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- :github_url: hide
- .. DO NOT EDIT THIS FILE!!!
- .. Generated automatically from Godot engine sources.
- .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
- .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/TouchScreenButton.xml.
- .. _class_TouchScreenButton:
- TouchScreenButton
- =================
- **Inherits:** :ref:`Node2D<class_Node2D>` **<** :ref:`CanvasItem<class_CanvasItem>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
- Button for touch screen devices for gameplay use.
- .. rst-class:: classref-introduction-group
- Description
- -----------
- TouchScreenButton allows you to create on-screen buttons for touch devices. It's intended for gameplay use, such as a unit you have to touch to move. Unlike :ref:`Button<class_Button>`, TouchScreenButton supports multitouch out of the box. Several TouchScreenButtons can be pressed at the same time with touch input.
- This node inherits from :ref:`Node2D<class_Node2D>`. Unlike with :ref:`Control<class_Control>` nodes, you cannot set anchors on it. If you want to create menus or user interfaces, you may want to use :ref:`Button<class_Button>` nodes instead. To make button nodes react to touch events, you can enable :ref:`ProjectSettings.input_devices/pointing/emulate_mouse_from_touch<class_ProjectSettings_property_input_devices/pointing/emulate_mouse_from_touch>` in the Project Settings.
- You can configure TouchScreenButton to be visible only on touch devices, helping you develop your game both for desktop and mobile devices.
- .. rst-class:: classref-reftable-group
- Properties
- ----------
- .. table::
- :widths: auto
- +--------------------------------------------------------------+--------------------------------------------------------------------------+-----------+
- | :ref:`String<class_String>` | :ref:`action<class_TouchScreenButton_property_action>` | ``""`` |
- +--------------------------------------------------------------+--------------------------------------------------------------------------+-----------+
- | :ref:`BitMap<class_BitMap>` | :ref:`bitmask<class_TouchScreenButton_property_bitmask>` | |
- +--------------------------------------------------------------+--------------------------------------------------------------------------+-----------+
- | :ref:`bool<class_bool>` | :ref:`passby_press<class_TouchScreenButton_property_passby_press>` | ``false`` |
- +--------------------------------------------------------------+--------------------------------------------------------------------------+-----------+
- | :ref:`Shape2D<class_Shape2D>` | :ref:`shape<class_TouchScreenButton_property_shape>` | |
- +--------------------------------------------------------------+--------------------------------------------------------------------------+-----------+
- | :ref:`bool<class_bool>` | :ref:`shape_centered<class_TouchScreenButton_property_shape_centered>` | ``true`` |
- +--------------------------------------------------------------+--------------------------------------------------------------------------+-----------+
- | :ref:`bool<class_bool>` | :ref:`shape_visible<class_TouchScreenButton_property_shape_visible>` | ``true`` |
- +--------------------------------------------------------------+--------------------------------------------------------------------------+-----------+
- | :ref:`Texture2D<class_Texture2D>` | :ref:`texture_normal<class_TouchScreenButton_property_texture_normal>` | |
- +--------------------------------------------------------------+--------------------------------------------------------------------------+-----------+
- | :ref:`Texture2D<class_Texture2D>` | :ref:`texture_pressed<class_TouchScreenButton_property_texture_pressed>` | |
- +--------------------------------------------------------------+--------------------------------------------------------------------------+-----------+
- | :ref:`VisibilityMode<enum_TouchScreenButton_VisibilityMode>` | :ref:`visibility_mode<class_TouchScreenButton_property_visibility_mode>` | ``0`` |
- +--------------------------------------------------------------+--------------------------------------------------------------------------+-----------+
- .. rst-class:: classref-reftable-group
- Methods
- -------
- .. table::
- :widths: auto
- +-------------------------+----------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`is_pressed<class_TouchScreenButton_method_is_pressed>`\ (\ ) |const| |
- +-------------------------+----------------------------------------------------------------------------+
- .. rst-class:: classref-section-separator
- ----
- .. rst-class:: classref-descriptions-group
- Signals
- -------
- .. _class_TouchScreenButton_signal_pressed:
- .. rst-class:: classref-signal
- **pressed**\ (\ ) :ref:`🔗<class_TouchScreenButton_signal_pressed>`
- Emitted when the button is pressed (down).
- .. rst-class:: classref-item-separator
- ----
- .. _class_TouchScreenButton_signal_released:
- .. rst-class:: classref-signal
- **released**\ (\ ) :ref:`🔗<class_TouchScreenButton_signal_released>`
- Emitted when the button is released (up).
- .. rst-class:: classref-section-separator
- ----
- .. rst-class:: classref-descriptions-group
- Enumerations
- ------------
- .. _enum_TouchScreenButton_VisibilityMode:
- .. rst-class:: classref-enumeration
- enum **VisibilityMode**: :ref:`🔗<enum_TouchScreenButton_VisibilityMode>`
- .. _class_TouchScreenButton_constant_VISIBILITY_ALWAYS:
- .. rst-class:: classref-enumeration-constant
- :ref:`VisibilityMode<enum_TouchScreenButton_VisibilityMode>` **VISIBILITY_ALWAYS** = ``0``
- Always visible.
- .. _class_TouchScreenButton_constant_VISIBILITY_TOUCHSCREEN_ONLY:
- .. rst-class:: classref-enumeration-constant
- :ref:`VisibilityMode<enum_TouchScreenButton_VisibilityMode>` **VISIBILITY_TOUCHSCREEN_ONLY** = ``1``
- Visible on touch screens only.
- .. rst-class:: classref-section-separator
- ----
- .. rst-class:: classref-descriptions-group
- Property Descriptions
- ---------------------
- .. _class_TouchScreenButton_property_action:
- .. rst-class:: classref-property
- :ref:`String<class_String>` **action** = ``""`` :ref:`🔗<class_TouchScreenButton_property_action>`
- .. rst-class:: classref-property-setget
- - |void| **set_action**\ (\ value\: :ref:`String<class_String>`\ )
- - :ref:`String<class_String>` **get_action**\ (\ )
- The button's action. Actions can be handled with :ref:`InputEventAction<class_InputEventAction>`.
- .. rst-class:: classref-item-separator
- ----
- .. _class_TouchScreenButton_property_bitmask:
- .. rst-class:: classref-property
- :ref:`BitMap<class_BitMap>` **bitmask** :ref:`🔗<class_TouchScreenButton_property_bitmask>`
- .. rst-class:: classref-property-setget
- - |void| **set_bitmask**\ (\ value\: :ref:`BitMap<class_BitMap>`\ )
- - :ref:`BitMap<class_BitMap>` **get_bitmask**\ (\ )
- The button's bitmask.
- .. rst-class:: classref-item-separator
- ----
- .. _class_TouchScreenButton_property_passby_press:
- .. rst-class:: classref-property
- :ref:`bool<class_bool>` **passby_press** = ``false`` :ref:`🔗<class_TouchScreenButton_property_passby_press>`
- .. rst-class:: classref-property-setget
- - |void| **set_passby_press**\ (\ value\: :ref:`bool<class_bool>`\ )
- - :ref:`bool<class_bool>` **is_passby_press_enabled**\ (\ )
- If ``true``, the :ref:`pressed<class_TouchScreenButton_signal_pressed>` and :ref:`released<class_TouchScreenButton_signal_released>` signals are emitted whenever a pressed finger goes in and out of the button, even if the pressure started outside the active area of the button.
- \ **Note:** This is a "pass-by" (not "bypass") press mode.
- .. rst-class:: classref-item-separator
- ----
- .. _class_TouchScreenButton_property_shape:
- .. rst-class:: classref-property
- :ref:`Shape2D<class_Shape2D>` **shape** :ref:`🔗<class_TouchScreenButton_property_shape>`
- .. rst-class:: classref-property-setget
- - |void| **set_shape**\ (\ value\: :ref:`Shape2D<class_Shape2D>`\ )
- - :ref:`Shape2D<class_Shape2D>` **get_shape**\ (\ )
- The button's shape.
- .. rst-class:: classref-item-separator
- ----
- .. _class_TouchScreenButton_property_shape_centered:
- .. rst-class:: classref-property
- :ref:`bool<class_bool>` **shape_centered** = ``true`` :ref:`🔗<class_TouchScreenButton_property_shape_centered>`
- .. rst-class:: classref-property-setget
- - |void| **set_shape_centered**\ (\ value\: :ref:`bool<class_bool>`\ )
- - :ref:`bool<class_bool>` **is_shape_centered**\ (\ )
- If ``true``, the button's shape is centered in the provided texture. If no texture is used, this property has no effect.
- .. rst-class:: classref-item-separator
- ----
- .. _class_TouchScreenButton_property_shape_visible:
- .. rst-class:: classref-property
- :ref:`bool<class_bool>` **shape_visible** = ``true`` :ref:`🔗<class_TouchScreenButton_property_shape_visible>`
- .. rst-class:: classref-property-setget
- - |void| **set_shape_visible**\ (\ value\: :ref:`bool<class_bool>`\ )
- - :ref:`bool<class_bool>` **is_shape_visible**\ (\ )
- If ``true``, the button's shape is visible in the editor.
- .. rst-class:: classref-item-separator
- ----
- .. _class_TouchScreenButton_property_texture_normal:
- .. rst-class:: classref-property
- :ref:`Texture2D<class_Texture2D>` **texture_normal** :ref:`🔗<class_TouchScreenButton_property_texture_normal>`
- .. rst-class:: classref-property-setget
- - |void| **set_texture_normal**\ (\ value\: :ref:`Texture2D<class_Texture2D>`\ )
- - :ref:`Texture2D<class_Texture2D>` **get_texture_normal**\ (\ )
- The button's texture for the normal state.
- .. rst-class:: classref-item-separator
- ----
- .. _class_TouchScreenButton_property_texture_pressed:
- .. rst-class:: classref-property
- :ref:`Texture2D<class_Texture2D>` **texture_pressed** :ref:`🔗<class_TouchScreenButton_property_texture_pressed>`
- .. rst-class:: classref-property-setget
- - |void| **set_texture_pressed**\ (\ value\: :ref:`Texture2D<class_Texture2D>`\ )
- - :ref:`Texture2D<class_Texture2D>` **get_texture_pressed**\ (\ )
- The button's texture for the pressed state.
- .. rst-class:: classref-item-separator
- ----
- .. _class_TouchScreenButton_property_visibility_mode:
- .. rst-class:: classref-property
- :ref:`VisibilityMode<enum_TouchScreenButton_VisibilityMode>` **visibility_mode** = ``0`` :ref:`🔗<class_TouchScreenButton_property_visibility_mode>`
- .. rst-class:: classref-property-setget
- - |void| **set_visibility_mode**\ (\ value\: :ref:`VisibilityMode<enum_TouchScreenButton_VisibilityMode>`\ )
- - :ref:`VisibilityMode<enum_TouchScreenButton_VisibilityMode>` **get_visibility_mode**\ (\ )
- The button's visibility mode. See :ref:`VisibilityMode<enum_TouchScreenButton_VisibilityMode>` for possible values.
- .. rst-class:: classref-section-separator
- ----
- .. rst-class:: classref-descriptions-group
- Method Descriptions
- -------------------
- .. _class_TouchScreenButton_method_is_pressed:
- .. rst-class:: classref-method
- :ref:`bool<class_bool>` **is_pressed**\ (\ ) |const| :ref:`🔗<class_TouchScreenButton_method_is_pressed>`
- Returns ``true`` if this button is currently pressed.
- .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
- .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
- .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
- .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
- .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
- .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
- .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
- .. |void| replace:: :abbr:`void (No return value.)`
|