class_projectsettings.rst 1.0 MB

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  1. :github_url: hide
  2. .. DO NOT EDIT THIS FILE!!!
  3. .. Generated automatically from Godot engine sources.
  4. .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
  5. .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/ProjectSettings.xml.
  6. .. _class_ProjectSettings:
  7. ProjectSettings
  8. ===============
  9. **Inherits:** :ref:`Object<class_Object>`
  10. Stores globally-accessible variables.
  11. .. rst-class:: classref-introduction-group
  12. Description
  13. -----------
  14. Stores variables that can be accessed from everywhere. Use :ref:`get_setting<class_ProjectSettings_method_get_setting>`, :ref:`set_setting<class_ProjectSettings_method_set_setting>` or :ref:`has_setting<class_ProjectSettings_method_has_setting>` to access them. Variables stored in ``project.godot`` are also loaded into **ProjectSettings**, making this object very useful for reading custom game configuration options.
  15. When naming a Project Settings property, use the full path to the setting including the category. For example, ``"application/config/name"`` for the project name. Category and property names can be viewed in the Project Settings dialog.
  16. \ **Feature tags:** Project settings can be overridden for specific platforms and configurations (debug, release, ...) using :doc:`feature tags <../tutorials/export/feature_tags>`.
  17. \ **Overriding:** Any project setting can be overridden by creating a file named ``override.cfg`` in the project's root directory. This can also be used in exported projects by placing this file in the same directory as the project binary. Overriding will still take the base project settings' :doc:`feature tags <../tutorials/export/feature_tags>` in account. Therefore, make sure to *also* override the setting with the desired feature tags if you want them to override base project settings on all platforms and configurations.
  18. .. rst-class:: classref-introduction-group
  19. Tutorials
  20. ---------
  21. - :doc:`Project Settings <../tutorials/editor/project_settings>`
  22. - `3D Physics Tests Demo <https://godotengine.org/asset-library/asset/2747>`__
  23. - `3D Platformer Demo <https://godotengine.org/asset-library/asset/2748>`__
  24. - `Operating System Testing Demo <https://godotengine.org/asset-library/asset/2789>`__
  25. .. rst-class:: classref-reftable-group
  26. Properties
  27. ----------
  28. .. table::
  29. :widths: auto
  30. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  31. | :ref:`bool<class_bool>` | :ref:`animation/warnings/check_angle_interpolation_type_conflicting<class_ProjectSettings_property_animation/warnings/check_angle_interpolation_type_conflicting>` | ``true`` |
  32. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  33. | :ref:`bool<class_bool>` | :ref:`animation/warnings/check_invalid_track_paths<class_ProjectSettings_property_animation/warnings/check_invalid_track_paths>` | ``true`` |
  34. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  35. | :ref:`Color<class_Color>` | :ref:`application/boot_splash/bg_color<class_ProjectSettings_property_application/boot_splash/bg_color>` | ``Color(0.14, 0.14, 0.14, 1)`` |
  36. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  37. | :ref:`bool<class_bool>` | :ref:`application/boot_splash/fullsize<class_ProjectSettings_property_application/boot_splash/fullsize>` | ``true`` |
  38. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  39. | :ref:`String<class_String>` | :ref:`application/boot_splash/image<class_ProjectSettings_property_application/boot_splash/image>` | ``""`` |
  40. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  41. | :ref:`int<class_int>` | :ref:`application/boot_splash/minimum_display_time<class_ProjectSettings_property_application/boot_splash/minimum_display_time>` | ``0`` |
  42. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  43. | :ref:`bool<class_bool>` | :ref:`application/boot_splash/show_image<class_ProjectSettings_property_application/boot_splash/show_image>` | ``true`` |
  44. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  45. | :ref:`bool<class_bool>` | :ref:`application/boot_splash/use_filter<class_ProjectSettings_property_application/boot_splash/use_filter>` | ``true`` |
  46. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  47. | :ref:`bool<class_bool>` | :ref:`application/config/auto_accept_quit<class_ProjectSettings_property_application/config/auto_accept_quit>` | ``true`` |
  48. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  49. | :ref:`String<class_String>` | :ref:`application/config/custom_user_dir_name<class_ProjectSettings_property_application/config/custom_user_dir_name>` | ``""`` |
  50. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  51. | :ref:`String<class_String>` | :ref:`application/config/description<class_ProjectSettings_property_application/config/description>` | ``""`` |
  52. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  53. | :ref:`String<class_String>` | :ref:`application/config/icon<class_ProjectSettings_property_application/config/icon>` | ``""`` |
  54. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  55. | :ref:`String<class_String>` | :ref:`application/config/macos_native_icon<class_ProjectSettings_property_application/config/macos_native_icon>` | ``""`` |
  56. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  57. | :ref:`String<class_String>` | :ref:`application/config/name<class_ProjectSettings_property_application/config/name>` | ``""`` |
  58. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  59. | :ref:`Dictionary<class_Dictionary>` | :ref:`application/config/name_localized<class_ProjectSettings_property_application/config/name_localized>` | ``{}`` |
  60. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  61. | :ref:`String<class_String>` | :ref:`application/config/project_settings_override<class_ProjectSettings_property_application/config/project_settings_override>` | ``""`` |
  62. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  63. | :ref:`bool<class_bool>` | :ref:`application/config/quit_on_go_back<class_ProjectSettings_property_application/config/quit_on_go_back>` | ``true`` |
  64. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  65. | :ref:`bool<class_bool>` | :ref:`application/config/use_custom_user_dir<class_ProjectSettings_property_application/config/use_custom_user_dir>` | ``false`` |
  66. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  67. | :ref:`bool<class_bool>` | :ref:`application/config/use_hidden_project_data_directory<class_ProjectSettings_property_application/config/use_hidden_project_data_directory>` | ``true`` |
  68. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  69. | :ref:`String<class_String>` | :ref:`application/config/version<class_ProjectSettings_property_application/config/version>` | ``""`` |
  70. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  71. | :ref:`String<class_String>` | :ref:`application/config/windows_native_icon<class_ProjectSettings_property_application/config/windows_native_icon>` | ``""`` |
  72. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  73. | :ref:`bool<class_bool>` | :ref:`application/run/delta_smoothing<class_ProjectSettings_property_application/run/delta_smoothing>` | ``true`` |
  74. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  75. | :ref:`bool<class_bool>` | :ref:`application/run/disable_stderr<class_ProjectSettings_property_application/run/disable_stderr>` | ``false`` |
  76. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  77. | :ref:`bool<class_bool>` | :ref:`application/run/disable_stdout<class_ProjectSettings_property_application/run/disable_stdout>` | ``false`` |
  78. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  79. | :ref:`bool<class_bool>` | :ref:`application/run/enable_alt_space_menu<class_ProjectSettings_property_application/run/enable_alt_space_menu>` | ``false`` |
  80. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  81. | :ref:`bool<class_bool>` | :ref:`application/run/flush_stdout_on_print<class_ProjectSettings_property_application/run/flush_stdout_on_print>` | ``false`` |
  82. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  83. | :ref:`bool<class_bool>` | :ref:`application/run/flush_stdout_on_print.debug<class_ProjectSettings_property_application/run/flush_stdout_on_print.debug>` | ``true`` |
  84. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  85. | :ref:`int<class_int>` | :ref:`application/run/frame_delay_msec<class_ProjectSettings_property_application/run/frame_delay_msec>` | ``0`` |
  86. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  87. | :ref:`bool<class_bool>` | :ref:`application/run/low_processor_mode<class_ProjectSettings_property_application/run/low_processor_mode>` | ``false`` |
  88. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  89. | :ref:`int<class_int>` | :ref:`application/run/low_processor_mode_sleep_usec<class_ProjectSettings_property_application/run/low_processor_mode_sleep_usec>` | ``6900`` |
  90. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  91. | :ref:`String<class_String>` | :ref:`application/run/main_loop_type<class_ProjectSettings_property_application/run/main_loop_type>` | ``"SceneTree"`` |
  92. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  93. | :ref:`String<class_String>` | :ref:`application/run/main_scene<class_ProjectSettings_property_application/run/main_scene>` | ``""`` |
  94. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  95. | :ref:`int<class_int>` | :ref:`application/run/max_fps<class_ProjectSettings_property_application/run/max_fps>` | ``0`` |
  96. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  97. | :ref:`bool<class_bool>` | :ref:`application/run/print_header<class_ProjectSettings_property_application/run/print_header>` | ``true`` |
  98. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  99. | :ref:`float<class_float>` | :ref:`audio/buses/channel_disable_threshold_db<class_ProjectSettings_property_audio/buses/channel_disable_threshold_db>` | ``-60.0`` |
  100. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  101. | :ref:`float<class_float>` | :ref:`audio/buses/channel_disable_time<class_ProjectSettings_property_audio/buses/channel_disable_time>` | ``2.0`` |
  102. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  103. | :ref:`String<class_String>` | :ref:`audio/buses/default_bus_layout<class_ProjectSettings_property_audio/buses/default_bus_layout>` | ``"res://default_bus_layout.tres"`` |
  104. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  105. | :ref:`String<class_String>` | :ref:`audio/driver/driver<class_ProjectSettings_property_audio/driver/driver>` | |
  106. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  107. | :ref:`bool<class_bool>` | :ref:`audio/driver/enable_input<class_ProjectSettings_property_audio/driver/enable_input>` | ``false`` |
  108. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  109. | :ref:`int<class_int>` | :ref:`audio/driver/mix_rate<class_ProjectSettings_property_audio/driver/mix_rate>` | ``44100`` |
  110. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  111. | :ref:`int<class_int>` | :ref:`audio/driver/mix_rate.web<class_ProjectSettings_property_audio/driver/mix_rate.web>` | ``0`` |
  112. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  113. | :ref:`int<class_int>` | :ref:`audio/driver/output_latency<class_ProjectSettings_property_audio/driver/output_latency>` | ``15`` |
  114. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  115. | :ref:`int<class_int>` | :ref:`audio/driver/output_latency.web<class_ProjectSettings_property_audio/driver/output_latency.web>` | ``50`` |
  116. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  117. | :ref:`float<class_float>` | :ref:`audio/general/2d_panning_strength<class_ProjectSettings_property_audio/general/2d_panning_strength>` | ``0.5`` |
  118. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  119. | :ref:`float<class_float>` | :ref:`audio/general/3d_panning_strength<class_ProjectSettings_property_audio/general/3d_panning_strength>` | ``0.5`` |
  120. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  121. | :ref:`int<class_int>` | :ref:`audio/general/default_playback_type<class_ProjectSettings_property_audio/general/default_playback_type>` | ``0`` |
  122. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  123. | :ref:`int<class_int>` | :ref:`audio/general/default_playback_type.web<class_ProjectSettings_property_audio/general/default_playback_type.web>` | ``1`` |
  124. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  125. | :ref:`bool<class_bool>` | :ref:`audio/general/ios/mix_with_others<class_ProjectSettings_property_audio/general/ios/mix_with_others>` | ``false`` |
  126. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  127. | :ref:`int<class_int>` | :ref:`audio/general/ios/session_category<class_ProjectSettings_property_audio/general/ios/session_category>` | ``0`` |
  128. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  129. | :ref:`bool<class_bool>` | :ref:`audio/general/text_to_speech<class_ProjectSettings_property_audio/general/text_to_speech>` | ``false`` |
  130. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  131. | :ref:`int<class_int>` | :ref:`audio/video/video_delay_compensation_ms<class_ProjectSettings_property_audio/video/video_delay_compensation_ms>` | ``0`` |
  132. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  133. | :ref:`bool<class_bool>` | :ref:`collada/use_ambient<class_ProjectSettings_property_collada/use_ambient>` | ``false`` |
  134. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  135. | :ref:`int<class_int>` | :ref:`compression/formats/gzip/compression_level<class_ProjectSettings_property_compression/formats/gzip/compression_level>` | ``-1`` |
  136. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  137. | :ref:`int<class_int>` | :ref:`compression/formats/zlib/compression_level<class_ProjectSettings_property_compression/formats/zlib/compression_level>` | ``-1`` |
  138. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  139. | :ref:`int<class_int>` | :ref:`compression/formats/zstd/compression_level<class_ProjectSettings_property_compression/formats/zstd/compression_level>` | ``3`` |
  140. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  141. | :ref:`bool<class_bool>` | :ref:`compression/formats/zstd/long_distance_matching<class_ProjectSettings_property_compression/formats/zstd/long_distance_matching>` | ``false`` |
  142. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  143. | :ref:`int<class_int>` | :ref:`compression/formats/zstd/window_log_size<class_ProjectSettings_property_compression/formats/zstd/window_log_size>` | ``27`` |
  144. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  145. | :ref:`Color<class_Color>` | :ref:`debug/canvas_items/debug_redraw_color<class_ProjectSettings_property_debug/canvas_items/debug_redraw_color>` | ``Color(1, 0.2, 0.2, 0.5)`` |
  146. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  147. | :ref:`float<class_float>` | :ref:`debug/canvas_items/debug_redraw_time<class_ProjectSettings_property_debug/canvas_items/debug_redraw_time>` | ``1.0`` |
  148. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  149. | :ref:`bool<class_bool>` | :ref:`debug/file_logging/enable_file_logging<class_ProjectSettings_property_debug/file_logging/enable_file_logging>` | ``false`` |
  150. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  151. | :ref:`bool<class_bool>` | :ref:`debug/file_logging/enable_file_logging.pc<class_ProjectSettings_property_debug/file_logging/enable_file_logging.pc>` | ``true`` |
  152. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  153. | :ref:`String<class_String>` | :ref:`debug/file_logging/log_path<class_ProjectSettings_property_debug/file_logging/log_path>` | ``"user://logs/godot.log"`` |
  154. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  155. | :ref:`int<class_int>` | :ref:`debug/file_logging/max_log_files<class_ProjectSettings_property_debug/file_logging/max_log_files>` | ``5`` |
  156. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  157. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/assert_always_false<class_ProjectSettings_property_debug/gdscript/warnings/assert_always_false>` | ``1`` |
  158. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  159. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/assert_always_true<class_ProjectSettings_property_debug/gdscript/warnings/assert_always_true>` | ``1`` |
  160. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  161. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/confusable_capture_reassignment<class_ProjectSettings_property_debug/gdscript/warnings/confusable_capture_reassignment>` | ``1`` |
  162. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  163. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/confusable_identifier<class_ProjectSettings_property_debug/gdscript/warnings/confusable_identifier>` | ``1`` |
  164. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  165. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/confusable_local_declaration<class_ProjectSettings_property_debug/gdscript/warnings/confusable_local_declaration>` | ``1`` |
  166. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  167. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/confusable_local_usage<class_ProjectSettings_property_debug/gdscript/warnings/confusable_local_usage>` | ``1`` |
  168. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  169. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/constant_used_as_function<class_ProjectSettings_property_debug/gdscript/warnings/constant_used_as_function>` | ``1`` |
  170. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  171. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/deprecated_keyword<class_ProjectSettings_property_debug/gdscript/warnings/deprecated_keyword>` | ``1`` |
  172. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  173. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/empty_file<class_ProjectSettings_property_debug/gdscript/warnings/empty_file>` | ``1`` |
  174. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  175. | :ref:`bool<class_bool>` | :ref:`debug/gdscript/warnings/enable<class_ProjectSettings_property_debug/gdscript/warnings/enable>` | ``true`` |
  176. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  177. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/enum_variable_without_default<class_ProjectSettings_property_debug/gdscript/warnings/enum_variable_without_default>` | ``1`` |
  178. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  179. | :ref:`bool<class_bool>` | :ref:`debug/gdscript/warnings/exclude_addons<class_ProjectSettings_property_debug/gdscript/warnings/exclude_addons>` | ``true`` |
  180. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  181. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/function_used_as_property<class_ProjectSettings_property_debug/gdscript/warnings/function_used_as_property>` | ``1`` |
  182. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  183. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/get_node_default_without_onready<class_ProjectSettings_property_debug/gdscript/warnings/get_node_default_without_onready>` | ``2`` |
  184. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  185. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/incompatible_ternary<class_ProjectSettings_property_debug/gdscript/warnings/incompatible_ternary>` | ``1`` |
  186. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  187. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/inference_on_variant<class_ProjectSettings_property_debug/gdscript/warnings/inference_on_variant>` | ``2`` |
  188. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  189. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/inferred_declaration<class_ProjectSettings_property_debug/gdscript/warnings/inferred_declaration>` | ``0`` |
  190. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  191. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/int_as_enum_without_cast<class_ProjectSettings_property_debug/gdscript/warnings/int_as_enum_without_cast>` | ``1`` |
  192. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  193. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/int_as_enum_without_match<class_ProjectSettings_property_debug/gdscript/warnings/int_as_enum_without_match>` | ``1`` |
  194. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  195. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/integer_division<class_ProjectSettings_property_debug/gdscript/warnings/integer_division>` | ``1`` |
  196. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  197. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/missing_tool<class_ProjectSettings_property_debug/gdscript/warnings/missing_tool>` | ``1`` |
  198. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  199. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/narrowing_conversion<class_ProjectSettings_property_debug/gdscript/warnings/narrowing_conversion>` | ``1`` |
  200. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  201. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/native_method_override<class_ProjectSettings_property_debug/gdscript/warnings/native_method_override>` | ``2`` |
  202. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  203. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/onready_with_export<class_ProjectSettings_property_debug/gdscript/warnings/onready_with_export>` | ``2`` |
  204. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  205. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/property_used_as_function<class_ProjectSettings_property_debug/gdscript/warnings/property_used_as_function>` | ``1`` |
  206. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  207. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/redundant_await<class_ProjectSettings_property_debug/gdscript/warnings/redundant_await>` | ``1`` |
  208. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  209. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/redundant_static_unload<class_ProjectSettings_property_debug/gdscript/warnings/redundant_static_unload>` | ``1`` |
  210. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  211. | :ref:`bool<class_bool>` | :ref:`debug/gdscript/warnings/renamed_in_godot_4_hint<class_ProjectSettings_property_debug/gdscript/warnings/renamed_in_godot_4_hint>` | ``1`` |
  212. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  213. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/return_value_discarded<class_ProjectSettings_property_debug/gdscript/warnings/return_value_discarded>` | ``0`` |
  214. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  215. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/shadowed_global_identifier<class_ProjectSettings_property_debug/gdscript/warnings/shadowed_global_identifier>` | ``1`` |
  216. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  217. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/shadowed_variable<class_ProjectSettings_property_debug/gdscript/warnings/shadowed_variable>` | ``1`` |
  218. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  219. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/shadowed_variable_base_class<class_ProjectSettings_property_debug/gdscript/warnings/shadowed_variable_base_class>` | ``1`` |
  220. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  221. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/standalone_expression<class_ProjectSettings_property_debug/gdscript/warnings/standalone_expression>` | ``1`` |
  222. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  223. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/standalone_ternary<class_ProjectSettings_property_debug/gdscript/warnings/standalone_ternary>` | ``1`` |
  224. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  225. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/static_called_on_instance<class_ProjectSettings_property_debug/gdscript/warnings/static_called_on_instance>` | ``1`` |
  226. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  227. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/unassigned_variable<class_ProjectSettings_property_debug/gdscript/warnings/unassigned_variable>` | ``1`` |
  228. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  229. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/unassigned_variable_op_assign<class_ProjectSettings_property_debug/gdscript/warnings/unassigned_variable_op_assign>` | ``1`` |
  230. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  231. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/unreachable_code<class_ProjectSettings_property_debug/gdscript/warnings/unreachable_code>` | ``1`` |
  232. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  233. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/unreachable_pattern<class_ProjectSettings_property_debug/gdscript/warnings/unreachable_pattern>` | ``1`` |
  234. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  235. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/unsafe_call_argument<class_ProjectSettings_property_debug/gdscript/warnings/unsafe_call_argument>` | ``0`` |
  236. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  237. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/unsafe_cast<class_ProjectSettings_property_debug/gdscript/warnings/unsafe_cast>` | ``0`` |
  238. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  239. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/unsafe_method_access<class_ProjectSettings_property_debug/gdscript/warnings/unsafe_method_access>` | ``0`` |
  240. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  241. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/unsafe_property_access<class_ProjectSettings_property_debug/gdscript/warnings/unsafe_property_access>` | ``0`` |
  242. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  243. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/unsafe_void_return<class_ProjectSettings_property_debug/gdscript/warnings/unsafe_void_return>` | ``1`` |
  244. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  245. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/untyped_declaration<class_ProjectSettings_property_debug/gdscript/warnings/untyped_declaration>` | ``0`` |
  246. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  247. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/unused_local_constant<class_ProjectSettings_property_debug/gdscript/warnings/unused_local_constant>` | ``1`` |
  248. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  249. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/unused_parameter<class_ProjectSettings_property_debug/gdscript/warnings/unused_parameter>` | ``1`` |
  250. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  251. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/unused_private_class_variable<class_ProjectSettings_property_debug/gdscript/warnings/unused_private_class_variable>` | ``1`` |
  252. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  253. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/unused_signal<class_ProjectSettings_property_debug/gdscript/warnings/unused_signal>` | ``1`` |
  254. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  255. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/unused_variable<class_ProjectSettings_property_debug/gdscript/warnings/unused_variable>` | ``1`` |
  256. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  257. | :ref:`String<class_String>` | :ref:`debug/settings/crash_handler/message<class_ProjectSettings_property_debug/settings/crash_handler/message>` | ``"Please include this when reporting the bug to the project developer."`` |
  258. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  259. | :ref:`String<class_String>` | :ref:`debug/settings/crash_handler/message.editor<class_ProjectSettings_property_debug/settings/crash_handler/message.editor>` | ``"Please include this when reporting the bug on: https://github.com/godotengine/godot/issues"`` |
  260. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  261. | :ref:`int<class_int>` | :ref:`debug/settings/gdscript/max_call_stack<class_ProjectSettings_property_debug/settings/gdscript/max_call_stack>` | ``1024`` |
  262. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  263. | :ref:`bool<class_bool>` | :ref:`debug/settings/physics_interpolation/enable_warnings<class_ProjectSettings_property_debug/settings/physics_interpolation/enable_warnings>` | ``true`` |
  264. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  265. | :ref:`int<class_int>` | :ref:`debug/settings/profiler/max_functions<class_ProjectSettings_property_debug/settings/profiler/max_functions>` | ``16384`` |
  266. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  267. | :ref:`int<class_int>` | :ref:`debug/settings/profiler/max_timestamp_query_elements<class_ProjectSettings_property_debug/settings/profiler/max_timestamp_query_elements>` | ``256`` |
  268. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  269. | :ref:`bool<class_bool>` | :ref:`debug/settings/stdout/print_fps<class_ProjectSettings_property_debug/settings/stdout/print_fps>` | ``false`` |
  270. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  271. | :ref:`bool<class_bool>` | :ref:`debug/settings/stdout/print_gpu_profile<class_ProjectSettings_property_debug/settings/stdout/print_gpu_profile>` | ``false`` |
  272. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  273. | :ref:`bool<class_bool>` | :ref:`debug/settings/stdout/verbose_stdout<class_ProjectSettings_property_debug/settings/stdout/verbose_stdout>` | ``false`` |
  274. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  275. | :ref:`bool<class_bool>` | :ref:`debug/shader_language/warnings/device_limit_exceeded<class_ProjectSettings_property_debug/shader_language/warnings/device_limit_exceeded>` | ``true`` |
  276. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  277. | :ref:`bool<class_bool>` | :ref:`debug/shader_language/warnings/enable<class_ProjectSettings_property_debug/shader_language/warnings/enable>` | ``true`` |
  278. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  279. | :ref:`bool<class_bool>` | :ref:`debug/shader_language/warnings/float_comparison<class_ProjectSettings_property_debug/shader_language/warnings/float_comparison>` | ``true`` |
  280. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  281. | :ref:`bool<class_bool>` | :ref:`debug/shader_language/warnings/formatting_error<class_ProjectSettings_property_debug/shader_language/warnings/formatting_error>` | ``true`` |
  282. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  283. | :ref:`bool<class_bool>` | :ref:`debug/shader_language/warnings/magic_position_write<class_ProjectSettings_property_debug/shader_language/warnings/magic_position_write>` | ``true`` |
  284. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  285. | :ref:`bool<class_bool>` | :ref:`debug/shader_language/warnings/treat_warnings_as_errors<class_ProjectSettings_property_debug/shader_language/warnings/treat_warnings_as_errors>` | ``false`` |
  286. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  287. | :ref:`bool<class_bool>` | :ref:`debug/shader_language/warnings/unused_constant<class_ProjectSettings_property_debug/shader_language/warnings/unused_constant>` | ``true`` |
  288. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  289. | :ref:`bool<class_bool>` | :ref:`debug/shader_language/warnings/unused_function<class_ProjectSettings_property_debug/shader_language/warnings/unused_function>` | ``true`` |
  290. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  291. | :ref:`bool<class_bool>` | :ref:`debug/shader_language/warnings/unused_local_variable<class_ProjectSettings_property_debug/shader_language/warnings/unused_local_variable>` | ``true`` |
  292. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  293. | :ref:`bool<class_bool>` | :ref:`debug/shader_language/warnings/unused_struct<class_ProjectSettings_property_debug/shader_language/warnings/unused_struct>` | ``true`` |
  294. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  295. | :ref:`bool<class_bool>` | :ref:`debug/shader_language/warnings/unused_uniform<class_ProjectSettings_property_debug/shader_language/warnings/unused_uniform>` | ``true`` |
  296. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  297. | :ref:`bool<class_bool>` | :ref:`debug/shader_language/warnings/unused_varying<class_ProjectSettings_property_debug/shader_language/warnings/unused_varying>` | ``true`` |
  298. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  299. | :ref:`Color<class_Color>` | :ref:`debug/shapes/avoidance/agents_radius_color<class_ProjectSettings_property_debug/shapes/avoidance/agents_radius_color>` | ``Color(1, 1, 0, 0.25)`` |
  300. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  301. | :ref:`bool<class_bool>` | :ref:`debug/shapes/avoidance/enable_agents_radius<class_ProjectSettings_property_debug/shapes/avoidance/enable_agents_radius>` | ``true`` |
  302. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  303. | :ref:`bool<class_bool>` | :ref:`debug/shapes/avoidance/enable_obstacles_radius<class_ProjectSettings_property_debug/shapes/avoidance/enable_obstacles_radius>` | ``true`` |
  304. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  305. | :ref:`bool<class_bool>` | :ref:`debug/shapes/avoidance/enable_obstacles_static<class_ProjectSettings_property_debug/shapes/avoidance/enable_obstacles_static>` | ``true`` |
  306. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  307. | :ref:`Color<class_Color>` | :ref:`debug/shapes/avoidance/obstacles_radius_color<class_ProjectSettings_property_debug/shapes/avoidance/obstacles_radius_color>` | ``Color(1, 0.5, 0, 0.25)`` |
  308. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  309. | :ref:`Color<class_Color>` | :ref:`debug/shapes/avoidance/obstacles_static_edge_pushin_color<class_ProjectSettings_property_debug/shapes/avoidance/obstacles_static_edge_pushin_color>` | ``Color(1, 0, 0, 1)`` |
  310. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  311. | :ref:`Color<class_Color>` | :ref:`debug/shapes/avoidance/obstacles_static_edge_pushout_color<class_ProjectSettings_property_debug/shapes/avoidance/obstacles_static_edge_pushout_color>` | ``Color(1, 1, 0, 1)`` |
  312. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  313. | :ref:`Color<class_Color>` | :ref:`debug/shapes/avoidance/obstacles_static_face_pushin_color<class_ProjectSettings_property_debug/shapes/avoidance/obstacles_static_face_pushin_color>` | ``Color(1, 0, 0, 0)`` |
  314. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  315. | :ref:`Color<class_Color>` | :ref:`debug/shapes/avoidance/obstacles_static_face_pushout_color<class_ProjectSettings_property_debug/shapes/avoidance/obstacles_static_face_pushout_color>` | ``Color(1, 1, 0, 0.5)`` |
  316. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  317. | :ref:`Color<class_Color>` | :ref:`debug/shapes/collision/contact_color<class_ProjectSettings_property_debug/shapes/collision/contact_color>` | ``Color(1, 0.2, 0.1, 0.8)`` |
  318. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  319. | :ref:`bool<class_bool>` | :ref:`debug/shapes/collision/draw_2d_outlines<class_ProjectSettings_property_debug/shapes/collision/draw_2d_outlines>` | ``true`` |
  320. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  321. | :ref:`int<class_int>` | :ref:`debug/shapes/collision/max_contacts_displayed<class_ProjectSettings_property_debug/shapes/collision/max_contacts_displayed>` | ``10000`` |
  322. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  323. | :ref:`Color<class_Color>` | :ref:`debug/shapes/collision/shape_color<class_ProjectSettings_property_debug/shapes/collision/shape_color>` | ``Color(0, 0.6, 0.7, 0.42)`` |
  324. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  325. | :ref:`Color<class_Color>` | :ref:`debug/shapes/navigation/agent_path_color<class_ProjectSettings_property_debug/shapes/navigation/agent_path_color>` | ``Color(1, 0, 0, 1)`` |
  326. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  327. | :ref:`float<class_float>` | :ref:`debug/shapes/navigation/agent_path_point_size<class_ProjectSettings_property_debug/shapes/navigation/agent_path_point_size>` | ``4.0`` |
  328. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  329. | :ref:`Color<class_Color>` | :ref:`debug/shapes/navigation/edge_connection_color<class_ProjectSettings_property_debug/shapes/navigation/edge_connection_color>` | ``Color(1, 0, 1, 1)`` |
  330. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  331. | :ref:`bool<class_bool>` | :ref:`debug/shapes/navigation/enable_agent_paths<class_ProjectSettings_property_debug/shapes/navigation/enable_agent_paths>` | ``true`` |
  332. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  333. | :ref:`bool<class_bool>` | :ref:`debug/shapes/navigation/enable_agent_paths_xray<class_ProjectSettings_property_debug/shapes/navigation/enable_agent_paths_xray>` | ``true`` |
  334. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  335. | :ref:`bool<class_bool>` | :ref:`debug/shapes/navigation/enable_edge_connections<class_ProjectSettings_property_debug/shapes/navigation/enable_edge_connections>` | ``true`` |
  336. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  337. | :ref:`bool<class_bool>` | :ref:`debug/shapes/navigation/enable_edge_connections_xray<class_ProjectSettings_property_debug/shapes/navigation/enable_edge_connections_xray>` | ``true`` |
  338. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  339. | :ref:`bool<class_bool>` | :ref:`debug/shapes/navigation/enable_edge_lines<class_ProjectSettings_property_debug/shapes/navigation/enable_edge_lines>` | ``true`` |
  340. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  341. | :ref:`bool<class_bool>` | :ref:`debug/shapes/navigation/enable_edge_lines_xray<class_ProjectSettings_property_debug/shapes/navigation/enable_edge_lines_xray>` | ``true`` |
  342. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  343. | :ref:`bool<class_bool>` | :ref:`debug/shapes/navigation/enable_geometry_face_random_color<class_ProjectSettings_property_debug/shapes/navigation/enable_geometry_face_random_color>` | ``true`` |
  344. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  345. | :ref:`bool<class_bool>` | :ref:`debug/shapes/navigation/enable_link_connections<class_ProjectSettings_property_debug/shapes/navigation/enable_link_connections>` | ``true`` |
  346. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  347. | :ref:`bool<class_bool>` | :ref:`debug/shapes/navigation/enable_link_connections_xray<class_ProjectSettings_property_debug/shapes/navigation/enable_link_connections_xray>` | ``true`` |
  348. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  349. | :ref:`Color<class_Color>` | :ref:`debug/shapes/navigation/geometry_edge_color<class_ProjectSettings_property_debug/shapes/navigation/geometry_edge_color>` | ``Color(0.5, 1, 1, 1)`` |
  350. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  351. | :ref:`Color<class_Color>` | :ref:`debug/shapes/navigation/geometry_edge_disabled_color<class_ProjectSettings_property_debug/shapes/navigation/geometry_edge_disabled_color>` | ``Color(0.5, 0.5, 0.5, 1)`` |
  352. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  353. | :ref:`Color<class_Color>` | :ref:`debug/shapes/navigation/geometry_face_color<class_ProjectSettings_property_debug/shapes/navigation/geometry_face_color>` | ``Color(0.5, 1, 1, 0.4)`` |
  354. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  355. | :ref:`Color<class_Color>` | :ref:`debug/shapes/navigation/geometry_face_disabled_color<class_ProjectSettings_property_debug/shapes/navigation/geometry_face_disabled_color>` | ``Color(0.5, 0.5, 0.5, 0.4)`` |
  356. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  357. | :ref:`Color<class_Color>` | :ref:`debug/shapes/navigation/link_connection_color<class_ProjectSettings_property_debug/shapes/navigation/link_connection_color>` | ``Color(1, 0.5, 1, 1)`` |
  358. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  359. | :ref:`Color<class_Color>` | :ref:`debug/shapes/navigation/link_connection_disabled_color<class_ProjectSettings_property_debug/shapes/navigation/link_connection_disabled_color>` | ``Color(0.5, 0.5, 0.5, 1)`` |
  360. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  361. | :ref:`Color<class_Color>` | :ref:`debug/shapes/paths/geometry_color<class_ProjectSettings_property_debug/shapes/paths/geometry_color>` | ``Color(0.1, 1, 0.7, 0.4)`` |
  362. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  363. | :ref:`float<class_float>` | :ref:`debug/shapes/paths/geometry_width<class_ProjectSettings_property_debug/shapes/paths/geometry_width>` | ``2.0`` |
  364. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  365. | :ref:`String<class_String>` | :ref:`display/display_server/driver<class_ProjectSettings_property_display/display_server/driver>` | |
  366. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  367. | :ref:`String<class_String>` | :ref:`display/display_server/driver.android<class_ProjectSettings_property_display/display_server/driver.android>` | |
  368. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  369. | :ref:`String<class_String>` | :ref:`display/display_server/driver.ios<class_ProjectSettings_property_display/display_server/driver.ios>` | |
  370. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  371. | :ref:`String<class_String>` | :ref:`display/display_server/driver.linuxbsd<class_ProjectSettings_property_display/display_server/driver.linuxbsd>` | |
  372. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  373. | :ref:`String<class_String>` | :ref:`display/display_server/driver.macos<class_ProjectSettings_property_display/display_server/driver.macos>` | |
  374. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  375. | :ref:`String<class_String>` | :ref:`display/display_server/driver.windows<class_ProjectSettings_property_display/display_server/driver.windows>` | |
  376. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  377. | :ref:`String<class_String>` | :ref:`display/mouse_cursor/custom_image<class_ProjectSettings_property_display/mouse_cursor/custom_image>` | ``""`` |
  378. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  379. | :ref:`Vector2<class_Vector2>` | :ref:`display/mouse_cursor/custom_image_hotspot<class_ProjectSettings_property_display/mouse_cursor/custom_image_hotspot>` | ``Vector2(0, 0)`` |
  380. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  381. | :ref:`Vector2<class_Vector2>` | :ref:`display/mouse_cursor/tooltip_position_offset<class_ProjectSettings_property_display/mouse_cursor/tooltip_position_offset>` | ``Vector2(10, 10)`` |
  382. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  383. | :ref:`bool<class_bool>` | :ref:`display/window/dpi/allow_hidpi<class_ProjectSettings_property_display/window/dpi/allow_hidpi>` | ``true`` |
  384. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  385. | :ref:`bool<class_bool>` | :ref:`display/window/energy_saving/keep_screen_on<class_ProjectSettings_property_display/window/energy_saving/keep_screen_on>` | ``true`` |
  386. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  387. | :ref:`bool<class_bool>` | :ref:`display/window/frame_pacing/android/enable_frame_pacing<class_ProjectSettings_property_display/window/frame_pacing/android/enable_frame_pacing>` | ``true`` |
  388. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  389. | :ref:`int<class_int>` | :ref:`display/window/frame_pacing/android/swappy_mode<class_ProjectSettings_property_display/window/frame_pacing/android/swappy_mode>` | ``2`` |
  390. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  391. | :ref:`int<class_int>` | :ref:`display/window/handheld/orientation<class_ProjectSettings_property_display/window/handheld/orientation>` | ``0`` |
  392. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  393. | :ref:`bool<class_bool>` | :ref:`display/window/ios/allow_high_refresh_rate<class_ProjectSettings_property_display/window/ios/allow_high_refresh_rate>` | ``true`` |
  394. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  395. | :ref:`bool<class_bool>` | :ref:`display/window/ios/hide_home_indicator<class_ProjectSettings_property_display/window/ios/hide_home_indicator>` | ``true`` |
  396. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  397. | :ref:`bool<class_bool>` | :ref:`display/window/ios/hide_status_bar<class_ProjectSettings_property_display/window/ios/hide_status_bar>` | ``true`` |
  398. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  399. | :ref:`bool<class_bool>` | :ref:`display/window/ios/suppress_ui_gesture<class_ProjectSettings_property_display/window/ios/suppress_ui_gesture>` | ``true`` |
  400. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  401. | :ref:`bool<class_bool>` | :ref:`display/window/per_pixel_transparency/allowed<class_ProjectSettings_property_display/window/per_pixel_transparency/allowed>` | ``false`` |
  402. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  403. | :ref:`bool<class_bool>` | :ref:`display/window/size/always_on_top<class_ProjectSettings_property_display/window/size/always_on_top>` | ``false`` |
  404. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  405. | :ref:`bool<class_bool>` | :ref:`display/window/size/borderless<class_ProjectSettings_property_display/window/size/borderless>` | ``false`` |
  406. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  407. | :ref:`bool<class_bool>` | :ref:`display/window/size/extend_to_title<class_ProjectSettings_property_display/window/size/extend_to_title>` | ``false`` |
  408. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  409. | :ref:`Vector2i<class_Vector2i>` | :ref:`display/window/size/initial_position<class_ProjectSettings_property_display/window/size/initial_position>` | ``Vector2i(0, 0)`` |
  410. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  411. | :ref:`int<class_int>` | :ref:`display/window/size/initial_position_type<class_ProjectSettings_property_display/window/size/initial_position_type>` | ``1`` |
  412. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  413. | :ref:`int<class_int>` | :ref:`display/window/size/initial_screen<class_ProjectSettings_property_display/window/size/initial_screen>` | ``0`` |
  414. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  415. | :ref:`int<class_int>` | :ref:`display/window/size/mode<class_ProjectSettings_property_display/window/size/mode>` | ``0`` |
  416. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  417. | :ref:`bool<class_bool>` | :ref:`display/window/size/no_focus<class_ProjectSettings_property_display/window/size/no_focus>` | ``false`` |
  418. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  419. | :ref:`bool<class_bool>` | :ref:`display/window/size/resizable<class_ProjectSettings_property_display/window/size/resizable>` | ``true`` |
  420. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  421. | :ref:`bool<class_bool>` | :ref:`display/window/size/sharp_corners<class_ProjectSettings_property_display/window/size/sharp_corners>` | ``false`` |
  422. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  423. | :ref:`bool<class_bool>` | :ref:`display/window/size/transparent<class_ProjectSettings_property_display/window/size/transparent>` | ``false`` |
  424. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  425. | :ref:`int<class_int>` | :ref:`display/window/size/viewport_height<class_ProjectSettings_property_display/window/size/viewport_height>` | ``648`` |
  426. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  427. | :ref:`int<class_int>` | :ref:`display/window/size/viewport_width<class_ProjectSettings_property_display/window/size/viewport_width>` | ``1152`` |
  428. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  429. | :ref:`int<class_int>` | :ref:`display/window/size/window_height_override<class_ProjectSettings_property_display/window/size/window_height_override>` | ``0`` |
  430. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  431. | :ref:`int<class_int>` | :ref:`display/window/size/window_width_override<class_ProjectSettings_property_display/window/size/window_width_override>` | ``0`` |
  432. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  433. | :ref:`String<class_String>` | :ref:`display/window/stretch/aspect<class_ProjectSettings_property_display/window/stretch/aspect>` | ``"keep"`` |
  434. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  435. | :ref:`String<class_String>` | :ref:`display/window/stretch/mode<class_ProjectSettings_property_display/window/stretch/mode>` | ``"disabled"`` |
  436. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  437. | :ref:`float<class_float>` | :ref:`display/window/stretch/scale<class_ProjectSettings_property_display/window/stretch/scale>` | ``1.0`` |
  438. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  439. | :ref:`String<class_String>` | :ref:`display/window/stretch/scale_mode<class_ProjectSettings_property_display/window/stretch/scale_mode>` | ``"fractional"`` |
  440. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  441. | :ref:`bool<class_bool>` | :ref:`display/window/subwindows/embed_subwindows<class_ProjectSettings_property_display/window/subwindows/embed_subwindows>` | ``true`` |
  442. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  443. | :ref:`int<class_int>` | :ref:`display/window/vsync/vsync_mode<class_ProjectSettings_property_display/window/vsync/vsync_mode>` | ``1`` |
  444. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  445. | :ref:`String<class_String>` | :ref:`dotnet/project/assembly_name<class_ProjectSettings_property_dotnet/project/assembly_name>` | ``""`` |
  446. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  447. | :ref:`int<class_int>` | :ref:`dotnet/project/assembly_reload_attempts<class_ProjectSettings_property_dotnet/project/assembly_reload_attempts>` | ``3`` |
  448. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  449. | :ref:`String<class_String>` | :ref:`dotnet/project/solution_directory<class_ProjectSettings_property_dotnet/project/solution_directory>` | ``""`` |
  450. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  451. | :ref:`bool<class_bool>` | :ref:`editor/export/convert_text_resources_to_binary<class_ProjectSettings_property_editor/export/convert_text_resources_to_binary>` | ``true`` |
  452. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  453. | :ref:`int<class_int>` | :ref:`editor/import/atlas_max_width<class_ProjectSettings_property_editor/import/atlas_max_width>` | ``2048`` |
  454. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  455. | :ref:`bool<class_bool>` | :ref:`editor/import/reimport_missing_imported_files<class_ProjectSettings_property_editor/import/reimport_missing_imported_files>` | ``true`` |
  456. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  457. | :ref:`bool<class_bool>` | :ref:`editor/import/use_multiple_threads<class_ProjectSettings_property_editor/import/use_multiple_threads>` | ``true`` |
  458. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  459. | :ref:`bool<class_bool>` | :ref:`editor/movie_writer/disable_vsync<class_ProjectSettings_property_editor/movie_writer/disable_vsync>` | ``false`` |
  460. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  461. | :ref:`int<class_int>` | :ref:`editor/movie_writer/fps<class_ProjectSettings_property_editor/movie_writer/fps>` | ``60`` |
  462. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  463. | :ref:`int<class_int>` | :ref:`editor/movie_writer/mix_rate<class_ProjectSettings_property_editor/movie_writer/mix_rate>` | ``48000`` |
  464. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  465. | :ref:`float<class_float>` | :ref:`editor/movie_writer/mjpeg_quality<class_ProjectSettings_property_editor/movie_writer/mjpeg_quality>` | ``0.75`` |
  466. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  467. | :ref:`String<class_String>` | :ref:`editor/movie_writer/movie_file<class_ProjectSettings_property_editor/movie_writer/movie_file>` | ``""`` |
  468. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  469. | :ref:`int<class_int>` | :ref:`editor/movie_writer/speaker_mode<class_ProjectSettings_property_editor/movie_writer/speaker_mode>` | ``0`` |
  470. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  471. | :ref:`String<class_String>` | :ref:`editor/naming/default_signal_callback_name<class_ProjectSettings_property_editor/naming/default_signal_callback_name>` | ``"_on_{node_name}_{signal_name}"`` |
  472. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  473. | :ref:`String<class_String>` | :ref:`editor/naming/default_signal_callback_to_self_name<class_ProjectSettings_property_editor/naming/default_signal_callback_to_self_name>` | ``"_on_{signal_name}"`` |
  474. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  475. | :ref:`int<class_int>` | :ref:`editor/naming/node_name_casing<class_ProjectSettings_property_editor/naming/node_name_casing>` | ``0`` |
  476. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  477. | :ref:`int<class_int>` | :ref:`editor/naming/node_name_num_separator<class_ProjectSettings_property_editor/naming/node_name_num_separator>` | ``0`` |
  478. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  479. | :ref:`int<class_int>` | :ref:`editor/naming/scene_name_casing<class_ProjectSettings_property_editor/naming/scene_name_casing>` | ``2`` |
  480. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  481. | :ref:`int<class_int>` | :ref:`editor/naming/script_name_casing<class_ProjectSettings_property_editor/naming/script_name_casing>` | ``0`` |
  482. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  483. | :ref:`String<class_String>` | :ref:`editor/run/main_run_args<class_ProjectSettings_property_editor/run/main_run_args>` | ``""`` |
  484. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  485. | :ref:`PackedStringArray<class_PackedStringArray>` | :ref:`editor/script/search_in_file_extensions<class_ProjectSettings_property_editor/script/search_in_file_extensions>` | |
  486. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  487. | :ref:`String<class_String>` | :ref:`editor/script/templates_search_path<class_ProjectSettings_property_editor/script/templates_search_path>` | ``"res://script_templates"`` |
  488. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  489. | :ref:`bool<class_bool>` | :ref:`editor/version_control/autoload_on_startup<class_ProjectSettings_property_editor/version_control/autoload_on_startup>` | ``false`` |
  490. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  491. | :ref:`String<class_String>` | :ref:`editor/version_control/plugin_name<class_ProjectSettings_property_editor/version_control/plugin_name>` | ``""`` |
  492. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  493. | :ref:`bool<class_bool>` | :ref:`filesystem/import/blender/enabled<class_ProjectSettings_property_filesystem/import/blender/enabled>` | ``true`` |
  494. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  495. | :ref:`bool<class_bool>` | :ref:`filesystem/import/blender/enabled.android<class_ProjectSettings_property_filesystem/import/blender/enabled.android>` | ``false`` |
  496. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  497. | :ref:`bool<class_bool>` | :ref:`filesystem/import/blender/enabled.web<class_ProjectSettings_property_filesystem/import/blender/enabled.web>` | ``false`` |
  498. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  499. | :ref:`bool<class_bool>` | :ref:`filesystem/import/fbx2gltf/enabled<class_ProjectSettings_property_filesystem/import/fbx2gltf/enabled>` | ``true`` |
  500. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  501. | :ref:`bool<class_bool>` | :ref:`filesystem/import/fbx2gltf/enabled.android<class_ProjectSettings_property_filesystem/import/fbx2gltf/enabled.android>` | ``false`` |
  502. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  503. | :ref:`bool<class_bool>` | :ref:`filesystem/import/fbx2gltf/enabled.web<class_ProjectSettings_property_filesystem/import/fbx2gltf/enabled.web>` | ``false`` |
  504. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  505. | :ref:`int<class_int>` | :ref:`gui/common/default_scroll_deadzone<class_ProjectSettings_property_gui/common/default_scroll_deadzone>` | ``0`` |
  506. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  507. | :ref:`bool<class_bool>` | :ref:`gui/common/snap_controls_to_pixels<class_ProjectSettings_property_gui/common/snap_controls_to_pixels>` | ``true`` |
  508. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  509. | :ref:`bool<class_bool>` | :ref:`gui/common/swap_cancel_ok<class_ProjectSettings_property_gui/common/swap_cancel_ok>` | |
  510. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  511. | :ref:`int<class_int>` | :ref:`gui/common/text_edit_undo_stack_max_size<class_ProjectSettings_property_gui/common/text_edit_undo_stack_max_size>` | ``1024`` |
  512. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  513. | :ref:`bool<class_bool>` | :ref:`gui/fonts/dynamic_fonts/use_oversampling<class_ProjectSettings_property_gui/fonts/dynamic_fonts/use_oversampling>` | ``true`` |
  514. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  515. | :ref:`String<class_String>` | :ref:`gui/theme/custom<class_ProjectSettings_property_gui/theme/custom>` | ``""`` |
  516. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  517. | :ref:`String<class_String>` | :ref:`gui/theme/custom_font<class_ProjectSettings_property_gui/theme/custom_font>` | ``""`` |
  518. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  519. | :ref:`int<class_int>` | :ref:`gui/theme/default_font_antialiasing<class_ProjectSettings_property_gui/theme/default_font_antialiasing>` | ``1`` |
  520. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  521. | :ref:`bool<class_bool>` | :ref:`gui/theme/default_font_generate_mipmaps<class_ProjectSettings_property_gui/theme/default_font_generate_mipmaps>` | ``false`` |
  522. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  523. | :ref:`int<class_int>` | :ref:`gui/theme/default_font_hinting<class_ProjectSettings_property_gui/theme/default_font_hinting>` | ``1`` |
  524. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  525. | :ref:`bool<class_bool>` | :ref:`gui/theme/default_font_multichannel_signed_distance_field<class_ProjectSettings_property_gui/theme/default_font_multichannel_signed_distance_field>` | ``false`` |
  526. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  527. | :ref:`int<class_int>` | :ref:`gui/theme/default_font_subpixel_positioning<class_ProjectSettings_property_gui/theme/default_font_subpixel_positioning>` | ``1`` |
  528. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  529. | :ref:`float<class_float>` | :ref:`gui/theme/default_theme_scale<class_ProjectSettings_property_gui/theme/default_theme_scale>` | ``1.0`` |
  530. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  531. | :ref:`int<class_int>` | :ref:`gui/theme/lcd_subpixel_layout<class_ProjectSettings_property_gui/theme/lcd_subpixel_layout>` | ``1`` |
  532. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  533. | :ref:`float<class_float>` | :ref:`gui/timers/button_shortcut_feedback_highlight_time<class_ProjectSettings_property_gui/timers/button_shortcut_feedback_highlight_time>` | ``0.2`` |
  534. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  535. | :ref:`int<class_int>` | :ref:`gui/timers/incremental_search_max_interval_msec<class_ProjectSettings_property_gui/timers/incremental_search_max_interval_msec>` | ``2000`` |
  536. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  537. | :ref:`float<class_float>` | :ref:`gui/timers/text_edit_idle_detect_sec<class_ProjectSettings_property_gui/timers/text_edit_idle_detect_sec>` | ``3`` |
  538. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  539. | :ref:`float<class_float>` | :ref:`gui/timers/tooltip_delay_sec<class_ProjectSettings_property_gui/timers/tooltip_delay_sec>` | ``0.5`` |
  540. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  541. | :ref:`float<class_float>` | :ref:`gui/timers/tooltip_delay_sec.editor_hint<class_ProjectSettings_property_gui/timers/tooltip_delay_sec.editor_hint>` | ``0.5`` |
  542. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  543. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_accept<class_ProjectSettings_property_input/ui_accept>` | |
  544. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  545. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_cancel<class_ProjectSettings_property_input/ui_cancel>` | |
  546. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  547. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_copy<class_ProjectSettings_property_input/ui_copy>` | |
  548. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  549. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_cut<class_ProjectSettings_property_input/ui_cut>` | |
  550. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  551. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_down<class_ProjectSettings_property_input/ui_down>` | |
  552. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  553. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_end<class_ProjectSettings_property_input/ui_end>` | |
  554. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  555. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_filedialog_refresh<class_ProjectSettings_property_input/ui_filedialog_refresh>` | |
  556. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  557. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_filedialog_show_hidden<class_ProjectSettings_property_input/ui_filedialog_show_hidden>` | |
  558. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  559. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_filedialog_up_one_level<class_ProjectSettings_property_input/ui_filedialog_up_one_level>` | |
  560. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  561. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_focus_next<class_ProjectSettings_property_input/ui_focus_next>` | |
  562. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  563. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_focus_prev<class_ProjectSettings_property_input/ui_focus_prev>` | |
  564. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  565. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_graph_delete<class_ProjectSettings_property_input/ui_graph_delete>` | |
  566. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  567. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_graph_duplicate<class_ProjectSettings_property_input/ui_graph_duplicate>` | |
  568. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  569. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_home<class_ProjectSettings_property_input/ui_home>` | |
  570. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  571. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_left<class_ProjectSettings_property_input/ui_left>` | |
  572. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  573. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_menu<class_ProjectSettings_property_input/ui_menu>` | |
  574. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  575. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_page_down<class_ProjectSettings_property_input/ui_page_down>` | |
  576. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  577. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_page_up<class_ProjectSettings_property_input/ui_page_up>` | |
  578. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  579. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_paste<class_ProjectSettings_property_input/ui_paste>` | |
  580. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  581. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_redo<class_ProjectSettings_property_input/ui_redo>` | |
  582. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  583. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_right<class_ProjectSettings_property_input/ui_right>` | |
  584. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  585. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_select<class_ProjectSettings_property_input/ui_select>` | |
  586. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  587. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_swap_input_direction<class_ProjectSettings_property_input/ui_swap_input_direction>` | |
  588. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  589. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_add_selection_for_next_occurrence<class_ProjectSettings_property_input/ui_text_add_selection_for_next_occurrence>` | |
  590. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  591. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_backspace<class_ProjectSettings_property_input/ui_text_backspace>` | |
  592. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  593. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_backspace_all_to_left<class_ProjectSettings_property_input/ui_text_backspace_all_to_left>` | |
  594. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  595. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_backspace_all_to_left.macos<class_ProjectSettings_property_input/ui_text_backspace_all_to_left.macos>` | |
  596. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  597. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_backspace_word<class_ProjectSettings_property_input/ui_text_backspace_word>` | |
  598. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  599. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_backspace_word.macos<class_ProjectSettings_property_input/ui_text_backspace_word.macos>` | |
  600. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  601. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_add_above<class_ProjectSettings_property_input/ui_text_caret_add_above>` | |
  602. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  603. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_add_above.macos<class_ProjectSettings_property_input/ui_text_caret_add_above.macos>` | |
  604. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  605. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_add_below<class_ProjectSettings_property_input/ui_text_caret_add_below>` | |
  606. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  607. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_add_below.macos<class_ProjectSettings_property_input/ui_text_caret_add_below.macos>` | |
  608. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  609. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_document_end<class_ProjectSettings_property_input/ui_text_caret_document_end>` | |
  610. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  611. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_document_end.macos<class_ProjectSettings_property_input/ui_text_caret_document_end.macos>` | |
  612. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  613. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_document_start<class_ProjectSettings_property_input/ui_text_caret_document_start>` | |
  614. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  615. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_document_start.macos<class_ProjectSettings_property_input/ui_text_caret_document_start.macos>` | |
  616. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  617. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_down<class_ProjectSettings_property_input/ui_text_caret_down>` | |
  618. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  619. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_left<class_ProjectSettings_property_input/ui_text_caret_left>` | |
  620. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  621. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_line_end<class_ProjectSettings_property_input/ui_text_caret_line_end>` | |
  622. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  623. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_line_end.macos<class_ProjectSettings_property_input/ui_text_caret_line_end.macos>` | |
  624. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  625. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_line_start<class_ProjectSettings_property_input/ui_text_caret_line_start>` | |
  626. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  627. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_line_start.macos<class_ProjectSettings_property_input/ui_text_caret_line_start.macos>` | |
  628. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  629. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_page_down<class_ProjectSettings_property_input/ui_text_caret_page_down>` | |
  630. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  631. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_page_up<class_ProjectSettings_property_input/ui_text_caret_page_up>` | |
  632. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  633. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_right<class_ProjectSettings_property_input/ui_text_caret_right>` | |
  634. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  635. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_up<class_ProjectSettings_property_input/ui_text_caret_up>` | |
  636. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  637. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_word_left<class_ProjectSettings_property_input/ui_text_caret_word_left>` | |
  638. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  639. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_word_left.macos<class_ProjectSettings_property_input/ui_text_caret_word_left.macos>` | |
  640. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  641. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_word_right<class_ProjectSettings_property_input/ui_text_caret_word_right>` | |
  642. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  643. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_word_right.macos<class_ProjectSettings_property_input/ui_text_caret_word_right.macos>` | |
  644. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  645. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_clear_carets_and_selection<class_ProjectSettings_property_input/ui_text_clear_carets_and_selection>` | |
  646. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  647. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_completion_accept<class_ProjectSettings_property_input/ui_text_completion_accept>` | |
  648. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  649. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_completion_query<class_ProjectSettings_property_input/ui_text_completion_query>` | |
  650. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  651. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_completion_replace<class_ProjectSettings_property_input/ui_text_completion_replace>` | |
  652. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  653. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_dedent<class_ProjectSettings_property_input/ui_text_dedent>` | |
  654. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  655. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_delete<class_ProjectSettings_property_input/ui_text_delete>` | |
  656. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  657. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_delete_all_to_right<class_ProjectSettings_property_input/ui_text_delete_all_to_right>` | |
  658. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  659. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_delete_all_to_right.macos<class_ProjectSettings_property_input/ui_text_delete_all_to_right.macos>` | |
  660. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  661. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_delete_word<class_ProjectSettings_property_input/ui_text_delete_word>` | |
  662. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  663. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_delete_word.macos<class_ProjectSettings_property_input/ui_text_delete_word.macos>` | |
  664. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  665. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_indent<class_ProjectSettings_property_input/ui_text_indent>` | |
  666. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  667. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_newline<class_ProjectSettings_property_input/ui_text_newline>` | |
  668. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  669. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_newline_above<class_ProjectSettings_property_input/ui_text_newline_above>` | |
  670. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  671. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_newline_blank<class_ProjectSettings_property_input/ui_text_newline_blank>` | |
  672. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  673. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_scroll_down<class_ProjectSettings_property_input/ui_text_scroll_down>` | |
  674. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  675. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_scroll_down.macos<class_ProjectSettings_property_input/ui_text_scroll_down.macos>` | |
  676. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  677. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_scroll_up<class_ProjectSettings_property_input/ui_text_scroll_up>` | |
  678. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  679. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_scroll_up.macos<class_ProjectSettings_property_input/ui_text_scroll_up.macos>` | |
  680. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  681. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_select_all<class_ProjectSettings_property_input/ui_text_select_all>` | |
  682. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  683. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_select_word_under_caret<class_ProjectSettings_property_input/ui_text_select_word_under_caret>` | |
  684. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  685. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_select_word_under_caret.macos<class_ProjectSettings_property_input/ui_text_select_word_under_caret.macos>` | |
  686. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  687. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_skip_selection_for_next_occurrence<class_ProjectSettings_property_input/ui_text_skip_selection_for_next_occurrence>` | |
  688. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  689. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_submit<class_ProjectSettings_property_input/ui_text_submit>` | |
  690. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  691. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_toggle_insert_mode<class_ProjectSettings_property_input/ui_text_toggle_insert_mode>` | |
  692. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  693. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_undo<class_ProjectSettings_property_input/ui_undo>` | |
  694. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  695. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_unicode_start<class_ProjectSettings_property_input/ui_unicode_start>` | |
  696. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  697. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_up<class_ProjectSettings_property_input/ui_up>` | |
  698. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  699. | :ref:`bool<class_bool>` | :ref:`input_devices/buffering/agile_event_flushing<class_ProjectSettings_property_input_devices/buffering/agile_event_flushing>` | ``false`` |
  700. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  701. | :ref:`bool<class_bool>` | :ref:`input_devices/compatibility/legacy_just_pressed_behavior<class_ProjectSettings_property_input_devices/compatibility/legacy_just_pressed_behavior>` | ``false`` |
  702. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  703. | :ref:`String<class_String>` | :ref:`input_devices/pen_tablet/driver<class_ProjectSettings_property_input_devices/pen_tablet/driver>` | |
  704. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  705. | :ref:`String<class_String>` | :ref:`input_devices/pen_tablet/driver.windows<class_ProjectSettings_property_input_devices/pen_tablet/driver.windows>` | |
  706. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  707. | :ref:`bool<class_bool>` | :ref:`input_devices/pointing/android/enable_long_press_as_right_click<class_ProjectSettings_property_input_devices/pointing/android/enable_long_press_as_right_click>` | ``false`` |
  708. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  709. | :ref:`bool<class_bool>` | :ref:`input_devices/pointing/android/enable_pan_and_scale_gestures<class_ProjectSettings_property_input_devices/pointing/android/enable_pan_and_scale_gestures>` | ``false`` |
  710. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  711. | :ref:`int<class_int>` | :ref:`input_devices/pointing/android/rotary_input_scroll_axis<class_ProjectSettings_property_input_devices/pointing/android/rotary_input_scroll_axis>` | ``1`` |
  712. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  713. | :ref:`bool<class_bool>` | :ref:`input_devices/pointing/emulate_mouse_from_touch<class_ProjectSettings_property_input_devices/pointing/emulate_mouse_from_touch>` | ``true`` |
  714. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  715. | :ref:`bool<class_bool>` | :ref:`input_devices/pointing/emulate_touch_from_mouse<class_ProjectSettings_property_input_devices/pointing/emulate_touch_from_mouse>` | ``false`` |
  716. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  717. | :ref:`bool<class_bool>` | :ref:`input_devices/sensors/enable_accelerometer<class_ProjectSettings_property_input_devices/sensors/enable_accelerometer>` | ``false`` |
  718. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  719. | :ref:`bool<class_bool>` | :ref:`input_devices/sensors/enable_gravity<class_ProjectSettings_property_input_devices/sensors/enable_gravity>` | ``false`` |
  720. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  721. | :ref:`bool<class_bool>` | :ref:`input_devices/sensors/enable_gyroscope<class_ProjectSettings_property_input_devices/sensors/enable_gyroscope>` | ``false`` |
  722. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  723. | :ref:`bool<class_bool>` | :ref:`input_devices/sensors/enable_magnetometer<class_ProjectSettings_property_input_devices/sensors/enable_magnetometer>` | ``false`` |
  724. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  725. | :ref:`String<class_String>` | :ref:`internationalization/locale/fallback<class_ProjectSettings_property_internationalization/locale/fallback>` | ``"en"`` |
  726. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  727. | :ref:`bool<class_bool>` | :ref:`internationalization/locale/include_text_server_data<class_ProjectSettings_property_internationalization/locale/include_text_server_data>` | ``false`` |
  728. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  729. | :ref:`String<class_String>` | :ref:`internationalization/locale/test<class_ProjectSettings_property_internationalization/locale/test>` | ``""`` |
  730. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  731. | :ref:`bool<class_bool>` | :ref:`internationalization/pseudolocalization/double_vowels<class_ProjectSettings_property_internationalization/pseudolocalization/double_vowels>` | ``false`` |
  732. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  733. | :ref:`float<class_float>` | :ref:`internationalization/pseudolocalization/expansion_ratio<class_ProjectSettings_property_internationalization/pseudolocalization/expansion_ratio>` | ``0.0`` |
  734. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  735. | :ref:`bool<class_bool>` | :ref:`internationalization/pseudolocalization/fake_bidi<class_ProjectSettings_property_internationalization/pseudolocalization/fake_bidi>` | ``false`` |
  736. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  737. | :ref:`bool<class_bool>` | :ref:`internationalization/pseudolocalization/override<class_ProjectSettings_property_internationalization/pseudolocalization/override>` | ``false`` |
  738. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  739. | :ref:`String<class_String>` | :ref:`internationalization/pseudolocalization/prefix<class_ProjectSettings_property_internationalization/pseudolocalization/prefix>` | ``"["`` |
  740. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  741. | :ref:`bool<class_bool>` | :ref:`internationalization/pseudolocalization/replace_with_accents<class_ProjectSettings_property_internationalization/pseudolocalization/replace_with_accents>` | ``true`` |
  742. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  743. | :ref:`bool<class_bool>` | :ref:`internationalization/pseudolocalization/skip_placeholders<class_ProjectSettings_property_internationalization/pseudolocalization/skip_placeholders>` | ``true`` |
  744. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  745. | :ref:`String<class_String>` | :ref:`internationalization/pseudolocalization/suffix<class_ProjectSettings_property_internationalization/pseudolocalization/suffix>` | ``"]"`` |
  746. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  747. | :ref:`bool<class_bool>` | :ref:`internationalization/pseudolocalization/use_pseudolocalization<class_ProjectSettings_property_internationalization/pseudolocalization/use_pseudolocalization>` | ``false`` |
  748. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  749. | :ref:`bool<class_bool>` | :ref:`internationalization/rendering/force_right_to_left_layout_direction<class_ProjectSettings_property_internationalization/rendering/force_right_to_left_layout_direction>` | ``false`` |
  750. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  751. | :ref:`bool<class_bool>` | :ref:`internationalization/rendering/root_node_auto_translate<class_ProjectSettings_property_internationalization/rendering/root_node_auto_translate>` | ``true`` |
  752. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  753. | :ref:`int<class_int>` | :ref:`internationalization/rendering/root_node_layout_direction<class_ProjectSettings_property_internationalization/rendering/root_node_layout_direction>` | ``0`` |
  754. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  755. | :ref:`String<class_String>` | :ref:`internationalization/rendering/text_driver<class_ProjectSettings_property_internationalization/rendering/text_driver>` | ``""`` |
  756. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  757. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_1<class_ProjectSettings_property_layer_names/2d_navigation/layer_1>` | ``""`` |
  758. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  759. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_2<class_ProjectSettings_property_layer_names/2d_navigation/layer_2>` | ``""`` |
  760. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  761. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_3<class_ProjectSettings_property_layer_names/2d_navigation/layer_3>` | ``""`` |
  762. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  763. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_4<class_ProjectSettings_property_layer_names/2d_navigation/layer_4>` | ``""`` |
  764. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  765. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_5<class_ProjectSettings_property_layer_names/2d_navigation/layer_5>` | ``""`` |
  766. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  767. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_6<class_ProjectSettings_property_layer_names/2d_navigation/layer_6>` | ``""`` |
  768. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  769. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_7<class_ProjectSettings_property_layer_names/2d_navigation/layer_7>` | ``""`` |
  770. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  771. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_8<class_ProjectSettings_property_layer_names/2d_navigation/layer_8>` | ``""`` |
  772. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  773. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_9<class_ProjectSettings_property_layer_names/2d_navigation/layer_9>` | ``""`` |
  774. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  775. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_10<class_ProjectSettings_property_layer_names/2d_navigation/layer_10>` | ``""`` |
  776. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  777. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_11<class_ProjectSettings_property_layer_names/2d_navigation/layer_11>` | ``""`` |
  778. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  779. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_12<class_ProjectSettings_property_layer_names/2d_navigation/layer_12>` | ``""`` |
  780. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  781. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_13<class_ProjectSettings_property_layer_names/2d_navigation/layer_13>` | ``""`` |
  782. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  783. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_14<class_ProjectSettings_property_layer_names/2d_navigation/layer_14>` | ``""`` |
  784. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  785. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_15<class_ProjectSettings_property_layer_names/2d_navigation/layer_15>` | ``""`` |
  786. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  787. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_16<class_ProjectSettings_property_layer_names/2d_navigation/layer_16>` | ``""`` |
  788. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  789. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_17<class_ProjectSettings_property_layer_names/2d_navigation/layer_17>` | ``""`` |
  790. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  791. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_18<class_ProjectSettings_property_layer_names/2d_navigation/layer_18>` | ``""`` |
  792. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  793. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_19<class_ProjectSettings_property_layer_names/2d_navigation/layer_19>` | ``""`` |
  794. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  795. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_20<class_ProjectSettings_property_layer_names/2d_navigation/layer_20>` | ``""`` |
  796. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  797. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_21<class_ProjectSettings_property_layer_names/2d_navigation/layer_21>` | ``""`` |
  798. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  799. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_22<class_ProjectSettings_property_layer_names/2d_navigation/layer_22>` | ``""`` |
  800. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  801. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_23<class_ProjectSettings_property_layer_names/2d_navigation/layer_23>` | ``""`` |
  802. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  803. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_24<class_ProjectSettings_property_layer_names/2d_navigation/layer_24>` | ``""`` |
  804. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  805. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_25<class_ProjectSettings_property_layer_names/2d_navigation/layer_25>` | ``""`` |
  806. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  807. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_26<class_ProjectSettings_property_layer_names/2d_navigation/layer_26>` | ``""`` |
  808. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  809. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_27<class_ProjectSettings_property_layer_names/2d_navigation/layer_27>` | ``""`` |
  810. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  811. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_28<class_ProjectSettings_property_layer_names/2d_navigation/layer_28>` | ``""`` |
  812. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  813. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_29<class_ProjectSettings_property_layer_names/2d_navigation/layer_29>` | ``""`` |
  814. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  815. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_30<class_ProjectSettings_property_layer_names/2d_navigation/layer_30>` | ``""`` |
  816. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  817. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_31<class_ProjectSettings_property_layer_names/2d_navigation/layer_31>` | ``""`` |
  818. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  819. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_32<class_ProjectSettings_property_layer_names/2d_navigation/layer_32>` | ``""`` |
  820. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  821. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_1<class_ProjectSettings_property_layer_names/2d_physics/layer_1>` | ``""`` |
  822. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  823. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_2<class_ProjectSettings_property_layer_names/2d_physics/layer_2>` | ``""`` |
  824. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  825. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_3<class_ProjectSettings_property_layer_names/2d_physics/layer_3>` | ``""`` |
  826. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  827. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_4<class_ProjectSettings_property_layer_names/2d_physics/layer_4>` | ``""`` |
  828. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  829. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_5<class_ProjectSettings_property_layer_names/2d_physics/layer_5>` | ``""`` |
  830. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  831. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_6<class_ProjectSettings_property_layer_names/2d_physics/layer_6>` | ``""`` |
  832. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  833. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_7<class_ProjectSettings_property_layer_names/2d_physics/layer_7>` | ``""`` |
  834. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  835. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_8<class_ProjectSettings_property_layer_names/2d_physics/layer_8>` | ``""`` |
  836. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  837. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_9<class_ProjectSettings_property_layer_names/2d_physics/layer_9>` | ``""`` |
  838. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  839. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_10<class_ProjectSettings_property_layer_names/2d_physics/layer_10>` | ``""`` |
  840. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  841. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_11<class_ProjectSettings_property_layer_names/2d_physics/layer_11>` | ``""`` |
  842. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  843. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_12<class_ProjectSettings_property_layer_names/2d_physics/layer_12>` | ``""`` |
  844. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  845. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_13<class_ProjectSettings_property_layer_names/2d_physics/layer_13>` | ``""`` |
  846. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  847. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_14<class_ProjectSettings_property_layer_names/2d_physics/layer_14>` | ``""`` |
  848. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  849. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_15<class_ProjectSettings_property_layer_names/2d_physics/layer_15>` | ``""`` |
  850. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  851. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_16<class_ProjectSettings_property_layer_names/2d_physics/layer_16>` | ``""`` |
  852. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  853. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_17<class_ProjectSettings_property_layer_names/2d_physics/layer_17>` | ``""`` |
  854. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  855. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_18<class_ProjectSettings_property_layer_names/2d_physics/layer_18>` | ``""`` |
  856. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  857. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_19<class_ProjectSettings_property_layer_names/2d_physics/layer_19>` | ``""`` |
  858. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  859. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_20<class_ProjectSettings_property_layer_names/2d_physics/layer_20>` | ``""`` |
  860. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  861. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_21<class_ProjectSettings_property_layer_names/2d_physics/layer_21>` | ``""`` |
  862. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  863. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_22<class_ProjectSettings_property_layer_names/2d_physics/layer_22>` | ``""`` |
  864. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  865. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_23<class_ProjectSettings_property_layer_names/2d_physics/layer_23>` | ``""`` |
  866. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  867. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_24<class_ProjectSettings_property_layer_names/2d_physics/layer_24>` | ``""`` |
  868. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  869. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_25<class_ProjectSettings_property_layer_names/2d_physics/layer_25>` | ``""`` |
  870. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  871. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_26<class_ProjectSettings_property_layer_names/2d_physics/layer_26>` | ``""`` |
  872. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  873. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_27<class_ProjectSettings_property_layer_names/2d_physics/layer_27>` | ``""`` |
  874. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  875. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_28<class_ProjectSettings_property_layer_names/2d_physics/layer_28>` | ``""`` |
  876. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  877. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_29<class_ProjectSettings_property_layer_names/2d_physics/layer_29>` | ``""`` |
  878. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  879. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_30<class_ProjectSettings_property_layer_names/2d_physics/layer_30>` | ``""`` |
  880. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  881. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_31<class_ProjectSettings_property_layer_names/2d_physics/layer_31>` | ``""`` |
  882. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  883. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_32<class_ProjectSettings_property_layer_names/2d_physics/layer_32>` | ``""`` |
  884. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  885. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_1<class_ProjectSettings_property_layer_names/2d_render/layer_1>` | ``""`` |
  886. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  887. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_2<class_ProjectSettings_property_layer_names/2d_render/layer_2>` | ``""`` |
  888. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  889. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_3<class_ProjectSettings_property_layer_names/2d_render/layer_3>` | ``""`` |
  890. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  891. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_4<class_ProjectSettings_property_layer_names/2d_render/layer_4>` | ``""`` |
  892. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  893. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_5<class_ProjectSettings_property_layer_names/2d_render/layer_5>` | ``""`` |
  894. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  895. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_6<class_ProjectSettings_property_layer_names/2d_render/layer_6>` | ``""`` |
  896. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  897. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_7<class_ProjectSettings_property_layer_names/2d_render/layer_7>` | ``""`` |
  898. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  899. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_8<class_ProjectSettings_property_layer_names/2d_render/layer_8>` | ``""`` |
  900. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  901. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_9<class_ProjectSettings_property_layer_names/2d_render/layer_9>` | ``""`` |
  902. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  903. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_10<class_ProjectSettings_property_layer_names/2d_render/layer_10>` | ``""`` |
  904. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  905. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_11<class_ProjectSettings_property_layer_names/2d_render/layer_11>` | ``""`` |
  906. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  907. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_12<class_ProjectSettings_property_layer_names/2d_render/layer_12>` | ``""`` |
  908. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  909. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_13<class_ProjectSettings_property_layer_names/2d_render/layer_13>` | ``""`` |
  910. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  911. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_14<class_ProjectSettings_property_layer_names/2d_render/layer_14>` | ``""`` |
  912. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  913. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_15<class_ProjectSettings_property_layer_names/2d_render/layer_15>` | ``""`` |
  914. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  915. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_16<class_ProjectSettings_property_layer_names/2d_render/layer_16>` | ``""`` |
  916. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  917. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_17<class_ProjectSettings_property_layer_names/2d_render/layer_17>` | ``""`` |
  918. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  919. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_18<class_ProjectSettings_property_layer_names/2d_render/layer_18>` | ``""`` |
  920. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  921. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_19<class_ProjectSettings_property_layer_names/2d_render/layer_19>` | ``""`` |
  922. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  923. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_20<class_ProjectSettings_property_layer_names/2d_render/layer_20>` | ``""`` |
  924. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  925. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_1<class_ProjectSettings_property_layer_names/3d_navigation/layer_1>` | ``""`` |
  926. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  927. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_2<class_ProjectSettings_property_layer_names/3d_navigation/layer_2>` | ``""`` |
  928. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  929. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_3<class_ProjectSettings_property_layer_names/3d_navigation/layer_3>` | ``""`` |
  930. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  931. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_4<class_ProjectSettings_property_layer_names/3d_navigation/layer_4>` | ``""`` |
  932. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  933. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_5<class_ProjectSettings_property_layer_names/3d_navigation/layer_5>` | ``""`` |
  934. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  935. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_6<class_ProjectSettings_property_layer_names/3d_navigation/layer_6>` | ``""`` |
  936. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  937. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_7<class_ProjectSettings_property_layer_names/3d_navigation/layer_7>` | ``""`` |
  938. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  939. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_8<class_ProjectSettings_property_layer_names/3d_navigation/layer_8>` | ``""`` |
  940. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  941. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_9<class_ProjectSettings_property_layer_names/3d_navigation/layer_9>` | ``""`` |
  942. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  943. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_10<class_ProjectSettings_property_layer_names/3d_navigation/layer_10>` | ``""`` |
  944. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  945. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_11<class_ProjectSettings_property_layer_names/3d_navigation/layer_11>` | ``""`` |
  946. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  947. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_12<class_ProjectSettings_property_layer_names/3d_navigation/layer_12>` | ``""`` |
  948. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  949. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_13<class_ProjectSettings_property_layer_names/3d_navigation/layer_13>` | ``""`` |
  950. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  951. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_14<class_ProjectSettings_property_layer_names/3d_navigation/layer_14>` | ``""`` |
  952. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  953. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_15<class_ProjectSettings_property_layer_names/3d_navigation/layer_15>` | ``""`` |
  954. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  955. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_16<class_ProjectSettings_property_layer_names/3d_navigation/layer_16>` | ``""`` |
  956. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  957. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_17<class_ProjectSettings_property_layer_names/3d_navigation/layer_17>` | ``""`` |
  958. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  959. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_18<class_ProjectSettings_property_layer_names/3d_navigation/layer_18>` | ``""`` |
  960. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  961. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_19<class_ProjectSettings_property_layer_names/3d_navigation/layer_19>` | ``""`` |
  962. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  963. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_20<class_ProjectSettings_property_layer_names/3d_navigation/layer_20>` | ``""`` |
  964. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  965. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_21<class_ProjectSettings_property_layer_names/3d_navigation/layer_21>` | ``""`` |
  966. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  967. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_22<class_ProjectSettings_property_layer_names/3d_navigation/layer_22>` | ``""`` |
  968. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  969. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_23<class_ProjectSettings_property_layer_names/3d_navigation/layer_23>` | ``""`` |
  970. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  971. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_24<class_ProjectSettings_property_layer_names/3d_navigation/layer_24>` | ``""`` |
  972. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  973. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_25<class_ProjectSettings_property_layer_names/3d_navigation/layer_25>` | ``""`` |
  974. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  975. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_26<class_ProjectSettings_property_layer_names/3d_navigation/layer_26>` | ``""`` |
  976. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  977. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_27<class_ProjectSettings_property_layer_names/3d_navigation/layer_27>` | ``""`` |
  978. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  979. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_28<class_ProjectSettings_property_layer_names/3d_navigation/layer_28>` | ``""`` |
  980. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  981. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_29<class_ProjectSettings_property_layer_names/3d_navigation/layer_29>` | ``""`` |
  982. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  983. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_30<class_ProjectSettings_property_layer_names/3d_navigation/layer_30>` | ``""`` |
  984. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  985. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_31<class_ProjectSettings_property_layer_names/3d_navigation/layer_31>` | ``""`` |
  986. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  987. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_32<class_ProjectSettings_property_layer_names/3d_navigation/layer_32>` | ``""`` |
  988. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  989. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_1<class_ProjectSettings_property_layer_names/3d_physics/layer_1>` | ``""`` |
  990. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  991. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_2<class_ProjectSettings_property_layer_names/3d_physics/layer_2>` | ``""`` |
  992. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  993. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_3<class_ProjectSettings_property_layer_names/3d_physics/layer_3>` | ``""`` |
  994. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  995. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_4<class_ProjectSettings_property_layer_names/3d_physics/layer_4>` | ``""`` |
  996. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  997. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_5<class_ProjectSettings_property_layer_names/3d_physics/layer_5>` | ``""`` |
  998. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  999. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_6<class_ProjectSettings_property_layer_names/3d_physics/layer_6>` | ``""`` |
  1000. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1001. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_7<class_ProjectSettings_property_layer_names/3d_physics/layer_7>` | ``""`` |
  1002. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1003. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_8<class_ProjectSettings_property_layer_names/3d_physics/layer_8>` | ``""`` |
  1004. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1005. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_9<class_ProjectSettings_property_layer_names/3d_physics/layer_9>` | ``""`` |
  1006. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1007. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_10<class_ProjectSettings_property_layer_names/3d_physics/layer_10>` | ``""`` |
  1008. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1009. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_11<class_ProjectSettings_property_layer_names/3d_physics/layer_11>` | ``""`` |
  1010. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1011. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_12<class_ProjectSettings_property_layer_names/3d_physics/layer_12>` | ``""`` |
  1012. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1013. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_13<class_ProjectSettings_property_layer_names/3d_physics/layer_13>` | ``""`` |
  1014. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1015. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_14<class_ProjectSettings_property_layer_names/3d_physics/layer_14>` | ``""`` |
  1016. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1017. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_15<class_ProjectSettings_property_layer_names/3d_physics/layer_15>` | ``""`` |
  1018. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1019. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_16<class_ProjectSettings_property_layer_names/3d_physics/layer_16>` | ``""`` |
  1020. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1021. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_17<class_ProjectSettings_property_layer_names/3d_physics/layer_17>` | ``""`` |
  1022. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1023. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_18<class_ProjectSettings_property_layer_names/3d_physics/layer_18>` | ``""`` |
  1024. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1025. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_19<class_ProjectSettings_property_layer_names/3d_physics/layer_19>` | ``""`` |
  1026. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1027. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_20<class_ProjectSettings_property_layer_names/3d_physics/layer_20>` | ``""`` |
  1028. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1029. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_21<class_ProjectSettings_property_layer_names/3d_physics/layer_21>` | ``""`` |
  1030. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1031. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_22<class_ProjectSettings_property_layer_names/3d_physics/layer_22>` | ``""`` |
  1032. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1033. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_23<class_ProjectSettings_property_layer_names/3d_physics/layer_23>` | ``""`` |
  1034. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1035. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_24<class_ProjectSettings_property_layer_names/3d_physics/layer_24>` | ``""`` |
  1036. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1037. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_25<class_ProjectSettings_property_layer_names/3d_physics/layer_25>` | ``""`` |
  1038. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1039. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_26<class_ProjectSettings_property_layer_names/3d_physics/layer_26>` | ``""`` |
  1040. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1041. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_27<class_ProjectSettings_property_layer_names/3d_physics/layer_27>` | ``""`` |
  1042. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1043. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_28<class_ProjectSettings_property_layer_names/3d_physics/layer_28>` | ``""`` |
  1044. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1045. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_29<class_ProjectSettings_property_layer_names/3d_physics/layer_29>` | ``""`` |
  1046. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1047. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_30<class_ProjectSettings_property_layer_names/3d_physics/layer_30>` | ``""`` |
  1048. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1049. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_31<class_ProjectSettings_property_layer_names/3d_physics/layer_31>` | ``""`` |
  1050. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1051. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_32<class_ProjectSettings_property_layer_names/3d_physics/layer_32>` | ``""`` |
  1052. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1053. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_1<class_ProjectSettings_property_layer_names/3d_render/layer_1>` | ``""`` |
  1054. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1055. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_2<class_ProjectSettings_property_layer_names/3d_render/layer_2>` | ``""`` |
  1056. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1057. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_3<class_ProjectSettings_property_layer_names/3d_render/layer_3>` | ``""`` |
  1058. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1059. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_4<class_ProjectSettings_property_layer_names/3d_render/layer_4>` | ``""`` |
  1060. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1061. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_5<class_ProjectSettings_property_layer_names/3d_render/layer_5>` | ``""`` |
  1062. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1063. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_6<class_ProjectSettings_property_layer_names/3d_render/layer_6>` | ``""`` |
  1064. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1065. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_7<class_ProjectSettings_property_layer_names/3d_render/layer_7>` | ``""`` |
  1066. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1067. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_8<class_ProjectSettings_property_layer_names/3d_render/layer_8>` | ``""`` |
  1068. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1069. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_9<class_ProjectSettings_property_layer_names/3d_render/layer_9>` | ``""`` |
  1070. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1071. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_10<class_ProjectSettings_property_layer_names/3d_render/layer_10>` | ``""`` |
  1072. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1073. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_11<class_ProjectSettings_property_layer_names/3d_render/layer_11>` | ``""`` |
  1074. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1075. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_12<class_ProjectSettings_property_layer_names/3d_render/layer_12>` | ``""`` |
  1076. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1077. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_13<class_ProjectSettings_property_layer_names/3d_render/layer_13>` | ``""`` |
  1078. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1079. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_14<class_ProjectSettings_property_layer_names/3d_render/layer_14>` | ``""`` |
  1080. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1081. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_15<class_ProjectSettings_property_layer_names/3d_render/layer_15>` | ``""`` |
  1082. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1083. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_16<class_ProjectSettings_property_layer_names/3d_render/layer_16>` | ``""`` |
  1084. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1085. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_17<class_ProjectSettings_property_layer_names/3d_render/layer_17>` | ``""`` |
  1086. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1087. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_18<class_ProjectSettings_property_layer_names/3d_render/layer_18>` | ``""`` |
  1088. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1089. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_19<class_ProjectSettings_property_layer_names/3d_render/layer_19>` | ``""`` |
  1090. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1091. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_20<class_ProjectSettings_property_layer_names/3d_render/layer_20>` | ``""`` |
  1092. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1093. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_1<class_ProjectSettings_property_layer_names/avoidance/layer_1>` | ``""`` |
  1094. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1095. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_2<class_ProjectSettings_property_layer_names/avoidance/layer_2>` | ``""`` |
  1096. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1097. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_3<class_ProjectSettings_property_layer_names/avoidance/layer_3>` | ``""`` |
  1098. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1099. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_4<class_ProjectSettings_property_layer_names/avoidance/layer_4>` | ``""`` |
  1100. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1101. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_5<class_ProjectSettings_property_layer_names/avoidance/layer_5>` | ``""`` |
  1102. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1103. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_6<class_ProjectSettings_property_layer_names/avoidance/layer_6>` | ``""`` |
  1104. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1105. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_7<class_ProjectSettings_property_layer_names/avoidance/layer_7>` | ``""`` |
  1106. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1107. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_8<class_ProjectSettings_property_layer_names/avoidance/layer_8>` | ``""`` |
  1108. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1109. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_9<class_ProjectSettings_property_layer_names/avoidance/layer_9>` | ``""`` |
  1110. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1111. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_10<class_ProjectSettings_property_layer_names/avoidance/layer_10>` | ``""`` |
  1112. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1113. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_11<class_ProjectSettings_property_layer_names/avoidance/layer_11>` | ``""`` |
  1114. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1115. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_12<class_ProjectSettings_property_layer_names/avoidance/layer_12>` | ``""`` |
  1116. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1117. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_13<class_ProjectSettings_property_layer_names/avoidance/layer_13>` | ``""`` |
  1118. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1119. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_14<class_ProjectSettings_property_layer_names/avoidance/layer_14>` | ``""`` |
  1120. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1121. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_15<class_ProjectSettings_property_layer_names/avoidance/layer_15>` | ``""`` |
  1122. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1123. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_16<class_ProjectSettings_property_layer_names/avoidance/layer_16>` | ``""`` |
  1124. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1125. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_17<class_ProjectSettings_property_layer_names/avoidance/layer_17>` | ``""`` |
  1126. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1127. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_18<class_ProjectSettings_property_layer_names/avoidance/layer_18>` | ``""`` |
  1128. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1129. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_19<class_ProjectSettings_property_layer_names/avoidance/layer_19>` | ``""`` |
  1130. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1131. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_20<class_ProjectSettings_property_layer_names/avoidance/layer_20>` | ``""`` |
  1132. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1133. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_21<class_ProjectSettings_property_layer_names/avoidance/layer_21>` | ``""`` |
  1134. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1135. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_22<class_ProjectSettings_property_layer_names/avoidance/layer_22>` | ``""`` |
  1136. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1137. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_23<class_ProjectSettings_property_layer_names/avoidance/layer_23>` | ``""`` |
  1138. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1139. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_24<class_ProjectSettings_property_layer_names/avoidance/layer_24>` | ``""`` |
  1140. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1141. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_25<class_ProjectSettings_property_layer_names/avoidance/layer_25>` | ``""`` |
  1142. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1143. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_26<class_ProjectSettings_property_layer_names/avoidance/layer_26>` | ``""`` |
  1144. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1145. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_27<class_ProjectSettings_property_layer_names/avoidance/layer_27>` | ``""`` |
  1146. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1147. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_28<class_ProjectSettings_property_layer_names/avoidance/layer_28>` | ``""`` |
  1148. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1149. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_29<class_ProjectSettings_property_layer_names/avoidance/layer_29>` | ``""`` |
  1150. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1151. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_30<class_ProjectSettings_property_layer_names/avoidance/layer_30>` | ``""`` |
  1152. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1153. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_31<class_ProjectSettings_property_layer_names/avoidance/layer_31>` | ``""`` |
  1154. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1155. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_32<class_ProjectSettings_property_layer_names/avoidance/layer_32>` | ``""`` |
  1156. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1157. | :ref:`int<class_int>` | :ref:`memory/limits/message_queue/max_size_mb<class_ProjectSettings_property_memory/limits/message_queue/max_size_mb>` | ``32`` |
  1158. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1159. | :ref:`float<class_float>` | :ref:`navigation/2d/default_cell_size<class_ProjectSettings_property_navigation/2d/default_cell_size>` | ``1.0`` |
  1160. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1161. | :ref:`float<class_float>` | :ref:`navigation/2d/default_edge_connection_margin<class_ProjectSettings_property_navigation/2d/default_edge_connection_margin>` | ``1.0`` |
  1162. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1163. | :ref:`float<class_float>` | :ref:`navigation/2d/default_link_connection_radius<class_ProjectSettings_property_navigation/2d/default_link_connection_radius>` | ``4.0`` |
  1164. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1165. | :ref:`bool<class_bool>` | :ref:`navigation/2d/use_edge_connections<class_ProjectSettings_property_navigation/2d/use_edge_connections>` | ``true`` |
  1166. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1167. | :ref:`float<class_float>` | :ref:`navigation/3d/default_cell_height<class_ProjectSettings_property_navigation/3d/default_cell_height>` | ``0.25`` |
  1168. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1169. | :ref:`float<class_float>` | :ref:`navigation/3d/default_cell_size<class_ProjectSettings_property_navigation/3d/default_cell_size>` | ``0.25`` |
  1170. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1171. | :ref:`float<class_float>` | :ref:`navigation/3d/default_edge_connection_margin<class_ProjectSettings_property_navigation/3d/default_edge_connection_margin>` | ``0.25`` |
  1172. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1173. | :ref:`float<class_float>` | :ref:`navigation/3d/default_link_connection_radius<class_ProjectSettings_property_navigation/3d/default_link_connection_radius>` | ``1.0`` |
  1174. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1175. | :ref:`Vector3<class_Vector3>` | :ref:`navigation/3d/default_up<class_ProjectSettings_property_navigation/3d/default_up>` | ``Vector3(0, 1, 0)`` |
  1176. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1177. | :ref:`float<class_float>` | :ref:`navigation/3d/merge_rasterizer_cell_scale<class_ProjectSettings_property_navigation/3d/merge_rasterizer_cell_scale>` | ``1.0`` |
  1178. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1179. | :ref:`bool<class_bool>` | :ref:`navigation/3d/use_edge_connections<class_ProjectSettings_property_navigation/3d/use_edge_connections>` | ``true`` |
  1180. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1181. | :ref:`bool<class_bool>` | :ref:`navigation/avoidance/thread_model/avoidance_use_high_priority_threads<class_ProjectSettings_property_navigation/avoidance/thread_model/avoidance_use_high_priority_threads>` | ``true`` |
  1182. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1183. | :ref:`bool<class_bool>` | :ref:`navigation/avoidance/thread_model/avoidance_use_multiple_threads<class_ProjectSettings_property_navigation/avoidance/thread_model/avoidance_use_multiple_threads>` | ``true`` |
  1184. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1185. | :ref:`bool<class_bool>` | :ref:`navigation/baking/thread_model/baking_use_high_priority_threads<class_ProjectSettings_property_navigation/baking/thread_model/baking_use_high_priority_threads>` | ``true`` |
  1186. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1187. | :ref:`bool<class_bool>` | :ref:`navigation/baking/thread_model/baking_use_multiple_threads<class_ProjectSettings_property_navigation/baking/thread_model/baking_use_multiple_threads>` | ``true`` |
  1188. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1189. | :ref:`bool<class_bool>` | :ref:`navigation/baking/use_crash_prevention_checks<class_ProjectSettings_property_navigation/baking/use_crash_prevention_checks>` | ``true`` |
  1190. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1191. | :ref:`int<class_int>` | :ref:`network/limits/debugger/max_chars_per_second<class_ProjectSettings_property_network/limits/debugger/max_chars_per_second>` | ``32768`` |
  1192. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1193. | :ref:`int<class_int>` | :ref:`network/limits/debugger/max_errors_per_second<class_ProjectSettings_property_network/limits/debugger/max_errors_per_second>` | ``400`` |
  1194. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1195. | :ref:`int<class_int>` | :ref:`network/limits/debugger/max_queued_messages<class_ProjectSettings_property_network/limits/debugger/max_queued_messages>` | ``2048`` |
  1196. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1197. | :ref:`int<class_int>` | :ref:`network/limits/debugger/max_warnings_per_second<class_ProjectSettings_property_network/limits/debugger/max_warnings_per_second>` | ``400`` |
  1198. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1199. | :ref:`int<class_int>` | :ref:`network/limits/packet_peer_stream/max_buffer_po2<class_ProjectSettings_property_network/limits/packet_peer_stream/max_buffer_po2>` | ``16`` |
  1200. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1201. | :ref:`int<class_int>` | :ref:`network/limits/tcp/connect_timeout_seconds<class_ProjectSettings_property_network/limits/tcp/connect_timeout_seconds>` | ``30`` |
  1202. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1203. | :ref:`int<class_int>` | :ref:`network/limits/webrtc/max_channel_in_buffer_kb<class_ProjectSettings_property_network/limits/webrtc/max_channel_in_buffer_kb>` | ``64`` |
  1204. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1205. | :ref:`String<class_String>` | :ref:`network/tls/certificate_bundle_override<class_ProjectSettings_property_network/tls/certificate_bundle_override>` | ``""`` |
  1206. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1207. | :ref:`float<class_float>` | :ref:`physics/2d/default_angular_damp<class_ProjectSettings_property_physics/2d/default_angular_damp>` | ``1.0`` |
  1208. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1209. | :ref:`float<class_float>` | :ref:`physics/2d/default_gravity<class_ProjectSettings_property_physics/2d/default_gravity>` | ``980.0`` |
  1210. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1211. | :ref:`Vector2<class_Vector2>` | :ref:`physics/2d/default_gravity_vector<class_ProjectSettings_property_physics/2d/default_gravity_vector>` | ``Vector2(0, 1)`` |
  1212. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1213. | :ref:`float<class_float>` | :ref:`physics/2d/default_linear_damp<class_ProjectSettings_property_physics/2d/default_linear_damp>` | ``0.1`` |
  1214. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1215. | :ref:`String<class_String>` | :ref:`physics/2d/physics_engine<class_ProjectSettings_property_physics/2d/physics_engine>` | ``"DEFAULT"`` |
  1216. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1217. | :ref:`bool<class_bool>` | :ref:`physics/2d/run_on_separate_thread<class_ProjectSettings_property_physics/2d/run_on_separate_thread>` | ``false`` |
  1218. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1219. | :ref:`float<class_float>` | :ref:`physics/2d/sleep_threshold_angular<class_ProjectSettings_property_physics/2d/sleep_threshold_angular>` | ``0.139626`` |
  1220. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1221. | :ref:`float<class_float>` | :ref:`physics/2d/sleep_threshold_linear<class_ProjectSettings_property_physics/2d/sleep_threshold_linear>` | ``2.0`` |
  1222. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1223. | :ref:`float<class_float>` | :ref:`physics/2d/solver/contact_max_allowed_penetration<class_ProjectSettings_property_physics/2d/solver/contact_max_allowed_penetration>` | ``0.3`` |
  1224. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1225. | :ref:`float<class_float>` | :ref:`physics/2d/solver/contact_max_separation<class_ProjectSettings_property_physics/2d/solver/contact_max_separation>` | ``1.5`` |
  1226. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1227. | :ref:`float<class_float>` | :ref:`physics/2d/solver/contact_recycle_radius<class_ProjectSettings_property_physics/2d/solver/contact_recycle_radius>` | ``1.0`` |
  1228. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1229. | :ref:`float<class_float>` | :ref:`physics/2d/solver/default_constraint_bias<class_ProjectSettings_property_physics/2d/solver/default_constraint_bias>` | ``0.2`` |
  1230. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1231. | :ref:`float<class_float>` | :ref:`physics/2d/solver/default_contact_bias<class_ProjectSettings_property_physics/2d/solver/default_contact_bias>` | ``0.8`` |
  1232. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1233. | :ref:`int<class_int>` | :ref:`physics/2d/solver/solver_iterations<class_ProjectSettings_property_physics/2d/solver/solver_iterations>` | ``16`` |
  1234. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1235. | :ref:`float<class_float>` | :ref:`physics/2d/time_before_sleep<class_ProjectSettings_property_physics/2d/time_before_sleep>` | ``0.5`` |
  1236. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1237. | :ref:`float<class_float>` | :ref:`physics/3d/default_angular_damp<class_ProjectSettings_property_physics/3d/default_angular_damp>` | ``0.1`` |
  1238. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1239. | :ref:`float<class_float>` | :ref:`physics/3d/default_gravity<class_ProjectSettings_property_physics/3d/default_gravity>` | ``9.8`` |
  1240. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1241. | :ref:`Vector3<class_Vector3>` | :ref:`physics/3d/default_gravity_vector<class_ProjectSettings_property_physics/3d/default_gravity_vector>` | ``Vector3(0, -1, 0)`` |
  1242. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1243. | :ref:`float<class_float>` | :ref:`physics/3d/default_linear_damp<class_ProjectSettings_property_physics/3d/default_linear_damp>` | ``0.1`` |
  1244. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1245. | :ref:`String<class_String>` | :ref:`physics/3d/physics_engine<class_ProjectSettings_property_physics/3d/physics_engine>` | ``"DEFAULT"`` |
  1246. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1247. | :ref:`bool<class_bool>` | :ref:`physics/3d/run_on_separate_thread<class_ProjectSettings_property_physics/3d/run_on_separate_thread>` | ``false`` |
  1248. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1249. | :ref:`float<class_float>` | :ref:`physics/3d/sleep_threshold_angular<class_ProjectSettings_property_physics/3d/sleep_threshold_angular>` | ``0.139626`` |
  1250. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1251. | :ref:`float<class_float>` | :ref:`physics/3d/sleep_threshold_linear<class_ProjectSettings_property_physics/3d/sleep_threshold_linear>` | ``0.1`` |
  1252. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1253. | :ref:`float<class_float>` | :ref:`physics/3d/solver/contact_max_allowed_penetration<class_ProjectSettings_property_physics/3d/solver/contact_max_allowed_penetration>` | ``0.01`` |
  1254. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1255. | :ref:`float<class_float>` | :ref:`physics/3d/solver/contact_max_separation<class_ProjectSettings_property_physics/3d/solver/contact_max_separation>` | ``0.05`` |
  1256. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1257. | :ref:`float<class_float>` | :ref:`physics/3d/solver/contact_recycle_radius<class_ProjectSettings_property_physics/3d/solver/contact_recycle_radius>` | ``0.01`` |
  1258. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1259. | :ref:`float<class_float>` | :ref:`physics/3d/solver/default_contact_bias<class_ProjectSettings_property_physics/3d/solver/default_contact_bias>` | ``0.8`` |
  1260. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1261. | :ref:`int<class_int>` | :ref:`physics/3d/solver/solver_iterations<class_ProjectSettings_property_physics/3d/solver/solver_iterations>` | ``16`` |
  1262. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1263. | :ref:`float<class_float>` | :ref:`physics/3d/time_before_sleep<class_ProjectSettings_property_physics/3d/time_before_sleep>` | ``0.5`` |
  1264. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1265. | :ref:`bool<class_bool>` | :ref:`physics/common/enable_object_picking<class_ProjectSettings_property_physics/common/enable_object_picking>` | ``true`` |
  1266. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1267. | :ref:`int<class_int>` | :ref:`physics/common/max_physics_steps_per_frame<class_ProjectSettings_property_physics/common/max_physics_steps_per_frame>` | ``8`` |
  1268. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1269. | :ref:`bool<class_bool>` | :ref:`physics/common/physics_interpolation<class_ProjectSettings_property_physics/common/physics_interpolation>` | ``false`` |
  1270. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1271. | :ref:`float<class_float>` | :ref:`physics/common/physics_jitter_fix<class_ProjectSettings_property_physics/common/physics_jitter_fix>` | ``0.5`` |
  1272. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1273. | :ref:`int<class_int>` | :ref:`physics/common/physics_ticks_per_second<class_ProjectSettings_property_physics/common/physics_ticks_per_second>` | ``60`` |
  1274. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1275. | :ref:`int<class_int>` | :ref:`rendering/2d/batching/item_buffer_size<class_ProjectSettings_property_rendering/2d/batching/item_buffer_size>` | ``16384`` |
  1276. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1277. | :ref:`int<class_int>` | :ref:`rendering/2d/batching/uniform_set_cache_size<class_ProjectSettings_property_rendering/2d/batching/uniform_set_cache_size>` | ``256`` |
  1278. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1279. | :ref:`int<class_int>` | :ref:`rendering/2d/sdf/oversize<class_ProjectSettings_property_rendering/2d/sdf/oversize>` | ``1`` |
  1280. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1281. | :ref:`int<class_int>` | :ref:`rendering/2d/sdf/scale<class_ProjectSettings_property_rendering/2d/sdf/scale>` | ``1`` |
  1282. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1283. | :ref:`int<class_int>` | :ref:`rendering/2d/shadow_atlas/size<class_ProjectSettings_property_rendering/2d/shadow_atlas/size>` | ``2048`` |
  1284. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1285. | :ref:`bool<class_bool>` | :ref:`rendering/2d/snap/snap_2d_transforms_to_pixel<class_ProjectSettings_property_rendering/2d/snap/snap_2d_transforms_to_pixel>` | ``false`` |
  1286. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1287. | :ref:`bool<class_bool>` | :ref:`rendering/2d/snap/snap_2d_vertices_to_pixel<class_ProjectSettings_property_rendering/2d/snap/snap_2d_vertices_to_pixel>` | ``false`` |
  1288. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1289. | :ref:`int<class_int>` | :ref:`rendering/anti_aliasing/quality/msaa_2d<class_ProjectSettings_property_rendering/anti_aliasing/quality/msaa_2d>` | ``0`` |
  1290. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1291. | :ref:`int<class_int>` | :ref:`rendering/anti_aliasing/quality/msaa_3d<class_ProjectSettings_property_rendering/anti_aliasing/quality/msaa_3d>` | ``0`` |
  1292. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1293. | :ref:`int<class_int>` | :ref:`rendering/anti_aliasing/quality/screen_space_aa<class_ProjectSettings_property_rendering/anti_aliasing/quality/screen_space_aa>` | ``0`` |
  1294. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1295. | :ref:`bool<class_bool>` | :ref:`rendering/anti_aliasing/quality/use_debanding<class_ProjectSettings_property_rendering/anti_aliasing/quality/use_debanding>` | ``false`` |
  1296. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1297. | :ref:`bool<class_bool>` | :ref:`rendering/anti_aliasing/quality/use_taa<class_ProjectSettings_property_rendering/anti_aliasing/quality/use_taa>` | ``false`` |
  1298. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1299. | :ref:`float<class_float>` | :ref:`rendering/anti_aliasing/screen_space_roughness_limiter/amount<class_ProjectSettings_property_rendering/anti_aliasing/screen_space_roughness_limiter/amount>` | ``0.25`` |
  1300. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1301. | :ref:`bool<class_bool>` | :ref:`rendering/anti_aliasing/screen_space_roughness_limiter/enabled<class_ProjectSettings_property_rendering/anti_aliasing/screen_space_roughness_limiter/enabled>` | ``true`` |
  1302. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1303. | :ref:`float<class_float>` | :ref:`rendering/anti_aliasing/screen_space_roughness_limiter/limit<class_ProjectSettings_property_rendering/anti_aliasing/screen_space_roughness_limiter/limit>` | ``0.18`` |
  1304. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1305. | :ref:`int<class_int>` | :ref:`rendering/camera/depth_of_field/depth_of_field_bokeh_quality<class_ProjectSettings_property_rendering/camera/depth_of_field/depth_of_field_bokeh_quality>` | ``1`` |
  1306. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1307. | :ref:`int<class_int>` | :ref:`rendering/camera/depth_of_field/depth_of_field_bokeh_shape<class_ProjectSettings_property_rendering/camera/depth_of_field/depth_of_field_bokeh_shape>` | ``1`` |
  1308. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1309. | :ref:`bool<class_bool>` | :ref:`rendering/camera/depth_of_field/depth_of_field_use_jitter<class_ProjectSettings_property_rendering/camera/depth_of_field/depth_of_field_use_jitter>` | ``false`` |
  1310. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1311. | :ref:`String<class_String>` | :ref:`rendering/driver/depth_prepass/disable_for_vendors<class_ProjectSettings_property_rendering/driver/depth_prepass/disable_for_vendors>` | ``"PowerVR,Mali,Adreno,Apple"`` |
  1312. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1313. | :ref:`bool<class_bool>` | :ref:`rendering/driver/depth_prepass/enable<class_ProjectSettings_property_rendering/driver/depth_prepass/enable>` | ``true`` |
  1314. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1315. | :ref:`int<class_int>` | :ref:`rendering/driver/threads/thread_model<class_ProjectSettings_property_rendering/driver/threads/thread_model>` | ``1`` |
  1316. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1317. | :ref:`Color<class_Color>` | :ref:`rendering/environment/defaults/default_clear_color<class_ProjectSettings_property_rendering/environment/defaults/default_clear_color>` | ``Color(0.3, 0.3, 0.3, 1)`` |
  1318. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1319. | :ref:`String<class_String>` | :ref:`rendering/environment/defaults/default_environment<class_ProjectSettings_property_rendering/environment/defaults/default_environment>` | ``""`` |
  1320. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1321. | :ref:`int<class_int>` | :ref:`rendering/environment/glow/upscale_mode<class_ProjectSettings_property_rendering/environment/glow/upscale_mode>` | ``1`` |
  1322. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1323. | :ref:`int<class_int>` | :ref:`rendering/environment/glow/upscale_mode.mobile<class_ProjectSettings_property_rendering/environment/glow/upscale_mode.mobile>` | ``0`` |
  1324. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1325. | :ref:`int<class_int>` | :ref:`rendering/environment/screen_space_reflection/roughness_quality<class_ProjectSettings_property_rendering/environment/screen_space_reflection/roughness_quality>` | ``1`` |
  1326. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1327. | :ref:`float<class_float>` | :ref:`rendering/environment/ssao/adaptive_target<class_ProjectSettings_property_rendering/environment/ssao/adaptive_target>` | ``0.5`` |
  1328. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1329. | :ref:`int<class_int>` | :ref:`rendering/environment/ssao/blur_passes<class_ProjectSettings_property_rendering/environment/ssao/blur_passes>` | ``2`` |
  1330. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1331. | :ref:`float<class_float>` | :ref:`rendering/environment/ssao/fadeout_from<class_ProjectSettings_property_rendering/environment/ssao/fadeout_from>` | ``50.0`` |
  1332. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1333. | :ref:`float<class_float>` | :ref:`rendering/environment/ssao/fadeout_to<class_ProjectSettings_property_rendering/environment/ssao/fadeout_to>` | ``300.0`` |
  1334. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1335. | :ref:`bool<class_bool>` | :ref:`rendering/environment/ssao/half_size<class_ProjectSettings_property_rendering/environment/ssao/half_size>` | ``true`` |
  1336. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1337. | :ref:`int<class_int>` | :ref:`rendering/environment/ssao/quality<class_ProjectSettings_property_rendering/environment/ssao/quality>` | ``2`` |
  1338. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1339. | :ref:`float<class_float>` | :ref:`rendering/environment/ssil/adaptive_target<class_ProjectSettings_property_rendering/environment/ssil/adaptive_target>` | ``0.5`` |
  1340. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1341. | :ref:`int<class_int>` | :ref:`rendering/environment/ssil/blur_passes<class_ProjectSettings_property_rendering/environment/ssil/blur_passes>` | ``4`` |
  1342. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1343. | :ref:`float<class_float>` | :ref:`rendering/environment/ssil/fadeout_from<class_ProjectSettings_property_rendering/environment/ssil/fadeout_from>` | ``50.0`` |
  1344. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1345. | :ref:`float<class_float>` | :ref:`rendering/environment/ssil/fadeout_to<class_ProjectSettings_property_rendering/environment/ssil/fadeout_to>` | ``300.0`` |
  1346. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1347. | :ref:`bool<class_bool>` | :ref:`rendering/environment/ssil/half_size<class_ProjectSettings_property_rendering/environment/ssil/half_size>` | ``true`` |
  1348. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1349. | :ref:`int<class_int>` | :ref:`rendering/environment/ssil/quality<class_ProjectSettings_property_rendering/environment/ssil/quality>` | ``2`` |
  1350. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1351. | :ref:`float<class_float>` | :ref:`rendering/environment/subsurface_scattering/subsurface_scattering_depth_scale<class_ProjectSettings_property_rendering/environment/subsurface_scattering/subsurface_scattering_depth_scale>` | ``0.01`` |
  1352. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1353. | :ref:`int<class_int>` | :ref:`rendering/environment/subsurface_scattering/subsurface_scattering_quality<class_ProjectSettings_property_rendering/environment/subsurface_scattering/subsurface_scattering_quality>` | ``1`` |
  1354. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1355. | :ref:`float<class_float>` | :ref:`rendering/environment/subsurface_scattering/subsurface_scattering_scale<class_ProjectSettings_property_rendering/environment/subsurface_scattering/subsurface_scattering_scale>` | ``0.05`` |
  1356. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1357. | :ref:`int<class_int>` | :ref:`rendering/environment/volumetric_fog/use_filter<class_ProjectSettings_property_rendering/environment/volumetric_fog/use_filter>` | ``1`` |
  1358. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1359. | :ref:`int<class_int>` | :ref:`rendering/environment/volumetric_fog/volume_depth<class_ProjectSettings_property_rendering/environment/volumetric_fog/volume_depth>` | ``64`` |
  1360. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1361. | :ref:`int<class_int>` | :ref:`rendering/environment/volumetric_fog/volume_size<class_ProjectSettings_property_rendering/environment/volumetric_fog/volume_size>` | ``64`` |
  1362. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1363. | :ref:`String<class_String>` | :ref:`rendering/gl_compatibility/driver<class_ProjectSettings_property_rendering/gl_compatibility/driver>` | |
  1364. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1365. | :ref:`String<class_String>` | :ref:`rendering/gl_compatibility/driver.android<class_ProjectSettings_property_rendering/gl_compatibility/driver.android>` | |
  1366. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1367. | :ref:`String<class_String>` | :ref:`rendering/gl_compatibility/driver.ios<class_ProjectSettings_property_rendering/gl_compatibility/driver.ios>` | |
  1368. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1369. | :ref:`String<class_String>` | :ref:`rendering/gl_compatibility/driver.linuxbsd<class_ProjectSettings_property_rendering/gl_compatibility/driver.linuxbsd>` | |
  1370. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1371. | :ref:`String<class_String>` | :ref:`rendering/gl_compatibility/driver.macos<class_ProjectSettings_property_rendering/gl_compatibility/driver.macos>` | |
  1372. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1373. | :ref:`String<class_String>` | :ref:`rendering/gl_compatibility/driver.web<class_ProjectSettings_property_rendering/gl_compatibility/driver.web>` | |
  1374. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1375. | :ref:`String<class_String>` | :ref:`rendering/gl_compatibility/driver.windows<class_ProjectSettings_property_rendering/gl_compatibility/driver.windows>` | |
  1376. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1377. | :ref:`bool<class_bool>` | :ref:`rendering/gl_compatibility/fallback_to_angle<class_ProjectSettings_property_rendering/gl_compatibility/fallback_to_angle>` | ``true`` |
  1378. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1379. | :ref:`bool<class_bool>` | :ref:`rendering/gl_compatibility/fallback_to_gles<class_ProjectSettings_property_rendering/gl_compatibility/fallback_to_gles>` | ``true`` |
  1380. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1381. | :ref:`bool<class_bool>` | :ref:`rendering/gl_compatibility/fallback_to_native<class_ProjectSettings_property_rendering/gl_compatibility/fallback_to_native>` | ``true`` |
  1382. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1383. | :ref:`Array<class_Array>` | :ref:`rendering/gl_compatibility/force_angle_on_devices<class_ProjectSettings_property_rendering/gl_compatibility/force_angle_on_devices>` | |
  1384. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1385. | :ref:`int<class_int>` | :ref:`rendering/gl_compatibility/item_buffer_size<class_ProjectSettings_property_rendering/gl_compatibility/item_buffer_size>` | ``16384`` |
  1386. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1387. | :ref:`bool<class_bool>` | :ref:`rendering/gl_compatibility/nvidia_disable_threaded_optimization<class_ProjectSettings_property_rendering/gl_compatibility/nvidia_disable_threaded_optimization>` | ``true`` |
  1388. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1389. | :ref:`bool<class_bool>` | :ref:`rendering/global_illumination/gi/use_half_resolution<class_ProjectSettings_property_rendering/global_illumination/gi/use_half_resolution>` | ``false`` |
  1390. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1391. | :ref:`int<class_int>` | :ref:`rendering/global_illumination/sdfgi/frames_to_converge<class_ProjectSettings_property_rendering/global_illumination/sdfgi/frames_to_converge>` | ``5`` |
  1392. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1393. | :ref:`int<class_int>` | :ref:`rendering/global_illumination/sdfgi/frames_to_update_lights<class_ProjectSettings_property_rendering/global_illumination/sdfgi/frames_to_update_lights>` | ``2`` |
  1394. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1395. | :ref:`int<class_int>` | :ref:`rendering/global_illumination/sdfgi/probe_ray_count<class_ProjectSettings_property_rendering/global_illumination/sdfgi/probe_ray_count>` | ``1`` |
  1396. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1397. | :ref:`int<class_int>` | :ref:`rendering/global_illumination/voxel_gi/quality<class_ProjectSettings_property_rendering/global_illumination/voxel_gi/quality>` | ``0`` |
  1398. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1399. | :ref:`int<class_int>` | :ref:`rendering/lightmapping/bake_performance/max_rays_per_pass<class_ProjectSettings_property_rendering/lightmapping/bake_performance/max_rays_per_pass>` | ``32`` |
  1400. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1401. | :ref:`int<class_int>` | :ref:`rendering/lightmapping/bake_performance/max_rays_per_probe_pass<class_ProjectSettings_property_rendering/lightmapping/bake_performance/max_rays_per_probe_pass>` | ``64`` |
  1402. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1403. | :ref:`int<class_int>` | :ref:`rendering/lightmapping/bake_performance/region_size<class_ProjectSettings_property_rendering/lightmapping/bake_performance/region_size>` | ``512`` |
  1404. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1405. | :ref:`int<class_int>` | :ref:`rendering/lightmapping/bake_quality/high_quality_probe_ray_count<class_ProjectSettings_property_rendering/lightmapping/bake_quality/high_quality_probe_ray_count>` | ``512`` |
  1406. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1407. | :ref:`int<class_int>` | :ref:`rendering/lightmapping/bake_quality/high_quality_ray_count<class_ProjectSettings_property_rendering/lightmapping/bake_quality/high_quality_ray_count>` | ``512`` |
  1408. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1409. | :ref:`int<class_int>` | :ref:`rendering/lightmapping/bake_quality/low_quality_probe_ray_count<class_ProjectSettings_property_rendering/lightmapping/bake_quality/low_quality_probe_ray_count>` | ``64`` |
  1410. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1411. | :ref:`int<class_int>` | :ref:`rendering/lightmapping/bake_quality/low_quality_ray_count<class_ProjectSettings_property_rendering/lightmapping/bake_quality/low_quality_ray_count>` | ``32`` |
  1412. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1413. | :ref:`int<class_int>` | :ref:`rendering/lightmapping/bake_quality/medium_quality_probe_ray_count<class_ProjectSettings_property_rendering/lightmapping/bake_quality/medium_quality_probe_ray_count>` | ``256`` |
  1414. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1415. | :ref:`int<class_int>` | :ref:`rendering/lightmapping/bake_quality/medium_quality_ray_count<class_ProjectSettings_property_rendering/lightmapping/bake_quality/medium_quality_ray_count>` | ``128`` |
  1416. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1417. | :ref:`int<class_int>` | :ref:`rendering/lightmapping/bake_quality/ultra_quality_probe_ray_count<class_ProjectSettings_property_rendering/lightmapping/bake_quality/ultra_quality_probe_ray_count>` | ``2048`` |
  1418. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1419. | :ref:`int<class_int>` | :ref:`rendering/lightmapping/bake_quality/ultra_quality_ray_count<class_ProjectSettings_property_rendering/lightmapping/bake_quality/ultra_quality_ray_count>` | ``2048`` |
  1420. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1421. | :ref:`int<class_int>` | :ref:`rendering/lightmapping/denoising/denoiser<class_ProjectSettings_property_rendering/lightmapping/denoising/denoiser>` | ``0`` |
  1422. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1423. | :ref:`bool<class_bool>` | :ref:`rendering/lightmapping/lightmap_gi/use_bicubic_filter<class_ProjectSettings_property_rendering/lightmapping/lightmap_gi/use_bicubic_filter>` | ``true`` |
  1424. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1425. | :ref:`float<class_float>` | :ref:`rendering/lightmapping/primitive_meshes/texel_size<class_ProjectSettings_property_rendering/lightmapping/primitive_meshes/texel_size>` | ``0.2`` |
  1426. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1427. | :ref:`float<class_float>` | :ref:`rendering/lightmapping/probe_capture/update_speed<class_ProjectSettings_property_rendering/lightmapping/probe_capture/update_speed>` | ``15`` |
  1428. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1429. | :ref:`bool<class_bool>` | :ref:`rendering/lights_and_shadows/directional_shadow/16_bits<class_ProjectSettings_property_rendering/lights_and_shadows/directional_shadow/16_bits>` | ``true`` |
  1430. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1431. | :ref:`int<class_int>` | :ref:`rendering/lights_and_shadows/directional_shadow/size<class_ProjectSettings_property_rendering/lights_and_shadows/directional_shadow/size>` | ``4096`` |
  1432. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1433. | :ref:`int<class_int>` | :ref:`rendering/lights_and_shadows/directional_shadow/size.mobile<class_ProjectSettings_property_rendering/lights_and_shadows/directional_shadow/size.mobile>` | ``2048`` |
  1434. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1435. | :ref:`int<class_int>` | :ref:`rendering/lights_and_shadows/directional_shadow/soft_shadow_filter_quality<class_ProjectSettings_property_rendering/lights_and_shadows/directional_shadow/soft_shadow_filter_quality>` | ``2`` |
  1436. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1437. | :ref:`int<class_int>` | :ref:`rendering/lights_and_shadows/directional_shadow/soft_shadow_filter_quality.mobile<class_ProjectSettings_property_rendering/lights_and_shadows/directional_shadow/soft_shadow_filter_quality.mobile>` | ``0`` |
  1438. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1439. | :ref:`bool<class_bool>` | :ref:`rendering/lights_and_shadows/positional_shadow/atlas_16_bits<class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/atlas_16_bits>` | ``true`` |
  1440. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1441. | :ref:`int<class_int>` | :ref:`rendering/lights_and_shadows/positional_shadow/atlas_quadrant_0_subdiv<class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/atlas_quadrant_0_subdiv>` | ``2`` |
  1442. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1443. | :ref:`int<class_int>` | :ref:`rendering/lights_and_shadows/positional_shadow/atlas_quadrant_1_subdiv<class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/atlas_quadrant_1_subdiv>` | ``2`` |
  1444. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1445. | :ref:`int<class_int>` | :ref:`rendering/lights_and_shadows/positional_shadow/atlas_quadrant_2_subdiv<class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/atlas_quadrant_2_subdiv>` | ``3`` |
  1446. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1447. | :ref:`int<class_int>` | :ref:`rendering/lights_and_shadows/positional_shadow/atlas_quadrant_3_subdiv<class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/atlas_quadrant_3_subdiv>` | ``4`` |
  1448. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1449. | :ref:`int<class_int>` | :ref:`rendering/lights_and_shadows/positional_shadow/atlas_size<class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/atlas_size>` | ``4096`` |
  1450. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1451. | :ref:`int<class_int>` | :ref:`rendering/lights_and_shadows/positional_shadow/atlas_size.mobile<class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/atlas_size.mobile>` | ``2048`` |
  1452. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1453. | :ref:`int<class_int>` | :ref:`rendering/lights_and_shadows/positional_shadow/soft_shadow_filter_quality<class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/soft_shadow_filter_quality>` | ``2`` |
  1454. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1455. | :ref:`int<class_int>` | :ref:`rendering/lights_and_shadows/positional_shadow/soft_shadow_filter_quality.mobile<class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/soft_shadow_filter_quality.mobile>` | ``0`` |
  1456. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1457. | :ref:`bool<class_bool>` | :ref:`rendering/lights_and_shadows/tighter_shadow_caster_culling<class_ProjectSettings_property_rendering/lights_and_shadows/tighter_shadow_caster_culling>` | ``true`` |
  1458. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1459. | :ref:`bool<class_bool>` | :ref:`rendering/lights_and_shadows/use_physical_light_units<class_ProjectSettings_property_rendering/lights_and_shadows/use_physical_light_units>` | ``false`` |
  1460. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1461. | :ref:`float<class_float>` | :ref:`rendering/limits/cluster_builder/max_clustered_elements<class_ProjectSettings_property_rendering/limits/cluster_builder/max_clustered_elements>` | ``512`` |
  1462. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1463. | :ref:`int<class_int>` | :ref:`rendering/limits/global_shader_variables/buffer_size<class_ProjectSettings_property_rendering/limits/global_shader_variables/buffer_size>` | ``65536`` |
  1464. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1465. | :ref:`int<class_int>` | :ref:`rendering/limits/opengl/max_lights_per_object<class_ProjectSettings_property_rendering/limits/opengl/max_lights_per_object>` | ``8`` |
  1466. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1467. | :ref:`int<class_int>` | :ref:`rendering/limits/opengl/max_renderable_elements<class_ProjectSettings_property_rendering/limits/opengl/max_renderable_elements>` | ``65536`` |
  1468. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1469. | :ref:`int<class_int>` | :ref:`rendering/limits/opengl/max_renderable_lights<class_ProjectSettings_property_rendering/limits/opengl/max_renderable_lights>` | ``32`` |
  1470. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1471. | :ref:`int<class_int>` | :ref:`rendering/limits/spatial_indexer/threaded_cull_minimum_instances<class_ProjectSettings_property_rendering/limits/spatial_indexer/threaded_cull_minimum_instances>` | ``1000`` |
  1472. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1473. | :ref:`int<class_int>` | :ref:`rendering/limits/spatial_indexer/update_iterations_per_frame<class_ProjectSettings_property_rendering/limits/spatial_indexer/update_iterations_per_frame>` | ``10`` |
  1474. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1475. | :ref:`float<class_float>` | :ref:`rendering/limits/time/time_rollover_secs<class_ProjectSettings_property_rendering/limits/time/time_rollover_secs>` | ``3600`` |
  1476. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1477. | :ref:`float<class_float>` | :ref:`rendering/mesh_lod/lod_change/threshold_pixels<class_ProjectSettings_property_rendering/mesh_lod/lod_change/threshold_pixels>` | ``1.0`` |
  1478. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1479. | :ref:`int<class_int>` | :ref:`rendering/occlusion_culling/bvh_build_quality<class_ProjectSettings_property_rendering/occlusion_culling/bvh_build_quality>` | ``2`` |
  1480. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1481. | :ref:`bool<class_bool>` | :ref:`rendering/occlusion_culling/jitter_projection<class_ProjectSettings_property_rendering/occlusion_culling/jitter_projection>` | ``true`` |
  1482. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1483. | :ref:`int<class_int>` | :ref:`rendering/occlusion_culling/occlusion_rays_per_thread<class_ProjectSettings_property_rendering/occlusion_culling/occlusion_rays_per_thread>` | ``512`` |
  1484. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1485. | :ref:`bool<class_bool>` | :ref:`rendering/occlusion_culling/use_occlusion_culling<class_ProjectSettings_property_rendering/occlusion_culling/use_occlusion_culling>` | ``false`` |
  1486. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1487. | :ref:`int<class_int>` | :ref:`rendering/reflections/reflection_atlas/reflection_count<class_ProjectSettings_property_rendering/reflections/reflection_atlas/reflection_count>` | ``64`` |
  1488. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1489. | :ref:`int<class_int>` | :ref:`rendering/reflections/reflection_atlas/reflection_size<class_ProjectSettings_property_rendering/reflections/reflection_atlas/reflection_size>` | ``256`` |
  1490. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1491. | :ref:`int<class_int>` | :ref:`rendering/reflections/reflection_atlas/reflection_size.mobile<class_ProjectSettings_property_rendering/reflections/reflection_atlas/reflection_size.mobile>` | ``128`` |
  1492. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1493. | :ref:`bool<class_bool>` | :ref:`rendering/reflections/sky_reflections/fast_filter_high_quality<class_ProjectSettings_property_rendering/reflections/sky_reflections/fast_filter_high_quality>` | ``false`` |
  1494. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1495. | :ref:`int<class_int>` | :ref:`rendering/reflections/sky_reflections/ggx_samples<class_ProjectSettings_property_rendering/reflections/sky_reflections/ggx_samples>` | ``32`` |
  1496. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1497. | :ref:`int<class_int>` | :ref:`rendering/reflections/sky_reflections/ggx_samples.mobile<class_ProjectSettings_property_rendering/reflections/sky_reflections/ggx_samples.mobile>` | ``16`` |
  1498. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1499. | :ref:`int<class_int>` | :ref:`rendering/reflections/sky_reflections/roughness_layers<class_ProjectSettings_property_rendering/reflections/sky_reflections/roughness_layers>` | ``8`` |
  1500. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1501. | :ref:`bool<class_bool>` | :ref:`rendering/reflections/sky_reflections/texture_array_reflections<class_ProjectSettings_property_rendering/reflections/sky_reflections/texture_array_reflections>` | ``true`` |
  1502. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1503. | :ref:`bool<class_bool>` | :ref:`rendering/reflections/sky_reflections/texture_array_reflections.mobile<class_ProjectSettings_property_rendering/reflections/sky_reflections/texture_array_reflections.mobile>` | ``false`` |
  1504. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1505. | :ref:`String<class_String>` | :ref:`rendering/renderer/rendering_method<class_ProjectSettings_property_rendering/renderer/rendering_method>` | ``"forward_plus"`` |
  1506. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1507. | :ref:`String<class_String>` | :ref:`rendering/renderer/rendering_method.mobile<class_ProjectSettings_property_rendering/renderer/rendering_method.mobile>` | ``"mobile"`` |
  1508. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1509. | :ref:`String<class_String>` | :ref:`rendering/renderer/rendering_method.web<class_ProjectSettings_property_rendering/renderer/rendering_method.web>` | ``"gl_compatibility"`` |
  1510. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1511. | :ref:`int<class_int>` | :ref:`rendering/rendering_device/d3d12/agility_sdk_version<class_ProjectSettings_property_rendering/rendering_device/d3d12/agility_sdk_version>` | ``613`` |
  1512. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1513. | :ref:`int<class_int>` | :ref:`rendering/rendering_device/d3d12/max_misc_descriptors_per_frame<class_ProjectSettings_property_rendering/rendering_device/d3d12/max_misc_descriptors_per_frame>` | ``512`` |
  1514. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1515. | :ref:`int<class_int>` | :ref:`rendering/rendering_device/d3d12/max_resource_descriptors_per_frame<class_ProjectSettings_property_rendering/rendering_device/d3d12/max_resource_descriptors_per_frame>` | ``16384`` |
  1516. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1517. | :ref:`int<class_int>` | :ref:`rendering/rendering_device/d3d12/max_sampler_descriptors_per_frame<class_ProjectSettings_property_rendering/rendering_device/d3d12/max_sampler_descriptors_per_frame>` | ``1024`` |
  1518. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1519. | :ref:`String<class_String>` | :ref:`rendering/rendering_device/driver<class_ProjectSettings_property_rendering/rendering_device/driver>` | |
  1520. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1521. | :ref:`String<class_String>` | :ref:`rendering/rendering_device/driver.android<class_ProjectSettings_property_rendering/rendering_device/driver.android>` | |
  1522. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1523. | :ref:`String<class_String>` | :ref:`rendering/rendering_device/driver.ios<class_ProjectSettings_property_rendering/rendering_device/driver.ios>` | |
  1524. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1525. | :ref:`String<class_String>` | :ref:`rendering/rendering_device/driver.linuxbsd<class_ProjectSettings_property_rendering/rendering_device/driver.linuxbsd>` | |
  1526. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1527. | :ref:`String<class_String>` | :ref:`rendering/rendering_device/driver.macos<class_ProjectSettings_property_rendering/rendering_device/driver.macos>` | |
  1528. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1529. | :ref:`String<class_String>` | :ref:`rendering/rendering_device/driver.windows<class_ProjectSettings_property_rendering/rendering_device/driver.windows>` | |
  1530. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1531. | :ref:`bool<class_bool>` | :ref:`rendering/rendering_device/fallback_to_d3d12<class_ProjectSettings_property_rendering/rendering_device/fallback_to_d3d12>` | ``true`` |
  1532. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1533. | :ref:`bool<class_bool>` | :ref:`rendering/rendering_device/fallback_to_opengl3<class_ProjectSettings_property_rendering/rendering_device/fallback_to_opengl3>` | ``true`` |
  1534. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1535. | :ref:`bool<class_bool>` | :ref:`rendering/rendering_device/fallback_to_vulkan<class_ProjectSettings_property_rendering/rendering_device/fallback_to_vulkan>` | ``true`` |
  1536. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1537. | :ref:`bool<class_bool>` | :ref:`rendering/rendering_device/pipeline_cache/enable<class_ProjectSettings_property_rendering/rendering_device/pipeline_cache/enable>` | ``true`` |
  1538. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1539. | :ref:`float<class_float>` | :ref:`rendering/rendering_device/pipeline_cache/save_chunk_size_mb<class_ProjectSettings_property_rendering/rendering_device/pipeline_cache/save_chunk_size_mb>` | ``3.0`` |
  1540. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1541. | :ref:`int<class_int>` | :ref:`rendering/rendering_device/staging_buffer/block_size_kb<class_ProjectSettings_property_rendering/rendering_device/staging_buffer/block_size_kb>` | ``256`` |
  1542. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1543. | :ref:`int<class_int>` | :ref:`rendering/rendering_device/staging_buffer/max_size_mb<class_ProjectSettings_property_rendering/rendering_device/staging_buffer/max_size_mb>` | ``128`` |
  1544. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1545. | :ref:`int<class_int>` | :ref:`rendering/rendering_device/staging_buffer/texture_upload_region_size_px<class_ProjectSettings_property_rendering/rendering_device/staging_buffer/texture_upload_region_size_px>` | ``64`` |
  1546. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1547. | :ref:`int<class_int>` | :ref:`rendering/rendering_device/vsync/frame_queue_size<class_ProjectSettings_property_rendering/rendering_device/vsync/frame_queue_size>` | ``2`` |
  1548. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1549. | :ref:`int<class_int>` | :ref:`rendering/rendering_device/vsync/swapchain_image_count<class_ProjectSettings_property_rendering/rendering_device/vsync/swapchain_image_count>` | ``3`` |
  1550. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1551. | :ref:`int<class_int>` | :ref:`rendering/rendering_device/vulkan/max_descriptors_per_pool<class_ProjectSettings_property_rendering/rendering_device/vulkan/max_descriptors_per_pool>` | ``64`` |
  1552. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1553. | :ref:`float<class_float>` | :ref:`rendering/scaling_3d/fsr_sharpness<class_ProjectSettings_property_rendering/scaling_3d/fsr_sharpness>` | ``0.2`` |
  1554. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1555. | :ref:`int<class_int>` | :ref:`rendering/scaling_3d/mode<class_ProjectSettings_property_rendering/scaling_3d/mode>` | ``0`` |
  1556. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1557. | :ref:`float<class_float>` | :ref:`rendering/scaling_3d/scale<class_ProjectSettings_property_rendering/scaling_3d/scale>` | ``1.0`` |
  1558. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1559. | :ref:`bool<class_bool>` | :ref:`rendering/shader_compiler/shader_cache/compress<class_ProjectSettings_property_rendering/shader_compiler/shader_cache/compress>` | ``true`` |
  1560. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1561. | :ref:`bool<class_bool>` | :ref:`rendering/shader_compiler/shader_cache/enabled<class_ProjectSettings_property_rendering/shader_compiler/shader_cache/enabled>` | ``true`` |
  1562. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1563. | :ref:`bool<class_bool>` | :ref:`rendering/shader_compiler/shader_cache/strip_debug<class_ProjectSettings_property_rendering/shader_compiler/shader_cache/strip_debug>` | ``false`` |
  1564. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1565. | :ref:`bool<class_bool>` | :ref:`rendering/shader_compiler/shader_cache/strip_debug.release<class_ProjectSettings_property_rendering/shader_compiler/shader_cache/strip_debug.release>` | ``true`` |
  1566. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1567. | :ref:`bool<class_bool>` | :ref:`rendering/shader_compiler/shader_cache/use_zstd_compression<class_ProjectSettings_property_rendering/shader_compiler/shader_cache/use_zstd_compression>` | ``true`` |
  1568. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1569. | :ref:`bool<class_bool>` | :ref:`rendering/shading/overrides/force_lambert_over_burley<class_ProjectSettings_property_rendering/shading/overrides/force_lambert_over_burley>` | ``false`` |
  1570. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1571. | :ref:`bool<class_bool>` | :ref:`rendering/shading/overrides/force_lambert_over_burley.mobile<class_ProjectSettings_property_rendering/shading/overrides/force_lambert_over_burley.mobile>` | ``true`` |
  1572. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1573. | :ref:`bool<class_bool>` | :ref:`rendering/shading/overrides/force_vertex_shading<class_ProjectSettings_property_rendering/shading/overrides/force_vertex_shading>` | ``false`` |
  1574. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1575. | :ref:`int<class_int>` | :ref:`rendering/textures/canvas_textures/default_texture_filter<class_ProjectSettings_property_rendering/textures/canvas_textures/default_texture_filter>` | ``1`` |
  1576. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1577. | :ref:`int<class_int>` | :ref:`rendering/textures/canvas_textures/default_texture_repeat<class_ProjectSettings_property_rendering/textures/canvas_textures/default_texture_repeat>` | ``0`` |
  1578. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1579. | :ref:`int<class_int>` | :ref:`rendering/textures/decals/filter<class_ProjectSettings_property_rendering/textures/decals/filter>` | ``3`` |
  1580. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1581. | :ref:`int<class_int>` | :ref:`rendering/textures/default_filters/anisotropic_filtering_level<class_ProjectSettings_property_rendering/textures/default_filters/anisotropic_filtering_level>` | ``2`` |
  1582. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1583. | :ref:`float<class_float>` | :ref:`rendering/textures/default_filters/texture_mipmap_bias<class_ProjectSettings_property_rendering/textures/default_filters/texture_mipmap_bias>` | ``0.0`` |
  1584. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1585. | :ref:`bool<class_bool>` | :ref:`rendering/textures/default_filters/use_nearest_mipmap_filter<class_ProjectSettings_property_rendering/textures/default_filters/use_nearest_mipmap_filter>` | ``false`` |
  1586. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1587. | :ref:`int<class_int>` | :ref:`rendering/textures/light_projectors/filter<class_ProjectSettings_property_rendering/textures/light_projectors/filter>` | ``3`` |
  1588. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1589. | :ref:`bool<class_bool>` | :ref:`rendering/textures/lossless_compression/force_png<class_ProjectSettings_property_rendering/textures/lossless_compression/force_png>` | ``false`` |
  1590. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1591. | :ref:`bool<class_bool>` | :ref:`rendering/textures/vram_compression/cache_gpu_compressor<class_ProjectSettings_property_rendering/textures/vram_compression/cache_gpu_compressor>` | ``true`` |
  1592. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1593. | :ref:`bool<class_bool>` | :ref:`rendering/textures/vram_compression/compress_with_gpu<class_ProjectSettings_property_rendering/textures/vram_compression/compress_with_gpu>` | ``true`` |
  1594. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1595. | :ref:`bool<class_bool>` | :ref:`rendering/textures/vram_compression/import_etc2_astc<class_ProjectSettings_property_rendering/textures/vram_compression/import_etc2_astc>` | ``false`` |
  1596. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1597. | :ref:`bool<class_bool>` | :ref:`rendering/textures/vram_compression/import_s3tc_bptc<class_ProjectSettings_property_rendering/textures/vram_compression/import_s3tc_bptc>` | ``false`` |
  1598. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1599. | :ref:`int<class_int>` | :ref:`rendering/textures/webp_compression/compression_method<class_ProjectSettings_property_rendering/textures/webp_compression/compression_method>` | ``2`` |
  1600. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1601. | :ref:`float<class_float>` | :ref:`rendering/textures/webp_compression/lossless_compression_factor<class_ProjectSettings_property_rendering/textures/webp_compression/lossless_compression_factor>` | ``25`` |
  1602. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1603. | :ref:`bool<class_bool>` | :ref:`rendering/viewport/hdr_2d<class_ProjectSettings_property_rendering/viewport/hdr_2d>` | ``false`` |
  1604. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1605. | :ref:`bool<class_bool>` | :ref:`rendering/viewport/transparent_background<class_ProjectSettings_property_rendering/viewport/transparent_background>` | ``false`` |
  1606. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1607. | :ref:`int<class_int>` | :ref:`rendering/vrs/mode<class_ProjectSettings_property_rendering/vrs/mode>` | ``0`` |
  1608. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1609. | :ref:`String<class_String>` | :ref:`rendering/vrs/texture<class_ProjectSettings_property_rendering/vrs/texture>` | ``""`` |
  1610. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1611. | :ref:`float<class_float>` | :ref:`threading/worker_pool/low_priority_thread_ratio<class_ProjectSettings_property_threading/worker_pool/low_priority_thread_ratio>` | ``0.3`` |
  1612. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1613. | :ref:`int<class_int>` | :ref:`threading/worker_pool/max_threads<class_ProjectSettings_property_threading/worker_pool/max_threads>` | ``-1`` |
  1614. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1615. | :ref:`String<class_String>` | :ref:`xr/openxr/default_action_map<class_ProjectSettings_property_xr/openxr/default_action_map>` | ``"res://openxr_action_map.tres"`` |
  1616. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1617. | :ref:`bool<class_bool>` | :ref:`xr/openxr/enabled<class_ProjectSettings_property_xr/openxr/enabled>` | ``false`` |
  1618. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1619. | :ref:`int<class_int>` | :ref:`xr/openxr/environment_blend_mode<class_ProjectSettings_property_xr/openxr/environment_blend_mode>` | ``"0"`` |
  1620. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1621. | :ref:`int<class_int>` | :ref:`xr/openxr/extensions/debug_message_types<class_ProjectSettings_property_xr/openxr/extensions/debug_message_types>` | ``"15"`` |
  1622. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1623. | :ref:`int<class_int>` | :ref:`xr/openxr/extensions/debug_utils<class_ProjectSettings_property_xr/openxr/extensions/debug_utils>` | ``"0"`` |
  1624. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1625. | :ref:`bool<class_bool>` | :ref:`xr/openxr/extensions/eye_gaze_interaction<class_ProjectSettings_property_xr/openxr/extensions/eye_gaze_interaction>` | ``false`` |
  1626. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1627. | :ref:`bool<class_bool>` | :ref:`xr/openxr/extensions/hand_interaction_profile<class_ProjectSettings_property_xr/openxr/extensions/hand_interaction_profile>` | ``false`` |
  1628. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1629. | :ref:`bool<class_bool>` | :ref:`xr/openxr/extensions/hand_tracking<class_ProjectSettings_property_xr/openxr/extensions/hand_tracking>` | ``false`` |
  1630. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1631. | :ref:`bool<class_bool>` | :ref:`xr/openxr/extensions/hand_tracking_controller_data_source<class_ProjectSettings_property_xr/openxr/extensions/hand_tracking_controller_data_source>` | ``false`` |
  1632. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1633. | :ref:`bool<class_bool>` | :ref:`xr/openxr/extensions/hand_tracking_unobstructed_data_source<class_ProjectSettings_property_xr/openxr/extensions/hand_tracking_unobstructed_data_source>` | ``false`` |
  1634. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1635. | :ref:`int<class_int>` | :ref:`xr/openxr/form_factor<class_ProjectSettings_property_xr/openxr/form_factor>` | ``"0"`` |
  1636. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1637. | :ref:`bool<class_bool>` | :ref:`xr/openxr/foveation_dynamic<class_ProjectSettings_property_xr/openxr/foveation_dynamic>` | ``false`` |
  1638. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1639. | :ref:`int<class_int>` | :ref:`xr/openxr/foveation_level<class_ProjectSettings_property_xr/openxr/foveation_level>` | ``"0"`` |
  1640. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1641. | :ref:`int<class_int>` | :ref:`xr/openxr/reference_space<class_ProjectSettings_property_xr/openxr/reference_space>` | ``"1"`` |
  1642. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1643. | :ref:`bool<class_bool>` | :ref:`xr/openxr/startup_alert<class_ProjectSettings_property_xr/openxr/startup_alert>` | ``true`` |
  1644. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1645. | :ref:`bool<class_bool>` | :ref:`xr/openxr/submit_depth_buffer<class_ProjectSettings_property_xr/openxr/submit_depth_buffer>` | ``false`` |
  1646. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1647. | :ref:`int<class_int>` | :ref:`xr/openxr/view_configuration<class_ProjectSettings_property_xr/openxr/view_configuration>` | ``"1"`` |
  1648. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1649. | :ref:`bool<class_bool>` | :ref:`xr/shaders/enabled<class_ProjectSettings_property_xr/shaders/enabled>` | ``false`` |
  1650. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1651. .. rst-class:: classref-reftable-group
  1652. Methods
  1653. -------
  1654. .. table::
  1655. :widths: auto
  1656. +------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  1657. | |void| | :ref:`add_property_info<class_ProjectSettings_method_add_property_info>`\ (\ hint\: :ref:`Dictionary<class_Dictionary>`\ ) |
  1658. +------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  1659. | |void| | :ref:`clear<class_ProjectSettings_method_clear>`\ (\ name\: :ref:`String<class_String>`\ ) |
  1660. +------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  1661. | :ref:`Array<class_Array>`\[:ref:`Dictionary<class_Dictionary>`\] | :ref:`get_global_class_list<class_ProjectSettings_method_get_global_class_list>`\ (\ ) |
  1662. +------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  1663. | :ref:`int<class_int>` | :ref:`get_order<class_ProjectSettings_method_get_order>`\ (\ name\: :ref:`String<class_String>`\ ) |const| |
  1664. +------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  1665. | :ref:`Variant<class_Variant>` | :ref:`get_setting<class_ProjectSettings_method_get_setting>`\ (\ name\: :ref:`String<class_String>`, default_value\: :ref:`Variant<class_Variant>` = null\ ) |const| |
  1666. +------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  1667. | :ref:`Variant<class_Variant>` | :ref:`get_setting_with_override<class_ProjectSettings_method_get_setting_with_override>`\ (\ name\: :ref:`StringName<class_StringName>`\ ) |const| |
  1668. +------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  1669. | :ref:`String<class_String>` | :ref:`globalize_path<class_ProjectSettings_method_globalize_path>`\ (\ path\: :ref:`String<class_String>`\ ) |const| |
  1670. +------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  1671. | :ref:`bool<class_bool>` | :ref:`has_setting<class_ProjectSettings_method_has_setting>`\ (\ name\: :ref:`String<class_String>`\ ) |const| |
  1672. +------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  1673. | :ref:`bool<class_bool>` | :ref:`load_resource_pack<class_ProjectSettings_method_load_resource_pack>`\ (\ pack\: :ref:`String<class_String>`, replace_files\: :ref:`bool<class_bool>` = true, offset\: :ref:`int<class_int>` = 0\ ) |
  1674. +------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  1675. | :ref:`String<class_String>` | :ref:`localize_path<class_ProjectSettings_method_localize_path>`\ (\ path\: :ref:`String<class_String>`\ ) |const| |
  1676. +------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  1677. | :ref:`Error<enum_@GlobalScope_Error>` | :ref:`save<class_ProjectSettings_method_save>`\ (\ ) |
  1678. +------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  1679. | :ref:`Error<enum_@GlobalScope_Error>` | :ref:`save_custom<class_ProjectSettings_method_save_custom>`\ (\ file\: :ref:`String<class_String>`\ ) |
  1680. +------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  1681. | |void| | :ref:`set_as_basic<class_ProjectSettings_method_set_as_basic>`\ (\ name\: :ref:`String<class_String>`, basic\: :ref:`bool<class_bool>`\ ) |
  1682. +------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  1683. | |void| | :ref:`set_as_internal<class_ProjectSettings_method_set_as_internal>`\ (\ name\: :ref:`String<class_String>`, internal\: :ref:`bool<class_bool>`\ ) |
  1684. +------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  1685. | |void| | :ref:`set_initial_value<class_ProjectSettings_method_set_initial_value>`\ (\ name\: :ref:`String<class_String>`, value\: :ref:`Variant<class_Variant>`\ ) |
  1686. +------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  1687. | |void| | :ref:`set_order<class_ProjectSettings_method_set_order>`\ (\ name\: :ref:`String<class_String>`, position\: :ref:`int<class_int>`\ ) |
  1688. +------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  1689. | |void| | :ref:`set_restart_if_changed<class_ProjectSettings_method_set_restart_if_changed>`\ (\ name\: :ref:`String<class_String>`, restart\: :ref:`bool<class_bool>`\ ) |
  1690. +------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  1691. | |void| | :ref:`set_setting<class_ProjectSettings_method_set_setting>`\ (\ name\: :ref:`String<class_String>`, value\: :ref:`Variant<class_Variant>`\ ) |
  1692. +------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  1693. .. rst-class:: classref-section-separator
  1694. ----
  1695. .. rst-class:: classref-descriptions-group
  1696. Signals
  1697. -------
  1698. .. _class_ProjectSettings_signal_settings_changed:
  1699. .. rst-class:: classref-signal
  1700. **settings_changed**\ (\ ) :ref:`🔗<class_ProjectSettings_signal_settings_changed>`
  1701. Emitted when any setting is changed, up to once per process frame.
  1702. .. rst-class:: classref-section-separator
  1703. ----
  1704. .. rst-class:: classref-descriptions-group
  1705. Property Descriptions
  1706. ---------------------
  1707. .. _class_ProjectSettings_property_animation/warnings/check_angle_interpolation_type_conflicting:
  1708. .. rst-class:: classref-property
  1709. :ref:`bool<class_bool>` **animation/warnings/check_angle_interpolation_type_conflicting** = ``true`` :ref:`🔗<class_ProjectSettings_property_animation/warnings/check_angle_interpolation_type_conflicting>`
  1710. If ``true``, :ref:`AnimationMixer<class_AnimationMixer>` prints the warning of interpolation being forced to choose the shortest rotation path due to multiple angle interpolation types being mixed in the :ref:`AnimationMixer<class_AnimationMixer>` cache.
  1711. .. rst-class:: classref-item-separator
  1712. ----
  1713. .. _class_ProjectSettings_property_animation/warnings/check_invalid_track_paths:
  1714. .. rst-class:: classref-property
  1715. :ref:`bool<class_bool>` **animation/warnings/check_invalid_track_paths** = ``true`` :ref:`🔗<class_ProjectSettings_property_animation/warnings/check_invalid_track_paths>`
  1716. If ``true``, :ref:`AnimationMixer<class_AnimationMixer>` prints the warning of no matching object of the track path in the scene.
  1717. .. rst-class:: classref-item-separator
  1718. ----
  1719. .. _class_ProjectSettings_property_application/boot_splash/bg_color:
  1720. .. rst-class:: classref-property
  1721. :ref:`Color<class_Color>` **application/boot_splash/bg_color** = ``Color(0.14, 0.14, 0.14, 1)`` :ref:`🔗<class_ProjectSettings_property_application/boot_splash/bg_color>`
  1722. Background color for the boot splash.
  1723. .. rst-class:: classref-item-separator
  1724. ----
  1725. .. _class_ProjectSettings_property_application/boot_splash/fullsize:
  1726. .. rst-class:: classref-property
  1727. :ref:`bool<class_bool>` **application/boot_splash/fullsize** = ``true`` :ref:`🔗<class_ProjectSettings_property_application/boot_splash/fullsize>`
  1728. If ``true``, scale the boot splash image to the full window size (preserving the aspect ratio) when the engine starts. If ``false``, the engine will leave it at the default pixel size.
  1729. .. rst-class:: classref-item-separator
  1730. ----
  1731. .. _class_ProjectSettings_property_application/boot_splash/image:
  1732. .. rst-class:: classref-property
  1733. :ref:`String<class_String>` **application/boot_splash/image** = ``""`` :ref:`🔗<class_ProjectSettings_property_application/boot_splash/image>`
  1734. Path to an image used as the boot splash. If left empty, the default Godot Engine splash will be displayed instead.
  1735. \ **Note:** Only effective if :ref:`application/boot_splash/show_image<class_ProjectSettings_property_application/boot_splash/show_image>` is ``true``.
  1736. \ **Note:** The only supported format is PNG. Using another image format will result in an error.
  1737. \ **Note:** The image will also show when opening the project in the editor. If you want to display the default splash image in the editor, add an empty override for ``editor_hint`` feature.
  1738. .. rst-class:: classref-item-separator
  1739. ----
  1740. .. _class_ProjectSettings_property_application/boot_splash/minimum_display_time:
  1741. .. rst-class:: classref-property
  1742. :ref:`int<class_int>` **application/boot_splash/minimum_display_time** = ``0`` :ref:`🔗<class_ProjectSettings_property_application/boot_splash/minimum_display_time>`
  1743. Minimum boot splash display time (in milliseconds). It is not recommended to set too high values for this setting.
  1744. .. rst-class:: classref-item-separator
  1745. ----
  1746. .. _class_ProjectSettings_property_application/boot_splash/show_image:
  1747. .. rst-class:: classref-property
  1748. :ref:`bool<class_bool>` **application/boot_splash/show_image** = ``true`` :ref:`🔗<class_ProjectSettings_property_application/boot_splash/show_image>`
  1749. If ``true``, displays the image specified in :ref:`application/boot_splash/image<class_ProjectSettings_property_application/boot_splash/image>` when the engine starts. If ``false``, only displays the plain color specified in :ref:`application/boot_splash/bg_color<class_ProjectSettings_property_application/boot_splash/bg_color>`.
  1750. .. rst-class:: classref-item-separator
  1751. ----
  1752. .. _class_ProjectSettings_property_application/boot_splash/use_filter:
  1753. .. rst-class:: classref-property
  1754. :ref:`bool<class_bool>` **application/boot_splash/use_filter** = ``true`` :ref:`🔗<class_ProjectSettings_property_application/boot_splash/use_filter>`
  1755. If ``true``, applies linear filtering when scaling the image (recommended for high-resolution artwork). If ``false``, uses nearest-neighbor interpolation (recommended for pixel art).
  1756. .. rst-class:: classref-item-separator
  1757. ----
  1758. .. _class_ProjectSettings_property_application/config/auto_accept_quit:
  1759. .. rst-class:: classref-property
  1760. :ref:`bool<class_bool>` **application/config/auto_accept_quit** = ``true`` :ref:`🔗<class_ProjectSettings_property_application/config/auto_accept_quit>`
  1761. If ``true``, the application automatically accepts quitting requests.
  1762. .. rst-class:: classref-item-separator
  1763. ----
  1764. .. _class_ProjectSettings_property_application/config/custom_user_dir_name:
  1765. .. rst-class:: classref-property
  1766. :ref:`String<class_String>` **application/config/custom_user_dir_name** = ``""`` :ref:`🔗<class_ProjectSettings_property_application/config/custom_user_dir_name>`
  1767. This user directory is used for storing persistent data (``user://`` filesystem). If a custom directory name is defined, this name will be appended to the system-specific user data directory (same parent folder as the Godot configuration folder documented in :ref:`OS.get_user_data_dir<class_OS_method_get_user_data_dir>`).
  1768. The :ref:`application/config/use_custom_user_dir<class_ProjectSettings_property_application/config/use_custom_user_dir>` setting must be enabled for this to take effect.
  1769. \ **Note:** If :ref:`application/config/custom_user_dir_name<class_ProjectSettings_property_application/config/custom_user_dir_name>` contains trailing periods, they will be stripped as folder names ending with a period are not allowed on Windows.
  1770. .. rst-class:: classref-item-separator
  1771. ----
  1772. .. _class_ProjectSettings_property_application/config/description:
  1773. .. rst-class:: classref-property
  1774. :ref:`String<class_String>` **application/config/description** = ``""`` :ref:`🔗<class_ProjectSettings_property_application/config/description>`
  1775. The project's description, displayed as a tooltip in the Project Manager when hovering the project.
  1776. .. rst-class:: classref-item-separator
  1777. ----
  1778. .. _class_ProjectSettings_property_application/config/icon:
  1779. .. rst-class:: classref-property
  1780. :ref:`String<class_String>` **application/config/icon** = ``""`` :ref:`🔗<class_ProjectSettings_property_application/config/icon>`
  1781. Icon used for the project, set when project loads. Exporters will also use this icon as a fallback if necessary.
  1782. .. rst-class:: classref-item-separator
  1783. ----
  1784. .. _class_ProjectSettings_property_application/config/macos_native_icon:
  1785. .. rst-class:: classref-property
  1786. :ref:`String<class_String>` **application/config/macos_native_icon** = ``""`` :ref:`🔗<class_ProjectSettings_property_application/config/macos_native_icon>`
  1787. Icon set in ``.icns`` format used on macOS to set the game's icon. This is done automatically on start by calling :ref:`DisplayServer.set_native_icon<class_DisplayServer_method_set_native_icon>`.
  1788. .. rst-class:: classref-item-separator
  1789. ----
  1790. .. _class_ProjectSettings_property_application/config/name:
  1791. .. rst-class:: classref-property
  1792. :ref:`String<class_String>` **application/config/name** = ``""`` :ref:`🔗<class_ProjectSettings_property_application/config/name>`
  1793. The project's name. It is used both by the Project Manager and by exporters. The project name can be translated by translating its value in localization files. The window title will be set to match the project name automatically on startup.
  1794. \ **Note:** Changing this value will also change the user data folder's path if :ref:`application/config/use_custom_user_dir<class_ProjectSettings_property_application/config/use_custom_user_dir>` is ``false``. After renaming the project, you will no longer be able to access existing data in ``user://`` unless you rename the old folder to match the new project name. See :doc:`Data paths <../tutorials/io/data_paths>` in the documentation for more information.
  1795. .. rst-class:: classref-item-separator
  1796. ----
  1797. .. _class_ProjectSettings_property_application/config/name_localized:
  1798. .. rst-class:: classref-property
  1799. :ref:`Dictionary<class_Dictionary>` **application/config/name_localized** = ``{}`` :ref:`🔗<class_ProjectSettings_property_application/config/name_localized>`
  1800. Translations of the project's name. This setting is used by OS tools to translate application name on Android, iOS and macOS.
  1801. .. rst-class:: classref-item-separator
  1802. ----
  1803. .. _class_ProjectSettings_property_application/config/project_settings_override:
  1804. .. rst-class:: classref-property
  1805. :ref:`String<class_String>` **application/config/project_settings_override** = ``""`` :ref:`🔗<class_ProjectSettings_property_application/config/project_settings_override>`
  1806. Specifies a file to override project settings. For example: ``user://custom_settings.cfg``. See "Overriding" in the **ProjectSettings** class description at the top for more information.
  1807. \ **Note:** Regardless of this setting's value, ``res://override.cfg`` will still be read to override the project settings.
  1808. .. rst-class:: classref-item-separator
  1809. ----
  1810. .. _class_ProjectSettings_property_application/config/quit_on_go_back:
  1811. .. rst-class:: classref-property
  1812. :ref:`bool<class_bool>` **application/config/quit_on_go_back** = ``true`` :ref:`🔗<class_ProjectSettings_property_application/config/quit_on_go_back>`
  1813. If ``true``, the application quits automatically when navigating back (e.g. using the system "Back" button on Android).
  1814. .. rst-class:: classref-item-separator
  1815. ----
  1816. .. _class_ProjectSettings_property_application/config/use_custom_user_dir:
  1817. .. rst-class:: classref-property
  1818. :ref:`bool<class_bool>` **application/config/use_custom_user_dir** = ``false`` :ref:`🔗<class_ProjectSettings_property_application/config/use_custom_user_dir>`
  1819. If ``true``, the project will save user data to its own user directory. If :ref:`application/config/custom_user_dir_name<class_ProjectSettings_property_application/config/custom_user_dir_name>` is empty, ``<OS user data directory>/<project name>`` directory will be used. If ``false``, the project will save user data to ``<OS user data directory>/Godot/app_userdata/<project name>``.
  1820. See also `File paths in Godot projects <../tutorials/io/data_paths.html#accessing-persistent-user-data-user>`__. This setting is only effective on desktop platforms.
  1821. .. rst-class:: classref-item-separator
  1822. ----
  1823. .. _class_ProjectSettings_property_application/config/use_hidden_project_data_directory:
  1824. .. rst-class:: classref-property
  1825. :ref:`bool<class_bool>` **application/config/use_hidden_project_data_directory** = ``true`` :ref:`🔗<class_ProjectSettings_property_application/config/use_hidden_project_data_directory>`
  1826. If ``true``, the project will use a hidden directory (``.godot``) for storing project-specific data (metadata, shader cache, etc.).
  1827. If ``false``, a non-hidden directory (``godot``) will be used instead.
  1828. \ **Note:** Restart the application after changing this setting.
  1829. \ **Note:** Changing this value can help on platforms or with third-party tools where hidden directory patterns are disallowed. Only modify this setting if you know that your environment requires it, as changing the default can impact compatibility with some external tools or plugins which expect the default ``.godot`` folder.
  1830. .. rst-class:: classref-item-separator
  1831. ----
  1832. .. _class_ProjectSettings_property_application/config/version:
  1833. .. rst-class:: classref-property
  1834. :ref:`String<class_String>` **application/config/version** = ``""`` :ref:`🔗<class_ProjectSettings_property_application/config/version>`
  1835. The project's human-readable version identifier. This is used by exporters if the version identifier isn't overridden there. If :ref:`application/config/version<class_ProjectSettings_property_application/config/version>` is an empty string and the version identifier isn't overridden in an exporter, the exporter will use ``1.0.0`` as a version identifier.
  1836. .. rst-class:: classref-item-separator
  1837. ----
  1838. .. _class_ProjectSettings_property_application/config/windows_native_icon:
  1839. .. rst-class:: classref-property
  1840. :ref:`String<class_String>` **application/config/windows_native_icon** = ``""`` :ref:`🔗<class_ProjectSettings_property_application/config/windows_native_icon>`
  1841. Icon set in ``.ico`` format used on Windows to set the game's icon. This is done automatically on start by calling :ref:`DisplayServer.set_native_icon<class_DisplayServer_method_set_native_icon>`.
  1842. .. rst-class:: classref-item-separator
  1843. ----
  1844. .. _class_ProjectSettings_property_application/run/delta_smoothing:
  1845. .. rst-class:: classref-property
  1846. :ref:`bool<class_bool>` **application/run/delta_smoothing** = ``true`` :ref:`🔗<class_ProjectSettings_property_application/run/delta_smoothing>`
  1847. Time samples for frame deltas are subject to random variation introduced by the platform, even when frames are displayed at regular intervals thanks to V-Sync. This can lead to jitter. Delta smoothing can often give a better result by filtering the input deltas to correct for minor fluctuations from the refresh rate.
  1848. \ **Note:** Delta smoothing is only attempted when :ref:`display/window/vsync/vsync_mode<class_ProjectSettings_property_display/window/vsync/vsync_mode>` is set to ``enabled``, as it does not work well without V-Sync.
  1849. It may take several seconds at a stable frame rate before the smoothing is initially activated. It will only be active on machines where performance is adequate to render frames at the refresh rate.
  1850. .. rst-class:: classref-item-separator
  1851. ----
  1852. .. _class_ProjectSettings_property_application/run/disable_stderr:
  1853. .. rst-class:: classref-property
  1854. :ref:`bool<class_bool>` **application/run/disable_stderr** = ``false`` :ref:`🔗<class_ProjectSettings_property_application/run/disable_stderr>`
  1855. If ``true``, disables printing to standard error. If ``true``, this also hides error and warning messages printed by :ref:`@GlobalScope.push_error<class_@GlobalScope_method_push_error>` and :ref:`@GlobalScope.push_warning<class_@GlobalScope_method_push_warning>`. See also :ref:`application/run/disable_stdout<class_ProjectSettings_property_application/run/disable_stdout>`.
  1856. Changes to this setting will only be applied upon restarting the application. To control this at runtime, use :ref:`Engine.print_error_messages<class_Engine_property_print_error_messages>`.
  1857. .. rst-class:: classref-item-separator
  1858. ----
  1859. .. _class_ProjectSettings_property_application/run/disable_stdout:
  1860. .. rst-class:: classref-property
  1861. :ref:`bool<class_bool>` **application/run/disable_stdout** = ``false`` :ref:`🔗<class_ProjectSettings_property_application/run/disable_stdout>`
  1862. If ``true``, disables printing to standard output. This is equivalent to starting the editor or project with the ``--quiet`` :doc:`command line argument <../tutorials/editor/command_line_tutorial>`. See also :ref:`application/run/disable_stderr<class_ProjectSettings_property_application/run/disable_stderr>`.
  1863. Changes to this setting will only be applied upon restarting the application. To control this at runtime, use :ref:`Engine.print_to_stdout<class_Engine_property_print_to_stdout>`.
  1864. .. rst-class:: classref-item-separator
  1865. ----
  1866. .. _class_ProjectSettings_property_application/run/enable_alt_space_menu:
  1867. .. rst-class:: classref-property
  1868. :ref:`bool<class_bool>` **application/run/enable_alt_space_menu** = ``false`` :ref:`🔗<class_ProjectSettings_property_application/run/enable_alt_space_menu>`
  1869. If ``true``, allows the :kbd:`Alt + Space` keys to display the window menu. This menu allows the user to perform various window management operations such as moving, resizing, or minimizing the window.
  1870. \ **Note:** When the menu is displayed, project execution will pause until the menu is *fully* closed due to Windows behavior. Consider this when enabling this setting in a networked multiplayer game. The menu is only considered fully closed when an option is selected, when the user clicks outside, or when :kbd:`Escape` is pressed after bringing up the window menu *and* another key is pressed afterwards.
  1871. \ **Note:** This setting is implemented only on Windows.
  1872. .. rst-class:: classref-item-separator
  1873. ----
  1874. .. _class_ProjectSettings_property_application/run/flush_stdout_on_print:
  1875. .. rst-class:: classref-property
  1876. :ref:`bool<class_bool>` **application/run/flush_stdout_on_print** = ``false`` :ref:`🔗<class_ProjectSettings_property_application/run/flush_stdout_on_print>`
  1877. If ``true``, flushes the standard output stream every time a line is printed. This affects both terminal logging and file logging.
  1878. When running a project, this setting must be enabled if you want logs to be collected by service managers such as systemd/journalctl. This setting is disabled by default on release builds, since flushing on every printed line will negatively affect performance if lots of lines are printed in a rapid succession. Also, if this setting is enabled, logged files will still be written successfully if the application crashes or is otherwise killed by the user (without being closed "normally").
  1879. \ **Note:** Regardless of this setting, the standard error stream (``stderr``) is always flushed when a line is printed to it.
  1880. Changes to this setting will only be applied upon restarting the application.
  1881. .. rst-class:: classref-item-separator
  1882. ----
  1883. .. _class_ProjectSettings_property_application/run/flush_stdout_on_print.debug:
  1884. .. rst-class:: classref-property
  1885. :ref:`bool<class_bool>` **application/run/flush_stdout_on_print.debug** = ``true`` :ref:`🔗<class_ProjectSettings_property_application/run/flush_stdout_on_print.debug>`
  1886. Debug build override for :ref:`application/run/flush_stdout_on_print<class_ProjectSettings_property_application/run/flush_stdout_on_print>`, as performance is less important during debugging.
  1887. Changes to this setting will only be applied upon restarting the application.
  1888. .. rst-class:: classref-item-separator
  1889. ----
  1890. .. _class_ProjectSettings_property_application/run/frame_delay_msec:
  1891. .. rst-class:: classref-property
  1892. :ref:`int<class_int>` **application/run/frame_delay_msec** = ``0`` :ref:`🔗<class_ProjectSettings_property_application/run/frame_delay_msec>`
  1893. Forces a *constant* delay between frames in the main loop (in milliseconds). In most situations, :ref:`application/run/max_fps<class_ProjectSettings_property_application/run/max_fps>` should be preferred as an FPS limiter as it's more precise.
  1894. This setting can be overridden using the ``--frame-delay <ms;>`` command line argument.
  1895. .. rst-class:: classref-item-separator
  1896. ----
  1897. .. _class_ProjectSettings_property_application/run/low_processor_mode:
  1898. .. rst-class:: classref-property
  1899. :ref:`bool<class_bool>` **application/run/low_processor_mode** = ``false`` :ref:`🔗<class_ProjectSettings_property_application/run/low_processor_mode>`
  1900. If ``true``, enables low-processor usage mode. When enabled, the engine takes longer to redraw, but only redraws the screen if necessary. This may lower power consumption, and is intended for editors or mobile applications. For most games, because the screen needs to be redrawn every frame, it is recommended to keep this setting disabled.
  1901. .. rst-class:: classref-item-separator
  1902. ----
  1903. .. _class_ProjectSettings_property_application/run/low_processor_mode_sleep_usec:
  1904. .. rst-class:: classref-property
  1905. :ref:`int<class_int>` **application/run/low_processor_mode_sleep_usec** = ``6900`` :ref:`🔗<class_ProjectSettings_property_application/run/low_processor_mode_sleep_usec>`
  1906. Amount of sleeping between frames when the low-processor usage mode is enabled (in microseconds). Higher values will result in lower CPU usage.
  1907. .. rst-class:: classref-item-separator
  1908. ----
  1909. .. _class_ProjectSettings_property_application/run/main_loop_type:
  1910. .. rst-class:: classref-property
  1911. :ref:`String<class_String>` **application/run/main_loop_type** = ``"SceneTree"`` :ref:`🔗<class_ProjectSettings_property_application/run/main_loop_type>`
  1912. The name of the type implementing the engine's main loop.
  1913. .. rst-class:: classref-item-separator
  1914. ----
  1915. .. _class_ProjectSettings_property_application/run/main_scene:
  1916. .. rst-class:: classref-property
  1917. :ref:`String<class_String>` **application/run/main_scene** = ``""`` :ref:`🔗<class_ProjectSettings_property_application/run/main_scene>`
  1918. Path to the main scene file that will be loaded when the project runs.
  1919. .. rst-class:: classref-item-separator
  1920. ----
  1921. .. _class_ProjectSettings_property_application/run/max_fps:
  1922. .. rst-class:: classref-property
  1923. :ref:`int<class_int>` **application/run/max_fps** = ``0`` :ref:`🔗<class_ProjectSettings_property_application/run/max_fps>`
  1924. Maximum number of frames per second allowed. A value of ``0`` means "no limit". The actual number of frames per second may still be below this value if the CPU or GPU cannot keep up with the project logic and rendering.
  1925. Limiting the FPS can be useful to reduce system power consumption, which reduces heat and noise emissions (and improves battery life on mobile devices).
  1926. If :ref:`display/window/vsync/vsync_mode<class_ProjectSettings_property_display/window/vsync/vsync_mode>` is set to ``Enabled`` or ``Adaptive``, it takes precedence and the forced FPS number cannot exceed the monitor's refresh rate.
  1927. If :ref:`display/window/vsync/vsync_mode<class_ProjectSettings_property_display/window/vsync/vsync_mode>` is ``Enabled``, on monitors with variable refresh rate enabled (G-Sync/FreeSync), using an FPS limit a few frames lower than the monitor's refresh rate will `reduce input lag while avoiding tearing <https://blurbusters.com/howto-low-lag-vsync-on/>`__.
  1928. If :ref:`display/window/vsync/vsync_mode<class_ProjectSettings_property_display/window/vsync/vsync_mode>` is ``Disabled``, limiting the FPS to a high value that can be consistently reached on the system can reduce input lag compared to an uncapped framerate. Since this works by ensuring the GPU load is lower than 100%, this latency reduction is only effective in GPU-bottlenecked scenarios, not CPU-bottlenecked scenarios.
  1929. See also :ref:`physics/common/physics_ticks_per_second<class_ProjectSettings_property_physics/common/physics_ticks_per_second>`.
  1930. This setting can be overridden using the ``--max-fps <fps>`` command line argument (including with a value of ``0`` for unlimited framerate).
  1931. \ **Note:** This property is only read when the project starts. To change the rendering FPS cap at runtime, set :ref:`Engine.max_fps<class_Engine_property_max_fps>` instead.
  1932. .. rst-class:: classref-item-separator
  1933. ----
  1934. .. _class_ProjectSettings_property_application/run/print_header:
  1935. .. rst-class:: classref-property
  1936. :ref:`bool<class_bool>` **application/run/print_header** = ``true`` :ref:`🔗<class_ProjectSettings_property_application/run/print_header>`
  1937. If ``true``, the engine header is printed in the console on startup. This header describes the current version of the engine, as well as the renderer being used. This behavior can also be disabled on the command line with the ``--no-header`` option.
  1938. .. rst-class:: classref-item-separator
  1939. ----
  1940. .. _class_ProjectSettings_property_audio/buses/channel_disable_threshold_db:
  1941. .. rst-class:: classref-property
  1942. :ref:`float<class_float>` **audio/buses/channel_disable_threshold_db** = ``-60.0`` :ref:`🔗<class_ProjectSettings_property_audio/buses/channel_disable_threshold_db>`
  1943. Audio buses will disable automatically when sound goes below a given dB threshold for a given time. This saves CPU as effects assigned to that bus will no longer do any processing.
  1944. .. rst-class:: classref-item-separator
  1945. ----
  1946. .. _class_ProjectSettings_property_audio/buses/channel_disable_time:
  1947. .. rst-class:: classref-property
  1948. :ref:`float<class_float>` **audio/buses/channel_disable_time** = ``2.0`` :ref:`🔗<class_ProjectSettings_property_audio/buses/channel_disable_time>`
  1949. Audio buses will disable automatically when sound goes below a given dB threshold for a given time. This saves CPU as effects assigned to that bus will no longer do any processing.
  1950. .. rst-class:: classref-item-separator
  1951. ----
  1952. .. _class_ProjectSettings_property_audio/buses/default_bus_layout:
  1953. .. rst-class:: classref-property
  1954. :ref:`String<class_String>` **audio/buses/default_bus_layout** = ``"res://default_bus_layout.tres"`` :ref:`🔗<class_ProjectSettings_property_audio/buses/default_bus_layout>`
  1955. Default :ref:`AudioBusLayout<class_AudioBusLayout>` resource file to use in the project, unless overridden by the scene.
  1956. .. rst-class:: classref-item-separator
  1957. ----
  1958. .. _class_ProjectSettings_property_audio/driver/driver:
  1959. .. rst-class:: classref-property
  1960. :ref:`String<class_String>` **audio/driver/driver** :ref:`🔗<class_ProjectSettings_property_audio/driver/driver>`
  1961. Specifies the audio driver to use. This setting is platform-dependent as each platform supports different audio drivers. If left empty, the default audio driver will be used.
  1962. The ``Dummy`` audio driver disables all audio playback and recording, which is useful for non-game applications as it reduces CPU usage. It also prevents the engine from appearing as an application playing audio in the OS' audio mixer.
  1963. To query the value that is being used at run-time (which may be overridden by command-line arguments or headless mode), use :ref:`AudioServer.get_driver_name<class_AudioServer_method_get_driver_name>`.
  1964. \ **Note:** The driver in use can be overridden at runtime via the ``--audio-driver`` :doc:`command line argument <../tutorials/editor/command_line_tutorial>`.
  1965. .. rst-class:: classref-item-separator
  1966. ----
  1967. .. _class_ProjectSettings_property_audio/driver/enable_input:
  1968. .. rst-class:: classref-property
  1969. :ref:`bool<class_bool>` **audio/driver/enable_input** = ``false`` :ref:`🔗<class_ProjectSettings_property_audio/driver/enable_input>`
  1970. If ``true``, microphone input will be allowed. This requires appropriate permissions to be set when exporting to Android or iOS.
  1971. \ **Note:** If the operating system blocks access to audio input devices (due to the user's privacy settings), audio capture will only return silence. On Windows 10 and later, make sure that apps are allowed to access the microphone in the OS' privacy settings.
  1972. .. rst-class:: classref-item-separator
  1973. ----
  1974. .. _class_ProjectSettings_property_audio/driver/mix_rate:
  1975. .. rst-class:: classref-property
  1976. :ref:`int<class_int>` **audio/driver/mix_rate** = ``44100`` :ref:`🔗<class_ProjectSettings_property_audio/driver/mix_rate>`
  1977. The mixing rate used for audio (in Hz). In general, it's better to not touch this and leave it to the host operating system.
  1978. .. rst-class:: classref-item-separator
  1979. ----
  1980. .. _class_ProjectSettings_property_audio/driver/mix_rate.web:
  1981. .. rst-class:: classref-property
  1982. :ref:`int<class_int>` **audio/driver/mix_rate.web** = ``0`` :ref:`🔗<class_ProjectSettings_property_audio/driver/mix_rate.web>`
  1983. Safer override for :ref:`audio/driver/mix_rate<class_ProjectSettings_property_audio/driver/mix_rate>` in the Web platform. Here ``0`` means "let the browser choose" (since some browsers do not like forcing the mix rate).
  1984. .. rst-class:: classref-item-separator
  1985. ----
  1986. .. _class_ProjectSettings_property_audio/driver/output_latency:
  1987. .. rst-class:: classref-property
  1988. :ref:`int<class_int>` **audio/driver/output_latency** = ``15`` :ref:`🔗<class_ProjectSettings_property_audio/driver/output_latency>`
  1989. Specifies the preferred output latency in milliseconds for audio. Lower values will result in lower audio latency at the cost of increased CPU usage. Low values may result in audible crackling on slower hardware.
  1990. Audio output latency may be constrained by the host operating system and audio hardware drivers. If the host can not provide the specified audio output latency then Godot will attempt to use the nearest latency allowed by the host. As such you should always use :ref:`AudioServer.get_output_latency<class_AudioServer_method_get_output_latency>` to determine the actual audio output latency.
  1991. Audio output latency can be overridden using the ``--audio-output-latency <ms>`` command line argument.
  1992. \ **Note:** This setting is ignored on Android, and on all versions of Windows prior to Windows 10.
  1993. .. rst-class:: classref-item-separator
  1994. ----
  1995. .. _class_ProjectSettings_property_audio/driver/output_latency.web:
  1996. .. rst-class:: classref-property
  1997. :ref:`int<class_int>` **audio/driver/output_latency.web** = ``50`` :ref:`🔗<class_ProjectSettings_property_audio/driver/output_latency.web>`
  1998. Safer override for :ref:`audio/driver/output_latency<class_ProjectSettings_property_audio/driver/output_latency>` in the Web platform, to avoid audio issues especially on mobile devices.
  1999. .. rst-class:: classref-item-separator
  2000. ----
  2001. .. _class_ProjectSettings_property_audio/general/2d_panning_strength:
  2002. .. rst-class:: classref-property
  2003. :ref:`float<class_float>` **audio/general/2d_panning_strength** = ``0.5`` :ref:`🔗<class_ProjectSettings_property_audio/general/2d_panning_strength>`
  2004. The base strength of the panning effect for all :ref:`AudioStreamPlayer2D<class_AudioStreamPlayer2D>` nodes. The panning strength can be further scaled on each Node using :ref:`AudioStreamPlayer2D.panning_strength<class_AudioStreamPlayer2D_property_panning_strength>`. A value of ``0.0`` disables stereo panning entirely, leaving only volume attenuation in place. A value of ``1.0`` completely mutes one of the channels if the sound is located exactly to the left (or right) of the listener.
  2005. The default value of ``0.5`` is tuned for headphones. When using speakers, you may find lower values to sound better as speakers have a lower stereo separation compared to headphones.
  2006. .. rst-class:: classref-item-separator
  2007. ----
  2008. .. _class_ProjectSettings_property_audio/general/3d_panning_strength:
  2009. .. rst-class:: classref-property
  2010. :ref:`float<class_float>` **audio/general/3d_panning_strength** = ``0.5`` :ref:`🔗<class_ProjectSettings_property_audio/general/3d_panning_strength>`
  2011. The base strength of the panning effect for all :ref:`AudioStreamPlayer3D<class_AudioStreamPlayer3D>` nodes. The panning strength can be further scaled on each Node using :ref:`AudioStreamPlayer3D.panning_strength<class_AudioStreamPlayer3D_property_panning_strength>`. A value of ``0.0`` disables stereo panning entirely, leaving only volume attenuation in place. A value of ``1.0`` completely mutes one of the channels if the sound is located exactly to the left (or right) of the listener.
  2012. The default value of ``0.5`` is tuned for headphones. When using speakers, you may find lower values to sound better as speakers have a lower stereo separation compared to headphones.
  2013. .. rst-class:: classref-item-separator
  2014. ----
  2015. .. _class_ProjectSettings_property_audio/general/default_playback_type:
  2016. .. rst-class:: classref-property
  2017. :ref:`int<class_int>` **audio/general/default_playback_type** = ``0`` :ref:`🔗<class_ProjectSettings_property_audio/general/default_playback_type>`
  2018. **Experimental:** This property may be changed or removed in future versions.
  2019. Specifies the default playback type of the platform.
  2020. The default value is set to **Stream**, as most platforms have no issues mixing streams.
  2021. .. rst-class:: classref-item-separator
  2022. ----
  2023. .. _class_ProjectSettings_property_audio/general/default_playback_type.web:
  2024. .. rst-class:: classref-property
  2025. :ref:`int<class_int>` **audio/general/default_playback_type.web** = ``1`` :ref:`🔗<class_ProjectSettings_property_audio/general/default_playback_type.web>`
  2026. **Experimental:** This property may be changed or removed in future versions.
  2027. Specifies the default playback type of the Web platform.
  2028. The default value is set to **Sample** as the Web platform is not suited to mix audio streams outside of the Web Audio API, especially when exporting a single-threaded game. **Sample** allows for lower latency on the web platform at the cost of flexibility (:ref:`AudioEffect<class_AudioEffect>`\ s are not supported).
  2029. \ **Warning:** Forcing **Stream** on the Web platform may cause high audio latency and crackling, especially when exporting a multi-threaded game.
  2030. .. rst-class:: classref-item-separator
  2031. ----
  2032. .. _class_ProjectSettings_property_audio/general/ios/mix_with_others:
  2033. .. rst-class:: classref-property
  2034. :ref:`bool<class_bool>` **audio/general/ios/mix_with_others** = ``false`` :ref:`🔗<class_ProjectSettings_property_audio/general/ios/mix_with_others>`
  2035. Sets the `mixWithOthers <https://developer.apple.com/documentation/avfaudio/avaudiosession/categoryoptions/1616611-mixwithothers>`__ option for the AVAudioSession on iOS. This will override the mix behavior, if the category is set to ``Play and Record``, ``Playback``, or ``Multi Route``.
  2036. \ ``Ambient`` always has this set per default.
  2037. .. rst-class:: classref-item-separator
  2038. ----
  2039. .. _class_ProjectSettings_property_audio/general/ios/session_category:
  2040. .. rst-class:: classref-property
  2041. :ref:`int<class_int>` **audio/general/ios/session_category** = ``0`` :ref:`🔗<class_ProjectSettings_property_audio/general/ios/session_category>`
  2042. Sets the `AVAudioSessionCategory <https://developer.apple.com/documentation/avfaudio/avaudiosessioncategory>`__ on iOS. Use the ``Playback`` category to get sound output, even if the phone is in silent mode.
  2043. .. rst-class:: classref-item-separator
  2044. ----
  2045. .. _class_ProjectSettings_property_audio/general/text_to_speech:
  2046. .. rst-class:: classref-property
  2047. :ref:`bool<class_bool>` **audio/general/text_to_speech** = ``false`` :ref:`🔗<class_ProjectSettings_property_audio/general/text_to_speech>`
  2048. If ``true``, text-to-speech support is enabled, see :ref:`DisplayServer.tts_get_voices<class_DisplayServer_method_tts_get_voices>` and :ref:`DisplayServer.tts_speak<class_DisplayServer_method_tts_speak>`.
  2049. \ **Note:** Enabling TTS can cause addition idle CPU usage and interfere with the sleep mode, so consider disabling it if TTS is not used.
  2050. .. rst-class:: classref-item-separator
  2051. ----
  2052. .. _class_ProjectSettings_property_audio/video/video_delay_compensation_ms:
  2053. .. rst-class:: classref-property
  2054. :ref:`int<class_int>` **audio/video/video_delay_compensation_ms** = ``0`` :ref:`🔗<class_ProjectSettings_property_audio/video/video_delay_compensation_ms>`
  2055. Setting to hardcode audio delay when playing video. Best to leave this unchanged unless you know what you are doing.
  2056. .. rst-class:: classref-item-separator
  2057. ----
  2058. .. _class_ProjectSettings_property_collada/use_ambient:
  2059. .. rst-class:: classref-property
  2060. :ref:`bool<class_bool>` **collada/use_ambient** = ``false`` :ref:`🔗<class_ProjectSettings_property_collada/use_ambient>`
  2061. If ``true``, ambient lights will be imported from COLLADA models as :ref:`DirectionalLight3D<class_DirectionalLight3D>`. If ``false``, ambient lights will be ignored.
  2062. .. rst-class:: classref-item-separator
  2063. ----
  2064. .. _class_ProjectSettings_property_compression/formats/gzip/compression_level:
  2065. .. rst-class:: classref-property
  2066. :ref:`int<class_int>` **compression/formats/gzip/compression_level** = ``-1`` :ref:`🔗<class_ProjectSettings_property_compression/formats/gzip/compression_level>`
  2067. The default compression level for gzip. Affects compressed scenes and resources. Higher levels result in smaller files at the cost of compression speed. Decompression speed is mostly unaffected by the compression level. ``-1`` uses the default gzip compression level, which is identical to ``6`` but could change in the future due to underlying zlib updates.
  2068. .. rst-class:: classref-item-separator
  2069. ----
  2070. .. _class_ProjectSettings_property_compression/formats/zlib/compression_level:
  2071. .. rst-class:: classref-property
  2072. :ref:`int<class_int>` **compression/formats/zlib/compression_level** = ``-1`` :ref:`🔗<class_ProjectSettings_property_compression/formats/zlib/compression_level>`
  2073. The default compression level for Zlib. Affects compressed scenes and resources. Higher levels result in smaller files at the cost of compression speed. Decompression speed is mostly unaffected by the compression level. ``-1`` uses the default gzip compression level, which is identical to ``6`` but could change in the future due to underlying zlib updates.
  2074. .. rst-class:: classref-item-separator
  2075. ----
  2076. .. _class_ProjectSettings_property_compression/formats/zstd/compression_level:
  2077. .. rst-class:: classref-property
  2078. :ref:`int<class_int>` **compression/formats/zstd/compression_level** = ``3`` :ref:`🔗<class_ProjectSettings_property_compression/formats/zstd/compression_level>`
  2079. The default compression level for Zstandard. Affects compressed scenes and resources. Higher levels result in smaller files at the cost of compression speed. Decompression speed is mostly unaffected by the compression level.
  2080. .. rst-class:: classref-item-separator
  2081. ----
  2082. .. _class_ProjectSettings_property_compression/formats/zstd/long_distance_matching:
  2083. .. rst-class:: classref-property
  2084. :ref:`bool<class_bool>` **compression/formats/zstd/long_distance_matching** = ``false`` :ref:`🔗<class_ProjectSettings_property_compression/formats/zstd/long_distance_matching>`
  2085. Enables `long-distance matching <https://github.com/facebook/zstd/releases/tag/v1.3.2>`__ in Zstandard.
  2086. .. rst-class:: classref-item-separator
  2087. ----
  2088. .. _class_ProjectSettings_property_compression/formats/zstd/window_log_size:
  2089. .. rst-class:: classref-property
  2090. :ref:`int<class_int>` **compression/formats/zstd/window_log_size** = ``27`` :ref:`🔗<class_ProjectSettings_property_compression/formats/zstd/window_log_size>`
  2091. Largest size limit (in power of 2) allowed when compressing using long-distance matching with Zstandard. Higher values can result in better compression, but will require more memory when compressing and decompressing.
  2092. .. rst-class:: classref-item-separator
  2093. ----
  2094. .. _class_ProjectSettings_property_debug/canvas_items/debug_redraw_color:
  2095. .. rst-class:: classref-property
  2096. :ref:`Color<class_Color>` **debug/canvas_items/debug_redraw_color** = ``Color(1, 0.2, 0.2, 0.5)`` :ref:`🔗<class_ProjectSettings_property_debug/canvas_items/debug_redraw_color>`
  2097. If canvas item redraw debugging is active, this color will be flashed on canvas items when they redraw.
  2098. .. rst-class:: classref-item-separator
  2099. ----
  2100. .. _class_ProjectSettings_property_debug/canvas_items/debug_redraw_time:
  2101. .. rst-class:: classref-property
  2102. :ref:`float<class_float>` **debug/canvas_items/debug_redraw_time** = ``1.0`` :ref:`🔗<class_ProjectSettings_property_debug/canvas_items/debug_redraw_time>`
  2103. If canvas item redraw debugging is active, this will be the time the flash will last each time they redraw.
  2104. .. rst-class:: classref-item-separator
  2105. ----
  2106. .. _class_ProjectSettings_property_debug/file_logging/enable_file_logging:
  2107. .. rst-class:: classref-property
  2108. :ref:`bool<class_bool>` **debug/file_logging/enable_file_logging** = ``false`` :ref:`🔗<class_ProjectSettings_property_debug/file_logging/enable_file_logging>`
  2109. If ``true``, logs all output and error messages to files. See also :ref:`debug/file_logging/log_path<class_ProjectSettings_property_debug/file_logging/log_path>`, :ref:`debug/file_logging/max_log_files<class_ProjectSettings_property_debug/file_logging/max_log_files>`, and :ref:`application/run/flush_stdout_on_print<class_ProjectSettings_property_application/run/flush_stdout_on_print>`.
  2110. .. rst-class:: classref-item-separator
  2111. ----
  2112. .. _class_ProjectSettings_property_debug/file_logging/enable_file_logging.pc:
  2113. .. rst-class:: classref-property
  2114. :ref:`bool<class_bool>` **debug/file_logging/enable_file_logging.pc** = ``true`` :ref:`🔗<class_ProjectSettings_property_debug/file_logging/enable_file_logging.pc>`
  2115. Desktop override for :ref:`debug/file_logging/enable_file_logging<class_ProjectSettings_property_debug/file_logging/enable_file_logging>`, as log files are not readily accessible on mobile/Web platforms.
  2116. .. rst-class:: classref-item-separator
  2117. ----
  2118. .. _class_ProjectSettings_property_debug/file_logging/log_path:
  2119. .. rst-class:: classref-property
  2120. :ref:`String<class_String>` **debug/file_logging/log_path** = ``"user://logs/godot.log"`` :ref:`🔗<class_ProjectSettings_property_debug/file_logging/log_path>`
  2121. Path at which to store log files for the project. Using a path under ``user://`` is recommended.
  2122. This can be specified manually on the command line using the ``--log-file <file>`` :doc:`command line argument <../tutorials/editor/command_line_tutorial>`. If this command line argument is specified, log rotation is automatically disabled (see :ref:`debug/file_logging/max_log_files<class_ProjectSettings_property_debug/file_logging/max_log_files>`).
  2123. .. rst-class:: classref-item-separator
  2124. ----
  2125. .. _class_ProjectSettings_property_debug/file_logging/max_log_files:
  2126. .. rst-class:: classref-property
  2127. :ref:`int<class_int>` **debug/file_logging/max_log_files** = ``5`` :ref:`🔗<class_ProjectSettings_property_debug/file_logging/max_log_files>`
  2128. Specifies the maximum number of log files allowed (used for rotation). Set to ``1`` to disable log file rotation.
  2129. If the ``--log-file <file>`` :doc:`command line argument <../tutorials/editor/command_line_tutorial>` is used, log rotation is always disabled.
  2130. .. rst-class:: classref-item-separator
  2131. ----
  2132. .. _class_ProjectSettings_property_debug/gdscript/warnings/assert_always_false:
  2133. .. rst-class:: classref-property
  2134. :ref:`int<class_int>` **debug/gdscript/warnings/assert_always_false** = ``1`` :ref:`🔗<class_ProjectSettings_property_debug/gdscript/warnings/assert_always_false>`
  2135. When set to ``warn`` or ``error``, produces a warning or an error respectively when an ``assert`` call always evaluates to ``false``.
  2136. .. rst-class:: classref-item-separator
  2137. ----
  2138. .. _class_ProjectSettings_property_debug/gdscript/warnings/assert_always_true:
  2139. .. rst-class:: classref-property
  2140. :ref:`int<class_int>` **debug/gdscript/warnings/assert_always_true** = ``1`` :ref:`🔗<class_ProjectSettings_property_debug/gdscript/warnings/assert_always_true>`
  2141. When set to ``warn`` or ``error``, produces a warning or an error respectively when an ``assert`` call always evaluates to ``true``.
  2142. .. rst-class:: classref-item-separator
  2143. ----
  2144. .. _class_ProjectSettings_property_debug/gdscript/warnings/confusable_capture_reassignment:
  2145. .. rst-class:: classref-property
  2146. :ref:`int<class_int>` **debug/gdscript/warnings/confusable_capture_reassignment** = ``1`` :ref:`🔗<class_ProjectSettings_property_debug/gdscript/warnings/confusable_capture_reassignment>`
  2147. When set to ``warn`` or ``error``, produces a warning or an error respectively when a local variable captured by a lambda is reassigned, since this does not modify the outer local variable.
  2148. .. rst-class:: classref-item-separator
  2149. ----
  2150. .. _class_ProjectSettings_property_debug/gdscript/warnings/confusable_identifier:
  2151. .. rst-class:: classref-property
  2152. :ref:`int<class_int>` **debug/gdscript/warnings/confusable_identifier** = ``1`` :ref:`🔗<class_ProjectSettings_property_debug/gdscript/warnings/confusable_identifier>`
  2153. When set to ``warn`` or ``error``, produces a warning or an error respectively when an identifier contains characters that can be confused with something else, like when mixing different alphabets.
  2154. .. rst-class:: classref-item-separator
  2155. ----
  2156. .. _class_ProjectSettings_property_debug/gdscript/warnings/confusable_local_declaration:
  2157. .. rst-class:: classref-property
  2158. :ref:`int<class_int>` **debug/gdscript/warnings/confusable_local_declaration** = ``1`` :ref:`🔗<class_ProjectSettings_property_debug/gdscript/warnings/confusable_local_declaration>`
  2159. When set to ``warn`` or ``error``, produces a warning or an error respectively when an identifier declared in the nested block has the same name as an identifier declared below in the parent block.
  2160. .. rst-class:: classref-item-separator
  2161. ----
  2162. .. _class_ProjectSettings_property_debug/gdscript/warnings/confusable_local_usage:
  2163. .. rst-class:: classref-property
  2164. :ref:`int<class_int>` **debug/gdscript/warnings/confusable_local_usage** = ``1`` :ref:`🔗<class_ProjectSettings_property_debug/gdscript/warnings/confusable_local_usage>`
  2165. When set to ``warn`` or ``error``, produces a warning or an error respectively when an identifier that will be shadowed below in the block is used.
  2166. .. rst-class:: classref-item-separator
  2167. ----
  2168. .. _class_ProjectSettings_property_debug/gdscript/warnings/constant_used_as_function:
  2169. .. rst-class:: classref-property
  2170. :ref:`int<class_int>` **debug/gdscript/warnings/constant_used_as_function** = ``1`` :ref:`🔗<class_ProjectSettings_property_debug/gdscript/warnings/constant_used_as_function>`
  2171. **Deprecated:** This warning is never produced. Instead, an error is generated if the expression type is known at compile time.
  2172. When set to ``warn`` or ``error``, produces a warning or an error respectively when a constant is used as a function.
  2173. .. rst-class:: classref-item-separator
  2174. ----
  2175. .. _class_ProjectSettings_property_debug/gdscript/warnings/deprecated_keyword:
  2176. .. rst-class:: classref-property
  2177. :ref:`int<class_int>` **debug/gdscript/warnings/deprecated_keyword** = ``1`` :ref:`🔗<class_ProjectSettings_property_debug/gdscript/warnings/deprecated_keyword>`
  2178. When set to ``warn`` or ``error``, produces a warning or an error respectively when deprecated keywords are used.
  2179. \ **Note:** There are currently no deprecated keywords, so this warning is never produced.
  2180. .. rst-class:: classref-item-separator
  2181. ----
  2182. .. _class_ProjectSettings_property_debug/gdscript/warnings/empty_file:
  2183. .. rst-class:: classref-property
  2184. :ref:`int<class_int>` **debug/gdscript/warnings/empty_file** = ``1`` :ref:`🔗<class_ProjectSettings_property_debug/gdscript/warnings/empty_file>`
  2185. When set to ``warn`` or ``error``, produces a warning or an error respectively when an empty file is parsed.
  2186. .. rst-class:: classref-item-separator
  2187. ----
  2188. .. _class_ProjectSettings_property_debug/gdscript/warnings/enable:
  2189. .. rst-class:: classref-property
  2190. :ref:`bool<class_bool>` **debug/gdscript/warnings/enable** = ``true`` :ref:`🔗<class_ProjectSettings_property_debug/gdscript/warnings/enable>`
  2191. If ``true``, enables specific GDScript warnings (see ``debug/gdscript/warnings/*`` settings). If ``false``, disables all GDScript warnings.
  2192. .. rst-class:: classref-item-separator
  2193. ----
  2194. .. _class_ProjectSettings_property_debug/gdscript/warnings/enum_variable_without_default:
  2195. .. rst-class:: classref-property
  2196. :ref:`int<class_int>` **debug/gdscript/warnings/enum_variable_without_default** = ``1`` :ref:`🔗<class_ProjectSettings_property_debug/gdscript/warnings/enum_variable_without_default>`
  2197. When set to ``warn`` or ``error``, produces a warning or an error respectively when a variable has an enum type but no explicit default value, but only if the enum does not contain ``0`` as a valid value.
  2198. .. rst-class:: classref-item-separator
  2199. ----
  2200. .. _class_ProjectSettings_property_debug/gdscript/warnings/exclude_addons:
  2201. .. rst-class:: classref-property
  2202. :ref:`bool<class_bool>` **debug/gdscript/warnings/exclude_addons** = ``true`` :ref:`🔗<class_ProjectSettings_property_debug/gdscript/warnings/exclude_addons>`
  2203. If ``true``, scripts in the ``res://addons`` folder will not generate warnings.
  2204. .. rst-class:: classref-item-separator
  2205. ----
  2206. .. _class_ProjectSettings_property_debug/gdscript/warnings/function_used_as_property:
  2207. .. rst-class:: classref-property
  2208. :ref:`int<class_int>` **debug/gdscript/warnings/function_used_as_property** = ``1`` :ref:`🔗<class_ProjectSettings_property_debug/gdscript/warnings/function_used_as_property>`
  2209. **Deprecated:** This warning is never produced. When a function is used as a property, a :ref:`Callable<class_Callable>` is returned.
  2210. When set to ``warn`` or ``error``, produces a warning or an error respectively when using a function as if it is a property.
  2211. .. rst-class:: classref-item-separator
  2212. ----
  2213. .. _class_ProjectSettings_property_debug/gdscript/warnings/get_node_default_without_onready:
  2214. .. rst-class:: classref-property
  2215. :ref:`int<class_int>` **debug/gdscript/warnings/get_node_default_without_onready** = ``2`` :ref:`🔗<class_ProjectSettings_property_debug/gdscript/warnings/get_node_default_without_onready>`
  2216. When set to ``warn`` or ``error``, produces a warning or an error respectively when :ref:`Node.get_node<class_Node_method_get_node>` (or the shorthand ``$``) is used as default value of a class variable without the ``@onready`` annotation.
  2217. .. rst-class:: classref-item-separator
  2218. ----
  2219. .. _class_ProjectSettings_property_debug/gdscript/warnings/incompatible_ternary:
  2220. .. rst-class:: classref-property
  2221. :ref:`int<class_int>` **debug/gdscript/warnings/incompatible_ternary** = ``1`` :ref:`🔗<class_ProjectSettings_property_debug/gdscript/warnings/incompatible_ternary>`
  2222. When set to ``warn`` or ``error``, produces a warning or an error respectively when a ternary operator may emit values with incompatible types.
  2223. .. rst-class:: classref-item-separator
  2224. ----
  2225. .. _class_ProjectSettings_property_debug/gdscript/warnings/inference_on_variant:
  2226. .. rst-class:: classref-property
  2227. :ref:`int<class_int>` **debug/gdscript/warnings/inference_on_variant** = ``2`` :ref:`🔗<class_ProjectSettings_property_debug/gdscript/warnings/inference_on_variant>`
  2228. When set to ``warn`` or ``error``, produces a warning or an error respectively when a static inferred type uses a :ref:`Variant<class_Variant>` as initial value, which makes the static type to also be Variant.
  2229. .. rst-class:: classref-item-separator
  2230. ----
  2231. .. _class_ProjectSettings_property_debug/gdscript/warnings/inferred_declaration:
  2232. .. rst-class:: classref-property
  2233. :ref:`int<class_int>` **debug/gdscript/warnings/inferred_declaration** = ``0`` :ref:`🔗<class_ProjectSettings_property_debug/gdscript/warnings/inferred_declaration>`
  2234. When set to ``warn`` or ``error``, produces a warning or an error respectively when a variable, constant, or parameter has an implicitly inferred static type.
  2235. \ **Note:** This warning is recommended *in addition* to :ref:`debug/gdscript/warnings/untyped_declaration<class_ProjectSettings_property_debug/gdscript/warnings/untyped_declaration>` if you want to always specify the type explicitly. Having ``INFERRED_DECLARATION`` warning level higher than ``UNTYPED_DECLARATION`` warning level makes little sense and is not recommended.
  2236. .. rst-class:: classref-item-separator
  2237. ----
  2238. .. _class_ProjectSettings_property_debug/gdscript/warnings/int_as_enum_without_cast:
  2239. .. rst-class:: classref-property
  2240. :ref:`int<class_int>` **debug/gdscript/warnings/int_as_enum_without_cast** = ``1`` :ref:`🔗<class_ProjectSettings_property_debug/gdscript/warnings/int_as_enum_without_cast>`
  2241. When set to ``warn`` or ``error``, produces a warning or an error respectively when trying to use an integer as an enum without an explicit cast.
  2242. .. rst-class:: classref-item-separator
  2243. ----
  2244. .. _class_ProjectSettings_property_debug/gdscript/warnings/int_as_enum_without_match:
  2245. .. rst-class:: classref-property
  2246. :ref:`int<class_int>` **debug/gdscript/warnings/int_as_enum_without_match** = ``1`` :ref:`🔗<class_ProjectSettings_property_debug/gdscript/warnings/int_as_enum_without_match>`
  2247. When set to ``warn`` or ``error``, produces a warning or an error respectively when trying to use an integer as an enum when there is no matching enum member for that numeric value.
  2248. .. rst-class:: classref-item-separator
  2249. ----
  2250. .. _class_ProjectSettings_property_debug/gdscript/warnings/integer_division:
  2251. .. rst-class:: classref-property
  2252. :ref:`int<class_int>` **debug/gdscript/warnings/integer_division** = ``1`` :ref:`🔗<class_ProjectSettings_property_debug/gdscript/warnings/integer_division>`
  2253. When set to ``warn`` or ``error``, produces a warning or an error respectively when dividing an integer by another integer (the decimal part will be discarded).
  2254. .. rst-class:: classref-item-separator
  2255. ----
  2256. .. _class_ProjectSettings_property_debug/gdscript/warnings/missing_tool:
  2257. .. rst-class:: classref-property
  2258. :ref:`int<class_int>` **debug/gdscript/warnings/missing_tool** = ``1`` :ref:`🔗<class_ProjectSettings_property_debug/gdscript/warnings/missing_tool>`
  2259. When set to ``warn`` or ``error``, produces a warning or an error respectively when the base class script has the ``@tool`` annotation, but the current class script does not have it.
  2260. .. rst-class:: classref-item-separator
  2261. ----
  2262. .. _class_ProjectSettings_property_debug/gdscript/warnings/narrowing_conversion:
  2263. .. rst-class:: classref-property
  2264. :ref:`int<class_int>` **debug/gdscript/warnings/narrowing_conversion** = ``1`` :ref:`🔗<class_ProjectSettings_property_debug/gdscript/warnings/narrowing_conversion>`
  2265. When set to ``warn`` or ``error``, produces a warning or an error respectively when passing a floating-point value to a function that expects an integer (it will be converted and lose precision).
  2266. .. rst-class:: classref-item-separator
  2267. ----
  2268. .. _class_ProjectSettings_property_debug/gdscript/warnings/native_method_override:
  2269. .. rst-class:: classref-property
  2270. :ref:`int<class_int>` **debug/gdscript/warnings/native_method_override** = ``2`` :ref:`🔗<class_ProjectSettings_property_debug/gdscript/warnings/native_method_override>`
  2271. When set to ``warn`` or ``error``, produces a warning or an error respectively when a method in the script overrides a native method, because it may not behave as expected.
  2272. .. rst-class:: classref-item-separator
  2273. ----
  2274. .. _class_ProjectSettings_property_debug/gdscript/warnings/onready_with_export:
  2275. .. rst-class:: classref-property
  2276. :ref:`int<class_int>` **debug/gdscript/warnings/onready_with_export** = ``2`` :ref:`🔗<class_ProjectSettings_property_debug/gdscript/warnings/onready_with_export>`
  2277. When set to ``warn`` or ``error``, produces a warning or an error respectively when the ``@onready`` annotation is used together with the ``@export`` annotation, since it may not behave as expected.
  2278. .. rst-class:: classref-item-separator
  2279. ----
  2280. .. _class_ProjectSettings_property_debug/gdscript/warnings/property_used_as_function:
  2281. .. rst-class:: classref-property
  2282. :ref:`int<class_int>` **debug/gdscript/warnings/property_used_as_function** = ``1`` :ref:`🔗<class_ProjectSettings_property_debug/gdscript/warnings/property_used_as_function>`
  2283. **Deprecated:** This warning is never produced. Instead, an error is generated if the expression type is known at compile time.
  2284. When set to ``warn`` or ``error``, produces a warning or an error respectively when using a property as if it is a function.
  2285. .. rst-class:: classref-item-separator
  2286. ----
  2287. .. _class_ProjectSettings_property_debug/gdscript/warnings/redundant_await:
  2288. .. rst-class:: classref-property
  2289. :ref:`int<class_int>` **debug/gdscript/warnings/redundant_await** = ``1`` :ref:`🔗<class_ProjectSettings_property_debug/gdscript/warnings/redundant_await>`
  2290. When set to ``warn`` or ``error``, produces a warning or an error respectively when a function that is not a coroutine is called with await.
  2291. .. rst-class:: classref-item-separator
  2292. ----
  2293. .. _class_ProjectSettings_property_debug/gdscript/warnings/redundant_static_unload:
  2294. .. rst-class:: classref-property
  2295. :ref:`int<class_int>` **debug/gdscript/warnings/redundant_static_unload** = ``1`` :ref:`🔗<class_ProjectSettings_property_debug/gdscript/warnings/redundant_static_unload>`
  2296. When set to ``warn`` or ``error``, produces a warning or an error respectively when the ``@static_unload`` annotation is used in a script without any static variables.
  2297. .. rst-class:: classref-item-separator
  2298. ----
  2299. .. _class_ProjectSettings_property_debug/gdscript/warnings/renamed_in_godot_4_hint:
  2300. .. rst-class:: classref-property
  2301. :ref:`bool<class_bool>` **debug/gdscript/warnings/renamed_in_godot_4_hint** = ``1`` :ref:`🔗<class_ProjectSettings_property_debug/gdscript/warnings/renamed_in_godot_4_hint>`
  2302. When enabled, using a property, enum, or function that was renamed since Godot 3 will produce a hint if an error occurs.
  2303. .. rst-class:: classref-item-separator
  2304. ----
  2305. .. _class_ProjectSettings_property_debug/gdscript/warnings/return_value_discarded:
  2306. .. rst-class:: classref-property
  2307. :ref:`int<class_int>` **debug/gdscript/warnings/return_value_discarded** = ``0`` :ref:`🔗<class_ProjectSettings_property_debug/gdscript/warnings/return_value_discarded>`
  2308. When set to ``warn`` or ``error``, produces a warning or an error respectively when calling a function without using its return value (by assigning it to a variable or using it as a function argument). These return values are sometimes used to indicate possible errors using the :ref:`Error<enum_@GlobalScope_Error>` enum.
  2309. .. rst-class:: classref-item-separator
  2310. ----
  2311. .. _class_ProjectSettings_property_debug/gdscript/warnings/shadowed_global_identifier:
  2312. .. rst-class:: classref-property
  2313. :ref:`int<class_int>` **debug/gdscript/warnings/shadowed_global_identifier** = ``1`` :ref:`🔗<class_ProjectSettings_property_debug/gdscript/warnings/shadowed_global_identifier>`
  2314. When set to ``warn`` or ``error``, produces a warning or an error respectively when defining a local or member variable, signal, or enum that would have the same name as a built-in function or global class name, thus shadowing it.
  2315. .. rst-class:: classref-item-separator
  2316. ----
  2317. .. _class_ProjectSettings_property_debug/gdscript/warnings/shadowed_variable:
  2318. .. rst-class:: classref-property
  2319. :ref:`int<class_int>` **debug/gdscript/warnings/shadowed_variable** = ``1`` :ref:`🔗<class_ProjectSettings_property_debug/gdscript/warnings/shadowed_variable>`
  2320. When set to ``warn`` or ``error``, produces a warning or an error respectively when a local variable or local constant shadows a member declared in the current class.
  2321. .. rst-class:: classref-item-separator
  2322. ----
  2323. .. _class_ProjectSettings_property_debug/gdscript/warnings/shadowed_variable_base_class:
  2324. .. rst-class:: classref-property
  2325. :ref:`int<class_int>` **debug/gdscript/warnings/shadowed_variable_base_class** = ``1`` :ref:`🔗<class_ProjectSettings_property_debug/gdscript/warnings/shadowed_variable_base_class>`
  2326. When set to ``warn`` or ``error``, produces a warning or an error respectively when a local variable or local constant shadows a member declared in a base class.
  2327. .. rst-class:: classref-item-separator
  2328. ----
  2329. .. _class_ProjectSettings_property_debug/gdscript/warnings/standalone_expression:
  2330. .. rst-class:: classref-property
  2331. :ref:`int<class_int>` **debug/gdscript/warnings/standalone_expression** = ``1`` :ref:`🔗<class_ProjectSettings_property_debug/gdscript/warnings/standalone_expression>`
  2332. When set to ``warn`` or ``error``, produces a warning or an error respectively when calling an expression that may have no effect on the surrounding code, such as writing ``2 + 2`` as a statement.
  2333. .. rst-class:: classref-item-separator
  2334. ----
  2335. .. _class_ProjectSettings_property_debug/gdscript/warnings/standalone_ternary:
  2336. .. rst-class:: classref-property
  2337. :ref:`int<class_int>` **debug/gdscript/warnings/standalone_ternary** = ``1`` :ref:`🔗<class_ProjectSettings_property_debug/gdscript/warnings/standalone_ternary>`
  2338. When set to ``warn`` or ``error``, produces a warning or an error respectively when calling a ternary expression that may have no effect on the surrounding code, such as writing ``42 if active else 0`` as a statement.
  2339. .. rst-class:: classref-item-separator
  2340. ----
  2341. .. _class_ProjectSettings_property_debug/gdscript/warnings/static_called_on_instance:
  2342. .. rst-class:: classref-property
  2343. :ref:`int<class_int>` **debug/gdscript/warnings/static_called_on_instance** = ``1`` :ref:`🔗<class_ProjectSettings_property_debug/gdscript/warnings/static_called_on_instance>`
  2344. When set to ``warn`` or ``error``, produces a warning or an error respectively when calling a static method from an instance of a class instead of from the class directly.
  2345. .. rst-class:: classref-item-separator
  2346. ----
  2347. .. _class_ProjectSettings_property_debug/gdscript/warnings/unassigned_variable:
  2348. .. rst-class:: classref-property
  2349. :ref:`int<class_int>` **debug/gdscript/warnings/unassigned_variable** = ``1`` :ref:`🔗<class_ProjectSettings_property_debug/gdscript/warnings/unassigned_variable>`
  2350. When set to ``warn`` or ``error``, produces a warning or an error respectively when using a variable that wasn't previously assigned.
  2351. .. rst-class:: classref-item-separator
  2352. ----
  2353. .. _class_ProjectSettings_property_debug/gdscript/warnings/unassigned_variable_op_assign:
  2354. .. rst-class:: classref-property
  2355. :ref:`int<class_int>` **debug/gdscript/warnings/unassigned_variable_op_assign** = ``1`` :ref:`🔗<class_ProjectSettings_property_debug/gdscript/warnings/unassigned_variable_op_assign>`
  2356. When set to ``warn`` or ``error``, produces a warning or an error respectively when assigning a variable using an assignment operator like ``+=`` if the variable wasn't previously assigned.
  2357. .. rst-class:: classref-item-separator
  2358. ----
  2359. .. _class_ProjectSettings_property_debug/gdscript/warnings/unreachable_code:
  2360. .. rst-class:: classref-property
  2361. :ref:`int<class_int>` **debug/gdscript/warnings/unreachable_code** = ``1`` :ref:`🔗<class_ProjectSettings_property_debug/gdscript/warnings/unreachable_code>`
  2362. When set to ``warn`` or ``error``, produces a warning or an error respectively when unreachable code is detected (such as after a ``return`` statement that will always be executed).
  2363. .. rst-class:: classref-item-separator
  2364. ----
  2365. .. _class_ProjectSettings_property_debug/gdscript/warnings/unreachable_pattern:
  2366. .. rst-class:: classref-property
  2367. :ref:`int<class_int>` **debug/gdscript/warnings/unreachable_pattern** = ``1`` :ref:`🔗<class_ProjectSettings_property_debug/gdscript/warnings/unreachable_pattern>`
  2368. When set to ``warn`` or ``error``, produces a warning or an error respectively when an unreachable ``match`` pattern is detected.
  2369. .. rst-class:: classref-item-separator
  2370. ----
  2371. .. _class_ProjectSettings_property_debug/gdscript/warnings/unsafe_call_argument:
  2372. .. rst-class:: classref-property
  2373. :ref:`int<class_int>` **debug/gdscript/warnings/unsafe_call_argument** = ``0`` :ref:`🔗<class_ProjectSettings_property_debug/gdscript/warnings/unsafe_call_argument>`
  2374. When set to ``warn`` or ``error``, produces a warning or an error respectively when using an expression whose type may not be compatible with the function parameter expected.
  2375. .. rst-class:: classref-item-separator
  2376. ----
  2377. .. _class_ProjectSettings_property_debug/gdscript/warnings/unsafe_cast:
  2378. .. rst-class:: classref-property
  2379. :ref:`int<class_int>` **debug/gdscript/warnings/unsafe_cast** = ``0`` :ref:`🔗<class_ProjectSettings_property_debug/gdscript/warnings/unsafe_cast>`
  2380. When set to ``warn`` or ``error``, produces a warning or an error respectively when a :ref:`Variant<class_Variant>` value is cast to a non-Variant.
  2381. .. rst-class:: classref-item-separator
  2382. ----
  2383. .. _class_ProjectSettings_property_debug/gdscript/warnings/unsafe_method_access:
  2384. .. rst-class:: classref-property
  2385. :ref:`int<class_int>` **debug/gdscript/warnings/unsafe_method_access** = ``0`` :ref:`🔗<class_ProjectSettings_property_debug/gdscript/warnings/unsafe_method_access>`
  2386. When set to ``warn`` or ``error``, produces a warning or an error respectively when calling a method whose presence is not guaranteed at compile-time in the class.
  2387. .. rst-class:: classref-item-separator
  2388. ----
  2389. .. _class_ProjectSettings_property_debug/gdscript/warnings/unsafe_property_access:
  2390. .. rst-class:: classref-property
  2391. :ref:`int<class_int>` **debug/gdscript/warnings/unsafe_property_access** = ``0`` :ref:`🔗<class_ProjectSettings_property_debug/gdscript/warnings/unsafe_property_access>`
  2392. When set to ``warn`` or ``error``, produces a warning or an error respectively when accessing a property whose presence is not guaranteed at compile-time in the class.
  2393. .. rst-class:: classref-item-separator
  2394. ----
  2395. .. _class_ProjectSettings_property_debug/gdscript/warnings/unsafe_void_return:
  2396. .. rst-class:: classref-property
  2397. :ref:`int<class_int>` **debug/gdscript/warnings/unsafe_void_return** = ``1`` :ref:`🔗<class_ProjectSettings_property_debug/gdscript/warnings/unsafe_void_return>`
  2398. When set to ``warn`` or ``error``, produces a warning or an error respectively when returning a call from a ``void`` function when such call cannot be guaranteed to be also ``void``.
  2399. .. rst-class:: classref-item-separator
  2400. ----
  2401. .. _class_ProjectSettings_property_debug/gdscript/warnings/untyped_declaration:
  2402. .. rst-class:: classref-property
  2403. :ref:`int<class_int>` **debug/gdscript/warnings/untyped_declaration** = ``0`` :ref:`🔗<class_ProjectSettings_property_debug/gdscript/warnings/untyped_declaration>`
  2404. When set to ``warn`` or ``error``, produces a warning or an error respectively when a variable or parameter has no static type, or if a function has no static return type.
  2405. \ **Note:** This warning is recommended together with :ref:`EditorSettings.text_editor/completion/add_type_hints<class_EditorSettings_property_text_editor/completion/add_type_hints>` to help achieve type safety.
  2406. .. rst-class:: classref-item-separator
  2407. ----
  2408. .. _class_ProjectSettings_property_debug/gdscript/warnings/unused_local_constant:
  2409. .. rst-class:: classref-property
  2410. :ref:`int<class_int>` **debug/gdscript/warnings/unused_local_constant** = ``1`` :ref:`🔗<class_ProjectSettings_property_debug/gdscript/warnings/unused_local_constant>`
  2411. When set to ``warn`` or ``error``, produces a warning or an error respectively when a local constant is never used.
  2412. .. rst-class:: classref-item-separator
  2413. ----
  2414. .. _class_ProjectSettings_property_debug/gdscript/warnings/unused_parameter:
  2415. .. rst-class:: classref-property
  2416. :ref:`int<class_int>` **debug/gdscript/warnings/unused_parameter** = ``1`` :ref:`🔗<class_ProjectSettings_property_debug/gdscript/warnings/unused_parameter>`
  2417. When set to ``warn`` or ``error``, produces a warning or an error respectively when a function parameter is never used.
  2418. .. rst-class:: classref-item-separator
  2419. ----
  2420. .. _class_ProjectSettings_property_debug/gdscript/warnings/unused_private_class_variable:
  2421. .. rst-class:: classref-property
  2422. :ref:`int<class_int>` **debug/gdscript/warnings/unused_private_class_variable** = ``1`` :ref:`🔗<class_ProjectSettings_property_debug/gdscript/warnings/unused_private_class_variable>`
  2423. When set to ``warn`` or ``error``, produces a warning or an error respectively when a private member variable is never used.
  2424. .. rst-class:: classref-item-separator
  2425. ----
  2426. .. _class_ProjectSettings_property_debug/gdscript/warnings/unused_signal:
  2427. .. rst-class:: classref-property
  2428. :ref:`int<class_int>` **debug/gdscript/warnings/unused_signal** = ``1`` :ref:`🔗<class_ProjectSettings_property_debug/gdscript/warnings/unused_signal>`
  2429. When set to ``warn`` or ``error``, produces a warning or an error respectively when a signal is declared but never explicitly used in the class.
  2430. .. rst-class:: classref-item-separator
  2431. ----
  2432. .. _class_ProjectSettings_property_debug/gdscript/warnings/unused_variable:
  2433. .. rst-class:: classref-property
  2434. :ref:`int<class_int>` **debug/gdscript/warnings/unused_variable** = ``1`` :ref:`🔗<class_ProjectSettings_property_debug/gdscript/warnings/unused_variable>`
  2435. When set to ``warn`` or ``error``, produces a warning or an error respectively when a local variable is unused.
  2436. .. rst-class:: classref-item-separator
  2437. ----
  2438. .. _class_ProjectSettings_property_debug/settings/crash_handler/message:
  2439. .. rst-class:: classref-property
  2440. :ref:`String<class_String>` **debug/settings/crash_handler/message** = ``"Please include this when reporting the bug to the project developer."`` :ref:`🔗<class_ProjectSettings_property_debug/settings/crash_handler/message>`
  2441. Message to be displayed before the backtrace when the engine crashes. By default, this message is only used in exported projects due to the editor-only override applied to this setting.
  2442. .. rst-class:: classref-item-separator
  2443. ----
  2444. .. _class_ProjectSettings_property_debug/settings/crash_handler/message.editor:
  2445. .. rst-class:: classref-property
  2446. :ref:`String<class_String>` **debug/settings/crash_handler/message.editor** = ``"Please include this when reporting the bug on: https://github.com/godotengine/godot/issues"`` :ref:`🔗<class_ProjectSettings_property_debug/settings/crash_handler/message.editor>`
  2447. Editor-only override for :ref:`debug/settings/crash_handler/message<class_ProjectSettings_property_debug/settings/crash_handler/message>`. Does not affect exported projects in debug or release mode.
  2448. .. rst-class:: classref-item-separator
  2449. ----
  2450. .. _class_ProjectSettings_property_debug/settings/gdscript/max_call_stack:
  2451. .. rst-class:: classref-property
  2452. :ref:`int<class_int>` **debug/settings/gdscript/max_call_stack** = ``1024`` :ref:`🔗<class_ProjectSettings_property_debug/settings/gdscript/max_call_stack>`
  2453. Maximum call stack allowed for debugging GDScript.
  2454. .. rst-class:: classref-item-separator
  2455. ----
  2456. .. _class_ProjectSettings_property_debug/settings/physics_interpolation/enable_warnings:
  2457. .. rst-class:: classref-property
  2458. :ref:`bool<class_bool>` **debug/settings/physics_interpolation/enable_warnings** = ``true`` :ref:`🔗<class_ProjectSettings_property_debug/settings/physics_interpolation/enable_warnings>`
  2459. If ``true``, enables warnings which can help pinpoint where nodes are being incorrectly updated, which will result in incorrect interpolation and visual glitches.
  2460. When a node is being interpolated, it is essential that the transform is set during :ref:`Node._physics_process<class_Node_private_method__physics_process>` (during a physics tick) rather than :ref:`Node._process<class_Node_private_method__process>` (during a frame).
  2461. .. rst-class:: classref-item-separator
  2462. ----
  2463. .. _class_ProjectSettings_property_debug/settings/profiler/max_functions:
  2464. .. rst-class:: classref-property
  2465. :ref:`int<class_int>` **debug/settings/profiler/max_functions** = ``16384`` :ref:`🔗<class_ProjectSettings_property_debug/settings/profiler/max_functions>`
  2466. Maximum number of functions per frame allowed when profiling.
  2467. .. rst-class:: classref-item-separator
  2468. ----
  2469. .. _class_ProjectSettings_property_debug/settings/profiler/max_timestamp_query_elements:
  2470. .. rst-class:: classref-property
  2471. :ref:`int<class_int>` **debug/settings/profiler/max_timestamp_query_elements** = ``256`` :ref:`🔗<class_ProjectSettings_property_debug/settings/profiler/max_timestamp_query_elements>`
  2472. Maximum number of timestamp query elements allowed per frame for visual profiling.
  2473. .. rst-class:: classref-item-separator
  2474. ----
  2475. .. _class_ProjectSettings_property_debug/settings/stdout/print_fps:
  2476. .. rst-class:: classref-property
  2477. :ref:`bool<class_bool>` **debug/settings/stdout/print_fps** = ``false`` :ref:`🔗<class_ProjectSettings_property_debug/settings/stdout/print_fps>`
  2478. Print frames per second to standard output every second.
  2479. .. rst-class:: classref-item-separator
  2480. ----
  2481. .. _class_ProjectSettings_property_debug/settings/stdout/print_gpu_profile:
  2482. .. rst-class:: classref-property
  2483. :ref:`bool<class_bool>` **debug/settings/stdout/print_gpu_profile** = ``false`` :ref:`🔗<class_ProjectSettings_property_debug/settings/stdout/print_gpu_profile>`
  2484. Print GPU profile information to standard output every second. This includes how long each frame takes the GPU to render on average, broken down into different steps of the render pipeline, such as CanvasItems, shadows, glow, etc.
  2485. .. rst-class:: classref-item-separator
  2486. ----
  2487. .. _class_ProjectSettings_property_debug/settings/stdout/verbose_stdout:
  2488. .. rst-class:: classref-property
  2489. :ref:`bool<class_bool>` **debug/settings/stdout/verbose_stdout** = ``false`` :ref:`🔗<class_ProjectSettings_property_debug/settings/stdout/verbose_stdout>`
  2490. Print more information to standard output when running. It displays information such as memory leaks, which scenes and resources are being loaded, etc. This can also be enabled using the ``--verbose`` or ``-v`` :doc:`command line argument <../tutorials/editor/command_line_tutorial>`, even on an exported project. See also :ref:`OS.is_stdout_verbose<class_OS_method_is_stdout_verbose>` and :ref:`@GlobalScope.print_verbose<class_@GlobalScope_method_print_verbose>`.
  2491. .. rst-class:: classref-item-separator
  2492. ----
  2493. .. _class_ProjectSettings_property_debug/shader_language/warnings/device_limit_exceeded:
  2494. .. rst-class:: classref-property
  2495. :ref:`bool<class_bool>` **debug/shader_language/warnings/device_limit_exceeded** = ``true`` :ref:`🔗<class_ProjectSettings_property_debug/shader_language/warnings/device_limit_exceeded>`
  2496. When set to ``true``, produces a warning when the shader exceeds certain device limits. Currently, the only device limit checked is the limit on uniform buffer size. More device limits will be added in the future.
  2497. .. rst-class:: classref-item-separator
  2498. ----
  2499. .. _class_ProjectSettings_property_debug/shader_language/warnings/enable:
  2500. .. rst-class:: classref-property
  2501. :ref:`bool<class_bool>` **debug/shader_language/warnings/enable** = ``true`` :ref:`🔗<class_ProjectSettings_property_debug/shader_language/warnings/enable>`
  2502. If ``true``, enables specific shader warnings (see ``debug/shader_language/warnings/*`` settings). If ``false``, disables all shader warnings.
  2503. .. rst-class:: classref-item-separator
  2504. ----
  2505. .. _class_ProjectSettings_property_debug/shader_language/warnings/float_comparison:
  2506. .. rst-class:: classref-property
  2507. :ref:`bool<class_bool>` **debug/shader_language/warnings/float_comparison** = ``true`` :ref:`🔗<class_ProjectSettings_property_debug/shader_language/warnings/float_comparison>`
  2508. When set to ``true``, produces a warning when two floating-point numbers are compared directly with the ``==`` operator or the ``!=`` operator.
  2509. .. rst-class:: classref-item-separator
  2510. ----
  2511. .. _class_ProjectSettings_property_debug/shader_language/warnings/formatting_error:
  2512. .. rst-class:: classref-property
  2513. :ref:`bool<class_bool>` **debug/shader_language/warnings/formatting_error** = ``true`` :ref:`🔗<class_ProjectSettings_property_debug/shader_language/warnings/formatting_error>`
  2514. When set to ``true``, produces a warning upon encountering certain formatting errors. Currently this only checks for empty statements. More formatting errors may be added over time.
  2515. .. rst-class:: classref-item-separator
  2516. ----
  2517. .. _class_ProjectSettings_property_debug/shader_language/warnings/magic_position_write:
  2518. .. rst-class:: classref-property
  2519. :ref:`bool<class_bool>` **debug/shader_language/warnings/magic_position_write** = ``true`` :ref:`🔗<class_ProjectSettings_property_debug/shader_language/warnings/magic_position_write>`
  2520. When set to ``true``, produces a warning when the shader contains ``POSITION = vec4(vertex,`` as this was very common code written in Godot 4.2 and earlier that was paired with a QuadMesh to produce a full screen post processes pass. With the switch to reversed z in 4.3, this trick no longer works, as it implicitly relied on the ``VERTEX.z`` being 0.
  2521. .. rst-class:: classref-item-separator
  2522. ----
  2523. .. _class_ProjectSettings_property_debug/shader_language/warnings/treat_warnings_as_errors:
  2524. .. rst-class:: classref-property
  2525. :ref:`bool<class_bool>` **debug/shader_language/warnings/treat_warnings_as_errors** = ``false`` :ref:`🔗<class_ProjectSettings_property_debug/shader_language/warnings/treat_warnings_as_errors>`
  2526. When set to ``true``, warnings are treated as errors.
  2527. .. rst-class:: classref-item-separator
  2528. ----
  2529. .. _class_ProjectSettings_property_debug/shader_language/warnings/unused_constant:
  2530. .. rst-class:: classref-property
  2531. :ref:`bool<class_bool>` **debug/shader_language/warnings/unused_constant** = ``true`` :ref:`🔗<class_ProjectSettings_property_debug/shader_language/warnings/unused_constant>`
  2532. When set to ``true``, produces a warning when a constant is never used.
  2533. .. rst-class:: classref-item-separator
  2534. ----
  2535. .. _class_ProjectSettings_property_debug/shader_language/warnings/unused_function:
  2536. .. rst-class:: classref-property
  2537. :ref:`bool<class_bool>` **debug/shader_language/warnings/unused_function** = ``true`` :ref:`🔗<class_ProjectSettings_property_debug/shader_language/warnings/unused_function>`
  2538. When set to ``true``, produces a warning when a function is never used.
  2539. .. rst-class:: classref-item-separator
  2540. ----
  2541. .. _class_ProjectSettings_property_debug/shader_language/warnings/unused_local_variable:
  2542. .. rst-class:: classref-property
  2543. :ref:`bool<class_bool>` **debug/shader_language/warnings/unused_local_variable** = ``true`` :ref:`🔗<class_ProjectSettings_property_debug/shader_language/warnings/unused_local_variable>`
  2544. When set to ``true``, produces a warning when a local variable is never used.
  2545. .. rst-class:: classref-item-separator
  2546. ----
  2547. .. _class_ProjectSettings_property_debug/shader_language/warnings/unused_struct:
  2548. .. rst-class:: classref-property
  2549. :ref:`bool<class_bool>` **debug/shader_language/warnings/unused_struct** = ``true`` :ref:`🔗<class_ProjectSettings_property_debug/shader_language/warnings/unused_struct>`
  2550. When set to ``true``, produces a warning when a struct is never used.
  2551. .. rst-class:: classref-item-separator
  2552. ----
  2553. .. _class_ProjectSettings_property_debug/shader_language/warnings/unused_uniform:
  2554. .. rst-class:: classref-property
  2555. :ref:`bool<class_bool>` **debug/shader_language/warnings/unused_uniform** = ``true`` :ref:`🔗<class_ProjectSettings_property_debug/shader_language/warnings/unused_uniform>`
  2556. When set to ``true``, produces a warning when a uniform is never used.
  2557. .. rst-class:: classref-item-separator
  2558. ----
  2559. .. _class_ProjectSettings_property_debug/shader_language/warnings/unused_varying:
  2560. .. rst-class:: classref-property
  2561. :ref:`bool<class_bool>` **debug/shader_language/warnings/unused_varying** = ``true`` :ref:`🔗<class_ProjectSettings_property_debug/shader_language/warnings/unused_varying>`
  2562. When set to ``true``, produces a warning when a varying is never used.
  2563. .. rst-class:: classref-item-separator
  2564. ----
  2565. .. _class_ProjectSettings_property_debug/shapes/avoidance/agents_radius_color:
  2566. .. rst-class:: classref-property
  2567. :ref:`Color<class_Color>` **debug/shapes/avoidance/agents_radius_color** = ``Color(1, 1, 0, 0.25)`` :ref:`🔗<class_ProjectSettings_property_debug/shapes/avoidance/agents_radius_color>`
  2568. Color of the avoidance agents radius, visible when "Visible Avoidance" is enabled in the Debug menu.
  2569. .. rst-class:: classref-item-separator
  2570. ----
  2571. .. _class_ProjectSettings_property_debug/shapes/avoidance/enable_agents_radius:
  2572. .. rst-class:: classref-property
  2573. :ref:`bool<class_bool>` **debug/shapes/avoidance/enable_agents_radius** = ``true`` :ref:`🔗<class_ProjectSettings_property_debug/shapes/avoidance/enable_agents_radius>`
  2574. If enabled, displays avoidance agents radius when "Visible Avoidance" is enabled in the Debug menu.
  2575. .. rst-class:: classref-item-separator
  2576. ----
  2577. .. _class_ProjectSettings_property_debug/shapes/avoidance/enable_obstacles_radius:
  2578. .. rst-class:: classref-property
  2579. :ref:`bool<class_bool>` **debug/shapes/avoidance/enable_obstacles_radius** = ``true`` :ref:`🔗<class_ProjectSettings_property_debug/shapes/avoidance/enable_obstacles_radius>`
  2580. If enabled, displays avoidance obstacles radius when "Visible Avoidance" is enabled in the Debug menu.
  2581. .. rst-class:: classref-item-separator
  2582. ----
  2583. .. _class_ProjectSettings_property_debug/shapes/avoidance/enable_obstacles_static:
  2584. .. rst-class:: classref-property
  2585. :ref:`bool<class_bool>` **debug/shapes/avoidance/enable_obstacles_static** = ``true`` :ref:`🔗<class_ProjectSettings_property_debug/shapes/avoidance/enable_obstacles_static>`
  2586. If enabled, displays static avoidance obstacles when "Visible Avoidance" is enabled in the Debug menu.
  2587. .. rst-class:: classref-item-separator
  2588. ----
  2589. .. _class_ProjectSettings_property_debug/shapes/avoidance/obstacles_radius_color:
  2590. .. rst-class:: classref-property
  2591. :ref:`Color<class_Color>` **debug/shapes/avoidance/obstacles_radius_color** = ``Color(1, 0.5, 0, 0.25)`` :ref:`🔗<class_ProjectSettings_property_debug/shapes/avoidance/obstacles_radius_color>`
  2592. Color of the avoidance obstacles radius, visible when "Visible Avoidance" is enabled in the Debug menu.
  2593. .. rst-class:: classref-item-separator
  2594. ----
  2595. .. _class_ProjectSettings_property_debug/shapes/avoidance/obstacles_static_edge_pushin_color:
  2596. .. rst-class:: classref-property
  2597. :ref:`Color<class_Color>` **debug/shapes/avoidance/obstacles_static_edge_pushin_color** = ``Color(1, 0, 0, 1)`` :ref:`🔗<class_ProjectSettings_property_debug/shapes/avoidance/obstacles_static_edge_pushin_color>`
  2598. Color of the static avoidance obstacles edges when their vertices are winded in order to push agents in, visible when "Visible Avoidance" is enabled in the Debug menu.
  2599. .. rst-class:: classref-item-separator
  2600. ----
  2601. .. _class_ProjectSettings_property_debug/shapes/avoidance/obstacles_static_edge_pushout_color:
  2602. .. rst-class:: classref-property
  2603. :ref:`Color<class_Color>` **debug/shapes/avoidance/obstacles_static_edge_pushout_color** = ``Color(1, 1, 0, 1)`` :ref:`🔗<class_ProjectSettings_property_debug/shapes/avoidance/obstacles_static_edge_pushout_color>`
  2604. Color of the static avoidance obstacles edges when their vertices are winded in order to push agents out, visible when "Visible Avoidance" is enabled in the Debug menu.
  2605. .. rst-class:: classref-item-separator
  2606. ----
  2607. .. _class_ProjectSettings_property_debug/shapes/avoidance/obstacles_static_face_pushin_color:
  2608. .. rst-class:: classref-property
  2609. :ref:`Color<class_Color>` **debug/shapes/avoidance/obstacles_static_face_pushin_color** = ``Color(1, 0, 0, 0)`` :ref:`🔗<class_ProjectSettings_property_debug/shapes/avoidance/obstacles_static_face_pushin_color>`
  2610. Color of the static avoidance obstacles faces when their vertices are winded in order to push agents in, visible when "Visible Avoidance" is enabled in the Debug menu.
  2611. .. rst-class:: classref-item-separator
  2612. ----
  2613. .. _class_ProjectSettings_property_debug/shapes/avoidance/obstacles_static_face_pushout_color:
  2614. .. rst-class:: classref-property
  2615. :ref:`Color<class_Color>` **debug/shapes/avoidance/obstacles_static_face_pushout_color** = ``Color(1, 1, 0, 0.5)`` :ref:`🔗<class_ProjectSettings_property_debug/shapes/avoidance/obstacles_static_face_pushout_color>`
  2616. Color of the static avoidance obstacles faces when their vertices are winded in order to push agents out, visible when "Visible Avoidance" is enabled in the Debug menu.
  2617. .. rst-class:: classref-item-separator
  2618. ----
  2619. .. _class_ProjectSettings_property_debug/shapes/collision/contact_color:
  2620. .. rst-class:: classref-property
  2621. :ref:`Color<class_Color>` **debug/shapes/collision/contact_color** = ``Color(1, 0.2, 0.1, 0.8)`` :ref:`🔗<class_ProjectSettings_property_debug/shapes/collision/contact_color>`
  2622. Color of the contact points between collision shapes, visible when "Visible Collision Shapes" is enabled in the Debug menu.
  2623. .. rst-class:: classref-item-separator
  2624. ----
  2625. .. _class_ProjectSettings_property_debug/shapes/collision/draw_2d_outlines:
  2626. .. rst-class:: classref-property
  2627. :ref:`bool<class_bool>` **debug/shapes/collision/draw_2d_outlines** = ``true`` :ref:`🔗<class_ProjectSettings_property_debug/shapes/collision/draw_2d_outlines>`
  2628. Sets whether 2D physics will display collision outlines in game when "Visible Collision Shapes" is enabled in the Debug menu.
  2629. .. rst-class:: classref-item-separator
  2630. ----
  2631. .. _class_ProjectSettings_property_debug/shapes/collision/max_contacts_displayed:
  2632. .. rst-class:: classref-property
  2633. :ref:`int<class_int>` **debug/shapes/collision/max_contacts_displayed** = ``10000`` :ref:`🔗<class_ProjectSettings_property_debug/shapes/collision/max_contacts_displayed>`
  2634. Maximum number of contact points between collision shapes to display when "Visible Collision Shapes" is enabled in the Debug menu.
  2635. .. rst-class:: classref-item-separator
  2636. ----
  2637. .. _class_ProjectSettings_property_debug/shapes/collision/shape_color:
  2638. .. rst-class:: classref-property
  2639. :ref:`Color<class_Color>` **debug/shapes/collision/shape_color** = ``Color(0, 0.6, 0.7, 0.42)`` :ref:`🔗<class_ProjectSettings_property_debug/shapes/collision/shape_color>`
  2640. Color of the collision shapes, visible when "Visible Collision Shapes" is enabled in the Debug menu.
  2641. .. rst-class:: classref-item-separator
  2642. ----
  2643. .. _class_ProjectSettings_property_debug/shapes/navigation/agent_path_color:
  2644. .. rst-class:: classref-property
  2645. :ref:`Color<class_Color>` **debug/shapes/navigation/agent_path_color** = ``Color(1, 0, 0, 1)`` :ref:`🔗<class_ProjectSettings_property_debug/shapes/navigation/agent_path_color>`
  2646. Color to display enabled navigation agent paths when an agent has debug enabled.
  2647. .. rst-class:: classref-item-separator
  2648. ----
  2649. .. _class_ProjectSettings_property_debug/shapes/navigation/agent_path_point_size:
  2650. .. rst-class:: classref-property
  2651. :ref:`float<class_float>` **debug/shapes/navigation/agent_path_point_size** = ``4.0`` :ref:`🔗<class_ProjectSettings_property_debug/shapes/navigation/agent_path_point_size>`
  2652. Rasterized size (pixel) used to render navigation agent path points when an agent has debug enabled.
  2653. .. rst-class:: classref-item-separator
  2654. ----
  2655. .. _class_ProjectSettings_property_debug/shapes/navigation/edge_connection_color:
  2656. .. rst-class:: classref-property
  2657. :ref:`Color<class_Color>` **debug/shapes/navigation/edge_connection_color** = ``Color(1, 0, 1, 1)`` :ref:`🔗<class_ProjectSettings_property_debug/shapes/navigation/edge_connection_color>`
  2658. Color to display edge connections between navigation regions, visible when "Visible Navigation" is enabled in the Debug menu.
  2659. .. rst-class:: classref-item-separator
  2660. ----
  2661. .. _class_ProjectSettings_property_debug/shapes/navigation/enable_agent_paths:
  2662. .. rst-class:: classref-property
  2663. :ref:`bool<class_bool>` **debug/shapes/navigation/enable_agent_paths** = ``true`` :ref:`🔗<class_ProjectSettings_property_debug/shapes/navigation/enable_agent_paths>`
  2664. If enabled, displays navigation agent paths when an agent has debug enabled.
  2665. .. rst-class:: classref-item-separator
  2666. ----
  2667. .. _class_ProjectSettings_property_debug/shapes/navigation/enable_agent_paths_xray:
  2668. .. rst-class:: classref-property
  2669. :ref:`bool<class_bool>` **debug/shapes/navigation/enable_agent_paths_xray** = ``true`` :ref:`🔗<class_ProjectSettings_property_debug/shapes/navigation/enable_agent_paths_xray>`
  2670. If enabled, displays navigation agent paths through geometry when an agent has debug enabled.
  2671. .. rst-class:: classref-item-separator
  2672. ----
  2673. .. _class_ProjectSettings_property_debug/shapes/navigation/enable_edge_connections:
  2674. .. rst-class:: classref-property
  2675. :ref:`bool<class_bool>` **debug/shapes/navigation/enable_edge_connections** = ``true`` :ref:`🔗<class_ProjectSettings_property_debug/shapes/navigation/enable_edge_connections>`
  2676. If enabled, displays edge connections between navigation regions when "Visible Navigation" is enabled in the Debug menu.
  2677. .. rst-class:: classref-item-separator
  2678. ----
  2679. .. _class_ProjectSettings_property_debug/shapes/navigation/enable_edge_connections_xray:
  2680. .. rst-class:: classref-property
  2681. :ref:`bool<class_bool>` **debug/shapes/navigation/enable_edge_connections_xray** = ``true`` :ref:`🔗<class_ProjectSettings_property_debug/shapes/navigation/enable_edge_connections_xray>`
  2682. If enabled, displays edge connections between navigation regions through geometry when "Visible Navigation" is enabled in the Debug menu.
  2683. .. rst-class:: classref-item-separator
  2684. ----
  2685. .. _class_ProjectSettings_property_debug/shapes/navigation/enable_edge_lines:
  2686. .. rst-class:: classref-property
  2687. :ref:`bool<class_bool>` **debug/shapes/navigation/enable_edge_lines** = ``true`` :ref:`🔗<class_ProjectSettings_property_debug/shapes/navigation/enable_edge_lines>`
  2688. If enabled, displays navigation mesh polygon edges when "Visible Navigation" is enabled in the Debug menu.
  2689. .. rst-class:: classref-item-separator
  2690. ----
  2691. .. _class_ProjectSettings_property_debug/shapes/navigation/enable_edge_lines_xray:
  2692. .. rst-class:: classref-property
  2693. :ref:`bool<class_bool>` **debug/shapes/navigation/enable_edge_lines_xray** = ``true`` :ref:`🔗<class_ProjectSettings_property_debug/shapes/navigation/enable_edge_lines_xray>`
  2694. If enabled, displays navigation mesh polygon edges through geometry when "Visible Navigation" is enabled in the Debug menu.
  2695. .. rst-class:: classref-item-separator
  2696. ----
  2697. .. _class_ProjectSettings_property_debug/shapes/navigation/enable_geometry_face_random_color:
  2698. .. rst-class:: classref-property
  2699. :ref:`bool<class_bool>` **debug/shapes/navigation/enable_geometry_face_random_color** = ``true`` :ref:`🔗<class_ProjectSettings_property_debug/shapes/navigation/enable_geometry_face_random_color>`
  2700. If enabled, colorizes each navigation mesh polygon face with a random color when "Visible Navigation" is enabled in the Debug menu.
  2701. .. rst-class:: classref-item-separator
  2702. ----
  2703. .. _class_ProjectSettings_property_debug/shapes/navigation/enable_link_connections:
  2704. .. rst-class:: classref-property
  2705. :ref:`bool<class_bool>` **debug/shapes/navigation/enable_link_connections** = ``true`` :ref:`🔗<class_ProjectSettings_property_debug/shapes/navigation/enable_link_connections>`
  2706. If enabled, displays navigation link connections when "Visible Navigation" is enabled in the Debug menu.
  2707. .. rst-class:: classref-item-separator
  2708. ----
  2709. .. _class_ProjectSettings_property_debug/shapes/navigation/enable_link_connections_xray:
  2710. .. rst-class:: classref-property
  2711. :ref:`bool<class_bool>` **debug/shapes/navigation/enable_link_connections_xray** = ``true`` :ref:`🔗<class_ProjectSettings_property_debug/shapes/navigation/enable_link_connections_xray>`
  2712. If enabled, displays navigation link connections through geometry when "Visible Navigation" is enabled in the Debug menu.
  2713. .. rst-class:: classref-item-separator
  2714. ----
  2715. .. _class_ProjectSettings_property_debug/shapes/navigation/geometry_edge_color:
  2716. .. rst-class:: classref-property
  2717. :ref:`Color<class_Color>` **debug/shapes/navigation/geometry_edge_color** = ``Color(0.5, 1, 1, 1)`` :ref:`🔗<class_ProjectSettings_property_debug/shapes/navigation/geometry_edge_color>`
  2718. Color to display enabled navigation mesh polygon edges, visible when "Visible Navigation" is enabled in the Debug menu.
  2719. .. rst-class:: classref-item-separator
  2720. ----
  2721. .. _class_ProjectSettings_property_debug/shapes/navigation/geometry_edge_disabled_color:
  2722. .. rst-class:: classref-property
  2723. :ref:`Color<class_Color>` **debug/shapes/navigation/geometry_edge_disabled_color** = ``Color(0.5, 0.5, 0.5, 1)`` :ref:`🔗<class_ProjectSettings_property_debug/shapes/navigation/geometry_edge_disabled_color>`
  2724. Color to display disabled navigation mesh polygon edges, visible when "Visible Navigation" is enabled in the Debug menu.
  2725. .. rst-class:: classref-item-separator
  2726. ----
  2727. .. _class_ProjectSettings_property_debug/shapes/navigation/geometry_face_color:
  2728. .. rst-class:: classref-property
  2729. :ref:`Color<class_Color>` **debug/shapes/navigation/geometry_face_color** = ``Color(0.5, 1, 1, 0.4)`` :ref:`🔗<class_ProjectSettings_property_debug/shapes/navigation/geometry_face_color>`
  2730. Color to display enabled navigation mesh polygon faces, visible when "Visible Navigation" is enabled in the Debug menu.
  2731. .. rst-class:: classref-item-separator
  2732. ----
  2733. .. _class_ProjectSettings_property_debug/shapes/navigation/geometry_face_disabled_color:
  2734. .. rst-class:: classref-property
  2735. :ref:`Color<class_Color>` **debug/shapes/navigation/geometry_face_disabled_color** = ``Color(0.5, 0.5, 0.5, 0.4)`` :ref:`🔗<class_ProjectSettings_property_debug/shapes/navigation/geometry_face_disabled_color>`
  2736. Color to display disabled navigation mesh polygon faces, visible when "Visible Navigation" is enabled in the Debug menu.
  2737. .. rst-class:: classref-item-separator
  2738. ----
  2739. .. _class_ProjectSettings_property_debug/shapes/navigation/link_connection_color:
  2740. .. rst-class:: classref-property
  2741. :ref:`Color<class_Color>` **debug/shapes/navigation/link_connection_color** = ``Color(1, 0.5, 1, 1)`` :ref:`🔗<class_ProjectSettings_property_debug/shapes/navigation/link_connection_color>`
  2742. Color to use to display navigation link connections, visible when "Visible Navigation" is enabled in the Debug menu.
  2743. .. rst-class:: classref-item-separator
  2744. ----
  2745. .. _class_ProjectSettings_property_debug/shapes/navigation/link_connection_disabled_color:
  2746. .. rst-class:: classref-property
  2747. :ref:`Color<class_Color>` **debug/shapes/navigation/link_connection_disabled_color** = ``Color(0.5, 0.5, 0.5, 1)`` :ref:`🔗<class_ProjectSettings_property_debug/shapes/navigation/link_connection_disabled_color>`
  2748. Color to use to display disabled navigation link connections, visible when "Visible Navigation" is enabled in the Debug menu.
  2749. .. rst-class:: classref-item-separator
  2750. ----
  2751. .. _class_ProjectSettings_property_debug/shapes/paths/geometry_color:
  2752. .. rst-class:: classref-property
  2753. :ref:`Color<class_Color>` **debug/shapes/paths/geometry_color** = ``Color(0.1, 1, 0.7, 0.4)`` :ref:`🔗<class_ProjectSettings_property_debug/shapes/paths/geometry_color>`
  2754. Color of the curve path geometry, visible when "Visible Paths" is enabled in the Debug menu.
  2755. .. rst-class:: classref-item-separator
  2756. ----
  2757. .. _class_ProjectSettings_property_debug/shapes/paths/geometry_width:
  2758. .. rst-class:: classref-property
  2759. :ref:`float<class_float>` **debug/shapes/paths/geometry_width** = ``2.0`` :ref:`🔗<class_ProjectSettings_property_debug/shapes/paths/geometry_width>`
  2760. Line width of the curve path geometry, visible when "Visible Paths" is enabled in the Debug menu.
  2761. .. rst-class:: classref-item-separator
  2762. ----
  2763. .. _class_ProjectSettings_property_display/display_server/driver:
  2764. .. rst-class:: classref-property
  2765. :ref:`String<class_String>` **display/display_server/driver** :ref:`🔗<class_ProjectSettings_property_display/display_server/driver>`
  2766. Sets the driver to be used by the display server. This property can not be edited directly, instead, set the driver using the platform-specific overrides.
  2767. .. rst-class:: classref-item-separator
  2768. ----
  2769. .. _class_ProjectSettings_property_display/display_server/driver.android:
  2770. .. rst-class:: classref-property
  2771. :ref:`String<class_String>` **display/display_server/driver.android** :ref:`🔗<class_ProjectSettings_property_display/display_server/driver.android>`
  2772. Android override for :ref:`display/display_server/driver<class_ProjectSettings_property_display/display_server/driver>`.
  2773. .. rst-class:: classref-item-separator
  2774. ----
  2775. .. _class_ProjectSettings_property_display/display_server/driver.ios:
  2776. .. rst-class:: classref-property
  2777. :ref:`String<class_String>` **display/display_server/driver.ios** :ref:`🔗<class_ProjectSettings_property_display/display_server/driver.ios>`
  2778. iOS override for :ref:`display/display_server/driver<class_ProjectSettings_property_display/display_server/driver>`.
  2779. .. rst-class:: classref-item-separator
  2780. ----
  2781. .. _class_ProjectSettings_property_display/display_server/driver.linuxbsd:
  2782. .. rst-class:: classref-property
  2783. :ref:`String<class_String>` **display/display_server/driver.linuxbsd** :ref:`🔗<class_ProjectSettings_property_display/display_server/driver.linuxbsd>`
  2784. LinuxBSD override for :ref:`display/display_server/driver<class_ProjectSettings_property_display/display_server/driver>`.
  2785. .. rst-class:: classref-item-separator
  2786. ----
  2787. .. _class_ProjectSettings_property_display/display_server/driver.macos:
  2788. .. rst-class:: classref-property
  2789. :ref:`String<class_String>` **display/display_server/driver.macos** :ref:`🔗<class_ProjectSettings_property_display/display_server/driver.macos>`
  2790. MacOS override for :ref:`display/display_server/driver<class_ProjectSettings_property_display/display_server/driver>`.
  2791. .. rst-class:: classref-item-separator
  2792. ----
  2793. .. _class_ProjectSettings_property_display/display_server/driver.windows:
  2794. .. rst-class:: classref-property
  2795. :ref:`String<class_String>` **display/display_server/driver.windows** :ref:`🔗<class_ProjectSettings_property_display/display_server/driver.windows>`
  2796. Windows override for :ref:`display/display_server/driver<class_ProjectSettings_property_display/display_server/driver>`.
  2797. .. rst-class:: classref-item-separator
  2798. ----
  2799. .. _class_ProjectSettings_property_display/mouse_cursor/custom_image:
  2800. .. rst-class:: classref-property
  2801. :ref:`String<class_String>` **display/mouse_cursor/custom_image** = ``""`` :ref:`🔗<class_ProjectSettings_property_display/mouse_cursor/custom_image>`
  2802. Custom image for the mouse cursor (limited to 256×256).
  2803. .. rst-class:: classref-item-separator
  2804. ----
  2805. .. _class_ProjectSettings_property_display/mouse_cursor/custom_image_hotspot:
  2806. .. rst-class:: classref-property
  2807. :ref:`Vector2<class_Vector2>` **display/mouse_cursor/custom_image_hotspot** = ``Vector2(0, 0)`` :ref:`🔗<class_ProjectSettings_property_display/mouse_cursor/custom_image_hotspot>`
  2808. Hotspot for the custom mouse cursor image.
  2809. .. rst-class:: classref-item-separator
  2810. ----
  2811. .. _class_ProjectSettings_property_display/mouse_cursor/tooltip_position_offset:
  2812. .. rst-class:: classref-property
  2813. :ref:`Vector2<class_Vector2>` **display/mouse_cursor/tooltip_position_offset** = ``Vector2(10, 10)`` :ref:`🔗<class_ProjectSettings_property_display/mouse_cursor/tooltip_position_offset>`
  2814. Position offset for tooltips, relative to the mouse cursor's hotspot.
  2815. .. rst-class:: classref-item-separator
  2816. ----
  2817. .. _class_ProjectSettings_property_display/window/dpi/allow_hidpi:
  2818. .. rst-class:: classref-property
  2819. :ref:`bool<class_bool>` **display/window/dpi/allow_hidpi** = ``true`` :ref:`🔗<class_ProjectSettings_property_display/window/dpi/allow_hidpi>`
  2820. If ``true``, allows HiDPI display on Windows, macOS, Android, iOS and Web. If ``false``, the platform's low-DPI fallback will be used on HiDPI displays, which causes the window to be displayed in a blurry or pixelated manner (and can cause various window management bugs). Therefore, it is recommended to make your project scale to :doc:`multiple resolutions <../tutorials/rendering/multiple_resolutions>` instead of disabling this setting.
  2821. \ **Note:** This setting has no effect on Linux as DPI-awareness fallbacks are not supported there.
  2822. .. rst-class:: classref-item-separator
  2823. ----
  2824. .. _class_ProjectSettings_property_display/window/energy_saving/keep_screen_on:
  2825. .. rst-class:: classref-property
  2826. :ref:`bool<class_bool>` **display/window/energy_saving/keep_screen_on** = ``true`` :ref:`🔗<class_ProjectSettings_property_display/window/energy_saving/keep_screen_on>`
  2827. If ``true``, keeps the screen on (even in case of inactivity), so the screensaver does not take over. Works on desktop and mobile platforms.
  2828. .. rst-class:: classref-item-separator
  2829. ----
  2830. .. _class_ProjectSettings_property_display/window/frame_pacing/android/enable_frame_pacing:
  2831. .. rst-class:: classref-property
  2832. :ref:`bool<class_bool>` **display/window/frame_pacing/android/enable_frame_pacing** = ``true`` :ref:`🔗<class_ProjectSettings_property_display/window/frame_pacing/android/enable_frame_pacing>`
  2833. Enable Swappy for stable frame pacing on Android. Highly recommended.
  2834. \ **Note:** This option will be forced off when using OpenXR.
  2835. .. rst-class:: classref-item-separator
  2836. ----
  2837. .. _class_ProjectSettings_property_display/window/frame_pacing/android/swappy_mode:
  2838. .. rst-class:: classref-property
  2839. :ref:`int<class_int>` **display/window/frame_pacing/android/swappy_mode** = ``2`` :ref:`🔗<class_ProjectSettings_property_display/window/frame_pacing/android/swappy_mode>`
  2840. Swappy mode to use. The options are:
  2841. - pipeline_forced_on: Try to honor :ref:`Engine.max_fps<class_Engine_property_max_fps>`. Pipelining is always on. This is the same behavior as Desktop PC.
  2842. - auto_fps_pipeline_forced_on: Autocalculate max fps. Actual max_fps will be between 0 and :ref:`Engine.max_fps<class_Engine_property_max_fps>`. While this sounds convenient, beware that Swappy will often downgrade max fps until it finds something that can be met and sustained. That means if your game runs between 40fps and 60fps on a 60hz screen, after some time Swappy will downgrade max fps so that the game renders at perfect 30fps.
  2843. - auto_fps_auto_pipeline: Same as auto_fps_pipeline_forced_on, but if Swappy detects that rendering is very fast (e.g. it takes < 8ms to render on a 60hz screen) Swappy will disable pipelining to minimize input latency. This is the default.
  2844. \ **Note:** If :ref:`Engine.max_fps<class_Engine_property_max_fps>` is 0, actual max_fps will considered as to be the screen's refresh rate (often 60hz, 90hz or 120hz depending on device model and OS settings).
  2845. .. rst-class:: classref-item-separator
  2846. ----
  2847. .. _class_ProjectSettings_property_display/window/handheld/orientation:
  2848. .. rst-class:: classref-property
  2849. :ref:`int<class_int>` **display/window/handheld/orientation** = ``0`` :ref:`🔗<class_ProjectSettings_property_display/window/handheld/orientation>`
  2850. The default screen orientation to use on mobile devices. See :ref:`ScreenOrientation<enum_DisplayServer_ScreenOrientation>` for possible values.
  2851. \ **Note:** When set to a portrait orientation, this project setting does not flip the project resolution's width and height automatically. Instead, you have to set :ref:`display/window/size/viewport_width<class_ProjectSettings_property_display/window/size/viewport_width>` and :ref:`display/window/size/viewport_height<class_ProjectSettings_property_display/window/size/viewport_height>` accordingly.
  2852. .. rst-class:: classref-item-separator
  2853. ----
  2854. .. _class_ProjectSettings_property_display/window/ios/allow_high_refresh_rate:
  2855. .. rst-class:: classref-property
  2856. :ref:`bool<class_bool>` **display/window/ios/allow_high_refresh_rate** = ``true`` :ref:`🔗<class_ProjectSettings_property_display/window/ios/allow_high_refresh_rate>`
  2857. If ``true``, iOS devices that support high refresh rate/"ProMotion" will be allowed to render at up to 120 frames per second.
  2858. .. rst-class:: classref-item-separator
  2859. ----
  2860. .. _class_ProjectSettings_property_display/window/ios/hide_home_indicator:
  2861. .. rst-class:: classref-property
  2862. :ref:`bool<class_bool>` **display/window/ios/hide_home_indicator** = ``true`` :ref:`🔗<class_ProjectSettings_property_display/window/ios/hide_home_indicator>`
  2863. If ``true``, the home indicator is hidden automatically. This only affects iOS devices without a physical home button.
  2864. .. rst-class:: classref-item-separator
  2865. ----
  2866. .. _class_ProjectSettings_property_display/window/ios/hide_status_bar:
  2867. .. rst-class:: classref-property
  2868. :ref:`bool<class_bool>` **display/window/ios/hide_status_bar** = ``true`` :ref:`🔗<class_ProjectSettings_property_display/window/ios/hide_status_bar>`
  2869. If ``true``, the status bar is hidden while the app is running.
  2870. .. rst-class:: classref-item-separator
  2871. ----
  2872. .. _class_ProjectSettings_property_display/window/ios/suppress_ui_gesture:
  2873. .. rst-class:: classref-property
  2874. :ref:`bool<class_bool>` **display/window/ios/suppress_ui_gesture** = ``true`` :ref:`🔗<class_ProjectSettings_property_display/window/ios/suppress_ui_gesture>`
  2875. If ``true``, it will require two swipes to access iOS UI that uses gestures.
  2876. \ **Note:** This setting has no effect on the home indicator if ``hide_home_indicator`` is ``true``.
  2877. .. rst-class:: classref-item-separator
  2878. ----
  2879. .. _class_ProjectSettings_property_display/window/per_pixel_transparency/allowed:
  2880. .. rst-class:: classref-property
  2881. :ref:`bool<class_bool>` **display/window/per_pixel_transparency/allowed** = ``false`` :ref:`🔗<class_ProjectSettings_property_display/window/per_pixel_transparency/allowed>`
  2882. If ``true``, allows per-pixel transparency for the window background. This affects performance, so leave it on ``false`` unless you need it. See also :ref:`display/window/size/transparent<class_ProjectSettings_property_display/window/size/transparent>` and :ref:`rendering/viewport/transparent_background<class_ProjectSettings_property_rendering/viewport/transparent_background>`.
  2883. .. rst-class:: classref-item-separator
  2884. ----
  2885. .. _class_ProjectSettings_property_display/window/size/always_on_top:
  2886. .. rst-class:: classref-property
  2887. :ref:`bool<class_bool>` **display/window/size/always_on_top** = ``false`` :ref:`🔗<class_ProjectSettings_property_display/window/size/always_on_top>`
  2888. Forces the main window to be always on top.
  2889. \ **Note:** This setting is ignored on iOS, Android, and Web.
  2890. .. rst-class:: classref-item-separator
  2891. ----
  2892. .. _class_ProjectSettings_property_display/window/size/borderless:
  2893. .. rst-class:: classref-property
  2894. :ref:`bool<class_bool>` **display/window/size/borderless** = ``false`` :ref:`🔗<class_ProjectSettings_property_display/window/size/borderless>`
  2895. Forces the main window to be borderless.
  2896. \ **Note:** This setting is ignored on iOS, Android, and Web.
  2897. .. rst-class:: classref-item-separator
  2898. ----
  2899. .. _class_ProjectSettings_property_display/window/size/extend_to_title:
  2900. .. rst-class:: classref-property
  2901. :ref:`bool<class_bool>` **display/window/size/extend_to_title** = ``false`` :ref:`🔗<class_ProjectSettings_property_display/window/size/extend_to_title>`
  2902. Main window content is expanded to the full size of the window. Unlike a borderless window, the frame is left intact and can be used to resize the window, and the title bar is transparent, but has minimize/maximize/close buttons.
  2903. \ **Note:** This setting is implemented only on macOS.
  2904. .. rst-class:: classref-item-separator
  2905. ----
  2906. .. _class_ProjectSettings_property_display/window/size/initial_position:
  2907. .. rst-class:: classref-property
  2908. :ref:`Vector2i<class_Vector2i>` **display/window/size/initial_position** = ``Vector2i(0, 0)`` :ref:`🔗<class_ProjectSettings_property_display/window/size/initial_position>`
  2909. Main window initial position (in virtual desktop coordinates), this setting is used only if :ref:`display/window/size/initial_position_type<class_ProjectSettings_property_display/window/size/initial_position_type>` is set to "Absolute" (``0``).
  2910. \ **Note:** This setting only affects the exported project, or when the project is run from the command line. In the editor, the value of :ref:`EditorSettings.run/window_placement/rect_custom_position<class_EditorSettings_property_run/window_placement/rect_custom_position>` is used instead.
  2911. .. rst-class:: classref-item-separator
  2912. ----
  2913. .. _class_ProjectSettings_property_display/window/size/initial_position_type:
  2914. .. rst-class:: classref-property
  2915. :ref:`int<class_int>` **display/window/size/initial_position_type** = ``1`` :ref:`🔗<class_ProjectSettings_property_display/window/size/initial_position_type>`
  2916. Main window initial position.
  2917. \ ``0`` - "Absolute", :ref:`display/window/size/initial_position<class_ProjectSettings_property_display/window/size/initial_position>` is used to set window position.
  2918. \ ``1`` - "Primary Screen Center".
  2919. \ ``2`` - "Other Screen Center", :ref:`display/window/size/initial_screen<class_ProjectSettings_property_display/window/size/initial_screen>` is used to set the screen.
  2920. \ **Note:** This setting only affects the exported project, or when the project is run from the command line. In the editor, the value of :ref:`EditorSettings.run/window_placement/rect<class_EditorSettings_property_run/window_placement/rect>` is used instead.
  2921. .. rst-class:: classref-item-separator
  2922. ----
  2923. .. _class_ProjectSettings_property_display/window/size/initial_screen:
  2924. .. rst-class:: classref-property
  2925. :ref:`int<class_int>` **display/window/size/initial_screen** = ``0`` :ref:`🔗<class_ProjectSettings_property_display/window/size/initial_screen>`
  2926. Main window initial screen, this setting is used only if :ref:`display/window/size/initial_position_type<class_ProjectSettings_property_display/window/size/initial_position_type>` is set to "Other Screen Center" (``2``).
  2927. \ **Note:** This setting only affects the exported project, or when the project is run from the command line. In the editor, the value of :ref:`EditorSettings.run/window_placement/screen<class_EditorSettings_property_run/window_placement/screen>` is used instead.
  2928. .. rst-class:: classref-item-separator
  2929. ----
  2930. .. _class_ProjectSettings_property_display/window/size/mode:
  2931. .. rst-class:: classref-property
  2932. :ref:`int<class_int>` **display/window/size/mode** = ``0`` :ref:`🔗<class_ProjectSettings_property_display/window/size/mode>`
  2933. Main window mode. See :ref:`WindowMode<enum_DisplayServer_WindowMode>` for possible values and how each mode behaves.
  2934. .. rst-class:: classref-item-separator
  2935. ----
  2936. .. _class_ProjectSettings_property_display/window/size/no_focus:
  2937. .. rst-class:: classref-property
  2938. :ref:`bool<class_bool>` **display/window/size/no_focus** = ``false`` :ref:`🔗<class_ProjectSettings_property_display/window/size/no_focus>`
  2939. Main window can't be focused. No-focus window will ignore all input, except mouse clicks.
  2940. .. rst-class:: classref-item-separator
  2941. ----
  2942. .. _class_ProjectSettings_property_display/window/size/resizable:
  2943. .. rst-class:: classref-property
  2944. :ref:`bool<class_bool>` **display/window/size/resizable** = ``true`` :ref:`🔗<class_ProjectSettings_property_display/window/size/resizable>`
  2945. If ``true``, allows the window to be resizable by default.
  2946. \ **Note:** This property is only read when the project starts. To change whether the window is resizable at runtime, set :ref:`Window.unresizable<class_Window_property_unresizable>` instead on the root Window, which can be retrieved using ``get_viewport().get_window()``. :ref:`Window.unresizable<class_Window_property_unresizable>` takes the opposite value of this setting.
  2947. \ **Note:** Certain window managers can be configured to ignore the non-resizable status of a window. Do not rely on this setting as a guarantee that the window will *never* be resizable.
  2948. \ **Note:** This setting is ignored on iOS.
  2949. .. rst-class:: classref-item-separator
  2950. ----
  2951. .. _class_ProjectSettings_property_display/window/size/sharp_corners:
  2952. .. rst-class:: classref-property
  2953. :ref:`bool<class_bool>` **display/window/size/sharp_corners** = ``false`` :ref:`🔗<class_ProjectSettings_property_display/window/size/sharp_corners>`
  2954. If ``true``, the main window uses sharp corners by default.
  2955. \ **Note:** This property is implemented only on Windows (11).
  2956. .. rst-class:: classref-item-separator
  2957. ----
  2958. .. _class_ProjectSettings_property_display/window/size/transparent:
  2959. .. rst-class:: classref-property
  2960. :ref:`bool<class_bool>` **display/window/size/transparent** = ``false`` :ref:`🔗<class_ProjectSettings_property_display/window/size/transparent>`
  2961. If ``true``, enables a window manager hint that the main window background *can* be transparent. This does not make the background actually transparent. For the background to be transparent, the root viewport must also be made transparent by enabling :ref:`rendering/viewport/transparent_background<class_ProjectSettings_property_rendering/viewport/transparent_background>`.
  2962. \ **Note:** To use a transparent splash screen, set :ref:`application/boot_splash/bg_color<class_ProjectSettings_property_application/boot_splash/bg_color>` to ``Color(0, 0, 0, 0)``.
  2963. \ **Note:** This setting has no effect if :ref:`display/window/per_pixel_transparency/allowed<class_ProjectSettings_property_display/window/per_pixel_transparency/allowed>` is set to ``false``.
  2964. .. rst-class:: classref-item-separator
  2965. ----
  2966. .. _class_ProjectSettings_property_display/window/size/viewport_height:
  2967. .. rst-class:: classref-property
  2968. :ref:`int<class_int>` **display/window/size/viewport_height** = ``648`` :ref:`🔗<class_ProjectSettings_property_display/window/size/viewport_height>`
  2969. Sets the game's main viewport height. On desktop platforms, this is also the initial window height, represented by an indigo-colored rectangle in the 2D editor. Stretch mode settings also use this as a reference when using the ``canvas_items`` or ``viewport`` stretch modes. See also :ref:`display/window/size/viewport_width<class_ProjectSettings_property_display/window/size/viewport_width>`, :ref:`display/window/size/window_width_override<class_ProjectSettings_property_display/window/size/window_width_override>` and :ref:`display/window/size/window_height_override<class_ProjectSettings_property_display/window/size/window_height_override>`.
  2970. .. rst-class:: classref-item-separator
  2971. ----
  2972. .. _class_ProjectSettings_property_display/window/size/viewport_width:
  2973. .. rst-class:: classref-property
  2974. :ref:`int<class_int>` **display/window/size/viewport_width** = ``1152`` :ref:`🔗<class_ProjectSettings_property_display/window/size/viewport_width>`
  2975. Sets the game's main viewport width. On desktop platforms, this is also the initial window width, represented by an indigo-colored rectangle in the 2D editor. Stretch mode settings also use this as a reference when using the ``canvas_items`` or ``viewport`` stretch modes. See also :ref:`display/window/size/viewport_height<class_ProjectSettings_property_display/window/size/viewport_height>`, :ref:`display/window/size/window_width_override<class_ProjectSettings_property_display/window/size/window_width_override>` and :ref:`display/window/size/window_height_override<class_ProjectSettings_property_display/window/size/window_height_override>`.
  2976. .. rst-class:: classref-item-separator
  2977. ----
  2978. .. _class_ProjectSettings_property_display/window/size/window_height_override:
  2979. .. rst-class:: classref-property
  2980. :ref:`int<class_int>` **display/window/size/window_height_override** = ``0`` :ref:`🔗<class_ProjectSettings_property_display/window/size/window_height_override>`
  2981. On desktop platforms, overrides the game's initial window height. See also :ref:`display/window/size/window_width_override<class_ProjectSettings_property_display/window/size/window_width_override>`, :ref:`display/window/size/viewport_width<class_ProjectSettings_property_display/window/size/viewport_width>` and :ref:`display/window/size/viewport_height<class_ProjectSettings_property_display/window/size/viewport_height>`.
  2982. \ **Note:** By default, or when set to ``0``, the initial window height is the :ref:`display/window/size/viewport_height<class_ProjectSettings_property_display/window/size/viewport_height>`. This setting is ignored on iOS, Android, and Web.
  2983. .. rst-class:: classref-item-separator
  2984. ----
  2985. .. _class_ProjectSettings_property_display/window/size/window_width_override:
  2986. .. rst-class:: classref-property
  2987. :ref:`int<class_int>` **display/window/size/window_width_override** = ``0`` :ref:`🔗<class_ProjectSettings_property_display/window/size/window_width_override>`
  2988. On desktop platforms, overrides the game's initial window width. See also :ref:`display/window/size/window_height_override<class_ProjectSettings_property_display/window/size/window_height_override>`, :ref:`display/window/size/viewport_width<class_ProjectSettings_property_display/window/size/viewport_width>` and :ref:`display/window/size/viewport_height<class_ProjectSettings_property_display/window/size/viewport_height>`.
  2989. \ **Note:** By default, or when set to ``0``, the initial window width is the :ref:`display/window/size/viewport_width<class_ProjectSettings_property_display/window/size/viewport_width>`. This setting is ignored on iOS, Android, and Web.
  2990. .. rst-class:: classref-item-separator
  2991. ----
  2992. .. _class_ProjectSettings_property_display/window/stretch/aspect:
  2993. .. rst-class:: classref-property
  2994. :ref:`String<class_String>` **display/window/stretch/aspect** = ``"keep"`` :ref:`🔗<class_ProjectSettings_property_display/window/stretch/aspect>`
  2995. .. container:: contribute
  2996. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  2997. .. rst-class:: classref-item-separator
  2998. ----
  2999. .. _class_ProjectSettings_property_display/window/stretch/mode:
  3000. .. rst-class:: classref-property
  3001. :ref:`String<class_String>` **display/window/stretch/mode** = ``"disabled"`` :ref:`🔗<class_ProjectSettings_property_display/window/stretch/mode>`
  3002. Defines how the base size is stretched to fit the resolution of the window or screen.
  3003. \ **"disabled"**: No stretching happens. One unit in the scene corresponds to one pixel on the screen. In this mode, :ref:`display/window/stretch/aspect<class_ProjectSettings_property_display/window/stretch/aspect>` has no effect. Recommended for non-game applications.
  3004. \ **"canvas_items"**: The base size specified in width and height in the project settings is stretched to cover the whole screen (taking :ref:`display/window/stretch/aspect<class_ProjectSettings_property_display/window/stretch/aspect>` into account). This means that everything is rendered directly at the target resolution. 3D is unaffected, while in 2D, there is no longer a 1:1 correspondence between sprite pixels and screen pixels, which may result in scaling artifacts. Recommended for most games that don't use a pixel art aesthetic, although it is possible to use this stretch mode for pixel art games too (especially in 3D).
  3005. \ **"viewport"**: The size of the root :ref:`Viewport<class_Viewport>` is set precisely to the base size specified in the Project Settings' Display section. The scene is rendered to this viewport first. Finally, this viewport is scaled to fit the screen (taking :ref:`display/window/stretch/aspect<class_ProjectSettings_property_display/window/stretch/aspect>` into account). Recommended for games that use a pixel art aesthetic.
  3006. .. rst-class:: classref-item-separator
  3007. ----
  3008. .. _class_ProjectSettings_property_display/window/stretch/scale:
  3009. .. rst-class:: classref-property
  3010. :ref:`float<class_float>` **display/window/stretch/scale** = ``1.0`` :ref:`🔗<class_ProjectSettings_property_display/window/stretch/scale>`
  3011. The scale factor multiplier to use for 2D elements. This multiplies the final scale factor determined by :ref:`display/window/stretch/mode<class_ProjectSettings_property_display/window/stretch/mode>`. If using the **Disabled** stretch mode, this scale factor is applied as-is. This can be adjusted to make the UI easier to read on certain displays.
  3012. .. rst-class:: classref-item-separator
  3013. ----
  3014. .. _class_ProjectSettings_property_display/window/stretch/scale_mode:
  3015. .. rst-class:: classref-property
  3016. :ref:`String<class_String>` **display/window/stretch/scale_mode** = ``"fractional"`` :ref:`🔗<class_ProjectSettings_property_display/window/stretch/scale_mode>`
  3017. The policy to use to determine the final scale factor for 2D elements. This affects how :ref:`display/window/stretch/scale<class_ProjectSettings_property_display/window/stretch/scale>` is applied, in addition to the automatic scale factor determined by :ref:`display/window/stretch/mode<class_ProjectSettings_property_display/window/stretch/mode>`.
  3018. \ **"fractional"**: The scale factor will not be modified.
  3019. \ **"integer"**: The scale factor will be floored to an integer value, which means that the screen size will always be an integer multiple of the base viewport size. This provides a crisp pixel art appearance.
  3020. \ **Note:** When using integer scaling with a stretch mode, resizing the window to be smaller than the base viewport size will clip the contents. Consider preventing that by setting :ref:`Window.min_size<class_Window_property_min_size>` to the same value as the base viewport size defined in :ref:`display/window/size/viewport_width<class_ProjectSettings_property_display/window/size/viewport_width>` and :ref:`display/window/size/viewport_height<class_ProjectSettings_property_display/window/size/viewport_height>`.
  3021. .. rst-class:: classref-item-separator
  3022. ----
  3023. .. _class_ProjectSettings_property_display/window/subwindows/embed_subwindows:
  3024. .. rst-class:: classref-property
  3025. :ref:`bool<class_bool>` **display/window/subwindows/embed_subwindows** = ``true`` :ref:`🔗<class_ProjectSettings_property_display/window/subwindows/embed_subwindows>`
  3026. If ``true``, subwindows are embedded in the main window (this is also called single-window mode). Single-window mode can be faster as it does not need to create a separate window for every popup and tooltip, which can be a slow operation depending on the operating system and rendering method in use.
  3027. If ``false``, subwindows are created as separate windows (this is also called multi-window mode). This allows them to be moved outside the main window and use native operating system window decorations.
  3028. This is equivalent to :ref:`EditorSettings.interface/editor/single_window_mode<class_EditorSettings_property_interface/editor/single_window_mode>` in the editor, except the setting's value is inverted.
  3029. .. rst-class:: classref-item-separator
  3030. ----
  3031. .. _class_ProjectSettings_property_display/window/vsync/vsync_mode:
  3032. .. rst-class:: classref-property
  3033. :ref:`int<class_int>` **display/window/vsync/vsync_mode** = ``1`` :ref:`🔗<class_ProjectSettings_property_display/window/vsync/vsync_mode>`
  3034. Sets the V-Sync mode for the main game window. The editor's own V-Sync mode can be set using :ref:`EditorSettings.interface/editor/vsync_mode<class_EditorSettings_property_interface/editor/vsync_mode>`.
  3035. See :ref:`VSyncMode<enum_DisplayServer_VSyncMode>` for possible values and how they affect the behavior of your application.
  3036. Depending on the platform and rendering method, the engine will fall back to **Enabled** if the desired mode is not supported.
  3037. V-Sync can be disabled on the command line using the ``--disable-vsync`` :doc:`command line argument <../tutorials/editor/command_line_tutorial>`.
  3038. \ **Note:** The **Adaptive** and **Mailbox** V-Sync modes are only supported in the Forward+ and Mobile rendering methods, not Compatibility.
  3039. \ **Note:** This property is only read when the project starts. To change the V-Sync mode at runtime, call :ref:`DisplayServer.window_set_vsync_mode<class_DisplayServer_method_window_set_vsync_mode>` instead.
  3040. .. rst-class:: classref-item-separator
  3041. ----
  3042. .. _class_ProjectSettings_property_dotnet/project/assembly_name:
  3043. .. rst-class:: classref-property
  3044. :ref:`String<class_String>` **dotnet/project/assembly_name** = ``""`` :ref:`🔗<class_ProjectSettings_property_dotnet/project/assembly_name>`
  3045. Name of the .NET assembly. This name is used as the name of the ``.csproj`` and ``.sln`` files. By default, it's set to the name of the project (:ref:`application/config/name<class_ProjectSettings_property_application/config/name>`) allowing to change it in the future without affecting the .NET assembly.
  3046. .. rst-class:: classref-item-separator
  3047. ----
  3048. .. _class_ProjectSettings_property_dotnet/project/assembly_reload_attempts:
  3049. .. rst-class:: classref-property
  3050. :ref:`int<class_int>` **dotnet/project/assembly_reload_attempts** = ``3`` :ref:`🔗<class_ProjectSettings_property_dotnet/project/assembly_reload_attempts>`
  3051. Number of times to attempt assembly reloading after rebuilding .NET assemblies. Effectively also the timeout in seconds to wait for unloading of script assemblies to finish.
  3052. .. rst-class:: classref-item-separator
  3053. ----
  3054. .. _class_ProjectSettings_property_dotnet/project/solution_directory:
  3055. .. rst-class:: classref-property
  3056. :ref:`String<class_String>` **dotnet/project/solution_directory** = ``""`` :ref:`🔗<class_ProjectSettings_property_dotnet/project/solution_directory>`
  3057. Directory that contains the ``.sln`` file. By default, the ``.sln`` files is in the root of the project directory, next to the ``project.godot`` and ``.csproj`` files.
  3058. Changing this value allows setting up a multi-project scenario where there are multiple ``.csproj``. Keep in mind that the Godot project is considered one of the C# projects in the workspace and it's root directory should contain the ``project.godot`` and ``.csproj`` next to each other.
  3059. .. rst-class:: classref-item-separator
  3060. ----
  3061. .. _class_ProjectSettings_property_editor/export/convert_text_resources_to_binary:
  3062. .. rst-class:: classref-property
  3063. :ref:`bool<class_bool>` **editor/export/convert_text_resources_to_binary** = ``true`` :ref:`🔗<class_ProjectSettings_property_editor/export/convert_text_resources_to_binary>`
  3064. If ``true``, text resource (``tres``) and text scene (``tscn``) files are converted to their corresponding binary format on export. This decreases file sizes and speeds up loading slightly.
  3065. \ **Note:** Because a resource's file extension may change in an exported project, it is heavily recommended to use :ref:`@GDScript.load<class_@GDScript_method_load>` or :ref:`ResourceLoader<class_ResourceLoader>` instead of :ref:`FileAccess<class_FileAccess>` to load resources dynamically.
  3066. \ **Note:** The project settings file (``project.godot``) will always be converted to binary on export, regardless of this setting.
  3067. .. rst-class:: classref-item-separator
  3068. ----
  3069. .. _class_ProjectSettings_property_editor/import/atlas_max_width:
  3070. .. rst-class:: classref-property
  3071. :ref:`int<class_int>` **editor/import/atlas_max_width** = ``2048`` :ref:`🔗<class_ProjectSettings_property_editor/import/atlas_max_width>`
  3072. The maximum width to use when importing textures as an atlas. The value will be rounded to the nearest power of two when used. Use this to prevent imported textures from growing too large in the other direction.
  3073. .. rst-class:: classref-item-separator
  3074. ----
  3075. .. _class_ProjectSettings_property_editor/import/reimport_missing_imported_files:
  3076. .. rst-class:: classref-property
  3077. :ref:`bool<class_bool>` **editor/import/reimport_missing_imported_files** = ``true`` :ref:`🔗<class_ProjectSettings_property_editor/import/reimport_missing_imported_files>`
  3078. .. container:: contribute
  3079. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  3080. .. rst-class:: classref-item-separator
  3081. ----
  3082. .. _class_ProjectSettings_property_editor/import/use_multiple_threads:
  3083. .. rst-class:: classref-property
  3084. :ref:`bool<class_bool>` **editor/import/use_multiple_threads** = ``true`` :ref:`🔗<class_ProjectSettings_property_editor/import/use_multiple_threads>`
  3085. If ``true`` importing of resources is run on multiple threads.
  3086. .. rst-class:: classref-item-separator
  3087. ----
  3088. .. _class_ProjectSettings_property_editor/movie_writer/disable_vsync:
  3089. .. rst-class:: classref-property
  3090. :ref:`bool<class_bool>` **editor/movie_writer/disable_vsync** = ``false`` :ref:`🔗<class_ProjectSettings_property_editor/movie_writer/disable_vsync>`
  3091. If ``true``, requests V-Sync to be disabled when writing a movie (similar to setting :ref:`display/window/vsync/vsync_mode<class_ProjectSettings_property_display/window/vsync/vsync_mode>` to **Disabled**). This can speed up video writing if the hardware is fast enough to render, encode and save the video at a framerate higher than the monitor's refresh rate.
  3092. \ **Note:** :ref:`editor/movie_writer/disable_vsync<class_ProjectSettings_property_editor/movie_writer/disable_vsync>` has no effect if the operating system or graphics driver forces V-Sync with no way for applications to disable it.
  3093. .. rst-class:: classref-item-separator
  3094. ----
  3095. .. _class_ProjectSettings_property_editor/movie_writer/fps:
  3096. .. rst-class:: classref-property
  3097. :ref:`int<class_int>` **editor/movie_writer/fps** = ``60`` :ref:`🔗<class_ProjectSettings_property_editor/movie_writer/fps>`
  3098. The number of frames per second to record in the video when writing a movie. Simulation speed will adjust to always match the specified framerate, which means the engine will appear to run slower at higher :ref:`editor/movie_writer/fps<class_ProjectSettings_property_editor/movie_writer/fps>` values. Certain FPS values will require you to adjust :ref:`editor/movie_writer/mix_rate<class_ProjectSettings_property_editor/movie_writer/mix_rate>` to prevent audio from desynchronizing over time.
  3099. This can be specified manually on the command line using the ``--fixed-fps <fps>`` :doc:`command line argument <../tutorials/editor/command_line_tutorial>`.
  3100. .. rst-class:: classref-item-separator
  3101. ----
  3102. .. _class_ProjectSettings_property_editor/movie_writer/mix_rate:
  3103. .. rst-class:: classref-property
  3104. :ref:`int<class_int>` **editor/movie_writer/mix_rate** = ``48000`` :ref:`🔗<class_ProjectSettings_property_editor/movie_writer/mix_rate>`
  3105. The audio mix rate to use in the recorded audio when writing a movie (in Hz). This can be different from :ref:`audio/driver/mix_rate<class_ProjectSettings_property_audio/driver/mix_rate>`, but this value must be divisible by :ref:`editor/movie_writer/fps<class_ProjectSettings_property_editor/movie_writer/fps>` to prevent audio from desynchronizing over time.
  3106. .. rst-class:: classref-item-separator
  3107. ----
  3108. .. _class_ProjectSettings_property_editor/movie_writer/mjpeg_quality:
  3109. .. rst-class:: classref-property
  3110. :ref:`float<class_float>` **editor/movie_writer/mjpeg_quality** = ``0.75`` :ref:`🔗<class_ProjectSettings_property_editor/movie_writer/mjpeg_quality>`
  3111. The JPEG quality to use when writing a video to an AVI file, between ``0.01`` and ``1.0`` (inclusive). Higher ``quality`` values result in better-looking output at the cost of larger file sizes. Recommended ``quality`` values are between ``0.75`` and ``0.9``. Even at quality ``1.0``, JPEG compression remains lossy.
  3112. \ **Note:** This does not affect the audio quality or writing PNG image sequences.
  3113. .. rst-class:: classref-item-separator
  3114. ----
  3115. .. _class_ProjectSettings_property_editor/movie_writer/movie_file:
  3116. .. rst-class:: classref-property
  3117. :ref:`String<class_String>` **editor/movie_writer/movie_file** = ``""`` :ref:`🔗<class_ProjectSettings_property_editor/movie_writer/movie_file>`
  3118. The output path for the movie. The file extension determines the :ref:`MovieWriter<class_MovieWriter>` that will be used.
  3119. Godot has 2 built-in :ref:`MovieWriter<class_MovieWriter>`\ s:
  3120. - AVI container with MJPEG for video and uncompressed audio (``.avi`` file extension). Lossy compression, medium file sizes, fast encoding. The lossy compression quality can be adjusted by changing :ref:`editor/movie_writer/mjpeg_quality<class_ProjectSettings_property_editor/movie_writer/mjpeg_quality>`. The resulting file can be viewed in most video players, but it must be converted to another format for viewing on the web or by Godot with :ref:`VideoStreamPlayer<class_VideoStreamPlayer>`. MJPEG does not support transparency. AVI output is currently limited to a file of 4 GB in size at most.
  3121. - PNG image sequence for video and WAV for audio (``.png`` file extension). Lossless compression, large file sizes, slow encoding. Designed to be encoded to a video file with another tool such as `FFmpeg <https://ffmpeg.org/>`__ after recording. Transparency is currently not supported, even if the root viewport is set to be transparent.
  3122. If you need to encode to a different format or pipe a stream through third-party software, you can extend this :ref:`MovieWriter<class_MovieWriter>` class to create your own movie writers.
  3123. When using PNG output, the frame number will be appended at the end of the file name. It starts from 0 and is padded with 8 digits to ensure correct sorting and easier processing. For example, if the output path is ``/tmp/hello.png``, the first two frames will be ``/tmp/hello00000000.png`` and ``/tmp/hello00000001.png``. The audio will be saved at ``/tmp/hello.wav``.
  3124. .. rst-class:: classref-item-separator
  3125. ----
  3126. .. _class_ProjectSettings_property_editor/movie_writer/speaker_mode:
  3127. .. rst-class:: classref-property
  3128. :ref:`int<class_int>` **editor/movie_writer/speaker_mode** = ``0`` :ref:`🔗<class_ProjectSettings_property_editor/movie_writer/speaker_mode>`
  3129. The speaker mode to use in the recorded audio when writing a movie. See :ref:`SpeakerMode<enum_AudioServer_SpeakerMode>` for possible values.
  3130. .. rst-class:: classref-item-separator
  3131. ----
  3132. .. _class_ProjectSettings_property_editor/naming/default_signal_callback_name:
  3133. .. rst-class:: classref-property
  3134. :ref:`String<class_String>` **editor/naming/default_signal_callback_name** = ``"_on_{node_name}_{signal_name}"`` :ref:`🔗<class_ProjectSettings_property_editor/naming/default_signal_callback_name>`
  3135. The format of the default signal callback name (in the Signal Connection Dialog). The following substitutions are available: ``{NodeName}``, ``{nodeName}``, ``{node_name}``, ``{SignalName}``, ``{signalName}``, and ``{signal_name}``.
  3136. .. rst-class:: classref-item-separator
  3137. ----
  3138. .. _class_ProjectSettings_property_editor/naming/default_signal_callback_to_self_name:
  3139. .. rst-class:: classref-property
  3140. :ref:`String<class_String>` **editor/naming/default_signal_callback_to_self_name** = ``"_on_{signal_name}"`` :ref:`🔗<class_ProjectSettings_property_editor/naming/default_signal_callback_to_self_name>`
  3141. The format of the default signal callback name when a signal connects to the same node that emits it (in the Signal Connection Dialog). The following substitutions are available: ``{NodeName}``, ``{nodeName}``, ``{node_name}``, ``{SignalName}``, ``{signalName}``, and ``{signal_name}``.
  3142. .. rst-class:: classref-item-separator
  3143. ----
  3144. .. _class_ProjectSettings_property_editor/naming/node_name_casing:
  3145. .. rst-class:: classref-property
  3146. :ref:`int<class_int>` **editor/naming/node_name_casing** = ``0`` :ref:`🔗<class_ProjectSettings_property_editor/naming/node_name_casing>`
  3147. When creating node names automatically, set the type of casing to use in this project. This is mostly an editor setting.
  3148. .. rst-class:: classref-item-separator
  3149. ----
  3150. .. _class_ProjectSettings_property_editor/naming/node_name_num_separator:
  3151. .. rst-class:: classref-property
  3152. :ref:`int<class_int>` **editor/naming/node_name_num_separator** = ``0`` :ref:`🔗<class_ProjectSettings_property_editor/naming/node_name_num_separator>`
  3153. What to use to separate node name from number. This is mostly an editor setting.
  3154. .. rst-class:: classref-item-separator
  3155. ----
  3156. .. _class_ProjectSettings_property_editor/naming/scene_name_casing:
  3157. .. rst-class:: classref-property
  3158. :ref:`int<class_int>` **editor/naming/scene_name_casing** = ``2`` :ref:`🔗<class_ProjectSettings_property_editor/naming/scene_name_casing>`
  3159. When generating scene file names from scene root node, set the type of casing to use in this project. This is mostly an editor setting.
  3160. .. rst-class:: classref-item-separator
  3161. ----
  3162. .. _class_ProjectSettings_property_editor/naming/script_name_casing:
  3163. .. rst-class:: classref-property
  3164. :ref:`int<class_int>` **editor/naming/script_name_casing** = ``0`` :ref:`🔗<class_ProjectSettings_property_editor/naming/script_name_casing>`
  3165. When generating script file names from the selected node, set the type of casing to use in this project. This is mostly an editor setting.
  3166. .. rst-class:: classref-item-separator
  3167. ----
  3168. .. _class_ProjectSettings_property_editor/run/main_run_args:
  3169. .. rst-class:: classref-property
  3170. :ref:`String<class_String>` **editor/run/main_run_args** = ``""`` :ref:`🔗<class_ProjectSettings_property_editor/run/main_run_args>`
  3171. The command-line arguments to append to Godot's own command line when running the project. This doesn't affect the editor itself.
  3172. It is possible to make another executable run Godot by using the ``%command%`` placeholder. The placeholder will be replaced with Godot's own command line. Program-specific arguments should be placed *before* the placeholder, whereas Godot-specific arguments should be placed *after* the placeholder.
  3173. For example, this can be used to force the project to run on the dedicated GPU in an NVIDIA Optimus system on Linux:
  3174. .. code:: text
  3175. prime-run %command%
  3176. .. rst-class:: classref-item-separator
  3177. ----
  3178. .. _class_ProjectSettings_property_editor/script/search_in_file_extensions:
  3179. .. rst-class:: classref-property
  3180. :ref:`PackedStringArray<class_PackedStringArray>` **editor/script/search_in_file_extensions** :ref:`🔗<class_ProjectSettings_property_editor/script/search_in_file_extensions>`
  3181. Text-based file extensions to include in the script editor's "Find in Files" feature. You can add e.g. ``tscn`` if you wish to also parse your scene files, especially if you use built-in scripts which are serialized in the scene files.
  3182. **Note:** The returned array is *copied* and any changes to it will not update the original property value. See :ref:`PackedStringArray<class_PackedStringArray>` for more details.
  3183. .. rst-class:: classref-item-separator
  3184. ----
  3185. .. _class_ProjectSettings_property_editor/script/templates_search_path:
  3186. .. rst-class:: classref-property
  3187. :ref:`String<class_String>` **editor/script/templates_search_path** = ``"res://script_templates"`` :ref:`🔗<class_ProjectSettings_property_editor/script/templates_search_path>`
  3188. Search path for project-specific script templates. Godot will search for script templates both in the editor-specific path and in this project-specific path.
  3189. .. rst-class:: classref-item-separator
  3190. ----
  3191. .. _class_ProjectSettings_property_editor/version_control/autoload_on_startup:
  3192. .. rst-class:: classref-property
  3193. :ref:`bool<class_bool>` **editor/version_control/autoload_on_startup** = ``false`` :ref:`🔗<class_ProjectSettings_property_editor/version_control/autoload_on_startup>`
  3194. .. container:: contribute
  3195. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  3196. .. rst-class:: classref-item-separator
  3197. ----
  3198. .. _class_ProjectSettings_property_editor/version_control/plugin_name:
  3199. .. rst-class:: classref-property
  3200. :ref:`String<class_String>` **editor/version_control/plugin_name** = ``""`` :ref:`🔗<class_ProjectSettings_property_editor/version_control/plugin_name>`
  3201. .. container:: contribute
  3202. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  3203. .. rst-class:: classref-item-separator
  3204. ----
  3205. .. _class_ProjectSettings_property_filesystem/import/blender/enabled:
  3206. .. rst-class:: classref-property
  3207. :ref:`bool<class_bool>` **filesystem/import/blender/enabled** = ``true`` :ref:`🔗<class_ProjectSettings_property_filesystem/import/blender/enabled>`
  3208. If ``true``, Blender 3D scene files with the ``.blend`` extension will be imported by converting them to glTF 2.0.
  3209. This requires configuring a path to a Blender executable in the editor settings at ``filesystem/import/blender/blender_path``. Blender 3.0 or later is required.
  3210. .. rst-class:: classref-item-separator
  3211. ----
  3212. .. _class_ProjectSettings_property_filesystem/import/blender/enabled.android:
  3213. .. rst-class:: classref-property
  3214. :ref:`bool<class_bool>` **filesystem/import/blender/enabled.android** = ``false`` :ref:`🔗<class_ProjectSettings_property_filesystem/import/blender/enabled.android>`
  3215. Override for :ref:`filesystem/import/blender/enabled<class_ProjectSettings_property_filesystem/import/blender/enabled>` on Android where Blender can't easily be accessed from Godot.
  3216. .. rst-class:: classref-item-separator
  3217. ----
  3218. .. _class_ProjectSettings_property_filesystem/import/blender/enabled.web:
  3219. .. rst-class:: classref-property
  3220. :ref:`bool<class_bool>` **filesystem/import/blender/enabled.web** = ``false`` :ref:`🔗<class_ProjectSettings_property_filesystem/import/blender/enabled.web>`
  3221. Override for :ref:`filesystem/import/blender/enabled<class_ProjectSettings_property_filesystem/import/blender/enabled>` on the Web where Blender can't easily be accessed from Godot.
  3222. .. rst-class:: classref-item-separator
  3223. ----
  3224. .. _class_ProjectSettings_property_filesystem/import/fbx2gltf/enabled:
  3225. .. rst-class:: classref-property
  3226. :ref:`bool<class_bool>` **filesystem/import/fbx2gltf/enabled** = ``true`` :ref:`🔗<class_ProjectSettings_property_filesystem/import/fbx2gltf/enabled>`
  3227. If ``true``, Autodesk FBX 3D scene files with the ``.fbx`` extension will be imported by converting them to glTF 2.0.
  3228. This requires configuring a path to an FBX2glTF executable in the editor settings at :ref:`EditorSettings.filesystem/import/fbx/fbx2gltf_path<class_EditorSettings_property_filesystem/import/fbx/fbx2gltf_path>`.
  3229. .. rst-class:: classref-item-separator
  3230. ----
  3231. .. _class_ProjectSettings_property_filesystem/import/fbx2gltf/enabled.android:
  3232. .. rst-class:: classref-property
  3233. :ref:`bool<class_bool>` **filesystem/import/fbx2gltf/enabled.android** = ``false`` :ref:`🔗<class_ProjectSettings_property_filesystem/import/fbx2gltf/enabled.android>`
  3234. Override for :ref:`filesystem/import/fbx2gltf/enabled<class_ProjectSettings_property_filesystem/import/fbx2gltf/enabled>` on Android where FBX2glTF can't easily be accessed from Godot.
  3235. .. rst-class:: classref-item-separator
  3236. ----
  3237. .. _class_ProjectSettings_property_filesystem/import/fbx2gltf/enabled.web:
  3238. .. rst-class:: classref-property
  3239. :ref:`bool<class_bool>` **filesystem/import/fbx2gltf/enabled.web** = ``false`` :ref:`🔗<class_ProjectSettings_property_filesystem/import/fbx2gltf/enabled.web>`
  3240. Override for :ref:`filesystem/import/fbx2gltf/enabled<class_ProjectSettings_property_filesystem/import/fbx2gltf/enabled>` on the Web where FBX2glTF can't easily be accessed from Godot.
  3241. .. rst-class:: classref-item-separator
  3242. ----
  3243. .. _class_ProjectSettings_property_gui/common/default_scroll_deadzone:
  3244. .. rst-class:: classref-property
  3245. :ref:`int<class_int>` **gui/common/default_scroll_deadzone** = ``0`` :ref:`🔗<class_ProjectSettings_property_gui/common/default_scroll_deadzone>`
  3246. Default value for :ref:`ScrollContainer.scroll_deadzone<class_ScrollContainer_property_scroll_deadzone>`, which will be used for all :ref:`ScrollContainer<class_ScrollContainer>`\ s unless overridden.
  3247. .. rst-class:: classref-item-separator
  3248. ----
  3249. .. _class_ProjectSettings_property_gui/common/snap_controls_to_pixels:
  3250. .. rst-class:: classref-property
  3251. :ref:`bool<class_bool>` **gui/common/snap_controls_to_pixels** = ``true`` :ref:`🔗<class_ProjectSettings_property_gui/common/snap_controls_to_pixels>`
  3252. If ``true``, snaps :ref:`Control<class_Control>` node vertices to the nearest pixel to ensure they remain crisp even when the camera moves or zooms.
  3253. .. rst-class:: classref-item-separator
  3254. ----
  3255. .. _class_ProjectSettings_property_gui/common/swap_cancel_ok:
  3256. .. rst-class:: classref-property
  3257. :ref:`bool<class_bool>` **gui/common/swap_cancel_ok** :ref:`🔗<class_ProjectSettings_property_gui/common/swap_cancel_ok>`
  3258. If ``true``, swaps **Cancel** and **OK** buttons in dialogs on Windows to follow interface conventions. :ref:`DisplayServer.get_swap_cancel_ok<class_DisplayServer_method_get_swap_cancel_ok>` can be used to query whether buttons are swapped at run-time.
  3259. \ **Note:** This doesn't affect native dialogs such as the ones spawned by :ref:`DisplayServer.dialog_show<class_DisplayServer_method_dialog_show>`.
  3260. .. rst-class:: classref-item-separator
  3261. ----
  3262. .. _class_ProjectSettings_property_gui/common/text_edit_undo_stack_max_size:
  3263. .. rst-class:: classref-property
  3264. :ref:`int<class_int>` **gui/common/text_edit_undo_stack_max_size** = ``1024`` :ref:`🔗<class_ProjectSettings_property_gui/common/text_edit_undo_stack_max_size>`
  3265. Maximum undo/redo history size for :ref:`TextEdit<class_TextEdit>` fields.
  3266. .. rst-class:: classref-item-separator
  3267. ----
  3268. .. _class_ProjectSettings_property_gui/fonts/dynamic_fonts/use_oversampling:
  3269. .. rst-class:: classref-property
  3270. :ref:`bool<class_bool>` **gui/fonts/dynamic_fonts/use_oversampling** = ``true`` :ref:`🔗<class_ProjectSettings_property_gui/fonts/dynamic_fonts/use_oversampling>`
  3271. .. container:: contribute
  3272. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  3273. .. rst-class:: classref-item-separator
  3274. ----
  3275. .. _class_ProjectSettings_property_gui/theme/custom:
  3276. .. rst-class:: classref-property
  3277. :ref:`String<class_String>` **gui/theme/custom** = ``""`` :ref:`🔗<class_ProjectSettings_property_gui/theme/custom>`
  3278. Path to a custom :ref:`Theme<class_Theme>` resource file to use for the project (``.theme`` or generic ``.tres``/``.res`` extension).
  3279. .. rst-class:: classref-item-separator
  3280. ----
  3281. .. _class_ProjectSettings_property_gui/theme/custom_font:
  3282. .. rst-class:: classref-property
  3283. :ref:`String<class_String>` **gui/theme/custom_font** = ``""`` :ref:`🔗<class_ProjectSettings_property_gui/theme/custom_font>`
  3284. Path to a custom :ref:`Font<class_Font>` resource to use as default for all GUI elements of the project.
  3285. .. rst-class:: classref-item-separator
  3286. ----
  3287. .. _class_ProjectSettings_property_gui/theme/default_font_antialiasing:
  3288. .. rst-class:: classref-property
  3289. :ref:`int<class_int>` **gui/theme/default_font_antialiasing** = ``1`` :ref:`🔗<class_ProjectSettings_property_gui/theme/default_font_antialiasing>`
  3290. Font anti-aliasing mode for the default project font. See :ref:`FontFile.antialiasing<class_FontFile_property_antialiasing>`.
  3291. \ **Note:** This setting does not affect custom :ref:`Font<class_Font>`\ s used within the project. Use the **Import** dock for that instead (see :ref:`ResourceImporterDynamicFont.antialiasing<class_ResourceImporterDynamicFont_property_antialiasing>`).
  3292. .. rst-class:: classref-item-separator
  3293. ----
  3294. .. _class_ProjectSettings_property_gui/theme/default_font_generate_mipmaps:
  3295. .. rst-class:: classref-property
  3296. :ref:`bool<class_bool>` **gui/theme/default_font_generate_mipmaps** = ``false`` :ref:`🔗<class_ProjectSettings_property_gui/theme/default_font_generate_mipmaps>`
  3297. If set to ``true``, the default font will have mipmaps generated. This prevents text from looking grainy when a :ref:`Control<class_Control>` is scaled down, or when a :ref:`Label3D<class_Label3D>` is viewed from a long distance (if :ref:`Label3D.texture_filter<class_Label3D_property_texture_filter>` is set to a mode that displays mipmaps).
  3298. Enabling :ref:`gui/theme/default_font_generate_mipmaps<class_ProjectSettings_property_gui/theme/default_font_generate_mipmaps>` increases font generation time and memory usage. Only enable this setting if you actually need it.
  3299. \ **Note:** This setting does not affect custom :ref:`Font<class_Font>`\ s used within the project. Use the **Import** dock for that instead (see :ref:`ResourceImporterDynamicFont.generate_mipmaps<class_ResourceImporterDynamicFont_property_generate_mipmaps>`).
  3300. .. rst-class:: classref-item-separator
  3301. ----
  3302. .. _class_ProjectSettings_property_gui/theme/default_font_hinting:
  3303. .. rst-class:: classref-property
  3304. :ref:`int<class_int>` **gui/theme/default_font_hinting** = ``1`` :ref:`🔗<class_ProjectSettings_property_gui/theme/default_font_hinting>`
  3305. Font hinting mode for the default project font. See :ref:`FontFile.hinting<class_FontFile_property_hinting>`.
  3306. \ **Note:** This setting does not affect custom :ref:`Font<class_Font>`\ s used within the project. Use the **Import** dock for that instead (see :ref:`ResourceImporterDynamicFont.hinting<class_ResourceImporterDynamicFont_property_hinting>`).
  3307. .. rst-class:: classref-item-separator
  3308. ----
  3309. .. _class_ProjectSettings_property_gui/theme/default_font_multichannel_signed_distance_field:
  3310. .. rst-class:: classref-property
  3311. :ref:`bool<class_bool>` **gui/theme/default_font_multichannel_signed_distance_field** = ``false`` :ref:`🔗<class_ProjectSettings_property_gui/theme/default_font_multichannel_signed_distance_field>`
  3312. If set to ``true``, the default font will use multichannel signed distance field (MSDF) for crisp rendering at any size. Since this approach does not rely on rasterizing the font every time its size changes, this allows for resizing the font in real-time without any performance penalty. Text will also not look grainy for :ref:`Control<class_Control>`\ s that are scaled down (or for :ref:`Label3D<class_Label3D>`\ s viewed from a long distance).
  3313. MSDF font rendering can be combined with :ref:`gui/theme/default_font_generate_mipmaps<class_ProjectSettings_property_gui/theme/default_font_generate_mipmaps>` to further improve font rendering quality when scaled down.
  3314. \ **Note:** This setting does not affect custom :ref:`Font<class_Font>`\ s used within the project. Use the **Import** dock for that instead (see :ref:`ResourceImporterDynamicFont.multichannel_signed_distance_field<class_ResourceImporterDynamicFont_property_multichannel_signed_distance_field>`).
  3315. .. rst-class:: classref-item-separator
  3316. ----
  3317. .. _class_ProjectSettings_property_gui/theme/default_font_subpixel_positioning:
  3318. .. rst-class:: classref-property
  3319. :ref:`int<class_int>` **gui/theme/default_font_subpixel_positioning** = ``1`` :ref:`🔗<class_ProjectSettings_property_gui/theme/default_font_subpixel_positioning>`
  3320. Font glyph subpixel positioning mode for the default project font. See :ref:`FontFile.subpixel_positioning<class_FontFile_property_subpixel_positioning>`.
  3321. \ **Note:** This setting does not affect custom :ref:`Font<class_Font>`\ s used within the project. Use the **Import** dock for that instead (see :ref:`ResourceImporterDynamicFont.subpixel_positioning<class_ResourceImporterDynamicFont_property_subpixel_positioning>`).
  3322. .. rst-class:: classref-item-separator
  3323. ----
  3324. .. _class_ProjectSettings_property_gui/theme/default_theme_scale:
  3325. .. rst-class:: classref-property
  3326. :ref:`float<class_float>` **gui/theme/default_theme_scale** = ``1.0`` :ref:`🔗<class_ProjectSettings_property_gui/theme/default_theme_scale>`
  3327. The default scale factor for :ref:`Control<class_Control>`\ s, when not overridden by a :ref:`Theme<class_Theme>`.
  3328. \ **Note:** This property is only read when the project starts. To change the default scale at runtime, set :ref:`ThemeDB.fallback_base_scale<class_ThemeDB_property_fallback_base_scale>` instead.
  3329. .. rst-class:: classref-item-separator
  3330. ----
  3331. .. _class_ProjectSettings_property_gui/theme/lcd_subpixel_layout:
  3332. .. rst-class:: classref-property
  3333. :ref:`int<class_int>` **gui/theme/lcd_subpixel_layout** = ``1`` :ref:`🔗<class_ProjectSettings_property_gui/theme/lcd_subpixel_layout>`
  3334. LCD subpixel layout used for font anti-aliasing. See :ref:`FontLCDSubpixelLayout<enum_TextServer_FontLCDSubpixelLayout>`.
  3335. .. rst-class:: classref-item-separator
  3336. ----
  3337. .. _class_ProjectSettings_property_gui/timers/button_shortcut_feedback_highlight_time:
  3338. .. rst-class:: classref-property
  3339. :ref:`float<class_float>` **gui/timers/button_shortcut_feedback_highlight_time** = ``0.2`` :ref:`🔗<class_ProjectSettings_property_gui/timers/button_shortcut_feedback_highlight_time>`
  3340. When :ref:`BaseButton.shortcut_feedback<class_BaseButton_property_shortcut_feedback>` is enabled, this is the time the :ref:`BaseButton<class_BaseButton>` will remain highlighted after a shortcut.
  3341. .. rst-class:: classref-item-separator
  3342. ----
  3343. .. _class_ProjectSettings_property_gui/timers/incremental_search_max_interval_msec:
  3344. .. rst-class:: classref-property
  3345. :ref:`int<class_int>` **gui/timers/incremental_search_max_interval_msec** = ``2000`` :ref:`🔗<class_ProjectSettings_property_gui/timers/incremental_search_max_interval_msec>`
  3346. Timer setting for incremental search in :ref:`Tree<class_Tree>`, :ref:`ItemList<class_ItemList>`, etc. controls (in milliseconds).
  3347. .. rst-class:: classref-item-separator
  3348. ----
  3349. .. _class_ProjectSettings_property_gui/timers/text_edit_idle_detect_sec:
  3350. .. rst-class:: classref-property
  3351. :ref:`float<class_float>` **gui/timers/text_edit_idle_detect_sec** = ``3`` :ref:`🔗<class_ProjectSettings_property_gui/timers/text_edit_idle_detect_sec>`
  3352. Timer for detecting idle in :ref:`TextEdit<class_TextEdit>` (in seconds).
  3353. .. rst-class:: classref-item-separator
  3354. ----
  3355. .. _class_ProjectSettings_property_gui/timers/tooltip_delay_sec:
  3356. .. rst-class:: classref-property
  3357. :ref:`float<class_float>` **gui/timers/tooltip_delay_sec** = ``0.5`` :ref:`🔗<class_ProjectSettings_property_gui/timers/tooltip_delay_sec>`
  3358. Default delay for tooltips (in seconds).
  3359. .. rst-class:: classref-item-separator
  3360. ----
  3361. .. _class_ProjectSettings_property_gui/timers/tooltip_delay_sec.editor_hint:
  3362. .. rst-class:: classref-property
  3363. :ref:`float<class_float>` **gui/timers/tooltip_delay_sec.editor_hint** = ``0.5`` :ref:`🔗<class_ProjectSettings_property_gui/timers/tooltip_delay_sec.editor_hint>`
  3364. Delay for tooltips in the editor.
  3365. .. rst-class:: classref-item-separator
  3366. ----
  3367. .. _class_ProjectSettings_property_input/ui_accept:
  3368. .. rst-class:: classref-property
  3369. :ref:`Dictionary<class_Dictionary>` **input/ui_accept** :ref:`🔗<class_ProjectSettings_property_input/ui_accept>`
  3370. Default :ref:`InputEventAction<class_InputEventAction>` to confirm a focused button, menu or list item, or validate input.
  3371. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3372. .. rst-class:: classref-item-separator
  3373. ----
  3374. .. _class_ProjectSettings_property_input/ui_cancel:
  3375. .. rst-class:: classref-property
  3376. :ref:`Dictionary<class_Dictionary>` **input/ui_cancel** :ref:`🔗<class_ProjectSettings_property_input/ui_cancel>`
  3377. Default :ref:`InputEventAction<class_InputEventAction>` to discard a modal or pending input.
  3378. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3379. .. rst-class:: classref-item-separator
  3380. ----
  3381. .. _class_ProjectSettings_property_input/ui_copy:
  3382. .. rst-class:: classref-property
  3383. :ref:`Dictionary<class_Dictionary>` **input/ui_copy** :ref:`🔗<class_ProjectSettings_property_input/ui_copy>`
  3384. Default :ref:`InputEventAction<class_InputEventAction>` to copy a selection to the clipboard.
  3385. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3386. .. rst-class:: classref-item-separator
  3387. ----
  3388. .. _class_ProjectSettings_property_input/ui_cut:
  3389. .. rst-class:: classref-property
  3390. :ref:`Dictionary<class_Dictionary>` **input/ui_cut** :ref:`🔗<class_ProjectSettings_property_input/ui_cut>`
  3391. Default :ref:`InputEventAction<class_InputEventAction>` to cut a selection to the clipboard.
  3392. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3393. .. rst-class:: classref-item-separator
  3394. ----
  3395. .. _class_ProjectSettings_property_input/ui_down:
  3396. .. rst-class:: classref-property
  3397. :ref:`Dictionary<class_Dictionary>` **input/ui_down** :ref:`🔗<class_ProjectSettings_property_input/ui_down>`
  3398. Default :ref:`InputEventAction<class_InputEventAction>` to move down in the UI.
  3399. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3400. .. rst-class:: classref-item-separator
  3401. ----
  3402. .. _class_ProjectSettings_property_input/ui_end:
  3403. .. rst-class:: classref-property
  3404. :ref:`Dictionary<class_Dictionary>` **input/ui_end** :ref:`🔗<class_ProjectSettings_property_input/ui_end>`
  3405. Default :ref:`InputEventAction<class_InputEventAction>` to go to the end position of a :ref:`Control<class_Control>` (e.g. last item in an :ref:`ItemList<class_ItemList>` or a :ref:`Tree<class_Tree>`), matching the behavior of :ref:`@GlobalScope.KEY_END<class_@GlobalScope_constant_KEY_END>` on typical desktop UI systems.
  3406. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3407. .. rst-class:: classref-item-separator
  3408. ----
  3409. .. _class_ProjectSettings_property_input/ui_filedialog_refresh:
  3410. .. rst-class:: classref-property
  3411. :ref:`Dictionary<class_Dictionary>` **input/ui_filedialog_refresh** :ref:`🔗<class_ProjectSettings_property_input/ui_filedialog_refresh>`
  3412. Default :ref:`InputEventAction<class_InputEventAction>` to refresh the contents of the current directory of a :ref:`FileDialog<class_FileDialog>`.
  3413. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3414. .. rst-class:: classref-item-separator
  3415. ----
  3416. .. _class_ProjectSettings_property_input/ui_filedialog_show_hidden:
  3417. .. rst-class:: classref-property
  3418. :ref:`Dictionary<class_Dictionary>` **input/ui_filedialog_show_hidden** :ref:`🔗<class_ProjectSettings_property_input/ui_filedialog_show_hidden>`
  3419. Default :ref:`InputEventAction<class_InputEventAction>` to toggle showing hidden files and directories in a :ref:`FileDialog<class_FileDialog>`.
  3420. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3421. .. rst-class:: classref-item-separator
  3422. ----
  3423. .. _class_ProjectSettings_property_input/ui_filedialog_up_one_level:
  3424. .. rst-class:: classref-property
  3425. :ref:`Dictionary<class_Dictionary>` **input/ui_filedialog_up_one_level** :ref:`🔗<class_ProjectSettings_property_input/ui_filedialog_up_one_level>`
  3426. Default :ref:`InputEventAction<class_InputEventAction>` to go up one directory in a :ref:`FileDialog<class_FileDialog>`.
  3427. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3428. .. rst-class:: classref-item-separator
  3429. ----
  3430. .. _class_ProjectSettings_property_input/ui_focus_next:
  3431. .. rst-class:: classref-property
  3432. :ref:`Dictionary<class_Dictionary>` **input/ui_focus_next** :ref:`🔗<class_ProjectSettings_property_input/ui_focus_next>`
  3433. Default :ref:`InputEventAction<class_InputEventAction>` to focus the next :ref:`Control<class_Control>` in the scene. The focus behavior can be configured via :ref:`Control.focus_next<class_Control_property_focus_next>`.
  3434. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3435. .. rst-class:: classref-item-separator
  3436. ----
  3437. .. _class_ProjectSettings_property_input/ui_focus_prev:
  3438. .. rst-class:: classref-property
  3439. :ref:`Dictionary<class_Dictionary>` **input/ui_focus_prev** :ref:`🔗<class_ProjectSettings_property_input/ui_focus_prev>`
  3440. Default :ref:`InputEventAction<class_InputEventAction>` to focus the previous :ref:`Control<class_Control>` in the scene. The focus behavior can be configured via :ref:`Control.focus_previous<class_Control_property_focus_previous>`.
  3441. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3442. .. rst-class:: classref-item-separator
  3443. ----
  3444. .. _class_ProjectSettings_property_input/ui_graph_delete:
  3445. .. rst-class:: classref-property
  3446. :ref:`Dictionary<class_Dictionary>` **input/ui_graph_delete** :ref:`🔗<class_ProjectSettings_property_input/ui_graph_delete>`
  3447. Default :ref:`InputEventAction<class_InputEventAction>` to delete a :ref:`GraphNode<class_GraphNode>` in a :ref:`GraphEdit<class_GraphEdit>`.
  3448. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3449. .. rst-class:: classref-item-separator
  3450. ----
  3451. .. _class_ProjectSettings_property_input/ui_graph_duplicate:
  3452. .. rst-class:: classref-property
  3453. :ref:`Dictionary<class_Dictionary>` **input/ui_graph_duplicate** :ref:`🔗<class_ProjectSettings_property_input/ui_graph_duplicate>`
  3454. Default :ref:`InputEventAction<class_InputEventAction>` to duplicate a :ref:`GraphNode<class_GraphNode>` in a :ref:`GraphEdit<class_GraphEdit>`.
  3455. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3456. .. rst-class:: classref-item-separator
  3457. ----
  3458. .. _class_ProjectSettings_property_input/ui_home:
  3459. .. rst-class:: classref-property
  3460. :ref:`Dictionary<class_Dictionary>` **input/ui_home** :ref:`🔗<class_ProjectSettings_property_input/ui_home>`
  3461. Default :ref:`InputEventAction<class_InputEventAction>` to go to the start position of a :ref:`Control<class_Control>` (e.g. first item in an :ref:`ItemList<class_ItemList>` or a :ref:`Tree<class_Tree>`), matching the behavior of :ref:`@GlobalScope.KEY_HOME<class_@GlobalScope_constant_KEY_HOME>` on typical desktop UI systems.
  3462. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3463. .. rst-class:: classref-item-separator
  3464. ----
  3465. .. _class_ProjectSettings_property_input/ui_left:
  3466. .. rst-class:: classref-property
  3467. :ref:`Dictionary<class_Dictionary>` **input/ui_left** :ref:`🔗<class_ProjectSettings_property_input/ui_left>`
  3468. Default :ref:`InputEventAction<class_InputEventAction>` to move left in the UI.
  3469. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3470. .. rst-class:: classref-item-separator
  3471. ----
  3472. .. _class_ProjectSettings_property_input/ui_menu:
  3473. .. rst-class:: classref-property
  3474. :ref:`Dictionary<class_Dictionary>` **input/ui_menu** :ref:`🔗<class_ProjectSettings_property_input/ui_menu>`
  3475. Default :ref:`InputEventAction<class_InputEventAction>` to open a context menu in a text field.
  3476. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3477. .. rst-class:: classref-item-separator
  3478. ----
  3479. .. _class_ProjectSettings_property_input/ui_page_down:
  3480. .. rst-class:: classref-property
  3481. :ref:`Dictionary<class_Dictionary>` **input/ui_page_down** :ref:`🔗<class_ProjectSettings_property_input/ui_page_down>`
  3482. Default :ref:`InputEventAction<class_InputEventAction>` to go down a page in a :ref:`Control<class_Control>` (e.g. in an :ref:`ItemList<class_ItemList>` or a :ref:`Tree<class_Tree>`), matching the behavior of :ref:`@GlobalScope.KEY_PAGEDOWN<class_@GlobalScope_constant_KEY_PAGEDOWN>` on typical desktop UI systems.
  3483. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3484. .. rst-class:: classref-item-separator
  3485. ----
  3486. .. _class_ProjectSettings_property_input/ui_page_up:
  3487. .. rst-class:: classref-property
  3488. :ref:`Dictionary<class_Dictionary>` **input/ui_page_up** :ref:`🔗<class_ProjectSettings_property_input/ui_page_up>`
  3489. Default :ref:`InputEventAction<class_InputEventAction>` to go up a page in a :ref:`Control<class_Control>` (e.g. in an :ref:`ItemList<class_ItemList>` or a :ref:`Tree<class_Tree>`), matching the behavior of :ref:`@GlobalScope.KEY_PAGEUP<class_@GlobalScope_constant_KEY_PAGEUP>` on typical desktop UI systems.
  3490. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3491. .. rst-class:: classref-item-separator
  3492. ----
  3493. .. _class_ProjectSettings_property_input/ui_paste:
  3494. .. rst-class:: classref-property
  3495. :ref:`Dictionary<class_Dictionary>` **input/ui_paste** :ref:`🔗<class_ProjectSettings_property_input/ui_paste>`
  3496. Default :ref:`InputEventAction<class_InputEventAction>` to paste from the clipboard.
  3497. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3498. .. rst-class:: classref-item-separator
  3499. ----
  3500. .. _class_ProjectSettings_property_input/ui_redo:
  3501. .. rst-class:: classref-property
  3502. :ref:`Dictionary<class_Dictionary>` **input/ui_redo** :ref:`🔗<class_ProjectSettings_property_input/ui_redo>`
  3503. Default :ref:`InputEventAction<class_InputEventAction>` to redo an undone action.
  3504. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3505. .. rst-class:: classref-item-separator
  3506. ----
  3507. .. _class_ProjectSettings_property_input/ui_right:
  3508. .. rst-class:: classref-property
  3509. :ref:`Dictionary<class_Dictionary>` **input/ui_right** :ref:`🔗<class_ProjectSettings_property_input/ui_right>`
  3510. Default :ref:`InputEventAction<class_InputEventAction>` to move right in the UI.
  3511. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3512. .. rst-class:: classref-item-separator
  3513. ----
  3514. .. _class_ProjectSettings_property_input/ui_select:
  3515. .. rst-class:: classref-property
  3516. :ref:`Dictionary<class_Dictionary>` **input/ui_select** :ref:`🔗<class_ProjectSettings_property_input/ui_select>`
  3517. Default :ref:`InputEventAction<class_InputEventAction>` to select an item in a :ref:`Control<class_Control>` (e.g. in an :ref:`ItemList<class_ItemList>` or a :ref:`Tree<class_Tree>`).
  3518. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3519. .. rst-class:: classref-item-separator
  3520. ----
  3521. .. _class_ProjectSettings_property_input/ui_swap_input_direction:
  3522. .. rst-class:: classref-property
  3523. :ref:`Dictionary<class_Dictionary>` **input/ui_swap_input_direction** :ref:`🔗<class_ProjectSettings_property_input/ui_swap_input_direction>`
  3524. Default :ref:`InputEventAction<class_InputEventAction>` to swap input direction, i.e. change between left-to-right to right-to-left modes. Affects text-editing controls (:ref:`LineEdit<class_LineEdit>`, :ref:`TextEdit<class_TextEdit>`).
  3525. .. rst-class:: classref-item-separator
  3526. ----
  3527. .. _class_ProjectSettings_property_input/ui_text_add_selection_for_next_occurrence:
  3528. .. rst-class:: classref-property
  3529. :ref:`Dictionary<class_Dictionary>` **input/ui_text_add_selection_for_next_occurrence** :ref:`🔗<class_ProjectSettings_property_input/ui_text_add_selection_for_next_occurrence>`
  3530. If a selection is currently active with the last caret in text fields, searches for the next occurrence of the selection, adds a caret and selects the next occurrence.
  3531. If no selection is currently active with the last caret in text fields, selects the word currently under the caret.
  3532. The action can be performed sequentially for all occurrences of the selection of the last caret and for all existing carets.
  3533. The viewport is adjusted to the latest newly added caret.
  3534. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3535. .. rst-class:: classref-item-separator
  3536. ----
  3537. .. _class_ProjectSettings_property_input/ui_text_backspace:
  3538. .. rst-class:: classref-property
  3539. :ref:`Dictionary<class_Dictionary>` **input/ui_text_backspace** :ref:`🔗<class_ProjectSettings_property_input/ui_text_backspace>`
  3540. Default :ref:`InputEventAction<class_InputEventAction>` to delete the character before the text cursor.
  3541. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3542. .. rst-class:: classref-item-separator
  3543. ----
  3544. .. _class_ProjectSettings_property_input/ui_text_backspace_all_to_left:
  3545. .. rst-class:: classref-property
  3546. :ref:`Dictionary<class_Dictionary>` **input/ui_text_backspace_all_to_left** :ref:`🔗<class_ProjectSettings_property_input/ui_text_backspace_all_to_left>`
  3547. Default :ref:`InputEventAction<class_InputEventAction>` to delete **all** text before the text cursor.
  3548. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3549. .. rst-class:: classref-item-separator
  3550. ----
  3551. .. _class_ProjectSettings_property_input/ui_text_backspace_all_to_left.macos:
  3552. .. rst-class:: classref-property
  3553. :ref:`Dictionary<class_Dictionary>` **input/ui_text_backspace_all_to_left.macos** :ref:`🔗<class_ProjectSettings_property_input/ui_text_backspace_all_to_left.macos>`
  3554. macOS specific override for the shortcut to delete all text before the text cursor.
  3555. .. rst-class:: classref-item-separator
  3556. ----
  3557. .. _class_ProjectSettings_property_input/ui_text_backspace_word:
  3558. .. rst-class:: classref-property
  3559. :ref:`Dictionary<class_Dictionary>` **input/ui_text_backspace_word** :ref:`🔗<class_ProjectSettings_property_input/ui_text_backspace_word>`
  3560. Default :ref:`InputEventAction<class_InputEventAction>` to delete all characters before the cursor up until a whitespace or punctuation character.
  3561. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3562. .. rst-class:: classref-item-separator
  3563. ----
  3564. .. _class_ProjectSettings_property_input/ui_text_backspace_word.macos:
  3565. .. rst-class:: classref-property
  3566. :ref:`Dictionary<class_Dictionary>` **input/ui_text_backspace_word.macos** :ref:`🔗<class_ProjectSettings_property_input/ui_text_backspace_word.macos>`
  3567. macOS specific override for the shortcut to delete a word.
  3568. .. rst-class:: classref-item-separator
  3569. ----
  3570. .. _class_ProjectSettings_property_input/ui_text_caret_add_above:
  3571. .. rst-class:: classref-property
  3572. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_add_above** :ref:`🔗<class_ProjectSettings_property_input/ui_text_caret_add_above>`
  3573. Default :ref:`InputEventAction<class_InputEventAction>` to add an additional caret above every caret of a text.
  3574. .. rst-class:: classref-item-separator
  3575. ----
  3576. .. _class_ProjectSettings_property_input/ui_text_caret_add_above.macos:
  3577. .. rst-class:: classref-property
  3578. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_add_above.macos** :ref:`🔗<class_ProjectSettings_property_input/ui_text_caret_add_above.macos>`
  3579. macOS specific override for the shortcut to add a caret above every caret.
  3580. .. rst-class:: classref-item-separator
  3581. ----
  3582. .. _class_ProjectSettings_property_input/ui_text_caret_add_below:
  3583. .. rst-class:: classref-property
  3584. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_add_below** :ref:`🔗<class_ProjectSettings_property_input/ui_text_caret_add_below>`
  3585. Default :ref:`InputEventAction<class_InputEventAction>` to add an additional caret below every caret of a text.
  3586. .. rst-class:: classref-item-separator
  3587. ----
  3588. .. _class_ProjectSettings_property_input/ui_text_caret_add_below.macos:
  3589. .. rst-class:: classref-property
  3590. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_add_below.macos** :ref:`🔗<class_ProjectSettings_property_input/ui_text_caret_add_below.macos>`
  3591. macOS specific override for the shortcut to add a caret below every caret.
  3592. .. rst-class:: classref-item-separator
  3593. ----
  3594. .. _class_ProjectSettings_property_input/ui_text_caret_document_end:
  3595. .. rst-class:: classref-property
  3596. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_document_end** :ref:`🔗<class_ProjectSettings_property_input/ui_text_caret_document_end>`
  3597. Default :ref:`InputEventAction<class_InputEventAction>` to move the text cursor to the end of the text.
  3598. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3599. .. rst-class:: classref-item-separator
  3600. ----
  3601. .. _class_ProjectSettings_property_input/ui_text_caret_document_end.macos:
  3602. .. rst-class:: classref-property
  3603. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_document_end.macos** :ref:`🔗<class_ProjectSettings_property_input/ui_text_caret_document_end.macos>`
  3604. macOS specific override for the shortcut to move the text cursor to the end of the text.
  3605. .. rst-class:: classref-item-separator
  3606. ----
  3607. .. _class_ProjectSettings_property_input/ui_text_caret_document_start:
  3608. .. rst-class:: classref-property
  3609. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_document_start** :ref:`🔗<class_ProjectSettings_property_input/ui_text_caret_document_start>`
  3610. Default :ref:`InputEventAction<class_InputEventAction>` to move the text cursor to the start of the text.
  3611. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3612. .. rst-class:: classref-item-separator
  3613. ----
  3614. .. _class_ProjectSettings_property_input/ui_text_caret_document_start.macos:
  3615. .. rst-class:: classref-property
  3616. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_document_start.macos** :ref:`🔗<class_ProjectSettings_property_input/ui_text_caret_document_start.macos>`
  3617. macOS specific override for the shortcut to move the text cursor to the start of the text.
  3618. .. rst-class:: classref-item-separator
  3619. ----
  3620. .. _class_ProjectSettings_property_input/ui_text_caret_down:
  3621. .. rst-class:: classref-property
  3622. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_down** :ref:`🔗<class_ProjectSettings_property_input/ui_text_caret_down>`
  3623. Default :ref:`InputEventAction<class_InputEventAction>` to move the text cursor down.
  3624. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3625. .. rst-class:: classref-item-separator
  3626. ----
  3627. .. _class_ProjectSettings_property_input/ui_text_caret_left:
  3628. .. rst-class:: classref-property
  3629. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_left** :ref:`🔗<class_ProjectSettings_property_input/ui_text_caret_left>`
  3630. Default :ref:`InputEventAction<class_InputEventAction>` to move the text cursor left.
  3631. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3632. .. rst-class:: classref-item-separator
  3633. ----
  3634. .. _class_ProjectSettings_property_input/ui_text_caret_line_end:
  3635. .. rst-class:: classref-property
  3636. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_line_end** :ref:`🔗<class_ProjectSettings_property_input/ui_text_caret_line_end>`
  3637. Default :ref:`InputEventAction<class_InputEventAction>` to move the text cursor to the end of the line.
  3638. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3639. .. rst-class:: classref-item-separator
  3640. ----
  3641. .. _class_ProjectSettings_property_input/ui_text_caret_line_end.macos:
  3642. .. rst-class:: classref-property
  3643. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_line_end.macos** :ref:`🔗<class_ProjectSettings_property_input/ui_text_caret_line_end.macos>`
  3644. macOS specific override for the shortcut to move the text cursor to the end of the line.
  3645. .. rst-class:: classref-item-separator
  3646. ----
  3647. .. _class_ProjectSettings_property_input/ui_text_caret_line_start:
  3648. .. rst-class:: classref-property
  3649. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_line_start** :ref:`🔗<class_ProjectSettings_property_input/ui_text_caret_line_start>`
  3650. Default :ref:`InputEventAction<class_InputEventAction>` to move the text cursor to the start of the line.
  3651. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3652. .. rst-class:: classref-item-separator
  3653. ----
  3654. .. _class_ProjectSettings_property_input/ui_text_caret_line_start.macos:
  3655. .. rst-class:: classref-property
  3656. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_line_start.macos** :ref:`🔗<class_ProjectSettings_property_input/ui_text_caret_line_start.macos>`
  3657. macOS specific override for the shortcut to move the text cursor to the start of the line.
  3658. .. rst-class:: classref-item-separator
  3659. ----
  3660. .. _class_ProjectSettings_property_input/ui_text_caret_page_down:
  3661. .. rst-class:: classref-property
  3662. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_page_down** :ref:`🔗<class_ProjectSettings_property_input/ui_text_caret_page_down>`
  3663. Default :ref:`InputEventAction<class_InputEventAction>` to move the text cursor down one page.
  3664. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3665. .. rst-class:: classref-item-separator
  3666. ----
  3667. .. _class_ProjectSettings_property_input/ui_text_caret_page_up:
  3668. .. rst-class:: classref-property
  3669. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_page_up** :ref:`🔗<class_ProjectSettings_property_input/ui_text_caret_page_up>`
  3670. Default :ref:`InputEventAction<class_InputEventAction>` to move the text cursor up one page.
  3671. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3672. .. rst-class:: classref-item-separator
  3673. ----
  3674. .. _class_ProjectSettings_property_input/ui_text_caret_right:
  3675. .. rst-class:: classref-property
  3676. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_right** :ref:`🔗<class_ProjectSettings_property_input/ui_text_caret_right>`
  3677. Default :ref:`InputEventAction<class_InputEventAction>` to move the text cursor right.
  3678. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3679. .. rst-class:: classref-item-separator
  3680. ----
  3681. .. _class_ProjectSettings_property_input/ui_text_caret_up:
  3682. .. rst-class:: classref-property
  3683. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_up** :ref:`🔗<class_ProjectSettings_property_input/ui_text_caret_up>`
  3684. Default :ref:`InputEventAction<class_InputEventAction>` to move the text cursor up.
  3685. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3686. .. rst-class:: classref-item-separator
  3687. ----
  3688. .. _class_ProjectSettings_property_input/ui_text_caret_word_left:
  3689. .. rst-class:: classref-property
  3690. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_word_left** :ref:`🔗<class_ProjectSettings_property_input/ui_text_caret_word_left>`
  3691. Default :ref:`InputEventAction<class_InputEventAction>` to move the text cursor left to the next whitespace or punctuation.
  3692. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3693. .. rst-class:: classref-item-separator
  3694. ----
  3695. .. _class_ProjectSettings_property_input/ui_text_caret_word_left.macos:
  3696. .. rst-class:: classref-property
  3697. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_word_left.macos** :ref:`🔗<class_ProjectSettings_property_input/ui_text_caret_word_left.macos>`
  3698. macOS specific override for the shortcut to move the text cursor back one word.
  3699. .. rst-class:: classref-item-separator
  3700. ----
  3701. .. _class_ProjectSettings_property_input/ui_text_caret_word_right:
  3702. .. rst-class:: classref-property
  3703. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_word_right** :ref:`🔗<class_ProjectSettings_property_input/ui_text_caret_word_right>`
  3704. Default :ref:`InputEventAction<class_InputEventAction>` to move the text cursor right to the next whitespace or punctuation.
  3705. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3706. .. rst-class:: classref-item-separator
  3707. ----
  3708. .. _class_ProjectSettings_property_input/ui_text_caret_word_right.macos:
  3709. .. rst-class:: classref-property
  3710. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_word_right.macos** :ref:`🔗<class_ProjectSettings_property_input/ui_text_caret_word_right.macos>`
  3711. macOS specific override for the shortcut to move the text cursor forward one word.
  3712. .. rst-class:: classref-item-separator
  3713. ----
  3714. .. _class_ProjectSettings_property_input/ui_text_clear_carets_and_selection:
  3715. .. rst-class:: classref-property
  3716. :ref:`Dictionary<class_Dictionary>` **input/ui_text_clear_carets_and_selection** :ref:`🔗<class_ProjectSettings_property_input/ui_text_clear_carets_and_selection>`
  3717. If there's only one caret active and with a selection, clears the selection.
  3718. In case there's more than one caret active, removes the secondary carets and clears their selections.
  3719. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3720. .. rst-class:: classref-item-separator
  3721. ----
  3722. .. _class_ProjectSettings_property_input/ui_text_completion_accept:
  3723. .. rst-class:: classref-property
  3724. :ref:`Dictionary<class_Dictionary>` **input/ui_text_completion_accept** :ref:`🔗<class_ProjectSettings_property_input/ui_text_completion_accept>`
  3725. Default :ref:`InputEventAction<class_InputEventAction>` to accept an autocompletion hint.
  3726. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3727. .. rst-class:: classref-item-separator
  3728. ----
  3729. .. _class_ProjectSettings_property_input/ui_text_completion_query:
  3730. .. rst-class:: classref-property
  3731. :ref:`Dictionary<class_Dictionary>` **input/ui_text_completion_query** :ref:`🔗<class_ProjectSettings_property_input/ui_text_completion_query>`
  3732. Default :ref:`InputEventAction<class_InputEventAction>` to request autocompletion.
  3733. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3734. .. rst-class:: classref-item-separator
  3735. ----
  3736. .. _class_ProjectSettings_property_input/ui_text_completion_replace:
  3737. .. rst-class:: classref-property
  3738. :ref:`Dictionary<class_Dictionary>` **input/ui_text_completion_replace** :ref:`🔗<class_ProjectSettings_property_input/ui_text_completion_replace>`
  3739. Default :ref:`InputEventAction<class_InputEventAction>` to accept an autocompletion hint, replacing existing text.
  3740. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3741. .. rst-class:: classref-item-separator
  3742. ----
  3743. .. _class_ProjectSettings_property_input/ui_text_dedent:
  3744. .. rst-class:: classref-property
  3745. :ref:`Dictionary<class_Dictionary>` **input/ui_text_dedent** :ref:`🔗<class_ProjectSettings_property_input/ui_text_dedent>`
  3746. Default :ref:`InputEventAction<class_InputEventAction>` to unindent text.
  3747. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3748. .. rst-class:: classref-item-separator
  3749. ----
  3750. .. _class_ProjectSettings_property_input/ui_text_delete:
  3751. .. rst-class:: classref-property
  3752. :ref:`Dictionary<class_Dictionary>` **input/ui_text_delete** :ref:`🔗<class_ProjectSettings_property_input/ui_text_delete>`
  3753. Default :ref:`InputEventAction<class_InputEventAction>` to delete the character after the text cursor.
  3754. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3755. .. rst-class:: classref-item-separator
  3756. ----
  3757. .. _class_ProjectSettings_property_input/ui_text_delete_all_to_right:
  3758. .. rst-class:: classref-property
  3759. :ref:`Dictionary<class_Dictionary>` **input/ui_text_delete_all_to_right** :ref:`🔗<class_ProjectSettings_property_input/ui_text_delete_all_to_right>`
  3760. Default :ref:`InputEventAction<class_InputEventAction>` to delete **all** text after the text cursor.
  3761. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3762. .. rst-class:: classref-item-separator
  3763. ----
  3764. .. _class_ProjectSettings_property_input/ui_text_delete_all_to_right.macos:
  3765. .. rst-class:: classref-property
  3766. :ref:`Dictionary<class_Dictionary>` **input/ui_text_delete_all_to_right.macos** :ref:`🔗<class_ProjectSettings_property_input/ui_text_delete_all_to_right.macos>`
  3767. macOS specific override for the shortcut to delete all text after the text cursor.
  3768. .. rst-class:: classref-item-separator
  3769. ----
  3770. .. _class_ProjectSettings_property_input/ui_text_delete_word:
  3771. .. rst-class:: classref-property
  3772. :ref:`Dictionary<class_Dictionary>` **input/ui_text_delete_word** :ref:`🔗<class_ProjectSettings_property_input/ui_text_delete_word>`
  3773. Default :ref:`InputEventAction<class_InputEventAction>` to delete all characters after the cursor up until a whitespace or punctuation character.
  3774. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3775. .. rst-class:: classref-item-separator
  3776. ----
  3777. .. _class_ProjectSettings_property_input/ui_text_delete_word.macos:
  3778. .. rst-class:: classref-property
  3779. :ref:`Dictionary<class_Dictionary>` **input/ui_text_delete_word.macos** :ref:`🔗<class_ProjectSettings_property_input/ui_text_delete_word.macos>`
  3780. macOS specific override for the shortcut to delete a word after the text cursor.
  3781. .. rst-class:: classref-item-separator
  3782. ----
  3783. .. _class_ProjectSettings_property_input/ui_text_indent:
  3784. .. rst-class:: classref-property
  3785. :ref:`Dictionary<class_Dictionary>` **input/ui_text_indent** :ref:`🔗<class_ProjectSettings_property_input/ui_text_indent>`
  3786. Default :ref:`InputEventAction<class_InputEventAction>` to indent the current line.
  3787. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3788. .. rst-class:: classref-item-separator
  3789. ----
  3790. .. _class_ProjectSettings_property_input/ui_text_newline:
  3791. .. rst-class:: classref-property
  3792. :ref:`Dictionary<class_Dictionary>` **input/ui_text_newline** :ref:`🔗<class_ProjectSettings_property_input/ui_text_newline>`
  3793. Default :ref:`InputEventAction<class_InputEventAction>` to insert a new line at the position of the text cursor.
  3794. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3795. .. rst-class:: classref-item-separator
  3796. ----
  3797. .. _class_ProjectSettings_property_input/ui_text_newline_above:
  3798. .. rst-class:: classref-property
  3799. :ref:`Dictionary<class_Dictionary>` **input/ui_text_newline_above** :ref:`🔗<class_ProjectSettings_property_input/ui_text_newline_above>`
  3800. Default :ref:`InputEventAction<class_InputEventAction>` to insert a new line before the current one.
  3801. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3802. .. rst-class:: classref-item-separator
  3803. ----
  3804. .. _class_ProjectSettings_property_input/ui_text_newline_blank:
  3805. .. rst-class:: classref-property
  3806. :ref:`Dictionary<class_Dictionary>` **input/ui_text_newline_blank** :ref:`🔗<class_ProjectSettings_property_input/ui_text_newline_blank>`
  3807. Default :ref:`InputEventAction<class_InputEventAction>` to insert a new line after the current one.
  3808. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3809. .. rst-class:: classref-item-separator
  3810. ----
  3811. .. _class_ProjectSettings_property_input/ui_text_scroll_down:
  3812. .. rst-class:: classref-property
  3813. :ref:`Dictionary<class_Dictionary>` **input/ui_text_scroll_down** :ref:`🔗<class_ProjectSettings_property_input/ui_text_scroll_down>`
  3814. Default :ref:`InputEventAction<class_InputEventAction>` to scroll down one line of text.
  3815. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3816. .. rst-class:: classref-item-separator
  3817. ----
  3818. .. _class_ProjectSettings_property_input/ui_text_scroll_down.macos:
  3819. .. rst-class:: classref-property
  3820. :ref:`Dictionary<class_Dictionary>` **input/ui_text_scroll_down.macos** :ref:`🔗<class_ProjectSettings_property_input/ui_text_scroll_down.macos>`
  3821. macOS specific override for the shortcut to scroll down one line.
  3822. .. rst-class:: classref-item-separator
  3823. ----
  3824. .. _class_ProjectSettings_property_input/ui_text_scroll_up:
  3825. .. rst-class:: classref-property
  3826. :ref:`Dictionary<class_Dictionary>` **input/ui_text_scroll_up** :ref:`🔗<class_ProjectSettings_property_input/ui_text_scroll_up>`
  3827. Default :ref:`InputEventAction<class_InputEventAction>` to scroll up one line of text.
  3828. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3829. .. rst-class:: classref-item-separator
  3830. ----
  3831. .. _class_ProjectSettings_property_input/ui_text_scroll_up.macos:
  3832. .. rst-class:: classref-property
  3833. :ref:`Dictionary<class_Dictionary>` **input/ui_text_scroll_up.macos** :ref:`🔗<class_ProjectSettings_property_input/ui_text_scroll_up.macos>`
  3834. macOS specific override for the shortcut to scroll up one line.
  3835. .. rst-class:: classref-item-separator
  3836. ----
  3837. .. _class_ProjectSettings_property_input/ui_text_select_all:
  3838. .. rst-class:: classref-property
  3839. :ref:`Dictionary<class_Dictionary>` **input/ui_text_select_all** :ref:`🔗<class_ProjectSettings_property_input/ui_text_select_all>`
  3840. Default :ref:`InputEventAction<class_InputEventAction>` to select all text.
  3841. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3842. .. rst-class:: classref-item-separator
  3843. ----
  3844. .. _class_ProjectSettings_property_input/ui_text_select_word_under_caret:
  3845. .. rst-class:: classref-property
  3846. :ref:`Dictionary<class_Dictionary>` **input/ui_text_select_word_under_caret** :ref:`🔗<class_ProjectSettings_property_input/ui_text_select_word_under_caret>`
  3847. If no selection is currently active, selects the word currently under the caret in text fields. If a selection is currently active, deselects the current selection.
  3848. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3849. .. rst-class:: classref-item-separator
  3850. ----
  3851. .. _class_ProjectSettings_property_input/ui_text_select_word_under_caret.macos:
  3852. .. rst-class:: classref-property
  3853. :ref:`Dictionary<class_Dictionary>` **input/ui_text_select_word_under_caret.macos** :ref:`🔗<class_ProjectSettings_property_input/ui_text_select_word_under_caret.macos>`
  3854. macOS specific override for the shortcut to select the word currently under the caret.
  3855. .. rst-class:: classref-item-separator
  3856. ----
  3857. .. _class_ProjectSettings_property_input/ui_text_skip_selection_for_next_occurrence:
  3858. .. rst-class:: classref-property
  3859. :ref:`Dictionary<class_Dictionary>` **input/ui_text_skip_selection_for_next_occurrence** :ref:`🔗<class_ProjectSettings_property_input/ui_text_skip_selection_for_next_occurrence>`
  3860. If no selection is currently active with the last caret in text fields, searches for the next occurrence of the word currently under the caret and moves the caret to the next occurrence. The action can be performed sequentially for other occurrences of the word under the last caret.
  3861. If a selection is currently active with the last caret in text fields, searches for the next occurrence of the selection, adds a caret, selects the next occurrence then deselects the previous selection and its associated caret. The action can be performed sequentially for other occurrences of the selection of the last caret.
  3862. The viewport is adjusted to the latest newly added caret.
  3863. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3864. .. rst-class:: classref-item-separator
  3865. ----
  3866. .. _class_ProjectSettings_property_input/ui_text_submit:
  3867. .. rst-class:: classref-property
  3868. :ref:`Dictionary<class_Dictionary>` **input/ui_text_submit** :ref:`🔗<class_ProjectSettings_property_input/ui_text_submit>`
  3869. Default :ref:`InputEventAction<class_InputEventAction>` to submit a text field.
  3870. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3871. .. rst-class:: classref-item-separator
  3872. ----
  3873. .. _class_ProjectSettings_property_input/ui_text_toggle_insert_mode:
  3874. .. rst-class:: classref-property
  3875. :ref:`Dictionary<class_Dictionary>` **input/ui_text_toggle_insert_mode** :ref:`🔗<class_ProjectSettings_property_input/ui_text_toggle_insert_mode>`
  3876. Default :ref:`InputEventAction<class_InputEventAction>` to toggle *insert mode* in a text field. While in insert mode, inserting new text overrides the character after the cursor, unless the next character is a new line.
  3877. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3878. .. rst-class:: classref-item-separator
  3879. ----
  3880. .. _class_ProjectSettings_property_input/ui_undo:
  3881. .. rst-class:: classref-property
  3882. :ref:`Dictionary<class_Dictionary>` **input/ui_undo** :ref:`🔗<class_ProjectSettings_property_input/ui_undo>`
  3883. Default :ref:`InputEventAction<class_InputEventAction>` to undo the most recent action.
  3884. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3885. .. rst-class:: classref-item-separator
  3886. ----
  3887. .. _class_ProjectSettings_property_input/ui_unicode_start:
  3888. .. rst-class:: classref-property
  3889. :ref:`Dictionary<class_Dictionary>` **input/ui_unicode_start** :ref:`🔗<class_ProjectSettings_property_input/ui_unicode_start>`
  3890. Default :ref:`InputEventAction<class_InputEventAction>` to start Unicode character hexadecimal code input in a text field.
  3891. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3892. .. rst-class:: classref-item-separator
  3893. ----
  3894. .. _class_ProjectSettings_property_input/ui_up:
  3895. .. rst-class:: classref-property
  3896. :ref:`Dictionary<class_Dictionary>` **input/ui_up** :ref:`🔗<class_ProjectSettings_property_input/ui_up>`
  3897. Default :ref:`InputEventAction<class_InputEventAction>` to move up in the UI.
  3898. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3899. .. rst-class:: classref-item-separator
  3900. ----
  3901. .. _class_ProjectSettings_property_input_devices/buffering/agile_event_flushing:
  3902. .. rst-class:: classref-property
  3903. :ref:`bool<class_bool>` **input_devices/buffering/agile_event_flushing** = ``false`` :ref:`🔗<class_ProjectSettings_property_input_devices/buffering/agile_event_flushing>`
  3904. If ``true``, key/touch/joystick events will be flushed just before every idle and physics frame.
  3905. If ``false``, such events will be flushed only once per process frame, between iterations of the engine.
  3906. Enabling this can greatly improve the responsiveness to input, specially in devices that need to run multiple physics frames per visible (process) frame, because they can't run at the target frame rate.
  3907. \ **Note:** Currently implemented only on Android.
  3908. .. rst-class:: classref-item-separator
  3909. ----
  3910. .. _class_ProjectSettings_property_input_devices/compatibility/legacy_just_pressed_behavior:
  3911. .. rst-class:: classref-property
  3912. :ref:`bool<class_bool>` **input_devices/compatibility/legacy_just_pressed_behavior** = ``false`` :ref:`🔗<class_ProjectSettings_property_input_devices/compatibility/legacy_just_pressed_behavior>`
  3913. If ``true``, :ref:`Input.is_action_just_pressed<class_Input_method_is_action_just_pressed>` and :ref:`Input.is_action_just_released<class_Input_method_is_action_just_released>` will only return ``true`` if the action is still in the respective state, i.e. an action that is pressed *and* released on the same frame will be missed.
  3914. If ``false``, no input will be lost.
  3915. \ **Note:** You should in nearly all cases prefer the ``false`` setting. The legacy behavior is to enable supporting old projects that rely on the old logic, without changes to script.
  3916. .. rst-class:: classref-item-separator
  3917. ----
  3918. .. _class_ProjectSettings_property_input_devices/pen_tablet/driver:
  3919. .. rst-class:: classref-property
  3920. :ref:`String<class_String>` **input_devices/pen_tablet/driver** :ref:`🔗<class_ProjectSettings_property_input_devices/pen_tablet/driver>`
  3921. Specifies the tablet driver to use. If left empty, the default driver will be used.
  3922. \ **Note:** The driver in use can be overridden at runtime via the ``--tablet-driver`` :doc:`command line argument <../tutorials/editor/command_line_tutorial>`.
  3923. .. rst-class:: classref-item-separator
  3924. ----
  3925. .. _class_ProjectSettings_property_input_devices/pen_tablet/driver.windows:
  3926. .. rst-class:: classref-property
  3927. :ref:`String<class_String>` **input_devices/pen_tablet/driver.windows** :ref:`🔗<class_ProjectSettings_property_input_devices/pen_tablet/driver.windows>`
  3928. Override for :ref:`input_devices/pen_tablet/driver<class_ProjectSettings_property_input_devices/pen_tablet/driver>` on Windows.
  3929. .. rst-class:: classref-item-separator
  3930. ----
  3931. .. _class_ProjectSettings_property_input_devices/pointing/android/enable_long_press_as_right_click:
  3932. .. rst-class:: classref-property
  3933. :ref:`bool<class_bool>` **input_devices/pointing/android/enable_long_press_as_right_click** = ``false`` :ref:`🔗<class_ProjectSettings_property_input_devices/pointing/android/enable_long_press_as_right_click>`
  3934. If ``true``, long press events on an Android touchscreen are transformed into right click events.
  3935. .. rst-class:: classref-item-separator
  3936. ----
  3937. .. _class_ProjectSettings_property_input_devices/pointing/android/enable_pan_and_scale_gestures:
  3938. .. rst-class:: classref-property
  3939. :ref:`bool<class_bool>` **input_devices/pointing/android/enable_pan_and_scale_gestures** = ``false`` :ref:`🔗<class_ProjectSettings_property_input_devices/pointing/android/enable_pan_and_scale_gestures>`
  3940. If ``true``, multi-touch pan and scale gestures are enabled on Android devices.
  3941. .. rst-class:: classref-item-separator
  3942. ----
  3943. .. _class_ProjectSettings_property_input_devices/pointing/android/rotary_input_scroll_axis:
  3944. .. rst-class:: classref-property
  3945. :ref:`int<class_int>` **input_devices/pointing/android/rotary_input_scroll_axis** = ``1`` :ref:`🔗<class_ProjectSettings_property_input_devices/pointing/android/rotary_input_scroll_axis>`
  3946. On Wear OS devices, defines which axis of the mouse wheel rotary input is mapped to. This rotary input is usually performed by rotating the physical or virtual (touch-based) bezel on a smartwatch.
  3947. .. rst-class:: classref-item-separator
  3948. ----
  3949. .. _class_ProjectSettings_property_input_devices/pointing/emulate_mouse_from_touch:
  3950. .. rst-class:: classref-property
  3951. :ref:`bool<class_bool>` **input_devices/pointing/emulate_mouse_from_touch** = ``true`` :ref:`🔗<class_ProjectSettings_property_input_devices/pointing/emulate_mouse_from_touch>`
  3952. If ``true``, sends mouse input events when tapping or swiping on the touchscreen.
  3953. .. rst-class:: classref-item-separator
  3954. ----
  3955. .. _class_ProjectSettings_property_input_devices/pointing/emulate_touch_from_mouse:
  3956. .. rst-class:: classref-property
  3957. :ref:`bool<class_bool>` **input_devices/pointing/emulate_touch_from_mouse** = ``false`` :ref:`🔗<class_ProjectSettings_property_input_devices/pointing/emulate_touch_from_mouse>`
  3958. If ``true``, sends touch input events when clicking or dragging the mouse.
  3959. .. rst-class:: classref-item-separator
  3960. ----
  3961. .. _class_ProjectSettings_property_input_devices/sensors/enable_accelerometer:
  3962. .. rst-class:: classref-property
  3963. :ref:`bool<class_bool>` **input_devices/sensors/enable_accelerometer** = ``false`` :ref:`🔗<class_ProjectSettings_property_input_devices/sensors/enable_accelerometer>`
  3964. If ``true``, the accelerometer sensor is enabled and :ref:`Input.get_accelerometer<class_Input_method_get_accelerometer>` returns valid data.
  3965. .. rst-class:: classref-item-separator
  3966. ----
  3967. .. _class_ProjectSettings_property_input_devices/sensors/enable_gravity:
  3968. .. rst-class:: classref-property
  3969. :ref:`bool<class_bool>` **input_devices/sensors/enable_gravity** = ``false`` :ref:`🔗<class_ProjectSettings_property_input_devices/sensors/enable_gravity>`
  3970. If ``true``, the gravity sensor is enabled and :ref:`Input.get_gravity<class_Input_method_get_gravity>` returns valid data.
  3971. .. rst-class:: classref-item-separator
  3972. ----
  3973. .. _class_ProjectSettings_property_input_devices/sensors/enable_gyroscope:
  3974. .. rst-class:: classref-property
  3975. :ref:`bool<class_bool>` **input_devices/sensors/enable_gyroscope** = ``false`` :ref:`🔗<class_ProjectSettings_property_input_devices/sensors/enable_gyroscope>`
  3976. If ``true``, the gyroscope sensor is enabled and :ref:`Input.get_gyroscope<class_Input_method_get_gyroscope>` returns valid data.
  3977. .. rst-class:: classref-item-separator
  3978. ----
  3979. .. _class_ProjectSettings_property_input_devices/sensors/enable_magnetometer:
  3980. .. rst-class:: classref-property
  3981. :ref:`bool<class_bool>` **input_devices/sensors/enable_magnetometer** = ``false`` :ref:`🔗<class_ProjectSettings_property_input_devices/sensors/enable_magnetometer>`
  3982. If ``true``, the magnetometer sensor is enabled and :ref:`Input.get_magnetometer<class_Input_method_get_magnetometer>` returns valid data.
  3983. .. rst-class:: classref-item-separator
  3984. ----
  3985. .. _class_ProjectSettings_property_internationalization/locale/fallback:
  3986. .. rst-class:: classref-property
  3987. :ref:`String<class_String>` **internationalization/locale/fallback** = ``"en"`` :ref:`🔗<class_ProjectSettings_property_internationalization/locale/fallback>`
  3988. The locale to fall back to if a translation isn't available in a given language. If left empty, ``en`` (English) will be used.
  3989. .. rst-class:: classref-item-separator
  3990. ----
  3991. .. _class_ProjectSettings_property_internationalization/locale/include_text_server_data:
  3992. .. rst-class:: classref-property
  3993. :ref:`bool<class_bool>` **internationalization/locale/include_text_server_data** = ``false`` :ref:`🔗<class_ProjectSettings_property_internationalization/locale/include_text_server_data>`
  3994. If ``true``, text server break iteration rule sets, dictionaries and other optional data are included in the exported project.
  3995. \ **Note:** "ICU / HarfBuzz / Graphite" text server data includes dictionaries for Burmese, Chinese, Japanese, Khmer, Lao and Thai as well as Unicode Standard Annex #29 and Unicode Standard Annex #14 word and line breaking rules. Data is about 4 MB large.
  3996. \ **Note:** "Fallback" text server does not use additional data.
  3997. .. rst-class:: classref-item-separator
  3998. ----
  3999. .. _class_ProjectSettings_property_internationalization/locale/test:
  4000. .. rst-class:: classref-property
  4001. :ref:`String<class_String>` **internationalization/locale/test** = ``""`` :ref:`🔗<class_ProjectSettings_property_internationalization/locale/test>`
  4002. If non-empty, this locale will be used when running the project from the editor.
  4003. .. rst-class:: classref-item-separator
  4004. ----
  4005. .. _class_ProjectSettings_property_internationalization/pseudolocalization/double_vowels:
  4006. .. rst-class:: classref-property
  4007. :ref:`bool<class_bool>` **internationalization/pseudolocalization/double_vowels** = ``false`` :ref:`🔗<class_ProjectSettings_property_internationalization/pseudolocalization/double_vowels>`
  4008. Double vowels in strings during pseudolocalization to simulate the lengthening of text due to localization.
  4009. .. rst-class:: classref-item-separator
  4010. ----
  4011. .. _class_ProjectSettings_property_internationalization/pseudolocalization/expansion_ratio:
  4012. .. rst-class:: classref-property
  4013. :ref:`float<class_float>` **internationalization/pseudolocalization/expansion_ratio** = ``0.0`` :ref:`🔗<class_ProjectSettings_property_internationalization/pseudolocalization/expansion_ratio>`
  4014. The expansion ratio to use during pseudolocalization. A value of ``0.3`` is sufficient for most practical purposes, and will increase the length of each string by 30%.
  4015. .. rst-class:: classref-item-separator
  4016. ----
  4017. .. _class_ProjectSettings_property_internationalization/pseudolocalization/fake_bidi:
  4018. .. rst-class:: classref-property
  4019. :ref:`bool<class_bool>` **internationalization/pseudolocalization/fake_bidi** = ``false`` :ref:`🔗<class_ProjectSettings_property_internationalization/pseudolocalization/fake_bidi>`
  4020. If ``true``, emulate bidirectional (right-to-left) text when pseudolocalization is enabled. This can be used to spot issues with RTL layout and UI mirroring that will crop up if the project is localized to RTL languages such as Arabic or Hebrew.
  4021. .. rst-class:: classref-item-separator
  4022. ----
  4023. .. _class_ProjectSettings_property_internationalization/pseudolocalization/override:
  4024. .. rst-class:: classref-property
  4025. :ref:`bool<class_bool>` **internationalization/pseudolocalization/override** = ``false`` :ref:`🔗<class_ProjectSettings_property_internationalization/pseudolocalization/override>`
  4026. Replace all characters in the string with ``*``. Useful for finding non-localizable strings.
  4027. .. rst-class:: classref-item-separator
  4028. ----
  4029. .. _class_ProjectSettings_property_internationalization/pseudolocalization/prefix:
  4030. .. rst-class:: classref-property
  4031. :ref:`String<class_String>` **internationalization/pseudolocalization/prefix** = ``"["`` :ref:`🔗<class_ProjectSettings_property_internationalization/pseudolocalization/prefix>`
  4032. Prefix that will be prepended to the pseudolocalized string.
  4033. .. rst-class:: classref-item-separator
  4034. ----
  4035. .. _class_ProjectSettings_property_internationalization/pseudolocalization/replace_with_accents:
  4036. .. rst-class:: classref-property
  4037. :ref:`bool<class_bool>` **internationalization/pseudolocalization/replace_with_accents** = ``true`` :ref:`🔗<class_ProjectSettings_property_internationalization/pseudolocalization/replace_with_accents>`
  4038. Replace all characters with their accented variants during pseudolocalization.
  4039. .. rst-class:: classref-item-separator
  4040. ----
  4041. .. _class_ProjectSettings_property_internationalization/pseudolocalization/skip_placeholders:
  4042. .. rst-class:: classref-property
  4043. :ref:`bool<class_bool>` **internationalization/pseudolocalization/skip_placeholders** = ``true`` :ref:`🔗<class_ProjectSettings_property_internationalization/pseudolocalization/skip_placeholders>`
  4044. Skip placeholders for string formatting like ``%s`` or ``%f`` during pseudolocalization. Useful to identify strings which need additional control characters to display correctly.
  4045. .. rst-class:: classref-item-separator
  4046. ----
  4047. .. _class_ProjectSettings_property_internationalization/pseudolocalization/suffix:
  4048. .. rst-class:: classref-property
  4049. :ref:`String<class_String>` **internationalization/pseudolocalization/suffix** = ``"]"`` :ref:`🔗<class_ProjectSettings_property_internationalization/pseudolocalization/suffix>`
  4050. Suffix that will be appended to the pseudolocalized string.
  4051. .. rst-class:: classref-item-separator
  4052. ----
  4053. .. _class_ProjectSettings_property_internationalization/pseudolocalization/use_pseudolocalization:
  4054. .. rst-class:: classref-property
  4055. :ref:`bool<class_bool>` **internationalization/pseudolocalization/use_pseudolocalization** = ``false`` :ref:`🔗<class_ProjectSettings_property_internationalization/pseudolocalization/use_pseudolocalization>`
  4056. If ``true``, enables pseudolocalization for the project. This can be used to spot untranslatable strings or layout issues that may occur once the project is localized to languages that have longer strings than the source language.
  4057. \ **Note:** This property is only read when the project starts. To toggle pseudolocalization at run-time, use :ref:`TranslationServer.pseudolocalization_enabled<class_TranslationServer_property_pseudolocalization_enabled>` instead.
  4058. .. rst-class:: classref-item-separator
  4059. ----
  4060. .. _class_ProjectSettings_property_internationalization/rendering/force_right_to_left_layout_direction:
  4061. .. rst-class:: classref-property
  4062. :ref:`bool<class_bool>` **internationalization/rendering/force_right_to_left_layout_direction** = ``false`` :ref:`🔗<class_ProjectSettings_property_internationalization/rendering/force_right_to_left_layout_direction>`
  4063. Force layout direction and text writing direction to RTL for all controls.
  4064. .. rst-class:: classref-item-separator
  4065. ----
  4066. .. _class_ProjectSettings_property_internationalization/rendering/root_node_auto_translate:
  4067. .. rst-class:: classref-property
  4068. :ref:`bool<class_bool>` **internationalization/rendering/root_node_auto_translate** = ``true`` :ref:`🔗<class_ProjectSettings_property_internationalization/rendering/root_node_auto_translate>`
  4069. If ``true``, root node will use :ref:`Node.AUTO_TRANSLATE_MODE_ALWAYS<class_Node_constant_AUTO_TRANSLATE_MODE_ALWAYS>`, otherwise :ref:`Node.AUTO_TRANSLATE_MODE_DISABLED<class_Node_constant_AUTO_TRANSLATE_MODE_DISABLED>` will be used.
  4070. \ **Note:** This property is only read when the project starts. To change the auto translate mode at runtime, set :ref:`Node.auto_translate_mode<class_Node_property_auto_translate_mode>` of :ref:`SceneTree.root<class_SceneTree_property_root>` instead.
  4071. .. rst-class:: classref-item-separator
  4072. ----
  4073. .. _class_ProjectSettings_property_internationalization/rendering/root_node_layout_direction:
  4074. .. rst-class:: classref-property
  4075. :ref:`int<class_int>` **internationalization/rendering/root_node_layout_direction** = ``0`` :ref:`🔗<class_ProjectSettings_property_internationalization/rendering/root_node_layout_direction>`
  4076. Root node default layout direction.
  4077. .. rst-class:: classref-item-separator
  4078. ----
  4079. .. _class_ProjectSettings_property_internationalization/rendering/text_driver:
  4080. .. rst-class:: classref-property
  4081. :ref:`String<class_String>` **internationalization/rendering/text_driver** = ``""`` :ref:`🔗<class_ProjectSettings_property_internationalization/rendering/text_driver>`
  4082. Specifies the :ref:`TextServer<class_TextServer>` to use. If left empty, the default will be used.
  4083. "ICU / HarfBuzz / Graphite" is the most advanced text driver, supporting right-to-left typesetting and complex scripts (for languages like Arabic, Hebrew, etc.). The "Fallback" text driver does not support right-to-left typesetting and complex scripts.
  4084. \ **Note:** The driver in use can be overridden at runtime via the ``--text-driver`` :doc:`command line argument <../tutorials/editor/command_line_tutorial>`.
  4085. \ **Note:** There is an additional ``Dummy`` text driver available, which disables all text rendering and font-related functionality. This driver is not listed in the project settings, but it can be enabled when running the editor or project using the ``--text-driver Dummy`` :doc:`command line argument <../tutorials/editor/command_line_tutorial>`.
  4086. .. rst-class:: classref-item-separator
  4087. ----
  4088. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_1:
  4089. .. rst-class:: classref-property
  4090. :ref:`String<class_String>` **layer_names/2d_navigation/layer_1** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_navigation/layer_1>`
  4091. Optional name for the 2D navigation layer 1. If left empty, the layer will display as "Layer 1".
  4092. .. rst-class:: classref-item-separator
  4093. ----
  4094. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_2:
  4095. .. rst-class:: classref-property
  4096. :ref:`String<class_String>` **layer_names/2d_navigation/layer_2** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_navigation/layer_2>`
  4097. Optional name for the 2D navigation layer 2. If left empty, the layer will display as "Layer 2".
  4098. .. rst-class:: classref-item-separator
  4099. ----
  4100. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_3:
  4101. .. rst-class:: classref-property
  4102. :ref:`String<class_String>` **layer_names/2d_navigation/layer_3** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_navigation/layer_3>`
  4103. Optional name for the 2D navigation layer 3. If left empty, the layer will display as "Layer 3".
  4104. .. rst-class:: classref-item-separator
  4105. ----
  4106. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_4:
  4107. .. rst-class:: classref-property
  4108. :ref:`String<class_String>` **layer_names/2d_navigation/layer_4** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_navigation/layer_4>`
  4109. Optional name for the 2D navigation layer 4. If left empty, the layer will display as "Layer 4".
  4110. .. rst-class:: classref-item-separator
  4111. ----
  4112. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_5:
  4113. .. rst-class:: classref-property
  4114. :ref:`String<class_String>` **layer_names/2d_navigation/layer_5** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_navigation/layer_5>`
  4115. Optional name for the 2D navigation layer 5. If left empty, the layer will display as "Layer 5".
  4116. .. rst-class:: classref-item-separator
  4117. ----
  4118. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_6:
  4119. .. rst-class:: classref-property
  4120. :ref:`String<class_String>` **layer_names/2d_navigation/layer_6** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_navigation/layer_6>`
  4121. Optional name for the 2D navigation layer 6. If left empty, the layer will display as "Layer 6".
  4122. .. rst-class:: classref-item-separator
  4123. ----
  4124. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_7:
  4125. .. rst-class:: classref-property
  4126. :ref:`String<class_String>` **layer_names/2d_navigation/layer_7** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_navigation/layer_7>`
  4127. Optional name for the 2D navigation layer 7. If left empty, the layer will display as "Layer 7".
  4128. .. rst-class:: classref-item-separator
  4129. ----
  4130. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_8:
  4131. .. rst-class:: classref-property
  4132. :ref:`String<class_String>` **layer_names/2d_navigation/layer_8** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_navigation/layer_8>`
  4133. Optional name for the 2D navigation layer 8. If left empty, the layer will display as "Layer 8".
  4134. .. rst-class:: classref-item-separator
  4135. ----
  4136. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_9:
  4137. .. rst-class:: classref-property
  4138. :ref:`String<class_String>` **layer_names/2d_navigation/layer_9** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_navigation/layer_9>`
  4139. Optional name for the 2D navigation layer 9. If left empty, the layer will display as "Layer 9".
  4140. .. rst-class:: classref-item-separator
  4141. ----
  4142. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_10:
  4143. .. rst-class:: classref-property
  4144. :ref:`String<class_String>` **layer_names/2d_navigation/layer_10** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_navigation/layer_10>`
  4145. Optional name for the 2D navigation layer 10. If left empty, the layer will display as "Layer 10".
  4146. .. rst-class:: classref-item-separator
  4147. ----
  4148. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_11:
  4149. .. rst-class:: classref-property
  4150. :ref:`String<class_String>` **layer_names/2d_navigation/layer_11** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_navigation/layer_11>`
  4151. Optional name for the 2D navigation layer 11. If left empty, the layer will display as "Layer 11".
  4152. .. rst-class:: classref-item-separator
  4153. ----
  4154. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_12:
  4155. .. rst-class:: classref-property
  4156. :ref:`String<class_String>` **layer_names/2d_navigation/layer_12** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_navigation/layer_12>`
  4157. Optional name for the 2D navigation layer 12. If left empty, the layer will display as "Layer 12".
  4158. .. rst-class:: classref-item-separator
  4159. ----
  4160. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_13:
  4161. .. rst-class:: classref-property
  4162. :ref:`String<class_String>` **layer_names/2d_navigation/layer_13** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_navigation/layer_13>`
  4163. Optional name for the 2D navigation layer 13. If left empty, the layer will display as "Layer 13".
  4164. .. rst-class:: classref-item-separator
  4165. ----
  4166. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_14:
  4167. .. rst-class:: classref-property
  4168. :ref:`String<class_String>` **layer_names/2d_navigation/layer_14** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_navigation/layer_14>`
  4169. Optional name for the 2D navigation layer 14. If left empty, the layer will display as "Layer 14".
  4170. .. rst-class:: classref-item-separator
  4171. ----
  4172. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_15:
  4173. .. rst-class:: classref-property
  4174. :ref:`String<class_String>` **layer_names/2d_navigation/layer_15** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_navigation/layer_15>`
  4175. Optional name for the 2D navigation layer 15. If left empty, the layer will display as "Layer 15".
  4176. .. rst-class:: classref-item-separator
  4177. ----
  4178. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_16:
  4179. .. rst-class:: classref-property
  4180. :ref:`String<class_String>` **layer_names/2d_navigation/layer_16** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_navigation/layer_16>`
  4181. Optional name for the 2D navigation layer 16. If left empty, the layer will display as "Layer 16".
  4182. .. rst-class:: classref-item-separator
  4183. ----
  4184. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_17:
  4185. .. rst-class:: classref-property
  4186. :ref:`String<class_String>` **layer_names/2d_navigation/layer_17** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_navigation/layer_17>`
  4187. Optional name for the 2D navigation layer 17. If left empty, the layer will display as "Layer 17".
  4188. .. rst-class:: classref-item-separator
  4189. ----
  4190. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_18:
  4191. .. rst-class:: classref-property
  4192. :ref:`String<class_String>` **layer_names/2d_navigation/layer_18** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_navigation/layer_18>`
  4193. Optional name for the 2D navigation layer 18. If left empty, the layer will display as "Layer 18".
  4194. .. rst-class:: classref-item-separator
  4195. ----
  4196. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_19:
  4197. .. rst-class:: classref-property
  4198. :ref:`String<class_String>` **layer_names/2d_navigation/layer_19** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_navigation/layer_19>`
  4199. Optional name for the 2D navigation layer 19. If left empty, the layer will display as "Layer 19".
  4200. .. rst-class:: classref-item-separator
  4201. ----
  4202. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_20:
  4203. .. rst-class:: classref-property
  4204. :ref:`String<class_String>` **layer_names/2d_navigation/layer_20** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_navigation/layer_20>`
  4205. Optional name for the 2D navigation layer 20. If left empty, the layer will display as "Layer 20".
  4206. .. rst-class:: classref-item-separator
  4207. ----
  4208. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_21:
  4209. .. rst-class:: classref-property
  4210. :ref:`String<class_String>` **layer_names/2d_navigation/layer_21** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_navigation/layer_21>`
  4211. Optional name for the 2D navigation layer 21. If left empty, the layer will display as "Layer 21".
  4212. .. rst-class:: classref-item-separator
  4213. ----
  4214. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_22:
  4215. .. rst-class:: classref-property
  4216. :ref:`String<class_String>` **layer_names/2d_navigation/layer_22** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_navigation/layer_22>`
  4217. Optional name for the 2D navigation layer 22. If left empty, the layer will display as "Layer 22".
  4218. .. rst-class:: classref-item-separator
  4219. ----
  4220. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_23:
  4221. .. rst-class:: classref-property
  4222. :ref:`String<class_String>` **layer_names/2d_navigation/layer_23** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_navigation/layer_23>`
  4223. Optional name for the 2D navigation layer 23. If left empty, the layer will display as "Layer 23".
  4224. .. rst-class:: classref-item-separator
  4225. ----
  4226. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_24:
  4227. .. rst-class:: classref-property
  4228. :ref:`String<class_String>` **layer_names/2d_navigation/layer_24** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_navigation/layer_24>`
  4229. Optional name for the 2D navigation layer 24. If left empty, the layer will display as "Layer 24".
  4230. .. rst-class:: classref-item-separator
  4231. ----
  4232. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_25:
  4233. .. rst-class:: classref-property
  4234. :ref:`String<class_String>` **layer_names/2d_navigation/layer_25** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_navigation/layer_25>`
  4235. Optional name for the 2D navigation layer 25. If left empty, the layer will display as "Layer 25".
  4236. .. rst-class:: classref-item-separator
  4237. ----
  4238. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_26:
  4239. .. rst-class:: classref-property
  4240. :ref:`String<class_String>` **layer_names/2d_navigation/layer_26** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_navigation/layer_26>`
  4241. Optional name for the 2D navigation layer 26. If left empty, the layer will display as "Layer 26".
  4242. .. rst-class:: classref-item-separator
  4243. ----
  4244. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_27:
  4245. .. rst-class:: classref-property
  4246. :ref:`String<class_String>` **layer_names/2d_navigation/layer_27** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_navigation/layer_27>`
  4247. Optional name for the 2D navigation layer 27. If left empty, the layer will display as "Layer 27".
  4248. .. rst-class:: classref-item-separator
  4249. ----
  4250. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_28:
  4251. .. rst-class:: classref-property
  4252. :ref:`String<class_String>` **layer_names/2d_navigation/layer_28** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_navigation/layer_28>`
  4253. Optional name for the 2D navigation layer 28. If left empty, the layer will display as "Layer 28".
  4254. .. rst-class:: classref-item-separator
  4255. ----
  4256. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_29:
  4257. .. rst-class:: classref-property
  4258. :ref:`String<class_String>` **layer_names/2d_navigation/layer_29** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_navigation/layer_29>`
  4259. Optional name for the 2D navigation layer 29. If left empty, the layer will display as "Layer 29".
  4260. .. rst-class:: classref-item-separator
  4261. ----
  4262. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_30:
  4263. .. rst-class:: classref-property
  4264. :ref:`String<class_String>` **layer_names/2d_navigation/layer_30** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_navigation/layer_30>`
  4265. Optional name for the 2D navigation layer 30. If left empty, the layer will display as "Layer 30".
  4266. .. rst-class:: classref-item-separator
  4267. ----
  4268. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_31:
  4269. .. rst-class:: classref-property
  4270. :ref:`String<class_String>` **layer_names/2d_navigation/layer_31** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_navigation/layer_31>`
  4271. Optional name for the 2D navigation layer 31. If left empty, the layer will display as "Layer 31".
  4272. .. rst-class:: classref-item-separator
  4273. ----
  4274. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_32:
  4275. .. rst-class:: classref-property
  4276. :ref:`String<class_String>` **layer_names/2d_navigation/layer_32** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_navigation/layer_32>`
  4277. Optional name for the 2D navigation layer 32. If left empty, the layer will display as "Layer 32".
  4278. .. rst-class:: classref-item-separator
  4279. ----
  4280. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_1:
  4281. .. rst-class:: classref-property
  4282. :ref:`String<class_String>` **layer_names/2d_physics/layer_1** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_physics/layer_1>`
  4283. Optional name for the 2D physics layer 1. If left empty, the layer will display as "Layer 1".
  4284. .. rst-class:: classref-item-separator
  4285. ----
  4286. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_2:
  4287. .. rst-class:: classref-property
  4288. :ref:`String<class_String>` **layer_names/2d_physics/layer_2** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_physics/layer_2>`
  4289. Optional name for the 2D physics layer 2. If left empty, the layer will display as "Layer 2".
  4290. .. rst-class:: classref-item-separator
  4291. ----
  4292. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_3:
  4293. .. rst-class:: classref-property
  4294. :ref:`String<class_String>` **layer_names/2d_physics/layer_3** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_physics/layer_3>`
  4295. Optional name for the 2D physics layer 3. If left empty, the layer will display as "Layer 3".
  4296. .. rst-class:: classref-item-separator
  4297. ----
  4298. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_4:
  4299. .. rst-class:: classref-property
  4300. :ref:`String<class_String>` **layer_names/2d_physics/layer_4** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_physics/layer_4>`
  4301. Optional name for the 2D physics layer 4. If left empty, the layer will display as "Layer 4".
  4302. .. rst-class:: classref-item-separator
  4303. ----
  4304. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_5:
  4305. .. rst-class:: classref-property
  4306. :ref:`String<class_String>` **layer_names/2d_physics/layer_5** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_physics/layer_5>`
  4307. Optional name for the 2D physics layer 5. If left empty, the layer will display as "Layer 5".
  4308. .. rst-class:: classref-item-separator
  4309. ----
  4310. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_6:
  4311. .. rst-class:: classref-property
  4312. :ref:`String<class_String>` **layer_names/2d_physics/layer_6** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_physics/layer_6>`
  4313. Optional name for the 2D physics layer 6. If left empty, the layer will display as "Layer 6".
  4314. .. rst-class:: classref-item-separator
  4315. ----
  4316. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_7:
  4317. .. rst-class:: classref-property
  4318. :ref:`String<class_String>` **layer_names/2d_physics/layer_7** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_physics/layer_7>`
  4319. Optional name for the 2D physics layer 7. If left empty, the layer will display as "Layer 7".
  4320. .. rst-class:: classref-item-separator
  4321. ----
  4322. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_8:
  4323. .. rst-class:: classref-property
  4324. :ref:`String<class_String>` **layer_names/2d_physics/layer_8** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_physics/layer_8>`
  4325. Optional name for the 2D physics layer 8. If left empty, the layer will display as "Layer 8".
  4326. .. rst-class:: classref-item-separator
  4327. ----
  4328. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_9:
  4329. .. rst-class:: classref-property
  4330. :ref:`String<class_String>` **layer_names/2d_physics/layer_9** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_physics/layer_9>`
  4331. Optional name for the 2D physics layer 9. If left empty, the layer will display as "Layer 9".
  4332. .. rst-class:: classref-item-separator
  4333. ----
  4334. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_10:
  4335. .. rst-class:: classref-property
  4336. :ref:`String<class_String>` **layer_names/2d_physics/layer_10** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_physics/layer_10>`
  4337. Optional name for the 2D physics layer 10. If left empty, the layer will display as "Layer 10".
  4338. .. rst-class:: classref-item-separator
  4339. ----
  4340. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_11:
  4341. .. rst-class:: classref-property
  4342. :ref:`String<class_String>` **layer_names/2d_physics/layer_11** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_physics/layer_11>`
  4343. Optional name for the 2D physics layer 11. If left empty, the layer will display as "Layer 11".
  4344. .. rst-class:: classref-item-separator
  4345. ----
  4346. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_12:
  4347. .. rst-class:: classref-property
  4348. :ref:`String<class_String>` **layer_names/2d_physics/layer_12** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_physics/layer_12>`
  4349. Optional name for the 2D physics layer 12. If left empty, the layer will display as "Layer 12".
  4350. .. rst-class:: classref-item-separator
  4351. ----
  4352. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_13:
  4353. .. rst-class:: classref-property
  4354. :ref:`String<class_String>` **layer_names/2d_physics/layer_13** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_physics/layer_13>`
  4355. Optional name for the 2D physics layer 13. If left empty, the layer will display as "Layer 13".
  4356. .. rst-class:: classref-item-separator
  4357. ----
  4358. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_14:
  4359. .. rst-class:: classref-property
  4360. :ref:`String<class_String>` **layer_names/2d_physics/layer_14** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_physics/layer_14>`
  4361. Optional name for the 2D physics layer 14. If left empty, the layer will display as "Layer 14".
  4362. .. rst-class:: classref-item-separator
  4363. ----
  4364. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_15:
  4365. .. rst-class:: classref-property
  4366. :ref:`String<class_String>` **layer_names/2d_physics/layer_15** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_physics/layer_15>`
  4367. Optional name for the 2D physics layer 15. If left empty, the layer will display as "Layer 15".
  4368. .. rst-class:: classref-item-separator
  4369. ----
  4370. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_16:
  4371. .. rst-class:: classref-property
  4372. :ref:`String<class_String>` **layer_names/2d_physics/layer_16** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_physics/layer_16>`
  4373. Optional name for the 2D physics layer 16. If left empty, the layer will display as "Layer 16".
  4374. .. rst-class:: classref-item-separator
  4375. ----
  4376. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_17:
  4377. .. rst-class:: classref-property
  4378. :ref:`String<class_String>` **layer_names/2d_physics/layer_17** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_physics/layer_17>`
  4379. Optional name for the 2D physics layer 17. If left empty, the layer will display as "Layer 17".
  4380. .. rst-class:: classref-item-separator
  4381. ----
  4382. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_18:
  4383. .. rst-class:: classref-property
  4384. :ref:`String<class_String>` **layer_names/2d_physics/layer_18** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_physics/layer_18>`
  4385. Optional name for the 2D physics layer 18. If left empty, the layer will display as "Layer 18".
  4386. .. rst-class:: classref-item-separator
  4387. ----
  4388. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_19:
  4389. .. rst-class:: classref-property
  4390. :ref:`String<class_String>` **layer_names/2d_physics/layer_19** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_physics/layer_19>`
  4391. Optional name for the 2D physics layer 19. If left empty, the layer will display as "Layer 19".
  4392. .. rst-class:: classref-item-separator
  4393. ----
  4394. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_20:
  4395. .. rst-class:: classref-property
  4396. :ref:`String<class_String>` **layer_names/2d_physics/layer_20** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_physics/layer_20>`
  4397. Optional name for the 2D physics layer 20. If left empty, the layer will display as "Layer 20".
  4398. .. rst-class:: classref-item-separator
  4399. ----
  4400. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_21:
  4401. .. rst-class:: classref-property
  4402. :ref:`String<class_String>` **layer_names/2d_physics/layer_21** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_physics/layer_21>`
  4403. Optional name for the 2D physics layer 21. If left empty, the layer will display as "Layer 21".
  4404. .. rst-class:: classref-item-separator
  4405. ----
  4406. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_22:
  4407. .. rst-class:: classref-property
  4408. :ref:`String<class_String>` **layer_names/2d_physics/layer_22** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_physics/layer_22>`
  4409. Optional name for the 2D physics layer 22. If left empty, the layer will display as "Layer 22".
  4410. .. rst-class:: classref-item-separator
  4411. ----
  4412. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_23:
  4413. .. rst-class:: classref-property
  4414. :ref:`String<class_String>` **layer_names/2d_physics/layer_23** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_physics/layer_23>`
  4415. Optional name for the 2D physics layer 23. If left empty, the layer will display as "Layer 23".
  4416. .. rst-class:: classref-item-separator
  4417. ----
  4418. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_24:
  4419. .. rst-class:: classref-property
  4420. :ref:`String<class_String>` **layer_names/2d_physics/layer_24** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_physics/layer_24>`
  4421. Optional name for the 2D physics layer 24. If left empty, the layer will display as "Layer 24".
  4422. .. rst-class:: classref-item-separator
  4423. ----
  4424. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_25:
  4425. .. rst-class:: classref-property
  4426. :ref:`String<class_String>` **layer_names/2d_physics/layer_25** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_physics/layer_25>`
  4427. Optional name for the 2D physics layer 25. If left empty, the layer will display as "Layer 25".
  4428. .. rst-class:: classref-item-separator
  4429. ----
  4430. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_26:
  4431. .. rst-class:: classref-property
  4432. :ref:`String<class_String>` **layer_names/2d_physics/layer_26** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_physics/layer_26>`
  4433. Optional name for the 2D physics layer 26. If left empty, the layer will display as "Layer 26".
  4434. .. rst-class:: classref-item-separator
  4435. ----
  4436. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_27:
  4437. .. rst-class:: classref-property
  4438. :ref:`String<class_String>` **layer_names/2d_physics/layer_27** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_physics/layer_27>`
  4439. Optional name for the 2D physics layer 27. If left empty, the layer will display as "Layer 27".
  4440. .. rst-class:: classref-item-separator
  4441. ----
  4442. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_28:
  4443. .. rst-class:: classref-property
  4444. :ref:`String<class_String>` **layer_names/2d_physics/layer_28** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_physics/layer_28>`
  4445. Optional name for the 2D physics layer 28. If left empty, the layer will display as "Layer 28".
  4446. .. rst-class:: classref-item-separator
  4447. ----
  4448. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_29:
  4449. .. rst-class:: classref-property
  4450. :ref:`String<class_String>` **layer_names/2d_physics/layer_29** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_physics/layer_29>`
  4451. Optional name for the 2D physics layer 29. If left empty, the layer will display as "Layer 29".
  4452. .. rst-class:: classref-item-separator
  4453. ----
  4454. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_30:
  4455. .. rst-class:: classref-property
  4456. :ref:`String<class_String>` **layer_names/2d_physics/layer_30** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_physics/layer_30>`
  4457. Optional name for the 2D physics layer 30. If left empty, the layer will display as "Layer 30".
  4458. .. rst-class:: classref-item-separator
  4459. ----
  4460. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_31:
  4461. .. rst-class:: classref-property
  4462. :ref:`String<class_String>` **layer_names/2d_physics/layer_31** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_physics/layer_31>`
  4463. Optional name for the 2D physics layer 31. If left empty, the layer will display as "Layer 31".
  4464. .. rst-class:: classref-item-separator
  4465. ----
  4466. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_32:
  4467. .. rst-class:: classref-property
  4468. :ref:`String<class_String>` **layer_names/2d_physics/layer_32** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_physics/layer_32>`
  4469. Optional name for the 2D physics layer 32. If left empty, the layer will display as "Layer 32".
  4470. .. rst-class:: classref-item-separator
  4471. ----
  4472. .. _class_ProjectSettings_property_layer_names/2d_render/layer_1:
  4473. .. rst-class:: classref-property
  4474. :ref:`String<class_String>` **layer_names/2d_render/layer_1** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_render/layer_1>`
  4475. Optional name for the 2D render layer 1. If left empty, the layer will display as "Layer 1".
  4476. .. rst-class:: classref-item-separator
  4477. ----
  4478. .. _class_ProjectSettings_property_layer_names/2d_render/layer_2:
  4479. .. rst-class:: classref-property
  4480. :ref:`String<class_String>` **layer_names/2d_render/layer_2** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_render/layer_2>`
  4481. Optional name for the 2D render layer 2. If left empty, the layer will display as "Layer 2".
  4482. .. rst-class:: classref-item-separator
  4483. ----
  4484. .. _class_ProjectSettings_property_layer_names/2d_render/layer_3:
  4485. .. rst-class:: classref-property
  4486. :ref:`String<class_String>` **layer_names/2d_render/layer_3** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_render/layer_3>`
  4487. Optional name for the 2D render layer 3. If left empty, the layer will display as "Layer 3".
  4488. .. rst-class:: classref-item-separator
  4489. ----
  4490. .. _class_ProjectSettings_property_layer_names/2d_render/layer_4:
  4491. .. rst-class:: classref-property
  4492. :ref:`String<class_String>` **layer_names/2d_render/layer_4** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_render/layer_4>`
  4493. Optional name for the 2D render layer 4. If left empty, the layer will display as "Layer 4".
  4494. .. rst-class:: classref-item-separator
  4495. ----
  4496. .. _class_ProjectSettings_property_layer_names/2d_render/layer_5:
  4497. .. rst-class:: classref-property
  4498. :ref:`String<class_String>` **layer_names/2d_render/layer_5** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_render/layer_5>`
  4499. Optional name for the 2D render layer 5. If left empty, the layer will display as "Layer 5".
  4500. .. rst-class:: classref-item-separator
  4501. ----
  4502. .. _class_ProjectSettings_property_layer_names/2d_render/layer_6:
  4503. .. rst-class:: classref-property
  4504. :ref:`String<class_String>` **layer_names/2d_render/layer_6** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_render/layer_6>`
  4505. Optional name for the 2D render layer 6. If left empty, the layer will display as "Layer 6".
  4506. .. rst-class:: classref-item-separator
  4507. ----
  4508. .. _class_ProjectSettings_property_layer_names/2d_render/layer_7:
  4509. .. rst-class:: classref-property
  4510. :ref:`String<class_String>` **layer_names/2d_render/layer_7** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_render/layer_7>`
  4511. Optional name for the 2D render layer 7. If left empty, the layer will display as "Layer 7".
  4512. .. rst-class:: classref-item-separator
  4513. ----
  4514. .. _class_ProjectSettings_property_layer_names/2d_render/layer_8:
  4515. .. rst-class:: classref-property
  4516. :ref:`String<class_String>` **layer_names/2d_render/layer_8** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_render/layer_8>`
  4517. Optional name for the 2D render layer 8. If left empty, the layer will display as "Layer 8".
  4518. .. rst-class:: classref-item-separator
  4519. ----
  4520. .. _class_ProjectSettings_property_layer_names/2d_render/layer_9:
  4521. .. rst-class:: classref-property
  4522. :ref:`String<class_String>` **layer_names/2d_render/layer_9** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_render/layer_9>`
  4523. Optional name for the 2D render layer 9. If left empty, the layer will display as "Layer 9".
  4524. .. rst-class:: classref-item-separator
  4525. ----
  4526. .. _class_ProjectSettings_property_layer_names/2d_render/layer_10:
  4527. .. rst-class:: classref-property
  4528. :ref:`String<class_String>` **layer_names/2d_render/layer_10** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_render/layer_10>`
  4529. Optional name for the 2D render layer 10. If left empty, the layer will display as "Layer 10".
  4530. .. rst-class:: classref-item-separator
  4531. ----
  4532. .. _class_ProjectSettings_property_layer_names/2d_render/layer_11:
  4533. .. rst-class:: classref-property
  4534. :ref:`String<class_String>` **layer_names/2d_render/layer_11** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_render/layer_11>`
  4535. Optional name for the 2D render layer 11. If left empty, the layer will display as "Layer 11".
  4536. .. rst-class:: classref-item-separator
  4537. ----
  4538. .. _class_ProjectSettings_property_layer_names/2d_render/layer_12:
  4539. .. rst-class:: classref-property
  4540. :ref:`String<class_String>` **layer_names/2d_render/layer_12** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_render/layer_12>`
  4541. Optional name for the 2D render layer 12. If left empty, the layer will display as "Layer 12".
  4542. .. rst-class:: classref-item-separator
  4543. ----
  4544. .. _class_ProjectSettings_property_layer_names/2d_render/layer_13:
  4545. .. rst-class:: classref-property
  4546. :ref:`String<class_String>` **layer_names/2d_render/layer_13** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_render/layer_13>`
  4547. Optional name for the 2D render layer 13. If left empty, the layer will display as "Layer 13".
  4548. .. rst-class:: classref-item-separator
  4549. ----
  4550. .. _class_ProjectSettings_property_layer_names/2d_render/layer_14:
  4551. .. rst-class:: classref-property
  4552. :ref:`String<class_String>` **layer_names/2d_render/layer_14** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_render/layer_14>`
  4553. Optional name for the 2D render layer 14. If left empty, the layer will display as "Layer 14".
  4554. .. rst-class:: classref-item-separator
  4555. ----
  4556. .. _class_ProjectSettings_property_layer_names/2d_render/layer_15:
  4557. .. rst-class:: classref-property
  4558. :ref:`String<class_String>` **layer_names/2d_render/layer_15** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_render/layer_15>`
  4559. Optional name for the 2D render layer 15. If left empty, the layer will display as "Layer 15".
  4560. .. rst-class:: classref-item-separator
  4561. ----
  4562. .. _class_ProjectSettings_property_layer_names/2d_render/layer_16:
  4563. .. rst-class:: classref-property
  4564. :ref:`String<class_String>` **layer_names/2d_render/layer_16** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_render/layer_16>`
  4565. Optional name for the 2D render layer 16. If left empty, the layer will display as "Layer 16".
  4566. .. rst-class:: classref-item-separator
  4567. ----
  4568. .. _class_ProjectSettings_property_layer_names/2d_render/layer_17:
  4569. .. rst-class:: classref-property
  4570. :ref:`String<class_String>` **layer_names/2d_render/layer_17** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_render/layer_17>`
  4571. Optional name for the 2D render layer 17. If left empty, the layer will display as "Layer 17".
  4572. .. rst-class:: classref-item-separator
  4573. ----
  4574. .. _class_ProjectSettings_property_layer_names/2d_render/layer_18:
  4575. .. rst-class:: classref-property
  4576. :ref:`String<class_String>` **layer_names/2d_render/layer_18** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_render/layer_18>`
  4577. Optional name for the 2D render layer 18. If left empty, the layer will display as "Layer 18".
  4578. .. rst-class:: classref-item-separator
  4579. ----
  4580. .. _class_ProjectSettings_property_layer_names/2d_render/layer_19:
  4581. .. rst-class:: classref-property
  4582. :ref:`String<class_String>` **layer_names/2d_render/layer_19** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_render/layer_19>`
  4583. Optional name for the 2D render layer 19. If left empty, the layer will display as "Layer 19".
  4584. .. rst-class:: classref-item-separator
  4585. ----
  4586. .. _class_ProjectSettings_property_layer_names/2d_render/layer_20:
  4587. .. rst-class:: classref-property
  4588. :ref:`String<class_String>` **layer_names/2d_render/layer_20** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_render/layer_20>`
  4589. Optional name for the 2D render layer 20. If left empty, the layer will display as "Layer 20".
  4590. .. rst-class:: classref-item-separator
  4591. ----
  4592. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_1:
  4593. .. rst-class:: classref-property
  4594. :ref:`String<class_String>` **layer_names/3d_navigation/layer_1** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_navigation/layer_1>`
  4595. Optional name for the 3D navigation layer 1. If left empty, the layer will display as "Layer 1".
  4596. .. rst-class:: classref-item-separator
  4597. ----
  4598. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_2:
  4599. .. rst-class:: classref-property
  4600. :ref:`String<class_String>` **layer_names/3d_navigation/layer_2** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_navigation/layer_2>`
  4601. Optional name for the 3D navigation layer 2. If left empty, the layer will display as "Layer 2".
  4602. .. rst-class:: classref-item-separator
  4603. ----
  4604. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_3:
  4605. .. rst-class:: classref-property
  4606. :ref:`String<class_String>` **layer_names/3d_navigation/layer_3** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_navigation/layer_3>`
  4607. Optional name for the 3D navigation layer 3. If left empty, the layer will display as "Layer 3".
  4608. .. rst-class:: classref-item-separator
  4609. ----
  4610. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_4:
  4611. .. rst-class:: classref-property
  4612. :ref:`String<class_String>` **layer_names/3d_navigation/layer_4** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_navigation/layer_4>`
  4613. Optional name for the 3D navigation layer 4. If left empty, the layer will display as "Layer 4".
  4614. .. rst-class:: classref-item-separator
  4615. ----
  4616. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_5:
  4617. .. rst-class:: classref-property
  4618. :ref:`String<class_String>` **layer_names/3d_navigation/layer_5** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_navigation/layer_5>`
  4619. Optional name for the 3D navigation layer 5. If left empty, the layer will display as "Layer 5".
  4620. .. rst-class:: classref-item-separator
  4621. ----
  4622. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_6:
  4623. .. rst-class:: classref-property
  4624. :ref:`String<class_String>` **layer_names/3d_navigation/layer_6** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_navigation/layer_6>`
  4625. Optional name for the 3D navigation layer 6. If left empty, the layer will display as "Layer 6".
  4626. .. rst-class:: classref-item-separator
  4627. ----
  4628. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_7:
  4629. .. rst-class:: classref-property
  4630. :ref:`String<class_String>` **layer_names/3d_navigation/layer_7** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_navigation/layer_7>`
  4631. Optional name for the 3D navigation layer 7. If left empty, the layer will display as "Layer 7".
  4632. .. rst-class:: classref-item-separator
  4633. ----
  4634. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_8:
  4635. .. rst-class:: classref-property
  4636. :ref:`String<class_String>` **layer_names/3d_navigation/layer_8** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_navigation/layer_8>`
  4637. Optional name for the 3D navigation layer 8. If left empty, the layer will display as "Layer 8".
  4638. .. rst-class:: classref-item-separator
  4639. ----
  4640. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_9:
  4641. .. rst-class:: classref-property
  4642. :ref:`String<class_String>` **layer_names/3d_navigation/layer_9** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_navigation/layer_9>`
  4643. Optional name for the 3D navigation layer 9. If left empty, the layer will display as "Layer 9".
  4644. .. rst-class:: classref-item-separator
  4645. ----
  4646. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_10:
  4647. .. rst-class:: classref-property
  4648. :ref:`String<class_String>` **layer_names/3d_navigation/layer_10** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_navigation/layer_10>`
  4649. Optional name for the 3D navigation layer 10. If left empty, the layer will display as "Layer 10".
  4650. .. rst-class:: classref-item-separator
  4651. ----
  4652. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_11:
  4653. .. rst-class:: classref-property
  4654. :ref:`String<class_String>` **layer_names/3d_navigation/layer_11** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_navigation/layer_11>`
  4655. Optional name for the 3D navigation layer 11. If left empty, the layer will display as "Layer 11".
  4656. .. rst-class:: classref-item-separator
  4657. ----
  4658. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_12:
  4659. .. rst-class:: classref-property
  4660. :ref:`String<class_String>` **layer_names/3d_navigation/layer_12** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_navigation/layer_12>`
  4661. Optional name for the 3D navigation layer 12. If left empty, the layer will display as "Layer 12".
  4662. .. rst-class:: classref-item-separator
  4663. ----
  4664. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_13:
  4665. .. rst-class:: classref-property
  4666. :ref:`String<class_String>` **layer_names/3d_navigation/layer_13** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_navigation/layer_13>`
  4667. Optional name for the 3D navigation layer 13. If left empty, the layer will display as "Layer 13".
  4668. .. rst-class:: classref-item-separator
  4669. ----
  4670. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_14:
  4671. .. rst-class:: classref-property
  4672. :ref:`String<class_String>` **layer_names/3d_navigation/layer_14** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_navigation/layer_14>`
  4673. Optional name for the 3D navigation layer 14. If left empty, the layer will display as "Layer 14".
  4674. .. rst-class:: classref-item-separator
  4675. ----
  4676. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_15:
  4677. .. rst-class:: classref-property
  4678. :ref:`String<class_String>` **layer_names/3d_navigation/layer_15** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_navigation/layer_15>`
  4679. Optional name for the 3D navigation layer 15. If left empty, the layer will display as "Layer 15".
  4680. .. rst-class:: classref-item-separator
  4681. ----
  4682. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_16:
  4683. .. rst-class:: classref-property
  4684. :ref:`String<class_String>` **layer_names/3d_navigation/layer_16** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_navigation/layer_16>`
  4685. Optional name for the 3D navigation layer 16. If left empty, the layer will display as "Layer 16".
  4686. .. rst-class:: classref-item-separator
  4687. ----
  4688. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_17:
  4689. .. rst-class:: classref-property
  4690. :ref:`String<class_String>` **layer_names/3d_navigation/layer_17** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_navigation/layer_17>`
  4691. Optional name for the 3D navigation layer 17. If left empty, the layer will display as "Layer 17".
  4692. .. rst-class:: classref-item-separator
  4693. ----
  4694. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_18:
  4695. .. rst-class:: classref-property
  4696. :ref:`String<class_String>` **layer_names/3d_navigation/layer_18** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_navigation/layer_18>`
  4697. Optional name for the 3D navigation layer 18. If left empty, the layer will display as "Layer 18".
  4698. .. rst-class:: classref-item-separator
  4699. ----
  4700. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_19:
  4701. .. rst-class:: classref-property
  4702. :ref:`String<class_String>` **layer_names/3d_navigation/layer_19** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_navigation/layer_19>`
  4703. Optional name for the 3D navigation layer 19. If left empty, the layer will display as "Layer 19".
  4704. .. rst-class:: classref-item-separator
  4705. ----
  4706. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_20:
  4707. .. rst-class:: classref-property
  4708. :ref:`String<class_String>` **layer_names/3d_navigation/layer_20** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_navigation/layer_20>`
  4709. Optional name for the 3D navigation layer 20. If left empty, the layer will display as "Layer 20".
  4710. .. rst-class:: classref-item-separator
  4711. ----
  4712. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_21:
  4713. .. rst-class:: classref-property
  4714. :ref:`String<class_String>` **layer_names/3d_navigation/layer_21** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_navigation/layer_21>`
  4715. Optional name for the 3D navigation layer 21. If left empty, the layer will display as "Layer 21".
  4716. .. rst-class:: classref-item-separator
  4717. ----
  4718. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_22:
  4719. .. rst-class:: classref-property
  4720. :ref:`String<class_String>` **layer_names/3d_navigation/layer_22** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_navigation/layer_22>`
  4721. Optional name for the 3D navigation layer 22. If left empty, the layer will display as "Layer 22".
  4722. .. rst-class:: classref-item-separator
  4723. ----
  4724. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_23:
  4725. .. rst-class:: classref-property
  4726. :ref:`String<class_String>` **layer_names/3d_navigation/layer_23** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_navigation/layer_23>`
  4727. Optional name for the 3D navigation layer 23. If left empty, the layer will display as "Layer 23".
  4728. .. rst-class:: classref-item-separator
  4729. ----
  4730. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_24:
  4731. .. rst-class:: classref-property
  4732. :ref:`String<class_String>` **layer_names/3d_navigation/layer_24** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_navigation/layer_24>`
  4733. Optional name for the 3D navigation layer 24. If left empty, the layer will display as "Layer 24".
  4734. .. rst-class:: classref-item-separator
  4735. ----
  4736. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_25:
  4737. .. rst-class:: classref-property
  4738. :ref:`String<class_String>` **layer_names/3d_navigation/layer_25** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_navigation/layer_25>`
  4739. Optional name for the 3D navigation layer 25. If left empty, the layer will display as "Layer 25".
  4740. .. rst-class:: classref-item-separator
  4741. ----
  4742. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_26:
  4743. .. rst-class:: classref-property
  4744. :ref:`String<class_String>` **layer_names/3d_navigation/layer_26** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_navigation/layer_26>`
  4745. Optional name for the 3D navigation layer 26. If left empty, the layer will display as "Layer 26".
  4746. .. rst-class:: classref-item-separator
  4747. ----
  4748. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_27:
  4749. .. rst-class:: classref-property
  4750. :ref:`String<class_String>` **layer_names/3d_navigation/layer_27** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_navigation/layer_27>`
  4751. Optional name for the 3D navigation layer 27. If left empty, the layer will display as "Layer 27".
  4752. .. rst-class:: classref-item-separator
  4753. ----
  4754. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_28:
  4755. .. rst-class:: classref-property
  4756. :ref:`String<class_String>` **layer_names/3d_navigation/layer_28** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_navigation/layer_28>`
  4757. Optional name for the 3D navigation layer 28. If left empty, the layer will display as "Layer 28".
  4758. .. rst-class:: classref-item-separator
  4759. ----
  4760. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_29:
  4761. .. rst-class:: classref-property
  4762. :ref:`String<class_String>` **layer_names/3d_navigation/layer_29** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_navigation/layer_29>`
  4763. Optional name for the 3D navigation layer 29. If left empty, the layer will display as "Layer 29".
  4764. .. rst-class:: classref-item-separator
  4765. ----
  4766. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_30:
  4767. .. rst-class:: classref-property
  4768. :ref:`String<class_String>` **layer_names/3d_navigation/layer_30** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_navigation/layer_30>`
  4769. Optional name for the 3D navigation layer 30. If left empty, the layer will display as "Layer 30".
  4770. .. rst-class:: classref-item-separator
  4771. ----
  4772. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_31:
  4773. .. rst-class:: classref-property
  4774. :ref:`String<class_String>` **layer_names/3d_navigation/layer_31** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_navigation/layer_31>`
  4775. Optional name for the 3D navigation layer 31. If left empty, the layer will display as "Layer 31".
  4776. .. rst-class:: classref-item-separator
  4777. ----
  4778. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_32:
  4779. .. rst-class:: classref-property
  4780. :ref:`String<class_String>` **layer_names/3d_navigation/layer_32** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_navigation/layer_32>`
  4781. Optional name for the 3D navigation layer 32. If left empty, the layer will display as "Layer 32".
  4782. .. rst-class:: classref-item-separator
  4783. ----
  4784. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_1:
  4785. .. rst-class:: classref-property
  4786. :ref:`String<class_String>` **layer_names/3d_physics/layer_1** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_physics/layer_1>`
  4787. Optional name for the 3D physics layer 1. If left empty, the layer will display as "Layer 1".
  4788. .. rst-class:: classref-item-separator
  4789. ----
  4790. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_2:
  4791. .. rst-class:: classref-property
  4792. :ref:`String<class_String>` **layer_names/3d_physics/layer_2** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_physics/layer_2>`
  4793. Optional name for the 3D physics layer 2. If left empty, the layer will display as "Layer 2".
  4794. .. rst-class:: classref-item-separator
  4795. ----
  4796. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_3:
  4797. .. rst-class:: classref-property
  4798. :ref:`String<class_String>` **layer_names/3d_physics/layer_3** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_physics/layer_3>`
  4799. Optional name for the 3D physics layer 3. If left empty, the layer will display as "Layer 3".
  4800. .. rst-class:: classref-item-separator
  4801. ----
  4802. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_4:
  4803. .. rst-class:: classref-property
  4804. :ref:`String<class_String>` **layer_names/3d_physics/layer_4** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_physics/layer_4>`
  4805. Optional name for the 3D physics layer 4. If left empty, the layer will display as "Layer 4".
  4806. .. rst-class:: classref-item-separator
  4807. ----
  4808. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_5:
  4809. .. rst-class:: classref-property
  4810. :ref:`String<class_String>` **layer_names/3d_physics/layer_5** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_physics/layer_5>`
  4811. Optional name for the 3D physics layer 5. If left empty, the layer will display as "Layer 5".
  4812. .. rst-class:: classref-item-separator
  4813. ----
  4814. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_6:
  4815. .. rst-class:: classref-property
  4816. :ref:`String<class_String>` **layer_names/3d_physics/layer_6** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_physics/layer_6>`
  4817. Optional name for the 3D physics layer 6. If left empty, the layer will display as "Layer 6".
  4818. .. rst-class:: classref-item-separator
  4819. ----
  4820. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_7:
  4821. .. rst-class:: classref-property
  4822. :ref:`String<class_String>` **layer_names/3d_physics/layer_7** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_physics/layer_7>`
  4823. Optional name for the 3D physics layer 7. If left empty, the layer will display as "Layer 7".
  4824. .. rst-class:: classref-item-separator
  4825. ----
  4826. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_8:
  4827. .. rst-class:: classref-property
  4828. :ref:`String<class_String>` **layer_names/3d_physics/layer_8** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_physics/layer_8>`
  4829. Optional name for the 3D physics layer 8. If left empty, the layer will display as "Layer 8".
  4830. .. rst-class:: classref-item-separator
  4831. ----
  4832. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_9:
  4833. .. rst-class:: classref-property
  4834. :ref:`String<class_String>` **layer_names/3d_physics/layer_9** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_physics/layer_9>`
  4835. Optional name for the 3D physics layer 9. If left empty, the layer will display as "Layer 9".
  4836. .. rst-class:: classref-item-separator
  4837. ----
  4838. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_10:
  4839. .. rst-class:: classref-property
  4840. :ref:`String<class_String>` **layer_names/3d_physics/layer_10** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_physics/layer_10>`
  4841. Optional name for the 3D physics layer 10. If left empty, the layer will display as "Layer 10".
  4842. .. rst-class:: classref-item-separator
  4843. ----
  4844. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_11:
  4845. .. rst-class:: classref-property
  4846. :ref:`String<class_String>` **layer_names/3d_physics/layer_11** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_physics/layer_11>`
  4847. Optional name for the 3D physics layer 11. If left empty, the layer will display as "Layer 11".
  4848. .. rst-class:: classref-item-separator
  4849. ----
  4850. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_12:
  4851. .. rst-class:: classref-property
  4852. :ref:`String<class_String>` **layer_names/3d_physics/layer_12** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_physics/layer_12>`
  4853. Optional name for the 3D physics layer 12. If left empty, the layer will display as "Layer 12".
  4854. .. rst-class:: classref-item-separator
  4855. ----
  4856. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_13:
  4857. .. rst-class:: classref-property
  4858. :ref:`String<class_String>` **layer_names/3d_physics/layer_13** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_physics/layer_13>`
  4859. Optional name for the 3D physics layer 13. If left empty, the layer will display as "Layer 13".
  4860. .. rst-class:: classref-item-separator
  4861. ----
  4862. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_14:
  4863. .. rst-class:: classref-property
  4864. :ref:`String<class_String>` **layer_names/3d_physics/layer_14** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_physics/layer_14>`
  4865. Optional name for the 3D physics layer 14. If left empty, the layer will display as "Layer 14".
  4866. .. rst-class:: classref-item-separator
  4867. ----
  4868. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_15:
  4869. .. rst-class:: classref-property
  4870. :ref:`String<class_String>` **layer_names/3d_physics/layer_15** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_physics/layer_15>`
  4871. Optional name for the 3D physics layer 15. If left empty, the layer will display as "Layer 15".
  4872. .. rst-class:: classref-item-separator
  4873. ----
  4874. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_16:
  4875. .. rst-class:: classref-property
  4876. :ref:`String<class_String>` **layer_names/3d_physics/layer_16** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_physics/layer_16>`
  4877. Optional name for the 3D physics layer 16. If left empty, the layer will display as "Layer 16".
  4878. .. rst-class:: classref-item-separator
  4879. ----
  4880. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_17:
  4881. .. rst-class:: classref-property
  4882. :ref:`String<class_String>` **layer_names/3d_physics/layer_17** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_physics/layer_17>`
  4883. Optional name for the 3D physics layer 17. If left empty, the layer will display as "Layer 17".
  4884. .. rst-class:: classref-item-separator
  4885. ----
  4886. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_18:
  4887. .. rst-class:: classref-property
  4888. :ref:`String<class_String>` **layer_names/3d_physics/layer_18** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_physics/layer_18>`
  4889. Optional name for the 3D physics layer 18. If left empty, the layer will display as "Layer 18".
  4890. .. rst-class:: classref-item-separator
  4891. ----
  4892. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_19:
  4893. .. rst-class:: classref-property
  4894. :ref:`String<class_String>` **layer_names/3d_physics/layer_19** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_physics/layer_19>`
  4895. Optional name for the 3D physics layer 19. If left empty, the layer will display as "Layer 19".
  4896. .. rst-class:: classref-item-separator
  4897. ----
  4898. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_20:
  4899. .. rst-class:: classref-property
  4900. :ref:`String<class_String>` **layer_names/3d_physics/layer_20** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_physics/layer_20>`
  4901. Optional name for the 3D physics layer 20. If left empty, the layer will display as "Layer 20".
  4902. .. rst-class:: classref-item-separator
  4903. ----
  4904. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_21:
  4905. .. rst-class:: classref-property
  4906. :ref:`String<class_String>` **layer_names/3d_physics/layer_21** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_physics/layer_21>`
  4907. Optional name for the 3D physics layer 21. If left empty, the layer will display as "Layer 21".
  4908. .. rst-class:: classref-item-separator
  4909. ----
  4910. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_22:
  4911. .. rst-class:: classref-property
  4912. :ref:`String<class_String>` **layer_names/3d_physics/layer_22** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_physics/layer_22>`
  4913. Optional name for the 3D physics layer 22. If left empty, the layer will display as "Layer 22".
  4914. .. rst-class:: classref-item-separator
  4915. ----
  4916. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_23:
  4917. .. rst-class:: classref-property
  4918. :ref:`String<class_String>` **layer_names/3d_physics/layer_23** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_physics/layer_23>`
  4919. Optional name for the 3D physics layer 23. If left empty, the layer will display as "Layer 23".
  4920. .. rst-class:: classref-item-separator
  4921. ----
  4922. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_24:
  4923. .. rst-class:: classref-property
  4924. :ref:`String<class_String>` **layer_names/3d_physics/layer_24** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_physics/layer_24>`
  4925. Optional name for the 3D physics layer 24. If left empty, the layer will display as "Layer 24".
  4926. .. rst-class:: classref-item-separator
  4927. ----
  4928. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_25:
  4929. .. rst-class:: classref-property
  4930. :ref:`String<class_String>` **layer_names/3d_physics/layer_25** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_physics/layer_25>`
  4931. Optional name for the 3D physics layer 25. If left empty, the layer will display as "Layer 25".
  4932. .. rst-class:: classref-item-separator
  4933. ----
  4934. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_26:
  4935. .. rst-class:: classref-property
  4936. :ref:`String<class_String>` **layer_names/3d_physics/layer_26** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_physics/layer_26>`
  4937. Optional name for the 3D physics layer 26. If left empty, the layer will display as "Layer 26".
  4938. .. rst-class:: classref-item-separator
  4939. ----
  4940. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_27:
  4941. .. rst-class:: classref-property
  4942. :ref:`String<class_String>` **layer_names/3d_physics/layer_27** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_physics/layer_27>`
  4943. Optional name for the 3D physics layer 27. If left empty, the layer will display as "Layer 27".
  4944. .. rst-class:: classref-item-separator
  4945. ----
  4946. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_28:
  4947. .. rst-class:: classref-property
  4948. :ref:`String<class_String>` **layer_names/3d_physics/layer_28** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_physics/layer_28>`
  4949. Optional name for the 3D physics layer 28. If left empty, the layer will display as "Layer 28".
  4950. .. rst-class:: classref-item-separator
  4951. ----
  4952. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_29:
  4953. .. rst-class:: classref-property
  4954. :ref:`String<class_String>` **layer_names/3d_physics/layer_29** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_physics/layer_29>`
  4955. Optional name for the 3D physics layer 29. If left empty, the layer will display as "Layer 29".
  4956. .. rst-class:: classref-item-separator
  4957. ----
  4958. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_30:
  4959. .. rst-class:: classref-property
  4960. :ref:`String<class_String>` **layer_names/3d_physics/layer_30** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_physics/layer_30>`
  4961. Optional name for the 3D physics layer 30. If left empty, the layer will display as "Layer 30".
  4962. .. rst-class:: classref-item-separator
  4963. ----
  4964. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_31:
  4965. .. rst-class:: classref-property
  4966. :ref:`String<class_String>` **layer_names/3d_physics/layer_31** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_physics/layer_31>`
  4967. Optional name for the 3D physics layer 31. If left empty, the layer will display as "Layer 31".
  4968. .. rst-class:: classref-item-separator
  4969. ----
  4970. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_32:
  4971. .. rst-class:: classref-property
  4972. :ref:`String<class_String>` **layer_names/3d_physics/layer_32** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_physics/layer_32>`
  4973. Optional name for the 3D physics layer 32. If left empty, the layer will display as "Layer 32".
  4974. .. rst-class:: classref-item-separator
  4975. ----
  4976. .. _class_ProjectSettings_property_layer_names/3d_render/layer_1:
  4977. .. rst-class:: classref-property
  4978. :ref:`String<class_String>` **layer_names/3d_render/layer_1** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_render/layer_1>`
  4979. Optional name for the 3D render layer 1. If left empty, the layer will display as "Layer 1".
  4980. .. rst-class:: classref-item-separator
  4981. ----
  4982. .. _class_ProjectSettings_property_layer_names/3d_render/layer_2:
  4983. .. rst-class:: classref-property
  4984. :ref:`String<class_String>` **layer_names/3d_render/layer_2** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_render/layer_2>`
  4985. Optional name for the 3D render layer 2. If left empty, the layer will display as "Layer 2".
  4986. .. rst-class:: classref-item-separator
  4987. ----
  4988. .. _class_ProjectSettings_property_layer_names/3d_render/layer_3:
  4989. .. rst-class:: classref-property
  4990. :ref:`String<class_String>` **layer_names/3d_render/layer_3** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_render/layer_3>`
  4991. Optional name for the 3D render layer 3. If left empty, the layer will display as "Layer 3".
  4992. .. rst-class:: classref-item-separator
  4993. ----
  4994. .. _class_ProjectSettings_property_layer_names/3d_render/layer_4:
  4995. .. rst-class:: classref-property
  4996. :ref:`String<class_String>` **layer_names/3d_render/layer_4** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_render/layer_4>`
  4997. Optional name for the 3D render layer 4. If left empty, the layer will display as "Layer 4".
  4998. .. rst-class:: classref-item-separator
  4999. ----
  5000. .. _class_ProjectSettings_property_layer_names/3d_render/layer_5:
  5001. .. rst-class:: classref-property
  5002. :ref:`String<class_String>` **layer_names/3d_render/layer_5** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_render/layer_5>`
  5003. Optional name for the 3D render layer 5. If left empty, the layer will display as "Layer 5".
  5004. .. rst-class:: classref-item-separator
  5005. ----
  5006. .. _class_ProjectSettings_property_layer_names/3d_render/layer_6:
  5007. .. rst-class:: classref-property
  5008. :ref:`String<class_String>` **layer_names/3d_render/layer_6** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_render/layer_6>`
  5009. Optional name for the 3D render layer 6. If left empty, the layer will display as "Layer 6".
  5010. .. rst-class:: classref-item-separator
  5011. ----
  5012. .. _class_ProjectSettings_property_layer_names/3d_render/layer_7:
  5013. .. rst-class:: classref-property
  5014. :ref:`String<class_String>` **layer_names/3d_render/layer_7** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_render/layer_7>`
  5015. Optional name for the 3D render layer 7. If left empty, the layer will display as "Layer 7".
  5016. .. rst-class:: classref-item-separator
  5017. ----
  5018. .. _class_ProjectSettings_property_layer_names/3d_render/layer_8:
  5019. .. rst-class:: classref-property
  5020. :ref:`String<class_String>` **layer_names/3d_render/layer_8** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_render/layer_8>`
  5021. Optional name for the 3D render layer 8. If left empty, the layer will display as "Layer 8".
  5022. .. rst-class:: classref-item-separator
  5023. ----
  5024. .. _class_ProjectSettings_property_layer_names/3d_render/layer_9:
  5025. .. rst-class:: classref-property
  5026. :ref:`String<class_String>` **layer_names/3d_render/layer_9** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_render/layer_9>`
  5027. Optional name for the 3D render layer 9. If left empty, the layer will display as "Layer 9".
  5028. .. rst-class:: classref-item-separator
  5029. ----
  5030. .. _class_ProjectSettings_property_layer_names/3d_render/layer_10:
  5031. .. rst-class:: classref-property
  5032. :ref:`String<class_String>` **layer_names/3d_render/layer_10** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_render/layer_10>`
  5033. Optional name for the 3D render layer 10. If left empty, the layer will display as "Layer 10".
  5034. .. rst-class:: classref-item-separator
  5035. ----
  5036. .. _class_ProjectSettings_property_layer_names/3d_render/layer_11:
  5037. .. rst-class:: classref-property
  5038. :ref:`String<class_String>` **layer_names/3d_render/layer_11** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_render/layer_11>`
  5039. Optional name for the 3D render layer 11. If left empty, the layer will display as "Layer 11".
  5040. .. rst-class:: classref-item-separator
  5041. ----
  5042. .. _class_ProjectSettings_property_layer_names/3d_render/layer_12:
  5043. .. rst-class:: classref-property
  5044. :ref:`String<class_String>` **layer_names/3d_render/layer_12** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_render/layer_12>`
  5045. Optional name for the 3D render layer 12. If left empty, the layer will display as "Layer 12".
  5046. .. rst-class:: classref-item-separator
  5047. ----
  5048. .. _class_ProjectSettings_property_layer_names/3d_render/layer_13:
  5049. .. rst-class:: classref-property
  5050. :ref:`String<class_String>` **layer_names/3d_render/layer_13** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_render/layer_13>`
  5051. Optional name for the 3D render layer 13. If left empty, the layer will display as "Layer 13".
  5052. .. rst-class:: classref-item-separator
  5053. ----
  5054. .. _class_ProjectSettings_property_layer_names/3d_render/layer_14:
  5055. .. rst-class:: classref-property
  5056. :ref:`String<class_String>` **layer_names/3d_render/layer_14** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_render/layer_14>`
  5057. Optional name for the 3D render layer 14. If left empty, the layer will display as "Layer 14".
  5058. .. rst-class:: classref-item-separator
  5059. ----
  5060. .. _class_ProjectSettings_property_layer_names/3d_render/layer_15:
  5061. .. rst-class:: classref-property
  5062. :ref:`String<class_String>` **layer_names/3d_render/layer_15** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_render/layer_15>`
  5063. Optional name for the 3D render layer 15. If left empty, the layer will display as "Layer 15".
  5064. .. rst-class:: classref-item-separator
  5065. ----
  5066. .. _class_ProjectSettings_property_layer_names/3d_render/layer_16:
  5067. .. rst-class:: classref-property
  5068. :ref:`String<class_String>` **layer_names/3d_render/layer_16** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_render/layer_16>`
  5069. Optional name for the 3D render layer 16. If left empty, the layer will display as "Layer 16".
  5070. .. rst-class:: classref-item-separator
  5071. ----
  5072. .. _class_ProjectSettings_property_layer_names/3d_render/layer_17:
  5073. .. rst-class:: classref-property
  5074. :ref:`String<class_String>` **layer_names/3d_render/layer_17** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_render/layer_17>`
  5075. Optional name for the 3D render layer 17. If left empty, the layer will display as "Layer 17".
  5076. .. rst-class:: classref-item-separator
  5077. ----
  5078. .. _class_ProjectSettings_property_layer_names/3d_render/layer_18:
  5079. .. rst-class:: classref-property
  5080. :ref:`String<class_String>` **layer_names/3d_render/layer_18** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_render/layer_18>`
  5081. Optional name for the 3D render layer 18. If left empty, the layer will display as "Layer 18".
  5082. .. rst-class:: classref-item-separator
  5083. ----
  5084. .. _class_ProjectSettings_property_layer_names/3d_render/layer_19:
  5085. .. rst-class:: classref-property
  5086. :ref:`String<class_String>` **layer_names/3d_render/layer_19** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_render/layer_19>`
  5087. Optional name for the 3D render layer 19. If left empty, the layer will display as "Layer 19".
  5088. .. rst-class:: classref-item-separator
  5089. ----
  5090. .. _class_ProjectSettings_property_layer_names/3d_render/layer_20:
  5091. .. rst-class:: classref-property
  5092. :ref:`String<class_String>` **layer_names/3d_render/layer_20** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_render/layer_20>`
  5093. Optional name for the 3D render layer 20. If left empty, the layer will display as "Layer 20".
  5094. .. rst-class:: classref-item-separator
  5095. ----
  5096. .. _class_ProjectSettings_property_layer_names/avoidance/layer_1:
  5097. .. rst-class:: classref-property
  5098. :ref:`String<class_String>` **layer_names/avoidance/layer_1** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/avoidance/layer_1>`
  5099. Optional name for the navigation avoidance layer 1. If left empty, the layer will display as "Layer 1".
  5100. .. rst-class:: classref-item-separator
  5101. ----
  5102. .. _class_ProjectSettings_property_layer_names/avoidance/layer_2:
  5103. .. rst-class:: classref-property
  5104. :ref:`String<class_String>` **layer_names/avoidance/layer_2** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/avoidance/layer_2>`
  5105. Optional name for the navigation avoidance layer 2. If left empty, the layer will display as "Layer 2".
  5106. .. rst-class:: classref-item-separator
  5107. ----
  5108. .. _class_ProjectSettings_property_layer_names/avoidance/layer_3:
  5109. .. rst-class:: classref-property
  5110. :ref:`String<class_String>` **layer_names/avoidance/layer_3** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/avoidance/layer_3>`
  5111. Optional name for the navigation avoidance layer 3. If left empty, the layer will display as "Layer 3".
  5112. .. rst-class:: classref-item-separator
  5113. ----
  5114. .. _class_ProjectSettings_property_layer_names/avoidance/layer_4:
  5115. .. rst-class:: classref-property
  5116. :ref:`String<class_String>` **layer_names/avoidance/layer_4** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/avoidance/layer_4>`
  5117. Optional name for the navigation avoidance layer 4. If left empty, the layer will display as "Layer 4".
  5118. .. rst-class:: classref-item-separator
  5119. ----
  5120. .. _class_ProjectSettings_property_layer_names/avoidance/layer_5:
  5121. .. rst-class:: classref-property
  5122. :ref:`String<class_String>` **layer_names/avoidance/layer_5** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/avoidance/layer_5>`
  5123. Optional name for the navigation avoidance layer 5. If left empty, the layer will display as "Layer 5".
  5124. .. rst-class:: classref-item-separator
  5125. ----
  5126. .. _class_ProjectSettings_property_layer_names/avoidance/layer_6:
  5127. .. rst-class:: classref-property
  5128. :ref:`String<class_String>` **layer_names/avoidance/layer_6** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/avoidance/layer_6>`
  5129. Optional name for the navigation avoidance layer 6. If left empty, the layer will display as "Layer 6".
  5130. .. rst-class:: classref-item-separator
  5131. ----
  5132. .. _class_ProjectSettings_property_layer_names/avoidance/layer_7:
  5133. .. rst-class:: classref-property
  5134. :ref:`String<class_String>` **layer_names/avoidance/layer_7** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/avoidance/layer_7>`
  5135. Optional name for the navigation avoidance layer 7. If left empty, the layer will display as "Layer 7".
  5136. .. rst-class:: classref-item-separator
  5137. ----
  5138. .. _class_ProjectSettings_property_layer_names/avoidance/layer_8:
  5139. .. rst-class:: classref-property
  5140. :ref:`String<class_String>` **layer_names/avoidance/layer_8** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/avoidance/layer_8>`
  5141. Optional name for the navigation avoidance layer 8. If left empty, the layer will display as "Layer 8".
  5142. .. rst-class:: classref-item-separator
  5143. ----
  5144. .. _class_ProjectSettings_property_layer_names/avoidance/layer_9:
  5145. .. rst-class:: classref-property
  5146. :ref:`String<class_String>` **layer_names/avoidance/layer_9** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/avoidance/layer_9>`
  5147. Optional name for the navigation avoidance layer 9. If left empty, the layer will display as "Layer 9".
  5148. .. rst-class:: classref-item-separator
  5149. ----
  5150. .. _class_ProjectSettings_property_layer_names/avoidance/layer_10:
  5151. .. rst-class:: classref-property
  5152. :ref:`String<class_String>` **layer_names/avoidance/layer_10** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/avoidance/layer_10>`
  5153. Optional name for the navigation avoidance layer 10. If left empty, the layer will display as "Layer 10".
  5154. .. rst-class:: classref-item-separator
  5155. ----
  5156. .. _class_ProjectSettings_property_layer_names/avoidance/layer_11:
  5157. .. rst-class:: classref-property
  5158. :ref:`String<class_String>` **layer_names/avoidance/layer_11** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/avoidance/layer_11>`
  5159. Optional name for the navigation avoidance layer 11. If left empty, the layer will display as "Layer 11".
  5160. .. rst-class:: classref-item-separator
  5161. ----
  5162. .. _class_ProjectSettings_property_layer_names/avoidance/layer_12:
  5163. .. rst-class:: classref-property
  5164. :ref:`String<class_String>` **layer_names/avoidance/layer_12** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/avoidance/layer_12>`
  5165. Optional name for the navigation avoidance layer 12. If left empty, the layer will display as "Layer 12".
  5166. .. rst-class:: classref-item-separator
  5167. ----
  5168. .. _class_ProjectSettings_property_layer_names/avoidance/layer_13:
  5169. .. rst-class:: classref-property
  5170. :ref:`String<class_String>` **layer_names/avoidance/layer_13** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/avoidance/layer_13>`
  5171. Optional name for the navigation avoidance layer 13. If left empty, the layer will display as "Layer 13".
  5172. .. rst-class:: classref-item-separator
  5173. ----
  5174. .. _class_ProjectSettings_property_layer_names/avoidance/layer_14:
  5175. .. rst-class:: classref-property
  5176. :ref:`String<class_String>` **layer_names/avoidance/layer_14** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/avoidance/layer_14>`
  5177. Optional name for the navigation avoidance layer 14. If left empty, the layer will display as "Layer 14".
  5178. .. rst-class:: classref-item-separator
  5179. ----
  5180. .. _class_ProjectSettings_property_layer_names/avoidance/layer_15:
  5181. .. rst-class:: classref-property
  5182. :ref:`String<class_String>` **layer_names/avoidance/layer_15** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/avoidance/layer_15>`
  5183. Optional name for the navigation avoidance layer 15. If left empty, the layer will display as "Layer 15".
  5184. .. rst-class:: classref-item-separator
  5185. ----
  5186. .. _class_ProjectSettings_property_layer_names/avoidance/layer_16:
  5187. .. rst-class:: classref-property
  5188. :ref:`String<class_String>` **layer_names/avoidance/layer_16** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/avoidance/layer_16>`
  5189. Optional name for the navigation avoidance layer 16. If left empty, the layer will display as "Layer 16".
  5190. .. rst-class:: classref-item-separator
  5191. ----
  5192. .. _class_ProjectSettings_property_layer_names/avoidance/layer_17:
  5193. .. rst-class:: classref-property
  5194. :ref:`String<class_String>` **layer_names/avoidance/layer_17** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/avoidance/layer_17>`
  5195. Optional name for the navigation avoidance layer 17. If left empty, the layer will display as "Layer 17".
  5196. .. rst-class:: classref-item-separator
  5197. ----
  5198. .. _class_ProjectSettings_property_layer_names/avoidance/layer_18:
  5199. .. rst-class:: classref-property
  5200. :ref:`String<class_String>` **layer_names/avoidance/layer_18** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/avoidance/layer_18>`
  5201. Optional name for the navigation avoidance layer 18. If left empty, the layer will display as "Layer 18".
  5202. .. rst-class:: classref-item-separator
  5203. ----
  5204. .. _class_ProjectSettings_property_layer_names/avoidance/layer_19:
  5205. .. rst-class:: classref-property
  5206. :ref:`String<class_String>` **layer_names/avoidance/layer_19** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/avoidance/layer_19>`
  5207. Optional name for the navigation avoidance layer 19. If left empty, the layer will display as "Layer 19".
  5208. .. rst-class:: classref-item-separator
  5209. ----
  5210. .. _class_ProjectSettings_property_layer_names/avoidance/layer_20:
  5211. .. rst-class:: classref-property
  5212. :ref:`String<class_String>` **layer_names/avoidance/layer_20** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/avoidance/layer_20>`
  5213. Optional name for the navigation avoidance layer 20. If left empty, the layer will display as "Layer 20".
  5214. .. rst-class:: classref-item-separator
  5215. ----
  5216. .. _class_ProjectSettings_property_layer_names/avoidance/layer_21:
  5217. .. rst-class:: classref-property
  5218. :ref:`String<class_String>` **layer_names/avoidance/layer_21** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/avoidance/layer_21>`
  5219. Optional name for the navigation avoidance layer 21. If left empty, the layer will display as "Layer 21".
  5220. .. rst-class:: classref-item-separator
  5221. ----
  5222. .. _class_ProjectSettings_property_layer_names/avoidance/layer_22:
  5223. .. rst-class:: classref-property
  5224. :ref:`String<class_String>` **layer_names/avoidance/layer_22** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/avoidance/layer_22>`
  5225. Optional name for the navigation avoidance layer 22. If left empty, the layer will display as "Layer 22".
  5226. .. rst-class:: classref-item-separator
  5227. ----
  5228. .. _class_ProjectSettings_property_layer_names/avoidance/layer_23:
  5229. .. rst-class:: classref-property
  5230. :ref:`String<class_String>` **layer_names/avoidance/layer_23** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/avoidance/layer_23>`
  5231. Optional name for the navigation avoidance layer 23. If left empty, the layer will display as "Layer 23".
  5232. .. rst-class:: classref-item-separator
  5233. ----
  5234. .. _class_ProjectSettings_property_layer_names/avoidance/layer_24:
  5235. .. rst-class:: classref-property
  5236. :ref:`String<class_String>` **layer_names/avoidance/layer_24** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/avoidance/layer_24>`
  5237. Optional name for the navigation avoidance layer 24. If left empty, the layer will display as "Layer 24".
  5238. .. rst-class:: classref-item-separator
  5239. ----
  5240. .. _class_ProjectSettings_property_layer_names/avoidance/layer_25:
  5241. .. rst-class:: classref-property
  5242. :ref:`String<class_String>` **layer_names/avoidance/layer_25** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/avoidance/layer_25>`
  5243. Optional name for the navigation avoidance layer 25. If left empty, the layer will display as "Layer 25".
  5244. .. rst-class:: classref-item-separator
  5245. ----
  5246. .. _class_ProjectSettings_property_layer_names/avoidance/layer_26:
  5247. .. rst-class:: classref-property
  5248. :ref:`String<class_String>` **layer_names/avoidance/layer_26** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/avoidance/layer_26>`
  5249. Optional name for the navigation avoidance layer 26. If left empty, the layer will display as "Layer 26".
  5250. .. rst-class:: classref-item-separator
  5251. ----
  5252. .. _class_ProjectSettings_property_layer_names/avoidance/layer_27:
  5253. .. rst-class:: classref-property
  5254. :ref:`String<class_String>` **layer_names/avoidance/layer_27** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/avoidance/layer_27>`
  5255. Optional name for the navigation avoidance layer 27. If left empty, the layer will display as "Layer 27".
  5256. .. rst-class:: classref-item-separator
  5257. ----
  5258. .. _class_ProjectSettings_property_layer_names/avoidance/layer_28:
  5259. .. rst-class:: classref-property
  5260. :ref:`String<class_String>` **layer_names/avoidance/layer_28** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/avoidance/layer_28>`
  5261. Optional name for the navigation avoidance layer 28. If left empty, the layer will display as "Layer 28".
  5262. .. rst-class:: classref-item-separator
  5263. ----
  5264. .. _class_ProjectSettings_property_layer_names/avoidance/layer_29:
  5265. .. rst-class:: classref-property
  5266. :ref:`String<class_String>` **layer_names/avoidance/layer_29** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/avoidance/layer_29>`
  5267. Optional name for the navigation avoidance layer 29. If left empty, the layer will display as "Layer 29".
  5268. .. rst-class:: classref-item-separator
  5269. ----
  5270. .. _class_ProjectSettings_property_layer_names/avoidance/layer_30:
  5271. .. rst-class:: classref-property
  5272. :ref:`String<class_String>` **layer_names/avoidance/layer_30** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/avoidance/layer_30>`
  5273. Optional name for the navigation avoidance layer 30. If left empty, the layer will display as "Layer 30".
  5274. .. rst-class:: classref-item-separator
  5275. ----
  5276. .. _class_ProjectSettings_property_layer_names/avoidance/layer_31:
  5277. .. rst-class:: classref-property
  5278. :ref:`String<class_String>` **layer_names/avoidance/layer_31** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/avoidance/layer_31>`
  5279. Optional name for the navigation avoidance layer 31. If left empty, the layer will display as "Layer 31".
  5280. .. rst-class:: classref-item-separator
  5281. ----
  5282. .. _class_ProjectSettings_property_layer_names/avoidance/layer_32:
  5283. .. rst-class:: classref-property
  5284. :ref:`String<class_String>` **layer_names/avoidance/layer_32** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/avoidance/layer_32>`
  5285. Optional name for the navigation avoidance layer 32. If left empty, the layer will display as "Layer 32".
  5286. .. rst-class:: classref-item-separator
  5287. ----
  5288. .. _class_ProjectSettings_property_memory/limits/message_queue/max_size_mb:
  5289. .. rst-class:: classref-property
  5290. :ref:`int<class_int>` **memory/limits/message_queue/max_size_mb** = ``32`` :ref:`🔗<class_ProjectSettings_property_memory/limits/message_queue/max_size_mb>`
  5291. Godot uses a message queue to defer some function calls. If you run out of space on it (you will see an error), you can increase the size here.
  5292. .. rst-class:: classref-item-separator
  5293. ----
  5294. .. _class_ProjectSettings_property_navigation/2d/default_cell_size:
  5295. .. rst-class:: classref-property
  5296. :ref:`float<class_float>` **navigation/2d/default_cell_size** = ``1.0`` :ref:`🔗<class_ProjectSettings_property_navigation/2d/default_cell_size>`
  5297. Default cell size for 2D navigation maps. See :ref:`NavigationServer2D.map_set_cell_size<class_NavigationServer2D_method_map_set_cell_size>`.
  5298. .. rst-class:: classref-item-separator
  5299. ----
  5300. .. _class_ProjectSettings_property_navigation/2d/default_edge_connection_margin:
  5301. .. rst-class:: classref-property
  5302. :ref:`float<class_float>` **navigation/2d/default_edge_connection_margin** = ``1.0`` :ref:`🔗<class_ProjectSettings_property_navigation/2d/default_edge_connection_margin>`
  5303. Default edge connection margin for 2D navigation maps. See :ref:`NavigationServer2D.map_set_edge_connection_margin<class_NavigationServer2D_method_map_set_edge_connection_margin>`.
  5304. .. rst-class:: classref-item-separator
  5305. ----
  5306. .. _class_ProjectSettings_property_navigation/2d/default_link_connection_radius:
  5307. .. rst-class:: classref-property
  5308. :ref:`float<class_float>` **navigation/2d/default_link_connection_radius** = ``4.0`` :ref:`🔗<class_ProjectSettings_property_navigation/2d/default_link_connection_radius>`
  5309. Default link connection radius for 2D navigation maps. See :ref:`NavigationServer2D.map_set_link_connection_radius<class_NavigationServer2D_method_map_set_link_connection_radius>`.
  5310. .. rst-class:: classref-item-separator
  5311. ----
  5312. .. _class_ProjectSettings_property_navigation/2d/use_edge_connections:
  5313. .. rst-class:: classref-property
  5314. :ref:`bool<class_bool>` **navigation/2d/use_edge_connections** = ``true`` :ref:`🔗<class_ProjectSettings_property_navigation/2d/use_edge_connections>`
  5315. If enabled 2D navigation regions will use edge connections to connect with other navigation regions within proximity of the navigation map edge connection margin. This setting only affects World2D default navigation maps.
  5316. .. rst-class:: classref-item-separator
  5317. ----
  5318. .. _class_ProjectSettings_property_navigation/3d/default_cell_height:
  5319. .. rst-class:: classref-property
  5320. :ref:`float<class_float>` **navigation/3d/default_cell_height** = ``0.25`` :ref:`🔗<class_ProjectSettings_property_navigation/3d/default_cell_height>`
  5321. Default cell height for 3D navigation maps. See :ref:`NavigationServer3D.map_set_cell_height<class_NavigationServer3D_method_map_set_cell_height>`.
  5322. .. rst-class:: classref-item-separator
  5323. ----
  5324. .. _class_ProjectSettings_property_navigation/3d/default_cell_size:
  5325. .. rst-class:: classref-property
  5326. :ref:`float<class_float>` **navigation/3d/default_cell_size** = ``0.25`` :ref:`🔗<class_ProjectSettings_property_navigation/3d/default_cell_size>`
  5327. Default cell size for 3D navigation maps. See :ref:`NavigationServer3D.map_set_cell_size<class_NavigationServer3D_method_map_set_cell_size>`.
  5328. .. rst-class:: classref-item-separator
  5329. ----
  5330. .. _class_ProjectSettings_property_navigation/3d/default_edge_connection_margin:
  5331. .. rst-class:: classref-property
  5332. :ref:`float<class_float>` **navigation/3d/default_edge_connection_margin** = ``0.25`` :ref:`🔗<class_ProjectSettings_property_navigation/3d/default_edge_connection_margin>`
  5333. Default edge connection margin for 3D navigation maps. See :ref:`NavigationServer3D.map_set_edge_connection_margin<class_NavigationServer3D_method_map_set_edge_connection_margin>`.
  5334. .. rst-class:: classref-item-separator
  5335. ----
  5336. .. _class_ProjectSettings_property_navigation/3d/default_link_connection_radius:
  5337. .. rst-class:: classref-property
  5338. :ref:`float<class_float>` **navigation/3d/default_link_connection_radius** = ``1.0`` :ref:`🔗<class_ProjectSettings_property_navigation/3d/default_link_connection_radius>`
  5339. Default link connection radius for 3D navigation maps. See :ref:`NavigationServer3D.map_set_link_connection_radius<class_NavigationServer3D_method_map_set_link_connection_radius>`.
  5340. .. rst-class:: classref-item-separator
  5341. ----
  5342. .. _class_ProjectSettings_property_navigation/3d/default_up:
  5343. .. rst-class:: classref-property
  5344. :ref:`Vector3<class_Vector3>` **navigation/3d/default_up** = ``Vector3(0, 1, 0)`` :ref:`🔗<class_ProjectSettings_property_navigation/3d/default_up>`
  5345. Default up orientation for 3D navigation maps. See :ref:`NavigationServer3D.map_set_up<class_NavigationServer3D_method_map_set_up>`.
  5346. .. rst-class:: classref-item-separator
  5347. ----
  5348. .. _class_ProjectSettings_property_navigation/3d/merge_rasterizer_cell_scale:
  5349. .. rst-class:: classref-property
  5350. :ref:`float<class_float>` **navigation/3d/merge_rasterizer_cell_scale** = ``1.0`` :ref:`🔗<class_ProjectSettings_property_navigation/3d/merge_rasterizer_cell_scale>`
  5351. Default merge rasterizer cell scale for 3D navigation maps. See :ref:`NavigationServer3D.map_set_merge_rasterizer_cell_scale<class_NavigationServer3D_method_map_set_merge_rasterizer_cell_scale>`.
  5352. .. rst-class:: classref-item-separator
  5353. ----
  5354. .. _class_ProjectSettings_property_navigation/3d/use_edge_connections:
  5355. .. rst-class:: classref-property
  5356. :ref:`bool<class_bool>` **navigation/3d/use_edge_connections** = ``true`` :ref:`🔗<class_ProjectSettings_property_navigation/3d/use_edge_connections>`
  5357. If enabled 3D navigation regions will use edge connections to connect with other navigation regions within proximity of the navigation map edge connection margin. This setting only affects World3D default navigation maps.
  5358. .. rst-class:: classref-item-separator
  5359. ----
  5360. .. _class_ProjectSettings_property_navigation/avoidance/thread_model/avoidance_use_high_priority_threads:
  5361. .. rst-class:: classref-property
  5362. :ref:`bool<class_bool>` **navigation/avoidance/thread_model/avoidance_use_high_priority_threads** = ``true`` :ref:`🔗<class_ProjectSettings_property_navigation/avoidance/thread_model/avoidance_use_high_priority_threads>`
  5363. If enabled and avoidance calculations use multiple threads the threads run with high priority.
  5364. .. rst-class:: classref-item-separator
  5365. ----
  5366. .. _class_ProjectSettings_property_navigation/avoidance/thread_model/avoidance_use_multiple_threads:
  5367. .. rst-class:: classref-property
  5368. :ref:`bool<class_bool>` **navigation/avoidance/thread_model/avoidance_use_multiple_threads** = ``true`` :ref:`🔗<class_ProjectSettings_property_navigation/avoidance/thread_model/avoidance_use_multiple_threads>`
  5369. If enabled the avoidance calculations use multiple threads.
  5370. .. rst-class:: classref-item-separator
  5371. ----
  5372. .. _class_ProjectSettings_property_navigation/baking/thread_model/baking_use_high_priority_threads:
  5373. .. rst-class:: classref-property
  5374. :ref:`bool<class_bool>` **navigation/baking/thread_model/baking_use_high_priority_threads** = ``true`` :ref:`🔗<class_ProjectSettings_property_navigation/baking/thread_model/baking_use_high_priority_threads>`
  5375. If enabled and async navmesh baking uses multiple threads the threads run with high priority.
  5376. .. rst-class:: classref-item-separator
  5377. ----
  5378. .. _class_ProjectSettings_property_navigation/baking/thread_model/baking_use_multiple_threads:
  5379. .. rst-class:: classref-property
  5380. :ref:`bool<class_bool>` **navigation/baking/thread_model/baking_use_multiple_threads** = ``true`` :ref:`🔗<class_ProjectSettings_property_navigation/baking/thread_model/baking_use_multiple_threads>`
  5381. If enabled the async navmesh baking uses multiple threads.
  5382. .. rst-class:: classref-item-separator
  5383. ----
  5384. .. _class_ProjectSettings_property_navigation/baking/use_crash_prevention_checks:
  5385. .. rst-class:: classref-property
  5386. :ref:`bool<class_bool>` **navigation/baking/use_crash_prevention_checks** = ``true`` :ref:`🔗<class_ProjectSettings_property_navigation/baking/use_crash_prevention_checks>`
  5387. If enabled, and baking would potentially lead to an engine crash, the baking will be interrupted and an error message with explanation will be raised.
  5388. .. rst-class:: classref-item-separator
  5389. ----
  5390. .. _class_ProjectSettings_property_network/limits/debugger/max_chars_per_second:
  5391. .. rst-class:: classref-property
  5392. :ref:`int<class_int>` **network/limits/debugger/max_chars_per_second** = ``32768`` :ref:`🔗<class_ProjectSettings_property_network/limits/debugger/max_chars_per_second>`
  5393. Maximum number of characters allowed to send as output from the debugger. Over this value, content is dropped. This helps not to stall the debugger connection.
  5394. .. rst-class:: classref-item-separator
  5395. ----
  5396. .. _class_ProjectSettings_property_network/limits/debugger/max_errors_per_second:
  5397. .. rst-class:: classref-property
  5398. :ref:`int<class_int>` **network/limits/debugger/max_errors_per_second** = ``400`` :ref:`🔗<class_ProjectSettings_property_network/limits/debugger/max_errors_per_second>`
  5399. Maximum number of errors allowed to be sent from the debugger. Over this value, content is dropped. This helps not to stall the debugger connection.
  5400. .. rst-class:: classref-item-separator
  5401. ----
  5402. .. _class_ProjectSettings_property_network/limits/debugger/max_queued_messages:
  5403. .. rst-class:: classref-property
  5404. :ref:`int<class_int>` **network/limits/debugger/max_queued_messages** = ``2048`` :ref:`🔗<class_ProjectSettings_property_network/limits/debugger/max_queued_messages>`
  5405. Maximum number of messages in the debugger queue. Over this value, content is dropped. This helps to limit the debugger memory usage.
  5406. .. rst-class:: classref-item-separator
  5407. ----
  5408. .. _class_ProjectSettings_property_network/limits/debugger/max_warnings_per_second:
  5409. .. rst-class:: classref-property
  5410. :ref:`int<class_int>` **network/limits/debugger/max_warnings_per_second** = ``400`` :ref:`🔗<class_ProjectSettings_property_network/limits/debugger/max_warnings_per_second>`
  5411. Maximum number of warnings allowed to be sent from the debugger. Over this value, content is dropped. This helps not to stall the debugger connection.
  5412. .. rst-class:: classref-item-separator
  5413. ----
  5414. .. _class_ProjectSettings_property_network/limits/packet_peer_stream/max_buffer_po2:
  5415. .. rst-class:: classref-property
  5416. :ref:`int<class_int>` **network/limits/packet_peer_stream/max_buffer_po2** = ``16`` :ref:`🔗<class_ProjectSettings_property_network/limits/packet_peer_stream/max_buffer_po2>`
  5417. Default size of packet peer stream for deserializing Godot data (in bytes, specified as a power of two). The default value ``16`` is equal to 65,536 bytes. Over this size, data is dropped.
  5418. .. rst-class:: classref-item-separator
  5419. ----
  5420. .. _class_ProjectSettings_property_network/limits/tcp/connect_timeout_seconds:
  5421. .. rst-class:: classref-property
  5422. :ref:`int<class_int>` **network/limits/tcp/connect_timeout_seconds** = ``30`` :ref:`🔗<class_ProjectSettings_property_network/limits/tcp/connect_timeout_seconds>`
  5423. Timeout (in seconds) for connection attempts using TCP.
  5424. .. rst-class:: classref-item-separator
  5425. ----
  5426. .. _class_ProjectSettings_property_network/limits/webrtc/max_channel_in_buffer_kb:
  5427. .. rst-class:: classref-property
  5428. :ref:`int<class_int>` **network/limits/webrtc/max_channel_in_buffer_kb** = ``64`` :ref:`🔗<class_ProjectSettings_property_network/limits/webrtc/max_channel_in_buffer_kb>`
  5429. Maximum size (in kiB) for the :ref:`WebRTCDataChannel<class_WebRTCDataChannel>` input buffer.
  5430. .. rst-class:: classref-item-separator
  5431. ----
  5432. .. _class_ProjectSettings_property_network/tls/certificate_bundle_override:
  5433. .. rst-class:: classref-property
  5434. :ref:`String<class_String>` **network/tls/certificate_bundle_override** = ``""`` :ref:`🔗<class_ProjectSettings_property_network/tls/certificate_bundle_override>`
  5435. The CA certificates bundle to use for TLS connections. If this is set to a non-empty value, this will *override* Godot's default `Mozilla certificate bundle <https://github.com/godotengine/godot/blob/master/thirdparty/certs/ca-certificates.crt>`__. If left empty, the default certificate bundle will be used.
  5436. If in doubt, leave this setting empty.
  5437. .. rst-class:: classref-item-separator
  5438. ----
  5439. .. _class_ProjectSettings_property_physics/2d/default_angular_damp:
  5440. .. rst-class:: classref-property
  5441. :ref:`float<class_float>` **physics/2d/default_angular_damp** = ``1.0`` :ref:`🔗<class_ProjectSettings_property_physics/2d/default_angular_damp>`
  5442. The default rotational motion damping in 2D. Damping is used to gradually slow down physical objects over time. RigidBodies will fall back to this value when combining their own damping values and no area damping value is present.
  5443. Suggested values are in the range ``0`` to ``30``. At value ``0`` objects will keep moving with the same velocity. Greater values will stop the object faster. A value equal to or greater than the physics tick rate (:ref:`physics/common/physics_ticks_per_second<class_ProjectSettings_property_physics/common/physics_ticks_per_second>`) will bring the object to a stop in one iteration.
  5444. \ **Note:** Godot damping calculations are velocity-dependent, meaning bodies moving faster will take a longer time to come to rest. They do not simulate inertia, friction, or air resistance. Therefore heavier or larger bodies will lose speed at the same proportional rate as lighter or smaller bodies.
  5445. During each physics tick, Godot will multiply the linear velocity of RigidBodies by ``1.0 - combined_damp / physics_ticks_per_second``. By default, bodies combine damp factors: ``combined_damp`` is the sum of the damp value of the body and this value or the area's value the body is in. See :ref:`DampMode<enum_RigidBody2D_DampMode>`.
  5446. \ **Warning:** Godot's damping calculations are simulation tick rate dependent. Changing :ref:`physics/common/physics_ticks_per_second<class_ProjectSettings_property_physics/common/physics_ticks_per_second>` may significantly change the outcomes and feel of your simulation. This is true for the entire range of damping values greater than 0. To get back to a similar feel, you also need to change your damp values. This needed change is not proportional and differs from case to case.
  5447. .. rst-class:: classref-item-separator
  5448. ----
  5449. .. _class_ProjectSettings_property_physics/2d/default_gravity:
  5450. .. rst-class:: classref-property
  5451. :ref:`float<class_float>` **physics/2d/default_gravity** = ``980.0`` :ref:`🔗<class_ProjectSettings_property_physics/2d/default_gravity>`
  5452. The default gravity strength in 2D (in pixels per second squared).
  5453. \ **Note:** This property is only read when the project starts. To change the default gravity at runtime, use the following code sample:
  5454. .. tabs::
  5455. .. code-tab:: gdscript
  5456. # Set the default gravity strength to 980.
  5457. PhysicsServer2D.area_set_param(get_viewport().find_world_2d().space, PhysicsServer2D.AREA_PARAM_GRAVITY, 980)
  5458. .. code-tab:: csharp
  5459. // Set the default gravity strength to 980.
  5460. PhysicsServer2D.AreaSetParam(GetViewport().FindWorld2D().Space, PhysicsServer2D.AreaParameter.Gravity, 980);
  5461. .. rst-class:: classref-item-separator
  5462. ----
  5463. .. _class_ProjectSettings_property_physics/2d/default_gravity_vector:
  5464. .. rst-class:: classref-property
  5465. :ref:`Vector2<class_Vector2>` **physics/2d/default_gravity_vector** = ``Vector2(0, 1)`` :ref:`🔗<class_ProjectSettings_property_physics/2d/default_gravity_vector>`
  5466. The default gravity direction in 2D.
  5467. \ **Note:** This property is only read when the project starts. To change the default gravity vector at runtime, use the following code sample:
  5468. .. tabs::
  5469. .. code-tab:: gdscript
  5470. # Set the default gravity direction to `Vector2(0, 1)`.
  5471. PhysicsServer2D.area_set_param(get_viewport().find_world_2d().space, PhysicsServer2D.AREA_PARAM_GRAVITY_VECTOR, Vector2.DOWN)
  5472. .. code-tab:: csharp
  5473. // Set the default gravity direction to `Vector2(0, 1)`.
  5474. PhysicsServer2D.AreaSetParam(GetViewport().FindWorld2D().Space, PhysicsServer2D.AreaParameter.GravityVector, Vector2.Down)
  5475. .. rst-class:: classref-item-separator
  5476. ----
  5477. .. _class_ProjectSettings_property_physics/2d/default_linear_damp:
  5478. .. rst-class:: classref-property
  5479. :ref:`float<class_float>` **physics/2d/default_linear_damp** = ``0.1`` :ref:`🔗<class_ProjectSettings_property_physics/2d/default_linear_damp>`
  5480. The default linear motion damping in 2D. Damping is used to gradually slow down physical objects over time. RigidBodies will fall back to this value when combining their own damping values and no area damping value is present.
  5481. Suggested values are in the range ``0`` to ``30``. At value ``0`` objects will keep moving with the same velocity. Greater values will stop the object faster. A value equal to or greater than the physics tick rate (:ref:`physics/common/physics_ticks_per_second<class_ProjectSettings_property_physics/common/physics_ticks_per_second>`) will bring the object to a stop in one iteration.
  5482. \ **Note:** Godot damping calculations are velocity-dependent, meaning bodies moving faster will take a longer time to come to rest. They do not simulate inertia, friction, or air resistance. Therefore heavier or larger bodies will lose speed at the same proportional rate as lighter or smaller bodies.
  5483. During each physics tick, Godot will multiply the linear velocity of RigidBodies by ``1.0 - combined_damp / physics_ticks_per_second``, where ``combined_damp`` is the sum of the linear damp of the body and this value, or the area's value the body is in, assuming the body defaults to combine damp values. See :ref:`DampMode<enum_RigidBody2D_DampMode>`.
  5484. \ **Warning:** Godot's damping calculations are simulation tick rate dependent. Changing :ref:`physics/common/physics_ticks_per_second<class_ProjectSettings_property_physics/common/physics_ticks_per_second>` may significantly change the outcomes and feel of your simulation. This is true for the entire range of damping values greater than 0. To get back to a similar feel, you also need to change your damp values. This needed change is not proportional and differs from case to case.
  5485. .. rst-class:: classref-item-separator
  5486. ----
  5487. .. _class_ProjectSettings_property_physics/2d/physics_engine:
  5488. .. rst-class:: classref-property
  5489. :ref:`String<class_String>` **physics/2d/physics_engine** = ``"DEFAULT"`` :ref:`🔗<class_ProjectSettings_property_physics/2d/physics_engine>`
  5490. Sets which physics engine to use for 2D physics.
  5491. "DEFAULT" and "GodotPhysics2D" are the same, as there is currently no alternative 2D physics server implemented.
  5492. "Dummy" is a 2D physics server that does nothing and returns only dummy values, effectively disabling all 2D physics functionality.
  5493. .. rst-class:: classref-item-separator
  5494. ----
  5495. .. _class_ProjectSettings_property_physics/2d/run_on_separate_thread:
  5496. .. rst-class:: classref-property
  5497. :ref:`bool<class_bool>` **physics/2d/run_on_separate_thread** = ``false`` :ref:`🔗<class_ProjectSettings_property_physics/2d/run_on_separate_thread>`
  5498. If ``true``, the 2D physics server runs on a separate thread, making better use of multi-core CPUs. If ``false``, the 2D physics server runs on the main thread. Running the physics server on a separate thread can increase performance, but restricts API access to only physics process.
  5499. .. rst-class:: classref-item-separator
  5500. ----
  5501. .. _class_ProjectSettings_property_physics/2d/sleep_threshold_angular:
  5502. .. rst-class:: classref-property
  5503. :ref:`float<class_float>` **physics/2d/sleep_threshold_angular** = ``0.139626`` :ref:`🔗<class_ProjectSettings_property_physics/2d/sleep_threshold_angular>`
  5504. Threshold angular velocity under which a 2D physics body will be considered inactive. See :ref:`PhysicsServer2D.SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_THRESHOLD<class_PhysicsServer2D_constant_SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_THRESHOLD>`.
  5505. .. rst-class:: classref-item-separator
  5506. ----
  5507. .. _class_ProjectSettings_property_physics/2d/sleep_threshold_linear:
  5508. .. rst-class:: classref-property
  5509. :ref:`float<class_float>` **physics/2d/sleep_threshold_linear** = ``2.0`` :ref:`🔗<class_ProjectSettings_property_physics/2d/sleep_threshold_linear>`
  5510. Threshold linear velocity under which a 2D physics body will be considered inactive. See :ref:`PhysicsServer2D.SPACE_PARAM_BODY_LINEAR_VELOCITY_SLEEP_THRESHOLD<class_PhysicsServer2D_constant_SPACE_PARAM_BODY_LINEAR_VELOCITY_SLEEP_THRESHOLD>`.
  5511. .. rst-class:: classref-item-separator
  5512. ----
  5513. .. _class_ProjectSettings_property_physics/2d/solver/contact_max_allowed_penetration:
  5514. .. rst-class:: classref-property
  5515. :ref:`float<class_float>` **physics/2d/solver/contact_max_allowed_penetration** = ``0.3`` :ref:`🔗<class_ProjectSettings_property_physics/2d/solver/contact_max_allowed_penetration>`
  5516. Maximum distance a shape can penetrate another shape before it is considered a collision. See :ref:`PhysicsServer2D.SPACE_PARAM_CONTACT_MAX_ALLOWED_PENETRATION<class_PhysicsServer2D_constant_SPACE_PARAM_CONTACT_MAX_ALLOWED_PENETRATION>`.
  5517. .. rst-class:: classref-item-separator
  5518. ----
  5519. .. _class_ProjectSettings_property_physics/2d/solver/contact_max_separation:
  5520. .. rst-class:: classref-property
  5521. :ref:`float<class_float>` **physics/2d/solver/contact_max_separation** = ``1.5`` :ref:`🔗<class_ProjectSettings_property_physics/2d/solver/contact_max_separation>`
  5522. Maximum distance a shape can be from another before they are considered separated and the contact is discarded. See :ref:`PhysicsServer2D.SPACE_PARAM_CONTACT_MAX_SEPARATION<class_PhysicsServer2D_constant_SPACE_PARAM_CONTACT_MAX_SEPARATION>`.
  5523. .. rst-class:: classref-item-separator
  5524. ----
  5525. .. _class_ProjectSettings_property_physics/2d/solver/contact_recycle_radius:
  5526. .. rst-class:: classref-property
  5527. :ref:`float<class_float>` **physics/2d/solver/contact_recycle_radius** = ``1.0`` :ref:`🔗<class_ProjectSettings_property_physics/2d/solver/contact_recycle_radius>`
  5528. Maximum distance a pair of bodies has to move before their collision status has to be recalculated. See :ref:`PhysicsServer2D.SPACE_PARAM_CONTACT_RECYCLE_RADIUS<class_PhysicsServer2D_constant_SPACE_PARAM_CONTACT_RECYCLE_RADIUS>`.
  5529. .. rst-class:: classref-item-separator
  5530. ----
  5531. .. _class_ProjectSettings_property_physics/2d/solver/default_constraint_bias:
  5532. .. rst-class:: classref-property
  5533. :ref:`float<class_float>` **physics/2d/solver/default_constraint_bias** = ``0.2`` :ref:`🔗<class_ProjectSettings_property_physics/2d/solver/default_constraint_bias>`
  5534. Default solver bias for all physics constraints. Defines how much bodies react to enforce constraints. See :ref:`PhysicsServer2D.SPACE_PARAM_CONSTRAINT_DEFAULT_BIAS<class_PhysicsServer2D_constant_SPACE_PARAM_CONSTRAINT_DEFAULT_BIAS>`.
  5535. Individual constraints can have a specific bias value (see :ref:`Joint2D.bias<class_Joint2D_property_bias>`).
  5536. .. rst-class:: classref-item-separator
  5537. ----
  5538. .. _class_ProjectSettings_property_physics/2d/solver/default_contact_bias:
  5539. .. rst-class:: classref-property
  5540. :ref:`float<class_float>` **physics/2d/solver/default_contact_bias** = ``0.8`` :ref:`🔗<class_ProjectSettings_property_physics/2d/solver/default_contact_bias>`
  5541. Default solver bias for all physics contacts. Defines how much bodies react to enforce contact separation. See :ref:`PhysicsServer2D.SPACE_PARAM_CONTACT_DEFAULT_BIAS<class_PhysicsServer2D_constant_SPACE_PARAM_CONTACT_DEFAULT_BIAS>`.
  5542. Individual shapes can have a specific bias value (see :ref:`Shape2D.custom_solver_bias<class_Shape2D_property_custom_solver_bias>`).
  5543. .. rst-class:: classref-item-separator
  5544. ----
  5545. .. _class_ProjectSettings_property_physics/2d/solver/solver_iterations:
  5546. .. rst-class:: classref-property
  5547. :ref:`int<class_int>` **physics/2d/solver/solver_iterations** = ``16`` :ref:`🔗<class_ProjectSettings_property_physics/2d/solver/solver_iterations>`
  5548. Number of solver iterations for all contacts and constraints. The greater the number of iterations, the more accurate the collisions will be. However, a greater number of iterations requires more CPU power, which can decrease performance. See :ref:`PhysicsServer2D.SPACE_PARAM_SOLVER_ITERATIONS<class_PhysicsServer2D_constant_SPACE_PARAM_SOLVER_ITERATIONS>`.
  5549. .. rst-class:: classref-item-separator
  5550. ----
  5551. .. _class_ProjectSettings_property_physics/2d/time_before_sleep:
  5552. .. rst-class:: classref-property
  5553. :ref:`float<class_float>` **physics/2d/time_before_sleep** = ``0.5`` :ref:`🔗<class_ProjectSettings_property_physics/2d/time_before_sleep>`
  5554. Time (in seconds) of inactivity before which a 2D physics body will put to sleep. See :ref:`PhysicsServer2D.SPACE_PARAM_BODY_TIME_TO_SLEEP<class_PhysicsServer2D_constant_SPACE_PARAM_BODY_TIME_TO_SLEEP>`.
  5555. .. rst-class:: classref-item-separator
  5556. ----
  5557. .. _class_ProjectSettings_property_physics/3d/default_angular_damp:
  5558. .. rst-class:: classref-property
  5559. :ref:`float<class_float>` **physics/3d/default_angular_damp** = ``0.1`` :ref:`🔗<class_ProjectSettings_property_physics/3d/default_angular_damp>`
  5560. The default rotational motion damping in 3D. Damping is used to gradually slow down physical objects over time. RigidBodies will fall back to this value when combining their own damping values and no area damping value is present.
  5561. Suggested values are in the range ``0`` to ``30``. At value ``0`` objects will keep moving with the same velocity. Greater values will stop the object faster. A value equal to or greater than the physics tick rate (:ref:`physics/common/physics_ticks_per_second<class_ProjectSettings_property_physics/common/physics_ticks_per_second>`) will bring the object to a stop in one iteration.
  5562. \ **Note:** Godot damping calculations are velocity-dependent, meaning bodies moving faster will take a longer time to come to rest. They do not simulate inertia, friction, or air resistance. Therefore heavier or larger bodies will lose speed at the same proportional rate as lighter or smaller bodies.
  5563. During each physics tick, Godot will multiply the angular velocity of RigidBodies by ``1.0 - combined_damp / physics_ticks_per_second``. By default, bodies combine damp factors: ``combined_damp`` is the sum of the damp value of the body and this value or the area's value the body is in. See :ref:`DampMode<enum_RigidBody3D_DampMode>`.
  5564. \ **Warning:** Godot's damping calculations are simulation tick rate dependent. Changing :ref:`physics/common/physics_ticks_per_second<class_ProjectSettings_property_physics/common/physics_ticks_per_second>` may significantly change the outcomes and feel of your simulation. This is true for the entire range of damping values greater than 0. To get back to a similar feel, you also need to change your damp values. This needed change is not proportional and differs from case to case.
  5565. .. rst-class:: classref-item-separator
  5566. ----
  5567. .. _class_ProjectSettings_property_physics/3d/default_gravity:
  5568. .. rst-class:: classref-property
  5569. :ref:`float<class_float>` **physics/3d/default_gravity** = ``9.8`` :ref:`🔗<class_ProjectSettings_property_physics/3d/default_gravity>`
  5570. The default gravity strength in 3D (in meters per second squared).
  5571. \ **Note:** This property is only read when the project starts. To change the default gravity at runtime, use the following code sample:
  5572. .. tabs::
  5573. .. code-tab:: gdscript
  5574. # Set the default gravity strength to 9.8.
  5575. PhysicsServer3D.area_set_param(get_viewport().find_world_3d().space, PhysicsServer3D.AREA_PARAM_GRAVITY, 9.8)
  5576. .. code-tab:: csharp
  5577. // Set the default gravity strength to 9.8.
  5578. PhysicsServer3D.AreaSetParam(GetViewport().FindWorld3D().Space, PhysicsServer3D.AreaParameter.Gravity, 9.8);
  5579. .. rst-class:: classref-item-separator
  5580. ----
  5581. .. _class_ProjectSettings_property_physics/3d/default_gravity_vector:
  5582. .. rst-class:: classref-property
  5583. :ref:`Vector3<class_Vector3>` **physics/3d/default_gravity_vector** = ``Vector3(0, -1, 0)`` :ref:`🔗<class_ProjectSettings_property_physics/3d/default_gravity_vector>`
  5584. The default gravity direction in 3D.
  5585. \ **Note:** This property is only read when the project starts. To change the default gravity vector at runtime, use the following code sample:
  5586. .. tabs::
  5587. .. code-tab:: gdscript
  5588. # Set the default gravity direction to `Vector3(0, -1, 0)`.
  5589. PhysicsServer3D.area_set_param(get_viewport().find_world_3d().space, PhysicsServer3D.AREA_PARAM_GRAVITY_VECTOR, Vector3.DOWN)
  5590. .. code-tab:: csharp
  5591. // Set the default gravity direction to `Vector3(0, -1, 0)`.
  5592. PhysicsServer3D.AreaSetParam(GetViewport().FindWorld3D().Space, PhysicsServer3D.AreaParameter.GravityVector, Vector3.Down)
  5593. .. rst-class:: classref-item-separator
  5594. ----
  5595. .. _class_ProjectSettings_property_physics/3d/default_linear_damp:
  5596. .. rst-class:: classref-property
  5597. :ref:`float<class_float>` **physics/3d/default_linear_damp** = ``0.1`` :ref:`🔗<class_ProjectSettings_property_physics/3d/default_linear_damp>`
  5598. The default linear motion damping in 3D. Damping is used to gradually slow down physical objects over time. RigidBodies will fall back to this value when combining their own damping values and no area damping value is present.
  5599. Suggested values are in the range ``0`` to ``30``. At value ``0`` objects will keep moving with the same velocity. Greater values will stop the object faster. A value equal to or greater than the physics tick rate (:ref:`physics/common/physics_ticks_per_second<class_ProjectSettings_property_physics/common/physics_ticks_per_second>`) will bring the object to a stop in one iteration.
  5600. \ **Note:** Godot damping calculations are velocity-dependent, meaning bodies moving faster will take a longer time to come to rest. They do not simulate inertia, friction, or air resistance. Therefore heavier or larger bodies will lose speed at the same proportional rate as lighter or smaller bodies.
  5601. During each physics tick, Godot will multiply the linear velocity of RigidBodies by ``1.0 - combined_damp / physics_ticks_per_second``. By default, bodies combine damp factors: ``combined_damp`` is the sum of the damp value of the body and this value or the area's value the body is in. See :ref:`DampMode<enum_RigidBody3D_DampMode>`.
  5602. \ **Warning:** Godot's damping calculations are simulation tick rate dependent. Changing :ref:`physics/common/physics_ticks_per_second<class_ProjectSettings_property_physics/common/physics_ticks_per_second>` may significantly change the outcomes and feel of your simulation. This is true for the entire range of damping values greater than 0. To get back to a similar feel, you also need to change your damp values. This needed change is not proportional and differs from case to case.
  5603. .. rst-class:: classref-item-separator
  5604. ----
  5605. .. _class_ProjectSettings_property_physics/3d/physics_engine:
  5606. .. rst-class:: classref-property
  5607. :ref:`String<class_String>` **physics/3d/physics_engine** = ``"DEFAULT"`` :ref:`🔗<class_ProjectSettings_property_physics/3d/physics_engine>`
  5608. Sets which physics engine to use for 3D physics.
  5609. "DEFAULT" and "GodotPhysics3D" are the same, as there is currently no alternative 3D physics server implemented.
  5610. "Dummy" is a 3D physics server that does nothing and returns only dummy values, effectively disabling all 3D physics functionality.
  5611. .. rst-class:: classref-item-separator
  5612. ----
  5613. .. _class_ProjectSettings_property_physics/3d/run_on_separate_thread:
  5614. .. rst-class:: classref-property
  5615. :ref:`bool<class_bool>` **physics/3d/run_on_separate_thread** = ``false`` :ref:`🔗<class_ProjectSettings_property_physics/3d/run_on_separate_thread>`
  5616. If ``true``, the 3D physics server runs on a separate thread, making better use of multi-core CPUs. If ``false``, the 3D physics server runs on the main thread. Running the physics server on a separate thread can increase performance, but restricts API access to only physics process.
  5617. .. rst-class:: classref-item-separator
  5618. ----
  5619. .. _class_ProjectSettings_property_physics/3d/sleep_threshold_angular:
  5620. .. rst-class:: classref-property
  5621. :ref:`float<class_float>` **physics/3d/sleep_threshold_angular** = ``0.139626`` :ref:`🔗<class_ProjectSettings_property_physics/3d/sleep_threshold_angular>`
  5622. Threshold angular velocity under which a 3D physics body will be considered inactive. See :ref:`PhysicsServer3D.SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_THRESHOLD<class_PhysicsServer3D_constant_SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_THRESHOLD>`.
  5623. .. rst-class:: classref-item-separator
  5624. ----
  5625. .. _class_ProjectSettings_property_physics/3d/sleep_threshold_linear:
  5626. .. rst-class:: classref-property
  5627. :ref:`float<class_float>` **physics/3d/sleep_threshold_linear** = ``0.1`` :ref:`🔗<class_ProjectSettings_property_physics/3d/sleep_threshold_linear>`
  5628. Threshold linear velocity under which a 3D physics body will be considered inactive. See :ref:`PhysicsServer3D.SPACE_PARAM_BODY_LINEAR_VELOCITY_SLEEP_THRESHOLD<class_PhysicsServer3D_constant_SPACE_PARAM_BODY_LINEAR_VELOCITY_SLEEP_THRESHOLD>`.
  5629. .. rst-class:: classref-item-separator
  5630. ----
  5631. .. _class_ProjectSettings_property_physics/3d/solver/contact_max_allowed_penetration:
  5632. .. rst-class:: classref-property
  5633. :ref:`float<class_float>` **physics/3d/solver/contact_max_allowed_penetration** = ``0.01`` :ref:`🔗<class_ProjectSettings_property_physics/3d/solver/contact_max_allowed_penetration>`
  5634. Maximum distance a shape can penetrate another shape before it is considered a collision. See :ref:`PhysicsServer3D.SPACE_PARAM_CONTACT_MAX_ALLOWED_PENETRATION<class_PhysicsServer3D_constant_SPACE_PARAM_CONTACT_MAX_ALLOWED_PENETRATION>`.
  5635. .. rst-class:: classref-item-separator
  5636. ----
  5637. .. _class_ProjectSettings_property_physics/3d/solver/contact_max_separation:
  5638. .. rst-class:: classref-property
  5639. :ref:`float<class_float>` **physics/3d/solver/contact_max_separation** = ``0.05`` :ref:`🔗<class_ProjectSettings_property_physics/3d/solver/contact_max_separation>`
  5640. Maximum distance a shape can be from another before they are considered separated and the contact is discarded. See :ref:`PhysicsServer3D.SPACE_PARAM_CONTACT_MAX_SEPARATION<class_PhysicsServer3D_constant_SPACE_PARAM_CONTACT_MAX_SEPARATION>`.
  5641. .. rst-class:: classref-item-separator
  5642. ----
  5643. .. _class_ProjectSettings_property_physics/3d/solver/contact_recycle_radius:
  5644. .. rst-class:: classref-property
  5645. :ref:`float<class_float>` **physics/3d/solver/contact_recycle_radius** = ``0.01`` :ref:`🔗<class_ProjectSettings_property_physics/3d/solver/contact_recycle_radius>`
  5646. Maximum distance a pair of bodies has to move before their collision status has to be recalculated. See :ref:`PhysicsServer3D.SPACE_PARAM_CONTACT_RECYCLE_RADIUS<class_PhysicsServer3D_constant_SPACE_PARAM_CONTACT_RECYCLE_RADIUS>`.
  5647. .. rst-class:: classref-item-separator
  5648. ----
  5649. .. _class_ProjectSettings_property_physics/3d/solver/default_contact_bias:
  5650. .. rst-class:: classref-property
  5651. :ref:`float<class_float>` **physics/3d/solver/default_contact_bias** = ``0.8`` :ref:`🔗<class_ProjectSettings_property_physics/3d/solver/default_contact_bias>`
  5652. Default solver bias for all physics contacts. Defines how much bodies react to enforce contact separation. See :ref:`PhysicsServer3D.SPACE_PARAM_CONTACT_DEFAULT_BIAS<class_PhysicsServer3D_constant_SPACE_PARAM_CONTACT_DEFAULT_BIAS>`.
  5653. Individual shapes can have a specific bias value (see :ref:`Shape3D.custom_solver_bias<class_Shape3D_property_custom_solver_bias>`).
  5654. .. rst-class:: classref-item-separator
  5655. ----
  5656. .. _class_ProjectSettings_property_physics/3d/solver/solver_iterations:
  5657. .. rst-class:: classref-property
  5658. :ref:`int<class_int>` **physics/3d/solver/solver_iterations** = ``16`` :ref:`🔗<class_ProjectSettings_property_physics/3d/solver/solver_iterations>`
  5659. Number of solver iterations for all contacts and constraints. The greater the number of iterations, the more accurate the collisions will be. However, a greater number of iterations requires more CPU power, which can decrease performance. See :ref:`PhysicsServer3D.SPACE_PARAM_SOLVER_ITERATIONS<class_PhysicsServer3D_constant_SPACE_PARAM_SOLVER_ITERATIONS>`.
  5660. .. rst-class:: classref-item-separator
  5661. ----
  5662. .. _class_ProjectSettings_property_physics/3d/time_before_sleep:
  5663. .. rst-class:: classref-property
  5664. :ref:`float<class_float>` **physics/3d/time_before_sleep** = ``0.5`` :ref:`🔗<class_ProjectSettings_property_physics/3d/time_before_sleep>`
  5665. Time (in seconds) of inactivity before which a 3D physics body will put to sleep. See :ref:`PhysicsServer3D.SPACE_PARAM_BODY_TIME_TO_SLEEP<class_PhysicsServer3D_constant_SPACE_PARAM_BODY_TIME_TO_SLEEP>`.
  5666. .. rst-class:: classref-item-separator
  5667. ----
  5668. .. _class_ProjectSettings_property_physics/common/enable_object_picking:
  5669. .. rst-class:: classref-property
  5670. :ref:`bool<class_bool>` **physics/common/enable_object_picking** = ``true`` :ref:`🔗<class_ProjectSettings_property_physics/common/enable_object_picking>`
  5671. Enables :ref:`Viewport.physics_object_picking<class_Viewport_property_physics_object_picking>` on the root viewport.
  5672. .. rst-class:: classref-item-separator
  5673. ----
  5674. .. _class_ProjectSettings_property_physics/common/max_physics_steps_per_frame:
  5675. .. rst-class:: classref-property
  5676. :ref:`int<class_int>` **physics/common/max_physics_steps_per_frame** = ``8`` :ref:`🔗<class_ProjectSettings_property_physics/common/max_physics_steps_per_frame>`
  5677. Controls the maximum number of physics steps that can be simulated each rendered frame. The default value is tuned to avoid "spiral of death" situations where expensive physics simulations trigger more expensive simulations indefinitely. However, the game will appear to slow down if the rendering FPS is less than ``1 / max_physics_steps_per_frame`` of :ref:`physics/common/physics_ticks_per_second<class_ProjectSettings_property_physics/common/physics_ticks_per_second>`. This occurs even if ``delta`` is consistently used in physics calculations. To avoid this, increase :ref:`physics/common/max_physics_steps_per_frame<class_ProjectSettings_property_physics/common/max_physics_steps_per_frame>` if you have increased :ref:`physics/common/physics_ticks_per_second<class_ProjectSettings_property_physics/common/physics_ticks_per_second>` significantly above its default value.
  5678. \ **Note:** This property is only read when the project starts. To change the maximum number of simulated physics steps per frame at runtime, set :ref:`Engine.max_physics_steps_per_frame<class_Engine_property_max_physics_steps_per_frame>` instead.
  5679. .. rst-class:: classref-item-separator
  5680. ----
  5681. .. _class_ProjectSettings_property_physics/common/physics_interpolation:
  5682. .. rst-class:: classref-property
  5683. :ref:`bool<class_bool>` **physics/common/physics_interpolation** = ``false`` :ref:`🔗<class_ProjectSettings_property_physics/common/physics_interpolation>`
  5684. If ``true``, the renderer will interpolate the transforms of physics objects between the last two transforms, so that smooth motion is seen even when physics ticks do not coincide with rendered frames. See also :ref:`Node.physics_interpolation_mode<class_Node_property_physics_interpolation_mode>` and :ref:`Node.reset_physics_interpolation<class_Node_method_reset_physics_interpolation>`.
  5685. \ **Note:** If ``true``, the physics jitter fix should be disabled by setting :ref:`physics/common/physics_jitter_fix<class_ProjectSettings_property_physics/common/physics_jitter_fix>` to ``0.0``.
  5686. \ **Note:** This property is only read when the project starts. To toggle physics interpolation at runtime, set :ref:`SceneTree.physics_interpolation<class_SceneTree_property_physics_interpolation>` instead.
  5687. .. rst-class:: classref-item-separator
  5688. ----
  5689. .. _class_ProjectSettings_property_physics/common/physics_jitter_fix:
  5690. .. rst-class:: classref-property
  5691. :ref:`float<class_float>` **physics/common/physics_jitter_fix** = ``0.5`` :ref:`🔗<class_ProjectSettings_property_physics/common/physics_jitter_fix>`
  5692. Controls how much physics ticks are synchronized with real time. For 0 or less, the ticks are synchronized. Such values are recommended for network games, where clock synchronization matters. Higher values cause higher deviation of in-game clock and real clock, but allows smoothing out framerate jitters. The default value of 0.5 should be good enough for most; values above 2 could cause the game to react to dropped frames with a noticeable delay and are not recommended.
  5693. \ **Note:** Jitter fix is automatically disabled at runtime when :ref:`physics/common/physics_interpolation<class_ProjectSettings_property_physics/common/physics_interpolation>` is enabled.
  5694. \ **Note:** When using a custom physics interpolation solution, the physics jitter fix should be disabled by setting :ref:`physics/common/physics_jitter_fix<class_ProjectSettings_property_physics/common/physics_jitter_fix>` to ``0.0``.
  5695. \ **Note:** This property is only read when the project starts. To change the physics jitter fix at runtime, set :ref:`Engine.physics_jitter_fix<class_Engine_property_physics_jitter_fix>` instead.
  5696. .. rst-class:: classref-item-separator
  5697. ----
  5698. .. _class_ProjectSettings_property_physics/common/physics_ticks_per_second:
  5699. .. rst-class:: classref-property
  5700. :ref:`int<class_int>` **physics/common/physics_ticks_per_second** = ``60`` :ref:`🔗<class_ProjectSettings_property_physics/common/physics_ticks_per_second>`
  5701. The number of fixed iterations per second. This controls how often physics simulation and :ref:`Node._physics_process<class_Node_private_method__physics_process>` methods are run. See also :ref:`application/run/max_fps<class_ProjectSettings_property_application/run/max_fps>`.
  5702. \ **Note:** This property is only read when the project starts. To change the physics FPS at runtime, set :ref:`Engine.physics_ticks_per_second<class_Engine_property_physics_ticks_per_second>` instead.
  5703. \ **Note:** Only :ref:`physics/common/max_physics_steps_per_frame<class_ProjectSettings_property_physics/common/max_physics_steps_per_frame>` physics ticks may be simulated per rendered frame at most. If more physics ticks have to be simulated per rendered frame to keep up with rendering, the project will appear to slow down (even if ``delta`` is used consistently in physics calculations). Therefore, it is recommended to also increase :ref:`physics/common/max_physics_steps_per_frame<class_ProjectSettings_property_physics/common/max_physics_steps_per_frame>` if increasing :ref:`physics/common/physics_ticks_per_second<class_ProjectSettings_property_physics/common/physics_ticks_per_second>` significantly above its default value.
  5704. .. rst-class:: classref-item-separator
  5705. ----
  5706. .. _class_ProjectSettings_property_rendering/2d/batching/item_buffer_size:
  5707. .. rst-class:: classref-property
  5708. :ref:`int<class_int>` **rendering/2d/batching/item_buffer_size** = ``16384`` :ref:`🔗<class_ProjectSettings_property_rendering/2d/batching/item_buffer_size>`
  5709. Maximum number of canvas item commands that can be batched into a single draw call.
  5710. .. rst-class:: classref-item-separator
  5711. ----
  5712. .. _class_ProjectSettings_property_rendering/2d/batching/uniform_set_cache_size:
  5713. .. rst-class:: classref-property
  5714. :ref:`int<class_int>` **rendering/2d/batching/uniform_set_cache_size** = ``256`` :ref:`🔗<class_ProjectSettings_property_rendering/2d/batching/uniform_set_cache_size>`
  5715. Maximum number of uniform sets that will be cached by the 2D renderer when batching draw calls.
  5716. \ **Note:** A project that uses a large number of unique sprite textures per frame may benefit from increasing this value.
  5717. .. rst-class:: classref-item-separator
  5718. ----
  5719. .. _class_ProjectSettings_property_rendering/2d/sdf/oversize:
  5720. .. rst-class:: classref-property
  5721. :ref:`int<class_int>` **rendering/2d/sdf/oversize** = ``1`` :ref:`🔗<class_ProjectSettings_property_rendering/2d/sdf/oversize>`
  5722. Controls how much of the original viewport size should be covered by the 2D signed distance field. This SDF can be sampled in :ref:`CanvasItem<class_CanvasItem>` shaders and is used for :ref:`GPUParticles2D<class_GPUParticles2D>` collision. Higher values allow portions of occluders located outside the viewport to still be taken into account in the generated signed distance field, at the cost of performance. If you notice particles falling through :ref:`LightOccluder2D<class_LightOccluder2D>`\ s as the occluders leave the viewport, increase this setting.
  5723. The percentage specified is added on each axis and on both sides. For example, with the default setting of 120%, the signed distance field will cover 20% of the viewport's size outside the viewport on each side (top, right, bottom, left).
  5724. \ **Note:** This property is only read when the project starts. To change the 2D SDF oversizing percentage at runtime, use :ref:`RenderingServer.viewport_set_sdf_oversize_and_scale<class_RenderingServer_method_viewport_set_sdf_oversize_and_scale>` instead.
  5725. .. rst-class:: classref-item-separator
  5726. ----
  5727. .. _class_ProjectSettings_property_rendering/2d/sdf/scale:
  5728. .. rst-class:: classref-property
  5729. :ref:`int<class_int>` **rendering/2d/sdf/scale** = ``1`` :ref:`🔗<class_ProjectSettings_property_rendering/2d/sdf/scale>`
  5730. The resolution scale to use for the 2D signed distance field. Higher values lead to a more precise and more stable signed distance field as the camera moves, at the cost of performance. The default value (50%) renders at half the resolution of the viewport size on each axis, which means the SDF is generated with 25% of the viewport's pixel count.
  5731. \ **Note:** This property is only read when the project starts. To change the 2D SDF resolution scale at runtime, use :ref:`RenderingServer.viewport_set_sdf_oversize_and_scale<class_RenderingServer_method_viewport_set_sdf_oversize_and_scale>` instead.
  5732. .. rst-class:: classref-item-separator
  5733. ----
  5734. .. _class_ProjectSettings_property_rendering/2d/shadow_atlas/size:
  5735. .. rst-class:: classref-property
  5736. :ref:`int<class_int>` **rendering/2d/shadow_atlas/size** = ``2048`` :ref:`🔗<class_ProjectSettings_property_rendering/2d/shadow_atlas/size>`
  5737. The size of the 2D shadow atlas in pixels. Higher values result in more precise :ref:`Light2D<class_Light2D>` shadows, at the cost of performance and video memory usage. The specified value is rounded up to the nearest power of 2.
  5738. \ **Note:** This property is only read when the project starts. To change the 2D shadow atlas size at runtime, use :ref:`RenderingServer.canvas_set_shadow_texture_size<class_RenderingServer_method_canvas_set_shadow_texture_size>` instead.
  5739. .. rst-class:: classref-item-separator
  5740. ----
  5741. .. _class_ProjectSettings_property_rendering/2d/snap/snap_2d_transforms_to_pixel:
  5742. .. rst-class:: classref-property
  5743. :ref:`bool<class_bool>` **rendering/2d/snap/snap_2d_transforms_to_pixel** = ``false`` :ref:`🔗<class_ProjectSettings_property_rendering/2d/snap/snap_2d_transforms_to_pixel>`
  5744. If ``true``, :ref:`CanvasItem<class_CanvasItem>` nodes will internally snap to full pixels. Useful for low-resolution pixel art games. Their position can still be sub-pixel, but the decimals will not have effect as the position is rounded. This can lead to a crisper appearance at the cost of less smooth movement, especially when :ref:`Camera2D<class_Camera2D>` smoothing is enabled.
  5745. \ **Note:** This property is only read when the project starts. To toggle 2D transform snapping at runtime, use :ref:`RenderingServer.viewport_set_snap_2d_transforms_to_pixel<class_RenderingServer_method_viewport_set_snap_2d_transforms_to_pixel>` on the root :ref:`Viewport<class_Viewport>` instead.
  5746. \ **Note:** :ref:`Control<class_Control>` nodes are snapped to the nearest pixel by default. This is controlled by :ref:`gui/common/snap_controls_to_pixels<class_ProjectSettings_property_gui/common/snap_controls_to_pixels>`.
  5747. \ **Note:** It is not recommended to use this setting together with :ref:`rendering/2d/snap/snap_2d_vertices_to_pixel<class_ProjectSettings_property_rendering/2d/snap/snap_2d_vertices_to_pixel>`, as movement may appear even less smooth. Prefer only enabling this setting instead.
  5748. .. rst-class:: classref-item-separator
  5749. ----
  5750. .. _class_ProjectSettings_property_rendering/2d/snap/snap_2d_vertices_to_pixel:
  5751. .. rst-class:: classref-property
  5752. :ref:`bool<class_bool>` **rendering/2d/snap/snap_2d_vertices_to_pixel** = ``false`` :ref:`🔗<class_ProjectSettings_property_rendering/2d/snap/snap_2d_vertices_to_pixel>`
  5753. If ``true``, vertices of :ref:`CanvasItem<class_CanvasItem>` nodes will snap to full pixels. Useful for low-resolution pixel art games. Only affects the final vertex positions, not the transforms. This can lead to a crisper appearance at the cost of less smooth movement, especially when :ref:`Camera2D<class_Camera2D>` smoothing is enabled.
  5754. \ **Note:** This property is only read when the project starts. To toggle 2D vertex snapping at runtime, use :ref:`RenderingServer.viewport_set_snap_2d_vertices_to_pixel<class_RenderingServer_method_viewport_set_snap_2d_vertices_to_pixel>` on the root :ref:`Viewport<class_Viewport>` instead.
  5755. \ **Note:** :ref:`Control<class_Control>` nodes are snapped to the nearest pixel by default. This is controlled by :ref:`gui/common/snap_controls_to_pixels<class_ProjectSettings_property_gui/common/snap_controls_to_pixels>`.
  5756. \ **Note:** It is not recommended to use this setting together with :ref:`rendering/2d/snap/snap_2d_transforms_to_pixel<class_ProjectSettings_property_rendering/2d/snap/snap_2d_transforms_to_pixel>`, as movement may appear even less smooth. Prefer only enabling that setting instead.
  5757. .. rst-class:: classref-item-separator
  5758. ----
  5759. .. _class_ProjectSettings_property_rendering/anti_aliasing/quality/msaa_2d:
  5760. .. rst-class:: classref-property
  5761. :ref:`int<class_int>` **rendering/anti_aliasing/quality/msaa_2d** = ``0`` :ref:`🔗<class_ProjectSettings_property_rendering/anti_aliasing/quality/msaa_2d>`
  5762. Sets the number of multisample antialiasing (MSAA) samples to use for 2D/Canvas rendering (as a power of two). MSAA is used to reduce aliasing around the edges of polygons. A higher MSAA value results in smoother edges but can be significantly slower on some hardware, especially integrated graphics due to their limited memory bandwidth. This has no effect on shader-induced aliasing or texture aliasing.
  5763. \ **Note:** MSAA is only supported in the Forward+ and Mobile rendering methods, not Compatibility.
  5764. \ **Note:** This property is only read when the project starts. To set the number of 2D MSAA samples at runtime, set :ref:`Viewport.msaa_2d<class_Viewport_property_msaa_2d>` or use :ref:`RenderingServer.viewport_set_msaa_2d<class_RenderingServer_method_viewport_set_msaa_2d>`.
  5765. .. rst-class:: classref-item-separator
  5766. ----
  5767. .. _class_ProjectSettings_property_rendering/anti_aliasing/quality/msaa_3d:
  5768. .. rst-class:: classref-property
  5769. :ref:`int<class_int>` **rendering/anti_aliasing/quality/msaa_3d** = ``0`` :ref:`🔗<class_ProjectSettings_property_rendering/anti_aliasing/quality/msaa_3d>`
  5770. Sets the number of multisample antialiasing (MSAA) samples to use for 3D rendering (as a power of two). MSAA is used to reduce aliasing around the edges of polygons. A higher MSAA value results in smoother edges but can be significantly slower on some hardware, especially integrated graphics due to their limited memory bandwidth. See also :ref:`rendering/scaling_3d/mode<class_ProjectSettings_property_rendering/scaling_3d/mode>` for supersampling, which provides higher quality but is much more expensive. This has no effect on shader-induced aliasing or texture aliasing.
  5771. \ **Note:** This property is only read when the project starts. To set the number of 3D MSAA samples at runtime, set :ref:`Viewport.msaa_3d<class_Viewport_property_msaa_3d>` or use :ref:`RenderingServer.viewport_set_msaa_3d<class_RenderingServer_method_viewport_set_msaa_3d>`.
  5772. .. rst-class:: classref-item-separator
  5773. ----
  5774. .. _class_ProjectSettings_property_rendering/anti_aliasing/quality/screen_space_aa:
  5775. .. rst-class:: classref-property
  5776. :ref:`int<class_int>` **rendering/anti_aliasing/quality/screen_space_aa** = ``0`` :ref:`🔗<class_ProjectSettings_property_rendering/anti_aliasing/quality/screen_space_aa>`
  5777. Sets the screen-space antialiasing mode for the default screen :ref:`Viewport<class_Viewport>`. Screen-space antialiasing works by selectively blurring edges in a post-process shader. It differs from MSAA which takes multiple coverage samples while rendering objects. Screen-space AA methods are typically faster than MSAA and will smooth out specular aliasing, but tend to make scenes appear blurry. The blurriness is partially counteracted by automatically using a negative mipmap LOD bias (see :ref:`rendering/textures/default_filters/texture_mipmap_bias<class_ProjectSettings_property_rendering/textures/default_filters/texture_mipmap_bias>`).
  5778. Another way to combat specular aliasing is to enable :ref:`rendering/anti_aliasing/screen_space_roughness_limiter/enabled<class_ProjectSettings_property_rendering/anti_aliasing/screen_space_roughness_limiter/enabled>`.
  5779. \ **Note:** Screen-space antialiasing is only supported in the Forward+ and Mobile rendering methods, not Compatibility.
  5780. \ **Note:** This property is only read when the project starts. To set the screen-space antialiasing mode at runtime, set :ref:`Viewport.screen_space_aa<class_Viewport_property_screen_space_aa>` on the root :ref:`Viewport<class_Viewport>` instead, or use :ref:`RenderingServer.viewport_set_screen_space_aa<class_RenderingServer_method_viewport_set_screen_space_aa>`.
  5781. .. rst-class:: classref-item-separator
  5782. ----
  5783. .. _class_ProjectSettings_property_rendering/anti_aliasing/quality/use_debanding:
  5784. .. rst-class:: classref-property
  5785. :ref:`bool<class_bool>` **rendering/anti_aliasing/quality/use_debanding** = ``false`` :ref:`🔗<class_ProjectSettings_property_rendering/anti_aliasing/quality/use_debanding>`
  5786. If ``true``, uses a fast post-processing filter to make banding significantly less visible in 3D. 2D rendering is *not* affected by debanding unless the :ref:`Environment.background_mode<class_Environment_property_background_mode>` is :ref:`Environment.BG_CANVAS<class_Environment_constant_BG_CANVAS>`.
  5787. In some cases, debanding may introduce a slightly noticeable dithering pattern. It's recommended to enable debanding only when actually needed since the dithering pattern will make lossless-compressed screenshots larger.
  5788. \ **Note:** This property is only read when the project starts. To set debanding at runtime, set :ref:`Viewport.use_debanding<class_Viewport_property_use_debanding>` on the root :ref:`Viewport<class_Viewport>` instead, or use :ref:`RenderingServer.viewport_set_use_debanding<class_RenderingServer_method_viewport_set_use_debanding>`.
  5789. .. rst-class:: classref-item-separator
  5790. ----
  5791. .. _class_ProjectSettings_property_rendering/anti_aliasing/quality/use_taa:
  5792. .. rst-class:: classref-property
  5793. :ref:`bool<class_bool>` **rendering/anti_aliasing/quality/use_taa** = ``false`` :ref:`🔗<class_ProjectSettings_property_rendering/anti_aliasing/quality/use_taa>`
  5794. Enables temporal antialiasing for the default screen :ref:`Viewport<class_Viewport>`. TAA works by jittering the camera and accumulating the images of the last rendered frames, motion vector rendering is used to account for camera and object motion. Enabling TAA can make the image blurrier, which is partially counteracted by automatically using a negative mipmap LOD bias (see :ref:`rendering/textures/default_filters/texture_mipmap_bias<class_ProjectSettings_property_rendering/textures/default_filters/texture_mipmap_bias>`).
  5795. \ **Note:** The implementation is not complete yet. Some visual instances such as particles and skinned meshes may show ghosting artifacts in motion.
  5796. \ **Note:** TAA is only supported in the Forward+ rendering method, not Mobile or Compatibility.
  5797. \ **Note:** This property is only read when the project starts. To set TAA at runtime, set :ref:`Viewport.use_taa<class_Viewport_property_use_taa>` on the root :ref:`Viewport<class_Viewport>` instead, or use :ref:`RenderingServer.viewport_set_use_taa<class_RenderingServer_method_viewport_set_use_taa>`.
  5798. .. rst-class:: classref-item-separator
  5799. ----
  5800. .. _class_ProjectSettings_property_rendering/anti_aliasing/screen_space_roughness_limiter/amount:
  5801. .. rst-class:: classref-property
  5802. :ref:`float<class_float>` **rendering/anti_aliasing/screen_space_roughness_limiter/amount** = ``0.25`` :ref:`🔗<class_ProjectSettings_property_rendering/anti_aliasing/screen_space_roughness_limiter/amount>`
  5803. **Note:** This property is only read when the project starts. To control the screen-space roughness limiter at runtime, call :ref:`RenderingServer.screen_space_roughness_limiter_set_active<class_RenderingServer_method_screen_space_roughness_limiter_set_active>` instead.
  5804. .. rst-class:: classref-item-separator
  5805. ----
  5806. .. _class_ProjectSettings_property_rendering/anti_aliasing/screen_space_roughness_limiter/enabled:
  5807. .. rst-class:: classref-property
  5808. :ref:`bool<class_bool>` **rendering/anti_aliasing/screen_space_roughness_limiter/enabled** = ``true`` :ref:`🔗<class_ProjectSettings_property_rendering/anti_aliasing/screen_space_roughness_limiter/enabled>`
  5809. If ``true``, enables a spatial filter to limit roughness in areas with high-frequency detail. This can help reduce specular aliasing to an extent, though not as much as enabling :ref:`rendering/anti_aliasing/quality/use_taa<class_ProjectSettings_property_rendering/anti_aliasing/quality/use_taa>`. This filter has a small performance cost, so consider disabling it if it doesn't benefit your scene noticeably.
  5810. \ **Note:** The screen-space roughness limiter is only supported in the Forward+ and Mobile rendering methods, not Compatibility.
  5811. \ **Note:** This property is only read when the project starts. To control the screen-space roughness limiter at runtime, call :ref:`RenderingServer.screen_space_roughness_limiter_set_active<class_RenderingServer_method_screen_space_roughness_limiter_set_active>` instead.
  5812. .. rst-class:: classref-item-separator
  5813. ----
  5814. .. _class_ProjectSettings_property_rendering/anti_aliasing/screen_space_roughness_limiter/limit:
  5815. .. rst-class:: classref-property
  5816. :ref:`float<class_float>` **rendering/anti_aliasing/screen_space_roughness_limiter/limit** = ``0.18`` :ref:`🔗<class_ProjectSettings_property_rendering/anti_aliasing/screen_space_roughness_limiter/limit>`
  5817. **Note:** This property is only read when the project starts. To control the screen-space roughness limiter at runtime, call :ref:`RenderingServer.screen_space_roughness_limiter_set_active<class_RenderingServer_method_screen_space_roughness_limiter_set_active>` instead.
  5818. .. rst-class:: classref-item-separator
  5819. ----
  5820. .. _class_ProjectSettings_property_rendering/camera/depth_of_field/depth_of_field_bokeh_quality:
  5821. .. rst-class:: classref-property
  5822. :ref:`int<class_int>` **rendering/camera/depth_of_field/depth_of_field_bokeh_quality** = ``1`` :ref:`🔗<class_ProjectSettings_property_rendering/camera/depth_of_field/depth_of_field_bokeh_quality>`
  5823. Sets the quality of the depth of field effect. Higher quality takes more samples, which is slower but looks smoother.
  5824. .. rst-class:: classref-item-separator
  5825. ----
  5826. .. _class_ProjectSettings_property_rendering/camera/depth_of_field/depth_of_field_bokeh_shape:
  5827. .. rst-class:: classref-property
  5828. :ref:`int<class_int>` **rendering/camera/depth_of_field/depth_of_field_bokeh_shape** = ``1`` :ref:`🔗<class_ProjectSettings_property_rendering/camera/depth_of_field/depth_of_field_bokeh_shape>`
  5829. Sets the depth of field shape. Can be Box, Hexagon, or Circle. Box is the fastest. Circle is the most realistic, but also the most expensive to compute.
  5830. .. rst-class:: classref-item-separator
  5831. ----
  5832. .. _class_ProjectSettings_property_rendering/camera/depth_of_field/depth_of_field_use_jitter:
  5833. .. rst-class:: classref-property
  5834. :ref:`bool<class_bool>` **rendering/camera/depth_of_field/depth_of_field_use_jitter** = ``false`` :ref:`🔗<class_ProjectSettings_property_rendering/camera/depth_of_field/depth_of_field_use_jitter>`
  5835. If ``true``, jitters DOF samples to make effect slightly blurrier and hide lines created from low sample rates. This can result in a slightly grainy appearance when used with a low number of samples.
  5836. .. rst-class:: classref-item-separator
  5837. ----
  5838. .. _class_ProjectSettings_property_rendering/driver/depth_prepass/disable_for_vendors:
  5839. .. rst-class:: classref-property
  5840. :ref:`String<class_String>` **rendering/driver/depth_prepass/disable_for_vendors** = ``"PowerVR,Mali,Adreno,Apple"`` :ref:`🔗<class_ProjectSettings_property_rendering/driver/depth_prepass/disable_for_vendors>`
  5841. Disables :ref:`rendering/driver/depth_prepass/enable<class_ProjectSettings_property_rendering/driver/depth_prepass/enable>` conditionally for certain vendors. By default, disables the depth prepass for mobile devices as mobile devices do not benefit from the depth prepass due to their unique architecture.
  5842. .. rst-class:: classref-item-separator
  5843. ----
  5844. .. _class_ProjectSettings_property_rendering/driver/depth_prepass/enable:
  5845. .. rst-class:: classref-property
  5846. :ref:`bool<class_bool>` **rendering/driver/depth_prepass/enable** = ``true`` :ref:`🔗<class_ProjectSettings_property_rendering/driver/depth_prepass/enable>`
  5847. If ``true``, performs a previous depth pass before rendering 3D materials. This increases performance significantly in scenes with high overdraw, when complex materials and lighting are used. However, in scenes with few occluded surfaces, the depth prepass may reduce performance. If your game is viewed from a fixed angle that makes it easy to avoid overdraw (such as top-down or side-scrolling perspective), consider disabling the depth prepass to improve performance. This setting can be changed at run-time to optimize performance depending on the scene currently being viewed.
  5848. \ **Note:** Depth prepass is only supported when using the Forward+ or Compatibility rendering method. When using the Mobile rendering method, there is no depth prepass performed.
  5849. .. rst-class:: classref-item-separator
  5850. ----
  5851. .. _class_ProjectSettings_property_rendering/driver/threads/thread_model:
  5852. .. rst-class:: classref-property
  5853. :ref:`int<class_int>` **rendering/driver/threads/thread_model** = ``1`` :ref:`🔗<class_ProjectSettings_property_rendering/driver/threads/thread_model>`
  5854. **Experimental:** This setting has several known bugs which can lead to crashing, especially when using particles or resizing the window. Not recommended for use in production at this stage.
  5855. The thread model to use for rendering. Rendering on a thread may improve performance, but synchronizing to the main thread can cause a bit more jitter.
  5856. .. rst-class:: classref-item-separator
  5857. ----
  5858. .. _class_ProjectSettings_property_rendering/environment/defaults/default_clear_color:
  5859. .. rst-class:: classref-property
  5860. :ref:`Color<class_Color>` **rendering/environment/defaults/default_clear_color** = ``Color(0.3, 0.3, 0.3, 1)`` :ref:`🔗<class_ProjectSettings_property_rendering/environment/defaults/default_clear_color>`
  5861. Default background clear color. Overridable per :ref:`Viewport<class_Viewport>` using its :ref:`Environment<class_Environment>`. See :ref:`Environment.background_mode<class_Environment_property_background_mode>` and :ref:`Environment.background_color<class_Environment_property_background_color>` in particular. To change this default color programmatically, use :ref:`RenderingServer.set_default_clear_color<class_RenderingServer_method_set_default_clear_color>`.
  5862. .. rst-class:: classref-item-separator
  5863. ----
  5864. .. _class_ProjectSettings_property_rendering/environment/defaults/default_environment:
  5865. .. rst-class:: classref-property
  5866. :ref:`String<class_String>` **rendering/environment/defaults/default_environment** = ``""`` :ref:`🔗<class_ProjectSettings_property_rendering/environment/defaults/default_environment>`
  5867. :ref:`Environment<class_Environment>` that will be used as a fallback environment in case a scene does not specify its own environment. The default environment is loaded in at scene load time regardless of whether you have set an environment or not. If you do not rely on the fallback environment, you do not need to set this property.
  5868. .. rst-class:: classref-item-separator
  5869. ----
  5870. .. _class_ProjectSettings_property_rendering/environment/glow/upscale_mode:
  5871. .. rst-class:: classref-property
  5872. :ref:`int<class_int>` **rendering/environment/glow/upscale_mode** = ``1`` :ref:`🔗<class_ProjectSettings_property_rendering/environment/glow/upscale_mode>`
  5873. Sets how the glow effect is upscaled before being copied onto the screen. Linear is faster, but looks blocky. Bicubic is slower but looks smooth.
  5874. .. rst-class:: classref-item-separator
  5875. ----
  5876. .. _class_ProjectSettings_property_rendering/environment/glow/upscale_mode.mobile:
  5877. .. rst-class:: classref-property
  5878. :ref:`int<class_int>` **rendering/environment/glow/upscale_mode.mobile** = ``0`` :ref:`🔗<class_ProjectSettings_property_rendering/environment/glow/upscale_mode.mobile>`
  5879. Lower-end override for :ref:`rendering/environment/glow/upscale_mode<class_ProjectSettings_property_rendering/environment/glow/upscale_mode>` on mobile devices, due to performance concerns or driver support.
  5880. .. rst-class:: classref-item-separator
  5881. ----
  5882. .. _class_ProjectSettings_property_rendering/environment/screen_space_reflection/roughness_quality:
  5883. .. rst-class:: classref-property
  5884. :ref:`int<class_int>` **rendering/environment/screen_space_reflection/roughness_quality** = ``1`` :ref:`🔗<class_ProjectSettings_property_rendering/environment/screen_space_reflection/roughness_quality>`
  5885. Sets the quality for rough screen-space reflections. Turning off will make all screen space reflections sharp, while higher values make rough reflections look better.
  5886. .. rst-class:: classref-item-separator
  5887. ----
  5888. .. _class_ProjectSettings_property_rendering/environment/ssao/adaptive_target:
  5889. .. rst-class:: classref-property
  5890. :ref:`float<class_float>` **rendering/environment/ssao/adaptive_target** = ``0.5`` :ref:`🔗<class_ProjectSettings_property_rendering/environment/ssao/adaptive_target>`
  5891. Quality target to use when :ref:`rendering/environment/ssao/quality<class_ProjectSettings_property_rendering/environment/ssao/quality>` is set to ``Ultra``. A value of ``0.0`` provides a quality and speed similar to ``Medium`` while a value of ``1.0`` provides much higher quality than any of the other settings at the cost of performance.
  5892. .. rst-class:: classref-item-separator
  5893. ----
  5894. .. _class_ProjectSettings_property_rendering/environment/ssao/blur_passes:
  5895. .. rst-class:: classref-property
  5896. :ref:`int<class_int>` **rendering/environment/ssao/blur_passes** = ``2`` :ref:`🔗<class_ProjectSettings_property_rendering/environment/ssao/blur_passes>`
  5897. Number of blur passes to use when computing screen-space ambient occlusion. A higher number will result in a smoother look, but will be slower to compute and will have less high-frequency detail.
  5898. .. rst-class:: classref-item-separator
  5899. ----
  5900. .. _class_ProjectSettings_property_rendering/environment/ssao/fadeout_from:
  5901. .. rst-class:: classref-property
  5902. :ref:`float<class_float>` **rendering/environment/ssao/fadeout_from** = ``50.0`` :ref:`🔗<class_ProjectSettings_property_rendering/environment/ssao/fadeout_from>`
  5903. Distance at which the screen-space ambient occlusion effect starts to fade out. Use this hide ambient occlusion from far away.
  5904. .. rst-class:: classref-item-separator
  5905. ----
  5906. .. _class_ProjectSettings_property_rendering/environment/ssao/fadeout_to:
  5907. .. rst-class:: classref-property
  5908. :ref:`float<class_float>` **rendering/environment/ssao/fadeout_to** = ``300.0`` :ref:`🔗<class_ProjectSettings_property_rendering/environment/ssao/fadeout_to>`
  5909. Distance at which the screen-space ambient occlusion is fully faded out. Use this hide ambient occlusion from far away.
  5910. .. rst-class:: classref-item-separator
  5911. ----
  5912. .. _class_ProjectSettings_property_rendering/environment/ssao/half_size:
  5913. .. rst-class:: classref-property
  5914. :ref:`bool<class_bool>` **rendering/environment/ssao/half_size** = ``true`` :ref:`🔗<class_ProjectSettings_property_rendering/environment/ssao/half_size>`
  5915. If ``true``, screen-space ambient occlusion will be rendered at half size and then upscaled before being added to the scene. This is significantly faster but may miss small details. If ``false``, screen-space ambient occlusion will be rendered at full size.
  5916. .. rst-class:: classref-item-separator
  5917. ----
  5918. .. _class_ProjectSettings_property_rendering/environment/ssao/quality:
  5919. .. rst-class:: classref-property
  5920. :ref:`int<class_int>` **rendering/environment/ssao/quality** = ``2`` :ref:`🔗<class_ProjectSettings_property_rendering/environment/ssao/quality>`
  5921. Sets the quality of the screen-space ambient occlusion effect. Higher values take more samples and so will result in better quality, at the cost of performance. Setting to ``Ultra`` will use the :ref:`rendering/environment/ssao/adaptive_target<class_ProjectSettings_property_rendering/environment/ssao/adaptive_target>` setting.
  5922. .. rst-class:: classref-item-separator
  5923. ----
  5924. .. _class_ProjectSettings_property_rendering/environment/ssil/adaptive_target:
  5925. .. rst-class:: classref-property
  5926. :ref:`float<class_float>` **rendering/environment/ssil/adaptive_target** = ``0.5`` :ref:`🔗<class_ProjectSettings_property_rendering/environment/ssil/adaptive_target>`
  5927. Quality target to use when :ref:`rendering/environment/ssil/quality<class_ProjectSettings_property_rendering/environment/ssil/quality>` is set to ``Ultra``. A value of ``0.0`` provides a quality and speed similar to ``Medium`` while a value of ``1.0`` provides much higher quality than any of the other settings at the cost of performance. When using the adaptive target, the performance cost scales with the complexity of the scene.
  5928. .. rst-class:: classref-item-separator
  5929. ----
  5930. .. _class_ProjectSettings_property_rendering/environment/ssil/blur_passes:
  5931. .. rst-class:: classref-property
  5932. :ref:`int<class_int>` **rendering/environment/ssil/blur_passes** = ``4`` :ref:`🔗<class_ProjectSettings_property_rendering/environment/ssil/blur_passes>`
  5933. Number of blur passes to use when computing screen-space indirect lighting. A higher number will result in a smoother look, but will be slower to compute and will have less high-frequency detail.
  5934. .. rst-class:: classref-item-separator
  5935. ----
  5936. .. _class_ProjectSettings_property_rendering/environment/ssil/fadeout_from:
  5937. .. rst-class:: classref-property
  5938. :ref:`float<class_float>` **rendering/environment/ssil/fadeout_from** = ``50.0`` :ref:`🔗<class_ProjectSettings_property_rendering/environment/ssil/fadeout_from>`
  5939. Distance at which the screen-space indirect lighting effect starts to fade out. Use this to hide screen-space indirect lighting from far away.
  5940. .. rst-class:: classref-item-separator
  5941. ----
  5942. .. _class_ProjectSettings_property_rendering/environment/ssil/fadeout_to:
  5943. .. rst-class:: classref-property
  5944. :ref:`float<class_float>` **rendering/environment/ssil/fadeout_to** = ``300.0`` :ref:`🔗<class_ProjectSettings_property_rendering/environment/ssil/fadeout_to>`
  5945. Distance at which the screen-space indirect lighting is fully faded out. Use this to hide screen-space indirect lighting from far away.
  5946. .. rst-class:: classref-item-separator
  5947. ----
  5948. .. _class_ProjectSettings_property_rendering/environment/ssil/half_size:
  5949. .. rst-class:: classref-property
  5950. :ref:`bool<class_bool>` **rendering/environment/ssil/half_size** = ``true`` :ref:`🔗<class_ProjectSettings_property_rendering/environment/ssil/half_size>`
  5951. If ``true``, screen-space indirect lighting will be rendered at half size and then upscaled before being added to the scene. This is significantly faster but may miss small details and may result in some objects appearing to glow at their edges.
  5952. .. rst-class:: classref-item-separator
  5953. ----
  5954. .. _class_ProjectSettings_property_rendering/environment/ssil/quality:
  5955. .. rst-class:: classref-property
  5956. :ref:`int<class_int>` **rendering/environment/ssil/quality** = ``2`` :ref:`🔗<class_ProjectSettings_property_rendering/environment/ssil/quality>`
  5957. Sets the quality of the screen-space indirect lighting effect. Higher values take more samples and so will result in better quality, at the cost of performance. Setting to ``Ultra`` will use the :ref:`rendering/environment/ssil/adaptive_target<class_ProjectSettings_property_rendering/environment/ssil/adaptive_target>` setting.
  5958. .. rst-class:: classref-item-separator
  5959. ----
  5960. .. _class_ProjectSettings_property_rendering/environment/subsurface_scattering/subsurface_scattering_depth_scale:
  5961. .. rst-class:: classref-property
  5962. :ref:`float<class_float>` **rendering/environment/subsurface_scattering/subsurface_scattering_depth_scale** = ``0.01`` :ref:`🔗<class_ProjectSettings_property_rendering/environment/subsurface_scattering/subsurface_scattering_depth_scale>`
  5963. Scales the depth over which the subsurface scattering effect is applied. A high value may allow light to scatter into a part of the mesh or another mesh that is close in screen space but far in depth. See also :ref:`rendering/environment/subsurface_scattering/subsurface_scattering_scale<class_ProjectSettings_property_rendering/environment/subsurface_scattering/subsurface_scattering_scale>`.
  5964. \ **Note:** This property is only read when the project starts. To set the subsurface scattering depth scale at runtime, call :ref:`RenderingServer.sub_surface_scattering_set_scale<class_RenderingServer_method_sub_surface_scattering_set_scale>` instead.
  5965. .. rst-class:: classref-item-separator
  5966. ----
  5967. .. _class_ProjectSettings_property_rendering/environment/subsurface_scattering/subsurface_scattering_quality:
  5968. .. rst-class:: classref-property
  5969. :ref:`int<class_int>` **rendering/environment/subsurface_scattering/subsurface_scattering_quality** = ``1`` :ref:`🔗<class_ProjectSettings_property_rendering/environment/subsurface_scattering/subsurface_scattering_quality>`
  5970. Sets the quality of the subsurface scattering effect. Higher values are slower but look nicer. This affects the rendering of materials that have :ref:`BaseMaterial3D.subsurf_scatter_enabled<class_BaseMaterial3D_property_subsurf_scatter_enabled>` set to ``true``, along with :ref:`ShaderMaterial<class_ShaderMaterial>`\ s that set ``SSS_STRENGTH``.
  5971. \ **Note:** This property is only read when the project starts. To set the subsurface scattering quality at runtime, call :ref:`RenderingServer.sub_surface_scattering_set_quality<class_RenderingServer_method_sub_surface_scattering_set_quality>` instead.
  5972. .. rst-class:: classref-item-separator
  5973. ----
  5974. .. _class_ProjectSettings_property_rendering/environment/subsurface_scattering/subsurface_scattering_scale:
  5975. .. rst-class:: classref-property
  5976. :ref:`float<class_float>` **rendering/environment/subsurface_scattering/subsurface_scattering_scale** = ``0.05`` :ref:`🔗<class_ProjectSettings_property_rendering/environment/subsurface_scattering/subsurface_scattering_scale>`
  5977. Scales the distance over which samples are taken for subsurface scattering effect. Changing this does not impact performance, but higher values will result in significant artifacts as the samples will become obviously spread out. A lower value results in a smaller spread of scattered light. See also :ref:`rendering/environment/subsurface_scattering/subsurface_scattering_depth_scale<class_ProjectSettings_property_rendering/environment/subsurface_scattering/subsurface_scattering_depth_scale>`.
  5978. \ **Note:** This property is only read when the project starts. To set the subsurface scattering scale at runtime, call :ref:`RenderingServer.sub_surface_scattering_set_scale<class_RenderingServer_method_sub_surface_scattering_set_scale>` instead.
  5979. .. rst-class:: classref-item-separator
  5980. ----
  5981. .. _class_ProjectSettings_property_rendering/environment/volumetric_fog/use_filter:
  5982. .. rst-class:: classref-property
  5983. :ref:`int<class_int>` **rendering/environment/volumetric_fog/use_filter** = ``1`` :ref:`🔗<class_ProjectSettings_property_rendering/environment/volumetric_fog/use_filter>`
  5984. Enables filtering of the volumetric fog effect prior to integration. This substantially blurs the fog which reduces fine details but also smooths out harsh edges and aliasing artifacts. Disable when more detail is required.
  5985. .. rst-class:: classref-item-separator
  5986. ----
  5987. .. _class_ProjectSettings_property_rendering/environment/volumetric_fog/volume_depth:
  5988. .. rst-class:: classref-property
  5989. :ref:`int<class_int>` **rendering/environment/volumetric_fog/volume_depth** = ``64`` :ref:`🔗<class_ProjectSettings_property_rendering/environment/volumetric_fog/volume_depth>`
  5990. Number of slices to use along the depth of the froxel buffer for volumetric fog. A lower number will be more efficient but may result in artifacts appearing during camera movement. See also :ref:`Environment.volumetric_fog_length<class_Environment_property_volumetric_fog_length>`.
  5991. .. rst-class:: classref-item-separator
  5992. ----
  5993. .. _class_ProjectSettings_property_rendering/environment/volumetric_fog/volume_size:
  5994. .. rst-class:: classref-property
  5995. :ref:`int<class_int>` **rendering/environment/volumetric_fog/volume_size** = ``64`` :ref:`🔗<class_ProjectSettings_property_rendering/environment/volumetric_fog/volume_size>`
  5996. Base size used to determine size of froxel buffer in the camera X-axis and Y-axis. The final size is scaled by the aspect ratio of the screen, so actual values may differ from what is set. Set a larger size for more detailed fog, set a smaller size for better performance.
  5997. .. rst-class:: classref-item-separator
  5998. ----
  5999. .. _class_ProjectSettings_property_rendering/gl_compatibility/driver:
  6000. .. rst-class:: classref-property
  6001. :ref:`String<class_String>` **rendering/gl_compatibility/driver** :ref:`🔗<class_ProjectSettings_property_rendering/gl_compatibility/driver>`
  6002. Sets the driver to be used by the renderer when using the Compatibility renderer. This property can not be edited directly, instead, set the driver using the platform-specific overrides.
  6003. .. rst-class:: classref-item-separator
  6004. ----
  6005. .. _class_ProjectSettings_property_rendering/gl_compatibility/driver.android:
  6006. .. rst-class:: classref-property
  6007. :ref:`String<class_String>` **rendering/gl_compatibility/driver.android** :ref:`🔗<class_ProjectSettings_property_rendering/gl_compatibility/driver.android>`
  6008. Android override for :ref:`rendering/gl_compatibility/driver<class_ProjectSettings_property_rendering/gl_compatibility/driver>`.
  6009. .. rst-class:: classref-item-separator
  6010. ----
  6011. .. _class_ProjectSettings_property_rendering/gl_compatibility/driver.ios:
  6012. .. rst-class:: classref-property
  6013. :ref:`String<class_String>` **rendering/gl_compatibility/driver.ios** :ref:`🔗<class_ProjectSettings_property_rendering/gl_compatibility/driver.ios>`
  6014. iOS override for :ref:`rendering/gl_compatibility/driver<class_ProjectSettings_property_rendering/gl_compatibility/driver>`.
  6015. .. rst-class:: classref-item-separator
  6016. ----
  6017. .. _class_ProjectSettings_property_rendering/gl_compatibility/driver.linuxbsd:
  6018. .. rst-class:: classref-property
  6019. :ref:`String<class_String>` **rendering/gl_compatibility/driver.linuxbsd** :ref:`🔗<class_ProjectSettings_property_rendering/gl_compatibility/driver.linuxbsd>`
  6020. LinuxBSD override for :ref:`rendering/gl_compatibility/driver<class_ProjectSettings_property_rendering/gl_compatibility/driver>`.
  6021. .. rst-class:: classref-item-separator
  6022. ----
  6023. .. _class_ProjectSettings_property_rendering/gl_compatibility/driver.macos:
  6024. .. rst-class:: classref-property
  6025. :ref:`String<class_String>` **rendering/gl_compatibility/driver.macos** :ref:`🔗<class_ProjectSettings_property_rendering/gl_compatibility/driver.macos>`
  6026. macOS override for :ref:`rendering/gl_compatibility/driver<class_ProjectSettings_property_rendering/gl_compatibility/driver>`.
  6027. .. rst-class:: classref-item-separator
  6028. ----
  6029. .. _class_ProjectSettings_property_rendering/gl_compatibility/driver.web:
  6030. .. rst-class:: classref-property
  6031. :ref:`String<class_String>` **rendering/gl_compatibility/driver.web** :ref:`🔗<class_ProjectSettings_property_rendering/gl_compatibility/driver.web>`
  6032. Web override for :ref:`rendering/gl_compatibility/driver<class_ProjectSettings_property_rendering/gl_compatibility/driver>`.
  6033. .. rst-class:: classref-item-separator
  6034. ----
  6035. .. _class_ProjectSettings_property_rendering/gl_compatibility/driver.windows:
  6036. .. rst-class:: classref-property
  6037. :ref:`String<class_String>` **rendering/gl_compatibility/driver.windows** :ref:`🔗<class_ProjectSettings_property_rendering/gl_compatibility/driver.windows>`
  6038. Windows override for :ref:`rendering/gl_compatibility/driver<class_ProjectSettings_property_rendering/gl_compatibility/driver>`.
  6039. .. rst-class:: classref-item-separator
  6040. ----
  6041. .. _class_ProjectSettings_property_rendering/gl_compatibility/fallback_to_angle:
  6042. .. rst-class:: classref-property
  6043. :ref:`bool<class_bool>` **rendering/gl_compatibility/fallback_to_angle** = ``true`` :ref:`🔗<class_ProjectSettings_property_rendering/gl_compatibility/fallback_to_angle>`
  6044. If ``true``, the compatibility renderer will fall back to ANGLE if native OpenGL is not supported or the device is listed in :ref:`rendering/gl_compatibility/force_angle_on_devices<class_ProjectSettings_property_rendering/gl_compatibility/force_angle_on_devices>`.
  6045. \ **Note:** This setting is implemented only on Windows.
  6046. .. rst-class:: classref-item-separator
  6047. ----
  6048. .. _class_ProjectSettings_property_rendering/gl_compatibility/fallback_to_gles:
  6049. .. rst-class:: classref-property
  6050. :ref:`bool<class_bool>` **rendering/gl_compatibility/fallback_to_gles** = ``true`` :ref:`🔗<class_ProjectSettings_property_rendering/gl_compatibility/fallback_to_gles>`
  6051. If ``true``, the compatibility renderer will fall back to OpenGLES if desktop OpenGL is not supported.
  6052. \ **Note:** This setting is implemented only on Linux/X11.
  6053. .. rst-class:: classref-item-separator
  6054. ----
  6055. .. _class_ProjectSettings_property_rendering/gl_compatibility/fallback_to_native:
  6056. .. rst-class:: classref-property
  6057. :ref:`bool<class_bool>` **rendering/gl_compatibility/fallback_to_native** = ``true`` :ref:`🔗<class_ProjectSettings_property_rendering/gl_compatibility/fallback_to_native>`
  6058. If ``true``, the compatibility renderer will fall back to native OpenGL if ANGLE is not supported, or ANGLE dynamic libraries aren't found.
  6059. \ **Note:** This setting is implemented on macOS and Windows.
  6060. .. rst-class:: classref-item-separator
  6061. ----
  6062. .. _class_ProjectSettings_property_rendering/gl_compatibility/force_angle_on_devices:
  6063. .. rst-class:: classref-property
  6064. :ref:`Array<class_Array>` **rendering/gl_compatibility/force_angle_on_devices** :ref:`🔗<class_ProjectSettings_property_rendering/gl_compatibility/force_angle_on_devices>`
  6065. An :ref:`Array<class_Array>` of devices which should always use the ANGLE renderer.
  6066. Each entry is a :ref:`Dictionary<class_Dictionary>` with the following keys: ``vendor`` and ``name``. ``name`` can be set to ``*`` to add all devices with the specified ``vendor``.
  6067. \ **Note:** This setting is implemented only on Windows.
  6068. .. rst-class:: classref-item-separator
  6069. ----
  6070. .. _class_ProjectSettings_property_rendering/gl_compatibility/item_buffer_size:
  6071. .. rst-class:: classref-property
  6072. :ref:`int<class_int>` **rendering/gl_compatibility/item_buffer_size** = ``16384`` :ref:`🔗<class_ProjectSettings_property_rendering/gl_compatibility/item_buffer_size>`
  6073. Maximum number of canvas items commands that can be drawn in a single viewport update. If more render commands are issued they will be ignored. Decreasing this limit may improve performance on bandwidth limited devices. Increase this limit if you find that not all objects are being drawn in a frame.
  6074. .. rst-class:: classref-item-separator
  6075. ----
  6076. .. _class_ProjectSettings_property_rendering/gl_compatibility/nvidia_disable_threaded_optimization:
  6077. .. rst-class:: classref-property
  6078. :ref:`bool<class_bool>` **rendering/gl_compatibility/nvidia_disable_threaded_optimization** = ``true`` :ref:`🔗<class_ProjectSettings_property_rendering/gl_compatibility/nvidia_disable_threaded_optimization>`
  6079. If ``true``, disables the threaded optimization feature from the NVIDIA drivers, which are known to cause stuttering in most OpenGL applications.
  6080. \ **Note:** This setting only works on Windows, as threaded optimization is disabled by default on other platforms.
  6081. .. rst-class:: classref-item-separator
  6082. ----
  6083. .. _class_ProjectSettings_property_rendering/global_illumination/gi/use_half_resolution:
  6084. .. rst-class:: classref-property
  6085. :ref:`bool<class_bool>` **rendering/global_illumination/gi/use_half_resolution** = ``false`` :ref:`🔗<class_ProjectSettings_property_rendering/global_illumination/gi/use_half_resolution>`
  6086. If ``true``, renders :ref:`VoxelGI<class_VoxelGI>` and SDFGI (:ref:`Environment.sdfgi_enabled<class_Environment_property_sdfgi_enabled>`) buffers at halved resolution (e.g. 960×540 when the viewport size is 1920×1080). This improves performance significantly when VoxelGI or SDFGI is enabled, at the cost of artifacts that may be visible on polygon edges. The loss in quality becomes less noticeable as the viewport resolution increases. :ref:`LightmapGI<class_LightmapGI>` rendering is not affected by this setting.
  6087. \ **Note:** This property is only read when the project starts. To set half-resolution GI at run-time, call :ref:`RenderingServer.gi_set_use_half_resolution<class_RenderingServer_method_gi_set_use_half_resolution>` instead.
  6088. .. rst-class:: classref-item-separator
  6089. ----
  6090. .. _class_ProjectSettings_property_rendering/global_illumination/sdfgi/frames_to_converge:
  6091. .. rst-class:: classref-property
  6092. :ref:`int<class_int>` **rendering/global_illumination/sdfgi/frames_to_converge** = ``5`` :ref:`🔗<class_ProjectSettings_property_rendering/global_illumination/sdfgi/frames_to_converge>`
  6093. The number of frames to use for converging signed distance field global illumination. Higher values lead to a less noisy result, at the cost of taking a longer time to fully converge. This means the scene's global illumination will be too dark for a longer period of time, especially when the camera moves fast. The actual convergence speed depends on rendered framerate. For example, with the default setting of 30 frames, rendering at 60 FPS will make SDFGI fully converge after 0.5 seconds. See also :ref:`rendering/global_illumination/sdfgi/frames_to_update_lights<class_ProjectSettings_property_rendering/global_illumination/sdfgi/frames_to_update_lights>` and :ref:`rendering/global_illumination/sdfgi/probe_ray_count<class_ProjectSettings_property_rendering/global_illumination/sdfgi/probe_ray_count>`.
  6094. \ **Note:** This property is only read when the project starts. To control SDFGI convergence speed at runtime, call :ref:`RenderingServer.environment_set_sdfgi_frames_to_converge<class_RenderingServer_method_environment_set_sdfgi_frames_to_converge>` instead.
  6095. .. rst-class:: classref-item-separator
  6096. ----
  6097. .. _class_ProjectSettings_property_rendering/global_illumination/sdfgi/frames_to_update_lights:
  6098. .. rst-class:: classref-property
  6099. :ref:`int<class_int>` **rendering/global_illumination/sdfgi/frames_to_update_lights** = ``2`` :ref:`🔗<class_ProjectSettings_property_rendering/global_illumination/sdfgi/frames_to_update_lights>`
  6100. The number of frames over which dynamic lights should be updated in signed distance field global illumination. Higher values take more time to update indirect lighting coming from dynamic lights, but result in better performance when many dynamic lights are present. See also :ref:`rendering/global_illumination/sdfgi/frames_to_converge<class_ProjectSettings_property_rendering/global_illumination/sdfgi/frames_to_converge>` and :ref:`rendering/global_illumination/sdfgi/probe_ray_count<class_ProjectSettings_property_rendering/global_illumination/sdfgi/probe_ray_count>`.
  6101. \ **Note:** This only affects :ref:`Light3D<class_Light3D>` nodes whose :ref:`Light3D.light_bake_mode<class_Light3D_property_light_bake_mode>` is :ref:`Light3D.BAKE_DYNAMIC<class_Light3D_constant_BAKE_DYNAMIC>` (which is the default). Consider making non-moving lights use the :ref:`Light3D.BAKE_STATIC<class_Light3D_constant_BAKE_STATIC>` bake mode to improve performance.
  6102. \ **Note:** This property is only read when the project starts. To control SDFGI light update speed at runtime, call :ref:`RenderingServer.environment_set_sdfgi_frames_to_update_light<class_RenderingServer_method_environment_set_sdfgi_frames_to_update_light>` instead.
  6103. .. rst-class:: classref-item-separator
  6104. ----
  6105. .. _class_ProjectSettings_property_rendering/global_illumination/sdfgi/probe_ray_count:
  6106. .. rst-class:: classref-property
  6107. :ref:`int<class_int>` **rendering/global_illumination/sdfgi/probe_ray_count** = ``1`` :ref:`🔗<class_ProjectSettings_property_rendering/global_illumination/sdfgi/probe_ray_count>`
  6108. The number of rays to throw per frame when computing signed distance field global illumination. Higher values lead to a less noisy result, at the cost of performance. See also :ref:`rendering/global_illumination/sdfgi/frames_to_converge<class_ProjectSettings_property_rendering/global_illumination/sdfgi/frames_to_converge>` and :ref:`rendering/global_illumination/sdfgi/frames_to_update_lights<class_ProjectSettings_property_rendering/global_illumination/sdfgi/frames_to_update_lights>`.
  6109. \ **Note:** This property is only read when the project starts. To control SDFGI quality at runtime, call :ref:`RenderingServer.environment_set_sdfgi_ray_count<class_RenderingServer_method_environment_set_sdfgi_ray_count>` instead.
  6110. .. rst-class:: classref-item-separator
  6111. ----
  6112. .. _class_ProjectSettings_property_rendering/global_illumination/voxel_gi/quality:
  6113. .. rst-class:: classref-property
  6114. :ref:`int<class_int>` **rendering/global_illumination/voxel_gi/quality** = ``0`` :ref:`🔗<class_ProjectSettings_property_rendering/global_illumination/voxel_gi/quality>`
  6115. The VoxelGI quality to use. High quality leads to more precise lighting and better reflections, but is slower to render. This setting does not affect the baked data and doesn't require baking the :ref:`VoxelGI<class_VoxelGI>` again to apply.
  6116. \ **Note:** This property is only read when the project starts. To control VoxelGI quality at runtime, call :ref:`RenderingServer.voxel_gi_set_quality<class_RenderingServer_method_voxel_gi_set_quality>` instead.
  6117. .. rst-class:: classref-item-separator
  6118. ----
  6119. .. _class_ProjectSettings_property_rendering/lightmapping/bake_performance/max_rays_per_pass:
  6120. .. rst-class:: classref-property
  6121. :ref:`int<class_int>` **rendering/lightmapping/bake_performance/max_rays_per_pass** = ``32`` :ref:`🔗<class_ProjectSettings_property_rendering/lightmapping/bake_performance/max_rays_per_pass>`
  6122. The maximum number of rays that can be thrown per pass when baking lightmaps with :ref:`LightmapGI<class_LightmapGI>`. Depending on the scene, adjusting this value may result in higher GPU utilization when baking lightmaps, leading to faster bake times.
  6123. .. rst-class:: classref-item-separator
  6124. ----
  6125. .. _class_ProjectSettings_property_rendering/lightmapping/bake_performance/max_rays_per_probe_pass:
  6126. .. rst-class:: classref-property
  6127. :ref:`int<class_int>` **rendering/lightmapping/bake_performance/max_rays_per_probe_pass** = ``64`` :ref:`🔗<class_ProjectSettings_property_rendering/lightmapping/bake_performance/max_rays_per_probe_pass>`
  6128. The maximum number of rays that can be thrown per pass when baking dynamic object lighting in :ref:`LightmapProbe<class_LightmapProbe>`\ s with :ref:`LightmapGI<class_LightmapGI>`. Depending on the scene, adjusting this value may result in higher GPU utilization when baking lightmaps, leading to faster bake times.
  6129. .. rst-class:: classref-item-separator
  6130. ----
  6131. .. _class_ProjectSettings_property_rendering/lightmapping/bake_performance/region_size:
  6132. .. rst-class:: classref-property
  6133. :ref:`int<class_int>` **rendering/lightmapping/bake_performance/region_size** = ``512`` :ref:`🔗<class_ProjectSettings_property_rendering/lightmapping/bake_performance/region_size>`
  6134. The region size to use when baking lightmaps with :ref:`LightmapGI<class_LightmapGI>`.
  6135. .. rst-class:: classref-item-separator
  6136. ----
  6137. .. _class_ProjectSettings_property_rendering/lightmapping/bake_quality/high_quality_probe_ray_count:
  6138. .. rst-class:: classref-property
  6139. :ref:`int<class_int>` **rendering/lightmapping/bake_quality/high_quality_probe_ray_count** = ``512`` :ref:`🔗<class_ProjectSettings_property_rendering/lightmapping/bake_quality/high_quality_probe_ray_count>`
  6140. The number of rays to use for baking dynamic object lighting in :ref:`LightmapProbe<class_LightmapProbe>`\ s when :ref:`LightmapGI.quality<class_LightmapGI_property_quality>` is :ref:`LightmapGI.BAKE_QUALITY_HIGH<class_LightmapGI_constant_BAKE_QUALITY_HIGH>`.
  6141. .. rst-class:: classref-item-separator
  6142. ----
  6143. .. _class_ProjectSettings_property_rendering/lightmapping/bake_quality/high_quality_ray_count:
  6144. .. rst-class:: classref-property
  6145. :ref:`int<class_int>` **rendering/lightmapping/bake_quality/high_quality_ray_count** = ``512`` :ref:`🔗<class_ProjectSettings_property_rendering/lightmapping/bake_quality/high_quality_ray_count>`
  6146. The number of rays to use for baking lightmaps with :ref:`LightmapGI<class_LightmapGI>` when :ref:`LightmapGI.quality<class_LightmapGI_property_quality>` is :ref:`LightmapGI.BAKE_QUALITY_HIGH<class_LightmapGI_constant_BAKE_QUALITY_HIGH>`.
  6147. .. rst-class:: classref-item-separator
  6148. ----
  6149. .. _class_ProjectSettings_property_rendering/lightmapping/bake_quality/low_quality_probe_ray_count:
  6150. .. rst-class:: classref-property
  6151. :ref:`int<class_int>` **rendering/lightmapping/bake_quality/low_quality_probe_ray_count** = ``64`` :ref:`🔗<class_ProjectSettings_property_rendering/lightmapping/bake_quality/low_quality_probe_ray_count>`
  6152. The number of rays to use for baking dynamic object lighting in :ref:`LightmapProbe<class_LightmapProbe>`\ s when :ref:`LightmapGI.quality<class_LightmapGI_property_quality>` is :ref:`LightmapGI.BAKE_QUALITY_LOW<class_LightmapGI_constant_BAKE_QUALITY_LOW>`.
  6153. .. rst-class:: classref-item-separator
  6154. ----
  6155. .. _class_ProjectSettings_property_rendering/lightmapping/bake_quality/low_quality_ray_count:
  6156. .. rst-class:: classref-property
  6157. :ref:`int<class_int>` **rendering/lightmapping/bake_quality/low_quality_ray_count** = ``32`` :ref:`🔗<class_ProjectSettings_property_rendering/lightmapping/bake_quality/low_quality_ray_count>`
  6158. The number of rays to use for baking lightmaps with :ref:`LightmapGI<class_LightmapGI>` when :ref:`LightmapGI.quality<class_LightmapGI_property_quality>` is :ref:`LightmapGI.BAKE_QUALITY_LOW<class_LightmapGI_constant_BAKE_QUALITY_LOW>`.
  6159. .. rst-class:: classref-item-separator
  6160. ----
  6161. .. _class_ProjectSettings_property_rendering/lightmapping/bake_quality/medium_quality_probe_ray_count:
  6162. .. rst-class:: classref-property
  6163. :ref:`int<class_int>` **rendering/lightmapping/bake_quality/medium_quality_probe_ray_count** = ``256`` :ref:`🔗<class_ProjectSettings_property_rendering/lightmapping/bake_quality/medium_quality_probe_ray_count>`
  6164. The number of rays to use for baking dynamic object lighting in :ref:`LightmapProbe<class_LightmapProbe>`\ s when :ref:`LightmapGI.quality<class_LightmapGI_property_quality>` is :ref:`LightmapGI.BAKE_QUALITY_MEDIUM<class_LightmapGI_constant_BAKE_QUALITY_MEDIUM>`.
  6165. .. rst-class:: classref-item-separator
  6166. ----
  6167. .. _class_ProjectSettings_property_rendering/lightmapping/bake_quality/medium_quality_ray_count:
  6168. .. rst-class:: classref-property
  6169. :ref:`int<class_int>` **rendering/lightmapping/bake_quality/medium_quality_ray_count** = ``128`` :ref:`🔗<class_ProjectSettings_property_rendering/lightmapping/bake_quality/medium_quality_ray_count>`
  6170. The number of rays to use for baking lightmaps with :ref:`LightmapGI<class_LightmapGI>` when :ref:`LightmapGI.quality<class_LightmapGI_property_quality>` is :ref:`LightmapGI.BAKE_QUALITY_MEDIUM<class_LightmapGI_constant_BAKE_QUALITY_MEDIUM>`.
  6171. .. rst-class:: classref-item-separator
  6172. ----
  6173. .. _class_ProjectSettings_property_rendering/lightmapping/bake_quality/ultra_quality_probe_ray_count:
  6174. .. rst-class:: classref-property
  6175. :ref:`int<class_int>` **rendering/lightmapping/bake_quality/ultra_quality_probe_ray_count** = ``2048`` :ref:`🔗<class_ProjectSettings_property_rendering/lightmapping/bake_quality/ultra_quality_probe_ray_count>`
  6176. The number of rays to use for baking dynamic object lighting in :ref:`LightmapProbe<class_LightmapProbe>`\ s when :ref:`LightmapGI.quality<class_LightmapGI_property_quality>` is :ref:`LightmapGI.BAKE_QUALITY_ULTRA<class_LightmapGI_constant_BAKE_QUALITY_ULTRA>`.
  6177. .. rst-class:: classref-item-separator
  6178. ----
  6179. .. _class_ProjectSettings_property_rendering/lightmapping/bake_quality/ultra_quality_ray_count:
  6180. .. rst-class:: classref-property
  6181. :ref:`int<class_int>` **rendering/lightmapping/bake_quality/ultra_quality_ray_count** = ``2048`` :ref:`🔗<class_ProjectSettings_property_rendering/lightmapping/bake_quality/ultra_quality_ray_count>`
  6182. The number of rays to use for baking lightmaps with :ref:`LightmapGI<class_LightmapGI>` when :ref:`LightmapGI.quality<class_LightmapGI_property_quality>` is :ref:`LightmapGI.BAKE_QUALITY_ULTRA<class_LightmapGI_constant_BAKE_QUALITY_ULTRA>`.
  6183. .. rst-class:: classref-item-separator
  6184. ----
  6185. .. _class_ProjectSettings_property_rendering/lightmapping/denoising/denoiser:
  6186. .. rst-class:: classref-property
  6187. :ref:`int<class_int>` **rendering/lightmapping/denoising/denoiser** = ``0`` :ref:`🔗<class_ProjectSettings_property_rendering/lightmapping/denoising/denoiser>`
  6188. Denoiser tool used for denoising lightmaps.
  6189. Using `OpenImageDenoise <https://www.openimagedenoise.org/>`__ (OIDN) requires configuring a path to an OIDN executable in the editor settings at :ref:`EditorSettings.filesystem/tools/oidn/oidn_denoise_path<class_EditorSettings_property_filesystem/tools/oidn/oidn_denoise_path>`. OIDN can be downloaded from `OpenImageDenoise's downloads page <https://www.openimagedenoise.org/downloads.html>`__.
  6190. OIDN will use GPU acceleration when available. Unlike JNLM which uses compute shaders for acceleration, OIDN uses vendor-specific acceleration methods. For GPU acceleration to be available, the following libraries must be installed on the system depending on your GPU:
  6191. - NVIDIA GPUs: CUDA libraries
  6192. - AMD GPUs: HIP libraries
  6193. - Intel GPUs: SYCL libraries
  6194. If no GPU acceleration is configured on the system, multi-threaded CPU-based denoising will be performed instead. This CPU-based denoising is significantly slower than the JNLM denoiser in most cases.
  6195. .. rst-class:: classref-item-separator
  6196. ----
  6197. .. _class_ProjectSettings_property_rendering/lightmapping/lightmap_gi/use_bicubic_filter:
  6198. .. rst-class:: classref-property
  6199. :ref:`bool<class_bool>` **rendering/lightmapping/lightmap_gi/use_bicubic_filter** = ``true`` :ref:`🔗<class_ProjectSettings_property_rendering/lightmapping/lightmap_gi/use_bicubic_filter>`
  6200. If ``true``, applies a bicubic filter during lightmap sampling. This makes lightmaps look much smoother, at a moderate performance cost.
  6201. \ **Note:** The bicubic filter exaggerates the 'bleeding' effect that occurs when a lightmap's resolution is low enough.
  6202. .. rst-class:: classref-item-separator
  6203. ----
  6204. .. _class_ProjectSettings_property_rendering/lightmapping/primitive_meshes/texel_size:
  6205. .. rst-class:: classref-property
  6206. :ref:`float<class_float>` **rendering/lightmapping/primitive_meshes/texel_size** = ``0.2`` :ref:`🔗<class_ProjectSettings_property_rendering/lightmapping/primitive_meshes/texel_size>`
  6207. The texel_size that is used to calculate the :ref:`Mesh.lightmap_size_hint<class_Mesh_property_lightmap_size_hint>` on :ref:`PrimitiveMesh<class_PrimitiveMesh>` resources if :ref:`PrimitiveMesh.add_uv2<class_PrimitiveMesh_property_add_uv2>` is enabled.
  6208. .. rst-class:: classref-item-separator
  6209. ----
  6210. .. _class_ProjectSettings_property_rendering/lightmapping/probe_capture/update_speed:
  6211. .. rst-class:: classref-property
  6212. :ref:`float<class_float>` **rendering/lightmapping/probe_capture/update_speed** = ``15`` :ref:`🔗<class_ProjectSettings_property_rendering/lightmapping/probe_capture/update_speed>`
  6213. The framerate-independent update speed when representing dynamic object lighting from :ref:`LightmapProbe<class_LightmapProbe>`\ s. Higher values make dynamic object lighting update faster. Higher values can prevent fast-moving objects from having "outdated" indirect lighting displayed on them, at the cost of possible flickering when an object moves from a bright area to a shaded area.
  6214. .. rst-class:: classref-item-separator
  6215. ----
  6216. .. _class_ProjectSettings_property_rendering/lights_and_shadows/directional_shadow/16_bits:
  6217. .. rst-class:: classref-property
  6218. :ref:`bool<class_bool>` **rendering/lights_and_shadows/directional_shadow/16_bits** = ``true`` :ref:`🔗<class_ProjectSettings_property_rendering/lights_and_shadows/directional_shadow/16_bits>`
  6219. Use 16 bits for the directional shadow depth map. Enabling this results in shadows having less precision and may result in shadow acne, but can lead to performance improvements on some devices.
  6220. .. rst-class:: classref-item-separator
  6221. ----
  6222. .. _class_ProjectSettings_property_rendering/lights_and_shadows/directional_shadow/size:
  6223. .. rst-class:: classref-property
  6224. :ref:`int<class_int>` **rendering/lights_and_shadows/directional_shadow/size** = ``4096`` :ref:`🔗<class_ProjectSettings_property_rendering/lights_and_shadows/directional_shadow/size>`
  6225. The directional shadow's size in pixels. Higher values will result in sharper shadows, at the cost of performance. The value is rounded up to the nearest power of 2.
  6226. .. rst-class:: classref-item-separator
  6227. ----
  6228. .. _class_ProjectSettings_property_rendering/lights_and_shadows/directional_shadow/size.mobile:
  6229. .. rst-class:: classref-property
  6230. :ref:`int<class_int>` **rendering/lights_and_shadows/directional_shadow/size.mobile** = ``2048`` :ref:`🔗<class_ProjectSettings_property_rendering/lights_and_shadows/directional_shadow/size.mobile>`
  6231. Lower-end override for :ref:`rendering/lights_and_shadows/directional_shadow/size<class_ProjectSettings_property_rendering/lights_and_shadows/directional_shadow/size>` on mobile devices, due to performance concerns or driver support.
  6232. .. rst-class:: classref-item-separator
  6233. ----
  6234. .. _class_ProjectSettings_property_rendering/lights_and_shadows/directional_shadow/soft_shadow_filter_quality:
  6235. .. rst-class:: classref-property
  6236. :ref:`int<class_int>` **rendering/lights_and_shadows/directional_shadow/soft_shadow_filter_quality** = ``2`` :ref:`🔗<class_ProjectSettings_property_rendering/lights_and_shadows/directional_shadow/soft_shadow_filter_quality>`
  6237. Quality setting for shadows cast by :ref:`DirectionalLight3D<class_DirectionalLight3D>`\ s. Higher quality settings use more samples when reading from shadow maps and are thus slower. Low quality settings may result in shadows looking grainy.
  6238. \ **Note:** The Soft Very Low setting will automatically multiply *constant* shadow blur by 0.75x to reduce the amount of noise visible. This automatic blur change only affects the constant blur factor defined in :ref:`Light3D.shadow_blur<class_Light3D_property_shadow_blur>`, not the variable blur performed by :ref:`DirectionalLight3D<class_DirectionalLight3D>`\ s' :ref:`Light3D.light_angular_distance<class_Light3D_property_light_angular_distance>`.
  6239. \ **Note:** The Soft High and Soft Ultra settings will automatically multiply *constant* shadow blur by 1.5× and 2× respectively to make better use of the increased sample count. This increased blur also improves stability of dynamic object shadows.
  6240. .. rst-class:: classref-item-separator
  6241. ----
  6242. .. _class_ProjectSettings_property_rendering/lights_and_shadows/directional_shadow/soft_shadow_filter_quality.mobile:
  6243. .. rst-class:: classref-property
  6244. :ref:`int<class_int>` **rendering/lights_and_shadows/directional_shadow/soft_shadow_filter_quality.mobile** = ``0`` :ref:`🔗<class_ProjectSettings_property_rendering/lights_and_shadows/directional_shadow/soft_shadow_filter_quality.mobile>`
  6245. Lower-end override for :ref:`rendering/lights_and_shadows/directional_shadow/soft_shadow_filter_quality<class_ProjectSettings_property_rendering/lights_and_shadows/directional_shadow/soft_shadow_filter_quality>` on mobile devices, due to performance concerns or driver support.
  6246. .. rst-class:: classref-item-separator
  6247. ----
  6248. .. _class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/atlas_16_bits:
  6249. .. rst-class:: classref-property
  6250. :ref:`bool<class_bool>` **rendering/lights_and_shadows/positional_shadow/atlas_16_bits** = ``true`` :ref:`🔗<class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/atlas_16_bits>`
  6251. Use 16 bits for the omni/spot shadow depth map. Enabling this results in shadows having less precision and may result in shadow acne, but can lead to performance improvements on some devices.
  6252. .. rst-class:: classref-item-separator
  6253. ----
  6254. .. _class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/atlas_quadrant_0_subdiv:
  6255. .. rst-class:: classref-property
  6256. :ref:`int<class_int>` **rendering/lights_and_shadows/positional_shadow/atlas_quadrant_0_subdiv** = ``2`` :ref:`🔗<class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/atlas_quadrant_0_subdiv>`
  6257. Subdivision quadrant size for shadow mapping. See shadow mapping documentation.
  6258. .. rst-class:: classref-item-separator
  6259. ----
  6260. .. _class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/atlas_quadrant_1_subdiv:
  6261. .. rst-class:: classref-property
  6262. :ref:`int<class_int>` **rendering/lights_and_shadows/positional_shadow/atlas_quadrant_1_subdiv** = ``2`` :ref:`🔗<class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/atlas_quadrant_1_subdiv>`
  6263. Subdivision quadrant size for shadow mapping. See shadow mapping documentation.
  6264. .. rst-class:: classref-item-separator
  6265. ----
  6266. .. _class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/atlas_quadrant_2_subdiv:
  6267. .. rst-class:: classref-property
  6268. :ref:`int<class_int>` **rendering/lights_and_shadows/positional_shadow/atlas_quadrant_2_subdiv** = ``3`` :ref:`🔗<class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/atlas_quadrant_2_subdiv>`
  6269. Subdivision quadrant size for shadow mapping. See shadow mapping documentation.
  6270. .. rst-class:: classref-item-separator
  6271. ----
  6272. .. _class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/atlas_quadrant_3_subdiv:
  6273. .. rst-class:: classref-property
  6274. :ref:`int<class_int>` **rendering/lights_and_shadows/positional_shadow/atlas_quadrant_3_subdiv** = ``4`` :ref:`🔗<class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/atlas_quadrant_3_subdiv>`
  6275. Subdivision quadrant size for shadow mapping. See shadow mapping documentation.
  6276. .. rst-class:: classref-item-separator
  6277. ----
  6278. .. _class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/atlas_size:
  6279. .. rst-class:: classref-property
  6280. :ref:`int<class_int>` **rendering/lights_and_shadows/positional_shadow/atlas_size** = ``4096`` :ref:`🔗<class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/atlas_size>`
  6281. Size for shadow atlas (used for OmniLights and SpotLights). See documentation.
  6282. .. rst-class:: classref-item-separator
  6283. ----
  6284. .. _class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/atlas_size.mobile:
  6285. .. rst-class:: classref-property
  6286. :ref:`int<class_int>` **rendering/lights_and_shadows/positional_shadow/atlas_size.mobile** = ``2048`` :ref:`🔗<class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/atlas_size.mobile>`
  6287. Lower-end override for :ref:`rendering/lights_and_shadows/positional_shadow/atlas_size<class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/atlas_size>` on mobile devices, due to performance concerns or driver support.
  6288. .. rst-class:: classref-item-separator
  6289. ----
  6290. .. _class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/soft_shadow_filter_quality:
  6291. .. rst-class:: classref-property
  6292. :ref:`int<class_int>` **rendering/lights_and_shadows/positional_shadow/soft_shadow_filter_quality** = ``2`` :ref:`🔗<class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/soft_shadow_filter_quality>`
  6293. Quality setting for shadows cast by :ref:`OmniLight3D<class_OmniLight3D>`\ s and :ref:`SpotLight3D<class_SpotLight3D>`\ s. Higher quality settings use more samples when reading from shadow maps and are thus slower. Low quality settings may result in shadows looking grainy.
  6294. \ **Note:** The Soft Very Low setting will automatically multiply *constant* shadow blur by 0.75x to reduce the amount of noise visible. This automatic blur change only affects the constant blur factor defined in :ref:`Light3D.shadow_blur<class_Light3D_property_shadow_blur>`, not the variable blur performed by :ref:`DirectionalLight3D<class_DirectionalLight3D>`\ s' :ref:`Light3D.light_angular_distance<class_Light3D_property_light_angular_distance>`.
  6295. \ **Note:** The Soft High and Soft Ultra settings will automatically multiply shadow blur by 1.5× and 2× respectively to make better use of the increased sample count. This increased blur also improves stability of dynamic object shadows.
  6296. .. rst-class:: classref-item-separator
  6297. ----
  6298. .. _class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/soft_shadow_filter_quality.mobile:
  6299. .. rst-class:: classref-property
  6300. :ref:`int<class_int>` **rendering/lights_and_shadows/positional_shadow/soft_shadow_filter_quality.mobile** = ``0`` :ref:`🔗<class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/soft_shadow_filter_quality.mobile>`
  6301. Lower-end override for :ref:`rendering/lights_and_shadows/positional_shadow/soft_shadow_filter_quality<class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/soft_shadow_filter_quality>` on mobile devices, due to performance concerns or driver support.
  6302. .. rst-class:: classref-item-separator
  6303. ----
  6304. .. _class_ProjectSettings_property_rendering/lights_and_shadows/tighter_shadow_caster_culling:
  6305. .. rst-class:: classref-property
  6306. :ref:`bool<class_bool>` **rendering/lights_and_shadows/tighter_shadow_caster_culling** = ``true`` :ref:`🔗<class_ProjectSettings_property_rendering/lights_and_shadows/tighter_shadow_caster_culling>`
  6307. If ``true``, items that cannot cast shadows into the view frustum will not be rendered into shadow maps.
  6308. This can increase performance.
  6309. .. rst-class:: classref-item-separator
  6310. ----
  6311. .. _class_ProjectSettings_property_rendering/lights_and_shadows/use_physical_light_units:
  6312. .. rst-class:: classref-property
  6313. :ref:`bool<class_bool>` **rendering/lights_and_shadows/use_physical_light_units** = ``false`` :ref:`🔗<class_ProjectSettings_property_rendering/lights_and_shadows/use_physical_light_units>`
  6314. Enables the use of physically based units for light sources. Physically based units tend to be much larger than the arbitrary units used by Godot, but they can be used to match lighting within Godot to real-world lighting. Due to the large dynamic range of lighting conditions present in nature, Godot bakes exposure into the various lighting quantities before rendering. Most light sources bake exposure automatically at run time based on the active :ref:`CameraAttributes<class_CameraAttributes>` resource, but :ref:`LightmapGI<class_LightmapGI>` and :ref:`VoxelGI<class_VoxelGI>` require a :ref:`CameraAttributes<class_CameraAttributes>` resource to be set at bake time to reduce the dynamic range. At run time, Godot will automatically reconcile the baked exposure with the active exposure to ensure lighting remains consistent.
  6315. .. rst-class:: classref-item-separator
  6316. ----
  6317. .. _class_ProjectSettings_property_rendering/limits/cluster_builder/max_clustered_elements:
  6318. .. rst-class:: classref-property
  6319. :ref:`float<class_float>` **rendering/limits/cluster_builder/max_clustered_elements** = ``512`` :ref:`🔗<class_ProjectSettings_property_rendering/limits/cluster_builder/max_clustered_elements>`
  6320. The maximum number of clustered elements (:ref:`OmniLight3D<class_OmniLight3D>` + :ref:`SpotLight3D<class_SpotLight3D>` + :ref:`Decal<class_Decal>` + :ref:`ReflectionProbe<class_ReflectionProbe>`) that can be rendered at once in the camera view. If there are more clustered elements present in the camera view, some of them will not be rendered (leading to pop-in during camera movement). Enabling distance fade on lights and decals (:ref:`Light3D.distance_fade_enabled<class_Light3D_property_distance_fade_enabled>`, :ref:`Decal.distance_fade_enabled<class_Decal_property_distance_fade_enabled>`) can help avoid reaching this limit.
  6321. Decreasing this value may improve GPU performance on certain setups, even if the maximum number of clustered elements is never reached in the project.
  6322. \ **Note:** This setting is only effective when using the Forward+ rendering method, not Mobile and Compatibility.
  6323. .. rst-class:: classref-item-separator
  6324. ----
  6325. .. _class_ProjectSettings_property_rendering/limits/global_shader_variables/buffer_size:
  6326. .. rst-class:: classref-property
  6327. :ref:`int<class_int>` **rendering/limits/global_shader_variables/buffer_size** = ``65536`` :ref:`🔗<class_ProjectSettings_property_rendering/limits/global_shader_variables/buffer_size>`
  6328. The maximum number of uniforms that can be used by the global shader uniform buffer. Each item takes up one slot. In other words, a single uniform float and a uniform vec4 will take the same amount of space in the buffer.
  6329. \ **Note:** When using the Compatibility backend, most mobile devices (and all web exports) will be limited to a maximum size of 1024 due to hardware constraints.
  6330. .. rst-class:: classref-item-separator
  6331. ----
  6332. .. _class_ProjectSettings_property_rendering/limits/opengl/max_lights_per_object:
  6333. .. rst-class:: classref-property
  6334. :ref:`int<class_int>` **rendering/limits/opengl/max_lights_per_object** = ``8`` :ref:`🔗<class_ProjectSettings_property_rendering/limits/opengl/max_lights_per_object>`
  6335. Max number of omnilights and spotlights renderable per object. At the default value of 8, this means that each surface can be affected by up to 8 omnilights and 8 spotlights. This is further limited by hardware support and :ref:`rendering/limits/opengl/max_renderable_lights<class_ProjectSettings_property_rendering/limits/opengl/max_renderable_lights>`. Setting this low will slightly reduce memory usage, may decrease shader compile times, and may result in faster rendering on low-end, mobile, or web devices.
  6336. \ **Note:** This setting is only effective when using the Compatibility rendering method, not Forward+ and Mobile.
  6337. .. rst-class:: classref-item-separator
  6338. ----
  6339. .. _class_ProjectSettings_property_rendering/limits/opengl/max_renderable_elements:
  6340. .. rst-class:: classref-property
  6341. :ref:`int<class_int>` **rendering/limits/opengl/max_renderable_elements** = ``65536`` :ref:`🔗<class_ProjectSettings_property_rendering/limits/opengl/max_renderable_elements>`
  6342. Max number of elements renderable in a frame. If more elements than this are visible per frame, they will not be drawn. Keep in mind elements refer to mesh surfaces and not meshes themselves. Setting this low will slightly reduce memory usage and may decrease shader compile times, particularly on web. For most uses, the default value is suitable, but consider lowering as much as possible on web export.
  6343. \ **Note:** This setting is only effective when using the Compatibility rendering method, not Forward+ and Mobile.
  6344. .. rst-class:: classref-item-separator
  6345. ----
  6346. .. _class_ProjectSettings_property_rendering/limits/opengl/max_renderable_lights:
  6347. .. rst-class:: classref-property
  6348. :ref:`int<class_int>` **rendering/limits/opengl/max_renderable_lights** = ``32`` :ref:`🔗<class_ProjectSettings_property_rendering/limits/opengl/max_renderable_lights>`
  6349. Max number of positional lights renderable in a frame. If more lights than this number are used, they will be ignored. Setting this low will slightly reduce memory usage and may decrease shader compile times, particularly on web. For most uses, the default value is suitable, but consider lowering as much as possible on web export.
  6350. \ **Note:** This setting is only effective when using the Compatibility rendering method, not Forward+ and Mobile.
  6351. .. rst-class:: classref-item-separator
  6352. ----
  6353. .. _class_ProjectSettings_property_rendering/limits/spatial_indexer/threaded_cull_minimum_instances:
  6354. .. rst-class:: classref-property
  6355. :ref:`int<class_int>` **rendering/limits/spatial_indexer/threaded_cull_minimum_instances** = ``1000`` :ref:`🔗<class_ProjectSettings_property_rendering/limits/spatial_indexer/threaded_cull_minimum_instances>`
  6356. The minimum number of instances that must be present in a scene to enable culling computations on multiple threads. If a scene has fewer instances than this number, culling is done on a single thread.
  6357. .. rst-class:: classref-item-separator
  6358. ----
  6359. .. _class_ProjectSettings_property_rendering/limits/spatial_indexer/update_iterations_per_frame:
  6360. .. rst-class:: classref-property
  6361. :ref:`int<class_int>` **rendering/limits/spatial_indexer/update_iterations_per_frame** = ``10`` :ref:`🔗<class_ProjectSettings_property_rendering/limits/spatial_indexer/update_iterations_per_frame>`
  6362. .. container:: contribute
  6363. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  6364. .. rst-class:: classref-item-separator
  6365. ----
  6366. .. _class_ProjectSettings_property_rendering/limits/time/time_rollover_secs:
  6367. .. rst-class:: classref-property
  6368. :ref:`float<class_float>` **rendering/limits/time/time_rollover_secs** = ``3600`` :ref:`🔗<class_ProjectSettings_property_rendering/limits/time/time_rollover_secs>`
  6369. Maximum time (in seconds) before the ``TIME`` shader built-in variable rolls over. The ``TIME`` variable increments by ``delta`` each frame, and when it exceeds this value, it rolls over to ``0.0``. Since large floating-point values are less precise than small floating-point values, this should be set as low as possible to maximize the precision of the ``TIME`` built-in variable in shaders. This is especially important on mobile platforms where precision in shaders is significantly reduced. However, if this is set too low, shader animations may appear to restart from the beginning while the project is running.
  6370. On desktop platforms, values below ``4096`` are recommended, ideally below ``2048``. On mobile platforms, values below ``64`` are recommended, ideally below ``32``.
  6371. .. rst-class:: classref-item-separator
  6372. ----
  6373. .. _class_ProjectSettings_property_rendering/mesh_lod/lod_change/threshold_pixels:
  6374. .. rst-class:: classref-property
  6375. :ref:`float<class_float>` **rendering/mesh_lod/lod_change/threshold_pixels** = ``1.0`` :ref:`🔗<class_ProjectSettings_property_rendering/mesh_lod/lod_change/threshold_pixels>`
  6376. The automatic LOD bias to use for meshes rendered within the :ref:`ReflectionProbe<class_ReflectionProbe>`. Higher values will use less detailed versions of meshes that have LOD variations generated. If set to ``0.0``, automatic LOD is disabled. Increase :ref:`rendering/mesh_lod/lod_change/threshold_pixels<class_ProjectSettings_property_rendering/mesh_lod/lod_change/threshold_pixels>` to improve performance at the cost of geometry detail.
  6377. \ **Note:** :ref:`rendering/mesh_lod/lod_change/threshold_pixels<class_ProjectSettings_property_rendering/mesh_lod/lod_change/threshold_pixels>` does not affect :ref:`GeometryInstance3D<class_GeometryInstance3D>` visibility ranges (also known as "manual" LOD or hierarchical LOD).
  6378. \ **Note:** This property is only read when the project starts. To adjust the automatic LOD threshold at runtime, set :ref:`Viewport.mesh_lod_threshold<class_Viewport_property_mesh_lod_threshold>` on the root :ref:`Viewport<class_Viewport>`.
  6379. .. rst-class:: classref-item-separator
  6380. ----
  6381. .. _class_ProjectSettings_property_rendering/occlusion_culling/bvh_build_quality:
  6382. .. rst-class:: classref-property
  6383. :ref:`int<class_int>` **rendering/occlusion_culling/bvh_build_quality** = ``2`` :ref:`🔗<class_ProjectSettings_property_rendering/occlusion_culling/bvh_build_quality>`
  6384. The `Bounding Volume Hierarchy <https://en.wikipedia.org/wiki/Bounding_volume_hierarchy>`__ quality to use when rendering the occlusion culling buffer. Higher values will result in more accurate occlusion culling, at the cost of higher CPU usage. See also :ref:`rendering/occlusion_culling/occlusion_rays_per_thread<class_ProjectSettings_property_rendering/occlusion_culling/occlusion_rays_per_thread>`.
  6385. \ **Note:** This property is only read when the project starts. To adjust the BVH build quality at runtime, use :ref:`RenderingServer.viewport_set_occlusion_culling_build_quality<class_RenderingServer_method_viewport_set_occlusion_culling_build_quality>`.
  6386. .. rst-class:: classref-item-separator
  6387. ----
  6388. .. _class_ProjectSettings_property_rendering/occlusion_culling/jitter_projection:
  6389. .. rst-class:: classref-property
  6390. :ref:`bool<class_bool>` **rendering/occlusion_culling/jitter_projection** = ``true`` :ref:`🔗<class_ProjectSettings_property_rendering/occlusion_culling/jitter_projection>`
  6391. If ``true``, the projection used for rendering the occlusion buffer will be jittered. This can help prevent objects being incorrectly culled when visible through small gaps.
  6392. .. rst-class:: classref-item-separator
  6393. ----
  6394. .. _class_ProjectSettings_property_rendering/occlusion_culling/occlusion_rays_per_thread:
  6395. .. rst-class:: classref-property
  6396. :ref:`int<class_int>` **rendering/occlusion_culling/occlusion_rays_per_thread** = ``512`` :ref:`🔗<class_ProjectSettings_property_rendering/occlusion_culling/occlusion_rays_per_thread>`
  6397. The number of occlusion rays traced per CPU thread. Higher values will result in more accurate occlusion culling, at the cost of higher CPU usage. The occlusion culling buffer's pixel count is roughly equal to ``occlusion_rays_per_thread * number_of_logical_cpu_cores``, so it will depend on the system's CPU. Therefore, CPUs with fewer cores will use a lower resolution to attempt keeping performance costs even across devices. See also :ref:`rendering/occlusion_culling/bvh_build_quality<class_ProjectSettings_property_rendering/occlusion_culling/bvh_build_quality>`.
  6398. \ **Note:** This property is only read when the project starts. To adjust the number of occlusion rays traced per thread at runtime, use :ref:`RenderingServer.viewport_set_occlusion_rays_per_thread<class_RenderingServer_method_viewport_set_occlusion_rays_per_thread>`.
  6399. .. rst-class:: classref-item-separator
  6400. ----
  6401. .. _class_ProjectSettings_property_rendering/occlusion_culling/use_occlusion_culling:
  6402. .. rst-class:: classref-property
  6403. :ref:`bool<class_bool>` **rendering/occlusion_culling/use_occlusion_culling** = ``false`` :ref:`🔗<class_ProjectSettings_property_rendering/occlusion_culling/use_occlusion_culling>`
  6404. If ``true``, :ref:`OccluderInstance3D<class_OccluderInstance3D>` nodes will be usable for occlusion culling in 3D in the root viewport. In custom viewports, :ref:`Viewport.use_occlusion_culling<class_Viewport_property_use_occlusion_culling>` must be set to ``true`` instead.
  6405. \ **Note:** Enabling occlusion culling has a cost on the CPU. Only enable occlusion culling if you actually plan to use it. Large open scenes with few or no objects blocking the view will generally not benefit much from occlusion culling. Large open scenes generally benefit more from mesh LOD and visibility ranges (:ref:`GeometryInstance3D.visibility_range_begin<class_GeometryInstance3D_property_visibility_range_begin>` and :ref:`GeometryInstance3D.visibility_range_end<class_GeometryInstance3D_property_visibility_range_end>`) compared to occlusion culling.
  6406. \ **Note:** Due to memory constraints, occlusion culling is not supported by default in Web export templates. It can be enabled by compiling custom Web export templates with ``module_raycast_enabled=yes``.
  6407. .. rst-class:: classref-item-separator
  6408. ----
  6409. .. _class_ProjectSettings_property_rendering/reflections/reflection_atlas/reflection_count:
  6410. .. rst-class:: classref-property
  6411. :ref:`int<class_int>` **rendering/reflections/reflection_atlas/reflection_count** = ``64`` :ref:`🔗<class_ProjectSettings_property_rendering/reflections/reflection_atlas/reflection_count>`
  6412. Number of cubemaps to store in the reflection atlas. The number of :ref:`ReflectionProbe<class_ReflectionProbe>`\ s in a scene will be limited by this amount. A higher number requires more VRAM.
  6413. .. rst-class:: classref-item-separator
  6414. ----
  6415. .. _class_ProjectSettings_property_rendering/reflections/reflection_atlas/reflection_size:
  6416. .. rst-class:: classref-property
  6417. :ref:`int<class_int>` **rendering/reflections/reflection_atlas/reflection_size** = ``256`` :ref:`🔗<class_ProjectSettings_property_rendering/reflections/reflection_atlas/reflection_size>`
  6418. Size of cubemap faces for :ref:`ReflectionProbe<class_ReflectionProbe>`\ s. A higher number requires more VRAM and may make reflection probe updating slower.
  6419. .. rst-class:: classref-item-separator
  6420. ----
  6421. .. _class_ProjectSettings_property_rendering/reflections/reflection_atlas/reflection_size.mobile:
  6422. .. rst-class:: classref-property
  6423. :ref:`int<class_int>` **rendering/reflections/reflection_atlas/reflection_size.mobile** = ``128`` :ref:`🔗<class_ProjectSettings_property_rendering/reflections/reflection_atlas/reflection_size.mobile>`
  6424. Lower-end override for :ref:`rendering/reflections/reflection_atlas/reflection_size<class_ProjectSettings_property_rendering/reflections/reflection_atlas/reflection_size>` on mobile devices, due to performance concerns or driver support.
  6425. .. rst-class:: classref-item-separator
  6426. ----
  6427. .. _class_ProjectSettings_property_rendering/reflections/sky_reflections/fast_filter_high_quality:
  6428. .. rst-class:: classref-property
  6429. :ref:`bool<class_bool>` **rendering/reflections/sky_reflections/fast_filter_high_quality** = ``false`` :ref:`🔗<class_ProjectSettings_property_rendering/reflections/sky_reflections/fast_filter_high_quality>`
  6430. Use a higher quality variant of the fast filtering algorithm. Significantly slower than using default quality, but results in smoother reflections. Should only be used when the scene is especially detailed.
  6431. .. rst-class:: classref-item-separator
  6432. ----
  6433. .. _class_ProjectSettings_property_rendering/reflections/sky_reflections/ggx_samples:
  6434. .. rst-class:: classref-property
  6435. :ref:`int<class_int>` **rendering/reflections/sky_reflections/ggx_samples** = ``32`` :ref:`🔗<class_ProjectSettings_property_rendering/reflections/sky_reflections/ggx_samples>`
  6436. Sets the number of samples to take when using importance sampling for :ref:`Sky<class_Sky>`\ s and :ref:`ReflectionProbe<class_ReflectionProbe>`\ s. A higher value will result in smoother, higher quality reflections, but increases time to calculate radiance maps. In general, fewer samples are needed for simpler, low dynamic range environments while more samples are needed for HDR environments and environments with a high level of detail.
  6437. .. rst-class:: classref-item-separator
  6438. ----
  6439. .. _class_ProjectSettings_property_rendering/reflections/sky_reflections/ggx_samples.mobile:
  6440. .. rst-class:: classref-property
  6441. :ref:`int<class_int>` **rendering/reflections/sky_reflections/ggx_samples.mobile** = ``16`` :ref:`🔗<class_ProjectSettings_property_rendering/reflections/sky_reflections/ggx_samples.mobile>`
  6442. Lower-end override for :ref:`rendering/reflections/sky_reflections/ggx_samples<class_ProjectSettings_property_rendering/reflections/sky_reflections/ggx_samples>` on mobile devices, due to performance concerns or driver support.
  6443. .. rst-class:: classref-item-separator
  6444. ----
  6445. .. _class_ProjectSettings_property_rendering/reflections/sky_reflections/roughness_layers:
  6446. .. rst-class:: classref-property
  6447. :ref:`int<class_int>` **rendering/reflections/sky_reflections/roughness_layers** = ``8`` :ref:`🔗<class_ProjectSettings_property_rendering/reflections/sky_reflections/roughness_layers>`
  6448. Limits the number of layers to use in radiance maps when using importance sampling. A lower number will be slightly faster and take up less VRAM.
  6449. .. rst-class:: classref-item-separator
  6450. ----
  6451. .. _class_ProjectSettings_property_rendering/reflections/sky_reflections/texture_array_reflections:
  6452. .. rst-class:: classref-property
  6453. :ref:`bool<class_bool>` **rendering/reflections/sky_reflections/texture_array_reflections** = ``true`` :ref:`🔗<class_ProjectSettings_property_rendering/reflections/sky_reflections/texture_array_reflections>`
  6454. If ``true``, uses texture arrays instead of mipmaps for reflection probes and panorama backgrounds (sky). This reduces jitter noise and upscaling artifacts on reflections, but is significantly slower to compute and uses :ref:`rendering/reflections/sky_reflections/roughness_layers<class_ProjectSettings_property_rendering/reflections/sky_reflections/roughness_layers>` times more memory.
  6455. .. rst-class:: classref-item-separator
  6456. ----
  6457. .. _class_ProjectSettings_property_rendering/reflections/sky_reflections/texture_array_reflections.mobile:
  6458. .. rst-class:: classref-property
  6459. :ref:`bool<class_bool>` **rendering/reflections/sky_reflections/texture_array_reflections.mobile** = ``false`` :ref:`🔗<class_ProjectSettings_property_rendering/reflections/sky_reflections/texture_array_reflections.mobile>`
  6460. Lower-end override for :ref:`rendering/reflections/sky_reflections/texture_array_reflections<class_ProjectSettings_property_rendering/reflections/sky_reflections/texture_array_reflections>` on mobile devices, due to performance concerns or driver support.
  6461. .. rst-class:: classref-item-separator
  6462. ----
  6463. .. _class_ProjectSettings_property_rendering/renderer/rendering_method:
  6464. .. rst-class:: classref-property
  6465. :ref:`String<class_String>` **rendering/renderer/rendering_method** = ``"forward_plus"`` :ref:`🔗<class_ProjectSettings_property_rendering/renderer/rendering_method>`
  6466. Sets the renderer that will be used by the project. Options are:
  6467. \ **Forward Plus**: High-end renderer designed for Desktop devices. Has a higher base overhead, but scales well with complex scenes. Not suitable for older devices or mobile.
  6468. \ **Mobile**: Modern renderer designed for mobile devices. Has a lower base overhead than Forward Plus, but does not scale as well to large scenes with many elements.
  6469. \ **GL Compatibility**: Low-end renderer designed for older devices. Based on the limitations of the OpenGL 3.3/ OpenGL ES 3.0 / WebGL 2 APIs.
  6470. This can be overridden using the ``--rendering-method <method>`` command line argument.
  6471. \ **Note:** The actual rendering method may be automatically changed by the engine as a result of a fallback, or a user-specified command line argument. To get the actual rendering method that is used at runtime, use :ref:`RenderingServer.get_current_rendering_method<class_RenderingServer_method_get_current_rendering_method>` instead of reading this project setting's value.
  6472. .. rst-class:: classref-item-separator
  6473. ----
  6474. .. _class_ProjectSettings_property_rendering/renderer/rendering_method.mobile:
  6475. .. rst-class:: classref-property
  6476. :ref:`String<class_String>` **rendering/renderer/rendering_method.mobile** = ``"mobile"`` :ref:`🔗<class_ProjectSettings_property_rendering/renderer/rendering_method.mobile>`
  6477. Override for :ref:`rendering/renderer/rendering_method<class_ProjectSettings_property_rendering/renderer/rendering_method>` on mobile devices.
  6478. .. rst-class:: classref-item-separator
  6479. ----
  6480. .. _class_ProjectSettings_property_rendering/renderer/rendering_method.web:
  6481. .. rst-class:: classref-property
  6482. :ref:`String<class_String>` **rendering/renderer/rendering_method.web** = ``"gl_compatibility"`` :ref:`🔗<class_ProjectSettings_property_rendering/renderer/rendering_method.web>`
  6483. Override for :ref:`rendering/renderer/rendering_method<class_ProjectSettings_property_rendering/renderer/rendering_method>` on web.
  6484. .. rst-class:: classref-item-separator
  6485. ----
  6486. .. _class_ProjectSettings_property_rendering/rendering_device/d3d12/agility_sdk_version:
  6487. .. rst-class:: classref-property
  6488. :ref:`int<class_int>` **rendering/rendering_device/d3d12/agility_sdk_version** = ``613`` :ref:`🔗<class_ProjectSettings_property_rendering/rendering_device/d3d12/agility_sdk_version>`
  6489. Version code of the `Direct3D 12 Agility SDK <https://devblogs.microsoft.com/directx/directx12agility/>`__ to use (``D3D12SDKVersion``). This must match the *minor* version that is installed next to the editor binary and in the export templates directory for the current editor version. For example, if you have ``1.613.3`` installed, you need to input ``613`` here.
  6490. .. rst-class:: classref-item-separator
  6491. ----
  6492. .. _class_ProjectSettings_property_rendering/rendering_device/d3d12/max_misc_descriptors_per_frame:
  6493. .. rst-class:: classref-property
  6494. :ref:`int<class_int>` **rendering/rendering_device/d3d12/max_misc_descriptors_per_frame** = ``512`` :ref:`🔗<class_ProjectSettings_property_rendering/rendering_device/d3d12/max_misc_descriptors_per_frame>`
  6495. The number of entries in the miscellaneous descriptors heap the Direct3D 12 rendering driver uses each frame, used for various operations like clearing a texture.
  6496. Depending on the complexity of scenes, this value may be lowered or may need to be raised.
  6497. .. rst-class:: classref-item-separator
  6498. ----
  6499. .. _class_ProjectSettings_property_rendering/rendering_device/d3d12/max_resource_descriptors_per_frame:
  6500. .. rst-class:: classref-property
  6501. :ref:`int<class_int>` **rendering/rendering_device/d3d12/max_resource_descriptors_per_frame** = ``16384`` :ref:`🔗<class_ProjectSettings_property_rendering/rendering_device/d3d12/max_resource_descriptors_per_frame>`
  6502. The number of entries in the resource descriptors heap the Direct3D 12 rendering driver uses each frame, used for most rendering operations.
  6503. Depending on the complexity of scenes, this value may be lowered or may need to be raised.
  6504. .. rst-class:: classref-item-separator
  6505. ----
  6506. .. _class_ProjectSettings_property_rendering/rendering_device/d3d12/max_sampler_descriptors_per_frame:
  6507. .. rst-class:: classref-property
  6508. :ref:`int<class_int>` **rendering/rendering_device/d3d12/max_sampler_descriptors_per_frame** = ``1024`` :ref:`🔗<class_ProjectSettings_property_rendering/rendering_device/d3d12/max_sampler_descriptors_per_frame>`
  6509. The number of entries in the sampler descriptors heap the Direct3D 12 rendering driver uses each frame, used for most rendering operations.
  6510. Depending on the complexity of scenes, this value may be lowered or may need to be raised.
  6511. .. rst-class:: classref-item-separator
  6512. ----
  6513. .. _class_ProjectSettings_property_rendering/rendering_device/driver:
  6514. .. rst-class:: classref-property
  6515. :ref:`String<class_String>` **rendering/rendering_device/driver** :ref:`🔗<class_ProjectSettings_property_rendering/rendering_device/driver>`
  6516. Sets the driver to be used by the renderer when using a RenderingDevice-based renderer like the clustered renderer or the mobile renderer. This property can't be edited directly. Instead, set the driver using the platform-specific overrides. This can be overridden using the ``--rendering-driver <driver>`` command line argument.
  6517. \ **Note:** The actual rendering driver may be automatically changed by the engine as a result of a fallback, or a user-specified command line argument. To get the actual rendering driver that is used at runtime, use :ref:`RenderingServer.get_current_rendering_driver_name<class_RenderingServer_method_get_current_rendering_driver_name>` instead of reading this project setting's value.
  6518. .. rst-class:: classref-item-separator
  6519. ----
  6520. .. _class_ProjectSettings_property_rendering/rendering_device/driver.android:
  6521. .. rst-class:: classref-property
  6522. :ref:`String<class_String>` **rendering/rendering_device/driver.android** :ref:`🔗<class_ProjectSettings_property_rendering/rendering_device/driver.android>`
  6523. Android override for :ref:`rendering/rendering_device/driver<class_ProjectSettings_property_rendering/rendering_device/driver>`.
  6524. .. rst-class:: classref-item-separator
  6525. ----
  6526. .. _class_ProjectSettings_property_rendering/rendering_device/driver.ios:
  6527. .. rst-class:: classref-property
  6528. :ref:`String<class_String>` **rendering/rendering_device/driver.ios** :ref:`🔗<class_ProjectSettings_property_rendering/rendering_device/driver.ios>`
  6529. iOS override for :ref:`rendering/rendering_device/driver<class_ProjectSettings_property_rendering/rendering_device/driver>`.
  6530. .. rst-class:: classref-item-separator
  6531. ----
  6532. .. _class_ProjectSettings_property_rendering/rendering_device/driver.linuxbsd:
  6533. .. rst-class:: classref-property
  6534. :ref:`String<class_String>` **rendering/rendering_device/driver.linuxbsd** :ref:`🔗<class_ProjectSettings_property_rendering/rendering_device/driver.linuxbsd>`
  6535. LinuxBSD override for :ref:`rendering/rendering_device/driver<class_ProjectSettings_property_rendering/rendering_device/driver>`.
  6536. .. rst-class:: classref-item-separator
  6537. ----
  6538. .. _class_ProjectSettings_property_rendering/rendering_device/driver.macos:
  6539. .. rst-class:: classref-property
  6540. :ref:`String<class_String>` **rendering/rendering_device/driver.macos** :ref:`🔗<class_ProjectSettings_property_rendering/rendering_device/driver.macos>`
  6541. macOS override for :ref:`rendering/rendering_device/driver<class_ProjectSettings_property_rendering/rendering_device/driver>`.
  6542. .. rst-class:: classref-item-separator
  6543. ----
  6544. .. _class_ProjectSettings_property_rendering/rendering_device/driver.windows:
  6545. .. rst-class:: classref-property
  6546. :ref:`String<class_String>` **rendering/rendering_device/driver.windows** :ref:`🔗<class_ProjectSettings_property_rendering/rendering_device/driver.windows>`
  6547. Windows override for :ref:`rendering/rendering_device/driver<class_ProjectSettings_property_rendering/rendering_device/driver>`.
  6548. .. rst-class:: classref-item-separator
  6549. ----
  6550. .. _class_ProjectSettings_property_rendering/rendering_device/fallback_to_d3d12:
  6551. .. rst-class:: classref-property
  6552. :ref:`bool<class_bool>` **rendering/rendering_device/fallback_to_d3d12** = ``true`` :ref:`🔗<class_ProjectSettings_property_rendering/rendering_device/fallback_to_d3d12>`
  6553. If ``true``, the forward renderer will fall back to Direct3D 12 if Vulkan is not supported.
  6554. \ **Note:** This setting is implemented only on Windows.
  6555. .. rst-class:: classref-item-separator
  6556. ----
  6557. .. _class_ProjectSettings_property_rendering/rendering_device/fallback_to_opengl3:
  6558. .. rst-class:: classref-property
  6559. :ref:`bool<class_bool>` **rendering/rendering_device/fallback_to_opengl3** = ``true`` :ref:`🔗<class_ProjectSettings_property_rendering/rendering_device/fallback_to_opengl3>`
  6560. If ``true``, the forward renderer will fall back to OpenGL 3 if both Direct3D 12, Metal and Vulkan are not supported.
  6561. \ **Note:** This setting is implemented only on Windows, Android, macOS, iOS, and Linux/X11.
  6562. .. rst-class:: classref-item-separator
  6563. ----
  6564. .. _class_ProjectSettings_property_rendering/rendering_device/fallback_to_vulkan:
  6565. .. rst-class:: classref-property
  6566. :ref:`bool<class_bool>` **rendering/rendering_device/fallback_to_vulkan** = ``true`` :ref:`🔗<class_ProjectSettings_property_rendering/rendering_device/fallback_to_vulkan>`
  6567. If ``true``, the forward renderer will fall back to Vulkan if Direct3D 12 is not supported.
  6568. \ **Note:** This setting is implemented only on Windows.
  6569. .. rst-class:: classref-item-separator
  6570. ----
  6571. .. _class_ProjectSettings_property_rendering/rendering_device/pipeline_cache/enable:
  6572. .. rst-class:: classref-property
  6573. :ref:`bool<class_bool>` **rendering/rendering_device/pipeline_cache/enable** = ``true`` :ref:`🔗<class_ProjectSettings_property_rendering/rendering_device/pipeline_cache/enable>`
  6574. Enable the pipeline cache that is saved to disk if the graphics API supports it.
  6575. \ **Note:** This property is unable to control the pipeline caching the GPU driver itself does. Only turn this off along with deleting the contents of the driver's cache if you wish to simulate the experience a user will get when starting the game for the first time.
  6576. .. rst-class:: classref-item-separator
  6577. ----
  6578. .. _class_ProjectSettings_property_rendering/rendering_device/pipeline_cache/save_chunk_size_mb:
  6579. .. rst-class:: classref-property
  6580. :ref:`float<class_float>` **rendering/rendering_device/pipeline_cache/save_chunk_size_mb** = ``3.0`` :ref:`🔗<class_ProjectSettings_property_rendering/rendering_device/pipeline_cache/save_chunk_size_mb>`
  6581. Determines at which interval pipeline cache is saved to disk. The lower the value, the more often it is saved.
  6582. .. rst-class:: classref-item-separator
  6583. ----
  6584. .. _class_ProjectSettings_property_rendering/rendering_device/staging_buffer/block_size_kb:
  6585. .. rst-class:: classref-property
  6586. :ref:`int<class_int>` **rendering/rendering_device/staging_buffer/block_size_kb** = ``256`` :ref:`🔗<class_ProjectSettings_property_rendering/rendering_device/staging_buffer/block_size_kb>`
  6587. .. container:: contribute
  6588. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  6589. .. rst-class:: classref-item-separator
  6590. ----
  6591. .. _class_ProjectSettings_property_rendering/rendering_device/staging_buffer/max_size_mb:
  6592. .. rst-class:: classref-property
  6593. :ref:`int<class_int>` **rendering/rendering_device/staging_buffer/max_size_mb** = ``128`` :ref:`🔗<class_ProjectSettings_property_rendering/rendering_device/staging_buffer/max_size_mb>`
  6594. .. container:: contribute
  6595. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  6596. .. rst-class:: classref-item-separator
  6597. ----
  6598. .. _class_ProjectSettings_property_rendering/rendering_device/staging_buffer/texture_upload_region_size_px:
  6599. .. rst-class:: classref-property
  6600. :ref:`int<class_int>` **rendering/rendering_device/staging_buffer/texture_upload_region_size_px** = ``64`` :ref:`🔗<class_ProjectSettings_property_rendering/rendering_device/staging_buffer/texture_upload_region_size_px>`
  6601. .. container:: contribute
  6602. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  6603. .. rst-class:: classref-item-separator
  6604. ----
  6605. .. _class_ProjectSettings_property_rendering/rendering_device/vsync/frame_queue_size:
  6606. .. rst-class:: classref-property
  6607. :ref:`int<class_int>` **rendering/rendering_device/vsync/frame_queue_size** = ``2`` :ref:`🔗<class_ProjectSettings_property_rendering/rendering_device/vsync/frame_queue_size>`
  6608. The number of frames to track on the CPU side before stalling to wait for the GPU.
  6609. Try the `V-Sync Simulator <https://darksylinc.github.io/vsync_simulator/>`__, an interactive interface that simulates presentation to better understand how it is affected by different variables under various conditions.
  6610. \ **Note:** This property is only read when the project starts. There is currently no way to change this value at run-time.
  6611. .. rst-class:: classref-item-separator
  6612. ----
  6613. .. _class_ProjectSettings_property_rendering/rendering_device/vsync/swapchain_image_count:
  6614. .. rst-class:: classref-property
  6615. :ref:`int<class_int>` **rendering/rendering_device/vsync/swapchain_image_count** = ``3`` :ref:`🔗<class_ProjectSettings_property_rendering/rendering_device/vsync/swapchain_image_count>`
  6616. The number of images the swapchain will consist of (back buffers + front buffer).
  6617. \ ``2`` corresponds to double-buffering and ``3`` to triple-buffering.
  6618. Double-buffering may give you the lowest lag/latency but if V-Sync is on and the system can't render at 60 fps, the framerate will go down in multiples of it (e.g. 30 fps, 15, 7.5, etc.). Triple buffering gives you higher framerate (specially if the system can't reach a constant 60 fps) at the cost of up to 1 frame of latency, with :ref:`DisplayServer.VSYNC_ENABLED<class_DisplayServer_constant_VSYNC_ENABLED>` (FIFO).
  6619. Use double-buffering with :ref:`DisplayServer.VSYNC_ENABLED<class_DisplayServer_constant_VSYNC_ENABLED>`. Triple-buffering is a must if you plan on using :ref:`DisplayServer.VSYNC_MAILBOX<class_DisplayServer_constant_VSYNC_MAILBOX>` mode.
  6620. Try the `V-Sync Simulator <https://darksylinc.github.io/vsync_simulator/>`__, an interactive interface that simulates presentation to better understand how it is affected by different variables under various conditions.
  6621. \ **Note:** This property is only read when the project starts. There is currently no way to change this value at run-time.
  6622. \ **Note:** Some platforms may restrict the actual value.
  6623. .. rst-class:: classref-item-separator
  6624. ----
  6625. .. _class_ProjectSettings_property_rendering/rendering_device/vulkan/max_descriptors_per_pool:
  6626. .. rst-class:: classref-property
  6627. :ref:`int<class_int>` **rendering/rendering_device/vulkan/max_descriptors_per_pool** = ``64`` :ref:`🔗<class_ProjectSettings_property_rendering/rendering_device/vulkan/max_descriptors_per_pool>`
  6628. .. container:: contribute
  6629. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  6630. .. rst-class:: classref-item-separator
  6631. ----
  6632. .. _class_ProjectSettings_property_rendering/scaling_3d/fsr_sharpness:
  6633. .. rst-class:: classref-property
  6634. :ref:`float<class_float>` **rendering/scaling_3d/fsr_sharpness** = ``0.2`` :ref:`🔗<class_ProjectSettings_property_rendering/scaling_3d/fsr_sharpness>`
  6635. Determines how sharp the upscaled image will be when using the FSR upscaling mode. Sharpness halves with every whole number. Values go from 0.0 (sharpest) to 2.0. Values above 2.0 won't make a visible difference.
  6636. .. rst-class:: classref-item-separator
  6637. ----
  6638. .. _class_ProjectSettings_property_rendering/scaling_3d/mode:
  6639. .. rst-class:: classref-property
  6640. :ref:`int<class_int>` **rendering/scaling_3d/mode** = ``0`` :ref:`🔗<class_ProjectSettings_property_rendering/scaling_3d/mode>`
  6641. Sets the scaling 3D mode. Bilinear scaling renders at different resolution to either undersample or supersample the viewport. FidelityFX Super Resolution 1.0, abbreviated to FSR, is an upscaling technology that produces high quality images at fast framerates by using a spatially-aware upscaling algorithm. FSR is slightly more expensive than bilinear, but it produces significantly higher image quality. On particularly low-end GPUs, the added cost of FSR may not be worth it (compared to using bilinear scaling with a slightly higher resolution scale to match performance).
  6642. \ **Note:** FSR is only effective when using the Forward+ rendering method, not Mobile or Compatibility. If using an incompatible rendering method, FSR will fall back to bilinear scaling.
  6643. .. rst-class:: classref-item-separator
  6644. ----
  6645. .. _class_ProjectSettings_property_rendering/scaling_3d/scale:
  6646. .. rst-class:: classref-property
  6647. :ref:`float<class_float>` **rendering/scaling_3d/scale** = ``1.0`` :ref:`🔗<class_ProjectSettings_property_rendering/scaling_3d/scale>`
  6648. Scales the 3D render buffer based on the viewport size uses an image filter specified in :ref:`rendering/scaling_3d/mode<class_ProjectSettings_property_rendering/scaling_3d/mode>` to scale the output image to the full viewport size. Values lower than ``1.0`` can be used to speed up 3D rendering at the cost of quality (undersampling). Values greater than ``1.0`` are only valid for bilinear mode and can be used to improve 3D rendering quality at a high performance cost (supersampling). See also :ref:`rendering/anti_aliasing/quality/msaa_3d<class_ProjectSettings_property_rendering/anti_aliasing/quality/msaa_3d>` for multi-sample antialiasing, which is significantly cheaper but only smooths the edges of polygons.
  6649. .. rst-class:: classref-item-separator
  6650. ----
  6651. .. _class_ProjectSettings_property_rendering/shader_compiler/shader_cache/compress:
  6652. .. rst-class:: classref-property
  6653. :ref:`bool<class_bool>` **rendering/shader_compiler/shader_cache/compress** = ``true`` :ref:`🔗<class_ProjectSettings_property_rendering/shader_compiler/shader_cache/compress>`
  6654. .. container:: contribute
  6655. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  6656. .. rst-class:: classref-item-separator
  6657. ----
  6658. .. _class_ProjectSettings_property_rendering/shader_compiler/shader_cache/enabled:
  6659. .. rst-class:: classref-property
  6660. :ref:`bool<class_bool>` **rendering/shader_compiler/shader_cache/enabled** = ``true`` :ref:`🔗<class_ProjectSettings_property_rendering/shader_compiler/shader_cache/enabled>`
  6661. Enable the shader cache, which stores compiled shaders to disk to prevent stuttering from shader compilation the next time the shader is needed.
  6662. .. rst-class:: classref-item-separator
  6663. ----
  6664. .. _class_ProjectSettings_property_rendering/shader_compiler/shader_cache/strip_debug:
  6665. .. rst-class:: classref-property
  6666. :ref:`bool<class_bool>` **rendering/shader_compiler/shader_cache/strip_debug** = ``false`` :ref:`🔗<class_ProjectSettings_property_rendering/shader_compiler/shader_cache/strip_debug>`
  6667. .. container:: contribute
  6668. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  6669. .. rst-class:: classref-item-separator
  6670. ----
  6671. .. _class_ProjectSettings_property_rendering/shader_compiler/shader_cache/strip_debug.release:
  6672. .. rst-class:: classref-property
  6673. :ref:`bool<class_bool>` **rendering/shader_compiler/shader_cache/strip_debug.release** = ``true`` :ref:`🔗<class_ProjectSettings_property_rendering/shader_compiler/shader_cache/strip_debug.release>`
  6674. .. container:: contribute
  6675. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  6676. .. rst-class:: classref-item-separator
  6677. ----
  6678. .. _class_ProjectSettings_property_rendering/shader_compiler/shader_cache/use_zstd_compression:
  6679. .. rst-class:: classref-property
  6680. :ref:`bool<class_bool>` **rendering/shader_compiler/shader_cache/use_zstd_compression** = ``true`` :ref:`🔗<class_ProjectSettings_property_rendering/shader_compiler/shader_cache/use_zstd_compression>`
  6681. .. container:: contribute
  6682. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  6683. .. rst-class:: classref-item-separator
  6684. ----
  6685. .. _class_ProjectSettings_property_rendering/shading/overrides/force_lambert_over_burley:
  6686. .. rst-class:: classref-property
  6687. :ref:`bool<class_bool>` **rendering/shading/overrides/force_lambert_over_burley** = ``false`` :ref:`🔗<class_ProjectSettings_property_rendering/shading/overrides/force_lambert_over_burley>`
  6688. If ``true``, uses faster but lower-quality Lambert material lighting model instead of Burley.
  6689. .. rst-class:: classref-item-separator
  6690. ----
  6691. .. _class_ProjectSettings_property_rendering/shading/overrides/force_lambert_over_burley.mobile:
  6692. .. rst-class:: classref-property
  6693. :ref:`bool<class_bool>` **rendering/shading/overrides/force_lambert_over_burley.mobile** = ``true`` :ref:`🔗<class_ProjectSettings_property_rendering/shading/overrides/force_lambert_over_burley.mobile>`
  6694. Lower-end override for :ref:`rendering/shading/overrides/force_lambert_over_burley<class_ProjectSettings_property_rendering/shading/overrides/force_lambert_over_burley>` on mobile devices, due to performance concerns or driver support.
  6695. .. rst-class:: classref-item-separator
  6696. ----
  6697. .. _class_ProjectSettings_property_rendering/shading/overrides/force_vertex_shading:
  6698. .. rst-class:: classref-property
  6699. :ref:`bool<class_bool>` **rendering/shading/overrides/force_vertex_shading** = ``false`` :ref:`🔗<class_ProjectSettings_property_rendering/shading/overrides/force_vertex_shading>`
  6700. If ``true``, forces vertex shading for all rendering. This can increase performance a lot, but also reduces quality immensely. Can be used to optimize performance on low-end mobile devices.
  6701. .. rst-class:: classref-item-separator
  6702. ----
  6703. .. _class_ProjectSettings_property_rendering/textures/canvas_textures/default_texture_filter:
  6704. .. rst-class:: classref-property
  6705. :ref:`int<class_int>` **rendering/textures/canvas_textures/default_texture_filter** = ``1`` :ref:`🔗<class_ProjectSettings_property_rendering/textures/canvas_textures/default_texture_filter>`
  6706. The default texture filtering mode to use for :ref:`CanvasItem<class_CanvasItem>`\ s built-in texture. In shaders, this texture is accessed as ``TEXTURE``.
  6707. \ **Note:** For pixel art aesthetics, see also :ref:`rendering/2d/snap/snap_2d_vertices_to_pixel<class_ProjectSettings_property_rendering/2d/snap/snap_2d_vertices_to_pixel>` and :ref:`rendering/2d/snap/snap_2d_transforms_to_pixel<class_ProjectSettings_property_rendering/2d/snap/snap_2d_transforms_to_pixel>`.
  6708. .. rst-class:: classref-item-separator
  6709. ----
  6710. .. _class_ProjectSettings_property_rendering/textures/canvas_textures/default_texture_repeat:
  6711. .. rst-class:: classref-property
  6712. :ref:`int<class_int>` **rendering/textures/canvas_textures/default_texture_repeat** = ``0`` :ref:`🔗<class_ProjectSettings_property_rendering/textures/canvas_textures/default_texture_repeat>`
  6713. The default texture repeating mode to use for :ref:`CanvasItem<class_CanvasItem>`\ s built-in texture. In shaders, this texture is accessed as ``TEXTURE``.
  6714. .. rst-class:: classref-item-separator
  6715. ----
  6716. .. _class_ProjectSettings_property_rendering/textures/decals/filter:
  6717. .. rst-class:: classref-property
  6718. :ref:`int<class_int>` **rendering/textures/decals/filter** = ``3`` :ref:`🔗<class_ProjectSettings_property_rendering/textures/decals/filter>`
  6719. The filtering quality to use for :ref:`Decal<class_Decal>` nodes. When using one of the anisotropic filtering modes, the anisotropic filtering level is controlled by :ref:`rendering/textures/default_filters/anisotropic_filtering_level<class_ProjectSettings_property_rendering/textures/default_filters/anisotropic_filtering_level>`.
  6720. .. rst-class:: classref-item-separator
  6721. ----
  6722. .. _class_ProjectSettings_property_rendering/textures/default_filters/anisotropic_filtering_level:
  6723. .. rst-class:: classref-property
  6724. :ref:`int<class_int>` **rendering/textures/default_filters/anisotropic_filtering_level** = ``2`` :ref:`🔗<class_ProjectSettings_property_rendering/textures/default_filters/anisotropic_filtering_level>`
  6725. Sets the maximum number of samples to take when using anisotropic filtering on textures (as a power of two). A higher sample count will result in sharper textures at oblique angles, but is more expensive to compute. A value of ``0`` forcibly disables anisotropic filtering, even on materials where it is enabled.
  6726. The anisotropic filtering level also affects decals and light projectors if they are configured to use anisotropic filtering. See :ref:`rendering/textures/decals/filter<class_ProjectSettings_property_rendering/textures/decals/filter>` and :ref:`rendering/textures/light_projectors/filter<class_ProjectSettings_property_rendering/textures/light_projectors/filter>`.
  6727. \ **Note:** For performance reasons, anisotropic filtering *is not enabled by default* on 2D and 3D materials. For this setting to have an effect in 3D, set :ref:`BaseMaterial3D.texture_filter<class_BaseMaterial3D_property_texture_filter>` to :ref:`BaseMaterial3D.TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC<class_BaseMaterial3D_constant_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC>` or :ref:`BaseMaterial3D.TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC<class_BaseMaterial3D_constant_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC>` on materials. For this setting to have an effect in 2D, set :ref:`CanvasItem.texture_filter<class_CanvasItem_property_texture_filter>` to :ref:`CanvasItem.TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC<class_CanvasItem_constant_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC>` or :ref:`CanvasItem.TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC<class_CanvasItem_constant_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC>` on the :ref:`CanvasItem<class_CanvasItem>` node displaying the texture (or in :ref:`CanvasTexture<class_CanvasTexture>`). However, anisotropic filtering is rarely useful in 2D, so only enable it for textures in 2D if it makes a meaningful visual difference.
  6728. \ **Note:** This property is only read when the project starts. There is currently no way to change this setting at run-time.
  6729. .. rst-class:: classref-item-separator
  6730. ----
  6731. .. _class_ProjectSettings_property_rendering/textures/default_filters/texture_mipmap_bias:
  6732. .. rst-class:: classref-property
  6733. :ref:`float<class_float>` **rendering/textures/default_filters/texture_mipmap_bias** = ``0.0`` :ref:`🔗<class_ProjectSettings_property_rendering/textures/default_filters/texture_mipmap_bias>`
  6734. Affects the final texture sharpness by reading from a lower or higher mipmap (also called "texture LOD bias"). Negative values make mipmapped textures sharper but grainier when viewed at a distance, while positive values make mipmapped textures blurrier (even when up close).
  6735. Enabling temporal antialiasing (:ref:`rendering/anti_aliasing/quality/use_taa<class_ProjectSettings_property_rendering/anti_aliasing/quality/use_taa>`) will automatically apply a ``-0.5`` offset to this value, while enabling FXAA (:ref:`rendering/anti_aliasing/quality/screen_space_aa<class_ProjectSettings_property_rendering/anti_aliasing/quality/screen_space_aa>`) will automatically apply a ``-0.25`` offset to this value. If both TAA and FXAA are enabled at the same time, an offset of ``-0.75`` is applied to this value.
  6736. \ **Note:** If :ref:`rendering/scaling_3d/scale<class_ProjectSettings_property_rendering/scaling_3d/scale>` is lower than ``1.0`` (exclusive), :ref:`rendering/textures/default_filters/texture_mipmap_bias<class_ProjectSettings_property_rendering/textures/default_filters/texture_mipmap_bias>` is used to adjust the automatic mipmap bias which is calculated internally based on the scale factor. The formula for this is ``log2(scaling_3d_scale) + mipmap_bias``.
  6737. .. rst-class:: classref-item-separator
  6738. ----
  6739. .. _class_ProjectSettings_property_rendering/textures/default_filters/use_nearest_mipmap_filter:
  6740. .. rst-class:: classref-property
  6741. :ref:`bool<class_bool>` **rendering/textures/default_filters/use_nearest_mipmap_filter** = ``false`` :ref:`🔗<class_ProjectSettings_property_rendering/textures/default_filters/use_nearest_mipmap_filter>`
  6742. If ``true``, uses nearest-neighbor mipmap filtering when using mipmaps (also called "bilinear filtering"), which will result in visible seams appearing between mipmap stages. This may increase performance in mobile as less memory bandwidth is used. If ``false``, linear mipmap filtering (also called "trilinear filtering") is used.
  6743. \ **Note:** This property is only read when the project starts. There is currently no way to change this setting at run-time.
  6744. .. rst-class:: classref-item-separator
  6745. ----
  6746. .. _class_ProjectSettings_property_rendering/textures/light_projectors/filter:
  6747. .. rst-class:: classref-property
  6748. :ref:`int<class_int>` **rendering/textures/light_projectors/filter** = ``3`` :ref:`🔗<class_ProjectSettings_property_rendering/textures/light_projectors/filter>`
  6749. The filtering quality to use for :ref:`OmniLight3D<class_OmniLight3D>` and :ref:`SpotLight3D<class_SpotLight3D>` projectors. When using one of the anisotropic filtering modes, the anisotropic filtering level is controlled by :ref:`rendering/textures/default_filters/anisotropic_filtering_level<class_ProjectSettings_property_rendering/textures/default_filters/anisotropic_filtering_level>`.
  6750. .. rst-class:: classref-item-separator
  6751. ----
  6752. .. _class_ProjectSettings_property_rendering/textures/lossless_compression/force_png:
  6753. .. rst-class:: classref-property
  6754. :ref:`bool<class_bool>` **rendering/textures/lossless_compression/force_png** = ``false`` :ref:`🔗<class_ProjectSettings_property_rendering/textures/lossless_compression/force_png>`
  6755. If ``true``, the texture importer will import lossless textures using the PNG format. Otherwise, it will default to using WebP.
  6756. .. rst-class:: classref-item-separator
  6757. ----
  6758. .. _class_ProjectSettings_property_rendering/textures/vram_compression/cache_gpu_compressor:
  6759. .. rst-class:: classref-property
  6760. :ref:`bool<class_bool>` **rendering/textures/vram_compression/cache_gpu_compressor** = ``true`` :ref:`🔗<class_ProjectSettings_property_rendering/textures/vram_compression/cache_gpu_compressor>`
  6761. If ``true``, the GPU texture compressor will cache the local RenderingDevice and its resources (shaders and pipelines), allowing for faster subsequent imports at a memory cost.
  6762. .. rst-class:: classref-item-separator
  6763. ----
  6764. .. _class_ProjectSettings_property_rendering/textures/vram_compression/compress_with_gpu:
  6765. .. rst-class:: classref-property
  6766. :ref:`bool<class_bool>` **rendering/textures/vram_compression/compress_with_gpu** = ``true`` :ref:`🔗<class_ProjectSettings_property_rendering/textures/vram_compression/compress_with_gpu>`
  6767. If ``true``, the texture importer will utilize the GPU for compressing textures, improving the import time of large images.
  6768. \ **Note:** This only functions on a device which supports either Vulkan, D3D12, or Metal available as a rendering backend.
  6769. \ **Note:** Currently this only affects certain compressed formats (BC1, BC4, and BC6), all of which are exclusive to desktop platforms and consoles.
  6770. .. rst-class:: classref-item-separator
  6771. ----
  6772. .. _class_ProjectSettings_property_rendering/textures/vram_compression/import_etc2_astc:
  6773. .. rst-class:: classref-property
  6774. :ref:`bool<class_bool>` **rendering/textures/vram_compression/import_etc2_astc** = ``false`` :ref:`🔗<class_ProjectSettings_property_rendering/textures/vram_compression/import_etc2_astc>`
  6775. If ``true``, the texture importer will import VRAM-compressed textures using the Ericsson Texture Compression 2 algorithm for lower quality textures and normal maps and Adaptable Scalable Texture Compression algorithm for high quality textures (in 4×4 block size).
  6776. \ **Note:** This setting is an override. The texture importer will always import the format the host platform needs, even if this is set to ``false``.
  6777. \ **Note:** Changing this setting does *not* impact textures that were already imported before. To make this setting apply to textures that were already imported, exit the editor, remove the ``.godot/imported/`` folder located inside the project folder then restart the editor (see :ref:`application/config/use_hidden_project_data_directory<class_ProjectSettings_property_application/config/use_hidden_project_data_directory>`).
  6778. .. rst-class:: classref-item-separator
  6779. ----
  6780. .. _class_ProjectSettings_property_rendering/textures/vram_compression/import_s3tc_bptc:
  6781. .. rst-class:: classref-property
  6782. :ref:`bool<class_bool>` **rendering/textures/vram_compression/import_s3tc_bptc** = ``false`` :ref:`🔗<class_ProjectSettings_property_rendering/textures/vram_compression/import_s3tc_bptc>`
  6783. If ``true``, the texture importer will import VRAM-compressed textures using the S3 Texture Compression algorithm (DXT1-5) for lower quality textures and the BPTC algorithm (BC6H and BC7) for high quality textures. This algorithm is only supported on PC desktop platforms and consoles.
  6784. \ **Note:** This setting is an override. The texture importer will always import the format the host platform needs, even if this is set to ``false``.
  6785. \ **Note:** Changing this setting does *not* impact textures that were already imported before. To make this setting apply to textures that were already imported, exit the editor, remove the ``.godot/imported/`` folder located inside the project folder then restart the editor (see :ref:`application/config/use_hidden_project_data_directory<class_ProjectSettings_property_application/config/use_hidden_project_data_directory>`).
  6786. .. rst-class:: classref-item-separator
  6787. ----
  6788. .. _class_ProjectSettings_property_rendering/textures/webp_compression/compression_method:
  6789. .. rst-class:: classref-property
  6790. :ref:`int<class_int>` **rendering/textures/webp_compression/compression_method** = ``2`` :ref:`🔗<class_ProjectSettings_property_rendering/textures/webp_compression/compression_method>`
  6791. The default compression method for WebP. Affects both lossy and lossless WebP. A higher value results in smaller files at the cost of compression speed. Decompression speed is mostly unaffected by the compression method. Supported values are 0 to 6. Note that compression methods above 4 are very slow and offer very little savings.
  6792. .. rst-class:: classref-item-separator
  6793. ----
  6794. .. _class_ProjectSettings_property_rendering/textures/webp_compression/lossless_compression_factor:
  6795. .. rst-class:: classref-property
  6796. :ref:`float<class_float>` **rendering/textures/webp_compression/lossless_compression_factor** = ``25`` :ref:`🔗<class_ProjectSettings_property_rendering/textures/webp_compression/lossless_compression_factor>`
  6797. The default compression factor for lossless WebP. Decompression speed is mostly unaffected by the compression factor. Supported values are 0 to 100.
  6798. .. rst-class:: classref-item-separator
  6799. ----
  6800. .. _class_ProjectSettings_property_rendering/viewport/hdr_2d:
  6801. .. rst-class:: classref-property
  6802. :ref:`bool<class_bool>` **rendering/viewport/hdr_2d** = ``false`` :ref:`🔗<class_ProjectSettings_property_rendering/viewport/hdr_2d>`
  6803. If ``true``, enables :ref:`Viewport.use_hdr_2d<class_Viewport_property_use_hdr_2d>` on the root viewport. 2D rendering will use an high dynamic range (HDR) format framebuffer matching the bit depth of the 3D framebuffer. When using the Forward+ renderer this will be an ``RGBA16`` framebuffer, while when using the Mobile renderer it will be an ``RGB10_A2`` framebuffer. Additionally, 2D rendering will take place in linear color space and will be converted to sRGB space immediately before blitting to the screen. Practically speaking, this means that the end result of the Viewport will not be clamped into the ``0-1`` range and can be used in 3D rendering without color space adjustments. This allows 2D rendering to take advantage of effects requiring high dynamic range (e.g. 2D glow) as well as substantially improves the appearance of effects requiring highly detailed gradients.
  6804. \ **Note:** This setting will have no effect when using the GL Compatibility renderer as the GL Compatibility renderer always renders in low dynamic range for performance reasons.
  6805. \ **Note:** This property is only read when the project starts. To toggle HDR 2D at runtime, set :ref:`Viewport.use_hdr_2d<class_Viewport_property_use_hdr_2d>` on the root :ref:`Viewport<class_Viewport>`.
  6806. .. rst-class:: classref-item-separator
  6807. ----
  6808. .. _class_ProjectSettings_property_rendering/viewport/transparent_background:
  6809. .. rst-class:: classref-property
  6810. :ref:`bool<class_bool>` **rendering/viewport/transparent_background** = ``false`` :ref:`🔗<class_ProjectSettings_property_rendering/viewport/transparent_background>`
  6811. If ``true``, enables :ref:`Viewport.transparent_bg<class_Viewport_property_transparent_bg>` on the root viewport. This allows per-pixel transparency to be effective after also enabling :ref:`display/window/size/transparent<class_ProjectSettings_property_display/window/size/transparent>` and :ref:`display/window/per_pixel_transparency/allowed<class_ProjectSettings_property_display/window/per_pixel_transparency/allowed>`.
  6812. .. rst-class:: classref-item-separator
  6813. ----
  6814. .. _class_ProjectSettings_property_rendering/vrs/mode:
  6815. .. rst-class:: classref-property
  6816. :ref:`int<class_int>` **rendering/vrs/mode** = ``0`` :ref:`🔗<class_ProjectSettings_property_rendering/vrs/mode>`
  6817. Set the default Variable Rate Shading (VRS) mode for the main viewport. See :ref:`Viewport.vrs_mode<class_Viewport_property_vrs_mode>` to change this at runtime, and :ref:`VRSMode<enum_Viewport_VRSMode>` for possible values.
  6818. .. rst-class:: classref-item-separator
  6819. ----
  6820. .. _class_ProjectSettings_property_rendering/vrs/texture:
  6821. .. rst-class:: classref-property
  6822. :ref:`String<class_String>` **rendering/vrs/texture** = ``""`` :ref:`🔗<class_ProjectSettings_property_rendering/vrs/texture>`
  6823. If :ref:`rendering/vrs/mode<class_ProjectSettings_property_rendering/vrs/mode>` is set to **Texture**, this is the path to default texture loaded as the VRS image.
  6824. The texture *must* use a lossless compression format so that colors can be matched precisely. The following VRS densities are mapped to various colors, with brighter colors representing a lower level of shading precision:
  6825. .. code:: text
  6826. - 1×1 = rgb(0, 0, 0) - #000000
  6827. - 1×2 = rgb(0, 85, 0) - #005500
  6828. - 2×1 = rgb(85, 0, 0) - #550000
  6829. - 2×2 = rgb(85, 85, 0) - #555500
  6830. - 2×4 = rgb(85, 170, 0) - #55aa00
  6831. - 4×2 = rgb(170, 85, 0) - #aa5500
  6832. - 4×4 = rgb(170, 170, 0) - #aaaa00
  6833. - 4×8 = rgb(170, 255, 0) - #aaff00 - Not supported on most hardware
  6834. - 8×4 = rgb(255, 170, 0) - #ffaa00 - Not supported on most hardware
  6835. - 8×8 = rgb(255, 255, 0) - #ffff00 - Not supported on most hardware
  6836. .. rst-class:: classref-item-separator
  6837. ----
  6838. .. _class_ProjectSettings_property_threading/worker_pool/low_priority_thread_ratio:
  6839. .. rst-class:: classref-property
  6840. :ref:`float<class_float>` **threading/worker_pool/low_priority_thread_ratio** = ``0.3`` :ref:`🔗<class_ProjectSettings_property_threading/worker_pool/low_priority_thread_ratio>`
  6841. The ratio of :ref:`WorkerThreadPool<class_WorkerThreadPool>`'s threads that will be reserved for low-priority tasks. For example, if 10 threads are available and this value is set to ``0.3``, 3 of the worker threads will be reserved for low-priority tasks. The actual value won't exceed the number of CPU cores minus one, and if possible, at least one worker thread will be dedicated to low-priority tasks.
  6842. .. rst-class:: classref-item-separator
  6843. ----
  6844. .. _class_ProjectSettings_property_threading/worker_pool/max_threads:
  6845. .. rst-class:: classref-property
  6846. :ref:`int<class_int>` **threading/worker_pool/max_threads** = ``-1`` :ref:`🔗<class_ProjectSettings_property_threading/worker_pool/max_threads>`
  6847. Maximum number of threads to be used by :ref:`WorkerThreadPool<class_WorkerThreadPool>`. Value of ``-1`` means no limit.
  6848. .. rst-class:: classref-item-separator
  6849. ----
  6850. .. _class_ProjectSettings_property_xr/openxr/default_action_map:
  6851. .. rst-class:: classref-property
  6852. :ref:`String<class_String>` **xr/openxr/default_action_map** = ``"res://openxr_action_map.tres"`` :ref:`🔗<class_ProjectSettings_property_xr/openxr/default_action_map>`
  6853. Action map configuration to load by default.
  6854. .. rst-class:: classref-item-separator
  6855. ----
  6856. .. _class_ProjectSettings_property_xr/openxr/enabled:
  6857. .. rst-class:: classref-property
  6858. :ref:`bool<class_bool>` **xr/openxr/enabled** = ``false`` :ref:`🔗<class_ProjectSettings_property_xr/openxr/enabled>`
  6859. If ``true``, Godot will setup and initialize OpenXR on startup.
  6860. .. rst-class:: classref-item-separator
  6861. ----
  6862. .. _class_ProjectSettings_property_xr/openxr/environment_blend_mode:
  6863. .. rst-class:: classref-property
  6864. :ref:`int<class_int>` **xr/openxr/environment_blend_mode** = ``"0"`` :ref:`🔗<class_ProjectSettings_property_xr/openxr/environment_blend_mode>`
  6865. Specify how OpenXR should blend in the environment. This is specific to certain AR and passthrough devices where camera images are blended in by the XR compositor.
  6866. .. rst-class:: classref-item-separator
  6867. ----
  6868. .. _class_ProjectSettings_property_xr/openxr/extensions/debug_message_types:
  6869. .. rst-class:: classref-property
  6870. :ref:`int<class_int>` **xr/openxr/extensions/debug_message_types** = ``"15"`` :ref:`🔗<class_ProjectSettings_property_xr/openxr/extensions/debug_message_types>`
  6871. Specifies the message types for which we request debug messages. Requires :ref:`xr/openxr/extensions/debug_utils<class_ProjectSettings_property_xr/openxr/extensions/debug_utils>` to be set and the extension to be supported by the XR runtime.
  6872. .. rst-class:: classref-item-separator
  6873. ----
  6874. .. _class_ProjectSettings_property_xr/openxr/extensions/debug_utils:
  6875. .. rst-class:: classref-property
  6876. :ref:`int<class_int>` **xr/openxr/extensions/debug_utils** = ``"0"`` :ref:`🔗<class_ProjectSettings_property_xr/openxr/extensions/debug_utils>`
  6877. Enables debug utilities on XR runtimes that supports the debug utils extension. Sets the maximum severity being reported (0 = disabled, 1 = error, 2 = warning, 3 = info, 4 = verbose).
  6878. .. rst-class:: classref-item-separator
  6879. ----
  6880. .. _class_ProjectSettings_property_xr/openxr/extensions/eye_gaze_interaction:
  6881. .. rst-class:: classref-property
  6882. :ref:`bool<class_bool>` **xr/openxr/extensions/eye_gaze_interaction** = ``false`` :ref:`🔗<class_ProjectSettings_property_xr/openxr/extensions/eye_gaze_interaction>`
  6883. Specify whether to enable eye tracking for this project. Depending on the platform, additional export configuration may be needed.
  6884. .. rst-class:: classref-item-separator
  6885. ----
  6886. .. _class_ProjectSettings_property_xr/openxr/extensions/hand_interaction_profile:
  6887. .. rst-class:: classref-property
  6888. :ref:`bool<class_bool>` **xr/openxr/extensions/hand_interaction_profile** = ``false`` :ref:`🔗<class_ProjectSettings_property_xr/openxr/extensions/hand_interaction_profile>`
  6889. If ``true`` the hand interaction profile extension will be activated if supported by the platform.
  6890. .. rst-class:: classref-item-separator
  6891. ----
  6892. .. _class_ProjectSettings_property_xr/openxr/extensions/hand_tracking:
  6893. .. rst-class:: classref-property
  6894. :ref:`bool<class_bool>` **xr/openxr/extensions/hand_tracking** = ``false`` :ref:`🔗<class_ProjectSettings_property_xr/openxr/extensions/hand_tracking>`
  6895. If ``true``, the hand tracking extension is enabled if available.
  6896. \ **Note:** By default hand tracking will only work for data sources chosen by the XR runtime. For SteamVR this is the controller inferred data source, for most other runtimes this is the unobstructed data source. There is no way to query this. If a runtime supports the OpenXR data source extension you can use the :ref:`xr/openxr/extensions/hand_tracking_controller_data_source<class_ProjectSettings_property_xr/openxr/extensions/hand_tracking_controller_data_source>` and/or :ref:`xr/openxr/extensions/hand_tracking_unobstructed_data_source<class_ProjectSettings_property_xr/openxr/extensions/hand_tracking_unobstructed_data_source>` to indicate you wish to enable these data sources. If neither is selected the data source extension is not enabled and the XR runtimes default behavior persists.
  6897. .. rst-class:: classref-item-separator
  6898. ----
  6899. .. _class_ProjectSettings_property_xr/openxr/extensions/hand_tracking_controller_data_source:
  6900. .. rst-class:: classref-property
  6901. :ref:`bool<class_bool>` **xr/openxr/extensions/hand_tracking_controller_data_source** = ``false`` :ref:`🔗<class_ProjectSettings_property_xr/openxr/extensions/hand_tracking_controller_data_source>`
  6902. If ``true``, support for the controller inferred data source is requested. If supported, you will receive hand tracking data even if the user has a controller in hand, with finger positions automatically inferred from controller input and/or sensors.
  6903. \ **Node:** This requires the OpenXR data source extension and controller inferred handtracking to be supported by the XR runtime. If not supported this setting will be ignored. :ref:`xr/openxr/extensions/hand_tracking<class_ProjectSettings_property_xr/openxr/extensions/hand_tracking>` must be enabled for this setting to be used.
  6904. .. rst-class:: classref-item-separator
  6905. ----
  6906. .. _class_ProjectSettings_property_xr/openxr/extensions/hand_tracking_unobstructed_data_source:
  6907. .. rst-class:: classref-property
  6908. :ref:`bool<class_bool>` **xr/openxr/extensions/hand_tracking_unobstructed_data_source** = ``false`` :ref:`🔗<class_ProjectSettings_property_xr/openxr/extensions/hand_tracking_unobstructed_data_source>`
  6909. If ``true``, support for the unobstructed data source is requested. If supported, you will receive hand tracking data based on the actual finger positions of the user often determined by optical tracking.
  6910. \ **Node:** This requires the OpenXR data source extension and unobstructed handtracking to be supported by the XR runtime. If not supported this setting will be ignored. :ref:`xr/openxr/extensions/hand_tracking<class_ProjectSettings_property_xr/openxr/extensions/hand_tracking>` must be enabled for this setting to be used.
  6911. .. rst-class:: classref-item-separator
  6912. ----
  6913. .. _class_ProjectSettings_property_xr/openxr/form_factor:
  6914. .. rst-class:: classref-property
  6915. :ref:`int<class_int>` **xr/openxr/form_factor** = ``"0"`` :ref:`🔗<class_ProjectSettings_property_xr/openxr/form_factor>`
  6916. Specify whether OpenXR should be configured for an HMD or a hand held device.
  6917. .. rst-class:: classref-item-separator
  6918. ----
  6919. .. _class_ProjectSettings_property_xr/openxr/foveation_dynamic:
  6920. .. rst-class:: classref-property
  6921. :ref:`bool<class_bool>` **xr/openxr/foveation_dynamic** = ``false`` :ref:`🔗<class_ProjectSettings_property_xr/openxr/foveation_dynamic>`
  6922. If ``true`` and foveation is supported, will automatically adjust foveation level based on framerate up to the level set on :ref:`xr/openxr/foveation_level<class_ProjectSettings_property_xr/openxr/foveation_level>`.
  6923. \ **Note:** Only works on the Compatibility rendering method.
  6924. .. rst-class:: classref-item-separator
  6925. ----
  6926. .. _class_ProjectSettings_property_xr/openxr/foveation_level:
  6927. .. rst-class:: classref-property
  6928. :ref:`int<class_int>` **xr/openxr/foveation_level** = ``"0"`` :ref:`🔗<class_ProjectSettings_property_xr/openxr/foveation_level>`
  6929. Applied foveation level if supported: 0 = off, 1 = low, 2 = medium, 3 = high.
  6930. \ **Note:** Only works on the Compatibility rendering method. On platforms other than Android, if :ref:`rendering/anti_aliasing/quality/msaa_3d<class_ProjectSettings_property_rendering/anti_aliasing/quality/msaa_3d>` is enabled, this feature will be disabled.
  6931. .. rst-class:: classref-item-separator
  6932. ----
  6933. .. _class_ProjectSettings_property_xr/openxr/reference_space:
  6934. .. rst-class:: classref-property
  6935. :ref:`int<class_int>` **xr/openxr/reference_space** = ``"1"`` :ref:`🔗<class_ProjectSettings_property_xr/openxr/reference_space>`
  6936. Specify the default reference space.
  6937. .. rst-class:: classref-item-separator
  6938. ----
  6939. .. _class_ProjectSettings_property_xr/openxr/startup_alert:
  6940. .. rst-class:: classref-property
  6941. :ref:`bool<class_bool>` **xr/openxr/startup_alert** = ``true`` :ref:`🔗<class_ProjectSettings_property_xr/openxr/startup_alert>`
  6942. If ``true``, Godot will display an alert modal when OpenXR initialization fails on startup.
  6943. .. rst-class:: classref-item-separator
  6944. ----
  6945. .. _class_ProjectSettings_property_xr/openxr/submit_depth_buffer:
  6946. .. rst-class:: classref-property
  6947. :ref:`bool<class_bool>` **xr/openxr/submit_depth_buffer** = ``false`` :ref:`🔗<class_ProjectSettings_property_xr/openxr/submit_depth_buffer>`
  6948. If ``true``, OpenXR will manage the depth buffer and use the depth buffer for advanced reprojection provided this is supported by the XR runtime. Note that some rendering features in Godot can't be used with this feature.
  6949. .. rst-class:: classref-item-separator
  6950. ----
  6951. .. _class_ProjectSettings_property_xr/openxr/view_configuration:
  6952. .. rst-class:: classref-property
  6953. :ref:`int<class_int>` **xr/openxr/view_configuration** = ``"1"`` :ref:`🔗<class_ProjectSettings_property_xr/openxr/view_configuration>`
  6954. Specify the view configuration with which to configure OpenXR setting up either Mono or Stereo rendering.
  6955. .. rst-class:: classref-item-separator
  6956. ----
  6957. .. _class_ProjectSettings_property_xr/shaders/enabled:
  6958. .. rst-class:: classref-property
  6959. :ref:`bool<class_bool>` **xr/shaders/enabled** = ``false`` :ref:`🔗<class_ProjectSettings_property_xr/shaders/enabled>`
  6960. If ``true``, Godot will compile shaders required for XR.
  6961. .. rst-class:: classref-section-separator
  6962. ----
  6963. .. rst-class:: classref-descriptions-group
  6964. Method Descriptions
  6965. -------------------
  6966. .. _class_ProjectSettings_method_add_property_info:
  6967. .. rst-class:: classref-method
  6968. |void| **add_property_info**\ (\ hint\: :ref:`Dictionary<class_Dictionary>`\ ) :ref:`🔗<class_ProjectSettings_method_add_property_info>`
  6969. Adds a custom property info to a property. The dictionary must contain:
  6970. - ``"name"``: :ref:`String<class_String>` (the property's name)
  6971. - ``"type"``: :ref:`int<class_int>` (see :ref:`Variant.Type<enum_@GlobalScope_Variant.Type>`)
  6972. - optionally ``"hint"``: :ref:`int<class_int>` (see :ref:`PropertyHint<enum_@GlobalScope_PropertyHint>`) and ``"hint_string"``: :ref:`String<class_String>`\
  6973. .. tabs::
  6974. .. code-tab:: gdscript
  6975. ProjectSettings.set("category/property_name", 0)
  6976. var property_info = {
  6977. "name": "category/property_name",
  6978. "type": TYPE_INT,
  6979. "hint": PROPERTY_HINT_ENUM,
  6980. "hint_string": "one,two,three"
  6981. }
  6982. ProjectSettings.add_property_info(property_info)
  6983. .. code-tab:: csharp
  6984. ProjectSettings.Singleton.Set("category/property_name", 0);
  6985. var propertyInfo = new Godot.Collections.Dictionary
  6986. {
  6987. {"name", "category/propertyName"},
  6988. {"type", (int)Variant.Type.Int},
  6989. {"hint", (int)PropertyHint.Enum},
  6990. {"hint_string", "one,two,three"},
  6991. };
  6992. ProjectSettings.AddPropertyInfo(propertyInfo);
  6993. .. rst-class:: classref-item-separator
  6994. ----
  6995. .. _class_ProjectSettings_method_clear:
  6996. .. rst-class:: classref-method
  6997. |void| **clear**\ (\ name\: :ref:`String<class_String>`\ ) :ref:`🔗<class_ProjectSettings_method_clear>`
  6998. Clears the whole configuration (not recommended, may break things).
  6999. .. rst-class:: classref-item-separator
  7000. ----
  7001. .. _class_ProjectSettings_method_get_global_class_list:
  7002. .. rst-class:: classref-method
  7003. :ref:`Array<class_Array>`\[:ref:`Dictionary<class_Dictionary>`\] **get_global_class_list**\ (\ ) :ref:`🔗<class_ProjectSettings_method_get_global_class_list>`
  7004. Returns an :ref:`Array<class_Array>` of registered global classes. Each global class is represented as a :ref:`Dictionary<class_Dictionary>` that contains the following entries:
  7005. - ``base`` is a name of the base class;
  7006. - ``class`` is a name of the registered global class;
  7007. - ``icon`` is a path to a custom icon of the global class, if it has any;
  7008. - ``language`` is a name of a programming language in which the global class is written;
  7009. - ``path`` is a path to a file containing the global class.
  7010. \ **Note:** Both the script and the icon paths are local to the project filesystem, i.e. they start with ``res://``.
  7011. .. rst-class:: classref-item-separator
  7012. ----
  7013. .. _class_ProjectSettings_method_get_order:
  7014. .. rst-class:: classref-method
  7015. :ref:`int<class_int>` **get_order**\ (\ name\: :ref:`String<class_String>`\ ) |const| :ref:`🔗<class_ProjectSettings_method_get_order>`
  7016. Returns the order of a configuration value (influences when saved to the config file).
  7017. .. rst-class:: classref-item-separator
  7018. ----
  7019. .. _class_ProjectSettings_method_get_setting:
  7020. .. rst-class:: classref-method
  7021. :ref:`Variant<class_Variant>` **get_setting**\ (\ name\: :ref:`String<class_String>`, default_value\: :ref:`Variant<class_Variant>` = null\ ) |const| :ref:`🔗<class_ProjectSettings_method_get_setting>`
  7022. Returns the value of the setting identified by ``name``. If the setting doesn't exist and ``default_value`` is specified, the value of ``default_value`` is returned. Otherwise, ``null`` is returned.
  7023. .. tabs::
  7024. .. code-tab:: gdscript
  7025. print(ProjectSettings.get_setting("application/config/name"))
  7026. print(ProjectSettings.get_setting("application/config/custom_description", "No description specified."))
  7027. .. code-tab:: csharp
  7028. GD.Print(ProjectSettings.GetSetting("application/config/name"));
  7029. GD.Print(ProjectSettings.GetSetting("application/config/custom_description", "No description specified."));
  7030. \ **Note:** This method doesn't take potential feature overrides into account automatically. Use :ref:`get_setting_with_override<class_ProjectSettings_method_get_setting_with_override>` to handle seamlessly.
  7031. .. rst-class:: classref-item-separator
  7032. ----
  7033. .. _class_ProjectSettings_method_get_setting_with_override:
  7034. .. rst-class:: classref-method
  7035. :ref:`Variant<class_Variant>` **get_setting_with_override**\ (\ name\: :ref:`StringName<class_StringName>`\ ) |const| :ref:`🔗<class_ProjectSettings_method_get_setting_with_override>`
  7036. Similar to :ref:`get_setting<class_ProjectSettings_method_get_setting>`, but applies feature tag overrides if any exists and is valid.
  7037. \ **Example:** If the setting override ``"application/config/name.windows"`` exists, and the following code is executed on a *Windows* operating system, the overridden setting is printed instead:
  7038. .. tabs::
  7039. .. code-tab:: gdscript
  7040. print(ProjectSettings.get_setting_with_override("application/config/name"))
  7041. .. code-tab:: csharp
  7042. GD.Print(ProjectSettings.GetSettingWithOverride("application/config/name"));
  7043. .. rst-class:: classref-item-separator
  7044. ----
  7045. .. _class_ProjectSettings_method_globalize_path:
  7046. .. rst-class:: classref-method
  7047. :ref:`String<class_String>` **globalize_path**\ (\ path\: :ref:`String<class_String>`\ ) |const| :ref:`🔗<class_ProjectSettings_method_globalize_path>`
  7048. Returns the absolute, native OS path corresponding to the localized ``path`` (starting with ``res://`` or ``user://``). The returned path will vary depending on the operating system and user preferences. See :doc:`File paths in Godot projects <../tutorials/io/data_paths>` to see what those paths convert to. See also :ref:`localize_path<class_ProjectSettings_method_localize_path>`.
  7049. \ **Note:** :ref:`globalize_path<class_ProjectSettings_method_globalize_path>` with ``res://`` will not work in an exported project. Instead, prepend the executable's base directory to the path when running from an exported project:
  7050. ::
  7051. var path = ""
  7052. if OS.has_feature("editor"):
  7053. # Running from an editor binary.
  7054. # `path` will contain the absolute path to `hello.txt` located in the project root.
  7055. path = ProjectSettings.globalize_path("res://hello.txt")
  7056. else:
  7057. # Running from an exported project.
  7058. # `path` will contain the absolute path to `hello.txt` next to the executable.
  7059. # This is *not* identical to using `ProjectSettings.globalize_path()` with a `res://` path,
  7060. # but is close enough in spirit.
  7061. path = OS.get_executable_path().get_base_dir().path_join("hello.txt")
  7062. .. rst-class:: classref-item-separator
  7063. ----
  7064. .. _class_ProjectSettings_method_has_setting:
  7065. .. rst-class:: classref-method
  7066. :ref:`bool<class_bool>` **has_setting**\ (\ name\: :ref:`String<class_String>`\ ) |const| :ref:`🔗<class_ProjectSettings_method_has_setting>`
  7067. Returns ``true`` if a configuration value is present.
  7068. .. rst-class:: classref-item-separator
  7069. ----
  7070. .. _class_ProjectSettings_method_load_resource_pack:
  7071. .. rst-class:: classref-method
  7072. :ref:`bool<class_bool>` **load_resource_pack**\ (\ pack\: :ref:`String<class_String>`, replace_files\: :ref:`bool<class_bool>` = true, offset\: :ref:`int<class_int>` = 0\ ) :ref:`🔗<class_ProjectSettings_method_load_resource_pack>`
  7073. Loads the contents of the .pck or .zip file specified by ``pack`` into the resource filesystem (``res://``). Returns ``true`` on success.
  7074. \ **Note:** If a file from ``pack`` shares the same path as a file already in the resource filesystem, any attempts to load that file will use the file from ``pack`` unless ``replace_files`` is set to ``false``.
  7075. \ **Note:** The optional ``offset`` parameter can be used to specify the offset in bytes to the start of the resource pack. This is only supported for .pck files.
  7076. .. rst-class:: classref-item-separator
  7077. ----
  7078. .. _class_ProjectSettings_method_localize_path:
  7079. .. rst-class:: classref-method
  7080. :ref:`String<class_String>` **localize_path**\ (\ path\: :ref:`String<class_String>`\ ) |const| :ref:`🔗<class_ProjectSettings_method_localize_path>`
  7081. Returns the localized path (starting with ``res://``) corresponding to the absolute, native OS ``path``. See also :ref:`globalize_path<class_ProjectSettings_method_globalize_path>`.
  7082. .. rst-class:: classref-item-separator
  7083. ----
  7084. .. _class_ProjectSettings_method_save:
  7085. .. rst-class:: classref-method
  7086. :ref:`Error<enum_@GlobalScope_Error>` **save**\ (\ ) :ref:`🔗<class_ProjectSettings_method_save>`
  7087. Saves the configuration to the ``project.godot`` file.
  7088. \ **Note:** This method is intended to be used by editor plugins, as modified **ProjectSettings** can't be loaded back in the running app. If you want to change project settings in exported projects, use :ref:`save_custom<class_ProjectSettings_method_save_custom>` to save ``override.cfg`` file.
  7089. .. rst-class:: classref-item-separator
  7090. ----
  7091. .. _class_ProjectSettings_method_save_custom:
  7092. .. rst-class:: classref-method
  7093. :ref:`Error<enum_@GlobalScope_Error>` **save_custom**\ (\ file\: :ref:`String<class_String>`\ ) :ref:`🔗<class_ProjectSettings_method_save_custom>`
  7094. Saves the configuration to a custom file. The file extension must be ``.godot`` (to save in text-based :ref:`ConfigFile<class_ConfigFile>` format) or ``.binary`` (to save in binary format). You can also save ``override.cfg`` file, which is also text, but can be used in exported projects unlike other formats.
  7095. .. rst-class:: classref-item-separator
  7096. ----
  7097. .. _class_ProjectSettings_method_set_as_basic:
  7098. .. rst-class:: classref-method
  7099. |void| **set_as_basic**\ (\ name\: :ref:`String<class_String>`, basic\: :ref:`bool<class_bool>`\ ) :ref:`🔗<class_ProjectSettings_method_set_as_basic>`
  7100. Defines if the specified setting is considered basic or advanced. Basic settings will always be shown in the project settings. Advanced settings will only be shown if the user enables the "Advanced Settings" option.
  7101. .. rst-class:: classref-item-separator
  7102. ----
  7103. .. _class_ProjectSettings_method_set_as_internal:
  7104. .. rst-class:: classref-method
  7105. |void| **set_as_internal**\ (\ name\: :ref:`String<class_String>`, internal\: :ref:`bool<class_bool>`\ ) :ref:`🔗<class_ProjectSettings_method_set_as_internal>`
  7106. Defines if the specified setting is considered internal. An internal setting won't show up in the Project Settings dialog. This is mostly useful for addons that need to store their own internal settings without exposing them directly to the user.
  7107. .. rst-class:: classref-item-separator
  7108. ----
  7109. .. _class_ProjectSettings_method_set_initial_value:
  7110. .. rst-class:: classref-method
  7111. |void| **set_initial_value**\ (\ name\: :ref:`String<class_String>`, value\: :ref:`Variant<class_Variant>`\ ) :ref:`🔗<class_ProjectSettings_method_set_initial_value>`
  7112. Sets the specified setting's initial value. This is the value the setting reverts to.
  7113. .. rst-class:: classref-item-separator
  7114. ----
  7115. .. _class_ProjectSettings_method_set_order:
  7116. .. rst-class:: classref-method
  7117. |void| **set_order**\ (\ name\: :ref:`String<class_String>`, position\: :ref:`int<class_int>`\ ) :ref:`🔗<class_ProjectSettings_method_set_order>`
  7118. Sets the order of a configuration value (influences when saved to the config file).
  7119. .. rst-class:: classref-item-separator
  7120. ----
  7121. .. _class_ProjectSettings_method_set_restart_if_changed:
  7122. .. rst-class:: classref-method
  7123. |void| **set_restart_if_changed**\ (\ name\: :ref:`String<class_String>`, restart\: :ref:`bool<class_bool>`\ ) :ref:`🔗<class_ProjectSettings_method_set_restart_if_changed>`
  7124. Sets whether a setting requires restarting the editor to properly take effect.
  7125. \ **Note:** This is just a hint to display to the user that the editor must be restarted for changes to take effect. Enabling :ref:`set_restart_if_changed<class_ProjectSettings_method_set_restart_if_changed>` does *not* delay the setting being set when changed.
  7126. .. rst-class:: classref-item-separator
  7127. ----
  7128. .. _class_ProjectSettings_method_set_setting:
  7129. .. rst-class:: classref-method
  7130. |void| **set_setting**\ (\ name\: :ref:`String<class_String>`, value\: :ref:`Variant<class_Variant>`\ ) :ref:`🔗<class_ProjectSettings_method_set_setting>`
  7131. Sets the value of a setting.
  7132. .. tabs::
  7133. .. code-tab:: gdscript
  7134. ProjectSettings.set_setting("application/config/name", "Example")
  7135. .. code-tab:: csharp
  7136. ProjectSettings.SetSetting("application/config/name", "Example");
  7137. This can also be used to erase custom project settings. To do this change the setting value to ``null``.
  7138. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  7139. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  7140. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  7141. .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
  7142. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
  7143. .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
  7144. .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
  7145. .. |void| replace:: :abbr:`void (No return value.)`