. This determines how much grip this wheel has. It is combined with the friction setting of the surface the wheel is in contact with. 0.0 means no grip, 1.0 is normal grip. For a drift car setup, try setting the grip of the rear wheels slightly lower than the front wheels, or use a lower value to simulate tire wear.
  176. It's best to set this to 1.0 when starting out.
  177. .. rst-class:: classref-item-separator
  178. ----
  179. .. _class_VehicleWheel3D_property_wheel_radius:
  180. .. rst-class:: classref-property
  181. :ref:`float<class_float>` **wheel_radius** = ``0.5`` :ref:`🔗<class_VehicleWheel3D_property_wheel_radius>`
  182. .. rst-class:: classref-property-setget
  183. - |void| **set_radius**\ (\ value\: :ref:`float<class_float>`\ )
  184. - :ref:`float<class_float>` **get_radius**\ (\ )
  185. The radius of the wheel in meters.
  186. .. rst-class:: classref-item-separator
  187. ----
  188. .. _class_VehicleWheel3D_property_wheel_rest_length:
  189. .. rst-class:: classref-property
  190. :ref:`float<class_float>` **wheel_rest_length** = ``0.15`` :ref:`🔗<class_VehicleWheel3D_property_wheel_rest_length>`
  191. .. rst-class:: classref-property-setget
  192. - |void| **set_suspension_rest_length**\ (\ value\: :ref:`float<class_float>`\ )
  193. - :ref:`float<class_float>` **get_suspension_rest_length**\ (\ )
  194. This is the distance in meters the wheel is lowered from its origin point. Don't set this to 0.0 and move the wheel into position, instead move the origin point of your wheel (the gizmo in Godot) to the position the wheel will take when bottoming out, then use the rest length to move the wheel down to the position it should be in when the car is in rest.
  195. .. rst-class:: classref-item-separator
  196. ----
  197. .. _class_VehicleWheel3D_property_wheel_roll_influence:
  198. .. rst-class:: classref-property
  199. :ref:`float<class_float>` **wheel_roll_influence** = ``0.1`` :ref:`🔗<class_VehicleWheel3D_property_wheel_roll_influence>`
  200. .. rst-class:: classref-property-setget
  201. - |void| **set_roll_influence**\ (\ value\: :ref:`float<class_float>`\ )
  202. - :ref:`float<class_float>` **get_roll_influence**\ (\ )
  203. This value affects the roll of your vehicle. If set to 1.0 for all wheels, your vehicle will resist body roll, while a value of 0.0 will be prone to rolling over.
  204. .. rst-class:: classref-section-separator
  205. ----
  206. .. rst-class:: classref-descriptions-group
  207. Method Descriptions
  208. -------------------
  209. .. _class_VehicleWheel3D_method_get_contact_body:
  210. .. rst-class:: classref-method
  211. :ref:`Node3D<class_Node3D>` **get_contact_body**\ (\ ) |const| :ref:`🔗<class_VehicleWheel3D_method_get_contact_body>`
  212. Returns the contacting body node if valid in the tree, as :ref:`Node3D<class_Node3D>`. At the moment, :ref:`GridMap<class_GridMap>` is not supported so the node will be always of type :ref:`PhysicsBody3D<class_PhysicsBody3D>`.
  213. Returns ``null`` if the wheel is not in contact with a surface, or the contact body is not a :ref:`PhysicsBody3D<class_PhysicsBody3D>`.
  214. .. rst-class:: classref-item-separator
  215. ----
  216. .. _class_VehicleWheel3D_method_get_contact_normal:
  217. .. rst-class:: classref-method
  218. :ref:`Vector3<class_Vector3>` **get_contact_normal**\ (\ ) |const| :ref:`🔗<class_VehicleWheel3D_method_get_contact_normal>`
  219. Returns the normal of the suspension's collision in world space if the wheel is in contact. If the wheel isn't in contact with anything, returns a vector pointing directly along the suspension axis toward the vehicle in world space.
  220. .. rst-class:: classref-item-separator
  221. ----
  222. .. _class_VehicleWheel3D_method_get_contact_point:
  223. .. rst-class:: classref-method
  224. :ref:`Vector3<class_Vector3>` **get_contact_point**\ (\ ) |const| :ref:`🔗<class_VehicleWheel3D_method_get_contact_point>`
  225. Returns the point of the suspension's collision in world space if the wheel is in contact. If the wheel isn't in contact with anything, returns the maximum point of the wheel's ray cast in world space, which is defined by ``wheel_rest_length + wheel_radius``.
  226. .. rst-class:: classref-item-separator
  227. ----
  228. .. _class_VehicleWheel3D_method_get_rpm:
  229. .. rst-class:: classref-method
  230. :ref:`float<class_float>` **get_rpm**\ (\ ) |const| :ref:`🔗<class_VehicleWheel3D_method_get_rpm>`
  231. Returns the rotational speed of the wheel in revolutions per minute.
  232. .. rst-class:: classref-item-separator
  233. ----
  234. .. _class_VehicleWheel3D_method_get_skidinfo:
  235. .. rst-class:: classref-method
  236. :ref:`float<class_float>` **get_skidinfo**\ (\ ) |const| :ref:`🔗<class_VehicleWheel3D_method_get_skidinfo>`
  237. Returns a value between 0.0 and 1.0 that indicates whether this wheel is skidding. 0.0 is skidding (the wheel has lost grip, e.g. icy terrain), 1.0 means not skidding (the wheel has full grip, e.g. dry asphalt road).
  238. .. rst-class:: classref-item-separator
  239. ----
  240. .. _class_VehicleWheel3D_method_is_in_contact:
  241. .. rst-class:: classref-method
  242. :ref:`bool<class_bool>` **is_in_contact**\ (\ ) |const| :ref:`🔗<class_VehicleWheel3D_method_is_in_contact>`
  243. Returns ``true`` if this wheel is in contact with a surface.
  244. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  245. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  246. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  247. .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
  248. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
  249. .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
  250. .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
  251. .. |void| replace:: :abbr:`void (No return value.)`