class_randomnumbergenerator.rst 11 KB

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  5. .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/RandomNumberGenerator.xml.
  6. .. _class_RandomNumberGenerator:
  7. RandomNumberGenerator
  8. =====================
  9. **Inherits:** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
  10. Provides methods for generating pseudo-random numbers.
  11. .. rst-class:: classref-introduction-group
  12. Description
  13. -----------
  14. RandomNumberGenerator is a class for generating pseudo-random numbers. It currently uses `PCG32 <https://www.pcg-random.org/>`__.
  15. \ **Note:** The underlying algorithm is an implementation detail and should not be depended upon.
  16. To generate a random float number (within a given range) based on a time-dependent seed:
  17. ::
  18. var rng = RandomNumberGenerator.new()
  19. func _ready():
  20. var my_random_number = rng.randf_range(-10.0, 10.0)
  21. .. rst-class:: classref-introduction-group
  22. Tutorials
  23. ---------
  24. - :doc:`Random number generation <../tutorials/math/random_number_generation>`
  25. .. rst-class:: classref-reftable-group
  26. Properties
  27. ----------
  28. .. table::
  29. :widths: auto
  30. +-----------------------+----------------------------------------------------------+-------+
  31. | :ref:`int<class_int>` | :ref:`seed<class_RandomNumberGenerator_property_seed>` | ``0`` |
  32. +-----------------------+----------------------------------------------------------+-------+
  33. | :ref:`int<class_int>` | :ref:`state<class_RandomNumberGenerator_property_state>` | ``0`` |
  34. +-----------------------+----------------------------------------------------------+-------+
  35. .. rst-class:: classref-reftable-group
  36. Methods
  37. -------
  38. .. table::
  39. :widths: auto
  40. +---------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------+
  41. | :ref:`int<class_int>` | :ref:`rand_weighted<class_RandomNumberGenerator_method_rand_weighted>`\ (\ weights\: :ref:`PackedFloat32Array<class_PackedFloat32Array>`\ ) |
  42. +---------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------+
  43. | :ref:`float<class_float>` | :ref:`randf<class_RandomNumberGenerator_method_randf>`\ (\ ) |
  44. +---------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------+
  45. | :ref:`float<class_float>` | :ref:`randf_range<class_RandomNumberGenerator_method_randf_range>`\ (\ from\: :ref:`float<class_float>`, to\: :ref:`float<class_float>`\ ) |
  46. +---------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------+
  47. | :ref:`float<class_float>` | :ref:`randfn<class_RandomNumberGenerator_method_randfn>`\ (\ mean\: :ref:`float<class_float>` = 0.0, deviation\: :ref:`float<class_float>` = 1.0\ ) |
  48. +---------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------+
  49. | :ref:`int<class_int>` | :ref:`randi<class_RandomNumberGenerator_method_randi>`\ (\ ) |
  50. +---------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------+
  51. | :ref:`int<class_int>` | :ref:`randi_range<class_RandomNumberGenerator_method_randi_range>`\ (\ from\: :ref:`int<class_int>`, to\: :ref:`int<class_int>`\ ) |
  52. +---------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------+
  53. | |void| | :ref:`randomize<class_RandomNumberGenerator_method_randomize>`\ (\ ) |
  54. +---------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------+
  55. .. rst-class:: classref-section-separator
  56. ----
  57. .. rst-class:: classref-descriptions-group
  58. Property Descriptions
  59. ---------------------
  60. .. _class_RandomNumberGenerator_property_seed:
  61. .. rst-class:: classref-property
  62. :ref:`int<class_int>` **seed** = ``0`` :ref:`🔗<class_RandomNumberGenerator_property_seed>`
  63. .. rst-class:: classref-property-setget
  64. - |void| **set_seed**\ (\ value\: :ref:`int<class_int>`\ )
  65. - :ref:`int<class_int>` **get_seed**\ (\ )
  66. Initializes the random number generator state based on the given seed value. A given seed will give a reproducible sequence of pseudo-random numbers.
  67. \ **Note:** The RNG does not have an avalanche effect, and can output similar random streams given similar seeds. Consider using a hash function to improve your seed quality if they're sourced externally.
  68. \ **Note:** Setting this property produces a side effect of changing the internal :ref:`state<class_RandomNumberGenerator_property_state>`, so make sure to initialize the seed *before* modifying the :ref:`state<class_RandomNumberGenerator_property_state>`:
  69. \ **Note:** The default value of this property is pseudo-random, and changes when calling :ref:`randomize<class_RandomNumberGenerator_method_randomize>`. The ``0`` value documented here is a placeholder, and not the actual default seed.
  70. ::
  71. var rng = RandomNumberGenerator.new()
  72. rng.seed = hash("Godot")
  73. rng.state = 100 # Restore to some previously saved state.
  74. .. rst-class:: classref-item-separator
  75. ----
  76. .. _class_RandomNumberGenerator_property_state:
  77. .. rst-class:: classref-property
  78. :ref:`int<class_int>` **state** = ``0`` :ref:`🔗<class_RandomNumberGenerator_property_state>`
  79. .. rst-class:: classref-property-setget
  80. - |void| **set_state**\ (\ value\: :ref:`int<class_int>`\ )
  81. - :ref:`int<class_int>` **get_state**\ (\ )
  82. The current state of the random number generator. Save and restore this property to restore the generator to a previous state:
  83. ::
  84. var rng = RandomNumberGenerator.new()
  85. print(rng.randf())
  86. var saved_state = rng.state # Store current state.
  87. print(rng.randf()) # Advance internal state.
  88. rng.state = saved_state # Restore the state.
  89. print(rng.randf()) # Prints the same value as in previous.
  90. \ **Note:** Do not set state to arbitrary values, since the random number generator requires the state to have certain qualities to behave properly. It should only be set to values that came from the state property itself. To initialize the random number generator with arbitrary input, use :ref:`seed<class_RandomNumberGenerator_property_seed>` instead.
  91. \ **Note:** The default value of this property is pseudo-random, and changes when calling :ref:`randomize<class_RandomNumberGenerator_method_randomize>`. The ``0`` value documented here is a placeholder, and not the actual default seed.
  92. .. rst-class:: classref-section-separator
  93. ----
  94. .. rst-class:: classref-descriptions-group
  95. Method Descriptions
  96. -------------------
  97. .. _class_RandomNumberGenerator_method_rand_weighted:
  98. .. rst-class:: classref-method
  99. :ref:`int<class_int>` **rand_weighted**\ (\ weights\: :ref:`PackedFloat32Array<class_PackedFloat32Array>`\ ) :ref:`🔗<class_RandomNumberGenerator_method_rand_weighted>`
  100. Returns a random index with non-uniform weights. Prints an error and returns ``-1`` if the array is empty.
  101. .. tabs::
  102. .. code-tab:: gdscript
  103. var rng = RandomNumberGenerator.new()
  104. var my_array = ["one", "two", "three", "four"]
  105. var weights = PackedFloat32Array([0.5, 1, 1, 2])
  106. # Prints one of the four elements in `my_array`.
  107. # It is more likely to print "four", and less likely to print "one".
  108. print(my_array[rng.rand_weighted(weights)])
  109. .. rst-class:: classref-item-separator
  110. ----
  111. .. _class_RandomNumberGenerator_method_randf:
  112. .. rst-class:: classref-method
  113. :ref:`float<class_float>` **randf**\ (\ ) :ref:`🔗<class_RandomNumberGenerator_method_randf>`
  114. Returns a pseudo-random float between ``0.0`` and ``1.0`` (inclusive).
  115. .. rst-class:: classref-item-separator
  116. ----
  117. .. _class_RandomNumberGenerator_method_randf_range:
  118. .. rst-class:: classref-method
  119. :ref:`float<class_float>` **randf_range**\ (\ from\: :ref:`float<class_float>`, to\: :ref:`float<class_float>`\ ) :ref:`🔗<class_RandomNumberGenerator_method_randf_range>`
  120. Returns a pseudo-random float between ``from`` and ``to`` (inclusive).
  121. .. rst-class:: classref-item-separator
  122. ----
  123. .. _class_RandomNumberGenerator_method_randfn:
  124. .. rst-class:: classref-method
  125. :ref:`float<class_float>` **randfn**\ (\ mean\: :ref:`float<class_float>` = 0.0, deviation\: :ref:`float<class_float>` = 1.0\ ) :ref:`🔗<class_RandomNumberGenerator_method_randfn>`
  126. Returns a `normally-distributed <https://en.wikipedia.org/wiki/Normal_distribution>`__, pseudo-random floating-point number from the specified ``mean`` and a standard ``deviation``. This is also known as a Gaussian distribution.
  127. \ **Note:** This method uses the `Box-Muller transform <https://en.wikipedia.org/wiki/Box%E2%80%93Muller_transform>`__ algorithm.
  128. .. rst-class:: classref-item-separator
  129. ----
  130. .. _class_RandomNumberGenerator_method_randi:
  131. .. rst-class:: classref-method
  132. :ref:`int<class_int>` **randi**\ (\ ) :ref:`🔗<class_RandomNumberGenerator_method_randi>`
  133. Returns a pseudo-random 32-bit unsigned integer between ``0`` and ``4294967295`` (inclusive).
  134. .. rst-class:: classref-item-separator
  135. ----
  136. .. _class_RandomNumberGenerator_method_randi_range:
  137. .. rst-class:: classref-method
  138. :ref:`int<class_int>` **randi_range**\ (\ from\: :ref:`int<class_int>`, to\: :ref:`int<class_int>`\ ) :ref:`🔗<class_RandomNumberGenerator_method_randi_range>`
  139. Returns a pseudo-random 32-bit signed integer between ``from`` and ``to`` (inclusive).
  140. .. rst-class:: classref-item-separator
  141. ----
  142. .. _class_RandomNumberGenerator_method_randomize:
  143. .. rst-class:: classref-method
  144. |void| **randomize**\ (\ ) :ref:`🔗<class_RandomNumberGenerator_method_randomize>`
  145. Sets up a time-based seed for this **RandomNumberGenerator** instance. Unlike the :ref:`@GlobalScope<class_@GlobalScope>` random number generation functions, different **RandomNumberGenerator** instances can use different seeds.
  146. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  147. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  148. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  149. .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
  150. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
  151. .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
  152. .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
  153. .. |void| replace:: :abbr:`void (No return value.)`