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- :github_url: hide
- .. DO NOT EDIT THIS FILE!!!
- .. Generated automatically from Godot engine sources.
- .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
- .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/TextureProgressBar.xml.
- .. _class_TextureProgressBar:
- TextureProgressBar
- ==================
- **Inherits:** :ref:`Range<class_Range>` **<** :ref:`Control<class_Control>` **<** :ref:`CanvasItem<class_CanvasItem>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
- Texture-based progress bar. Useful for loading screens and life or stamina bars.
- .. rst-class:: classref-introduction-group
- Description
- -----------
- TextureProgressBar works like :ref:`ProgressBar<class_ProgressBar>`, but uses up to 3 textures instead of Godot's :ref:`Theme<class_Theme>` resource. It can be used to create horizontal, vertical and radial progress bars.
- .. rst-class:: classref-reftable-group
- Properties
- ----------
- .. table::
- :widths: auto
- +--------------------------------------------------------+-------------------------------------------------------------------------------------------+------------------------------------------------------------------------------+
- | :ref:`int<class_int>` | :ref:`fill_mode<class_TextureProgressBar_property_fill_mode>` | ``0`` |
- +--------------------------------------------------------+-------------------------------------------------------------------------------------------+------------------------------------------------------------------------------+
- | :ref:`MouseFilter<enum_Control_MouseFilter>` | mouse_filter | ``1`` (overrides :ref:`Control<class_Control_property_mouse_filter>`) |
- +--------------------------------------------------------+-------------------------------------------------------------------------------------------+------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`nine_patch_stretch<class_TextureProgressBar_property_nine_patch_stretch>` | ``false`` |
- +--------------------------------------------------------+-------------------------------------------------------------------------------------------+------------------------------------------------------------------------------+
- | :ref:`Vector2<class_Vector2>` | :ref:`radial_center_offset<class_TextureProgressBar_property_radial_center_offset>` | ``Vector2(0, 0)`` |
- +--------------------------------------------------------+-------------------------------------------------------------------------------------------+------------------------------------------------------------------------------+
- | :ref:`float<class_float>` | :ref:`radial_fill_degrees<class_TextureProgressBar_property_radial_fill_degrees>` | ``360.0`` |
- +--------------------------------------------------------+-------------------------------------------------------------------------------------------+------------------------------------------------------------------------------+
- | :ref:`float<class_float>` | :ref:`radial_initial_angle<class_TextureProgressBar_property_radial_initial_angle>` | ``0.0`` |
- +--------------------------------------------------------+-------------------------------------------------------------------------------------------+------------------------------------------------------------------------------+
- | |bitfield|\[:ref:`SizeFlags<enum_Control_SizeFlags>`\] | size_flags_vertical | ``1`` (overrides :ref:`Control<class_Control_property_size_flags_vertical>`) |
- +--------------------------------------------------------+-------------------------------------------------------------------------------------------+------------------------------------------------------------------------------+
- | :ref:`float<class_float>` | step | ``1.0`` (overrides :ref:`Range<class_Range_property_step>`) |
- +--------------------------------------------------------+-------------------------------------------------------------------------------------------+------------------------------------------------------------------------------+
- | :ref:`int<class_int>` | :ref:`stretch_margin_bottom<class_TextureProgressBar_property_stretch_margin_bottom>` | ``0`` |
- +--------------------------------------------------------+-------------------------------------------------------------------------------------------+------------------------------------------------------------------------------+
- | :ref:`int<class_int>` | :ref:`stretch_margin_left<class_TextureProgressBar_property_stretch_margin_left>` | ``0`` |
- +--------------------------------------------------------+-------------------------------------------------------------------------------------------+------------------------------------------------------------------------------+
- | :ref:`int<class_int>` | :ref:`stretch_margin_right<class_TextureProgressBar_property_stretch_margin_right>` | ``0`` |
- +--------------------------------------------------------+-------------------------------------------------------------------------------------------+------------------------------------------------------------------------------+
- | :ref:`int<class_int>` | :ref:`stretch_margin_top<class_TextureProgressBar_property_stretch_margin_top>` | ``0`` |
- +--------------------------------------------------------+-------------------------------------------------------------------------------------------+------------------------------------------------------------------------------+
- | :ref:`Texture2D<class_Texture2D>` | :ref:`texture_over<class_TextureProgressBar_property_texture_over>` | |
- +--------------------------------------------------------+-------------------------------------------------------------------------------------------+------------------------------------------------------------------------------+
- | :ref:`Texture2D<class_Texture2D>` | :ref:`texture_progress<class_TextureProgressBar_property_texture_progress>` | |
- +--------------------------------------------------------+-------------------------------------------------------------------------------------------+------------------------------------------------------------------------------+
- | :ref:`Vector2<class_Vector2>` | :ref:`texture_progress_offset<class_TextureProgressBar_property_texture_progress_offset>` | ``Vector2(0, 0)`` |
- +--------------------------------------------------------+-------------------------------------------------------------------------------------------+------------------------------------------------------------------------------+
- | :ref:`Texture2D<class_Texture2D>` | :ref:`texture_under<class_TextureProgressBar_property_texture_under>` | |
- +--------------------------------------------------------+-------------------------------------------------------------------------------------------+------------------------------------------------------------------------------+
- | :ref:`Color<class_Color>` | :ref:`tint_over<class_TextureProgressBar_property_tint_over>` | ``Color(1, 1, 1, 1)`` |
- +--------------------------------------------------------+-------------------------------------------------------------------------------------------+------------------------------------------------------------------------------+
- | :ref:`Color<class_Color>` | :ref:`tint_progress<class_TextureProgressBar_property_tint_progress>` | ``Color(1, 1, 1, 1)`` |
- +--------------------------------------------------------+-------------------------------------------------------------------------------------------+------------------------------------------------------------------------------+
- | :ref:`Color<class_Color>` | :ref:`tint_under<class_TextureProgressBar_property_tint_under>` | ``Color(1, 1, 1, 1)`` |
- +--------------------------------------------------------+-------------------------------------------------------------------------------------------+------------------------------------------------------------------------------+
- .. rst-class:: classref-reftable-group
- Methods
- -------
- .. table::
- :widths: auto
- +-----------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`int<class_int>` | :ref:`get_stretch_margin<class_TextureProgressBar_method_get_stretch_margin>`\ (\ margin\: :ref:`Side<enum_@GlobalScope_Side>`\ ) |const| |
- +-----------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | |void| | :ref:`set_stretch_margin<class_TextureProgressBar_method_set_stretch_margin>`\ (\ margin\: :ref:`Side<enum_@GlobalScope_Side>`, value\: :ref:`int<class_int>`\ ) |
- +-----------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- .. rst-class:: classref-section-separator
- ----
- .. rst-class:: classref-descriptions-group
- Enumerations
- ------------
- .. _enum_TextureProgressBar_FillMode:
- .. rst-class:: classref-enumeration
- enum **FillMode**: :ref:`🔗<enum_TextureProgressBar_FillMode>`
- .. _class_TextureProgressBar_constant_FILL_LEFT_TO_RIGHT:
- .. rst-class:: classref-enumeration-constant
- :ref:`FillMode<enum_TextureProgressBar_FillMode>` **FILL_LEFT_TO_RIGHT** = ``0``
- The :ref:`texture_progress<class_TextureProgressBar_property_texture_progress>` fills from left to right.
- .. _class_TextureProgressBar_constant_FILL_RIGHT_TO_LEFT:
- .. rst-class:: classref-enumeration-constant
- :ref:`FillMode<enum_TextureProgressBar_FillMode>` **FILL_RIGHT_TO_LEFT** = ``1``
- The :ref:`texture_progress<class_TextureProgressBar_property_texture_progress>` fills from right to left.
- .. _class_TextureProgressBar_constant_FILL_TOP_TO_BOTTOM:
- .. rst-class:: classref-enumeration-constant
- :ref:`FillMode<enum_TextureProgressBar_FillMode>` **FILL_TOP_TO_BOTTOM** = ``2``
- The :ref:`texture_progress<class_TextureProgressBar_property_texture_progress>` fills from top to bottom.
- .. _class_TextureProgressBar_constant_FILL_BOTTOM_TO_TOP:
- .. rst-class:: classref-enumeration-constant
- :ref:`FillMode<enum_TextureProgressBar_FillMode>` **FILL_BOTTOM_TO_TOP** = ``3``
- The :ref:`texture_progress<class_TextureProgressBar_property_texture_progress>` fills from bottom to top.
- .. _class_TextureProgressBar_constant_FILL_CLOCKWISE:
- .. rst-class:: classref-enumeration-constant
- :ref:`FillMode<enum_TextureProgressBar_FillMode>` **FILL_CLOCKWISE** = ``4``
- Turns the node into a radial bar. The :ref:`texture_progress<class_TextureProgressBar_property_texture_progress>` fills clockwise. See :ref:`radial_center_offset<class_TextureProgressBar_property_radial_center_offset>`, :ref:`radial_initial_angle<class_TextureProgressBar_property_radial_initial_angle>` and :ref:`radial_fill_degrees<class_TextureProgressBar_property_radial_fill_degrees>` to control the way the bar fills up.
- .. _class_TextureProgressBar_constant_FILL_COUNTER_CLOCKWISE:
- .. rst-class:: classref-enumeration-constant
- :ref:`FillMode<enum_TextureProgressBar_FillMode>` **FILL_COUNTER_CLOCKWISE** = ``5``
- Turns the node into a radial bar. The :ref:`texture_progress<class_TextureProgressBar_property_texture_progress>` fills counterclockwise. See :ref:`radial_center_offset<class_TextureProgressBar_property_radial_center_offset>`, :ref:`radial_initial_angle<class_TextureProgressBar_property_radial_initial_angle>` and :ref:`radial_fill_degrees<class_TextureProgressBar_property_radial_fill_degrees>` to control the way the bar fills up.
- .. _class_TextureProgressBar_constant_FILL_BILINEAR_LEFT_AND_RIGHT:
- .. rst-class:: classref-enumeration-constant
- :ref:`FillMode<enum_TextureProgressBar_FillMode>` **FILL_BILINEAR_LEFT_AND_RIGHT** = ``6``
- The :ref:`texture_progress<class_TextureProgressBar_property_texture_progress>` fills from the center, expanding both towards the left and the right.
- .. _class_TextureProgressBar_constant_FILL_BILINEAR_TOP_AND_BOTTOM:
- .. rst-class:: classref-enumeration-constant
- :ref:`FillMode<enum_TextureProgressBar_FillMode>` **FILL_BILINEAR_TOP_AND_BOTTOM** = ``7``
- The :ref:`texture_progress<class_TextureProgressBar_property_texture_progress>` fills from the center, expanding both towards the top and the bottom.
- .. _class_TextureProgressBar_constant_FILL_CLOCKWISE_AND_COUNTER_CLOCKWISE:
- .. rst-class:: classref-enumeration-constant
- :ref:`FillMode<enum_TextureProgressBar_FillMode>` **FILL_CLOCKWISE_AND_COUNTER_CLOCKWISE** = ``8``
- Turns the node into a radial bar. The :ref:`texture_progress<class_TextureProgressBar_property_texture_progress>` fills radially from the center, expanding both clockwise and counterclockwise. See :ref:`radial_center_offset<class_TextureProgressBar_property_radial_center_offset>`, :ref:`radial_initial_angle<class_TextureProgressBar_property_radial_initial_angle>` and :ref:`radial_fill_degrees<class_TextureProgressBar_property_radial_fill_degrees>` to control the way the bar fills up.
- .. rst-class:: classref-section-separator
- ----
- .. rst-class:: classref-descriptions-group
- Property Descriptions
- ---------------------
- .. _class_TextureProgressBar_property_fill_mode:
- .. rst-class:: classref-property
- :ref:`int<class_int>` **fill_mode** = ``0`` :ref:`🔗<class_TextureProgressBar_property_fill_mode>`
- .. rst-class:: classref-property-setget
- - |void| **set_fill_mode**\ (\ value\: :ref:`int<class_int>`\ )
- - :ref:`int<class_int>` **get_fill_mode**\ (\ )
- The fill direction. See :ref:`FillMode<enum_TextureProgressBar_FillMode>` for possible values.
- .. rst-class:: classref-item-separator
- ----
- .. _class_TextureProgressBar_property_nine_patch_stretch:
- .. rst-class:: classref-property
- :ref:`bool<class_bool>` **nine_patch_stretch** = ``false`` :ref:`🔗<class_TextureProgressBar_property_nine_patch_stretch>`
- .. rst-class:: classref-property-setget
- - |void| **set_nine_patch_stretch**\ (\ value\: :ref:`bool<class_bool>`\ )
- - :ref:`bool<class_bool>` **get_nine_patch_stretch**\ (\ )
- If ``true``, Godot treats the bar's textures like in :ref:`NinePatchRect<class_NinePatchRect>`. Use the ``stretch_margin_*`` properties like :ref:`stretch_margin_bottom<class_TextureProgressBar_property_stretch_margin_bottom>` to set up the nine patch's 3×3 grid. When using a radial :ref:`fill_mode<class_TextureProgressBar_property_fill_mode>`, this setting will enable stretching.
- .. rst-class:: classref-item-separator
- ----
- .. _class_TextureProgressBar_property_radial_center_offset:
- .. rst-class:: classref-property
- :ref:`Vector2<class_Vector2>` **radial_center_offset** = ``Vector2(0, 0)`` :ref:`🔗<class_TextureProgressBar_property_radial_center_offset>`
- .. rst-class:: classref-property-setget
- - |void| **set_radial_center_offset**\ (\ value\: :ref:`Vector2<class_Vector2>`\ )
- - :ref:`Vector2<class_Vector2>` **get_radial_center_offset**\ (\ )
- Offsets :ref:`texture_progress<class_TextureProgressBar_property_texture_progress>` if :ref:`fill_mode<class_TextureProgressBar_property_fill_mode>` is :ref:`FILL_CLOCKWISE<class_TextureProgressBar_constant_FILL_CLOCKWISE>`, :ref:`FILL_COUNTER_CLOCKWISE<class_TextureProgressBar_constant_FILL_COUNTER_CLOCKWISE>`, or :ref:`FILL_CLOCKWISE_AND_COUNTER_CLOCKWISE<class_TextureProgressBar_constant_FILL_CLOCKWISE_AND_COUNTER_CLOCKWISE>`.
- .. rst-class:: classref-item-separator
- ----
- .. _class_TextureProgressBar_property_radial_fill_degrees:
- .. rst-class:: classref-property
- :ref:`float<class_float>` **radial_fill_degrees** = ``360.0`` :ref:`🔗<class_TextureProgressBar_property_radial_fill_degrees>`
- .. rst-class:: classref-property-setget
- - |void| **set_fill_degrees**\ (\ value\: :ref:`float<class_float>`\ )
- - :ref:`float<class_float>` **get_fill_degrees**\ (\ )
- Upper limit for the fill of :ref:`texture_progress<class_TextureProgressBar_property_texture_progress>` if :ref:`fill_mode<class_TextureProgressBar_property_fill_mode>` is :ref:`FILL_CLOCKWISE<class_TextureProgressBar_constant_FILL_CLOCKWISE>`, :ref:`FILL_COUNTER_CLOCKWISE<class_TextureProgressBar_constant_FILL_COUNTER_CLOCKWISE>`, or :ref:`FILL_CLOCKWISE_AND_COUNTER_CLOCKWISE<class_TextureProgressBar_constant_FILL_CLOCKWISE_AND_COUNTER_CLOCKWISE>`. When the node's ``value`` is equal to its ``max_value``, the texture fills up to this angle.
- See :ref:`Range.value<class_Range_property_value>`, :ref:`Range.max_value<class_Range_property_max_value>`.
- .. rst-class:: classref-item-separator
- ----
- .. _class_TextureProgressBar_property_radial_initial_angle:
- .. rst-class:: classref-property
- :ref:`float<class_float>` **radial_initial_angle** = ``0.0`` :ref:`🔗<class_TextureProgressBar_property_radial_initial_angle>`
- .. rst-class:: classref-property-setget
- - |void| **set_radial_initial_angle**\ (\ value\: :ref:`float<class_float>`\ )
- - :ref:`float<class_float>` **get_radial_initial_angle**\ (\ )
- Starting angle for the fill of :ref:`texture_progress<class_TextureProgressBar_property_texture_progress>` if :ref:`fill_mode<class_TextureProgressBar_property_fill_mode>` is :ref:`FILL_CLOCKWISE<class_TextureProgressBar_constant_FILL_CLOCKWISE>`, :ref:`FILL_COUNTER_CLOCKWISE<class_TextureProgressBar_constant_FILL_COUNTER_CLOCKWISE>`, or :ref:`FILL_CLOCKWISE_AND_COUNTER_CLOCKWISE<class_TextureProgressBar_constant_FILL_CLOCKWISE_AND_COUNTER_CLOCKWISE>`. When the node's ``value`` is equal to its ``min_value``, the texture doesn't show up at all. When the ``value`` increases, the texture fills and tends towards :ref:`radial_fill_degrees<class_TextureProgressBar_property_radial_fill_degrees>`.
- .. rst-class:: classref-item-separator
- ----
- .. _class_TextureProgressBar_property_stretch_margin_bottom:
- .. rst-class:: classref-property
- :ref:`int<class_int>` **stretch_margin_bottom** = ``0`` :ref:`🔗<class_TextureProgressBar_property_stretch_margin_bottom>`
- .. rst-class:: classref-property-setget
- - |void| **set_stretch_margin**\ (\ margin\: :ref:`Side<enum_@GlobalScope_Side>`, value\: :ref:`int<class_int>`\ )
- - :ref:`int<class_int>` **get_stretch_margin**\ (\ margin\: :ref:`Side<enum_@GlobalScope_Side>`\ ) |const|
- The height of the 9-patch's bottom row. A margin of 16 means the 9-slice's bottom corners and side will have a height of 16 pixels. You can set all 4 margin values individually to create panels with non-uniform borders. Only effective if :ref:`nine_patch_stretch<class_TextureProgressBar_property_nine_patch_stretch>` is ``true``.
- .. rst-class:: classref-item-separator
- ----
- .. _class_TextureProgressBar_property_stretch_margin_left:
- .. rst-class:: classref-property
- :ref:`int<class_int>` **stretch_margin_left** = ``0`` :ref:`🔗<class_TextureProgressBar_property_stretch_margin_left>`
- .. rst-class:: classref-property-setget
- - |void| **set_stretch_margin**\ (\ margin\: :ref:`Side<enum_@GlobalScope_Side>`, value\: :ref:`int<class_int>`\ )
- - :ref:`int<class_int>` **get_stretch_margin**\ (\ margin\: :ref:`Side<enum_@GlobalScope_Side>`\ ) |const|
- The width of the 9-patch's left column. Only effective if :ref:`nine_patch_stretch<class_TextureProgressBar_property_nine_patch_stretch>` is ``true``.
- .. rst-class:: classref-item-separator
- ----
- .. _class_TextureProgressBar_property_stretch_margin_right:
- .. rst-class:: classref-property
- :ref:`int<class_int>` **stretch_margin_right** = ``0`` :ref:`🔗<class_TextureProgressBar_property_stretch_margin_right>`
- .. rst-class:: classref-property-setget
- - |void| **set_stretch_margin**\ (\ margin\: :ref:`Side<enum_@GlobalScope_Side>`, value\: :ref:`int<class_int>`\ )
- - :ref:`int<class_int>` **get_stretch_margin**\ (\ margin\: :ref:`Side<enum_@GlobalScope_Side>`\ ) |const|
- The width of the 9-patch's right column. Only effective if :ref:`nine_patch_stretch<class_TextureProgressBar_property_nine_patch_stretch>` is ``true``.
- .. rst-class:: classref-item-separator
- ----
- .. _class_TextureProgressBar_property_stretch_margin_top:
- .. rst-class:: classref-property
- :ref:`int<class_int>` **stretch_margin_top** = ``0`` :ref:`🔗<class_TextureProgressBar_property_stretch_margin_top>`
- .. rst-class:: classref-property-setget
- - |void| **set_stretch_margin**\ (\ margin\: :ref:`Side<enum_@GlobalScope_Side>`, value\: :ref:`int<class_int>`\ )
- - :ref:`int<class_int>` **get_stretch_margin**\ (\ margin\: :ref:`Side<enum_@GlobalScope_Side>`\ ) |const|
- The height of the 9-patch's top row. Only effective if :ref:`nine_patch_stretch<class_TextureProgressBar_property_nine_patch_stretch>` is ``true``.
- .. rst-class:: classref-item-separator
- ----
- .. _class_TextureProgressBar_property_texture_over:
- .. rst-class:: classref-property
- :ref:`Texture2D<class_Texture2D>` **texture_over** :ref:`🔗<class_TextureProgressBar_property_texture_over>`
- .. rst-class:: classref-property-setget
- - |void| **set_over_texture**\ (\ value\: :ref:`Texture2D<class_Texture2D>`\ )
- - :ref:`Texture2D<class_Texture2D>` **get_over_texture**\ (\ )
- :ref:`Texture2D<class_Texture2D>` that draws over the progress bar. Use it to add highlights or an upper-frame that hides part of :ref:`texture_progress<class_TextureProgressBar_property_texture_progress>`.
- .. rst-class:: classref-item-separator
- ----
- .. _class_TextureProgressBar_property_texture_progress:
- .. rst-class:: classref-property
- :ref:`Texture2D<class_Texture2D>` **texture_progress** :ref:`🔗<class_TextureProgressBar_property_texture_progress>`
- .. rst-class:: classref-property-setget
- - |void| **set_progress_texture**\ (\ value\: :ref:`Texture2D<class_Texture2D>`\ )
- - :ref:`Texture2D<class_Texture2D>` **get_progress_texture**\ (\ )
- :ref:`Texture2D<class_Texture2D>` that clips based on the node's ``value`` and :ref:`fill_mode<class_TextureProgressBar_property_fill_mode>`. As ``value`` increased, the texture fills up. It shows entirely when ``value`` reaches ``max_value``. It doesn't show at all if ``value`` is equal to ``min_value``.
- The ``value`` property comes from :ref:`Range<class_Range>`. See :ref:`Range.value<class_Range_property_value>`, :ref:`Range.min_value<class_Range_property_min_value>`, :ref:`Range.max_value<class_Range_property_max_value>`.
- .. rst-class:: classref-item-separator
- ----
- .. _class_TextureProgressBar_property_texture_progress_offset:
- .. rst-class:: classref-property
- :ref:`Vector2<class_Vector2>` **texture_progress_offset** = ``Vector2(0, 0)`` :ref:`🔗<class_TextureProgressBar_property_texture_progress_offset>`
- .. rst-class:: classref-property-setget
- - |void| **set_texture_progress_offset**\ (\ value\: :ref:`Vector2<class_Vector2>`\ )
- - :ref:`Vector2<class_Vector2>` **get_texture_progress_offset**\ (\ )
- The offset of :ref:`texture_progress<class_TextureProgressBar_property_texture_progress>`. Useful for :ref:`texture_over<class_TextureProgressBar_property_texture_over>` and :ref:`texture_under<class_TextureProgressBar_property_texture_under>` with fancy borders, to avoid transparent margins in your progress texture.
- .. rst-class:: classref-item-separator
- ----
- .. _class_TextureProgressBar_property_texture_under:
- .. rst-class:: classref-property
- :ref:`Texture2D<class_Texture2D>` **texture_under** :ref:`🔗<class_TextureProgressBar_property_texture_under>`
- .. rst-class:: classref-property-setget
- - |void| **set_under_texture**\ (\ value\: :ref:`Texture2D<class_Texture2D>`\ )
- - :ref:`Texture2D<class_Texture2D>` **get_under_texture**\ (\ )
- :ref:`Texture2D<class_Texture2D>` that draws under the progress bar. The bar's background.
- .. rst-class:: classref-item-separator
- ----
- .. _class_TextureProgressBar_property_tint_over:
- .. rst-class:: classref-property
- :ref:`Color<class_Color>` **tint_over** = ``Color(1, 1, 1, 1)`` :ref:`🔗<class_TextureProgressBar_property_tint_over>`
- .. rst-class:: classref-property-setget
- - |void| **set_tint_over**\ (\ value\: :ref:`Color<class_Color>`\ )
- - :ref:`Color<class_Color>` **get_tint_over**\ (\ )
- Multiplies the color of the bar's :ref:`texture_over<class_TextureProgressBar_property_texture_over>` texture. The effect is similar to :ref:`CanvasItem.modulate<class_CanvasItem_property_modulate>`, except it only affects this specific texture instead of the entire node.
- .. rst-class:: classref-item-separator
- ----
- .. _class_TextureProgressBar_property_tint_progress:
- .. rst-class:: classref-property
- :ref:`Color<class_Color>` **tint_progress** = ``Color(1, 1, 1, 1)`` :ref:`🔗<class_TextureProgressBar_property_tint_progress>`
- .. rst-class:: classref-property-setget
- - |void| **set_tint_progress**\ (\ value\: :ref:`Color<class_Color>`\ )
- - :ref:`Color<class_Color>` **get_tint_progress**\ (\ )
- Multiplies the color of the bar's :ref:`texture_progress<class_TextureProgressBar_property_texture_progress>` texture.
- .. rst-class:: classref-item-separator
- ----
- .. _class_TextureProgressBar_property_tint_under:
- .. rst-class:: classref-property
- :ref:`Color<class_Color>` **tint_under** = ``Color(1, 1, 1, 1)`` :ref:`🔗<class_TextureProgressBar_property_tint_under>`
- .. rst-class:: classref-property-setget
- - |void| **set_tint_under**\ (\ value\: :ref:`Color<class_Color>`\ )
- - :ref:`Color<class_Color>` **get_tint_under**\ (\ )
- Multiplies the color of the bar's :ref:`texture_under<class_TextureProgressBar_property_texture_under>` texture.
- .. rst-class:: classref-section-separator
- ----
- .. rst-class:: classref-descriptions-group
- Method Descriptions
- -------------------
- .. _class_TextureProgressBar_method_get_stretch_margin:
- .. rst-class:: classref-method
- :ref:`int<class_int>` **get_stretch_margin**\ (\ margin\: :ref:`Side<enum_@GlobalScope_Side>`\ ) |const| :ref:`🔗<class_TextureProgressBar_method_get_stretch_margin>`
- Returns the stretch margin with the specified index. See :ref:`stretch_margin_bottom<class_TextureProgressBar_property_stretch_margin_bottom>` and related properties.
- .. rst-class:: classref-item-separator
- ----
- .. _class_TextureProgressBar_method_set_stretch_margin:
- .. rst-class:: classref-method
- |void| **set_stretch_margin**\ (\ margin\: :ref:`Side<enum_@GlobalScope_Side>`, value\: :ref:`int<class_int>`\ ) :ref:`🔗<class_TextureProgressBar_method_set_stretch_margin>`
- Sets the stretch margin with the specified index. See :ref:`stretch_margin_bottom<class_TextureProgressBar_property_stretch_margin_bottom>` and related properties.
- .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
- .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
- .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
- .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
- .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
- .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
- .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
- .. |void| replace:: :abbr:`void (No return value.)`
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