class_raycast3d.rst 25 KB

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  1. :github_url: hide
  2. .. DO NOT EDIT THIS FILE!!!
  3. .. Generated automatically from Godot engine sources.
  4. .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
  5. .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/RayCast3D.xml.
  6. .. _class_RayCast3D:
  7. RayCast3D
  8. =========
  9. **Inherits:** :ref:`Node3D<class_Node3D>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
  10. A ray in 3D space, used to find the first :ref:`CollisionObject3D<class_CollisionObject3D>` it intersects.
  11. .. rst-class:: classref-introduction-group
  12. Description
  13. -----------
  14. A raycast represents a ray from its origin to its :ref:`target_position<class_RayCast3D_property_target_position>` that finds the closest :ref:`CollisionObject3D<class_CollisionObject3D>` along its path, if it intersects any.
  15. \ **RayCast3D** can ignore some objects by adding them to an exception list, by making its detection reporting ignore :ref:`Area3D<class_Area3D>`\ s (:ref:`collide_with_areas<class_RayCast3D_property_collide_with_areas>`) or :ref:`PhysicsBody3D<class_PhysicsBody3D>`\ s (:ref:`collide_with_bodies<class_RayCast3D_property_collide_with_bodies>`), or by configuring physics layers.
  16. \ **RayCast3D** calculates intersection every physics frame, and it holds the result until the next physics frame. For an immediate raycast, or if you want to configure a **RayCast3D** multiple times within the same physics frame, use :ref:`force_raycast_update<class_RayCast3D_method_force_raycast_update>`.
  17. To sweep over a region of 3D space, you can approximate the region with multiple **RayCast3D**\ s or use :ref:`ShapeCast3D<class_ShapeCast3D>`.
  18. .. rst-class:: classref-introduction-group
  19. Tutorials
  20. ---------
  21. - :doc:`Ray-casting <../tutorials/physics/ray-casting>`
  22. - `3D Voxel Demo <https://godotengine.org/asset-library/asset/2755>`__
  23. .. rst-class:: classref-reftable-group
  24. Properties
  25. ----------
  26. .. table::
  27. :widths: auto
  28. +-------------------------------+------------------------------------------------------------------------------------+-----------------------+
  29. | :ref:`bool<class_bool>` | :ref:`collide_with_areas<class_RayCast3D_property_collide_with_areas>` | ``false`` |
  30. +-------------------------------+------------------------------------------------------------------------------------+-----------------------+
  31. | :ref:`bool<class_bool>` | :ref:`collide_with_bodies<class_RayCast3D_property_collide_with_bodies>` | ``true`` |
  32. +-------------------------------+------------------------------------------------------------------------------------+-----------------------+
  33. | :ref:`int<class_int>` | :ref:`collision_mask<class_RayCast3D_property_collision_mask>` | ``1`` |
  34. +-------------------------------+------------------------------------------------------------------------------------+-----------------------+
  35. | :ref:`Color<class_Color>` | :ref:`debug_shape_custom_color<class_RayCast3D_property_debug_shape_custom_color>` | ``Color(0, 0, 0, 1)`` |
  36. +-------------------------------+------------------------------------------------------------------------------------+-----------------------+
  37. | :ref:`int<class_int>` | :ref:`debug_shape_thickness<class_RayCast3D_property_debug_shape_thickness>` | ``2`` |
  38. +-------------------------------+------------------------------------------------------------------------------------+-----------------------+
  39. | :ref:`bool<class_bool>` | :ref:`enabled<class_RayCast3D_property_enabled>` | ``true`` |
  40. +-------------------------------+------------------------------------------------------------------------------------+-----------------------+
  41. | :ref:`bool<class_bool>` | :ref:`exclude_parent<class_RayCast3D_property_exclude_parent>` | ``true`` |
  42. +-------------------------------+------------------------------------------------------------------------------------+-----------------------+
  43. | :ref:`bool<class_bool>` | :ref:`hit_back_faces<class_RayCast3D_property_hit_back_faces>` | ``true`` |
  44. +-------------------------------+------------------------------------------------------------------------------------+-----------------------+
  45. | :ref:`bool<class_bool>` | :ref:`hit_from_inside<class_RayCast3D_property_hit_from_inside>` | ``false`` |
  46. +-------------------------------+------------------------------------------------------------------------------------+-----------------------+
  47. | :ref:`Vector3<class_Vector3>` | :ref:`target_position<class_RayCast3D_property_target_position>` | ``Vector3(0, -1, 0)`` |
  48. +-------------------------------+------------------------------------------------------------------------------------+-----------------------+
  49. .. rst-class:: classref-reftable-group
  50. Methods
  51. -------
  52. .. table::
  53. :widths: auto
  54. +-------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------+
  55. | |void| | :ref:`add_exception<class_RayCast3D_method_add_exception>`\ (\ node\: :ref:`CollisionObject3D<class_CollisionObject3D>`\ ) |
  56. +-------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------+
  57. | |void| | :ref:`add_exception_rid<class_RayCast3D_method_add_exception_rid>`\ (\ rid\: :ref:`RID<class_RID>`\ ) |
  58. +-------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------+
  59. | |void| | :ref:`clear_exceptions<class_RayCast3D_method_clear_exceptions>`\ (\ ) |
  60. +-------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------+
  61. | |void| | :ref:`force_raycast_update<class_RayCast3D_method_force_raycast_update>`\ (\ ) |
  62. +-------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------+
  63. | :ref:`Object<class_Object>` | :ref:`get_collider<class_RayCast3D_method_get_collider>`\ (\ ) |const| |
  64. +-------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------+
  65. | :ref:`RID<class_RID>` | :ref:`get_collider_rid<class_RayCast3D_method_get_collider_rid>`\ (\ ) |const| |
  66. +-------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------+
  67. | :ref:`int<class_int>` | :ref:`get_collider_shape<class_RayCast3D_method_get_collider_shape>`\ (\ ) |const| |
  68. +-------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------+
  69. | :ref:`int<class_int>` | :ref:`get_collision_face_index<class_RayCast3D_method_get_collision_face_index>`\ (\ ) |const| |
  70. +-------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------+
  71. | :ref:`bool<class_bool>` | :ref:`get_collision_mask_value<class_RayCast3D_method_get_collision_mask_value>`\ (\ layer_number\: :ref:`int<class_int>`\ ) |const| |
  72. +-------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------+
  73. | :ref:`Vector3<class_Vector3>` | :ref:`get_collision_normal<class_RayCast3D_method_get_collision_normal>`\ (\ ) |const| |
  74. +-------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------+
  75. | :ref:`Vector3<class_Vector3>` | :ref:`get_collision_point<class_RayCast3D_method_get_collision_point>`\ (\ ) |const| |
  76. +-------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------+
  77. | :ref:`bool<class_bool>` | :ref:`is_colliding<class_RayCast3D_method_is_colliding>`\ (\ ) |const| |
  78. +-------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------+
  79. | |void| | :ref:`remove_exception<class_RayCast3D_method_remove_exception>`\ (\ node\: :ref:`CollisionObject3D<class_CollisionObject3D>`\ ) |
  80. +-------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------+
  81. | |void| | :ref:`remove_exception_rid<class_RayCast3D_method_remove_exception_rid>`\ (\ rid\: :ref:`RID<class_RID>`\ ) |
  82. +-------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------+
  83. | |void| | :ref:`set_collision_mask_value<class_RayCast3D_method_set_collision_mask_value>`\ (\ layer_number\: :ref:`int<class_int>`, value\: :ref:`bool<class_bool>`\ ) |
  84. +-------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------+
  85. .. rst-class:: classref-section-separator
  86. ----
  87. .. rst-class:: classref-descriptions-group
  88. Property Descriptions
  89. ---------------------
  90. .. _class_RayCast3D_property_collide_with_areas:
  91. .. rst-class:: classref-property
  92. :ref:`bool<class_bool>` **collide_with_areas** = ``false`` :ref:`🔗<class_RayCast3D_property_collide_with_areas>`
  93. .. rst-class:: classref-property-setget
  94. - |void| **set_collide_with_areas**\ (\ value\: :ref:`bool<class_bool>`\ )
  95. - :ref:`bool<class_bool>` **is_collide_with_areas_enabled**\ (\ )
  96. If ``true``, collisions with :ref:`Area3D<class_Area3D>`\ s will be reported.
  97. .. rst-class:: classref-item-separator
  98. ----
  99. .. _class_RayCast3D_property_collide_with_bodies:
  100. .. rst-class:: classref-property
  101. :ref:`bool<class_bool>` **collide_with_bodies** = ``true`` :ref:`🔗<class_RayCast3D_property_collide_with_bodies>`
  102. .. rst-class:: classref-property-setget
  103. - |void| **set_collide_with_bodies**\ (\ value\: :ref:`bool<class_bool>`\ )
  104. - :ref:`bool<class_bool>` **is_collide_with_bodies_enabled**\ (\ )
  105. If ``true``, collisions with :ref:`PhysicsBody3D<class_PhysicsBody3D>`\ s will be reported.
  106. .. rst-class:: classref-item-separator
  107. ----
  108. .. _class_RayCast3D_property_collision_mask:
  109. .. rst-class:: classref-property
  110. :ref:`int<class_int>` **collision_mask** = ``1`` :ref:`🔗<class_RayCast3D_property_collision_mask>`
  111. .. rst-class:: classref-property-setget
  112. - |void| **set_collision_mask**\ (\ value\: :ref:`int<class_int>`\ )
  113. - :ref:`int<class_int>` **get_collision_mask**\ (\ )
  114. The ray's collision mask. Only objects in at least one collision layer enabled in the mask will be detected. See `Collision layers and masks <../tutorials/physics/physics_introduction.html#collision-layers-and-masks>`__ in the documentation for more information.
  115. .. rst-class:: classref-item-separator
  116. ----
  117. .. _class_RayCast3D_property_debug_shape_custom_color:
  118. .. rst-class:: classref-property
  119. :ref:`Color<class_Color>` **debug_shape_custom_color** = ``Color(0, 0, 0, 1)`` :ref:`🔗<class_RayCast3D_property_debug_shape_custom_color>`
  120. .. rst-class:: classref-property-setget
  121. - |void| **set_debug_shape_custom_color**\ (\ value\: :ref:`Color<class_Color>`\ )
  122. - :ref:`Color<class_Color>` **get_debug_shape_custom_color**\ (\ )
  123. The custom color to use to draw the shape in the editor and at run-time if **Visible Collision Shapes** is enabled in the **Debug** menu. This color will be highlighted at run-time if the **RayCast3D** is colliding with something.
  124. If set to ``Color(0.0, 0.0, 0.0)`` (by default), the color set in :ref:`ProjectSettings.debug/shapes/collision/shape_color<class_ProjectSettings_property_debug/shapes/collision/shape_color>` is used.
  125. .. rst-class:: classref-item-separator
  126. ----
  127. .. _class_RayCast3D_property_debug_shape_thickness:
  128. .. rst-class:: classref-property
  129. :ref:`int<class_int>` **debug_shape_thickness** = ``2`` :ref:`🔗<class_RayCast3D_property_debug_shape_thickness>`
  130. .. rst-class:: classref-property-setget
  131. - |void| **set_debug_shape_thickness**\ (\ value\: :ref:`int<class_int>`\ )
  132. - :ref:`int<class_int>` **get_debug_shape_thickness**\ (\ )
  133. If set to ``1``, a line is used as the debug shape. Otherwise, a truncated pyramid is drawn to represent the **RayCast3D**. Requires **Visible Collision Shapes** to be enabled in the **Debug** menu for the debug shape to be visible at run-time.
  134. .. rst-class:: classref-item-separator
  135. ----
  136. .. _class_RayCast3D_property_enabled:
  137. .. rst-class:: classref-property
  138. :ref:`bool<class_bool>` **enabled** = ``true`` :ref:`🔗<class_RayCast3D_property_enabled>`
  139. .. rst-class:: classref-property-setget
  140. - |void| **set_enabled**\ (\ value\: :ref:`bool<class_bool>`\ )
  141. - :ref:`bool<class_bool>` **is_enabled**\ (\ )
  142. If ``true``, collisions will be reported.
  143. .. rst-class:: classref-item-separator
  144. ----
  145. .. _class_RayCast3D_property_exclude_parent:
  146. .. rst-class:: classref-property
  147. :ref:`bool<class_bool>` **exclude_parent** = ``true`` :ref:`🔗<class_RayCast3D_property_exclude_parent>`
  148. .. rst-class:: classref-property-setget
  149. - |void| **set_exclude_parent_body**\ (\ value\: :ref:`bool<class_bool>`\ )
  150. - :ref:`bool<class_bool>` **get_exclude_parent_body**\ (\ )
  151. If ``true``, collisions will be ignored for this RayCast3D's immediate parent.
  152. .. rst-class:: classref-item-separator
  153. ----
  154. .. _class_RayCast3D_property_hit_back_faces:
  155. .. rst-class:: classref-property
  156. :ref:`bool<class_bool>` **hit_back_faces** = ``true`` :ref:`🔗<class_RayCast3D_property_hit_back_faces>`
  157. .. rst-class:: classref-property-setget
  158. - |void| **set_hit_back_faces**\ (\ value\: :ref:`bool<class_bool>`\ )
  159. - :ref:`bool<class_bool>` **is_hit_back_faces_enabled**\ (\ )
  160. If ``true``, the ray will hit back faces with concave polygon shapes with back face enabled or heightmap shapes.
  161. .. rst-class:: classref-item-separator
  162. ----
  163. .. _class_RayCast3D_property_hit_from_inside:
  164. .. rst-class:: classref-property
  165. :ref:`bool<class_bool>` **hit_from_inside** = ``false`` :ref:`🔗<class_RayCast3D_property_hit_from_inside>`
  166. .. rst-class:: classref-property-setget
  167. - |void| **set_hit_from_inside**\ (\ value\: :ref:`bool<class_bool>`\ )
  168. - :ref:`bool<class_bool>` **is_hit_from_inside_enabled**\ (\ )
  169. If ``true``, the ray will detect a hit when starting inside shapes. In this case the collision normal will be ``Vector3(0, 0, 0)``. Does not affect shapes with no volume like concave polygon or heightmap.
  170. .. rst-class:: classref-item-separator
  171. ----
  172. .. _class_RayCast3D_property_target_position:
  173. .. rst-class:: classref-property
  174. :ref:`Vector3<class_Vector3>` **target_position** = ``Vector3(0, -1, 0)`` :ref:`🔗<class_RayCast3D_property_target_position>`
  175. .. rst-class:: classref-property-setget
  176. - |void| **set_target_position**\ (\ value\: :ref:`Vector3<class_Vector3>`\ )
  177. - :ref:`Vector3<class_Vector3>` **get_target_position**\ (\ )
  178. The ray's destination point, relative to the RayCast's ``position``.
  179. .. rst-class:: classref-section-separator
  180. ----
  181. .. rst-class:: classref-descriptions-group
  182. Method Descriptions
  183. -------------------
  184. .. _class_RayCast3D_method_add_exception:
  185. .. rst-class:: classref-method
  186. |void| **add_exception**\ (\ node\: :ref:`CollisionObject3D<class_CollisionObject3D>`\ ) :ref:`🔗<class_RayCast3D_method_add_exception>`
  187. Adds a collision exception so the ray does not report collisions with the specified :ref:`CollisionObject3D<class_CollisionObject3D>` node.
  188. .. rst-class:: classref-item-separator
  189. ----
  190. .. _class_RayCast3D_method_add_exception_rid:
  191. .. rst-class:: classref-method
  192. |void| **add_exception_rid**\ (\ rid\: :ref:`RID<class_RID>`\ ) :ref:`🔗<class_RayCast3D_method_add_exception_rid>`
  193. Adds a collision exception so the ray does not report collisions with the specified :ref:`RID<class_RID>`.
  194. .. rst-class:: classref-item-separator
  195. ----
  196. .. _class_RayCast3D_method_clear_exceptions:
  197. .. rst-class:: classref-method
  198. |void| **clear_exceptions**\ (\ ) :ref:`🔗<class_RayCast3D_method_clear_exceptions>`
  199. Removes all collision exceptions for this ray.
  200. .. rst-class:: classref-item-separator
  201. ----
  202. .. _class_RayCast3D_method_force_raycast_update:
  203. .. rst-class:: classref-method
  204. |void| **force_raycast_update**\ (\ ) :ref:`🔗<class_RayCast3D_method_force_raycast_update>`
  205. Updates the collision information for the ray immediately, without waiting for the next ``_physics_process`` call. Use this method, for example, when the ray or its parent has changed state.
  206. \ **Note:** :ref:`enabled<class_RayCast3D_property_enabled>` does not need to be ``true`` for this to work.
  207. .. rst-class:: classref-item-separator
  208. ----
  209. .. _class_RayCast3D_method_get_collider:
  210. .. rst-class:: classref-method
  211. :ref:`Object<class_Object>` **get_collider**\ (\ ) |const| :ref:`🔗<class_RayCast3D_method_get_collider>`
  212. Returns the first object that the ray intersects, or ``null`` if no object is intersecting the ray (i.e. :ref:`is_colliding<class_RayCast3D_method_is_colliding>` returns ``false``).
  213. .. rst-class:: classref-item-separator
  214. ----
  215. .. _class_RayCast3D_method_get_collider_rid:
  216. .. rst-class:: classref-method
  217. :ref:`RID<class_RID>` **get_collider_rid**\ (\ ) |const| :ref:`🔗<class_RayCast3D_method_get_collider_rid>`
  218. Returns the :ref:`RID<class_RID>` of the first object that the ray intersects, or an empty :ref:`RID<class_RID>` if no object is intersecting the ray (i.e. :ref:`is_colliding<class_RayCast3D_method_is_colliding>` returns ``false``).
  219. .. rst-class:: classref-item-separator
  220. ----
  221. .. _class_RayCast3D_method_get_collider_shape:
  222. .. rst-class:: classref-method
  223. :ref:`int<class_int>` **get_collider_shape**\ (\ ) |const| :ref:`🔗<class_RayCast3D_method_get_collider_shape>`
  224. Returns the shape ID of the first object that the ray intersects, or ``0`` if no object is intersecting the ray (i.e. :ref:`is_colliding<class_RayCast3D_method_is_colliding>` returns ``false``).
  225. To get the intersected shape node, for a :ref:`CollisionObject3D<class_CollisionObject3D>` target, use:
  226. .. tabs::
  227. .. code-tab:: gdscript
  228. var target = get_collider() # A CollisionObject3D.
  229. var shape_id = get_collider_shape() # The shape index in the collider.
  230. var owner_id = target.shape_find_owner(shape_id) # The owner ID in the collider.
  231. var shape = target.shape_owner_get_owner(owner_id)
  232. .. code-tab:: csharp
  233. var target = (CollisionObject3D)GetCollider(); // A CollisionObject3D.
  234. var shapeId = GetColliderShape(); // The shape index in the collider.
  235. var ownerId = target.ShapeFindOwner(shapeId); // The owner ID in the collider.
  236. var shape = target.ShapeOwnerGetOwner(ownerId);
  237. .. rst-class:: classref-item-separator
  238. ----
  239. .. _class_RayCast3D_method_get_collision_face_index:
  240. .. rst-class:: classref-method
  241. :ref:`int<class_int>` **get_collision_face_index**\ (\ ) |const| :ref:`🔗<class_RayCast3D_method_get_collision_face_index>`
  242. Returns the collision object's face index at the collision point, or ``-1`` if the shape intersecting the ray is not a :ref:`ConcavePolygonShape3D<class_ConcavePolygonShape3D>`.
  243. .. rst-class:: classref-item-separator
  244. ----
  245. .. _class_RayCast3D_method_get_collision_mask_value:
  246. .. rst-class:: classref-method
  247. :ref:`bool<class_bool>` **get_collision_mask_value**\ (\ layer_number\: :ref:`int<class_int>`\ ) |const| :ref:`🔗<class_RayCast3D_method_get_collision_mask_value>`
  248. Returns whether or not the specified layer of the :ref:`collision_mask<class_RayCast3D_property_collision_mask>` is enabled, given a ``layer_number`` between 1 and 32.
  249. .. rst-class:: classref-item-separator
  250. ----
  251. .. _class_RayCast3D_method_get_collision_normal:
  252. .. rst-class:: classref-method
  253. :ref:`Vector3<class_Vector3>` **get_collision_normal**\ (\ ) |const| :ref:`🔗<class_RayCast3D_method_get_collision_normal>`
  254. Returns the normal of the intersecting object's shape at the collision point, or ``Vector3(0, 0, 0)`` if the ray starts inside the shape and :ref:`hit_from_inside<class_RayCast3D_property_hit_from_inside>` is ``true``.
  255. \ **Note:** Check that :ref:`is_colliding<class_RayCast3D_method_is_colliding>` returns ``true`` before calling this method to ensure the returned normal is valid and up-to-date.
  256. .. rst-class:: classref-item-separator
  257. ----
  258. .. _class_RayCast3D_method_get_collision_point:
  259. .. rst-class:: classref-method
  260. :ref:`Vector3<class_Vector3>` **get_collision_point**\ (\ ) |const| :ref:`🔗<class_RayCast3D_method_get_collision_point>`
  261. Returns the collision point at which the ray intersects the closest object, in the global coordinate system. If :ref:`hit_from_inside<class_RayCast3D_property_hit_from_inside>` is ``true`` and the ray starts inside of a collision shape, this function will return the origin point of the ray.
  262. \ **Note:** Check that :ref:`is_colliding<class_RayCast3D_method_is_colliding>` returns ``true`` before calling this method to ensure the returned point is valid and up-to-date.
  263. .. rst-class:: classref-item-separator
  264. ----
  265. .. _class_RayCast3D_method_is_colliding:
  266. .. rst-class:: classref-method
  267. :ref:`bool<class_bool>` **is_colliding**\ (\ ) |const| :ref:`🔗<class_RayCast3D_method_is_colliding>`
  268. Returns whether any object is intersecting with the ray's vector (considering the vector length).
  269. .. rst-class:: classref-item-separator
  270. ----
  271. .. _class_RayCast3D_method_remove_exception:
  272. .. rst-class:: classref-method
  273. |void| **remove_exception**\ (\ node\: :ref:`CollisionObject3D<class_CollisionObject3D>`\ ) :ref:`🔗<class_RayCast3D_method_remove_exception>`
  274. Removes a collision exception so the ray does report collisions with the specified :ref:`CollisionObject3D<class_CollisionObject3D>` node.
  275. .. rst-class:: classref-item-separator
  276. ----
  277. .. _class_RayCast3D_method_remove_exception_rid:
  278. .. rst-class:: classref-method
  279. |void| **remove_exception_rid**\ (\ rid\: :ref:`RID<class_RID>`\ ) :ref:`🔗<class_RayCast3D_method_remove_exception_rid>`
  280. Removes a collision exception so the ray does report collisions with the specified :ref:`RID<class_RID>`.
  281. .. rst-class:: classref-item-separator
  282. ----
  283. .. _class_RayCast3D_method_set_collision_mask_value:
  284. .. rst-class:: classref-method
  285. |void| **set_collision_mask_value**\ (\ layer_number\: :ref:`int<class_int>`, value\: :ref:`bool<class_bool>`\ ) :ref:`🔗<class_RayCast3D_method_set_collision_mask_value>`
  286. Based on ``value``, enables or disables the specified layer in the :ref:`collision_mask<class_RayCast3D_property_collision_mask>`, given a ``layer_number`` between 1 and 32.
  287. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  288. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  289. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  290. .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
  291. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
  292. .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
  293. .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
  294. .. |void| replace:: :abbr:`void (No return value.)`