class_raycast2d.rst 21 KB

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  1. :github_url: hide
  2. .. DO NOT EDIT THIS FILE!!!
  3. .. Generated automatically from Godot engine sources.
  4. .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
  5. .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/RayCast2D.xml.
  6. .. _class_RayCast2D:
  7. RayCast2D
  8. =========
  9. **Inherits:** :ref:`Node2D<class_Node2D>` **<** :ref:`CanvasItem<class_CanvasItem>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
  10. A ray in 2D space, used to find the first :ref:`CollisionObject2D<class_CollisionObject2D>` it intersects.
  11. .. rst-class:: classref-introduction-group
  12. Description
  13. -----------
  14. A raycast represents a ray from its origin to its :ref:`target_position<class_RayCast2D_property_target_position>` that finds the closest :ref:`CollisionObject2D<class_CollisionObject2D>` along its path, if it intersects any.
  15. \ **RayCast2D** can ignore some objects by adding them to an exception list, by making its detection reporting ignore :ref:`Area2D<class_Area2D>`\ s (:ref:`collide_with_areas<class_RayCast2D_property_collide_with_areas>`) or :ref:`PhysicsBody2D<class_PhysicsBody2D>`\ s (:ref:`collide_with_bodies<class_RayCast2D_property_collide_with_bodies>`), or by configuring physics layers.
  16. \ **RayCast2D** calculates intersection every physics frame, and it holds the result until the next physics frame. For an immediate raycast, or if you want to configure a **RayCast2D** multiple times within the same physics frame, use :ref:`force_raycast_update<class_RayCast2D_method_force_raycast_update>`.
  17. To sweep over a region of 2D space, you can approximate the region with multiple **RayCast2D**\ s or use :ref:`ShapeCast2D<class_ShapeCast2D>`.
  18. .. rst-class:: classref-introduction-group
  19. Tutorials
  20. ---------
  21. - :doc:`Ray-casting <../tutorials/physics/ray-casting>`
  22. .. rst-class:: classref-reftable-group
  23. Properties
  24. ----------
  25. .. table::
  26. :widths: auto
  27. +-------------------------------+--------------------------------------------------------------------------+--------------------+
  28. | :ref:`bool<class_bool>` | :ref:`collide_with_areas<class_RayCast2D_property_collide_with_areas>` | ``false`` |
  29. +-------------------------------+--------------------------------------------------------------------------+--------------------+
  30. | :ref:`bool<class_bool>` | :ref:`collide_with_bodies<class_RayCast2D_property_collide_with_bodies>` | ``true`` |
  31. +-------------------------------+--------------------------------------------------------------------------+--------------------+
  32. | :ref:`int<class_int>` | :ref:`collision_mask<class_RayCast2D_property_collision_mask>` | ``1`` |
  33. +-------------------------------+--------------------------------------------------------------------------+--------------------+
  34. | :ref:`bool<class_bool>` | :ref:`enabled<class_RayCast2D_property_enabled>` | ``true`` |
  35. +-------------------------------+--------------------------------------------------------------------------+--------------------+
  36. | :ref:`bool<class_bool>` | :ref:`exclude_parent<class_RayCast2D_property_exclude_parent>` | ``true`` |
  37. +-------------------------------+--------------------------------------------------------------------------+--------------------+
  38. | :ref:`bool<class_bool>` | :ref:`hit_from_inside<class_RayCast2D_property_hit_from_inside>` | ``false`` |
  39. +-------------------------------+--------------------------------------------------------------------------+--------------------+
  40. | :ref:`Vector2<class_Vector2>` | :ref:`target_position<class_RayCast2D_property_target_position>` | ``Vector2(0, 50)`` |
  41. +-------------------------------+--------------------------------------------------------------------------+--------------------+
  42. .. rst-class:: classref-reftable-group
  43. Methods
  44. -------
  45. .. table::
  46. :widths: auto
  47. +-------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------+
  48. | |void| | :ref:`add_exception<class_RayCast2D_method_add_exception>`\ (\ node\: :ref:`CollisionObject2D<class_CollisionObject2D>`\ ) |
  49. +-------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------+
  50. | |void| | :ref:`add_exception_rid<class_RayCast2D_method_add_exception_rid>`\ (\ rid\: :ref:`RID<class_RID>`\ ) |
  51. +-------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------+
  52. | |void| | :ref:`clear_exceptions<class_RayCast2D_method_clear_exceptions>`\ (\ ) |
  53. +-------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------+
  54. | |void| | :ref:`force_raycast_update<class_RayCast2D_method_force_raycast_update>`\ (\ ) |
  55. +-------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------+
  56. | :ref:`Object<class_Object>` | :ref:`get_collider<class_RayCast2D_method_get_collider>`\ (\ ) |const| |
  57. +-------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------+
  58. | :ref:`RID<class_RID>` | :ref:`get_collider_rid<class_RayCast2D_method_get_collider_rid>`\ (\ ) |const| |
  59. +-------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------+
  60. | :ref:`int<class_int>` | :ref:`get_collider_shape<class_RayCast2D_method_get_collider_shape>`\ (\ ) |const| |
  61. +-------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------+
  62. | :ref:`bool<class_bool>` | :ref:`get_collision_mask_value<class_RayCast2D_method_get_collision_mask_value>`\ (\ layer_number\: :ref:`int<class_int>`\ ) |const| |
  63. +-------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------+
  64. | :ref:`Vector2<class_Vector2>` | :ref:`get_collision_normal<class_RayCast2D_method_get_collision_normal>`\ (\ ) |const| |
  65. +-------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------+
  66. | :ref:`Vector2<class_Vector2>` | :ref:`get_collision_point<class_RayCast2D_method_get_collision_point>`\ (\ ) |const| |
  67. +-------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------+
  68. | :ref:`bool<class_bool>` | :ref:`is_colliding<class_RayCast2D_method_is_colliding>`\ (\ ) |const| |
  69. +-------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------+
  70. | |void| | :ref:`remove_exception<class_RayCast2D_method_remove_exception>`\ (\ node\: :ref:`CollisionObject2D<class_CollisionObject2D>`\ ) |
  71. +-------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------+
  72. | |void| | :ref:`remove_exception_rid<class_RayCast2D_method_remove_exception_rid>`\ (\ rid\: :ref:`RID<class_RID>`\ ) |
  73. +-------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------+
  74. | |void| | :ref:`set_collision_mask_value<class_RayCast2D_method_set_collision_mask_value>`\ (\ layer_number\: :ref:`int<class_int>`, value\: :ref:`bool<class_bool>`\ ) |
  75. +-------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------+
  76. .. rst-class:: classref-section-separator
  77. ----
  78. .. rst-class:: classref-descriptions-group
  79. Property Descriptions
  80. ---------------------
  81. .. _class_RayCast2D_property_collide_with_areas:
  82. .. rst-class:: classref-property
  83. :ref:`bool<class_bool>` **collide_with_areas** = ``false`` :ref:`🔗<class_RayCast2D_property_collide_with_areas>`
  84. .. rst-class:: classref-property-setget
  85. - |void| **set_collide_with_areas**\ (\ value\: :ref:`bool<class_bool>`\ )
  86. - :ref:`bool<class_bool>` **is_collide_with_areas_enabled**\ (\ )
  87. If ``true``, collisions with :ref:`Area2D<class_Area2D>`\ s will be reported.
  88. .. rst-class:: classref-item-separator
  89. ----
  90. .. _class_RayCast2D_property_collide_with_bodies:
  91. .. rst-class:: classref-property
  92. :ref:`bool<class_bool>` **collide_with_bodies** = ``true`` :ref:`🔗<class_RayCast2D_property_collide_with_bodies>`
  93. .. rst-class:: classref-property-setget
  94. - |void| **set_collide_with_bodies**\ (\ value\: :ref:`bool<class_bool>`\ )
  95. - :ref:`bool<class_bool>` **is_collide_with_bodies_enabled**\ (\ )
  96. If ``true``, collisions with :ref:`PhysicsBody2D<class_PhysicsBody2D>`\ s will be reported.
  97. .. rst-class:: classref-item-separator
  98. ----
  99. .. _class_RayCast2D_property_collision_mask:
  100. .. rst-class:: classref-property
  101. :ref:`int<class_int>` **collision_mask** = ``1`` :ref:`🔗<class_RayCast2D_property_collision_mask>`
  102. .. rst-class:: classref-property-setget
  103. - |void| **set_collision_mask**\ (\ value\: :ref:`int<class_int>`\ )
  104. - :ref:`int<class_int>` **get_collision_mask**\ (\ )
  105. The ray's collision mask. Only objects in at least one collision layer enabled in the mask will be detected. See `Collision layers and masks <../tutorials/physics/physics_introduction.html#collision-layers-and-masks>`__ in the documentation for more information.
  106. .. rst-class:: classref-item-separator
  107. ----
  108. .. _class_RayCast2D_property_enabled:
  109. .. rst-class:: classref-property
  110. :ref:`bool<class_bool>` **enabled** = ``true`` :ref:`🔗<class_RayCast2D_property_enabled>`
  111. .. rst-class:: classref-property-setget
  112. - |void| **set_enabled**\ (\ value\: :ref:`bool<class_bool>`\ )
  113. - :ref:`bool<class_bool>` **is_enabled**\ (\ )
  114. If ``true``, collisions will be reported.
  115. .. rst-class:: classref-item-separator
  116. ----
  117. .. _class_RayCast2D_property_exclude_parent:
  118. .. rst-class:: classref-property
  119. :ref:`bool<class_bool>` **exclude_parent** = ``true`` :ref:`🔗<class_RayCast2D_property_exclude_parent>`
  120. .. rst-class:: classref-property-setget
  121. - |void| **set_exclude_parent_body**\ (\ value\: :ref:`bool<class_bool>`\ )
  122. - :ref:`bool<class_bool>` **get_exclude_parent_body**\ (\ )
  123. If ``true``, the parent node will be excluded from collision detection.
  124. .. rst-class:: classref-item-separator
  125. ----
  126. .. _class_RayCast2D_property_hit_from_inside:
  127. .. rst-class:: classref-property
  128. :ref:`bool<class_bool>` **hit_from_inside** = ``false`` :ref:`🔗<class_RayCast2D_property_hit_from_inside>`
  129. .. rst-class:: classref-property-setget
  130. - |void| **set_hit_from_inside**\ (\ value\: :ref:`bool<class_bool>`\ )
  131. - :ref:`bool<class_bool>` **is_hit_from_inside_enabled**\ (\ )
  132. If ``true``, the ray will detect a hit when starting inside shapes. In this case the collision normal will be ``Vector2(0, 0)``. Does not affect concave polygon shapes.
  133. .. rst-class:: classref-item-separator
  134. ----
  135. .. _class_RayCast2D_property_target_position:
  136. .. rst-class:: classref-property
  137. :ref:`Vector2<class_Vector2>` **target_position** = ``Vector2(0, 50)`` :ref:`🔗<class_RayCast2D_property_target_position>`
  138. .. rst-class:: classref-property-setget
  139. - |void| **set_target_position**\ (\ value\: :ref:`Vector2<class_Vector2>`\ )
  140. - :ref:`Vector2<class_Vector2>` **get_target_position**\ (\ )
  141. The ray's destination point, relative to the RayCast's ``position``.
  142. .. rst-class:: classref-section-separator
  143. ----
  144. .. rst-class:: classref-descriptions-group
  145. Method Descriptions
  146. -------------------
  147. .. _class_RayCast2D_method_add_exception:
  148. .. rst-class:: classref-method
  149. |void| **add_exception**\ (\ node\: :ref:`CollisionObject2D<class_CollisionObject2D>`\ ) :ref:`🔗<class_RayCast2D_method_add_exception>`
  150. Adds a collision exception so the ray does not report collisions with the specified :ref:`CollisionObject2D<class_CollisionObject2D>` node.
  151. .. rst-class:: classref-item-separator
  152. ----
  153. .. _class_RayCast2D_method_add_exception_rid:
  154. .. rst-class:: classref-method
  155. |void| **add_exception_rid**\ (\ rid\: :ref:`RID<class_RID>`\ ) :ref:`🔗<class_RayCast2D_method_add_exception_rid>`
  156. Adds a collision exception so the ray does not report collisions with the specified :ref:`RID<class_RID>`.
  157. .. rst-class:: classref-item-separator
  158. ----
  159. .. _class_RayCast2D_method_clear_exceptions:
  160. .. rst-class:: classref-method
  161. |void| **clear_exceptions**\ (\ ) :ref:`🔗<class_RayCast2D_method_clear_exceptions>`
  162. Removes all collision exceptions for this ray.
  163. .. rst-class:: classref-item-separator
  164. ----
  165. .. _class_RayCast2D_method_force_raycast_update:
  166. .. rst-class:: classref-method
  167. |void| **force_raycast_update**\ (\ ) :ref:`🔗<class_RayCast2D_method_force_raycast_update>`
  168. Updates the collision information for the ray immediately, without waiting for the next ``_physics_process`` call. Use this method, for example, when the ray or its parent has changed state.
  169. \ **Note:** :ref:`enabled<class_RayCast2D_property_enabled>` does not need to be ``true`` for this to work.
  170. .. rst-class:: classref-item-separator
  171. ----
  172. .. _class_RayCast2D_method_get_collider:
  173. .. rst-class:: classref-method
  174. :ref:`Object<class_Object>` **get_collider**\ (\ ) |const| :ref:`🔗<class_RayCast2D_method_get_collider>`
  175. Returns the first object that the ray intersects, or ``null`` if no object is intersecting the ray (i.e. :ref:`is_colliding<class_RayCast2D_method_is_colliding>` returns ``false``).
  176. .. rst-class:: classref-item-separator
  177. ----
  178. .. _class_RayCast2D_method_get_collider_rid:
  179. .. rst-class:: classref-method
  180. :ref:`RID<class_RID>` **get_collider_rid**\ (\ ) |const| :ref:`🔗<class_RayCast2D_method_get_collider_rid>`
  181. Returns the :ref:`RID<class_RID>` of the first object that the ray intersects, or an empty :ref:`RID<class_RID>` if no object is intersecting the ray (i.e. :ref:`is_colliding<class_RayCast2D_method_is_colliding>` returns ``false``).
  182. .. rst-class:: classref-item-separator
  183. ----
  184. .. _class_RayCast2D_method_get_collider_shape:
  185. .. rst-class:: classref-method
  186. :ref:`int<class_int>` **get_collider_shape**\ (\ ) |const| :ref:`🔗<class_RayCast2D_method_get_collider_shape>`
  187. Returns the shape ID of the first object that the ray intersects, or ``0`` if no object is intersecting the ray (i.e. :ref:`is_colliding<class_RayCast2D_method_is_colliding>` returns ``false``).
  188. To get the intersected shape node, for a :ref:`CollisionObject2D<class_CollisionObject2D>` target, use:
  189. .. tabs::
  190. .. code-tab:: gdscript
  191. var target = get_collider() # A CollisionObject2D.
  192. var shape_id = get_collider_shape() # The shape index in the collider.
  193. var owner_id = target.shape_find_owner(shape_id) # The owner ID in the collider.
  194. var shape = target.shape_owner_get_owner(owner_id)
  195. .. code-tab:: csharp
  196. var target = (CollisionObject2D)GetCollider(); // A CollisionObject2D.
  197. var shapeId = GetColliderShape(); // The shape index in the collider.
  198. var ownerId = target.ShapeFindOwner(shapeId); // The owner ID in the collider.
  199. var shape = target.ShapeOwnerGetOwner(ownerId);
  200. .. rst-class:: classref-item-separator
  201. ----
  202. .. _class_RayCast2D_method_get_collision_mask_value:
  203. .. rst-class:: classref-method
  204. :ref:`bool<class_bool>` **get_collision_mask_value**\ (\ layer_number\: :ref:`int<class_int>`\ ) |const| :ref:`🔗<class_RayCast2D_method_get_collision_mask_value>`
  205. Returns whether or not the specified layer of the :ref:`collision_mask<class_RayCast2D_property_collision_mask>` is enabled, given a ``layer_number`` between 1 and 32.
  206. .. rst-class:: classref-item-separator
  207. ----
  208. .. _class_RayCast2D_method_get_collision_normal:
  209. .. rst-class:: classref-method
  210. :ref:`Vector2<class_Vector2>` **get_collision_normal**\ (\ ) |const| :ref:`🔗<class_RayCast2D_method_get_collision_normal>`
  211. Returns the normal of the intersecting object's shape at the collision point, or ``Vector2(0, 0)`` if the ray starts inside the shape and :ref:`hit_from_inside<class_RayCast2D_property_hit_from_inside>` is ``true``.
  212. \ **Note:** Check that :ref:`is_colliding<class_RayCast2D_method_is_colliding>` returns ``true`` before calling this method to ensure the returned normal is valid and up-to-date.
  213. .. rst-class:: classref-item-separator
  214. ----
  215. .. _class_RayCast2D_method_get_collision_point:
  216. .. rst-class:: classref-method
  217. :ref:`Vector2<class_Vector2>` **get_collision_point**\ (\ ) |const| :ref:`🔗<class_RayCast2D_method_get_collision_point>`
  218. Returns the collision point at which the ray intersects the closest object, in the global coordinate system. If :ref:`hit_from_inside<class_RayCast2D_property_hit_from_inside>` is ``true`` and the ray starts inside of a collision shape, this function will return the origin point of the ray.
  219. \ **Note:** Check that :ref:`is_colliding<class_RayCast2D_method_is_colliding>` returns ``true`` before calling this method to ensure the returned point is valid and up-to-date.
  220. .. rst-class:: classref-item-separator
  221. ----
  222. .. _class_RayCast2D_method_is_colliding:
  223. .. rst-class:: classref-method
  224. :ref:`bool<class_bool>` **is_colliding**\ (\ ) |const| :ref:`🔗<class_RayCast2D_method_is_colliding>`
  225. Returns whether any object is intersecting with the ray's vector (considering the vector length).
  226. .. rst-class:: classref-item-separator
  227. ----
  228. .. _class_RayCast2D_method_remove_exception:
  229. .. rst-class:: classref-method
  230. |void| **remove_exception**\ (\ node\: :ref:`CollisionObject2D<class_CollisionObject2D>`\ ) :ref:`🔗<class_RayCast2D_method_remove_exception>`
  231. Removes a collision exception so the ray does report collisions with the specified :ref:`CollisionObject2D<class_CollisionObject2D>` node.
  232. .. rst-class:: classref-item-separator
  233. ----
  234. .. _class_RayCast2D_method_remove_exception_rid:
  235. .. rst-class:: classref-method
  236. |void| **remove_exception_rid**\ (\ rid\: :ref:`RID<class_RID>`\ ) :ref:`🔗<class_RayCast2D_method_remove_exception_rid>`
  237. Removes a collision exception so the ray does report collisions with the specified :ref:`RID<class_RID>`.
  238. .. rst-class:: classref-item-separator
  239. ----
  240. .. _class_RayCast2D_method_set_collision_mask_value:
  241. .. rst-class:: classref-method
  242. |void| **set_collision_mask_value**\ (\ layer_number\: :ref:`int<class_int>`, value\: :ref:`bool<class_bool>`\ ) :ref:`🔗<class_RayCast2D_method_set_collision_mask_value>`
  243. Based on ``value``, enables or disables the specified layer in the :ref:`collision_mask<class_RayCast2D_property_collision_mask>`, given a ``layer_number`` between 1 and 32.
  244. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  245. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  246. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  247. .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
  248. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
  249. .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
  250. .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
  251. .. |void| replace:: :abbr:`void (No return value.)`