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- :github_url: hide
- .. DO NOT EDIT THIS FILE!!!
- .. Generated automatically from Godot engine sources.
- .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
- .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/Sprite2D.xml.
- .. _class_Sprite2D:
- Sprite2D
- ========
- **Inherits:** :ref:`Node2D<class_Node2D>` **<** :ref:`CanvasItem<class_CanvasItem>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
- General-purpose sprite node.
- .. rst-class:: classref-introduction-group
- Description
- -----------
- A node that displays a 2D texture. The texture displayed can be a region from a larger atlas texture, or a frame from a sprite sheet animation.
- .. rst-class:: classref-introduction-group
- Tutorials
- ---------
- - `Instancing Demo <https://godotengine.org/asset-library/asset/2716>`__
- .. rst-class:: classref-reftable-group
- Properties
- ----------
- .. table::
- :widths: auto
- +-----------------------------------+---------------------------------------------------------------------------------------+-----------------------+
- | :ref:`bool<class_bool>` | :ref:`centered<class_Sprite2D_property_centered>` | ``true`` |
- +-----------------------------------+---------------------------------------------------------------------------------------+-----------------------+
- | :ref:`bool<class_bool>` | :ref:`flip_h<class_Sprite2D_property_flip_h>` | ``false`` |
- +-----------------------------------+---------------------------------------------------------------------------------------+-----------------------+
- | :ref:`bool<class_bool>` | :ref:`flip_v<class_Sprite2D_property_flip_v>` | ``false`` |
- +-----------------------------------+---------------------------------------------------------------------------------------+-----------------------+
- | :ref:`int<class_int>` | :ref:`frame<class_Sprite2D_property_frame>` | ``0`` |
- +-----------------------------------+---------------------------------------------------------------------------------------+-----------------------+
- | :ref:`Vector2i<class_Vector2i>` | :ref:`frame_coords<class_Sprite2D_property_frame_coords>` | ``Vector2i(0, 0)`` |
- +-----------------------------------+---------------------------------------------------------------------------------------+-----------------------+
- | :ref:`int<class_int>` | :ref:`hframes<class_Sprite2D_property_hframes>` | ``1`` |
- +-----------------------------------+---------------------------------------------------------------------------------------+-----------------------+
- | :ref:`Vector2<class_Vector2>` | :ref:`offset<class_Sprite2D_property_offset>` | ``Vector2(0, 0)`` |
- +-----------------------------------+---------------------------------------------------------------------------------------+-----------------------+
- | :ref:`bool<class_bool>` | :ref:`region_enabled<class_Sprite2D_property_region_enabled>` | ``false`` |
- +-----------------------------------+---------------------------------------------------------------------------------------+-----------------------+
- | :ref:`bool<class_bool>` | :ref:`region_filter_clip_enabled<class_Sprite2D_property_region_filter_clip_enabled>` | ``false`` |
- +-----------------------------------+---------------------------------------------------------------------------------------+-----------------------+
- | :ref:`Rect2<class_Rect2>` | :ref:`region_rect<class_Sprite2D_property_region_rect>` | ``Rect2(0, 0, 0, 0)`` |
- +-----------------------------------+---------------------------------------------------------------------------------------+-----------------------+
- | :ref:`Texture2D<class_Texture2D>` | :ref:`texture<class_Sprite2D_property_texture>` | |
- +-----------------------------------+---------------------------------------------------------------------------------------+-----------------------+
- | :ref:`int<class_int>` | :ref:`vframes<class_Sprite2D_property_vframes>` | ``1`` |
- +-----------------------------------+---------------------------------------------------------------------------------------+-----------------------+
- .. rst-class:: classref-reftable-group
- Methods
- -------
- .. table::
- :widths: auto
- +---------------------------+------------------------------------------------------------------------------------------------------------------+
- | :ref:`Rect2<class_Rect2>` | :ref:`get_rect<class_Sprite2D_method_get_rect>`\ (\ ) |const| |
- +---------------------------+------------------------------------------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`is_pixel_opaque<class_Sprite2D_method_is_pixel_opaque>`\ (\ pos\: :ref:`Vector2<class_Vector2>`\ ) |const| |
- +---------------------------+------------------------------------------------------------------------------------------------------------------+
- .. rst-class:: classref-section-separator
- ----
- .. rst-class:: classref-descriptions-group
- Signals
- -------
- .. _class_Sprite2D_signal_frame_changed:
- .. rst-class:: classref-signal
- **frame_changed**\ (\ ) :ref:`🔗<class_Sprite2D_signal_frame_changed>`
- Emitted when the :ref:`frame<class_Sprite2D_property_frame>` changes.
- .. rst-class:: classref-item-separator
- ----
- .. _class_Sprite2D_signal_texture_changed:
- .. rst-class:: classref-signal
- **texture_changed**\ (\ ) :ref:`🔗<class_Sprite2D_signal_texture_changed>`
- Emitted when the :ref:`texture<class_Sprite2D_property_texture>` changes.
- .. rst-class:: classref-section-separator
- ----
- .. rst-class:: classref-descriptions-group
- Property Descriptions
- ---------------------
- .. _class_Sprite2D_property_centered:
- .. rst-class:: classref-property
- :ref:`bool<class_bool>` **centered** = ``true`` :ref:`🔗<class_Sprite2D_property_centered>`
- .. rst-class:: classref-property-setget
- - |void| **set_centered**\ (\ value\: :ref:`bool<class_bool>`\ )
- - :ref:`bool<class_bool>` **is_centered**\ (\ )
- If ``true``, texture is centered.
- \ **Note:** For games with a pixel art aesthetic, textures may appear deformed when centered. This is caused by their position being between pixels. To prevent this, set this property to ``false``, or consider enabling :ref:`ProjectSettings.rendering/2d/snap/snap_2d_vertices_to_pixel<class_ProjectSettings_property_rendering/2d/snap/snap_2d_vertices_to_pixel>` and :ref:`ProjectSettings.rendering/2d/snap/snap_2d_transforms_to_pixel<class_ProjectSettings_property_rendering/2d/snap/snap_2d_transforms_to_pixel>`.
- .. rst-class:: classref-item-separator
- ----
- .. _class_Sprite2D_property_flip_h:
- .. rst-class:: classref-property
- :ref:`bool<class_bool>` **flip_h** = ``false`` :ref:`🔗<class_Sprite2D_property_flip_h>`
- .. rst-class:: classref-property-setget
- - |void| **set_flip_h**\ (\ value\: :ref:`bool<class_bool>`\ )
- - :ref:`bool<class_bool>` **is_flipped_h**\ (\ )
- If ``true``, texture is flipped horizontally.
- .. rst-class:: classref-item-separator
- ----
- .. _class_Sprite2D_property_flip_v:
- .. rst-class:: classref-property
- :ref:`bool<class_bool>` **flip_v** = ``false`` :ref:`🔗<class_Sprite2D_property_flip_v>`
- .. rst-class:: classref-property-setget
- - |void| **set_flip_v**\ (\ value\: :ref:`bool<class_bool>`\ )
- - :ref:`bool<class_bool>` **is_flipped_v**\ (\ )
- If ``true``, texture is flipped vertically.
- .. rst-class:: classref-item-separator
- ----
- .. _class_Sprite2D_property_frame:
- .. rst-class:: classref-property
- :ref:`int<class_int>` **frame** = ``0`` :ref:`🔗<class_Sprite2D_property_frame>`
- .. rst-class:: classref-property-setget
- - |void| **set_frame**\ (\ value\: :ref:`int<class_int>`\ )
- - :ref:`int<class_int>` **get_frame**\ (\ )
- Current frame to display from sprite sheet. :ref:`hframes<class_Sprite2D_property_hframes>` or :ref:`vframes<class_Sprite2D_property_vframes>` must be greater than 1. This property is automatically adjusted when :ref:`hframes<class_Sprite2D_property_hframes>` or :ref:`vframes<class_Sprite2D_property_vframes>` are changed to keep pointing to the same visual frame (same column and row). If that's impossible, this value is reset to ``0``.
- .. rst-class:: classref-item-separator
- ----
- .. _class_Sprite2D_property_frame_coords:
- .. rst-class:: classref-property
- :ref:`Vector2i<class_Vector2i>` **frame_coords** = ``Vector2i(0, 0)`` :ref:`🔗<class_Sprite2D_property_frame_coords>`
- .. rst-class:: classref-property-setget
- - |void| **set_frame_coords**\ (\ value\: :ref:`Vector2i<class_Vector2i>`\ )
- - :ref:`Vector2i<class_Vector2i>` **get_frame_coords**\ (\ )
- Coordinates of the frame to display from sprite sheet. This is as an alias for the :ref:`frame<class_Sprite2D_property_frame>` property. :ref:`hframes<class_Sprite2D_property_hframes>` or :ref:`vframes<class_Sprite2D_property_vframes>` must be greater than 1.
- .. rst-class:: classref-item-separator
- ----
- .. _class_Sprite2D_property_hframes:
- .. rst-class:: classref-property
- :ref:`int<class_int>` **hframes** = ``1`` :ref:`🔗<class_Sprite2D_property_hframes>`
- .. rst-class:: classref-property-setget
- - |void| **set_hframes**\ (\ value\: :ref:`int<class_int>`\ )
- - :ref:`int<class_int>` **get_hframes**\ (\ )
- The number of columns in the sprite sheet. When this property is changed, :ref:`frame<class_Sprite2D_property_frame>` is adjusted so that the same visual frame is maintained (same row and column). If that's impossible, :ref:`frame<class_Sprite2D_property_frame>` is reset to ``0``.
- .. rst-class:: classref-item-separator
- ----
- .. _class_Sprite2D_property_offset:
- .. rst-class:: classref-property
- :ref:`Vector2<class_Vector2>` **offset** = ``Vector2(0, 0)`` :ref:`🔗<class_Sprite2D_property_offset>`
- .. rst-class:: classref-property-setget
- - |void| **set_offset**\ (\ value\: :ref:`Vector2<class_Vector2>`\ )
- - :ref:`Vector2<class_Vector2>` **get_offset**\ (\ )
- The texture's drawing offset.
- .. rst-class:: classref-item-separator
- ----
- .. _class_Sprite2D_property_region_enabled:
- .. rst-class:: classref-property
- :ref:`bool<class_bool>` **region_enabled** = ``false`` :ref:`🔗<class_Sprite2D_property_region_enabled>`
- .. rst-class:: classref-property-setget
- - |void| **set_region_enabled**\ (\ value\: :ref:`bool<class_bool>`\ )
- - :ref:`bool<class_bool>` **is_region_enabled**\ (\ )
- If ``true``, texture is cut from a larger atlas texture. See :ref:`region_rect<class_Sprite2D_property_region_rect>`.
- .. rst-class:: classref-item-separator
- ----
- .. _class_Sprite2D_property_region_filter_clip_enabled:
- .. rst-class:: classref-property
- :ref:`bool<class_bool>` **region_filter_clip_enabled** = ``false`` :ref:`🔗<class_Sprite2D_property_region_filter_clip_enabled>`
- .. rst-class:: classref-property-setget
- - |void| **set_region_filter_clip_enabled**\ (\ value\: :ref:`bool<class_bool>`\ )
- - :ref:`bool<class_bool>` **is_region_filter_clip_enabled**\ (\ )
- If ``true``, the area outside of the :ref:`region_rect<class_Sprite2D_property_region_rect>` is clipped to avoid bleeding of the surrounding texture pixels. :ref:`region_enabled<class_Sprite2D_property_region_enabled>` must be ``true``.
- .. rst-class:: classref-item-separator
- ----
- .. _class_Sprite2D_property_region_rect:
- .. rst-class:: classref-property
- :ref:`Rect2<class_Rect2>` **region_rect** = ``Rect2(0, 0, 0, 0)`` :ref:`🔗<class_Sprite2D_property_region_rect>`
- .. rst-class:: classref-property-setget
- - |void| **set_region_rect**\ (\ value\: :ref:`Rect2<class_Rect2>`\ )
- - :ref:`Rect2<class_Rect2>` **get_region_rect**\ (\ )
- The region of the atlas texture to display. :ref:`region_enabled<class_Sprite2D_property_region_enabled>` must be ``true``.
- .. rst-class:: classref-item-separator
- ----
- .. _class_Sprite2D_property_texture:
- .. rst-class:: classref-property
- :ref:`Texture2D<class_Texture2D>` **texture** :ref:`🔗<class_Sprite2D_property_texture>`
- .. rst-class:: classref-property-setget
- - |void| **set_texture**\ (\ value\: :ref:`Texture2D<class_Texture2D>`\ )
- - :ref:`Texture2D<class_Texture2D>` **get_texture**\ (\ )
- :ref:`Texture2D<class_Texture2D>` object to draw.
- .. rst-class:: classref-item-separator
- ----
- .. _class_Sprite2D_property_vframes:
- .. rst-class:: classref-property
- :ref:`int<class_int>` **vframes** = ``1`` :ref:`🔗<class_Sprite2D_property_vframes>`
- .. rst-class:: classref-property-setget
- - |void| **set_vframes**\ (\ value\: :ref:`int<class_int>`\ )
- - :ref:`int<class_int>` **get_vframes**\ (\ )
- The number of rows in the sprite sheet. When this property is changed, :ref:`frame<class_Sprite2D_property_frame>` is adjusted so that the same visual frame is maintained (same row and column). If that's impossible, :ref:`frame<class_Sprite2D_property_frame>` is reset to ``0``.
- .. rst-class:: classref-section-separator
- ----
- .. rst-class:: classref-descriptions-group
- Method Descriptions
- -------------------
- .. _class_Sprite2D_method_get_rect:
- .. rst-class:: classref-method
- :ref:`Rect2<class_Rect2>` **get_rect**\ (\ ) |const| :ref:`🔗<class_Sprite2D_method_get_rect>`
- Returns a :ref:`Rect2<class_Rect2>` representing the Sprite2D's boundary in local coordinates.
- \ **Example:** Detect if the Sprite2D was clicked:
- .. tabs::
- .. code-tab:: gdscript
- func _input(event):
- if event is InputEventMouseButton and event.pressed and event.button_index == MOUSE_BUTTON_LEFT:
- if get_rect().has_point(to_local(event.position)):
- print("A click!")
- .. code-tab:: csharp
- public override void _Input(InputEvent @event)
- {
- if (@event is InputEventMouseButton inputEventMouse)
- {
- if (inputEventMouse.Pressed && inputEventMouse.ButtonIndex == MouseButton.Left)
- {
- if (GetRect().HasPoint(ToLocal(inputEventMouse.Position)))
- {
- GD.Print("A click!");
- }
- }
- }
- }
- .. rst-class:: classref-item-separator
- ----
- .. _class_Sprite2D_method_is_pixel_opaque:
- .. rst-class:: classref-method
- :ref:`bool<class_bool>` **is_pixel_opaque**\ (\ pos\: :ref:`Vector2<class_Vector2>`\ ) |const| :ref:`🔗<class_Sprite2D_method_is_pixel_opaque>`
- Returns ``true``, if the pixel at the given position is opaque and ``false`` in other case. The position is in local coordinates.
- \ **Note:** It also returns ``false``, if the sprite's texture is ``null`` or if the given position is invalid.
- .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
- .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
- .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
- .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
- .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
- .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
- .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
- .. |void| replace:: :abbr:`void (No return value.)`
|