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- :github_url: hide
- .. DO NOT EDIT THIS FILE!!!
- .. Generated automatically from Godot engine sources.
- .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
- .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/Sprite3D.xml.
- .. _class_Sprite3D:
- Sprite3D
- ========
- **Inherits:** :ref:`SpriteBase3D<class_SpriteBase3D>` **<** :ref:`GeometryInstance3D<class_GeometryInstance3D>` **<** :ref:`VisualInstance3D<class_VisualInstance3D>` **<** :ref:`Node3D<class_Node3D>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
- 2D sprite node in a 3D world.
- .. rst-class:: classref-introduction-group
- Description
- -----------
- A node that displays a 2D texture in a 3D environment. The texture displayed can be a region from a larger atlas texture, or a frame from a sprite sheet animation. See also :ref:`SpriteBase3D<class_SpriteBase3D>` where properties such as the billboard mode are defined.
- .. rst-class:: classref-reftable-group
- Properties
- ----------
- .. table::
- :widths: auto
- +-----------------------------------+---------------------------------------------------------------+-----------------------+
- | :ref:`int<class_int>` | :ref:`frame<class_Sprite3D_property_frame>` | ``0`` |
- +-----------------------------------+---------------------------------------------------------------+-----------------------+
- | :ref:`Vector2i<class_Vector2i>` | :ref:`frame_coords<class_Sprite3D_property_frame_coords>` | ``Vector2i(0, 0)`` |
- +-----------------------------------+---------------------------------------------------------------+-----------------------+
- | :ref:`int<class_int>` | :ref:`hframes<class_Sprite3D_property_hframes>` | ``1`` |
- +-----------------------------------+---------------------------------------------------------------+-----------------------+
- | :ref:`bool<class_bool>` | :ref:`region_enabled<class_Sprite3D_property_region_enabled>` | ``false`` |
- +-----------------------------------+---------------------------------------------------------------+-----------------------+
- | :ref:`Rect2<class_Rect2>` | :ref:`region_rect<class_Sprite3D_property_region_rect>` | ``Rect2(0, 0, 0, 0)`` |
- +-----------------------------------+---------------------------------------------------------------+-----------------------+
- | :ref:`Texture2D<class_Texture2D>` | :ref:`texture<class_Sprite3D_property_texture>` | |
- +-----------------------------------+---------------------------------------------------------------+-----------------------+
- | :ref:`int<class_int>` | :ref:`vframes<class_Sprite3D_property_vframes>` | ``1`` |
- +-----------------------------------+---------------------------------------------------------------+-----------------------+
- .. rst-class:: classref-section-separator
- ----
- .. rst-class:: classref-descriptions-group
- Signals
- -------
- .. _class_Sprite3D_signal_frame_changed:
- .. rst-class:: classref-signal
- **frame_changed**\ (\ ) :ref:`🔗<class_Sprite3D_signal_frame_changed>`
- Emitted when the :ref:`frame<class_Sprite3D_property_frame>` changes.
- .. rst-class:: classref-item-separator
- ----
- .. _class_Sprite3D_signal_texture_changed:
- .. rst-class:: classref-signal
- **texture_changed**\ (\ ) :ref:`🔗<class_Sprite3D_signal_texture_changed>`
- Emitted when the :ref:`texture<class_Sprite3D_property_texture>` changes.
- .. rst-class:: classref-section-separator
- ----
- .. rst-class:: classref-descriptions-group
- Property Descriptions
- ---------------------
- .. _class_Sprite3D_property_frame:
- .. rst-class:: classref-property
- :ref:`int<class_int>` **frame** = ``0`` :ref:`🔗<class_Sprite3D_property_frame>`
- .. rst-class:: classref-property-setget
- - |void| **set_frame**\ (\ value\: :ref:`int<class_int>`\ )
- - :ref:`int<class_int>` **get_frame**\ (\ )
- Current frame to display from sprite sheet. :ref:`hframes<class_Sprite3D_property_hframes>` or :ref:`vframes<class_Sprite3D_property_vframes>` must be greater than 1. This property is automatically adjusted when :ref:`hframes<class_Sprite3D_property_hframes>` or :ref:`vframes<class_Sprite3D_property_vframes>` are changed to keep pointing to the same visual frame (same column and row). If that's impossible, this value is reset to ``0``.
- .. rst-class:: classref-item-separator
- ----
- .. _class_Sprite3D_property_frame_coords:
- .. rst-class:: classref-property
- :ref:`Vector2i<class_Vector2i>` **frame_coords** = ``Vector2i(0, 0)`` :ref:`🔗<class_Sprite3D_property_frame_coords>`
- .. rst-class:: classref-property-setget
- - |void| **set_frame_coords**\ (\ value\: :ref:`Vector2i<class_Vector2i>`\ )
- - :ref:`Vector2i<class_Vector2i>` **get_frame_coords**\ (\ )
- Coordinates of the frame to display from sprite sheet. This is as an alias for the :ref:`frame<class_Sprite3D_property_frame>` property. :ref:`hframes<class_Sprite3D_property_hframes>` or :ref:`vframes<class_Sprite3D_property_vframes>` must be greater than 1.
- .. rst-class:: classref-item-separator
- ----
- .. _class_Sprite3D_property_hframes:
- .. rst-class:: classref-property
- :ref:`int<class_int>` **hframes** = ``1`` :ref:`🔗<class_Sprite3D_property_hframes>`
- .. rst-class:: classref-property-setget
- - |void| **set_hframes**\ (\ value\: :ref:`int<class_int>`\ )
- - :ref:`int<class_int>` **get_hframes**\ (\ )
- The number of columns in the sprite sheet. When this property is changed, :ref:`frame<class_Sprite3D_property_frame>` is adjusted so that the same visual frame is maintained (same row and column). If that's impossible, :ref:`frame<class_Sprite3D_property_frame>` is reset to ``0``.
- .. rst-class:: classref-item-separator
- ----
- .. _class_Sprite3D_property_region_enabled:
- .. rst-class:: classref-property
- :ref:`bool<class_bool>` **region_enabled** = ``false`` :ref:`🔗<class_Sprite3D_property_region_enabled>`
- .. rst-class:: classref-property-setget
- - |void| **set_region_enabled**\ (\ value\: :ref:`bool<class_bool>`\ )
- - :ref:`bool<class_bool>` **is_region_enabled**\ (\ )
- If ``true``, the sprite will use :ref:`region_rect<class_Sprite3D_property_region_rect>` and display only the specified part of its texture.
- .. rst-class:: classref-item-separator
- ----
- .. _class_Sprite3D_property_region_rect:
- .. rst-class:: classref-property
- :ref:`Rect2<class_Rect2>` **region_rect** = ``Rect2(0, 0, 0, 0)`` :ref:`🔗<class_Sprite3D_property_region_rect>`
- .. rst-class:: classref-property-setget
- - |void| **set_region_rect**\ (\ value\: :ref:`Rect2<class_Rect2>`\ )
- - :ref:`Rect2<class_Rect2>` **get_region_rect**\ (\ )
- The region of the atlas texture to display. :ref:`region_enabled<class_Sprite3D_property_region_enabled>` must be ``true``.
- .. rst-class:: classref-item-separator
- ----
- .. _class_Sprite3D_property_texture:
- .. rst-class:: classref-property
- :ref:`Texture2D<class_Texture2D>` **texture** :ref:`🔗<class_Sprite3D_property_texture>`
- .. rst-class:: classref-property-setget
- - |void| **set_texture**\ (\ value\: :ref:`Texture2D<class_Texture2D>`\ )
- - :ref:`Texture2D<class_Texture2D>` **get_texture**\ (\ )
- :ref:`Texture2D<class_Texture2D>` object to draw. If :ref:`GeometryInstance3D.material_override<class_GeometryInstance3D_property_material_override>` is used, this will be overridden. The size information is still used.
- .. rst-class:: classref-item-separator
- ----
- .. _class_Sprite3D_property_vframes:
- .. rst-class:: classref-property
- :ref:`int<class_int>` **vframes** = ``1`` :ref:`🔗<class_Sprite3D_property_vframes>`
- .. rst-class:: classref-property-setget
- - |void| **set_vframes**\ (\ value\: :ref:`int<class_int>`\ )
- - :ref:`int<class_int>` **get_vframes**\ (\ )
- The number of rows in the sprite sheet. When this property is changed, :ref:`frame<class_Sprite3D_property_frame>` is adjusted so that the same visual frame is maintained (same row and column). If that's impossible, :ref:`frame<class_Sprite3D_property_frame>` is reset to ``0``.
- .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
- .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
- .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
- .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
- .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
- .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
- .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
- .. |void| replace:: :abbr:`void (No return value.)`
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