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- :github_url: hide
- .. DO NOT EDIT THIS FILE!!!
- .. Generated automatically from Godot engine sources.
- .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
- .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/SkeletonModifier3D.xml.
- .. _class_SkeletonModifier3D:
- SkeletonModifier3D
- ==================
- **Inherits:** :ref:`Node3D<class_Node3D>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
- **Inherited By:** :ref:`LookAtModifier3D<class_LookAtModifier3D>`, :ref:`PhysicalBoneSimulator3D<class_PhysicalBoneSimulator3D>`, :ref:`SkeletonIK3D<class_SkeletonIK3D>`, :ref:`XRBodyModifier3D<class_XRBodyModifier3D>`, :ref:`XRHandModifier3D<class_XRHandModifier3D>`
- A Node that may modify Skeleton3D's bone.
- .. rst-class:: classref-introduction-group
- Description
- -----------
- **SkeletonModifier3D** retrieves a target :ref:`Skeleton3D<class_Skeleton3D>` by having a :ref:`Skeleton3D<class_Skeleton3D>` parent.
- If there is :ref:`AnimationMixer<class_AnimationMixer>`, modification always performs after playback process of the :ref:`AnimationMixer<class_AnimationMixer>`.
- This node should be used to implement custom IK solvers, constraints, or skeleton physics.
- .. rst-class:: classref-introduction-group
- Tutorials
- ---------
- - `Design of the Skeleton Modifier 3D <https://godotengine.org/article/design-of-the-skeleton-modifier-3d/>`__
- .. rst-class:: classref-reftable-group
- Properties
- ----------
- .. table::
- :widths: auto
- +---------------------------+---------------------------------------------------------------+----------+
- | :ref:`bool<class_bool>` | :ref:`active<class_SkeletonModifier3D_property_active>` | ``true`` |
- +---------------------------+---------------------------------------------------------------+----------+
- | :ref:`float<class_float>` | :ref:`influence<class_SkeletonModifier3D_property_influence>` | ``1.0`` |
- +---------------------------+---------------------------------------------------------------+----------+
- .. rst-class:: classref-reftable-group
- Methods
- -------
- .. table::
- :widths: auto
- +-------------------------------------+-------------------------------------------------------------------------------------------------------------+
- | |void| | :ref:`_process_modification<class_SkeletonModifier3D_private_method__process_modification>`\ (\ ) |virtual| |
- +-------------------------------------+-------------------------------------------------------------------------------------------------------------+
- | :ref:`Skeleton3D<class_Skeleton3D>` | :ref:`get_skeleton<class_SkeletonModifier3D_method_get_skeleton>`\ (\ ) |const| |
- +-------------------------------------+-------------------------------------------------------------------------------------------------------------+
- .. rst-class:: classref-section-separator
- ----
- .. rst-class:: classref-descriptions-group
- Signals
- -------
- .. _class_SkeletonModifier3D_signal_modification_processed:
- .. rst-class:: classref-signal
- **modification_processed**\ (\ ) :ref:`🔗<class_SkeletonModifier3D_signal_modification_processed>`
- Notifies when the modification have been finished.
- \ **Note:** If you want to get the modified bone pose by the modifier, you must use :ref:`Skeleton3D.get_bone_pose<class_Skeleton3D_method_get_bone_pose>` or :ref:`Skeleton3D.get_bone_global_pose<class_Skeleton3D_method_get_bone_global_pose>` at the moment this signal is fired.
- .. rst-class:: classref-section-separator
- ----
- .. rst-class:: classref-descriptions-group
- Property Descriptions
- ---------------------
- .. _class_SkeletonModifier3D_property_active:
- .. rst-class:: classref-property
- :ref:`bool<class_bool>` **active** = ``true`` :ref:`🔗<class_SkeletonModifier3D_property_active>`
- .. rst-class:: classref-property-setget
- - |void| **set_active**\ (\ value\: :ref:`bool<class_bool>`\ )
- - :ref:`bool<class_bool>` **is_active**\ (\ )
- If ``true``, the **SkeletonModifier3D** will be processing.
- .. rst-class:: classref-item-separator
- ----
- .. _class_SkeletonModifier3D_property_influence:
- .. rst-class:: classref-property
- :ref:`float<class_float>` **influence** = ``1.0`` :ref:`🔗<class_SkeletonModifier3D_property_influence>`
- .. rst-class:: classref-property-setget
- - |void| **set_influence**\ (\ value\: :ref:`float<class_float>`\ )
- - :ref:`float<class_float>` **get_influence**\ (\ )
- Sets the influence of the modification.
- \ **Note:** This value is used by :ref:`Skeleton3D<class_Skeleton3D>` to blend, so the **SkeletonModifier3D** should always apply only 100% of the result without interpolation.
- .. rst-class:: classref-section-separator
- ----
- .. rst-class:: classref-descriptions-group
- Method Descriptions
- -------------------
- .. _class_SkeletonModifier3D_private_method__process_modification:
- .. rst-class:: classref-method
- |void| **_process_modification**\ (\ ) |virtual| :ref:`🔗<class_SkeletonModifier3D_private_method__process_modification>`
- Override this virtual method to implement a custom skeleton modifier. You should do things like get the :ref:`Skeleton3D<class_Skeleton3D>`'s current pose and apply the pose here.
- \ :ref:`_process_modification<class_SkeletonModifier3D_private_method__process_modification>` must not apply :ref:`influence<class_SkeletonModifier3D_property_influence>` to bone poses because the :ref:`Skeleton3D<class_Skeleton3D>` automatically applies influence to all bone poses set by the modifier.
- .. rst-class:: classref-item-separator
- ----
- .. _class_SkeletonModifier3D_method_get_skeleton:
- .. rst-class:: classref-method
- :ref:`Skeleton3D<class_Skeleton3D>` **get_skeleton**\ (\ ) |const| :ref:`🔗<class_SkeletonModifier3D_method_get_skeleton>`
- Get parent :ref:`Skeleton3D<class_Skeleton3D>` node if found.
- .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
- .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
- .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
- .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
- .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
- .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
- .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
- .. |void| replace:: :abbr:`void (No return value.)`
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