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- :github_url: hide
- .. DO NOT EDIT THIS FILE!!!
- .. Generated automatically from Godot engine sources.
- .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
- .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/TextureRect.xml.
- .. _class_TextureRect:
- TextureRect
- ===========
- **Inherits:** :ref:`Control<class_Control>` **<** :ref:`CanvasItem<class_CanvasItem>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
- A control that displays a texture.
- .. rst-class:: classref-introduction-group
- Description
- -----------
- A control that displays a texture, for example an icon inside a GUI. The texture's placement can be controlled with the :ref:`stretch_mode<class_TextureRect_property_stretch_mode>` property. It can scale, tile, or stay centered inside its bounding rectangle.
- .. rst-class:: classref-introduction-group
- Tutorials
- ---------
- - `3D Voxel Demo <https://godotengine.org/asset-library/asset/2755>`__
- .. rst-class:: classref-reftable-group
- Properties
- ----------
- .. table::
- :widths: auto
- +--------------------------------------------------+--------------------------------------------------------------+-----------------------------------------------------------------------+
- | :ref:`ExpandMode<enum_TextureRect_ExpandMode>` | :ref:`expand_mode<class_TextureRect_property_expand_mode>` | ``0`` |
- +--------------------------------------------------+--------------------------------------------------------------+-----------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`flip_h<class_TextureRect_property_flip_h>` | ``false`` |
- +--------------------------------------------------+--------------------------------------------------------------+-----------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`flip_v<class_TextureRect_property_flip_v>` | ``false`` |
- +--------------------------------------------------+--------------------------------------------------------------+-----------------------------------------------------------------------+
- | :ref:`MouseFilter<enum_Control_MouseFilter>` | mouse_filter | ``1`` (overrides :ref:`Control<class_Control_property_mouse_filter>`) |
- +--------------------------------------------------+--------------------------------------------------------------+-----------------------------------------------------------------------+
- | :ref:`StretchMode<enum_TextureRect_StretchMode>` | :ref:`stretch_mode<class_TextureRect_property_stretch_mode>` | ``0`` |
- +--------------------------------------------------+--------------------------------------------------------------+-----------------------------------------------------------------------+
- | :ref:`Texture2D<class_Texture2D>` | :ref:`texture<class_TextureRect_property_texture>` | |
- +--------------------------------------------------+--------------------------------------------------------------+-----------------------------------------------------------------------+
- .. rst-class:: classref-section-separator
- ----
- .. rst-class:: classref-descriptions-group
- Enumerations
- ------------
- .. _enum_TextureRect_ExpandMode:
- .. rst-class:: classref-enumeration
- enum **ExpandMode**: :ref:`🔗<enum_TextureRect_ExpandMode>`
- .. _class_TextureRect_constant_EXPAND_KEEP_SIZE:
- .. rst-class:: classref-enumeration-constant
- :ref:`ExpandMode<enum_TextureRect_ExpandMode>` **EXPAND_KEEP_SIZE** = ``0``
- The minimum size will be equal to texture size, i.e. **TextureRect** can't be smaller than the texture.
- .. _class_TextureRect_constant_EXPAND_IGNORE_SIZE:
- .. rst-class:: classref-enumeration-constant
- :ref:`ExpandMode<enum_TextureRect_ExpandMode>` **EXPAND_IGNORE_SIZE** = ``1``
- The size of the texture won't be considered for minimum size calculation, so the **TextureRect** can be shrunk down past the texture size.
- .. _class_TextureRect_constant_EXPAND_FIT_WIDTH:
- .. rst-class:: classref-enumeration-constant
- :ref:`ExpandMode<enum_TextureRect_ExpandMode>` **EXPAND_FIT_WIDTH** = ``2``
- The height of the texture will be ignored. Minimum width will be equal to the current height. Useful for horizontal layouts, e.g. inside :ref:`HBoxContainer<class_HBoxContainer>`.
- .. _class_TextureRect_constant_EXPAND_FIT_WIDTH_PROPORTIONAL:
- .. rst-class:: classref-enumeration-constant
- :ref:`ExpandMode<enum_TextureRect_ExpandMode>` **EXPAND_FIT_WIDTH_PROPORTIONAL** = ``3``
- Same as :ref:`EXPAND_FIT_WIDTH<class_TextureRect_constant_EXPAND_FIT_WIDTH>`, but keeps texture's aspect ratio.
- .. _class_TextureRect_constant_EXPAND_FIT_HEIGHT:
- .. rst-class:: classref-enumeration-constant
- :ref:`ExpandMode<enum_TextureRect_ExpandMode>` **EXPAND_FIT_HEIGHT** = ``4``
- The width of the texture will be ignored. Minimum height will be equal to the current width. Useful for vertical layouts, e.g. inside :ref:`VBoxContainer<class_VBoxContainer>`.
- .. _class_TextureRect_constant_EXPAND_FIT_HEIGHT_PROPORTIONAL:
- .. rst-class:: classref-enumeration-constant
- :ref:`ExpandMode<enum_TextureRect_ExpandMode>` **EXPAND_FIT_HEIGHT_PROPORTIONAL** = ``5``
- Same as :ref:`EXPAND_FIT_HEIGHT<class_TextureRect_constant_EXPAND_FIT_HEIGHT>`, but keeps texture's aspect ratio.
- .. rst-class:: classref-item-separator
- ----
- .. _enum_TextureRect_StretchMode:
- .. rst-class:: classref-enumeration
- enum **StretchMode**: :ref:`🔗<enum_TextureRect_StretchMode>`
- .. _class_TextureRect_constant_STRETCH_SCALE:
- .. rst-class:: classref-enumeration-constant
- :ref:`StretchMode<enum_TextureRect_StretchMode>` **STRETCH_SCALE** = ``0``
- Scale to fit the node's bounding rectangle.
- .. _class_TextureRect_constant_STRETCH_TILE:
- .. rst-class:: classref-enumeration-constant
- :ref:`StretchMode<enum_TextureRect_StretchMode>` **STRETCH_TILE** = ``1``
- Tile inside the node's bounding rectangle.
- .. _class_TextureRect_constant_STRETCH_KEEP:
- .. rst-class:: classref-enumeration-constant
- :ref:`StretchMode<enum_TextureRect_StretchMode>` **STRETCH_KEEP** = ``2``
- The texture keeps its original size and stays in the bounding rectangle's top-left corner.
- .. _class_TextureRect_constant_STRETCH_KEEP_CENTERED:
- .. rst-class:: classref-enumeration-constant
- :ref:`StretchMode<enum_TextureRect_StretchMode>` **STRETCH_KEEP_CENTERED** = ``3``
- The texture keeps its original size and stays centered in the node's bounding rectangle.
- .. _class_TextureRect_constant_STRETCH_KEEP_ASPECT:
- .. rst-class:: classref-enumeration-constant
- :ref:`StretchMode<enum_TextureRect_StretchMode>` **STRETCH_KEEP_ASPECT** = ``4``
- Scale the texture to fit the node's bounding rectangle, but maintain the texture's aspect ratio.
- .. _class_TextureRect_constant_STRETCH_KEEP_ASPECT_CENTERED:
- .. rst-class:: classref-enumeration-constant
- :ref:`StretchMode<enum_TextureRect_StretchMode>` **STRETCH_KEEP_ASPECT_CENTERED** = ``5``
- Scale the texture to fit the node's bounding rectangle, center it and maintain its aspect ratio.
- .. _class_TextureRect_constant_STRETCH_KEEP_ASPECT_COVERED:
- .. rst-class:: classref-enumeration-constant
- :ref:`StretchMode<enum_TextureRect_StretchMode>` **STRETCH_KEEP_ASPECT_COVERED** = ``6``
- Scale the texture so that the shorter side fits the bounding rectangle. The other side clips to the node's limits.
- .. rst-class:: classref-section-separator
- ----
- .. rst-class:: classref-descriptions-group
- Property Descriptions
- ---------------------
- .. _class_TextureRect_property_expand_mode:
- .. rst-class:: classref-property
- :ref:`ExpandMode<enum_TextureRect_ExpandMode>` **expand_mode** = ``0`` :ref:`🔗<class_TextureRect_property_expand_mode>`
- .. rst-class:: classref-property-setget
- - |void| **set_expand_mode**\ (\ value\: :ref:`ExpandMode<enum_TextureRect_ExpandMode>`\ )
- - :ref:`ExpandMode<enum_TextureRect_ExpandMode>` **get_expand_mode**\ (\ )
- **Experimental:** Using :ref:`EXPAND_FIT_WIDTH<class_TextureRect_constant_EXPAND_FIT_WIDTH>`, :ref:`EXPAND_FIT_WIDTH_PROPORTIONAL<class_TextureRect_constant_EXPAND_FIT_WIDTH_PROPORTIONAL>`, :ref:`EXPAND_FIT_HEIGHT<class_TextureRect_constant_EXPAND_FIT_HEIGHT>`, or :ref:`EXPAND_FIT_HEIGHT_PROPORTIONAL<class_TextureRect_constant_EXPAND_FIT_HEIGHT_PROPORTIONAL>` may result in unstable behavior in some :ref:`Container<class_Container>` controls. This behavior may be re-evaluated and changed in the future.
- Defines how minimum size is determined based on the texture's size. See :ref:`ExpandMode<enum_TextureRect_ExpandMode>` for options.
- .. rst-class:: classref-item-separator
- ----
- .. _class_TextureRect_property_flip_h:
- .. rst-class:: classref-property
- :ref:`bool<class_bool>` **flip_h** = ``false`` :ref:`🔗<class_TextureRect_property_flip_h>`
- .. rst-class:: classref-property-setget
- - |void| **set_flip_h**\ (\ value\: :ref:`bool<class_bool>`\ )
- - :ref:`bool<class_bool>` **is_flipped_h**\ (\ )
- If ``true``, texture is flipped horizontally.
- .. rst-class:: classref-item-separator
- ----
- .. _class_TextureRect_property_flip_v:
- .. rst-class:: classref-property
- :ref:`bool<class_bool>` **flip_v** = ``false`` :ref:`🔗<class_TextureRect_property_flip_v>`
- .. rst-class:: classref-property-setget
- - |void| **set_flip_v**\ (\ value\: :ref:`bool<class_bool>`\ )
- - :ref:`bool<class_bool>` **is_flipped_v**\ (\ )
- If ``true``, texture is flipped vertically.
- .. rst-class:: classref-item-separator
- ----
- .. _class_TextureRect_property_stretch_mode:
- .. rst-class:: classref-property
- :ref:`StretchMode<enum_TextureRect_StretchMode>` **stretch_mode** = ``0`` :ref:`🔗<class_TextureRect_property_stretch_mode>`
- .. rst-class:: classref-property-setget
- - |void| **set_stretch_mode**\ (\ value\: :ref:`StretchMode<enum_TextureRect_StretchMode>`\ )
- - :ref:`StretchMode<enum_TextureRect_StretchMode>` **get_stretch_mode**\ (\ )
- Controls the texture's behavior when resizing the node's bounding rectangle. See :ref:`StretchMode<enum_TextureRect_StretchMode>`.
- .. rst-class:: classref-item-separator
- ----
- .. _class_TextureRect_property_texture:
- .. rst-class:: classref-property
- :ref:`Texture2D<class_Texture2D>` **texture** :ref:`🔗<class_TextureRect_property_texture>`
- .. rst-class:: classref-property-setget
- - |void| **set_texture**\ (\ value\: :ref:`Texture2D<class_Texture2D>`\ )
- - :ref:`Texture2D<class_Texture2D>` **get_texture**\ (\ )
- The node's :ref:`Texture2D<class_Texture2D>` resource.
- .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
- .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
- .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
- .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
- .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
- .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
- .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
- .. |void| replace:: :abbr:`void (No return value.)`
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