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- :github_url: hide
- .. DO NOT EDIT THIS FILE!!!
- .. Generated automatically from Godot engine sources.
- .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
- .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/ShaderMaterial.xml.
- .. _class_ShaderMaterial:
- ShaderMaterial
- ==============
- **Inherits:** :ref:`Material<class_Material>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
- A material defined by a custom :ref:`Shader<class_Shader>` program and the values of its shader parameters.
- .. rst-class:: classref-introduction-group
- Description
- -----------
- A material that uses a custom :ref:`Shader<class_Shader>` program to render visual items (canvas items, meshes, skies, fog), or to process particles. Compared to other materials, **ShaderMaterial** gives deeper control over the generated shader code. For more information, see the shaders documentation index below.
- Multiple **ShaderMaterial**\ s can use the same shader and configure different values for the shader uniforms.
- \ **Note:** For performance reasons, the :ref:`Resource.changed<class_Resource_signal_changed>` signal is only emitted when the :ref:`Resource.resource_name<class_Resource_property_resource_name>` changes. Only in editor, it is also emitted for :ref:`shader<class_ShaderMaterial_property_shader>` changes.
- .. rst-class:: classref-introduction-group
- Tutorials
- ---------
- - :doc:`Shaders documentation index <../tutorials/shaders/index>`
- .. rst-class:: classref-reftable-group
- Properties
- ----------
- .. table::
- :widths: auto
- +-----------------------------+-----------------------------------------------------+
- | :ref:`Shader<class_Shader>` | :ref:`shader<class_ShaderMaterial_property_shader>` |
- +-----------------------------+-----------------------------------------------------+
- .. rst-class:: classref-reftable-group
- Methods
- -------
- .. table::
- :widths: auto
- +-------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Variant<class_Variant>` | :ref:`get_shader_parameter<class_ShaderMaterial_method_get_shader_parameter>`\ (\ param\: :ref:`StringName<class_StringName>`\ ) |const| |
- +-------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | |void| | :ref:`set_shader_parameter<class_ShaderMaterial_method_set_shader_parameter>`\ (\ param\: :ref:`StringName<class_StringName>`, value\: :ref:`Variant<class_Variant>`\ ) |
- +-------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- .. rst-class:: classref-section-separator
- ----
- .. rst-class:: classref-descriptions-group
- Property Descriptions
- ---------------------
- .. _class_ShaderMaterial_property_shader:
- .. rst-class:: classref-property
- :ref:`Shader<class_Shader>` **shader** :ref:`🔗<class_ShaderMaterial_property_shader>`
- .. rst-class:: classref-property-setget
- - |void| **set_shader**\ (\ value\: :ref:`Shader<class_Shader>`\ )
- - :ref:`Shader<class_Shader>` **get_shader**\ (\ )
- The :ref:`Shader<class_Shader>` program used to render this material.
- .. rst-class:: classref-section-separator
- ----
- .. rst-class:: classref-descriptions-group
- Method Descriptions
- -------------------
- .. _class_ShaderMaterial_method_get_shader_parameter:
- .. rst-class:: classref-method
- :ref:`Variant<class_Variant>` **get_shader_parameter**\ (\ param\: :ref:`StringName<class_StringName>`\ ) |const| :ref:`🔗<class_ShaderMaterial_method_get_shader_parameter>`
- Returns the current value set for this material of a uniform in the shader.
- .. rst-class:: classref-item-separator
- ----
- .. _class_ShaderMaterial_method_set_shader_parameter:
- .. rst-class:: classref-method
- |void| **set_shader_parameter**\ (\ param\: :ref:`StringName<class_StringName>`, value\: :ref:`Variant<class_Variant>`\ ) :ref:`🔗<class_ShaderMaterial_method_set_shader_parameter>`
- Changes the value set for this material of a uniform in the shader.
- \ **Note:** ``param`` is case-sensitive and must match the name of the uniform in the code exactly (not the capitalized name in the inspector).
- \ **Note:** Changes to the shader uniform will be effective on all instances using this **ShaderMaterial**. To prevent this, use per-instance uniforms with :ref:`GeometryInstance3D.set_instance_shader_parameter<class_GeometryInstance3D_method_set_instance_shader_parameter>` or duplicate the **ShaderMaterial** resource using :ref:`Resource.duplicate<class_Resource_method_duplicate>`. Per-instance uniforms allow for better shader reuse and are therefore faster, so they should be preferred over duplicating the **ShaderMaterial** when possible.
- .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
- .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
- .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
- .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
- .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
- .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
- .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
- .. |void| replace:: :abbr:`void (No return value.)`
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