class_skeleton3d.rst 62 KB

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  1. :github_url: hide
  2. .. DO NOT EDIT THIS FILE!!!
  3. .. Generated automatically from Godot engine sources.
  4. .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
  5. .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/Skeleton3D.xml.
  6. .. _class_Skeleton3D:
  7. Skeleton3D
  8. ==========
  9. **Inherits:** :ref:`Node3D<class_Node3D>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
  10. A node containing a bone hierarchy, used to create a 3D skeletal animation.
  11. .. rst-class:: classref-introduction-group
  12. Description
  13. -----------
  14. **Skeleton3D** provides an interface for managing a hierarchy of bones, including pose, rest and animation (see :ref:`Animation<class_Animation>`). It can also use ragdoll physics.
  15. The overall transform of a bone with respect to the skeleton is determined by bone pose. Bone rest defines the initial transform of the bone pose.
  16. Note that "global pose" below refers to the overall transform of the bone with respect to skeleton, so it is not the actual global/world transform of the bone.
  17. .. rst-class:: classref-introduction-group
  18. Tutorials
  19. ---------
  20. - `Third Person Shooter (TPS) Demo <https://godotengine.org/asset-library/asset/2710>`__
  21. .. rst-class:: classref-reftable-group
  22. Properties
  23. ----------
  24. .. table::
  25. :widths: auto
  26. +---------------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------+-----------+
  27. | :ref:`bool<class_bool>` | :ref:`animate_physical_bones<class_Skeleton3D_property_animate_physical_bones>` | ``true`` |
  28. +---------------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------+-----------+
  29. | :ref:`ModifierCallbackModeProcess<enum_Skeleton3D_ModifierCallbackModeProcess>` | :ref:`modifier_callback_mode_process<class_Skeleton3D_property_modifier_callback_mode_process>` | ``1`` |
  30. +---------------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------+-----------+
  31. | :ref:`float<class_float>` | :ref:`motion_scale<class_Skeleton3D_property_motion_scale>` | ``1.0`` |
  32. +---------------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------+-----------+
  33. | :ref:`bool<class_bool>` | :ref:`show_rest_only<class_Skeleton3D_property_show_rest_only>` | ``false`` |
  34. +---------------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------+-----------+
  35. .. rst-class:: classref-reftable-group
  36. Methods
  37. -------
  38. .. table::
  39. :widths: auto
  40. +------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  41. | :ref:`int<class_int>` | :ref:`add_bone<class_Skeleton3D_method_add_bone>`\ (\ name\: :ref:`String<class_String>`\ ) |
  42. +------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  43. | |void| | :ref:`clear_bones<class_Skeleton3D_method_clear_bones>`\ (\ ) |
  44. +------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  45. | |void| | :ref:`clear_bones_global_pose_override<class_Skeleton3D_method_clear_bones_global_pose_override>`\ (\ ) |
  46. +------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  47. | :ref:`Skin<class_Skin>` | :ref:`create_skin_from_rest_transforms<class_Skeleton3D_method_create_skin_from_rest_transforms>`\ (\ ) |
  48. +------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  49. | :ref:`int<class_int>` | :ref:`find_bone<class_Skeleton3D_method_find_bone>`\ (\ name\: :ref:`String<class_String>`\ ) |const| |
  50. +------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  51. | |void| | :ref:`force_update_all_bone_transforms<class_Skeleton3D_method_force_update_all_bone_transforms>`\ (\ ) |
  52. +------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  53. | |void| | :ref:`force_update_bone_child_transform<class_Skeleton3D_method_force_update_bone_child_transform>`\ (\ bone_idx\: :ref:`int<class_int>`\ ) |
  54. +------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  55. | :ref:`PackedInt32Array<class_PackedInt32Array>` | :ref:`get_bone_children<class_Skeleton3D_method_get_bone_children>`\ (\ bone_idx\: :ref:`int<class_int>`\ ) |const| |
  56. +------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  57. | :ref:`int<class_int>` | :ref:`get_bone_count<class_Skeleton3D_method_get_bone_count>`\ (\ ) |const| |
  58. +------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  59. | :ref:`Transform3D<class_Transform3D>` | :ref:`get_bone_global_pose<class_Skeleton3D_method_get_bone_global_pose>`\ (\ bone_idx\: :ref:`int<class_int>`\ ) |const| |
  60. +------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  61. | :ref:`Transform3D<class_Transform3D>` | :ref:`get_bone_global_pose_no_override<class_Skeleton3D_method_get_bone_global_pose_no_override>`\ (\ bone_idx\: :ref:`int<class_int>`\ ) |const| |
  62. +------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  63. | :ref:`Transform3D<class_Transform3D>` | :ref:`get_bone_global_pose_override<class_Skeleton3D_method_get_bone_global_pose_override>`\ (\ bone_idx\: :ref:`int<class_int>`\ ) |const| |
  64. +------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  65. | :ref:`Transform3D<class_Transform3D>` | :ref:`get_bone_global_rest<class_Skeleton3D_method_get_bone_global_rest>`\ (\ bone_idx\: :ref:`int<class_int>`\ ) |const| |
  66. +------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  67. | :ref:`Variant<class_Variant>` | :ref:`get_bone_meta<class_Skeleton3D_method_get_bone_meta>`\ (\ bone_idx\: :ref:`int<class_int>`, key\: :ref:`StringName<class_StringName>`\ ) |const| |
  68. +------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  69. | :ref:`Array<class_Array>`\[:ref:`StringName<class_StringName>`\] | :ref:`get_bone_meta_list<class_Skeleton3D_method_get_bone_meta_list>`\ (\ bone_idx\: :ref:`int<class_int>`\ ) |const| |
  70. +------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  71. | :ref:`String<class_String>` | :ref:`get_bone_name<class_Skeleton3D_method_get_bone_name>`\ (\ bone_idx\: :ref:`int<class_int>`\ ) |const| |
  72. +------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  73. | :ref:`int<class_int>` | :ref:`get_bone_parent<class_Skeleton3D_method_get_bone_parent>`\ (\ bone_idx\: :ref:`int<class_int>`\ ) |const| |
  74. +------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  75. | :ref:`Transform3D<class_Transform3D>` | :ref:`get_bone_pose<class_Skeleton3D_method_get_bone_pose>`\ (\ bone_idx\: :ref:`int<class_int>`\ ) |const| |
  76. +------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  77. | :ref:`Vector3<class_Vector3>` | :ref:`get_bone_pose_position<class_Skeleton3D_method_get_bone_pose_position>`\ (\ bone_idx\: :ref:`int<class_int>`\ ) |const| |
  78. +------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  79. | :ref:`Quaternion<class_Quaternion>` | :ref:`get_bone_pose_rotation<class_Skeleton3D_method_get_bone_pose_rotation>`\ (\ bone_idx\: :ref:`int<class_int>`\ ) |const| |
  80. +------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  81. | :ref:`Vector3<class_Vector3>` | :ref:`get_bone_pose_scale<class_Skeleton3D_method_get_bone_pose_scale>`\ (\ bone_idx\: :ref:`int<class_int>`\ ) |const| |
  82. +------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  83. | :ref:`Transform3D<class_Transform3D>` | :ref:`get_bone_rest<class_Skeleton3D_method_get_bone_rest>`\ (\ bone_idx\: :ref:`int<class_int>`\ ) |const| |
  84. +------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  85. | :ref:`StringName<class_StringName>` | :ref:`get_concatenated_bone_names<class_Skeleton3D_method_get_concatenated_bone_names>`\ (\ ) |const| |
  86. +------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  87. | :ref:`PackedInt32Array<class_PackedInt32Array>` | :ref:`get_parentless_bones<class_Skeleton3D_method_get_parentless_bones>`\ (\ ) |const| |
  88. +------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  89. | :ref:`int<class_int>` | :ref:`get_version<class_Skeleton3D_method_get_version>`\ (\ ) |const| |
  90. +------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  91. | :ref:`bool<class_bool>` | :ref:`has_bone_meta<class_Skeleton3D_method_has_bone_meta>`\ (\ bone_idx\: :ref:`int<class_int>`, key\: :ref:`StringName<class_StringName>`\ ) |const| |
  92. +------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  93. | :ref:`bool<class_bool>` | :ref:`is_bone_enabled<class_Skeleton3D_method_is_bone_enabled>`\ (\ bone_idx\: :ref:`int<class_int>`\ ) |const| |
  94. +------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  95. | |void| | :ref:`localize_rests<class_Skeleton3D_method_localize_rests>`\ (\ ) |
  96. +------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  97. | |void| | :ref:`physical_bones_add_collision_exception<class_Skeleton3D_method_physical_bones_add_collision_exception>`\ (\ exception\: :ref:`RID<class_RID>`\ ) |
  98. +------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  99. | |void| | :ref:`physical_bones_remove_collision_exception<class_Skeleton3D_method_physical_bones_remove_collision_exception>`\ (\ exception\: :ref:`RID<class_RID>`\ ) |
  100. +------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  101. | |void| | :ref:`physical_bones_start_simulation<class_Skeleton3D_method_physical_bones_start_simulation>`\ (\ bones\: :ref:`Array<class_Array>`\[:ref:`StringName<class_StringName>`\] = []\ ) |
  102. +------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  103. | |void| | :ref:`physical_bones_stop_simulation<class_Skeleton3D_method_physical_bones_stop_simulation>`\ (\ ) |
  104. +------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  105. | :ref:`SkinReference<class_SkinReference>` | :ref:`register_skin<class_Skeleton3D_method_register_skin>`\ (\ skin\: :ref:`Skin<class_Skin>`\ ) |
  106. +------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  107. | |void| | :ref:`reset_bone_pose<class_Skeleton3D_method_reset_bone_pose>`\ (\ bone_idx\: :ref:`int<class_int>`\ ) |
  108. +------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  109. | |void| | :ref:`reset_bone_poses<class_Skeleton3D_method_reset_bone_poses>`\ (\ ) |
  110. +------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  111. | |void| | :ref:`set_bone_enabled<class_Skeleton3D_method_set_bone_enabled>`\ (\ bone_idx\: :ref:`int<class_int>`, enabled\: :ref:`bool<class_bool>` = true\ ) |
  112. +------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  113. | |void| | :ref:`set_bone_global_pose<class_Skeleton3D_method_set_bone_global_pose>`\ (\ bone_idx\: :ref:`int<class_int>`, pose\: :ref:`Transform3D<class_Transform3D>`\ ) |
  114. +------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  115. | |void| | :ref:`set_bone_global_pose_override<class_Skeleton3D_method_set_bone_global_pose_override>`\ (\ bone_idx\: :ref:`int<class_int>`, pose\: :ref:`Transform3D<class_Transform3D>`, amount\: :ref:`float<class_float>`, persistent\: :ref:`bool<class_bool>` = false\ ) |
  116. +------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  117. | |void| | :ref:`set_bone_meta<class_Skeleton3D_method_set_bone_meta>`\ (\ bone_idx\: :ref:`int<class_int>`, key\: :ref:`StringName<class_StringName>`, value\: :ref:`Variant<class_Variant>`\ ) |
  118. +------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  119. | |void| | :ref:`set_bone_name<class_Skeleton3D_method_set_bone_name>`\ (\ bone_idx\: :ref:`int<class_int>`, name\: :ref:`String<class_String>`\ ) |
  120. +------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  121. | |void| | :ref:`set_bone_parent<class_Skeleton3D_method_set_bone_parent>`\ (\ bone_idx\: :ref:`int<class_int>`, parent_idx\: :ref:`int<class_int>`\ ) |
  122. +------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  123. | |void| | :ref:`set_bone_pose<class_Skeleton3D_method_set_bone_pose>`\ (\ bone_idx\: :ref:`int<class_int>`, pose\: :ref:`Transform3D<class_Transform3D>`\ ) |
  124. +------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  125. | |void| | :ref:`set_bone_pose_position<class_Skeleton3D_method_set_bone_pose_position>`\ (\ bone_idx\: :ref:`int<class_int>`, position\: :ref:`Vector3<class_Vector3>`\ ) |
  126. +------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  127. | |void| | :ref:`set_bone_pose_rotation<class_Skeleton3D_method_set_bone_pose_rotation>`\ (\ bone_idx\: :ref:`int<class_int>`, rotation\: :ref:`Quaternion<class_Quaternion>`\ ) |
  128. +------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  129. | |void| | :ref:`set_bone_pose_scale<class_Skeleton3D_method_set_bone_pose_scale>`\ (\ bone_idx\: :ref:`int<class_int>`, scale\: :ref:`Vector3<class_Vector3>`\ ) |
  130. +------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  131. | |void| | :ref:`set_bone_rest<class_Skeleton3D_method_set_bone_rest>`\ (\ bone_idx\: :ref:`int<class_int>`, rest\: :ref:`Transform3D<class_Transform3D>`\ ) |
  132. +------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  133. | |void| | :ref:`unparent_bone_and_rest<class_Skeleton3D_method_unparent_bone_and_rest>`\ (\ bone_idx\: :ref:`int<class_int>`\ ) |
  134. +------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  135. .. rst-class:: classref-section-separator
  136. ----
  137. .. rst-class:: classref-descriptions-group
  138. Signals
  139. -------
  140. .. _class_Skeleton3D_signal_bone_enabled_changed:
  141. .. rst-class:: classref-signal
  142. **bone_enabled_changed**\ (\ bone_idx\: :ref:`int<class_int>`\ ) :ref:`๐Ÿ”—<class_Skeleton3D_signal_bone_enabled_changed>`
  143. Emitted when the bone at ``bone_idx`` is toggled with :ref:`set_bone_enabled<class_Skeleton3D_method_set_bone_enabled>`. Use :ref:`is_bone_enabled<class_Skeleton3D_method_is_bone_enabled>` to check the new value.
  144. .. rst-class:: classref-item-separator
  145. ----
  146. .. _class_Skeleton3D_signal_bone_list_changed:
  147. .. rst-class:: classref-signal
  148. **bone_list_changed**\ (\ ) :ref:`๐Ÿ”—<class_Skeleton3D_signal_bone_list_changed>`
  149. .. container:: contribute
  150. There is currently no description for this signal. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  151. .. rst-class:: classref-item-separator
  152. ----
  153. .. _class_Skeleton3D_signal_pose_updated:
  154. .. rst-class:: classref-signal
  155. **pose_updated**\ (\ ) :ref:`๐Ÿ”—<class_Skeleton3D_signal_pose_updated>`
  156. Emitted when the pose is updated.
  157. \ **Note:** During the update process, this signal is not fired, so modification by :ref:`SkeletonModifier3D<class_SkeletonModifier3D>` is not detected.
  158. .. rst-class:: classref-item-separator
  159. ----
  160. .. _class_Skeleton3D_signal_show_rest_only_changed:
  161. .. rst-class:: classref-signal
  162. **show_rest_only_changed**\ (\ ) :ref:`๐Ÿ”—<class_Skeleton3D_signal_show_rest_only_changed>`
  163. Emitted when the value of :ref:`show_rest_only<class_Skeleton3D_property_show_rest_only>` changes.
  164. .. rst-class:: classref-item-separator
  165. ----
  166. .. _class_Skeleton3D_signal_skeleton_updated:
  167. .. rst-class:: classref-signal
  168. **skeleton_updated**\ (\ ) :ref:`๐Ÿ”—<class_Skeleton3D_signal_skeleton_updated>`
  169. Emitted when the final pose has been calculated will be applied to the skin in the update process.
  170. This means that all :ref:`SkeletonModifier3D<class_SkeletonModifier3D>` processing is complete. In order to detect the completion of the processing of each :ref:`SkeletonModifier3D<class_SkeletonModifier3D>`, use :ref:`SkeletonModifier3D.modification_processed<class_SkeletonModifier3D_signal_modification_processed>`.
  171. .. rst-class:: classref-section-separator
  172. ----
  173. .. rst-class:: classref-descriptions-group
  174. Enumerations
  175. ------------
  176. .. _enum_Skeleton3D_ModifierCallbackModeProcess:
  177. .. rst-class:: classref-enumeration
  178. enum **ModifierCallbackModeProcess**: :ref:`๐Ÿ”—<enum_Skeleton3D_ModifierCallbackModeProcess>`
  179. .. _class_Skeleton3D_constant_MODIFIER_CALLBACK_MODE_PROCESS_PHYSICS:
  180. .. rst-class:: classref-enumeration-constant
  181. :ref:`ModifierCallbackModeProcess<enum_Skeleton3D_ModifierCallbackModeProcess>` **MODIFIER_CALLBACK_MODE_PROCESS_PHYSICS** = ``0``
  182. Set a flag to process modification during physics frames (see :ref:`Node.NOTIFICATION_INTERNAL_PHYSICS_PROCESS<class_Node_constant_NOTIFICATION_INTERNAL_PHYSICS_PROCESS>`).
  183. .. _class_Skeleton3D_constant_MODIFIER_CALLBACK_MODE_PROCESS_IDLE:
  184. .. rst-class:: classref-enumeration-constant
  185. :ref:`ModifierCallbackModeProcess<enum_Skeleton3D_ModifierCallbackModeProcess>` **MODIFIER_CALLBACK_MODE_PROCESS_IDLE** = ``1``
  186. Set a flag to process modification during process frames (see :ref:`Node.NOTIFICATION_INTERNAL_PROCESS<class_Node_constant_NOTIFICATION_INTERNAL_PROCESS>`).
  187. .. rst-class:: classref-section-separator
  188. ----
  189. .. rst-class:: classref-descriptions-group
  190. Constants
  191. ---------
  192. .. _class_Skeleton3D_constant_NOTIFICATION_UPDATE_SKELETON:
  193. .. rst-class:: classref-constant
  194. **NOTIFICATION_UPDATE_SKELETON** = ``50`` :ref:`๐Ÿ”—<class_Skeleton3D_constant_NOTIFICATION_UPDATE_SKELETON>`
  195. Notification received when this skeleton's pose needs to be updated. In that case, this is called only once per frame in a deferred process.
  196. .. rst-class:: classref-section-separator
  197. ----
  198. .. rst-class:: classref-descriptions-group
  199. Property Descriptions
  200. ---------------------
  201. .. _class_Skeleton3D_property_animate_physical_bones:
  202. .. rst-class:: classref-property
  203. :ref:`bool<class_bool>` **animate_physical_bones** = ``true`` :ref:`๐Ÿ”—<class_Skeleton3D_property_animate_physical_bones>`
  204. .. rst-class:: classref-property-setget
  205. - |void| **set_animate_physical_bones**\ (\ value\: :ref:`bool<class_bool>`\ )
  206. - :ref:`bool<class_bool>` **get_animate_physical_bones**\ (\ )
  207. **Deprecated:** This property may be changed or removed in future versions.
  208. If you follow the recommended workflow and explicitly have :ref:`PhysicalBoneSimulator3D<class_PhysicalBoneSimulator3D>` as a child of **Skeleton3D**, you can control whether it is affected by raycasting without running :ref:`physical_bones_start_simulation<class_Skeleton3D_method_physical_bones_start_simulation>`, by its :ref:`SkeletonModifier3D.active<class_SkeletonModifier3D_property_active>`.
  209. However, for old (deprecated) configurations, **Skeleton3D** has an internal virtual :ref:`PhysicalBoneSimulator3D<class_PhysicalBoneSimulator3D>` for compatibility. This property controls the internal virtual :ref:`PhysicalBoneSimulator3D<class_PhysicalBoneSimulator3D>`'s :ref:`SkeletonModifier3D.active<class_SkeletonModifier3D_property_active>`.
  210. .. rst-class:: classref-item-separator
  211. ----
  212. .. _class_Skeleton3D_property_modifier_callback_mode_process:
  213. .. rst-class:: classref-property
  214. :ref:`ModifierCallbackModeProcess<enum_Skeleton3D_ModifierCallbackModeProcess>` **modifier_callback_mode_process** = ``1`` :ref:`๐Ÿ”—<class_Skeleton3D_property_modifier_callback_mode_process>`
  215. .. rst-class:: classref-property-setget
  216. - |void| **set_modifier_callback_mode_process**\ (\ value\: :ref:`ModifierCallbackModeProcess<enum_Skeleton3D_ModifierCallbackModeProcess>`\ )
  217. - :ref:`ModifierCallbackModeProcess<enum_Skeleton3D_ModifierCallbackModeProcess>` **get_modifier_callback_mode_process**\ (\ )
  218. Sets the processing timing for the Modifier.
  219. .. rst-class:: classref-item-separator
  220. ----
  221. .. _class_Skeleton3D_property_motion_scale:
  222. .. rst-class:: classref-property
  223. :ref:`float<class_float>` **motion_scale** = ``1.0`` :ref:`๐Ÿ”—<class_Skeleton3D_property_motion_scale>`
  224. .. rst-class:: classref-property-setget
  225. - |void| **set_motion_scale**\ (\ value\: :ref:`float<class_float>`\ )
  226. - :ref:`float<class_float>` **get_motion_scale**\ (\ )
  227. Multiplies the 3D position track animation.
  228. \ **Note:** Unless this value is ``1.0``, the key value in animation will not match the actual position value.
  229. .. rst-class:: classref-item-separator
  230. ----
  231. .. _class_Skeleton3D_property_show_rest_only:
  232. .. rst-class:: classref-property
  233. :ref:`bool<class_bool>` **show_rest_only** = ``false`` :ref:`๐Ÿ”—<class_Skeleton3D_property_show_rest_only>`
  234. .. rst-class:: classref-property-setget
  235. - |void| **set_show_rest_only**\ (\ value\: :ref:`bool<class_bool>`\ )
  236. - :ref:`bool<class_bool>` **is_show_rest_only**\ (\ )
  237. If ``true``, forces the bones in their default rest pose, regardless of their values. In the editor, this also prevents the bones from being edited.
  238. .. rst-class:: classref-section-separator
  239. ----
  240. .. rst-class:: classref-descriptions-group
  241. Method Descriptions
  242. -------------------
  243. .. _class_Skeleton3D_method_add_bone:
  244. .. rst-class:: classref-method
  245. :ref:`int<class_int>` **add_bone**\ (\ name\: :ref:`String<class_String>`\ ) :ref:`๐Ÿ”—<class_Skeleton3D_method_add_bone>`
  246. Adds a new bone with the given name. Returns the new bone's index, or ``-1`` if this method fails.
  247. \ **Note:** Bone names should be unique, non empty, and cannot include the ``:`` and ``/`` characters.
  248. .. rst-class:: classref-item-separator
  249. ----
  250. .. _class_Skeleton3D_method_clear_bones:
  251. .. rst-class:: classref-method
  252. |void| **clear_bones**\ (\ ) :ref:`๐Ÿ”—<class_Skeleton3D_method_clear_bones>`
  253. Clear all the bones in this skeleton.
  254. .. rst-class:: classref-item-separator
  255. ----
  256. .. _class_Skeleton3D_method_clear_bones_global_pose_override:
  257. .. rst-class:: classref-method
  258. |void| **clear_bones_global_pose_override**\ (\ ) :ref:`๐Ÿ”—<class_Skeleton3D_method_clear_bones_global_pose_override>`
  259. **Deprecated:** This method may be changed or removed in future versions.
  260. Removes the global pose override on all bones in the skeleton.
  261. .. rst-class:: classref-item-separator
  262. ----
  263. .. _class_Skeleton3D_method_create_skin_from_rest_transforms:
  264. .. rst-class:: classref-method
  265. :ref:`Skin<class_Skin>` **create_skin_from_rest_transforms**\ (\ ) :ref:`๐Ÿ”—<class_Skeleton3D_method_create_skin_from_rest_transforms>`
  266. .. container:: contribute
  267. There is currently no description for this method. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  268. .. rst-class:: classref-item-separator
  269. ----
  270. .. _class_Skeleton3D_method_find_bone:
  271. .. rst-class:: classref-method
  272. :ref:`int<class_int>` **find_bone**\ (\ name\: :ref:`String<class_String>`\ ) |const| :ref:`๐Ÿ”—<class_Skeleton3D_method_find_bone>`
  273. Returns the bone index that matches ``name`` as its name. Returns ``-1`` if no bone with this name exists.
  274. .. rst-class:: classref-item-separator
  275. ----
  276. .. _class_Skeleton3D_method_force_update_all_bone_transforms:
  277. .. rst-class:: classref-method
  278. |void| **force_update_all_bone_transforms**\ (\ ) :ref:`๐Ÿ”—<class_Skeleton3D_method_force_update_all_bone_transforms>`
  279. **Deprecated:** This method should only be called internally.
  280. Force updates the bone transforms/poses for all bones in the skeleton.
  281. .. rst-class:: classref-item-separator
  282. ----
  283. .. _class_Skeleton3D_method_force_update_bone_child_transform:
  284. .. rst-class:: classref-method
  285. |void| **force_update_bone_child_transform**\ (\ bone_idx\: :ref:`int<class_int>`\ ) :ref:`๐Ÿ”—<class_Skeleton3D_method_force_update_bone_child_transform>`
  286. Force updates the bone transform for the bone at ``bone_idx`` and all of its children.
  287. .. rst-class:: classref-item-separator
  288. ----
  289. .. _class_Skeleton3D_method_get_bone_children:
  290. .. rst-class:: classref-method
  291. :ref:`PackedInt32Array<class_PackedInt32Array>` **get_bone_children**\ (\ bone_idx\: :ref:`int<class_int>`\ ) |const| :ref:`๐Ÿ”—<class_Skeleton3D_method_get_bone_children>`
  292. Returns an array containing the bone indexes of all the child node of the passed in bone, ``bone_idx``.
  293. .. rst-class:: classref-item-separator
  294. ----
  295. .. _class_Skeleton3D_method_get_bone_count:
  296. .. rst-class:: classref-method
  297. :ref:`int<class_int>` **get_bone_count**\ (\ ) |const| :ref:`๐Ÿ”—<class_Skeleton3D_method_get_bone_count>`
  298. Returns the number of bones in the skeleton.
  299. .. rst-class:: classref-item-separator
  300. ----
  301. .. _class_Skeleton3D_method_get_bone_global_pose:
  302. .. rst-class:: classref-method
  303. :ref:`Transform3D<class_Transform3D>` **get_bone_global_pose**\ (\ bone_idx\: :ref:`int<class_int>`\ ) |const| :ref:`๐Ÿ”—<class_Skeleton3D_method_get_bone_global_pose>`
  304. Returns the overall transform of the specified bone, with respect to the skeleton. Being relative to the skeleton frame, this is not the actual "global" transform of the bone.
  305. \ **Note:** This is the global pose you set to the skeleton in the process, the final global pose can get overridden by modifiers in the deferred process, if you want to access the final global pose, use :ref:`SkeletonModifier3D.modification_processed<class_SkeletonModifier3D_signal_modification_processed>`.
  306. .. rst-class:: classref-item-separator
  307. ----
  308. .. _class_Skeleton3D_method_get_bone_global_pose_no_override:
  309. .. rst-class:: classref-method
  310. :ref:`Transform3D<class_Transform3D>` **get_bone_global_pose_no_override**\ (\ bone_idx\: :ref:`int<class_int>`\ ) |const| :ref:`๐Ÿ”—<class_Skeleton3D_method_get_bone_global_pose_no_override>`
  311. **Deprecated:** This method may be changed or removed in future versions.
  312. Returns the overall transform of the specified bone, with respect to the skeleton, but without any global pose overrides. Being relative to the skeleton frame, this is not the actual "global" transform of the bone.
  313. .. rst-class:: classref-item-separator
  314. ----
  315. .. _class_Skeleton3D_method_get_bone_global_pose_override:
  316. .. rst-class:: classref-method
  317. :ref:`Transform3D<class_Transform3D>` **get_bone_global_pose_override**\ (\ bone_idx\: :ref:`int<class_int>`\ ) |const| :ref:`๐Ÿ”—<class_Skeleton3D_method_get_bone_global_pose_override>`
  318. **Deprecated:** This method may be changed or removed in future versions.
  319. Returns the global pose override transform for ``bone_idx``.
  320. .. rst-class:: classref-item-separator
  321. ----
  322. .. _class_Skeleton3D_method_get_bone_global_rest:
  323. .. rst-class:: classref-method
  324. :ref:`Transform3D<class_Transform3D>` **get_bone_global_rest**\ (\ bone_idx\: :ref:`int<class_int>`\ ) |const| :ref:`๐Ÿ”—<class_Skeleton3D_method_get_bone_global_rest>`
  325. Returns the global rest transform for ``bone_idx``.
  326. .. rst-class:: classref-item-separator
  327. ----
  328. .. _class_Skeleton3D_method_get_bone_meta:
  329. .. rst-class:: classref-method
  330. :ref:`Variant<class_Variant>` **get_bone_meta**\ (\ bone_idx\: :ref:`int<class_int>`, key\: :ref:`StringName<class_StringName>`\ ) |const| :ref:`๐Ÿ”—<class_Skeleton3D_method_get_bone_meta>`
  331. Returns bone metadata for ``bone_idx`` with ``key``.
  332. .. rst-class:: classref-item-separator
  333. ----
  334. .. _class_Skeleton3D_method_get_bone_meta_list:
  335. .. rst-class:: classref-method
  336. :ref:`Array<class_Array>`\[:ref:`StringName<class_StringName>`\] **get_bone_meta_list**\ (\ bone_idx\: :ref:`int<class_int>`\ ) |const| :ref:`๐Ÿ”—<class_Skeleton3D_method_get_bone_meta_list>`
  337. Returns a list of all metadata keys for ``bone_idx``.
  338. .. rst-class:: classref-item-separator
  339. ----
  340. .. _class_Skeleton3D_method_get_bone_name:
  341. .. rst-class:: classref-method
  342. :ref:`String<class_String>` **get_bone_name**\ (\ bone_idx\: :ref:`int<class_int>`\ ) |const| :ref:`๐Ÿ”—<class_Skeleton3D_method_get_bone_name>`
  343. Returns the name of the bone at index ``bone_idx``.
  344. .. rst-class:: classref-item-separator
  345. ----
  346. .. _class_Skeleton3D_method_get_bone_parent:
  347. .. rst-class:: classref-method
  348. :ref:`int<class_int>` **get_bone_parent**\ (\ bone_idx\: :ref:`int<class_int>`\ ) |const| :ref:`๐Ÿ”—<class_Skeleton3D_method_get_bone_parent>`
  349. Returns the bone index which is the parent of the bone at ``bone_idx``. If -1, then bone has no parent.
  350. \ **Note:** The parent bone returned will always be less than ``bone_idx``.
  351. .. rst-class:: classref-item-separator
  352. ----
  353. .. _class_Skeleton3D_method_get_bone_pose:
  354. .. rst-class:: classref-method
  355. :ref:`Transform3D<class_Transform3D>` **get_bone_pose**\ (\ bone_idx\: :ref:`int<class_int>`\ ) |const| :ref:`๐Ÿ”—<class_Skeleton3D_method_get_bone_pose>`
  356. Returns the pose transform of the specified bone.
  357. \ **Note:** This is the pose you set to the skeleton in the process, the final pose can get overridden by modifiers in the deferred process, if you want to access the final pose, use :ref:`SkeletonModifier3D.modification_processed<class_SkeletonModifier3D_signal_modification_processed>`.
  358. .. rst-class:: classref-item-separator
  359. ----
  360. .. _class_Skeleton3D_method_get_bone_pose_position:
  361. .. rst-class:: classref-method
  362. :ref:`Vector3<class_Vector3>` **get_bone_pose_position**\ (\ bone_idx\: :ref:`int<class_int>`\ ) |const| :ref:`๐Ÿ”—<class_Skeleton3D_method_get_bone_pose_position>`
  363. Returns the pose position of the bone at ``bone_idx``. The returned :ref:`Vector3<class_Vector3>` is in the local coordinate space of the **Skeleton3D** node.
  364. .. rst-class:: classref-item-separator
  365. ----
  366. .. _class_Skeleton3D_method_get_bone_pose_rotation:
  367. .. rst-class:: classref-method
  368. :ref:`Quaternion<class_Quaternion>` **get_bone_pose_rotation**\ (\ bone_idx\: :ref:`int<class_int>`\ ) |const| :ref:`๐Ÿ”—<class_Skeleton3D_method_get_bone_pose_rotation>`
  369. Returns the pose rotation of the bone at ``bone_idx``. The returned :ref:`Quaternion<class_Quaternion>` is local to the bone with respect to the rotation of any parent bones.
  370. .. rst-class:: classref-item-separator
  371. ----
  372. .. _class_Skeleton3D_method_get_bone_pose_scale:
  373. .. rst-class:: classref-method
  374. :ref:`Vector3<class_Vector3>` **get_bone_pose_scale**\ (\ bone_idx\: :ref:`int<class_int>`\ ) |const| :ref:`๐Ÿ”—<class_Skeleton3D_method_get_bone_pose_scale>`
  375. Returns the pose scale of the bone at ``bone_idx``.
  376. .. rst-class:: classref-item-separator
  377. ----
  378. .. _class_Skeleton3D_method_get_bone_rest:
  379. .. rst-class:: classref-method
  380. :ref:`Transform3D<class_Transform3D>` **get_bone_rest**\ (\ bone_idx\: :ref:`int<class_int>`\ ) |const| :ref:`๐Ÿ”—<class_Skeleton3D_method_get_bone_rest>`
  381. Returns the rest transform for a bone ``bone_idx``.
  382. .. rst-class:: classref-item-separator
  383. ----
  384. .. _class_Skeleton3D_method_get_concatenated_bone_names:
  385. .. rst-class:: classref-method
  386. :ref:`StringName<class_StringName>` **get_concatenated_bone_names**\ (\ ) |const| :ref:`๐Ÿ”—<class_Skeleton3D_method_get_concatenated_bone_names>`
  387. Returns all bone names concatenated with commas (``,``) as a single :ref:`StringName<class_StringName>`.
  388. It is useful to set it as a hint for the enum property.
  389. .. rst-class:: classref-item-separator
  390. ----
  391. .. _class_Skeleton3D_method_get_parentless_bones:
  392. .. rst-class:: classref-method
  393. :ref:`PackedInt32Array<class_PackedInt32Array>` **get_parentless_bones**\ (\ ) |const| :ref:`๐Ÿ”—<class_Skeleton3D_method_get_parentless_bones>`
  394. Returns an array with all of the bones that are parentless. Another way to look at this is that it returns the indexes of all the bones that are not dependent or modified by other bones in the Skeleton.
  395. .. rst-class:: classref-item-separator
  396. ----
  397. .. _class_Skeleton3D_method_get_version:
  398. .. rst-class:: classref-method
  399. :ref:`int<class_int>` **get_version**\ (\ ) |const| :ref:`๐Ÿ”—<class_Skeleton3D_method_get_version>`
  400. Returns the number of times the bone hierarchy has changed within this skeleton, including renames.
  401. The Skeleton version is not serialized: only use within a single instance of Skeleton3D.
  402. Use for invalidating caches in IK solvers and other nodes which process bones.
  403. .. rst-class:: classref-item-separator
  404. ----
  405. .. _class_Skeleton3D_method_has_bone_meta:
  406. .. rst-class:: classref-method
  407. :ref:`bool<class_bool>` **has_bone_meta**\ (\ bone_idx\: :ref:`int<class_int>`, key\: :ref:`StringName<class_StringName>`\ ) |const| :ref:`๐Ÿ”—<class_Skeleton3D_method_has_bone_meta>`
  408. Returns whether there exists any bone metadata for ``bone_idx`` with key ``key``.
  409. .. rst-class:: classref-item-separator
  410. ----
  411. .. _class_Skeleton3D_method_is_bone_enabled:
  412. .. rst-class:: classref-method
  413. :ref:`bool<class_bool>` **is_bone_enabled**\ (\ bone_idx\: :ref:`int<class_int>`\ ) |const| :ref:`๐Ÿ”—<class_Skeleton3D_method_is_bone_enabled>`
  414. Returns whether the bone pose for the bone at ``bone_idx`` is enabled.
  415. .. rst-class:: classref-item-separator
  416. ----
  417. .. _class_Skeleton3D_method_localize_rests:
  418. .. rst-class:: classref-method
  419. |void| **localize_rests**\ (\ ) :ref:`๐Ÿ”—<class_Skeleton3D_method_localize_rests>`
  420. Returns all bones in the skeleton to their rest poses.
  421. .. rst-class:: classref-item-separator
  422. ----
  423. .. _class_Skeleton3D_method_physical_bones_add_collision_exception:
  424. .. rst-class:: classref-method
  425. |void| **physical_bones_add_collision_exception**\ (\ exception\: :ref:`RID<class_RID>`\ ) :ref:`๐Ÿ”—<class_Skeleton3D_method_physical_bones_add_collision_exception>`
  426. **Deprecated:** This method may be changed or removed in future versions.
  427. Adds a collision exception to the physical bone.
  428. Works just like the :ref:`RigidBody3D<class_RigidBody3D>` node.
  429. .. rst-class:: classref-item-separator
  430. ----
  431. .. _class_Skeleton3D_method_physical_bones_remove_collision_exception:
  432. .. rst-class:: classref-method
  433. |void| **physical_bones_remove_collision_exception**\ (\ exception\: :ref:`RID<class_RID>`\ ) :ref:`๐Ÿ”—<class_Skeleton3D_method_physical_bones_remove_collision_exception>`
  434. **Deprecated:** This method may be changed or removed in future versions.
  435. Removes a collision exception to the physical bone.
  436. Works just like the :ref:`RigidBody3D<class_RigidBody3D>` node.
  437. .. rst-class:: classref-item-separator
  438. ----
  439. .. _class_Skeleton3D_method_physical_bones_start_simulation:
  440. .. rst-class:: classref-method
  441. |void| **physical_bones_start_simulation**\ (\ bones\: :ref:`Array<class_Array>`\[:ref:`StringName<class_StringName>`\] = []\ ) :ref:`๐Ÿ”—<class_Skeleton3D_method_physical_bones_start_simulation>`
  442. **Deprecated:** This method may be changed or removed in future versions.
  443. Tells the :ref:`PhysicalBone3D<class_PhysicalBone3D>` nodes in the Skeleton to start simulating and reacting to the physics world.
  444. Optionally, a list of bone names can be passed-in, allowing only the passed-in bones to be simulated.
  445. .. rst-class:: classref-item-separator
  446. ----
  447. .. _class_Skeleton3D_method_physical_bones_stop_simulation:
  448. .. rst-class:: classref-method
  449. |void| **physical_bones_stop_simulation**\ (\ ) :ref:`๐Ÿ”—<class_Skeleton3D_method_physical_bones_stop_simulation>`
  450. **Deprecated:** This method may be changed or removed in future versions.
  451. Tells the :ref:`PhysicalBone3D<class_PhysicalBone3D>` nodes in the Skeleton to stop simulating.
  452. .. rst-class:: classref-item-separator
  453. ----
  454. .. _class_Skeleton3D_method_register_skin:
  455. .. rst-class:: classref-method
  456. :ref:`SkinReference<class_SkinReference>` **register_skin**\ (\ skin\: :ref:`Skin<class_Skin>`\ ) :ref:`๐Ÿ”—<class_Skeleton3D_method_register_skin>`
  457. Binds the given Skin to the Skeleton.
  458. .. rst-class:: classref-item-separator
  459. ----
  460. .. _class_Skeleton3D_method_reset_bone_pose:
  461. .. rst-class:: classref-method
  462. |void| **reset_bone_pose**\ (\ bone_idx\: :ref:`int<class_int>`\ ) :ref:`๐Ÿ”—<class_Skeleton3D_method_reset_bone_pose>`
  463. Sets the bone pose to rest for ``bone_idx``.
  464. .. rst-class:: classref-item-separator
  465. ----
  466. .. _class_Skeleton3D_method_reset_bone_poses:
  467. .. rst-class:: classref-method
  468. |void| **reset_bone_poses**\ (\ ) :ref:`๐Ÿ”—<class_Skeleton3D_method_reset_bone_poses>`
  469. Sets all bone poses to rests.
  470. .. rst-class:: classref-item-separator
  471. ----
  472. .. _class_Skeleton3D_method_set_bone_enabled:
  473. .. rst-class:: classref-method
  474. |void| **set_bone_enabled**\ (\ bone_idx\: :ref:`int<class_int>`, enabled\: :ref:`bool<class_bool>` = true\ ) :ref:`๐Ÿ”—<class_Skeleton3D_method_set_bone_enabled>`
  475. Disables the pose for the bone at ``bone_idx`` if ``false``, enables the bone pose if ``true``.
  476. .. rst-class:: classref-item-separator
  477. ----
  478. .. _class_Skeleton3D_method_set_bone_global_pose:
  479. .. rst-class:: classref-method
  480. |void| **set_bone_global_pose**\ (\ bone_idx\: :ref:`int<class_int>`, pose\: :ref:`Transform3D<class_Transform3D>`\ ) :ref:`๐Ÿ”—<class_Skeleton3D_method_set_bone_global_pose>`
  481. Sets the global pose transform, ``pose``, for the bone at ``bone_idx``.
  482. \ **Note:** If other bone poses have been changed, this method executes a dirty poses recalculation and will cause performance to deteriorate. If you know that multiple global poses will be applied, consider using :ref:`set_bone_pose<class_Skeleton3D_method_set_bone_pose>` with precalculation.
  483. .. rst-class:: classref-item-separator
  484. ----
  485. .. _class_Skeleton3D_method_set_bone_global_pose_override:
  486. .. rst-class:: classref-method
  487. |void| **set_bone_global_pose_override**\ (\ bone_idx\: :ref:`int<class_int>`, pose\: :ref:`Transform3D<class_Transform3D>`, amount\: :ref:`float<class_float>`, persistent\: :ref:`bool<class_bool>` = false\ ) :ref:`๐Ÿ”—<class_Skeleton3D_method_set_bone_global_pose_override>`
  488. **Deprecated:** This method may be changed or removed in future versions.
  489. Sets the global pose transform, ``pose``, for the bone at ``bone_idx``.
  490. \ ``amount`` is the interpolation strength that will be used when applying the pose, and ``persistent`` determines if the applied pose will remain.
  491. \ **Note:** The pose transform needs to be a global pose! To convert a world transform from a :ref:`Node3D<class_Node3D>` to a global bone pose, multiply the :ref:`Transform3D.affine_inverse<class_Transform3D_method_affine_inverse>` of the node's :ref:`Node3D.global_transform<class_Node3D_property_global_transform>` by the desired world transform.
  492. .. rst-class:: classref-item-separator
  493. ----
  494. .. _class_Skeleton3D_method_set_bone_meta:
  495. .. rst-class:: classref-method
  496. |void| **set_bone_meta**\ (\ bone_idx\: :ref:`int<class_int>`, key\: :ref:`StringName<class_StringName>`, value\: :ref:`Variant<class_Variant>`\ ) :ref:`๐Ÿ”—<class_Skeleton3D_method_set_bone_meta>`
  497. Sets bone metadata for ``bone_idx``, will set the ``key`` meta to ``value``.
  498. .. rst-class:: classref-item-separator
  499. ----
  500. .. _class_Skeleton3D_method_set_bone_name:
  501. .. rst-class:: classref-method
  502. |void| **set_bone_name**\ (\ bone_idx\: :ref:`int<class_int>`, name\: :ref:`String<class_String>`\ ) :ref:`๐Ÿ”—<class_Skeleton3D_method_set_bone_name>`
  503. Sets the bone name, ``name``, for the bone at ``bone_idx``.
  504. .. rst-class:: classref-item-separator
  505. ----
  506. .. _class_Skeleton3D_method_set_bone_parent:
  507. .. rst-class:: classref-method
  508. |void| **set_bone_parent**\ (\ bone_idx\: :ref:`int<class_int>`, parent_idx\: :ref:`int<class_int>`\ ) :ref:`๐Ÿ”—<class_Skeleton3D_method_set_bone_parent>`
  509. Sets the bone index ``parent_idx`` as the parent of the bone at ``bone_idx``. If -1, then bone has no parent.
  510. \ **Note:** ``parent_idx`` must be less than ``bone_idx``.
  511. .. rst-class:: classref-item-separator
  512. ----
  513. .. _class_Skeleton3D_method_set_bone_pose:
  514. .. rst-class:: classref-method
  515. |void| **set_bone_pose**\ (\ bone_idx\: :ref:`int<class_int>`, pose\: :ref:`Transform3D<class_Transform3D>`\ ) :ref:`๐Ÿ”—<class_Skeleton3D_method_set_bone_pose>`
  516. Sets the pose transform, ``pose``, for the bone at ``bone_idx``.
  517. .. rst-class:: classref-item-separator
  518. ----
  519. .. _class_Skeleton3D_method_set_bone_pose_position:
  520. .. rst-class:: classref-method
  521. |void| **set_bone_pose_position**\ (\ bone_idx\: :ref:`int<class_int>`, position\: :ref:`Vector3<class_Vector3>`\ ) :ref:`๐Ÿ”—<class_Skeleton3D_method_set_bone_pose_position>`
  522. Sets the pose position of the bone at ``bone_idx`` to ``position``. ``position`` is a :ref:`Vector3<class_Vector3>` describing a position local to the **Skeleton3D** node.
  523. .. rst-class:: classref-item-separator
  524. ----
  525. .. _class_Skeleton3D_method_set_bone_pose_rotation:
  526. .. rst-class:: classref-method
  527. |void| **set_bone_pose_rotation**\ (\ bone_idx\: :ref:`int<class_int>`, rotation\: :ref:`Quaternion<class_Quaternion>`\ ) :ref:`๐Ÿ”—<class_Skeleton3D_method_set_bone_pose_rotation>`
  528. Sets the pose rotation of the bone at ``bone_idx`` to ``rotation``. ``rotation`` is a :ref:`Quaternion<class_Quaternion>` describing a rotation in the bone's local coordinate space with respect to the rotation of any parent bones.
  529. .. rst-class:: classref-item-separator
  530. ----
  531. .. _class_Skeleton3D_method_set_bone_pose_scale:
  532. .. rst-class:: classref-method
  533. |void| **set_bone_pose_scale**\ (\ bone_idx\: :ref:`int<class_int>`, scale\: :ref:`Vector3<class_Vector3>`\ ) :ref:`๐Ÿ”—<class_Skeleton3D_method_set_bone_pose_scale>`
  534. Sets the pose scale of the bone at ``bone_idx`` to ``scale``.
  535. .. rst-class:: classref-item-separator
  536. ----
  537. .. _class_Skeleton3D_method_set_bone_rest:
  538. .. rst-class:: classref-method
  539. |void| **set_bone_rest**\ (\ bone_idx\: :ref:`int<class_int>`, rest\: :ref:`Transform3D<class_Transform3D>`\ ) :ref:`๐Ÿ”—<class_Skeleton3D_method_set_bone_rest>`
  540. Sets the rest transform for bone ``bone_idx``.
  541. .. rst-class:: classref-item-separator
  542. ----
  543. .. _class_Skeleton3D_method_unparent_bone_and_rest:
  544. .. rst-class:: classref-method
  545. |void| **unparent_bone_and_rest**\ (\ bone_idx\: :ref:`int<class_int>`\ ) :ref:`๐Ÿ”—<class_Skeleton3D_method_unparent_bone_and_rest>`
  546. Unparents the bone at ``bone_idx`` and sets its rest position to that of its parent prior to being reset.
  547. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  548. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  549. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  550. .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
  551. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
  552. .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
  553. .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
  554. .. |void| replace:: :abbr:`void (No return value.)`