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- :github_url: hide
- .. DO NOT EDIT THIS FILE!!!
- .. Generated automatically from Godot engine sources.
- .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
- .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/ProceduralSkyMaterial.xml.
- .. _class_ProceduralSkyMaterial:
- ProceduralSkyMaterial
- =====================
- **Inherits:** :ref:`Material<class_Material>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
- A material that defines a simple sky for a :ref:`Sky<class_Sky>` resource.
- .. rst-class:: classref-introduction-group
- Description
- -----------
- **ProceduralSkyMaterial** provides a way to create an effective background quickly by defining procedural parameters for the sun, the sky and the ground. The sky and ground are defined by a main color, a color at the horizon, and an easing curve to interpolate between them. Suns are described by a position in the sky, a color, and a max angle from the sun at which the easing curve ends. The max angle therefore defines the size of the sun in the sky.
- \ **ProceduralSkyMaterial** supports up to 4 suns, using the color, and energy, direction, and angular distance of the first four :ref:`DirectionalLight3D<class_DirectionalLight3D>` nodes in the scene. This means that the suns are defined individually by the properties of their corresponding :ref:`DirectionalLight3D<class_DirectionalLight3D>`\ s and globally by :ref:`sun_angle_max<class_ProceduralSkyMaterial_property_sun_angle_max>` and :ref:`sun_curve<class_ProceduralSkyMaterial_property_sun_curve>`.
- \ **ProceduralSkyMaterial** uses a lightweight shader to draw the sky and is therefore suited for real-time updates. This makes it a great option for a sky that is simple and computationally cheap, but unrealistic. If you need a more realistic procedural option, use :ref:`PhysicalSkyMaterial<class_PhysicalSkyMaterial>`.
- .. rst-class:: classref-reftable-group
- Properties
- ----------
- .. table::
- :widths: auto
- +-----------------------------------+------------------------------------------------------------------------------------------------+--------------------------------------+
- | :ref:`float<class_float>` | :ref:`energy_multiplier<class_ProceduralSkyMaterial_property_energy_multiplier>` | ``1.0`` |
- +-----------------------------------+------------------------------------------------------------------------------------------------+--------------------------------------+
- | :ref:`Color<class_Color>` | :ref:`ground_bottom_color<class_ProceduralSkyMaterial_property_ground_bottom_color>` | ``Color(0.2, 0.169, 0.133, 1)`` |
- +-----------------------------------+------------------------------------------------------------------------------------------------+--------------------------------------+
- | :ref:`float<class_float>` | :ref:`ground_curve<class_ProceduralSkyMaterial_property_ground_curve>` | ``0.02`` |
- +-----------------------------------+------------------------------------------------------------------------------------------------+--------------------------------------+
- | :ref:`float<class_float>` | :ref:`ground_energy_multiplier<class_ProceduralSkyMaterial_property_ground_energy_multiplier>` | ``1.0`` |
- +-----------------------------------+------------------------------------------------------------------------------------------------+--------------------------------------+
- | :ref:`Color<class_Color>` | :ref:`ground_horizon_color<class_ProceduralSkyMaterial_property_ground_horizon_color>` | ``Color(0.6463, 0.6558, 0.6708, 1)`` |
- +-----------------------------------+------------------------------------------------------------------------------------------------+--------------------------------------+
- | :ref:`Texture2D<class_Texture2D>` | :ref:`sky_cover<class_ProceduralSkyMaterial_property_sky_cover>` | |
- +-----------------------------------+------------------------------------------------------------------------------------------------+--------------------------------------+
- | :ref:`Color<class_Color>` | :ref:`sky_cover_modulate<class_ProceduralSkyMaterial_property_sky_cover_modulate>` | ``Color(1, 1, 1, 1)`` |
- +-----------------------------------+------------------------------------------------------------------------------------------------+--------------------------------------+
- | :ref:`float<class_float>` | :ref:`sky_curve<class_ProceduralSkyMaterial_property_sky_curve>` | ``0.15`` |
- +-----------------------------------+------------------------------------------------------------------------------------------------+--------------------------------------+
- | :ref:`float<class_float>` | :ref:`sky_energy_multiplier<class_ProceduralSkyMaterial_property_sky_energy_multiplier>` | ``1.0`` |
- +-----------------------------------+------------------------------------------------------------------------------------------------+--------------------------------------+
- | :ref:`Color<class_Color>` | :ref:`sky_horizon_color<class_ProceduralSkyMaterial_property_sky_horizon_color>` | ``Color(0.6463, 0.6558, 0.6708, 1)`` |
- +-----------------------------------+------------------------------------------------------------------------------------------------+--------------------------------------+
- | :ref:`Color<class_Color>` | :ref:`sky_top_color<class_ProceduralSkyMaterial_property_sky_top_color>` | ``Color(0.385, 0.454, 0.55, 1)`` |
- +-----------------------------------+------------------------------------------------------------------------------------------------+--------------------------------------+
- | :ref:`float<class_float>` | :ref:`sun_angle_max<class_ProceduralSkyMaterial_property_sun_angle_max>` | ``30.0`` |
- +-----------------------------------+------------------------------------------------------------------------------------------------+--------------------------------------+
- | :ref:`float<class_float>` | :ref:`sun_curve<class_ProceduralSkyMaterial_property_sun_curve>` | ``0.15`` |
- +-----------------------------------+------------------------------------------------------------------------------------------------+--------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`use_debanding<class_ProceduralSkyMaterial_property_use_debanding>` | ``true`` |
- +-----------------------------------+------------------------------------------------------------------------------------------------+--------------------------------------+
- .. rst-class:: classref-section-separator
- ----
- .. rst-class:: classref-descriptions-group
- Property Descriptions
- ---------------------
- .. _class_ProceduralSkyMaterial_property_energy_multiplier:
- .. rst-class:: classref-property
- :ref:`float<class_float>` **energy_multiplier** = ``1.0`` :ref:`🔗<class_ProceduralSkyMaterial_property_energy_multiplier>`
- .. rst-class:: classref-property-setget
- - |void| **set_energy_multiplier**\ (\ value\: :ref:`float<class_float>`\ )
- - :ref:`float<class_float>` **get_energy_multiplier**\ (\ )
- The sky's overall brightness multiplier. Higher values result in a brighter sky.
- .. rst-class:: classref-item-separator
- ----
- .. _class_ProceduralSkyMaterial_property_ground_bottom_color:
- .. rst-class:: classref-property
- :ref:`Color<class_Color>` **ground_bottom_color** = ``Color(0.2, 0.169, 0.133, 1)`` :ref:`🔗<class_ProceduralSkyMaterial_property_ground_bottom_color>`
- .. rst-class:: classref-property-setget
- - |void| **set_ground_bottom_color**\ (\ value\: :ref:`Color<class_Color>`\ )
- - :ref:`Color<class_Color>` **get_ground_bottom_color**\ (\ )
- Color of the ground at the bottom. Blends with :ref:`ground_horizon_color<class_ProceduralSkyMaterial_property_ground_horizon_color>`.
- .. rst-class:: classref-item-separator
- ----
- .. _class_ProceduralSkyMaterial_property_ground_curve:
- .. rst-class:: classref-property
- :ref:`float<class_float>` **ground_curve** = ``0.02`` :ref:`🔗<class_ProceduralSkyMaterial_property_ground_curve>`
- .. rst-class:: classref-property-setget
- - |void| **set_ground_curve**\ (\ value\: :ref:`float<class_float>`\ )
- - :ref:`float<class_float>` **get_ground_curve**\ (\ )
- How quickly the :ref:`ground_horizon_color<class_ProceduralSkyMaterial_property_ground_horizon_color>` fades into the :ref:`ground_bottom_color<class_ProceduralSkyMaterial_property_ground_bottom_color>`.
- .. rst-class:: classref-item-separator
- ----
- .. _class_ProceduralSkyMaterial_property_ground_energy_multiplier:
- .. rst-class:: classref-property
- :ref:`float<class_float>` **ground_energy_multiplier** = ``1.0`` :ref:`🔗<class_ProceduralSkyMaterial_property_ground_energy_multiplier>`
- .. rst-class:: classref-property-setget
- - |void| **set_ground_energy_multiplier**\ (\ value\: :ref:`float<class_float>`\ )
- - :ref:`float<class_float>` **get_ground_energy_multiplier**\ (\ )
- Multiplier for ground color. A higher value will make the ground brighter.
- .. rst-class:: classref-item-separator
- ----
- .. _class_ProceduralSkyMaterial_property_ground_horizon_color:
- .. rst-class:: classref-property
- :ref:`Color<class_Color>` **ground_horizon_color** = ``Color(0.6463, 0.6558, 0.6708, 1)`` :ref:`🔗<class_ProceduralSkyMaterial_property_ground_horizon_color>`
- .. rst-class:: classref-property-setget
- - |void| **set_ground_horizon_color**\ (\ value\: :ref:`Color<class_Color>`\ )
- - :ref:`Color<class_Color>` **get_ground_horizon_color**\ (\ )
- Color of the ground at the horizon. Blends with :ref:`ground_bottom_color<class_ProceduralSkyMaterial_property_ground_bottom_color>`.
- .. rst-class:: classref-item-separator
- ----
- .. _class_ProceduralSkyMaterial_property_sky_cover:
- .. rst-class:: classref-property
- :ref:`Texture2D<class_Texture2D>` **sky_cover** :ref:`🔗<class_ProceduralSkyMaterial_property_sky_cover>`
- .. rst-class:: classref-property-setget
- - |void| **set_sky_cover**\ (\ value\: :ref:`Texture2D<class_Texture2D>`\ )
- - :ref:`Texture2D<class_Texture2D>` **get_sky_cover**\ (\ )
- The sky cover texture to use. This texture must use an equirectangular projection (similar to :ref:`PanoramaSkyMaterial<class_PanoramaSkyMaterial>`). The texture's colors will be *added* to the existing sky color, and will be multiplied by :ref:`sky_energy_multiplier<class_ProceduralSkyMaterial_property_sky_energy_multiplier>` and :ref:`sky_cover_modulate<class_ProceduralSkyMaterial_property_sky_cover_modulate>`. This is mainly suited to displaying stars at night, but it can also be used to display clouds at day or night (with a non-physically-accurate look).
- .. rst-class:: classref-item-separator
- ----
- .. _class_ProceduralSkyMaterial_property_sky_cover_modulate:
- .. rst-class:: classref-property
- :ref:`Color<class_Color>` **sky_cover_modulate** = ``Color(1, 1, 1, 1)`` :ref:`🔗<class_ProceduralSkyMaterial_property_sky_cover_modulate>`
- .. rst-class:: classref-property-setget
- - |void| **set_sky_cover_modulate**\ (\ value\: :ref:`Color<class_Color>`\ )
- - :ref:`Color<class_Color>` **get_sky_cover_modulate**\ (\ )
- The tint to apply to the :ref:`sky_cover<class_ProceduralSkyMaterial_property_sky_cover>` texture. This can be used to change the sky cover's colors or opacity independently of the sky energy, which is useful for day/night or weather transitions. Only effective if a texture is defined in :ref:`sky_cover<class_ProceduralSkyMaterial_property_sky_cover>`.
- .. rst-class:: classref-item-separator
- ----
- .. _class_ProceduralSkyMaterial_property_sky_curve:
- .. rst-class:: classref-property
- :ref:`float<class_float>` **sky_curve** = ``0.15`` :ref:`🔗<class_ProceduralSkyMaterial_property_sky_curve>`
- .. rst-class:: classref-property-setget
- - |void| **set_sky_curve**\ (\ value\: :ref:`float<class_float>`\ )
- - :ref:`float<class_float>` **get_sky_curve**\ (\ )
- How quickly the :ref:`sky_horizon_color<class_ProceduralSkyMaterial_property_sky_horizon_color>` fades into the :ref:`sky_top_color<class_ProceduralSkyMaterial_property_sky_top_color>`.
- .. rst-class:: classref-item-separator
- ----
- .. _class_ProceduralSkyMaterial_property_sky_energy_multiplier:
- .. rst-class:: classref-property
- :ref:`float<class_float>` **sky_energy_multiplier** = ``1.0`` :ref:`🔗<class_ProceduralSkyMaterial_property_sky_energy_multiplier>`
- .. rst-class:: classref-property-setget
- - |void| **set_sky_energy_multiplier**\ (\ value\: :ref:`float<class_float>`\ )
- - :ref:`float<class_float>` **get_sky_energy_multiplier**\ (\ )
- Multiplier for sky color. A higher value will make the sky brighter.
- .. rst-class:: classref-item-separator
- ----
- .. _class_ProceduralSkyMaterial_property_sky_horizon_color:
- .. rst-class:: classref-property
- :ref:`Color<class_Color>` **sky_horizon_color** = ``Color(0.6463, 0.6558, 0.6708, 1)`` :ref:`🔗<class_ProceduralSkyMaterial_property_sky_horizon_color>`
- .. rst-class:: classref-property-setget
- - |void| **set_sky_horizon_color**\ (\ value\: :ref:`Color<class_Color>`\ )
- - :ref:`Color<class_Color>` **get_sky_horizon_color**\ (\ )
- Color of the sky at the horizon. Blends with :ref:`sky_top_color<class_ProceduralSkyMaterial_property_sky_top_color>`.
- .. rst-class:: classref-item-separator
- ----
- .. _class_ProceduralSkyMaterial_property_sky_top_color:
- .. rst-class:: classref-property
- :ref:`Color<class_Color>` **sky_top_color** = ``Color(0.385, 0.454, 0.55, 1)`` :ref:`🔗<class_ProceduralSkyMaterial_property_sky_top_color>`
- .. rst-class:: classref-property-setget
- - |void| **set_sky_top_color**\ (\ value\: :ref:`Color<class_Color>`\ )
- - :ref:`Color<class_Color>` **get_sky_top_color**\ (\ )
- Color of the sky at the top. Blends with :ref:`sky_horizon_color<class_ProceduralSkyMaterial_property_sky_horizon_color>`.
- .. rst-class:: classref-item-separator
- ----
- .. _class_ProceduralSkyMaterial_property_sun_angle_max:
- .. rst-class:: classref-property
- :ref:`float<class_float>` **sun_angle_max** = ``30.0`` :ref:`🔗<class_ProceduralSkyMaterial_property_sun_angle_max>`
- .. rst-class:: classref-property-setget
- - |void| **set_sun_angle_max**\ (\ value\: :ref:`float<class_float>`\ )
- - :ref:`float<class_float>` **get_sun_angle_max**\ (\ )
- Distance from center of sun where it fades out completely.
- .. rst-class:: classref-item-separator
- ----
- .. _class_ProceduralSkyMaterial_property_sun_curve:
- .. rst-class:: classref-property
- :ref:`float<class_float>` **sun_curve** = ``0.15`` :ref:`🔗<class_ProceduralSkyMaterial_property_sun_curve>`
- .. rst-class:: classref-property-setget
- - |void| **set_sun_curve**\ (\ value\: :ref:`float<class_float>`\ )
- - :ref:`float<class_float>` **get_sun_curve**\ (\ )
- How quickly the sun fades away between the edge of the sun disk and :ref:`sun_angle_max<class_ProceduralSkyMaterial_property_sun_angle_max>`.
- .. rst-class:: classref-item-separator
- ----
- .. _class_ProceduralSkyMaterial_property_use_debanding:
- .. rst-class:: classref-property
- :ref:`bool<class_bool>` **use_debanding** = ``true`` :ref:`🔗<class_ProceduralSkyMaterial_property_use_debanding>`
- .. rst-class:: classref-property-setget
- - |void| **set_use_debanding**\ (\ value\: :ref:`bool<class_bool>`\ )
- - :ref:`bool<class_bool>` **get_use_debanding**\ (\ )
- If ``true``, enables debanding. Debanding adds a small amount of noise which helps reduce banding that appears from the smooth changes in color in the sky.
- .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
- .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
- .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
- .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
- .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
- .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
- .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
- .. |void| replace:: :abbr:`void (No return value.)`
|