class_sprite3d.rst 8.8 KB

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  1. :github_url: hide
  2. .. DO NOT EDIT THIS FILE!!!
  3. .. Generated automatically from Godot engine sources.
  4. .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
  5. .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/Sprite3D.xml.
  6. .. _class_Sprite3D:
  7. Sprite3D
  8. ========
  9. **Inherits:** :ref:`SpriteBase3D<class_SpriteBase3D>` **<** :ref:`GeometryInstance3D<class_GeometryInstance3D>` **<** :ref:`VisualInstance3D<class_VisualInstance3D>` **<** :ref:`Node3D<class_Node3D>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
  10. 2D sprite node in a 3D world.
  11. .. rst-class:: classref-introduction-group
  12. Description
  13. -----------
  14. A node that displays a 2D texture in a 3D environment. The texture displayed can be a region from a larger atlas texture, or a frame from a sprite sheet animation. See also :ref:`SpriteBase3D<class_SpriteBase3D>` where properties such as the billboard mode are defined.
  15. .. rst-class:: classref-reftable-group
  16. Properties
  17. ----------
  18. .. table::
  19. :widths: auto
  20. +-----------------------------------+---------------------------------------------------------------+-----------------------+
  21. | :ref:`int<class_int>` | :ref:`frame<class_Sprite3D_property_frame>` | ``0`` |
  22. +-----------------------------------+---------------------------------------------------------------+-----------------------+
  23. | :ref:`Vector2i<class_Vector2i>` | :ref:`frame_coords<class_Sprite3D_property_frame_coords>` | ``Vector2i(0, 0)`` |
  24. +-----------------------------------+---------------------------------------------------------------+-----------------------+
  25. | :ref:`int<class_int>` | :ref:`hframes<class_Sprite3D_property_hframes>` | ``1`` |
  26. +-----------------------------------+---------------------------------------------------------------+-----------------------+
  27. | :ref:`bool<class_bool>` | :ref:`region_enabled<class_Sprite3D_property_region_enabled>` | ``false`` |
  28. +-----------------------------------+---------------------------------------------------------------+-----------------------+
  29. | :ref:`Rect2<class_Rect2>` | :ref:`region_rect<class_Sprite3D_property_region_rect>` | ``Rect2(0, 0, 0, 0)`` |
  30. +-----------------------------------+---------------------------------------------------------------+-----------------------+
  31. | :ref:`Texture2D<class_Texture2D>` | :ref:`texture<class_Sprite3D_property_texture>` | |
  32. +-----------------------------------+---------------------------------------------------------------+-----------------------+
  33. | :ref:`int<class_int>` | :ref:`vframes<class_Sprite3D_property_vframes>` | ``1`` |
  34. +-----------------------------------+---------------------------------------------------------------+-----------------------+
  35. .. rst-class:: classref-section-separator
  36. ----
  37. .. rst-class:: classref-descriptions-group
  38. Signals
  39. -------
  40. .. _class_Sprite3D_signal_frame_changed:
  41. .. rst-class:: classref-signal
  42. **frame_changed**\ (\ ) :ref:`🔗<class_Sprite3D_signal_frame_changed>`
  43. Emitted when the :ref:`frame<class_Sprite3D_property_frame>` changes.
  44. .. rst-class:: classref-item-separator
  45. ----
  46. .. _class_Sprite3D_signal_texture_changed:
  47. .. rst-class:: classref-signal
  48. **texture_changed**\ (\ ) :ref:`🔗<class_Sprite3D_signal_texture_changed>`
  49. Emitted when the :ref:`texture<class_Sprite3D_property_texture>` changes.
  50. .. rst-class:: classref-section-separator
  51. ----
  52. .. rst-class:: classref-descriptions-group
  53. Property Descriptions
  54. ---------------------
  55. .. _class_Sprite3D_property_frame:
  56. .. rst-class:: classref-property
  57. :ref:`int<class_int>` **frame** = ``0`` :ref:`🔗<class_Sprite3D_property_frame>`
  58. .. rst-class:: classref-property-setget
  59. - |void| **set_frame**\ (\ value\: :ref:`int<class_int>`\ )
  60. - :ref:`int<class_int>` **get_frame**\ (\ )
  61. Current frame to display from sprite sheet. :ref:`hframes<class_Sprite3D_property_hframes>` or :ref:`vframes<class_Sprite3D_property_vframes>` must be greater than 1. This property is automatically adjusted when :ref:`hframes<class_Sprite3D_property_hframes>` or :ref:`vframes<class_Sprite3D_property_vframes>` are changed to keep pointing to the same visual frame (same column and row). If that's impossible, this value is reset to ``0``.
  62. .. rst-class:: classref-item-separator
  63. ----
  64. .. _class_Sprite3D_property_frame_coords:
  65. .. rst-class:: classref-property
  66. :ref:`Vector2i<class_Vector2i>` **frame_coords** = ``Vector2i(0, 0)`` :ref:`🔗<class_Sprite3D_property_frame_coords>`
  67. .. rst-class:: classref-property-setget
  68. - |void| **set_frame_coords**\ (\ value\: :ref:`Vector2i<class_Vector2i>`\ )
  69. - :ref:`Vector2i<class_Vector2i>` **get_frame_coords**\ (\ )
  70. Coordinates of the frame to display from sprite sheet. This is as an alias for the :ref:`frame<class_Sprite3D_property_frame>` property. :ref:`hframes<class_Sprite3D_property_hframes>` or :ref:`vframes<class_Sprite3D_property_vframes>` must be greater than 1.
  71. .. rst-class:: classref-item-separator
  72. ----
  73. .. _class_Sprite3D_property_hframes:
  74. .. rst-class:: classref-property
  75. :ref:`int<class_int>` **hframes** = ``1`` :ref:`🔗<class_Sprite3D_property_hframes>`
  76. .. rst-class:: classref-property-setget
  77. - |void| **set_hframes**\ (\ value\: :ref:`int<class_int>`\ )
  78. - :ref:`int<class_int>` **get_hframes**\ (\ )
  79. The number of columns in the sprite sheet. When this property is changed, :ref:`frame<class_Sprite3D_property_frame>` is adjusted so that the same visual frame is maintained (same row and column). If that's impossible, :ref:`frame<class_Sprite3D_property_frame>` is reset to ``0``.
  80. .. rst-class:: classref-item-separator
  81. ----
  82. .. _class_Sprite3D_property_region_enabled:
  83. .. rst-class:: classref-property
  84. :ref:`bool<class_bool>` **region_enabled** = ``false`` :ref:`🔗<class_Sprite3D_property_region_enabled>`
  85. .. rst-class:: classref-property-setget
  86. - |void| **set_region_enabled**\ (\ value\: :ref:`bool<class_bool>`\ )
  87. - :ref:`bool<class_bool>` **is_region_enabled**\ (\ )
  88. If ``true``, the sprite will use :ref:`region_rect<class_Sprite3D_property_region_rect>` and display only the specified part of its texture.
  89. .. rst-class:: classref-item-separator
  90. ----
  91. .. _class_Sprite3D_property_region_rect:
  92. .. rst-class:: classref-property
  93. :ref:`Rect2<class_Rect2>` **region_rect** = ``Rect2(0, 0, 0, 0)`` :ref:`🔗<class_Sprite3D_property_region_rect>`
  94. .. rst-class:: classref-property-setget
  95. - |void| **set_region_rect**\ (\ value\: :ref:`Rect2<class_Rect2>`\ )
  96. - :ref:`Rect2<class_Rect2>` **get_region_rect**\ (\ )
  97. The region of the atlas texture to display. :ref:`region_enabled<class_Sprite3D_property_region_enabled>` must be ``true``.
  98. .. rst-class:: classref-item-separator
  99. ----
  100. .. _class_Sprite3D_property_texture:
  101. .. rst-class:: classref-property
  102. :ref:`Texture2D<class_Texture2D>` **texture** :ref:`🔗<class_Sprite3D_property_texture>`
  103. .. rst-class:: classref-property-setget
  104. - |void| **set_texture**\ (\ value\: :ref:`Texture2D<class_Texture2D>`\ )
  105. - :ref:`Texture2D<class_Texture2D>` **get_texture**\ (\ )
  106. :ref:`Texture2D<class_Texture2D>` object to draw. If :ref:`GeometryInstance3D.material_override<class_GeometryInstance3D_property_material_override>` is used, this will be overridden. The size information is still used.
  107. .. rst-class:: classref-item-separator
  108. ----
  109. .. _class_Sprite3D_property_vframes:
  110. .. rst-class:: classref-property
  111. :ref:`int<class_int>` **vframes** = ``1`` :ref:`🔗<class_Sprite3D_property_vframes>`
  112. .. rst-class:: classref-property-setget
  113. - |void| **set_vframes**\ (\ value\: :ref:`int<class_int>`\ )
  114. - :ref:`int<class_int>` **get_vframes**\ (\ )
  115. The number of rows in the sprite sheet. When this property is changed, :ref:`frame<class_Sprite3D_property_frame>` is adjusted so that the same visual frame is maintained (same row and column). If that's impossible, :ref:`frame<class_Sprite3D_property_frame>` is reset to ``0``.
  116. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  117. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  118. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  119. .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
  120. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
  121. .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
  122. .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
  123. .. |void| replace:: :abbr:`void (No return value.)`