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- :github_url: hide
- .. DO NOT EDIT THIS FILE!!!
- .. Generated automatically from Godot engine sources.
- .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
- .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/PhysicsDirectSpaceState3D.xml.
- .. _class_PhysicsDirectSpaceState3D:
- PhysicsDirectSpaceState3D
- =========================
- **Inherits:** :ref:`Object<class_Object>`
- **Inherited By:** :ref:`PhysicsDirectSpaceState3DExtension<class_PhysicsDirectSpaceState3DExtension>`
- Provides direct access to a physics space in the :ref:`PhysicsServer3D<class_PhysicsServer3D>`.
- .. rst-class:: classref-introduction-group
- Description
- -----------
- Provides direct access to a physics space in the :ref:`PhysicsServer3D<class_PhysicsServer3D>`. It's used mainly to do queries against objects and areas residing in a given space.
- .. rst-class:: classref-introduction-group
- Tutorials
- ---------
- - :doc:`Physics introduction <../tutorials/physics/physics_introduction>`
- - :doc:`Ray-casting <../tutorials/physics/ray-casting>`
- .. rst-class:: classref-reftable-group
- Methods
- -------
- .. table::
- :widths: auto
- +------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`PackedFloat32Array<class_PackedFloat32Array>` | :ref:`cast_motion<class_PhysicsDirectSpaceState3D_method_cast_motion>`\ (\ parameters\: :ref:`PhysicsShapeQueryParameters3D<class_PhysicsShapeQueryParameters3D>`\ ) |
- +------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Array<class_Array>`\[:ref:`Vector3<class_Vector3>`\] | :ref:`collide_shape<class_PhysicsDirectSpaceState3D_method_collide_shape>`\ (\ parameters\: :ref:`PhysicsShapeQueryParameters3D<class_PhysicsShapeQueryParameters3D>`, max_results\: :ref:`int<class_int>` = 32\ ) |
- +------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Dictionary<class_Dictionary>` | :ref:`get_rest_info<class_PhysicsDirectSpaceState3D_method_get_rest_info>`\ (\ parameters\: :ref:`PhysicsShapeQueryParameters3D<class_PhysicsShapeQueryParameters3D>`\ ) |
- +------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Array<class_Array>`\[:ref:`Dictionary<class_Dictionary>`\] | :ref:`intersect_point<class_PhysicsDirectSpaceState3D_method_intersect_point>`\ (\ parameters\: :ref:`PhysicsPointQueryParameters3D<class_PhysicsPointQueryParameters3D>`, max_results\: :ref:`int<class_int>` = 32\ ) |
- +------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Dictionary<class_Dictionary>` | :ref:`intersect_ray<class_PhysicsDirectSpaceState3D_method_intersect_ray>`\ (\ parameters\: :ref:`PhysicsRayQueryParameters3D<class_PhysicsRayQueryParameters3D>`\ ) |
- +------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Array<class_Array>`\[:ref:`Dictionary<class_Dictionary>`\] | :ref:`intersect_shape<class_PhysicsDirectSpaceState3D_method_intersect_shape>`\ (\ parameters\: :ref:`PhysicsShapeQueryParameters3D<class_PhysicsShapeQueryParameters3D>`, max_results\: :ref:`int<class_int>` = 32\ ) |
- +------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- .. rst-class:: classref-section-separator
- ----
- .. rst-class:: classref-descriptions-group
- Method Descriptions
- -------------------
- .. _class_PhysicsDirectSpaceState3D_method_cast_motion:
- .. rst-class:: classref-method
- :ref:`PackedFloat32Array<class_PackedFloat32Array>` **cast_motion**\ (\ parameters\: :ref:`PhysicsShapeQueryParameters3D<class_PhysicsShapeQueryParameters3D>`\ ) :ref:`🔗<class_PhysicsDirectSpaceState3D_method_cast_motion>`
- Checks how far a :ref:`Shape3D<class_Shape3D>` can move without colliding. All the parameters for the query, including the shape, are supplied through a :ref:`PhysicsShapeQueryParameters3D<class_PhysicsShapeQueryParameters3D>` object.
- Returns an array with the safe and unsafe proportions (between 0 and 1) of the motion. The safe proportion is the maximum fraction of the motion that can be made without a collision. The unsafe proportion is the minimum fraction of the distance that must be moved for a collision. If no collision is detected a result of ``[1.0, 1.0]`` will be returned.
- \ **Note:** Any :ref:`Shape3D<class_Shape3D>`\ s that the shape is already colliding with e.g. inside of, will be ignored. Use :ref:`collide_shape<class_PhysicsDirectSpaceState3D_method_collide_shape>` to determine the :ref:`Shape3D<class_Shape3D>`\ s that the shape is already colliding with.
- .. rst-class:: classref-item-separator
- ----
- .. _class_PhysicsDirectSpaceState3D_method_collide_shape:
- .. rst-class:: classref-method
- :ref:`Array<class_Array>`\[:ref:`Vector3<class_Vector3>`\] **collide_shape**\ (\ parameters\: :ref:`PhysicsShapeQueryParameters3D<class_PhysicsShapeQueryParameters3D>`, max_results\: :ref:`int<class_int>` = 32\ ) :ref:`🔗<class_PhysicsDirectSpaceState3D_method_collide_shape>`
- Checks the intersections of a shape, given through a :ref:`PhysicsShapeQueryParameters3D<class_PhysicsShapeQueryParameters3D>` object, against the space. The resulting array contains a list of points where the shape intersects another. Like with :ref:`intersect_shape<class_PhysicsDirectSpaceState3D_method_intersect_shape>`, the number of returned results can be limited to save processing time.
- Returned points are a list of pairs of contact points. For each pair the first one is in the shape passed in :ref:`PhysicsShapeQueryParameters3D<class_PhysicsShapeQueryParameters3D>` object, second one is in the collided shape from the physics space.
- \ **Note:** This method does not take into account the ``motion`` property of the object.
- .. rst-class:: classref-item-separator
- ----
- .. _class_PhysicsDirectSpaceState3D_method_get_rest_info:
- .. rst-class:: classref-method
- :ref:`Dictionary<class_Dictionary>` **get_rest_info**\ (\ parameters\: :ref:`PhysicsShapeQueryParameters3D<class_PhysicsShapeQueryParameters3D>`\ ) :ref:`🔗<class_PhysicsDirectSpaceState3D_method_get_rest_info>`
- Checks the intersections of a shape, given through a :ref:`PhysicsShapeQueryParameters3D<class_PhysicsShapeQueryParameters3D>` object, against the space. If it collides with more than one shape, the nearest one is selected. The returned object is a dictionary containing the following fields:
- \ ``collider_id``: The colliding object's ID.
- \ ``linear_velocity``: The colliding object's velocity :ref:`Vector3<class_Vector3>`. If the object is an :ref:`Area3D<class_Area3D>`, the result is ``(0, 0, 0)``.
- \ ``normal``: The object's surface normal at the intersection point.
- \ ``point``: The intersection point.
- \ ``rid``: The intersecting object's :ref:`RID<class_RID>`.
- \ ``shape``: The shape index of the colliding shape.
- If the shape did not intersect anything, then an empty dictionary is returned instead.
- \ **Note:** This method does not take into account the ``motion`` property of the object.
- .. rst-class:: classref-item-separator
- ----
- .. _class_PhysicsDirectSpaceState3D_method_intersect_point:
- .. rst-class:: classref-method
- :ref:`Array<class_Array>`\[:ref:`Dictionary<class_Dictionary>`\] **intersect_point**\ (\ parameters\: :ref:`PhysicsPointQueryParameters3D<class_PhysicsPointQueryParameters3D>`, max_results\: :ref:`int<class_int>` = 32\ ) :ref:`🔗<class_PhysicsDirectSpaceState3D_method_intersect_point>`
- Checks whether a point is inside any solid shape. Position and other parameters are defined through :ref:`PhysicsPointQueryParameters3D<class_PhysicsPointQueryParameters3D>`. The shapes the point is inside of are returned in an array containing dictionaries with the following fields:
- \ ``collider``: The colliding object.
- \ ``collider_id``: The colliding object's ID.
- \ ``rid``: The intersecting object's :ref:`RID<class_RID>`.
- \ ``shape``: The shape index of the colliding shape.
- The number of intersections can be limited with the ``max_results`` parameter, to reduce the processing time.
- .. rst-class:: classref-item-separator
- ----
- .. _class_PhysicsDirectSpaceState3D_method_intersect_ray:
- .. rst-class:: classref-method
- :ref:`Dictionary<class_Dictionary>` **intersect_ray**\ (\ parameters\: :ref:`PhysicsRayQueryParameters3D<class_PhysicsRayQueryParameters3D>`\ ) :ref:`🔗<class_PhysicsDirectSpaceState3D_method_intersect_ray>`
- Intersects a ray in a given space. Ray position and other parameters are defined through :ref:`PhysicsRayQueryParameters3D<class_PhysicsRayQueryParameters3D>`. The returned object is a dictionary with the following fields:
- \ ``collider``: The colliding object.
- \ ``collider_id``: The colliding object's ID.
- \ ``normal``: The object's surface normal at the intersection point, or ``Vector3(0, 0, 0)`` if the ray starts inside the shape and :ref:`PhysicsRayQueryParameters3D.hit_from_inside<class_PhysicsRayQueryParameters3D_property_hit_from_inside>` is ``true``.
- \ ``position``: The intersection point.
- \ ``face_index``: The face index at the intersection point.
- \ **Note:** Returns a valid number only if the intersected shape is a :ref:`ConcavePolygonShape3D<class_ConcavePolygonShape3D>`. Otherwise, ``-1`` is returned.
- \ ``rid``: The intersecting object's :ref:`RID<class_RID>`.
- \ ``shape``: The shape index of the colliding shape.
- If the ray did not intersect anything, then an empty dictionary is returned instead.
- .. rst-class:: classref-item-separator
- ----
- .. _class_PhysicsDirectSpaceState3D_method_intersect_shape:
- .. rst-class:: classref-method
- :ref:`Array<class_Array>`\[:ref:`Dictionary<class_Dictionary>`\] **intersect_shape**\ (\ parameters\: :ref:`PhysicsShapeQueryParameters3D<class_PhysicsShapeQueryParameters3D>`, max_results\: :ref:`int<class_int>` = 32\ ) :ref:`🔗<class_PhysicsDirectSpaceState3D_method_intersect_shape>`
- Checks the intersections of a shape, given through a :ref:`PhysicsShapeQueryParameters3D<class_PhysicsShapeQueryParameters3D>` object, against the space. The intersected shapes are returned in an array containing dictionaries with the following fields:
- \ ``collider``: The colliding object.
- \ ``collider_id``: The colliding object's ID.
- \ ``rid``: The intersecting object's :ref:`RID<class_RID>`.
- \ ``shape``: The shape index of the colliding shape.
- The number of intersections can be limited with the ``max_results`` parameter, to reduce the processing time.
- \ **Note:** This method does not take into account the ``motion`` property of the object.
- .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
- .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
- .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
- .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
- .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
- .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
- .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
- .. |void| replace:: :abbr:`void (No return value.)`
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