class_sprite2d.rst 16 KB

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  1. :github_url: hide
  2. .. DO NOT EDIT THIS FILE!!!
  3. .. Generated automatically from Godot engine sources.
  4. .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
  5. .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/Sprite2D.xml.
  6. .. _class_Sprite2D:
  7. Sprite2D
  8. ========
  9. **Inherits:** :ref:`Node2D<class_Node2D>` **<** :ref:`CanvasItem<class_CanvasItem>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
  10. General-purpose sprite node.
  11. .. rst-class:: classref-introduction-group
  12. Description
  13. -----------
  14. A node that displays a 2D texture. The texture displayed can be a region from a larger atlas texture, or a frame from a sprite sheet animation.
  15. .. rst-class:: classref-introduction-group
  16. Tutorials
  17. ---------
  18. - `Instancing Demo <https://godotengine.org/asset-library/asset/2716>`__
  19. .. rst-class:: classref-reftable-group
  20. Properties
  21. ----------
  22. .. table::
  23. :widths: auto
  24. +-----------------------------------+---------------------------------------------------------------------------------------+-----------------------+
  25. | :ref:`bool<class_bool>` | :ref:`centered<class_Sprite2D_property_centered>` | ``true`` |
  26. +-----------------------------------+---------------------------------------------------------------------------------------+-----------------------+
  27. | :ref:`bool<class_bool>` | :ref:`flip_h<class_Sprite2D_property_flip_h>` | ``false`` |
  28. +-----------------------------------+---------------------------------------------------------------------------------------+-----------------------+
  29. | :ref:`bool<class_bool>` | :ref:`flip_v<class_Sprite2D_property_flip_v>` | ``false`` |
  30. +-----------------------------------+---------------------------------------------------------------------------------------+-----------------------+
  31. | :ref:`int<class_int>` | :ref:`frame<class_Sprite2D_property_frame>` | ``0`` |
  32. +-----------------------------------+---------------------------------------------------------------------------------------+-----------------------+
  33. | :ref:`Vector2i<class_Vector2i>` | :ref:`frame_coords<class_Sprite2D_property_frame_coords>` | ``Vector2i(0, 0)`` |
  34. +-----------------------------------+---------------------------------------------------------------------------------------+-----------------------+
  35. | :ref:`int<class_int>` | :ref:`hframes<class_Sprite2D_property_hframes>` | ``1`` |
  36. +-----------------------------------+---------------------------------------------------------------------------------------+-----------------------+
  37. | :ref:`Vector2<class_Vector2>` | :ref:`offset<class_Sprite2D_property_offset>` | ``Vector2(0, 0)`` |
  38. +-----------------------------------+---------------------------------------------------------------------------------------+-----------------------+
  39. | :ref:`bool<class_bool>` | :ref:`region_enabled<class_Sprite2D_property_region_enabled>` | ``false`` |
  40. +-----------------------------------+---------------------------------------------------------------------------------------+-----------------------+
  41. | :ref:`bool<class_bool>` | :ref:`region_filter_clip_enabled<class_Sprite2D_property_region_filter_clip_enabled>` | ``false`` |
  42. +-----------------------------------+---------------------------------------------------------------------------------------+-----------------------+
  43. | :ref:`Rect2<class_Rect2>` | :ref:`region_rect<class_Sprite2D_property_region_rect>` | ``Rect2(0, 0, 0, 0)`` |
  44. +-----------------------------------+---------------------------------------------------------------------------------------+-----------------------+
  45. | :ref:`Texture2D<class_Texture2D>` | :ref:`texture<class_Sprite2D_property_texture>` | |
  46. +-----------------------------------+---------------------------------------------------------------------------------------+-----------------------+
  47. | :ref:`int<class_int>` | :ref:`vframes<class_Sprite2D_property_vframes>` | ``1`` |
  48. +-----------------------------------+---------------------------------------------------------------------------------------+-----------------------+
  49. .. rst-class:: classref-reftable-group
  50. Methods
  51. -------
  52. .. table::
  53. :widths: auto
  54. +---------------------------+------------------------------------------------------------------------------------------------------------------+
  55. | :ref:`Rect2<class_Rect2>` | :ref:`get_rect<class_Sprite2D_method_get_rect>`\ (\ ) |const| |
  56. +---------------------------+------------------------------------------------------------------------------------------------------------------+
  57. | :ref:`bool<class_bool>` | :ref:`is_pixel_opaque<class_Sprite2D_method_is_pixel_opaque>`\ (\ pos\: :ref:`Vector2<class_Vector2>`\ ) |const| |
  58. +---------------------------+------------------------------------------------------------------------------------------------------------------+
  59. .. rst-class:: classref-section-separator
  60. ----
  61. .. rst-class:: classref-descriptions-group
  62. Signals
  63. -------
  64. .. _class_Sprite2D_signal_frame_changed:
  65. .. rst-class:: classref-signal
  66. **frame_changed**\ (\ ) :ref:`🔗<class_Sprite2D_signal_frame_changed>`
  67. Emitted when the :ref:`frame<class_Sprite2D_property_frame>` changes.
  68. .. rst-class:: classref-item-separator
  69. ----
  70. .. _class_Sprite2D_signal_texture_changed:
  71. .. rst-class:: classref-signal
  72. **texture_changed**\ (\ ) :ref:`🔗<class_Sprite2D_signal_texture_changed>`
  73. Emitted when the :ref:`texture<class_Sprite2D_property_texture>` changes.
  74. .. rst-class:: classref-section-separator
  75. ----
  76. .. rst-class:: classref-descriptions-group
  77. Property Descriptions
  78. ---------------------
  79. .. _class_Sprite2D_property_centered:
  80. .. rst-class:: classref-property
  81. :ref:`bool<class_bool>` **centered** = ``true`` :ref:`🔗<class_Sprite2D_property_centered>`
  82. .. rst-class:: classref-property-setget
  83. - |void| **set_centered**\ (\ value\: :ref:`bool<class_bool>`\ )
  84. - :ref:`bool<class_bool>` **is_centered**\ (\ )
  85. If ``true``, texture is centered.
  86. \ **Note:** For games with a pixel art aesthetic, textures may appear deformed when centered. This is caused by their position being between pixels. To prevent this, set this property to ``false``, or consider enabling :ref:`ProjectSettings.rendering/2d/snap/snap_2d_vertices_to_pixel<class_ProjectSettings_property_rendering/2d/snap/snap_2d_vertices_to_pixel>` and :ref:`ProjectSettings.rendering/2d/snap/snap_2d_transforms_to_pixel<class_ProjectSettings_property_rendering/2d/snap/snap_2d_transforms_to_pixel>`.
  87. .. rst-class:: classref-item-separator
  88. ----
  89. .. _class_Sprite2D_property_flip_h:
  90. .. rst-class:: classref-property
  91. :ref:`bool<class_bool>` **flip_h** = ``false`` :ref:`🔗<class_Sprite2D_property_flip_h>`
  92. .. rst-class:: classref-property-setget
  93. - |void| **set_flip_h**\ (\ value\: :ref:`bool<class_bool>`\ )
  94. - :ref:`bool<class_bool>` **is_flipped_h**\ (\ )
  95. If ``true``, texture is flipped horizontally.
  96. .. rst-class:: classref-item-separator
  97. ----
  98. .. _class_Sprite2D_property_flip_v:
  99. .. rst-class:: classref-property
  100. :ref:`bool<class_bool>` **flip_v** = ``false`` :ref:`🔗<class_Sprite2D_property_flip_v>`
  101. .. rst-class:: classref-property-setget
  102. - |void| **set_flip_v**\ (\ value\: :ref:`bool<class_bool>`\ )
  103. - :ref:`bool<class_bool>` **is_flipped_v**\ (\ )
  104. If ``true``, texture is flipped vertically.
  105. .. rst-class:: classref-item-separator
  106. ----
  107. .. _class_Sprite2D_property_frame:
  108. .. rst-class:: classref-property
  109. :ref:`int<class_int>` **frame** = ``0`` :ref:`🔗<class_Sprite2D_property_frame>`
  110. .. rst-class:: classref-property-setget
  111. - |void| **set_frame**\ (\ value\: :ref:`int<class_int>`\ )
  112. - :ref:`int<class_int>` **get_frame**\ (\ )
  113. Current frame to display from sprite sheet. :ref:`hframes<class_Sprite2D_property_hframes>` or :ref:`vframes<class_Sprite2D_property_vframes>` must be greater than 1. This property is automatically adjusted when :ref:`hframes<class_Sprite2D_property_hframes>` or :ref:`vframes<class_Sprite2D_property_vframes>` are changed to keep pointing to the same visual frame (same column and row). If that's impossible, this value is reset to ``0``.
  114. .. rst-class:: classref-item-separator
  115. ----
  116. .. _class_Sprite2D_property_frame_coords:
  117. .. rst-class:: classref-property
  118. :ref:`Vector2i<class_Vector2i>` **frame_coords** = ``Vector2i(0, 0)`` :ref:`🔗<class_Sprite2D_property_frame_coords>`
  119. .. rst-class:: classref-property-setget
  120. - |void| **set_frame_coords**\ (\ value\: :ref:`Vector2i<class_Vector2i>`\ )
  121. - :ref:`Vector2i<class_Vector2i>` **get_frame_coords**\ (\ )
  122. Coordinates of the frame to display from sprite sheet. This is as an alias for the :ref:`frame<class_Sprite2D_property_frame>` property. :ref:`hframes<class_Sprite2D_property_hframes>` or :ref:`vframes<class_Sprite2D_property_vframes>` must be greater than 1.
  123. .. rst-class:: classref-item-separator
  124. ----
  125. .. _class_Sprite2D_property_hframes:
  126. .. rst-class:: classref-property
  127. :ref:`int<class_int>` **hframes** = ``1`` :ref:`🔗<class_Sprite2D_property_hframes>`
  128. .. rst-class:: classref-property-setget
  129. - |void| **set_hframes**\ (\ value\: :ref:`int<class_int>`\ )
  130. - :ref:`int<class_int>` **get_hframes**\ (\ )
  131. The number of columns in the sprite sheet. When this property is changed, :ref:`frame<class_Sprite2D_property_frame>` is adjusted so that the same visual frame is maintained (same row and column). If that's impossible, :ref:`frame<class_Sprite2D_property_frame>` is reset to ``0``.
  132. .. rst-class:: classref-item-separator
  133. ----
  134. .. _class_Sprite2D_property_offset:
  135. .. rst-class:: classref-property
  136. :ref:`Vector2<class_Vector2>` **offset** = ``Vector2(0, 0)`` :ref:`🔗<class_Sprite2D_property_offset>`
  137. .. rst-class:: classref-property-setget
  138. - |void| **set_offset**\ (\ value\: :ref:`Vector2<class_Vector2>`\ )
  139. - :ref:`Vector2<class_Vector2>` **get_offset**\ (\ )
  140. The texture's drawing offset.
  141. .. rst-class:: classref-item-separator
  142. ----
  143. .. _class_Sprite2D_property_region_enabled:
  144. .. rst-class:: classref-property
  145. :ref:`bool<class_bool>` **region_enabled** = ``false`` :ref:`🔗<class_Sprite2D_property_region_enabled>`
  146. .. rst-class:: classref-property-setget
  147. - |void| **set_region_enabled**\ (\ value\: :ref:`bool<class_bool>`\ )
  148. - :ref:`bool<class_bool>` **is_region_enabled**\ (\ )
  149. If ``true``, texture is cut from a larger atlas texture. See :ref:`region_rect<class_Sprite2D_property_region_rect>`.
  150. .. rst-class:: classref-item-separator
  151. ----
  152. .. _class_Sprite2D_property_region_filter_clip_enabled:
  153. .. rst-class:: classref-property
  154. :ref:`bool<class_bool>` **region_filter_clip_enabled** = ``false`` :ref:`🔗<class_Sprite2D_property_region_filter_clip_enabled>`
  155. .. rst-class:: classref-property-setget
  156. - |void| **set_region_filter_clip_enabled**\ (\ value\: :ref:`bool<class_bool>`\ )
  157. - :ref:`bool<class_bool>` **is_region_filter_clip_enabled**\ (\ )
  158. If ``true``, the area outside of the :ref:`region_rect<class_Sprite2D_property_region_rect>` is clipped to avoid bleeding of the surrounding texture pixels. :ref:`region_enabled<class_Sprite2D_property_region_enabled>` must be ``true``.
  159. .. rst-class:: classref-item-separator
  160. ----
  161. .. _class_Sprite2D_property_region_rect:
  162. .. rst-class:: classref-property
  163. :ref:`Rect2<class_Rect2>` **region_rect** = ``Rect2(0, 0, 0, 0)`` :ref:`🔗<class_Sprite2D_property_region_rect>`
  164. .. rst-class:: classref-property-setget
  165. - |void| **set_region_rect**\ (\ value\: :ref:`Rect2<class_Rect2>`\ )
  166. - :ref:`Rect2<class_Rect2>` **get_region_rect**\ (\ )
  167. The region of the atlas texture to display. :ref:`region_enabled<class_Sprite2D_property_region_enabled>` must be ``true``.
  168. .. rst-class:: classref-item-separator
  169. ----
  170. .. _class_Sprite2D_property_texture:
  171. .. rst-class:: classref-property
  172. :ref:`Texture2D<class_Texture2D>` **texture** :ref:`🔗<class_Sprite2D_property_texture>`
  173. .. rst-class:: classref-property-setget
  174. - |void| **set_texture**\ (\ value\: :ref:`Texture2D<class_Texture2D>`\ )
  175. - :ref:`Texture2D<class_Texture2D>` **get_texture**\ (\ )
  176. :ref:`Texture2D<class_Texture2D>` object to draw.
  177. .. rst-class:: classref-item-separator
  178. ----
  179. .. _class_Sprite2D_property_vframes:
  180. .. rst-class:: classref-property
  181. :ref:`int<class_int>` **vframes** = ``1`` :ref:`🔗<class_Sprite2D_property_vframes>`
  182. .. rst-class:: classref-property-setget
  183. - |void| **set_vframes**\ (\ value\: :ref:`int<class_int>`\ )
  184. - :ref:`int<class_int>` **get_vframes**\ (\ )
  185. The number of rows in the sprite sheet. When this property is changed, :ref:`frame<class_Sprite2D_property_frame>` is adjusted so that the same visual frame is maintained (same row and column). If that's impossible, :ref:`frame<class_Sprite2D_property_frame>` is reset to ``0``.
  186. .. rst-class:: classref-section-separator
  187. ----
  188. .. rst-class:: classref-descriptions-group
  189. Method Descriptions
  190. -------------------
  191. .. _class_Sprite2D_method_get_rect:
  192. .. rst-class:: classref-method
  193. :ref:`Rect2<class_Rect2>` **get_rect**\ (\ ) |const| :ref:`🔗<class_Sprite2D_method_get_rect>`
  194. Returns a :ref:`Rect2<class_Rect2>` representing the Sprite2D's boundary in local coordinates.
  195. \ **Example:** Detect if the Sprite2D was clicked:
  196. .. tabs::
  197. .. code-tab:: gdscript
  198. func _input(event):
  199. if event is InputEventMouseButton and event.pressed and event.button_index == MOUSE_BUTTON_LEFT:
  200. if get_rect().has_point(to_local(event.position)):
  201. print("A click!")
  202. .. code-tab:: csharp
  203. public override void _Input(InputEvent @event)
  204. {
  205. if (@event is InputEventMouseButton inputEventMouse)
  206. {
  207. if (inputEventMouse.Pressed && inputEventMouse.ButtonIndex == MouseButton.Left)
  208. {
  209. if (GetRect().HasPoint(ToLocal(inputEventMouse.Position)))
  210. {
  211. GD.Print("A click!");
  212. }
  213. }
  214. }
  215. }
  216. .. rst-class:: classref-item-separator
  217. ----
  218. .. _class_Sprite2D_method_is_pixel_opaque:
  219. .. rst-class:: classref-method
  220. :ref:`bool<class_bool>` **is_pixel_opaque**\ (\ pos\: :ref:`Vector2<class_Vector2>`\ ) |const| :ref:`🔗<class_Sprite2D_method_is_pixel_opaque>`
  221. Returns ``true``, if the pixel at the given position is opaque and ``false`` in other case. The position is in local coordinates.
  222. \ **Note:** It also returns ``false``, if the sprite's texture is ``null`` or if the given position is invalid.
  223. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  224. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  225. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  226. .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
  227. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
  228. .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
  229. .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
  230. .. |void| replace:: :abbr:`void (No return value.)`