class_textureprogressbar.rst 29 KB

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  1. :github_url: hide
  2. .. DO NOT EDIT THIS FILE!!!
  3. .. Generated automatically from Godot engine sources.
  4. .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
  5. .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/TextureProgressBar.xml.
  6. .. _class_TextureProgressBar:
  7. TextureProgressBar
  8. ==================
  9. **Inherits:** :ref:`Range<class_Range>` **<** :ref:`Control<class_Control>` **<** :ref:`CanvasItem<class_CanvasItem>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
  10. Texture-based progress bar. Useful for loading screens and life or stamina bars.
  11. .. rst-class:: classref-introduction-group
  12. Description
  13. -----------
  14. TextureProgressBar works like :ref:`ProgressBar<class_ProgressBar>`, but uses up to 3 textures instead of Godot's :ref:`Theme<class_Theme>` resource. It can be used to create horizontal, vertical and radial progress bars.
  15. .. rst-class:: classref-reftable-group
  16. Properties
  17. ----------
  18. .. table::
  19. :widths: auto
  20. +--------------------------------------------------------+-------------------------------------------------------------------------------------------+------------------------------------------------------------------------------+
  21. | :ref:`int<class_int>` | :ref:`fill_mode<class_TextureProgressBar_property_fill_mode>` | ``0`` |
  22. +--------------------------------------------------------+-------------------------------------------------------------------------------------------+------------------------------------------------------------------------------+
  23. | :ref:`MouseFilter<enum_Control_MouseFilter>` | mouse_filter | ``1`` (overrides :ref:`Control<class_Control_property_mouse_filter>`) |
  24. +--------------------------------------------------------+-------------------------------------------------------------------------------------------+------------------------------------------------------------------------------+
  25. | :ref:`bool<class_bool>` | :ref:`nine_patch_stretch<class_TextureProgressBar_property_nine_patch_stretch>` | ``false`` |
  26. +--------------------------------------------------------+-------------------------------------------------------------------------------------------+------------------------------------------------------------------------------+
  27. | :ref:`Vector2<class_Vector2>` | :ref:`radial_center_offset<class_TextureProgressBar_property_radial_center_offset>` | ``Vector2(0, 0)`` |
  28. +--------------------------------------------------------+-------------------------------------------------------------------------------------------+------------------------------------------------------------------------------+
  29. | :ref:`float<class_float>` | :ref:`radial_fill_degrees<class_TextureProgressBar_property_radial_fill_degrees>` | ``360.0`` |
  30. +--------------------------------------------------------+-------------------------------------------------------------------------------------------+------------------------------------------------------------------------------+
  31. | :ref:`float<class_float>` | :ref:`radial_initial_angle<class_TextureProgressBar_property_radial_initial_angle>` | ``0.0`` |
  32. +--------------------------------------------------------+-------------------------------------------------------------------------------------------+------------------------------------------------------------------------------+
  33. | |bitfield|\[:ref:`SizeFlags<enum_Control_SizeFlags>`\] | size_flags_vertical | ``1`` (overrides :ref:`Control<class_Control_property_size_flags_vertical>`) |
  34. +--------------------------------------------------------+-------------------------------------------------------------------------------------------+------------------------------------------------------------------------------+
  35. | :ref:`float<class_float>` | step | ``1.0`` (overrides :ref:`Range<class_Range_property_step>`) |
  36. +--------------------------------------------------------+-------------------------------------------------------------------------------------------+------------------------------------------------------------------------------+
  37. | :ref:`int<class_int>` | :ref:`stretch_margin_bottom<class_TextureProgressBar_property_stretch_margin_bottom>` | ``0`` |
  38. +--------------------------------------------------------+-------------------------------------------------------------------------------------------+------------------------------------------------------------------------------+
  39. | :ref:`int<class_int>` | :ref:`stretch_margin_left<class_TextureProgressBar_property_stretch_margin_left>` | ``0`` |
  40. +--------------------------------------------------------+-------------------------------------------------------------------------------------------+------------------------------------------------------------------------------+
  41. | :ref:`int<class_int>` | :ref:`stretch_margin_right<class_TextureProgressBar_property_stretch_margin_right>` | ``0`` |
  42. +--------------------------------------------------------+-------------------------------------------------------------------------------------------+------------------------------------------------------------------------------+
  43. | :ref:`int<class_int>` | :ref:`stretch_margin_top<class_TextureProgressBar_property_stretch_margin_top>` | ``0`` |
  44. +--------------------------------------------------------+-------------------------------------------------------------------------------------------+------------------------------------------------------------------------------+
  45. | :ref:`Texture2D<class_Texture2D>` | :ref:`texture_over<class_TextureProgressBar_property_texture_over>` | |
  46. +--------------------------------------------------------+-------------------------------------------------------------------------------------------+------------------------------------------------------------------------------+
  47. | :ref:`Texture2D<class_Texture2D>` | :ref:`texture_progress<class_TextureProgressBar_property_texture_progress>` | |
  48. +--------------------------------------------------------+-------------------------------------------------------------------------------------------+------------------------------------------------------------------------------+
  49. | :ref:`Vector2<class_Vector2>` | :ref:`texture_progress_offset<class_TextureProgressBar_property_texture_progress_offset>` | ``Vector2(0, 0)`` |
  50. +--------------------------------------------------------+-------------------------------------------------------------------------------------------+------------------------------------------------------------------------------+
  51. | :ref:`Texture2D<class_Texture2D>` | :ref:`texture_under<class_TextureProgressBar_property_texture_under>` | |
  52. +--------------------------------------------------------+-------------------------------------------------------------------------------------------+------------------------------------------------------------------------------+
  53. | :ref:`Color<class_Color>` | :ref:`tint_over<class_TextureProgressBar_property_tint_over>` | ``Color(1, 1, 1, 1)`` |
  54. +--------------------------------------------------------+-------------------------------------------------------------------------------------------+------------------------------------------------------------------------------+
  55. | :ref:`Color<class_Color>` | :ref:`tint_progress<class_TextureProgressBar_property_tint_progress>` | ``Color(1, 1, 1, 1)`` |
  56. +--------------------------------------------------------+-------------------------------------------------------------------------------------------+------------------------------------------------------------------------------+
  57. | :ref:`Color<class_Color>` | :ref:`tint_under<class_TextureProgressBar_property_tint_under>` | ``Color(1, 1, 1, 1)`` |
  58. +--------------------------------------------------------+-------------------------------------------------------------------------------------------+------------------------------------------------------------------------------+
  59. .. rst-class:: classref-reftable-group
  60. Methods
  61. -------
  62. .. table::
  63. :widths: auto
  64. +-----------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  65. | :ref:`int<class_int>` | :ref:`get_stretch_margin<class_TextureProgressBar_method_get_stretch_margin>`\ (\ margin\: :ref:`Side<enum_@GlobalScope_Side>`\ ) |const| |
  66. +-----------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  67. | |void| | :ref:`set_stretch_margin<class_TextureProgressBar_method_set_stretch_margin>`\ (\ margin\: :ref:`Side<enum_@GlobalScope_Side>`, value\: :ref:`int<class_int>`\ ) |
  68. +-----------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  69. .. rst-class:: classref-section-separator
  70. ----
  71. .. rst-class:: classref-descriptions-group
  72. Enumerations
  73. ------------
  74. .. _enum_TextureProgressBar_FillMode:
  75. .. rst-class:: classref-enumeration
  76. enum **FillMode**: :ref:`🔗<enum_TextureProgressBar_FillMode>`
  77. .. _class_TextureProgressBar_constant_FILL_LEFT_TO_RIGHT:
  78. .. rst-class:: classref-enumeration-constant
  79. :ref:`FillMode<enum_TextureProgressBar_FillMode>` **FILL_LEFT_TO_RIGHT** = ``0``
  80. The :ref:`texture_progress<class_TextureProgressBar_property_texture_progress>` fills from left to right.
  81. .. _class_TextureProgressBar_constant_FILL_RIGHT_TO_LEFT:
  82. .. rst-class:: classref-enumeration-constant
  83. :ref:`FillMode<enum_TextureProgressBar_FillMode>` **FILL_RIGHT_TO_LEFT** = ``1``
  84. The :ref:`texture_progress<class_TextureProgressBar_property_texture_progress>` fills from right to left.
  85. .. _class_TextureProgressBar_constant_FILL_TOP_TO_BOTTOM:
  86. .. rst-class:: classref-enumeration-constant
  87. :ref:`FillMode<enum_TextureProgressBar_FillMode>` **FILL_TOP_TO_BOTTOM** = ``2``
  88. The :ref:`texture_progress<class_TextureProgressBar_property_texture_progress>` fills from top to bottom.
  89. .. _class_TextureProgressBar_constant_FILL_BOTTOM_TO_TOP:
  90. .. rst-class:: classref-enumeration-constant
  91. :ref:`FillMode<enum_TextureProgressBar_FillMode>` **FILL_BOTTOM_TO_TOP** = ``3``
  92. The :ref:`texture_progress<class_TextureProgressBar_property_texture_progress>` fills from bottom to top.
  93. .. _class_TextureProgressBar_constant_FILL_CLOCKWISE:
  94. .. rst-class:: classref-enumeration-constant
  95. :ref:`FillMode<enum_TextureProgressBar_FillMode>` **FILL_CLOCKWISE** = ``4``
  96. Turns the node into a radial bar. The :ref:`texture_progress<class_TextureProgressBar_property_texture_progress>` fills clockwise. See :ref:`radial_center_offset<class_TextureProgressBar_property_radial_center_offset>`, :ref:`radial_initial_angle<class_TextureProgressBar_property_radial_initial_angle>` and :ref:`radial_fill_degrees<class_TextureProgressBar_property_radial_fill_degrees>` to control the way the bar fills up.
  97. .. _class_TextureProgressBar_constant_FILL_COUNTER_CLOCKWISE:
  98. .. rst-class:: classref-enumeration-constant
  99. :ref:`FillMode<enum_TextureProgressBar_FillMode>` **FILL_COUNTER_CLOCKWISE** = ``5``
  100. Turns the node into a radial bar. The :ref:`texture_progress<class_TextureProgressBar_property_texture_progress>` fills counterclockwise. See :ref:`radial_center_offset<class_TextureProgressBar_property_radial_center_offset>`, :ref:`radial_initial_angle<class_TextureProgressBar_property_radial_initial_angle>` and :ref:`radial_fill_degrees<class_TextureProgressBar_property_radial_fill_degrees>` to control the way the bar fills up.
  101. .. _class_TextureProgressBar_constant_FILL_BILINEAR_LEFT_AND_RIGHT:
  102. .. rst-class:: classref-enumeration-constant
  103. :ref:`FillMode<enum_TextureProgressBar_FillMode>` **FILL_BILINEAR_LEFT_AND_RIGHT** = ``6``
  104. The :ref:`texture_progress<class_TextureProgressBar_property_texture_progress>` fills from the center, expanding both towards the left and the right.
  105. .. _class_TextureProgressBar_constant_FILL_BILINEAR_TOP_AND_BOTTOM:
  106. .. rst-class:: classref-enumeration-constant
  107. :ref:`FillMode<enum_TextureProgressBar_FillMode>` **FILL_BILINEAR_TOP_AND_BOTTOM** = ``7``
  108. The :ref:`texture_progress<class_TextureProgressBar_property_texture_progress>` fills from the center, expanding both towards the top and the bottom.
  109. .. _class_TextureProgressBar_constant_FILL_CLOCKWISE_AND_COUNTER_CLOCKWISE:
  110. .. rst-class:: classref-enumeration-constant
  111. :ref:`FillMode<enum_TextureProgressBar_FillMode>` **FILL_CLOCKWISE_AND_COUNTER_CLOCKWISE** = ``8``
  112. Turns the node into a radial bar. The :ref:`texture_progress<class_TextureProgressBar_property_texture_progress>` fills radially from the center, expanding both clockwise and counterclockwise. See :ref:`radial_center_offset<class_TextureProgressBar_property_radial_center_offset>`, :ref:`radial_initial_angle<class_TextureProgressBar_property_radial_initial_angle>` and :ref:`radial_fill_degrees<class_TextureProgressBar_property_radial_fill_degrees>` to control the way the bar fills up.
  113. .. rst-class:: classref-section-separator
  114. ----
  115. .. rst-class:: classref-descriptions-group
  116. Property Descriptions
  117. ---------------------
  118. .. _class_TextureProgressBar_property_fill_mode:
  119. .. rst-class:: classref-property
  120. :ref:`int<class_int>` **fill_mode** = ``0`` :ref:`🔗<class_TextureProgressBar_property_fill_mode>`
  121. .. rst-class:: classref-property-setget
  122. - |void| **set_fill_mode**\ (\ value\: :ref:`int<class_int>`\ )
  123. - :ref:`int<class_int>` **get_fill_mode**\ (\ )
  124. The fill direction. See :ref:`FillMode<enum_TextureProgressBar_FillMode>` for possible values.
  125. .. rst-class:: classref-item-separator
  126. ----
  127. .. _class_TextureProgressBar_property_nine_patch_stretch:
  128. .. rst-class:: classref-property
  129. :ref:`bool<class_bool>` **nine_patch_stretch** = ``false`` :ref:`🔗<class_TextureProgressBar_property_nine_patch_stretch>`
  130. .. rst-class:: classref-property-setget
  131. - |void| **set_nine_patch_stretch**\ (\ value\: :ref:`bool<class_bool>`\ )
  132. - :ref:`bool<class_bool>` **get_nine_patch_stretch**\ (\ )
  133. If ``true``, Godot treats the bar's textures like in :ref:`NinePatchRect<class_NinePatchRect>`. Use the ``stretch_margin_*`` properties like :ref:`stretch_margin_bottom<class_TextureProgressBar_property_stretch_margin_bottom>` to set up the nine patch's 3×3 grid. When using a radial :ref:`fill_mode<class_TextureProgressBar_property_fill_mode>`, this setting will enable stretching.
  134. .. rst-class:: classref-item-separator
  135. ----
  136. .. _class_TextureProgressBar_property_radial_center_offset:
  137. .. rst-class:: classref-property
  138. :ref:`Vector2<class_Vector2>` **radial_center_offset** = ``Vector2(0, 0)`` :ref:`🔗<class_TextureProgressBar_property_radial_center_offset>`
  139. .. rst-class:: classref-property-setget
  140. - |void| **set_radial_center_offset**\ (\ value\: :ref:`Vector2<class_Vector2>`\ )
  141. - :ref:`Vector2<class_Vector2>` **get_radial_center_offset**\ (\ )
  142. Offsets :ref:`texture_progress<class_TextureProgressBar_property_texture_progress>` if :ref:`fill_mode<class_TextureProgressBar_property_fill_mode>` is :ref:`FILL_CLOCKWISE<class_TextureProgressBar_constant_FILL_CLOCKWISE>`, :ref:`FILL_COUNTER_CLOCKWISE<class_TextureProgressBar_constant_FILL_COUNTER_CLOCKWISE>`, or :ref:`FILL_CLOCKWISE_AND_COUNTER_CLOCKWISE<class_TextureProgressBar_constant_FILL_CLOCKWISE_AND_COUNTER_CLOCKWISE>`.
  143. .. rst-class:: classref-item-separator
  144. ----
  145. .. _class_TextureProgressBar_property_radial_fill_degrees:
  146. .. rst-class:: classref-property
  147. :ref:`float<class_float>` **radial_fill_degrees** = ``360.0`` :ref:`🔗<class_TextureProgressBar_property_radial_fill_degrees>`
  148. .. rst-class:: classref-property-setget
  149. - |void| **set_fill_degrees**\ (\ value\: :ref:`float<class_float>`\ )
  150. - :ref:`float<class_float>` **get_fill_degrees**\ (\ )
  151. Upper limit for the fill of :ref:`texture_progress<class_TextureProgressBar_property_texture_progress>` if :ref:`fill_mode<class_TextureProgressBar_property_fill_mode>` is :ref:`FILL_CLOCKWISE<class_TextureProgressBar_constant_FILL_CLOCKWISE>`, :ref:`FILL_COUNTER_CLOCKWISE<class_TextureProgressBar_constant_FILL_COUNTER_CLOCKWISE>`, or :ref:`FILL_CLOCKWISE_AND_COUNTER_CLOCKWISE<class_TextureProgressBar_constant_FILL_CLOCKWISE_AND_COUNTER_CLOCKWISE>`. When the node's ``value`` is equal to its ``max_value``, the texture fills up to this angle.
  152. See :ref:`Range.value<class_Range_property_value>`, :ref:`Range.max_value<class_Range_property_max_value>`.
  153. .. rst-class:: classref-item-separator
  154. ----
  155. .. _class_TextureProgressBar_property_radial_initial_angle:
  156. .. rst-class:: classref-property
  157. :ref:`float<class_float>` **radial_initial_angle** = ``0.0`` :ref:`🔗<class_TextureProgressBar_property_radial_initial_angle>`
  158. .. rst-class:: classref-property-setget
  159. - |void| **set_radial_initial_angle**\ (\ value\: :ref:`float<class_float>`\ )
  160. - :ref:`float<class_float>` **get_radial_initial_angle**\ (\ )
  161. Starting angle for the fill of :ref:`texture_progress<class_TextureProgressBar_property_texture_progress>` if :ref:`fill_mode<class_TextureProgressBar_property_fill_mode>` is :ref:`FILL_CLOCKWISE<class_TextureProgressBar_constant_FILL_CLOCKWISE>`, :ref:`FILL_COUNTER_CLOCKWISE<class_TextureProgressBar_constant_FILL_COUNTER_CLOCKWISE>`, or :ref:`FILL_CLOCKWISE_AND_COUNTER_CLOCKWISE<class_TextureProgressBar_constant_FILL_CLOCKWISE_AND_COUNTER_CLOCKWISE>`. When the node's ``value`` is equal to its ``min_value``, the texture doesn't show up at all. When the ``value`` increases, the texture fills and tends towards :ref:`radial_fill_degrees<class_TextureProgressBar_property_radial_fill_degrees>`.
  162. .. rst-class:: classref-item-separator
  163. ----
  164. .. _class_TextureProgressBar_property_stretch_margin_bottom:
  165. .. rst-class:: classref-property
  166. :ref:`int<class_int>` **stretch_margin_bottom** = ``0`` :ref:`🔗<class_TextureProgressBar_property_stretch_margin_bottom>`
  167. .. rst-class:: classref-property-setget
  168. - |void| **set_stretch_margin**\ (\ margin\: :ref:`Side<enum_@GlobalScope_Side>`, value\: :ref:`int<class_int>`\ )
  169. - :ref:`int<class_int>` **get_stretch_margin**\ (\ margin\: :ref:`Side<enum_@GlobalScope_Side>`\ ) |const|
  170. The height of the 9-patch's bottom row. A margin of 16 means the 9-slice's bottom corners and side will have a height of 16 pixels. You can set all 4 margin values individually to create panels with non-uniform borders. Only effective if :ref:`nine_patch_stretch<class_TextureProgressBar_property_nine_patch_stretch>` is ``true``.
  171. .. rst-class:: classref-item-separator
  172. ----
  173. .. _class_TextureProgressBar_property_stretch_margin_left:
  174. .. rst-class:: classref-property
  175. :ref:`int<class_int>` **stretch_margin_left** = ``0`` :ref:`🔗<class_TextureProgressBar_property_stretch_margin_left>`
  176. .. rst-class:: classref-property-setget
  177. - |void| **set_stretch_margin**\ (\ margin\: :ref:`Side<enum_@GlobalScope_Side>`, value\: :ref:`int<class_int>`\ )
  178. - :ref:`int<class_int>` **get_stretch_margin**\ (\ margin\: :ref:`Side<enum_@GlobalScope_Side>`\ ) |const|
  179. The width of the 9-patch's left column. Only effective if :ref:`nine_patch_stretch<class_TextureProgressBar_property_nine_patch_stretch>` is ``true``.
  180. .. rst-class:: classref-item-separator
  181. ----
  182. .. _class_TextureProgressBar_property_stretch_margin_right:
  183. .. rst-class:: classref-property
  184. :ref:`int<class_int>` **stretch_margin_right** = ``0`` :ref:`🔗<class_TextureProgressBar_property_stretch_margin_right>`
  185. .. rst-class:: classref-property-setget
  186. - |void| **set_stretch_margin**\ (\ margin\: :ref:`Side<enum_@GlobalScope_Side>`, value\: :ref:`int<class_int>`\ )
  187. - :ref:`int<class_int>` **get_stretch_margin**\ (\ margin\: :ref:`Side<enum_@GlobalScope_Side>`\ ) |const|
  188. The width of the 9-patch's right column. Only effective if :ref:`nine_patch_stretch<class_TextureProgressBar_property_nine_patch_stretch>` is ``true``.
  189. .. rst-class:: classref-item-separator
  190. ----
  191. .. _class_TextureProgressBar_property_stretch_margin_top:
  192. .. rst-class:: classref-property
  193. :ref:`int<class_int>` **stretch_margin_top** = ``0`` :ref:`🔗<class_TextureProgressBar_property_stretch_margin_top>`
  194. .. rst-class:: classref-property-setget
  195. - |void| **set_stretch_margin**\ (\ margin\: :ref:`Side<enum_@GlobalScope_Side>`, value\: :ref:`int<class_int>`\ )
  196. - :ref:`int<class_int>` **get_stretch_margin**\ (\ margin\: :ref:`Side<enum_@GlobalScope_Side>`\ ) |const|
  197. The height of the 9-patch's top row. Only effective if :ref:`nine_patch_stretch<class_TextureProgressBar_property_nine_patch_stretch>` is ``true``.
  198. .. rst-class:: classref-item-separator
  199. ----
  200. .. _class_TextureProgressBar_property_texture_over:
  201. .. rst-class:: classref-property
  202. :ref:`Texture2D<class_Texture2D>` **texture_over** :ref:`🔗<class_TextureProgressBar_property_texture_over>`
  203. .. rst-class:: classref-property-setget
  204. - |void| **set_over_texture**\ (\ value\: :ref:`Texture2D<class_Texture2D>`\ )
  205. - :ref:`Texture2D<class_Texture2D>` **get_over_texture**\ (\ )
  206. :ref:`Texture2D<class_Texture2D>` that draws over the progress bar. Use it to add highlights or an upper-frame that hides part of :ref:`texture_progress<class_TextureProgressBar_property_texture_progress>`.
  207. .. rst-class:: classref-item-separator
  208. ----
  209. .. _class_TextureProgressBar_property_texture_progress:
  210. .. rst-class:: classref-property
  211. :ref:`Texture2D<class_Texture2D>` **texture_progress** :ref:`🔗<class_TextureProgressBar_property_texture_progress>`
  212. .. rst-class:: classref-property-setget
  213. - |void| **set_progress_texture**\ (\ value\: :ref:`Texture2D<class_Texture2D>`\ )
  214. - :ref:`Texture2D<class_Texture2D>` **get_progress_texture**\ (\ )
  215. :ref:`Texture2D<class_Texture2D>` that clips based on the node's ``value`` and :ref:`fill_mode<class_TextureProgressBar_property_fill_mode>`. As ``value`` increased, the texture fills up. It shows entirely when ``value`` reaches ``max_value``. It doesn't show at all if ``value`` is equal to ``min_value``.
  216. The ``value`` property comes from :ref:`Range<class_Range>`. See :ref:`Range.value<class_Range_property_value>`, :ref:`Range.min_value<class_Range_property_min_value>`, :ref:`Range.max_value<class_Range_property_max_value>`.
  217. .. rst-class:: classref-item-separator
  218. ----
  219. .. _class_TextureProgressBar_property_texture_progress_offset:
  220. .. rst-class:: classref-property
  221. :ref:`Vector2<class_Vector2>` **texture_progress_offset** = ``Vector2(0, 0)`` :ref:`🔗<class_TextureProgressBar_property_texture_progress_offset>`
  222. .. rst-class:: classref-property-setget
  223. - |void| **set_texture_progress_offset**\ (\ value\: :ref:`Vector2<class_Vector2>`\ )
  224. - :ref:`Vector2<class_Vector2>` **get_texture_progress_offset**\ (\ )
  225. The offset of :ref:`texture_progress<class_TextureProgressBar_property_texture_progress>`. Useful for :ref:`texture_over<class_TextureProgressBar_property_texture_over>` and :ref:`texture_under<class_TextureProgressBar_property_texture_under>` with fancy borders, to avoid transparent margins in your progress texture.
  226. .. rst-class:: classref-item-separator
  227. ----
  228. .. _class_TextureProgressBar_property_texture_under:
  229. .. rst-class:: classref-property
  230. :ref:`Texture2D<class_Texture2D>` **texture_under** :ref:`🔗<class_TextureProgressBar_property_texture_under>`
  231. .. rst-class:: classref-property-setget
  232. - |void| **set_under_texture**\ (\ value\: :ref:`Texture2D<class_Texture2D>`\ )
  233. - :ref:`Texture2D<class_Texture2D>` **get_under_texture**\ (\ )
  234. :ref:`Texture2D<class_Texture2D>` that draws under the progress bar. The bar's background.
  235. .. rst-class:: classref-item-separator
  236. ----
  237. .. _class_TextureProgressBar_property_tint_over:
  238. .. rst-class:: classref-property
  239. :ref:`Color<class_Color>` **tint_over** = ``Color(1, 1, 1, 1)`` :ref:`🔗<class_TextureProgressBar_property_tint_over>`
  240. .. rst-class:: classref-property-setget
  241. - |void| **set_tint_over**\ (\ value\: :ref:`Color<class_Color>`\ )
  242. - :ref:`Color<class_Color>` **get_tint_over**\ (\ )
  243. Multiplies the color of the bar's :ref:`texture_over<class_TextureProgressBar_property_texture_over>` texture. The effect is similar to :ref:`CanvasItem.modulate<class_CanvasItem_property_modulate>`, except it only affects this specific texture instead of the entire node.
  244. .. rst-class:: classref-item-separator
  245. ----
  246. .. _class_TextureProgressBar_property_tint_progress:
  247. .. rst-class:: classref-property
  248. :ref:`Color<class_Color>` **tint_progress** = ``Color(1, 1, 1, 1)`` :ref:`🔗<class_TextureProgressBar_property_tint_progress>`
  249. .. rst-class:: classref-property-setget
  250. - |void| **set_tint_progress**\ (\ value\: :ref:`Color<class_Color>`\ )
  251. - :ref:`Color<class_Color>` **get_tint_progress**\ (\ )
  252. Multiplies the color of the bar's :ref:`texture_progress<class_TextureProgressBar_property_texture_progress>` texture.
  253. .. rst-class:: classref-item-separator
  254. ----
  255. .. _class_TextureProgressBar_property_tint_under:
  256. .. rst-class:: classref-property
  257. :ref:`Color<class_Color>` **tint_under** = ``Color(1, 1, 1, 1)`` :ref:`🔗<class_TextureProgressBar_property_tint_under>`
  258. .. rst-class:: classref-property-setget
  259. - |void| **set_tint_under**\ (\ value\: :ref:`Color<class_Color>`\ )
  260. - :ref:`Color<class_Color>` **get_tint_under**\ (\ )
  261. Multiplies the color of the bar's :ref:`texture_under<class_TextureProgressBar_property_texture_under>` texture.
  262. .. rst-class:: classref-section-separator
  263. ----
  264. .. rst-class:: classref-descriptions-group
  265. Method Descriptions
  266. -------------------
  267. .. _class_TextureProgressBar_method_get_stretch_margin:
  268. .. rst-class:: classref-method
  269. :ref:`int<class_int>` **get_stretch_margin**\ (\ margin\: :ref:`Side<enum_@GlobalScope_Side>`\ ) |const| :ref:`🔗<class_TextureProgressBar_method_get_stretch_margin>`
  270. Returns the stretch margin with the specified index. See :ref:`stretch_margin_bottom<class_TextureProgressBar_property_stretch_margin_bottom>` and related properties.
  271. .. rst-class:: classref-item-separator
  272. ----
  273. .. _class_TextureProgressBar_method_set_stretch_margin:
  274. .. rst-class:: classref-method
  275. |void| **set_stretch_margin**\ (\ margin\: :ref:`Side<enum_@GlobalScope_Side>`, value\: :ref:`int<class_int>`\ ) :ref:`🔗<class_TextureProgressBar_method_set_stretch_margin>`
  276. Sets the stretch margin with the specified index. See :ref:`stretch_margin_bottom<class_TextureProgressBar_property_stretch_margin_bottom>` and related properties.
  277. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  278. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  279. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  280. .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
  281. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
  282. .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
  283. .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
  284. .. |void| replace:: :abbr:`void (No return value.)`