class_physicsdirectspacestate3d.rst 13 KB

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  5. .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/PhysicsDirectSpaceState3D.xml.
  6. .. _class_PhysicsDirectSpaceState3D:
  7. PhysicsDirectSpaceState3D
  8. =========================
  9. **Inherits:** :ref:`Object<class_Object>`
  10. **Inherited By:** :ref:`PhysicsDirectSpaceState3DExtension<class_PhysicsDirectSpaceState3DExtension>`
  11. Provides direct access to a physics space in the :ref:`PhysicsServer3D<class_PhysicsServer3D>`.
  12. .. rst-class:: classref-introduction-group
  13. Description
  14. -----------
  15. Provides direct access to a physics space in the :ref:`PhysicsServer3D<class_PhysicsServer3D>`. It's used mainly to do queries against objects and areas residing in a given space.
  16. .. rst-class:: classref-introduction-group
  17. Tutorials
  18. ---------
  19. - :doc:`Physics introduction <../tutorials/physics/physics_introduction>`
  20. - :doc:`Ray-casting <../tutorials/physics/ray-casting>`
  21. .. rst-class:: classref-reftable-group
  22. Methods
  23. -------
  24. .. table::
  25. :widths: auto
  26. +------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  27. | :ref:`PackedFloat32Array<class_PackedFloat32Array>` | :ref:`cast_motion<class_PhysicsDirectSpaceState3D_method_cast_motion>`\ (\ parameters\: :ref:`PhysicsShapeQueryParameters3D<class_PhysicsShapeQueryParameters3D>`\ ) |
  28. +------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  29. | :ref:`Array<class_Array>`\[:ref:`Vector3<class_Vector3>`\] | :ref:`collide_shape<class_PhysicsDirectSpaceState3D_method_collide_shape>`\ (\ parameters\: :ref:`PhysicsShapeQueryParameters3D<class_PhysicsShapeQueryParameters3D>`, max_results\: :ref:`int<class_int>` = 32\ ) |
  30. +------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  31. | :ref:`Dictionary<class_Dictionary>` | :ref:`get_rest_info<class_PhysicsDirectSpaceState3D_method_get_rest_info>`\ (\ parameters\: :ref:`PhysicsShapeQueryParameters3D<class_PhysicsShapeQueryParameters3D>`\ ) |
  32. +------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  33. | :ref:`Array<class_Array>`\[:ref:`Dictionary<class_Dictionary>`\] | :ref:`intersect_point<class_PhysicsDirectSpaceState3D_method_intersect_point>`\ (\ parameters\: :ref:`PhysicsPointQueryParameters3D<class_PhysicsPointQueryParameters3D>`, max_results\: :ref:`int<class_int>` = 32\ ) |
  34. +------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  35. | :ref:`Dictionary<class_Dictionary>` | :ref:`intersect_ray<class_PhysicsDirectSpaceState3D_method_intersect_ray>`\ (\ parameters\: :ref:`PhysicsRayQueryParameters3D<class_PhysicsRayQueryParameters3D>`\ ) |
  36. +------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  37. | :ref:`Array<class_Array>`\[:ref:`Dictionary<class_Dictionary>`\] | :ref:`intersect_shape<class_PhysicsDirectSpaceState3D_method_intersect_shape>`\ (\ parameters\: :ref:`PhysicsShapeQueryParameters3D<class_PhysicsShapeQueryParameters3D>`, max_results\: :ref:`int<class_int>` = 32\ ) |
  38. +------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  39. .. rst-class:: classref-section-separator
  40. ----
  41. .. rst-class:: classref-descriptions-group
  42. Method Descriptions
  43. -------------------
  44. .. _class_PhysicsDirectSpaceState3D_method_cast_motion:
  45. .. rst-class:: classref-method
  46. :ref:`PackedFloat32Array<class_PackedFloat32Array>` **cast_motion**\ (\ parameters\: :ref:`PhysicsShapeQueryParameters3D<class_PhysicsShapeQueryParameters3D>`\ ) :ref:`🔗<class_PhysicsDirectSpaceState3D_method_cast_motion>`
  47. Checks how far a :ref:`Shape3D<class_Shape3D>` can move without colliding. All the parameters for the query, including the shape, are supplied through a :ref:`PhysicsShapeQueryParameters3D<class_PhysicsShapeQueryParameters3D>` object.
  48. Returns an array with the safe and unsafe proportions (between 0 and 1) of the motion. The safe proportion is the maximum fraction of the motion that can be made without a collision. The unsafe proportion is the minimum fraction of the distance that must be moved for a collision. If no collision is detected a result of ``[1.0, 1.0]`` will be returned.
  49. \ **Note:** Any :ref:`Shape3D<class_Shape3D>`\ s that the shape is already colliding with e.g. inside of, will be ignored. Use :ref:`collide_shape<class_PhysicsDirectSpaceState3D_method_collide_shape>` to determine the :ref:`Shape3D<class_Shape3D>`\ s that the shape is already colliding with.
  50. .. rst-class:: classref-item-separator
  51. ----
  52. .. _class_PhysicsDirectSpaceState3D_method_collide_shape:
  53. .. rst-class:: classref-method
  54. :ref:`Array<class_Array>`\[:ref:`Vector3<class_Vector3>`\] **collide_shape**\ (\ parameters\: :ref:`PhysicsShapeQueryParameters3D<class_PhysicsShapeQueryParameters3D>`, max_results\: :ref:`int<class_int>` = 32\ ) :ref:`🔗<class_PhysicsDirectSpaceState3D_method_collide_shape>`
  55. Checks the intersections of a shape, given through a :ref:`PhysicsShapeQueryParameters3D<class_PhysicsShapeQueryParameters3D>` object, against the space. The resulting array contains a list of points where the shape intersects another. Like with :ref:`intersect_shape<class_PhysicsDirectSpaceState3D_method_intersect_shape>`, the number of returned results can be limited to save processing time.
  56. Returned points are a list of pairs of contact points. For each pair the first one is in the shape passed in :ref:`PhysicsShapeQueryParameters3D<class_PhysicsShapeQueryParameters3D>` object, second one is in the collided shape from the physics space.
  57. \ **Note:** This method does not take into account the ``motion`` property of the object.
  58. .. rst-class:: classref-item-separator
  59. ----
  60. .. _class_PhysicsDirectSpaceState3D_method_get_rest_info:
  61. .. rst-class:: classref-method
  62. :ref:`Dictionary<class_Dictionary>` **get_rest_info**\ (\ parameters\: :ref:`PhysicsShapeQueryParameters3D<class_PhysicsShapeQueryParameters3D>`\ ) :ref:`🔗<class_PhysicsDirectSpaceState3D_method_get_rest_info>`
  63. Checks the intersections of a shape, given through a :ref:`PhysicsShapeQueryParameters3D<class_PhysicsShapeQueryParameters3D>` object, against the space. If it collides with more than one shape, the nearest one is selected. The returned object is a dictionary containing the following fields:
  64. \ ``collider_id``: The colliding object's ID.
  65. \ ``linear_velocity``: The colliding object's velocity :ref:`Vector3<class_Vector3>`. If the object is an :ref:`Area3D<class_Area3D>`, the result is ``(0, 0, 0)``.
  66. \ ``normal``: The object's surface normal at the intersection point.
  67. \ ``point``: The intersection point.
  68. \ ``rid``: The intersecting object's :ref:`RID<class_RID>`.
  69. \ ``shape``: The shape index of the colliding shape.
  70. If the shape did not intersect anything, then an empty dictionary is returned instead.
  71. \ **Note:** This method does not take into account the ``motion`` property of the object.
  72. .. rst-class:: classref-item-separator
  73. ----
  74. .. _class_PhysicsDirectSpaceState3D_method_intersect_point:
  75. .. rst-class:: classref-method
  76. :ref:`Array<class_Array>`\[:ref:`Dictionary<class_Dictionary>`\] **intersect_point**\ (\ parameters\: :ref:`PhysicsPointQueryParameters3D<class_PhysicsPointQueryParameters3D>`, max_results\: :ref:`int<class_int>` = 32\ ) :ref:`🔗<class_PhysicsDirectSpaceState3D_method_intersect_point>`
  77. Checks whether a point is inside any solid shape. Position and other parameters are defined through :ref:`PhysicsPointQueryParameters3D<class_PhysicsPointQueryParameters3D>`. The shapes the point is inside of are returned in an array containing dictionaries with the following fields:
  78. \ ``collider``: The colliding object.
  79. \ ``collider_id``: The colliding object's ID.
  80. \ ``rid``: The intersecting object's :ref:`RID<class_RID>`.
  81. \ ``shape``: The shape index of the colliding shape.
  82. The number of intersections can be limited with the ``max_results`` parameter, to reduce the processing time.
  83. .. rst-class:: classref-item-separator
  84. ----
  85. .. _class_PhysicsDirectSpaceState3D_method_intersect_ray:
  86. .. rst-class:: classref-method
  87. :ref:`Dictionary<class_Dictionary>` **intersect_ray**\ (\ parameters\: :ref:`PhysicsRayQueryParameters3D<class_PhysicsRayQueryParameters3D>`\ ) :ref:`🔗<class_PhysicsDirectSpaceState3D_method_intersect_ray>`
  88. Intersects a ray in a given space. Ray position and other parameters are defined through :ref:`PhysicsRayQueryParameters3D<class_PhysicsRayQueryParameters3D>`. The returned object is a dictionary with the following fields:
  89. \ ``collider``: The colliding object.
  90. \ ``collider_id``: The colliding object's ID.
  91. \ ``normal``: The object's surface normal at the intersection point, or ``Vector3(0, 0, 0)`` if the ray starts inside the shape and :ref:`PhysicsRayQueryParameters3D.hit_from_inside<class_PhysicsRayQueryParameters3D_property_hit_from_inside>` is ``true``.
  92. \ ``position``: The intersection point.
  93. \ ``face_index``: The face index at the intersection point.
  94. \ **Note:** Returns a valid number only if the intersected shape is a :ref:`ConcavePolygonShape3D<class_ConcavePolygonShape3D>`. Otherwise, ``-1`` is returned.
  95. \ ``rid``: The intersecting object's :ref:`RID<class_RID>`.
  96. \ ``shape``: The shape index of the colliding shape.
  97. If the ray did not intersect anything, then an empty dictionary is returned instead.
  98. .. rst-class:: classref-item-separator
  99. ----
  100. .. _class_PhysicsDirectSpaceState3D_method_intersect_shape:
  101. .. rst-class:: classref-method
  102. :ref:`Array<class_Array>`\[:ref:`Dictionary<class_Dictionary>`\] **intersect_shape**\ (\ parameters\: :ref:`PhysicsShapeQueryParameters3D<class_PhysicsShapeQueryParameters3D>`, max_results\: :ref:`int<class_int>` = 32\ ) :ref:`🔗<class_PhysicsDirectSpaceState3D_method_intersect_shape>`
  103. Checks the intersections of a shape, given through a :ref:`PhysicsShapeQueryParameters3D<class_PhysicsShapeQueryParameters3D>` object, against the space. The intersected shapes are returned in an array containing dictionaries with the following fields:
  104. \ ``collider``: The colliding object.
  105. \ ``collider_id``: The colliding object's ID.
  106. \ ``rid``: The intersecting object's :ref:`RID<class_RID>`.
  107. \ ``shape``: The shape index of the colliding shape.
  108. The number of intersections can be limited with the ``max_results`` parameter, to reduce the processing time.
  109. \ **Note:** This method does not take into account the ``motion`` property of the object.
  110. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  111. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  112. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  113. .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
  114. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
  115. .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
  116. .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
  117. .. |void| replace:: :abbr:`void (No return value.)`