class_timer.rst 12 KB

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  1. :github_url: hide
  2. .. DO NOT EDIT THIS FILE!!!
  3. .. Generated automatically from Godot engine sources.
  4. .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
  5. .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/Timer.xml.
  6. .. _class_Timer:
  7. Timer
  8. =====
  9. **Inherits:** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
  10. A countdown timer.
  11. .. rst-class:: classref-introduction-group
  12. Description
  13. -----------
  14. The **Timer** node is a countdown timer and is the simplest way to handle time-based logic in the engine. When a timer reaches the end of its :ref:`wait_time<class_Timer_property_wait_time>`, it will emit the :ref:`timeout<class_Timer_signal_timeout>` signal.
  15. After a timer enters the tree, it can be manually started with :ref:`start<class_Timer_method_start>`. A timer node is also started automatically if :ref:`autostart<class_Timer_property_autostart>` is ``true``.
  16. Without requiring much code, a timer node can be added and configured in the editor. The :ref:`timeout<class_Timer_signal_timeout>` signal it emits can also be connected through the Node dock in the editor:
  17. ::
  18. func _on_timer_timeout():
  19. print("Time to attack!")
  20. \ **Note:** To create a one-shot timer without instantiating a node, use :ref:`SceneTree.create_timer<class_SceneTree_method_create_timer>`.
  21. \ **Note:** Timers are affected by :ref:`Engine.time_scale<class_Engine_property_time_scale>`. The higher the time scale, the sooner timers will end. How often a timer processes may depend on the framerate or :ref:`Engine.physics_ticks_per_second<class_Engine_property_physics_ticks_per_second>`.
  22. .. rst-class:: classref-introduction-group
  23. Tutorials
  24. ---------
  25. - `2D Dodge The Creeps Demo <https://godotengine.org/asset-library/asset/2712>`__
  26. .. rst-class:: classref-reftable-group
  27. Properties
  28. ----------
  29. .. table::
  30. :widths: auto
  31. +--------------------------------------------------------------+----------------------------------------------------------------+-----------+
  32. | :ref:`bool<class_bool>` | :ref:`autostart<class_Timer_property_autostart>` | ``false`` |
  33. +--------------------------------------------------------------+----------------------------------------------------------------+-----------+
  34. | :ref:`bool<class_bool>` | :ref:`one_shot<class_Timer_property_one_shot>` | ``false`` |
  35. +--------------------------------------------------------------+----------------------------------------------------------------+-----------+
  36. | :ref:`bool<class_bool>` | :ref:`paused<class_Timer_property_paused>` | |
  37. +--------------------------------------------------------------+----------------------------------------------------------------+-----------+
  38. | :ref:`TimerProcessCallback<enum_Timer_TimerProcessCallback>` | :ref:`process_callback<class_Timer_property_process_callback>` | ``1`` |
  39. +--------------------------------------------------------------+----------------------------------------------------------------+-----------+
  40. | :ref:`float<class_float>` | :ref:`time_left<class_Timer_property_time_left>` | |
  41. +--------------------------------------------------------------+----------------------------------------------------------------+-----------+
  42. | :ref:`float<class_float>` | :ref:`wait_time<class_Timer_property_wait_time>` | ``1.0`` |
  43. +--------------------------------------------------------------+----------------------------------------------------------------+-----------+
  44. .. rst-class:: classref-reftable-group
  45. Methods
  46. -------
  47. .. table::
  48. :widths: auto
  49. +-------------------------+-----------------------------------------------------------------------------------------+
  50. | :ref:`bool<class_bool>` | :ref:`is_stopped<class_Timer_method_is_stopped>`\ (\ ) |const| |
  51. +-------------------------+-----------------------------------------------------------------------------------------+
  52. | |void| | :ref:`start<class_Timer_method_start>`\ (\ time_sec\: :ref:`float<class_float>` = -1\ ) |
  53. +-------------------------+-----------------------------------------------------------------------------------------+
  54. | |void| | :ref:`stop<class_Timer_method_stop>`\ (\ ) |
  55. +-------------------------+-----------------------------------------------------------------------------------------+
  56. .. rst-class:: classref-section-separator
  57. ----
  58. .. rst-class:: classref-descriptions-group
  59. Signals
  60. -------
  61. .. _class_Timer_signal_timeout:
  62. .. rst-class:: classref-signal
  63. **timeout**\ (\ ) :ref:`🔗<class_Timer_signal_timeout>`
  64. Emitted when the timer reaches the end.
  65. .. rst-class:: classref-section-separator
  66. ----
  67. .. rst-class:: classref-descriptions-group
  68. Enumerations
  69. ------------
  70. .. _enum_Timer_TimerProcessCallback:
  71. .. rst-class:: classref-enumeration
  72. enum **TimerProcessCallback**: :ref:`🔗<enum_Timer_TimerProcessCallback>`
  73. .. _class_Timer_constant_TIMER_PROCESS_PHYSICS:
  74. .. rst-class:: classref-enumeration-constant
  75. :ref:`TimerProcessCallback<enum_Timer_TimerProcessCallback>` **TIMER_PROCESS_PHYSICS** = ``0``
  76. Update the timer every physics process frame (see :ref:`Node.NOTIFICATION_INTERNAL_PHYSICS_PROCESS<class_Node_constant_NOTIFICATION_INTERNAL_PHYSICS_PROCESS>`).
  77. .. _class_Timer_constant_TIMER_PROCESS_IDLE:
  78. .. rst-class:: classref-enumeration-constant
  79. :ref:`TimerProcessCallback<enum_Timer_TimerProcessCallback>` **TIMER_PROCESS_IDLE** = ``1``
  80. Update the timer every process (rendered) frame (see :ref:`Node.NOTIFICATION_INTERNAL_PROCESS<class_Node_constant_NOTIFICATION_INTERNAL_PROCESS>`).
  81. .. rst-class:: classref-section-separator
  82. ----
  83. .. rst-class:: classref-descriptions-group
  84. Property Descriptions
  85. ---------------------
  86. .. _class_Timer_property_autostart:
  87. .. rst-class:: classref-property
  88. :ref:`bool<class_bool>` **autostart** = ``false`` :ref:`🔗<class_Timer_property_autostart>`
  89. .. rst-class:: classref-property-setget
  90. - |void| **set_autostart**\ (\ value\: :ref:`bool<class_bool>`\ )
  91. - :ref:`bool<class_bool>` **has_autostart**\ (\ )
  92. If ``true``, the timer will start immediately when it enters the scene tree.
  93. \ **Note:** After the timer enters the tree, this property is automatically set to ``false``.
  94. \ **Note:** This property does nothing when the timer is running in the editor.
  95. .. rst-class:: classref-item-separator
  96. ----
  97. .. _class_Timer_property_one_shot:
  98. .. rst-class:: classref-property
  99. :ref:`bool<class_bool>` **one_shot** = ``false`` :ref:`🔗<class_Timer_property_one_shot>`
  100. .. rst-class:: classref-property-setget
  101. - |void| **set_one_shot**\ (\ value\: :ref:`bool<class_bool>`\ )
  102. - :ref:`bool<class_bool>` **is_one_shot**\ (\ )
  103. If ``true``, the timer will stop after reaching the end. Otherwise, as by default, the timer will automatically restart.
  104. .. rst-class:: classref-item-separator
  105. ----
  106. .. _class_Timer_property_paused:
  107. .. rst-class:: classref-property
  108. :ref:`bool<class_bool>` **paused** :ref:`🔗<class_Timer_property_paused>`
  109. .. rst-class:: classref-property-setget
  110. - |void| **set_paused**\ (\ value\: :ref:`bool<class_bool>`\ )
  111. - :ref:`bool<class_bool>` **is_paused**\ (\ )
  112. If ``true``, the timer is paused. A paused timer does not process until this property is set back to ``false``, even when :ref:`start<class_Timer_method_start>` is called.
  113. .. rst-class:: classref-item-separator
  114. ----
  115. .. _class_Timer_property_process_callback:
  116. .. rst-class:: classref-property
  117. :ref:`TimerProcessCallback<enum_Timer_TimerProcessCallback>` **process_callback** = ``1`` :ref:`🔗<class_Timer_property_process_callback>`
  118. .. rst-class:: classref-property-setget
  119. - |void| **set_timer_process_callback**\ (\ value\: :ref:`TimerProcessCallback<enum_Timer_TimerProcessCallback>`\ )
  120. - :ref:`TimerProcessCallback<enum_Timer_TimerProcessCallback>` **get_timer_process_callback**\ (\ )
  121. Specifies when the timer is updated during the main loop (see :ref:`TimerProcessCallback<enum_Timer_TimerProcessCallback>`).
  122. .. rst-class:: classref-item-separator
  123. ----
  124. .. _class_Timer_property_time_left:
  125. .. rst-class:: classref-property
  126. :ref:`float<class_float>` **time_left** :ref:`🔗<class_Timer_property_time_left>`
  127. .. rst-class:: classref-property-setget
  128. - :ref:`float<class_float>` **get_time_left**\ (\ )
  129. The timer's remaining time in seconds. This is always ``0`` if the timer is stopped.
  130. \ **Note:** This property is read-only and cannot be modified. It is based on :ref:`wait_time<class_Timer_property_wait_time>`.
  131. .. rst-class:: classref-item-separator
  132. ----
  133. .. _class_Timer_property_wait_time:
  134. .. rst-class:: classref-property
  135. :ref:`float<class_float>` **wait_time** = ``1.0`` :ref:`🔗<class_Timer_property_wait_time>`
  136. .. rst-class:: classref-property-setget
  137. - |void| **set_wait_time**\ (\ value\: :ref:`float<class_float>`\ )
  138. - :ref:`float<class_float>` **get_wait_time**\ (\ )
  139. The time required for the timer to end, in seconds. This property can also be set every time :ref:`start<class_Timer_method_start>` is called.
  140. \ **Note:** Timers can only process once per physics or process frame (depending on the :ref:`process_callback<class_Timer_property_process_callback>`). An unstable framerate may cause the timer to end inconsistently, which is especially noticeable if the wait time is lower than roughly ``0.05`` seconds. For very short timers, it is recommended to write your own code instead of using a **Timer** node. Timers are also affected by :ref:`Engine.time_scale<class_Engine_property_time_scale>`.
  141. .. rst-class:: classref-section-separator
  142. ----
  143. .. rst-class:: classref-descriptions-group
  144. Method Descriptions
  145. -------------------
  146. .. _class_Timer_method_is_stopped:
  147. .. rst-class:: classref-method
  148. :ref:`bool<class_bool>` **is_stopped**\ (\ ) |const| :ref:`🔗<class_Timer_method_is_stopped>`
  149. Returns ``true`` if the timer is stopped or has not started.
  150. .. rst-class:: classref-item-separator
  151. ----
  152. .. _class_Timer_method_start:
  153. .. rst-class:: classref-method
  154. |void| **start**\ (\ time_sec\: :ref:`float<class_float>` = -1\ ) :ref:`🔗<class_Timer_method_start>`
  155. Starts the timer, or resets the timer if it was started already. Fails if the timer is not inside the tree. If ``time_sec`` is greater than ``0``, this value is used for the :ref:`wait_time<class_Timer_property_wait_time>`.
  156. \ **Note:** This method does not resume a paused timer. See :ref:`paused<class_Timer_property_paused>`.
  157. .. rst-class:: classref-item-separator
  158. ----
  159. .. _class_Timer_method_stop:
  160. .. rst-class:: classref-method
  161. |void| **stop**\ (\ ) :ref:`🔗<class_Timer_method_stop>`
  162. Stops the timer.
  163. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  164. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  165. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  166. .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
  167. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
  168. .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
  169. .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
  170. .. |void| replace:: :abbr:`void (No return value.)`