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- :github_url: hide
- .. DO NOT EDIT THIS FILE!!!
- .. Generated automatically from Godot engine sources.
- .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
- .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/Shader.xml.
- .. _class_Shader:
- Shader
- ======
- **Inherits:** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
- **Inherited By:** :ref:`VisualShader<class_VisualShader>`
- A shader implemented in the Godot shading language.
- .. rst-class:: classref-introduction-group
- Description
- -----------
- A custom shader program implemented in the Godot shading language, saved with the ``.gdshader`` extension.
- This class is used by a :ref:`ShaderMaterial<class_ShaderMaterial>` and allows you to write your own custom behavior for rendering visual items or updating particle information. For a detailed explanation and usage, please see the tutorials linked below.
- .. rst-class:: classref-introduction-group
- Tutorials
- ---------
- - :doc:`Shaders documentation index <../tutorials/shaders/index>`
- .. rst-class:: classref-reftable-group
- Properties
- ----------
- .. table::
- :widths: auto
- +-----------------------------+-----------------------------------------+--------+
- | :ref:`String<class_String>` | :ref:`code<class_Shader_property_code>` | ``""`` |
- +-----------------------------+-----------------------------------------+--------+
- .. rst-class:: classref-reftable-group
- Methods
- -------
- .. table::
- :widths: auto
- +-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Texture<class_Texture>` | :ref:`get_default_texture_parameter<class_Shader_method_get_default_texture_parameter>`\ (\ name\: :ref:`StringName<class_StringName>`, index\: :ref:`int<class_int>` = 0\ ) |const| |
- +-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Mode<enum_Shader_Mode>` | :ref:`get_mode<class_Shader_method_get_mode>`\ (\ ) |const| |
- +-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Array<class_Array>` | :ref:`get_shader_uniform_list<class_Shader_method_get_shader_uniform_list>`\ (\ get_groups\: :ref:`bool<class_bool>` = false\ ) |
- +-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | |void| | :ref:`inspect_native_shader_code<class_Shader_method_inspect_native_shader_code>`\ (\ ) |
- +-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | |void| | :ref:`set_default_texture_parameter<class_Shader_method_set_default_texture_parameter>`\ (\ name\: :ref:`StringName<class_StringName>`, texture\: :ref:`Texture<class_Texture>`, index\: :ref:`int<class_int>` = 0\ ) |
- +-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- .. rst-class:: classref-section-separator
- ----
- .. rst-class:: classref-descriptions-group
- Enumerations
- ------------
- .. _enum_Shader_Mode:
- .. rst-class:: classref-enumeration
- enum **Mode**: :ref:`🔗<enum_Shader_Mode>`
- .. _class_Shader_constant_MODE_SPATIAL:
- .. rst-class:: classref-enumeration-constant
- :ref:`Mode<enum_Shader_Mode>` **MODE_SPATIAL** = ``0``
- Mode used to draw all 3D objects.
- .. _class_Shader_constant_MODE_CANVAS_ITEM:
- .. rst-class:: classref-enumeration-constant
- :ref:`Mode<enum_Shader_Mode>` **MODE_CANVAS_ITEM** = ``1``
- Mode used to draw all 2D objects.
- .. _class_Shader_constant_MODE_PARTICLES:
- .. rst-class:: classref-enumeration-constant
- :ref:`Mode<enum_Shader_Mode>` **MODE_PARTICLES** = ``2``
- Mode used to calculate particle information on a per-particle basis. Not used for drawing.
- .. _class_Shader_constant_MODE_SKY:
- .. rst-class:: classref-enumeration-constant
- :ref:`Mode<enum_Shader_Mode>` **MODE_SKY** = ``3``
- Mode used for drawing skies. Only works with shaders attached to :ref:`Sky<class_Sky>` objects.
- .. _class_Shader_constant_MODE_FOG:
- .. rst-class:: classref-enumeration-constant
- :ref:`Mode<enum_Shader_Mode>` **MODE_FOG** = ``4``
- Mode used for setting the color and density of volumetric fog effect.
- .. rst-class:: classref-section-separator
- ----
- .. rst-class:: classref-descriptions-group
- Property Descriptions
- ---------------------
- .. _class_Shader_property_code:
- .. rst-class:: classref-property
- :ref:`String<class_String>` **code** = ``""`` :ref:`🔗<class_Shader_property_code>`
- .. rst-class:: classref-property-setget
- - |void| **set_code**\ (\ value\: :ref:`String<class_String>`\ )
- - :ref:`String<class_String>` **get_code**\ (\ )
- Returns the shader's code as the user has written it, not the full generated code used internally.
- .. rst-class:: classref-section-separator
- ----
- .. rst-class:: classref-descriptions-group
- Method Descriptions
- -------------------
- .. _class_Shader_method_get_default_texture_parameter:
- .. rst-class:: classref-method
- :ref:`Texture<class_Texture>` **get_default_texture_parameter**\ (\ name\: :ref:`StringName<class_StringName>`, index\: :ref:`int<class_int>` = 0\ ) |const| :ref:`🔗<class_Shader_method_get_default_texture_parameter>`
- Returns the texture that is set as default for the specified parameter.
- \ **Note:** ``name`` must match the name of the uniform in the code exactly.
- \ **Note:** If the sampler array is used use ``index`` to access the specified texture.
- .. rst-class:: classref-item-separator
- ----
- .. _class_Shader_method_get_mode:
- .. rst-class:: classref-method
- :ref:`Mode<enum_Shader_Mode>` **get_mode**\ (\ ) |const| :ref:`🔗<class_Shader_method_get_mode>`
- Returns the shader mode for the shader.
- .. rst-class:: classref-item-separator
- ----
- .. _class_Shader_method_get_shader_uniform_list:
- .. rst-class:: classref-method
- :ref:`Array<class_Array>` **get_shader_uniform_list**\ (\ get_groups\: :ref:`bool<class_bool>` = false\ ) :ref:`🔗<class_Shader_method_get_shader_uniform_list>`
- Returns the list of shader uniforms that can be assigned to a :ref:`ShaderMaterial<class_ShaderMaterial>`, for use with :ref:`ShaderMaterial.set_shader_parameter<class_ShaderMaterial_method_set_shader_parameter>` and :ref:`ShaderMaterial.get_shader_parameter<class_ShaderMaterial_method_get_shader_parameter>`. The parameters returned are contained in dictionaries in a similar format to the ones returned by :ref:`Object.get_property_list<class_Object_method_get_property_list>`.
- If argument ``get_groups`` is ``true``, parameter grouping hints are also included in the list.
- .. rst-class:: classref-item-separator
- ----
- .. _class_Shader_method_inspect_native_shader_code:
- .. rst-class:: classref-method
- |void| **inspect_native_shader_code**\ (\ ) :ref:`🔗<class_Shader_method_inspect_native_shader_code>`
- Only available when running in the editor. Opens a popup that visualizes the generated shader code, including all variants and internal shader code. See also :ref:`Material.inspect_native_shader_code<class_Material_method_inspect_native_shader_code>`.
- .. rst-class:: classref-item-separator
- ----
- .. _class_Shader_method_set_default_texture_parameter:
- .. rst-class:: classref-method
- |void| **set_default_texture_parameter**\ (\ name\: :ref:`StringName<class_StringName>`, texture\: :ref:`Texture<class_Texture>`, index\: :ref:`int<class_int>` = 0\ ) :ref:`🔗<class_Shader_method_set_default_texture_parameter>`
- Sets the default texture to be used with a texture uniform. The default is used if a texture is not set in the :ref:`ShaderMaterial<class_ShaderMaterial>`.
- \ **Note:** ``name`` must match the name of the uniform in the code exactly.
- \ **Note:** If the sampler array is used use ``index`` to access the specified texture.
- .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
- .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
- .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
- .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
- .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
- .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
- .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
- .. |void| replace:: :abbr:`void (No return value.)`
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