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- :github_url: hide
- .. DO NOT EDIT THIS FILE!!!
- .. Generated automatically from Godot engine sources.
- .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
- .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/UniformSetCacheRD.xml.
- .. _class_UniformSetCacheRD:
- UniformSetCacheRD
- =================
- **Inherits:** :ref:`Object<class_Object>`
- Uniform set cache manager for Rendering Device based renderers.
- .. rst-class:: classref-introduction-group
- Description
- -----------
- Uniform set cache manager for Rendering Device based renderers. Provides a way to create a uniform set and reuse it in subsequent calls for as long as the uniform set exists. Uniform set will automatically be cleaned up when dependent objects are freed.
- .. rst-class:: classref-reftable-group
- Methods
- -------
- .. table::
- :widths: auto
- +-----------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`RID<class_RID>` | :ref:`get_cache<class_UniformSetCacheRD_method_get_cache>`\ (\ shader\: :ref:`RID<class_RID>`, set\: :ref:`int<class_int>`, uniforms\: :ref:`Array<class_Array>`\[:ref:`RDUniform<class_RDUniform>`\]\ ) |static| |
- +-----------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- .. rst-class:: classref-section-separator
- ----
- .. rst-class:: classref-descriptions-group
- Method Descriptions
- -------------------
- .. _class_UniformSetCacheRD_method_get_cache:
- .. rst-class:: classref-method
- :ref:`RID<class_RID>` **get_cache**\ (\ shader\: :ref:`RID<class_RID>`, set\: :ref:`int<class_int>`, uniforms\: :ref:`Array<class_Array>`\[:ref:`RDUniform<class_RDUniform>`\]\ ) |static| :ref:`🔗<class_UniformSetCacheRD_method_get_cache>`
- Creates/returns a cached uniform set based on the provided uniforms for a given shader.
- .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
- .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
- .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
- .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
- .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
- .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
- .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
- .. |void| replace:: :abbr:`void (No return value.)`
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