class_physicsdirectbodystate3d.rst 41 KB

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  2. .. DO NOT EDIT THIS FILE!!!
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  5. .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/PhysicsDirectBodyState3D.xml.
  6. .. _class_PhysicsDirectBodyState3D:
  7. PhysicsDirectBodyState3D
  8. ========================
  9. **Inherits:** :ref:`Object<class_Object>`
  10. **Inherited By:** :ref:`PhysicsDirectBodyState3DExtension<class_PhysicsDirectBodyState3DExtension>`
  11. Provides direct access to a physics body in the :ref:`PhysicsServer3D<class_PhysicsServer3D>`.
  12. .. rst-class:: classref-introduction-group
  13. Description
  14. -----------
  15. Provides direct access to a physics body in the :ref:`PhysicsServer3D<class_PhysicsServer3D>`, allowing safe changes to physics properties. This object is passed via the direct state callback of :ref:`RigidBody3D<class_RigidBody3D>`, and is intended for changing the direct state of that body. See :ref:`RigidBody3D._integrate_forces<class_RigidBody3D_private_method__integrate_forces>`.
  16. .. rst-class:: classref-introduction-group
  17. Tutorials
  18. ---------
  19. - :doc:`Physics introduction <../tutorials/physics/physics_introduction>`
  20. - :doc:`Ray-casting <../tutorials/physics/ray-casting>`
  21. .. rst-class:: classref-reftable-group
  22. Properties
  23. ----------
  24. .. table::
  25. :widths: auto
  26. +---------------------------------------+-----------------------------------------------------------------------------------------------+
  27. | :ref:`Vector3<class_Vector3>` | :ref:`angular_velocity<class_PhysicsDirectBodyState3D_property_angular_velocity>` |
  28. +---------------------------------------+-----------------------------------------------------------------------------------------------+
  29. | :ref:`Vector3<class_Vector3>` | :ref:`center_of_mass<class_PhysicsDirectBodyState3D_property_center_of_mass>` |
  30. +---------------------------------------+-----------------------------------------------------------------------------------------------+
  31. | :ref:`Vector3<class_Vector3>` | :ref:`center_of_mass_local<class_PhysicsDirectBodyState3D_property_center_of_mass_local>` |
  32. +---------------------------------------+-----------------------------------------------------------------------------------------------+
  33. | :ref:`Vector3<class_Vector3>` | :ref:`inverse_inertia<class_PhysicsDirectBodyState3D_property_inverse_inertia>` |
  34. +---------------------------------------+-----------------------------------------------------------------------------------------------+
  35. | :ref:`Basis<class_Basis>` | :ref:`inverse_inertia_tensor<class_PhysicsDirectBodyState3D_property_inverse_inertia_tensor>` |
  36. +---------------------------------------+-----------------------------------------------------------------------------------------------+
  37. | :ref:`float<class_float>` | :ref:`inverse_mass<class_PhysicsDirectBodyState3D_property_inverse_mass>` |
  38. +---------------------------------------+-----------------------------------------------------------------------------------------------+
  39. | :ref:`Vector3<class_Vector3>` | :ref:`linear_velocity<class_PhysicsDirectBodyState3D_property_linear_velocity>` |
  40. +---------------------------------------+-----------------------------------------------------------------------------------------------+
  41. | :ref:`Basis<class_Basis>` | :ref:`principal_inertia_axes<class_PhysicsDirectBodyState3D_property_principal_inertia_axes>` |
  42. +---------------------------------------+-----------------------------------------------------------------------------------------------+
  43. | :ref:`bool<class_bool>` | :ref:`sleeping<class_PhysicsDirectBodyState3D_property_sleeping>` |
  44. +---------------------------------------+-----------------------------------------------------------------------------------------------+
  45. | :ref:`float<class_float>` | :ref:`step<class_PhysicsDirectBodyState3D_property_step>` |
  46. +---------------------------------------+-----------------------------------------------------------------------------------------------+
  47. | :ref:`float<class_float>` | :ref:`total_angular_damp<class_PhysicsDirectBodyState3D_property_total_angular_damp>` |
  48. +---------------------------------------+-----------------------------------------------------------------------------------------------+
  49. | :ref:`Vector3<class_Vector3>` | :ref:`total_gravity<class_PhysicsDirectBodyState3D_property_total_gravity>` |
  50. +---------------------------------------+-----------------------------------------------------------------------------------------------+
  51. | :ref:`float<class_float>` | :ref:`total_linear_damp<class_PhysicsDirectBodyState3D_property_total_linear_damp>` |
  52. +---------------------------------------+-----------------------------------------------------------------------------------------------+
  53. | :ref:`Transform3D<class_Transform3D>` | :ref:`transform<class_PhysicsDirectBodyState3D_property_transform>` |
  54. +---------------------------------------+-----------------------------------------------------------------------------------------------+
  55. .. rst-class:: classref-reftable-group
  56. Methods
  57. -------
  58. .. table::
  59. :widths: auto
  60. +-------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  61. | |void| | :ref:`add_constant_central_force<class_PhysicsDirectBodyState3D_method_add_constant_central_force>`\ (\ force\: :ref:`Vector3<class_Vector3>` = Vector3(0, 0, 0)\ ) |
  62. +-------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  63. | |void| | :ref:`add_constant_force<class_PhysicsDirectBodyState3D_method_add_constant_force>`\ (\ force\: :ref:`Vector3<class_Vector3>`, position\: :ref:`Vector3<class_Vector3>` = Vector3(0, 0, 0)\ ) |
  64. +-------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  65. | |void| | :ref:`add_constant_torque<class_PhysicsDirectBodyState3D_method_add_constant_torque>`\ (\ torque\: :ref:`Vector3<class_Vector3>`\ ) |
  66. +-------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  67. | |void| | :ref:`apply_central_force<class_PhysicsDirectBodyState3D_method_apply_central_force>`\ (\ force\: :ref:`Vector3<class_Vector3>` = Vector3(0, 0, 0)\ ) |
  68. +-------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  69. | |void| | :ref:`apply_central_impulse<class_PhysicsDirectBodyState3D_method_apply_central_impulse>`\ (\ impulse\: :ref:`Vector3<class_Vector3>` = Vector3(0, 0, 0)\ ) |
  70. +-------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  71. | |void| | :ref:`apply_force<class_PhysicsDirectBodyState3D_method_apply_force>`\ (\ force\: :ref:`Vector3<class_Vector3>`, position\: :ref:`Vector3<class_Vector3>` = Vector3(0, 0, 0)\ ) |
  72. +-------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  73. | |void| | :ref:`apply_impulse<class_PhysicsDirectBodyState3D_method_apply_impulse>`\ (\ impulse\: :ref:`Vector3<class_Vector3>`, position\: :ref:`Vector3<class_Vector3>` = Vector3(0, 0, 0)\ ) |
  74. +-------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  75. | |void| | :ref:`apply_torque<class_PhysicsDirectBodyState3D_method_apply_torque>`\ (\ torque\: :ref:`Vector3<class_Vector3>`\ ) |
  76. +-------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  77. | |void| | :ref:`apply_torque_impulse<class_PhysicsDirectBodyState3D_method_apply_torque_impulse>`\ (\ impulse\: :ref:`Vector3<class_Vector3>`\ ) |
  78. +-------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  79. | :ref:`Vector3<class_Vector3>` | :ref:`get_constant_force<class_PhysicsDirectBodyState3D_method_get_constant_force>`\ (\ ) |const| |
  80. +-------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  81. | :ref:`Vector3<class_Vector3>` | :ref:`get_constant_torque<class_PhysicsDirectBodyState3D_method_get_constant_torque>`\ (\ ) |const| |
  82. +-------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  83. | :ref:`RID<class_RID>` | :ref:`get_contact_collider<class_PhysicsDirectBodyState3D_method_get_contact_collider>`\ (\ contact_idx\: :ref:`int<class_int>`\ ) |const| |
  84. +-------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  85. | :ref:`int<class_int>` | :ref:`get_contact_collider_id<class_PhysicsDirectBodyState3D_method_get_contact_collider_id>`\ (\ contact_idx\: :ref:`int<class_int>`\ ) |const| |
  86. +-------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  87. | :ref:`Object<class_Object>` | :ref:`get_contact_collider_object<class_PhysicsDirectBodyState3D_method_get_contact_collider_object>`\ (\ contact_idx\: :ref:`int<class_int>`\ ) |const| |
  88. +-------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  89. | :ref:`Vector3<class_Vector3>` | :ref:`get_contact_collider_position<class_PhysicsDirectBodyState3D_method_get_contact_collider_position>`\ (\ contact_idx\: :ref:`int<class_int>`\ ) |const| |
  90. +-------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  91. | :ref:`int<class_int>` | :ref:`get_contact_collider_shape<class_PhysicsDirectBodyState3D_method_get_contact_collider_shape>`\ (\ contact_idx\: :ref:`int<class_int>`\ ) |const| |
  92. +-------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  93. | :ref:`Vector3<class_Vector3>` | :ref:`get_contact_collider_velocity_at_position<class_PhysicsDirectBodyState3D_method_get_contact_collider_velocity_at_position>`\ (\ contact_idx\: :ref:`int<class_int>`\ ) |const| |
  94. +-------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  95. | :ref:`int<class_int>` | :ref:`get_contact_count<class_PhysicsDirectBodyState3D_method_get_contact_count>`\ (\ ) |const| |
  96. +-------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  97. | :ref:`Vector3<class_Vector3>` | :ref:`get_contact_impulse<class_PhysicsDirectBodyState3D_method_get_contact_impulse>`\ (\ contact_idx\: :ref:`int<class_int>`\ ) |const| |
  98. +-------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  99. | :ref:`Vector3<class_Vector3>` | :ref:`get_contact_local_normal<class_PhysicsDirectBodyState3D_method_get_contact_local_normal>`\ (\ contact_idx\: :ref:`int<class_int>`\ ) |const| |
  100. +-------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  101. | :ref:`Vector3<class_Vector3>` | :ref:`get_contact_local_position<class_PhysicsDirectBodyState3D_method_get_contact_local_position>`\ (\ contact_idx\: :ref:`int<class_int>`\ ) |const| |
  102. +-------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  103. | :ref:`int<class_int>` | :ref:`get_contact_local_shape<class_PhysicsDirectBodyState3D_method_get_contact_local_shape>`\ (\ contact_idx\: :ref:`int<class_int>`\ ) |const| |
  104. +-------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  105. | :ref:`Vector3<class_Vector3>` | :ref:`get_contact_local_velocity_at_position<class_PhysicsDirectBodyState3D_method_get_contact_local_velocity_at_position>`\ (\ contact_idx\: :ref:`int<class_int>`\ ) |const| |
  106. +-------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  107. | :ref:`PhysicsDirectSpaceState3D<class_PhysicsDirectSpaceState3D>` | :ref:`get_space_state<class_PhysicsDirectBodyState3D_method_get_space_state>`\ (\ ) |
  108. +-------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  109. | :ref:`Vector3<class_Vector3>` | :ref:`get_velocity_at_local_position<class_PhysicsDirectBodyState3D_method_get_velocity_at_local_position>`\ (\ local_position\: :ref:`Vector3<class_Vector3>`\ ) |const| |
  110. +-------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  111. | |void| | :ref:`integrate_forces<class_PhysicsDirectBodyState3D_method_integrate_forces>`\ (\ ) |
  112. +-------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  113. | |void| | :ref:`set_constant_force<class_PhysicsDirectBodyState3D_method_set_constant_force>`\ (\ force\: :ref:`Vector3<class_Vector3>`\ ) |
  114. +-------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  115. | |void| | :ref:`set_constant_torque<class_PhysicsDirectBodyState3D_method_set_constant_torque>`\ (\ torque\: :ref:`Vector3<class_Vector3>`\ ) |
  116. +-------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  117. .. rst-class:: classref-section-separator
  118. ----
  119. .. rst-class:: classref-descriptions-group
  120. Property Descriptions
  121. ---------------------
  122. .. _class_PhysicsDirectBodyState3D_property_angular_velocity:
  123. .. rst-class:: classref-property
  124. :ref:`Vector3<class_Vector3>` **angular_velocity** :ref:`๐Ÿ”—<class_PhysicsDirectBodyState3D_property_angular_velocity>`
  125. .. rst-class:: classref-property-setget
  126. - |void| **set_angular_velocity**\ (\ value\: :ref:`Vector3<class_Vector3>`\ )
  127. - :ref:`Vector3<class_Vector3>` **get_angular_velocity**\ (\ )
  128. The body's rotational velocity in *radians* per second.
  129. .. rst-class:: classref-item-separator
  130. ----
  131. .. _class_PhysicsDirectBodyState3D_property_center_of_mass:
  132. .. rst-class:: classref-property
  133. :ref:`Vector3<class_Vector3>` **center_of_mass** :ref:`๐Ÿ”—<class_PhysicsDirectBodyState3D_property_center_of_mass>`
  134. .. rst-class:: classref-property-setget
  135. - :ref:`Vector3<class_Vector3>` **get_center_of_mass**\ (\ )
  136. The body's center of mass position relative to the body's center in the global coordinate system.
  137. .. rst-class:: classref-item-separator
  138. ----
  139. .. _class_PhysicsDirectBodyState3D_property_center_of_mass_local:
  140. .. rst-class:: classref-property
  141. :ref:`Vector3<class_Vector3>` **center_of_mass_local** :ref:`๐Ÿ”—<class_PhysicsDirectBodyState3D_property_center_of_mass_local>`
  142. .. rst-class:: classref-property-setget
  143. - :ref:`Vector3<class_Vector3>` **get_center_of_mass_local**\ (\ )
  144. The body's center of mass position in the body's local coordinate system.
  145. .. rst-class:: classref-item-separator
  146. ----
  147. .. _class_PhysicsDirectBodyState3D_property_inverse_inertia:
  148. .. rst-class:: classref-property
  149. :ref:`Vector3<class_Vector3>` **inverse_inertia** :ref:`๐Ÿ”—<class_PhysicsDirectBodyState3D_property_inverse_inertia>`
  150. .. rst-class:: classref-property-setget
  151. - :ref:`Vector3<class_Vector3>` **get_inverse_inertia**\ (\ )
  152. The inverse of the inertia of the body.
  153. .. rst-class:: classref-item-separator
  154. ----
  155. .. _class_PhysicsDirectBodyState3D_property_inverse_inertia_tensor:
  156. .. rst-class:: classref-property
  157. :ref:`Basis<class_Basis>` **inverse_inertia_tensor** :ref:`๐Ÿ”—<class_PhysicsDirectBodyState3D_property_inverse_inertia_tensor>`
  158. .. rst-class:: classref-property-setget
  159. - :ref:`Basis<class_Basis>` **get_inverse_inertia_tensor**\ (\ )
  160. The inverse of the inertia tensor of the body.
  161. .. rst-class:: classref-item-separator
  162. ----
  163. .. _class_PhysicsDirectBodyState3D_property_inverse_mass:
  164. .. rst-class:: classref-property
  165. :ref:`float<class_float>` **inverse_mass** :ref:`๐Ÿ”—<class_PhysicsDirectBodyState3D_property_inverse_mass>`
  166. .. rst-class:: classref-property-setget
  167. - :ref:`float<class_float>` **get_inverse_mass**\ (\ )
  168. The inverse of the mass of the body.
  169. .. rst-class:: classref-item-separator
  170. ----
  171. .. _class_PhysicsDirectBodyState3D_property_linear_velocity:
  172. .. rst-class:: classref-property
  173. :ref:`Vector3<class_Vector3>` **linear_velocity** :ref:`๐Ÿ”—<class_PhysicsDirectBodyState3D_property_linear_velocity>`
  174. .. rst-class:: classref-property-setget
  175. - |void| **set_linear_velocity**\ (\ value\: :ref:`Vector3<class_Vector3>`\ )
  176. - :ref:`Vector3<class_Vector3>` **get_linear_velocity**\ (\ )
  177. The body's linear velocity in units per second.
  178. .. rst-class:: classref-item-separator
  179. ----
  180. .. _class_PhysicsDirectBodyState3D_property_principal_inertia_axes:
  181. .. rst-class:: classref-property
  182. :ref:`Basis<class_Basis>` **principal_inertia_axes** :ref:`๐Ÿ”—<class_PhysicsDirectBodyState3D_property_principal_inertia_axes>`
  183. .. rst-class:: classref-property-setget
  184. - :ref:`Basis<class_Basis>` **get_principal_inertia_axes**\ (\ )
  185. .. container:: contribute
  186. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  187. .. rst-class:: classref-item-separator
  188. ----
  189. .. _class_PhysicsDirectBodyState3D_property_sleeping:
  190. .. rst-class:: classref-property
  191. :ref:`bool<class_bool>` **sleeping** :ref:`๐Ÿ”—<class_PhysicsDirectBodyState3D_property_sleeping>`
  192. .. rst-class:: classref-property-setget
  193. - |void| **set_sleep_state**\ (\ value\: :ref:`bool<class_bool>`\ )
  194. - :ref:`bool<class_bool>` **is_sleeping**\ (\ )
  195. If ``true``, this body is currently sleeping (not active).
  196. .. rst-class:: classref-item-separator
  197. ----
  198. .. _class_PhysicsDirectBodyState3D_property_step:
  199. .. rst-class:: classref-property
  200. :ref:`float<class_float>` **step** :ref:`๐Ÿ”—<class_PhysicsDirectBodyState3D_property_step>`
  201. .. rst-class:: classref-property-setget
  202. - :ref:`float<class_float>` **get_step**\ (\ )
  203. The timestep (delta) used for the simulation.
  204. .. rst-class:: classref-item-separator
  205. ----
  206. .. _class_PhysicsDirectBodyState3D_property_total_angular_damp:
  207. .. rst-class:: classref-property
  208. :ref:`float<class_float>` **total_angular_damp** :ref:`๐Ÿ”—<class_PhysicsDirectBodyState3D_property_total_angular_damp>`
  209. .. rst-class:: classref-property-setget
  210. - :ref:`float<class_float>` **get_total_angular_damp**\ (\ )
  211. The rate at which the body stops rotating, if there are not any other forces moving it.
  212. .. rst-class:: classref-item-separator
  213. ----
  214. .. _class_PhysicsDirectBodyState3D_property_total_gravity:
  215. .. rst-class:: classref-property
  216. :ref:`Vector3<class_Vector3>` **total_gravity** :ref:`๐Ÿ”—<class_PhysicsDirectBodyState3D_property_total_gravity>`
  217. .. rst-class:: classref-property-setget
  218. - :ref:`Vector3<class_Vector3>` **get_total_gravity**\ (\ )
  219. The total gravity vector being currently applied to this body.
  220. .. rst-class:: classref-item-separator
  221. ----
  222. .. _class_PhysicsDirectBodyState3D_property_total_linear_damp:
  223. .. rst-class:: classref-property
  224. :ref:`float<class_float>` **total_linear_damp** :ref:`๐Ÿ”—<class_PhysicsDirectBodyState3D_property_total_linear_damp>`
  225. .. rst-class:: classref-property-setget
  226. - :ref:`float<class_float>` **get_total_linear_damp**\ (\ )
  227. The rate at which the body stops moving, if there are not any other forces moving it.
  228. .. rst-class:: classref-item-separator
  229. ----
  230. .. _class_PhysicsDirectBodyState3D_property_transform:
  231. .. rst-class:: classref-property
  232. :ref:`Transform3D<class_Transform3D>` **transform** :ref:`๐Ÿ”—<class_PhysicsDirectBodyState3D_property_transform>`
  233. .. rst-class:: classref-property-setget
  234. - |void| **set_transform**\ (\ value\: :ref:`Transform3D<class_Transform3D>`\ )
  235. - :ref:`Transform3D<class_Transform3D>` **get_transform**\ (\ )
  236. The body's transformation matrix.
  237. .. rst-class:: classref-section-separator
  238. ----
  239. .. rst-class:: classref-descriptions-group
  240. Method Descriptions
  241. -------------------
  242. .. _class_PhysicsDirectBodyState3D_method_add_constant_central_force:
  243. .. rst-class:: classref-method
  244. |void| **add_constant_central_force**\ (\ force\: :ref:`Vector3<class_Vector3>` = Vector3(0, 0, 0)\ ) :ref:`๐Ÿ”—<class_PhysicsDirectBodyState3D_method_add_constant_central_force>`
  245. Adds a constant directional force without affecting rotation that keeps being applied over time until cleared with ``constant_force = Vector3(0, 0, 0)``.
  246. This is equivalent to using :ref:`add_constant_force<class_PhysicsDirectBodyState3D_method_add_constant_force>` at the body's center of mass.
  247. .. rst-class:: classref-item-separator
  248. ----
  249. .. _class_PhysicsDirectBodyState3D_method_add_constant_force:
  250. .. rst-class:: classref-method
  251. |void| **add_constant_force**\ (\ force\: :ref:`Vector3<class_Vector3>`, position\: :ref:`Vector3<class_Vector3>` = Vector3(0, 0, 0)\ ) :ref:`๐Ÿ”—<class_PhysicsDirectBodyState3D_method_add_constant_force>`
  252. Adds a constant positioned force to the body that keeps being applied over time until cleared with ``constant_force = Vector3(0, 0, 0)``.
  253. \ ``position`` is the offset from the body origin in global coordinates.
  254. .. rst-class:: classref-item-separator
  255. ----
  256. .. _class_PhysicsDirectBodyState3D_method_add_constant_torque:
  257. .. rst-class:: classref-method
  258. |void| **add_constant_torque**\ (\ torque\: :ref:`Vector3<class_Vector3>`\ ) :ref:`๐Ÿ”—<class_PhysicsDirectBodyState3D_method_add_constant_torque>`
  259. Adds a constant rotational force without affecting position that keeps being applied over time until cleared with ``constant_torque = Vector3(0, 0, 0)``.
  260. .. rst-class:: classref-item-separator
  261. ----
  262. .. _class_PhysicsDirectBodyState3D_method_apply_central_force:
  263. .. rst-class:: classref-method
  264. |void| **apply_central_force**\ (\ force\: :ref:`Vector3<class_Vector3>` = Vector3(0, 0, 0)\ ) :ref:`๐Ÿ”—<class_PhysicsDirectBodyState3D_method_apply_central_force>`
  265. Applies a directional force without affecting rotation. A force is time dependent and meant to be applied every physics update.
  266. This is equivalent to using :ref:`apply_force<class_PhysicsDirectBodyState3D_method_apply_force>` at the body's center of mass.
  267. .. rst-class:: classref-item-separator
  268. ----
  269. .. _class_PhysicsDirectBodyState3D_method_apply_central_impulse:
  270. .. rst-class:: classref-method
  271. |void| **apply_central_impulse**\ (\ impulse\: :ref:`Vector3<class_Vector3>` = Vector3(0, 0, 0)\ ) :ref:`๐Ÿ”—<class_PhysicsDirectBodyState3D_method_apply_central_impulse>`
  272. Applies a directional impulse without affecting rotation.
  273. An impulse is time-independent! Applying an impulse every frame would result in a framerate-dependent force. For this reason, it should only be used when simulating one-time impacts (use the "_force" functions otherwise).
  274. This is equivalent to using :ref:`apply_impulse<class_PhysicsDirectBodyState3D_method_apply_impulse>` at the body's center of mass.
  275. .. rst-class:: classref-item-separator
  276. ----
  277. .. _class_PhysicsDirectBodyState3D_method_apply_force:
  278. .. rst-class:: classref-method
  279. |void| **apply_force**\ (\ force\: :ref:`Vector3<class_Vector3>`, position\: :ref:`Vector3<class_Vector3>` = Vector3(0, 0, 0)\ ) :ref:`๐Ÿ”—<class_PhysicsDirectBodyState3D_method_apply_force>`
  280. Applies a positioned force to the body. A force is time dependent and meant to be applied every physics update.
  281. \ ``position`` is the offset from the body origin in global coordinates.
  282. .. rst-class:: classref-item-separator
  283. ----
  284. .. _class_PhysicsDirectBodyState3D_method_apply_impulse:
  285. .. rst-class:: classref-method
  286. |void| **apply_impulse**\ (\ impulse\: :ref:`Vector3<class_Vector3>`, position\: :ref:`Vector3<class_Vector3>` = Vector3(0, 0, 0)\ ) :ref:`๐Ÿ”—<class_PhysicsDirectBodyState3D_method_apply_impulse>`
  287. Applies a positioned impulse to the body.
  288. An impulse is time-independent! Applying an impulse every frame would result in a framerate-dependent force. For this reason, it should only be used when simulating one-time impacts (use the "_force" functions otherwise).
  289. \ ``position`` is the offset from the body origin in global coordinates.
  290. .. rst-class:: classref-item-separator
  291. ----
  292. .. _class_PhysicsDirectBodyState3D_method_apply_torque:
  293. .. rst-class:: classref-method
  294. |void| **apply_torque**\ (\ torque\: :ref:`Vector3<class_Vector3>`\ ) :ref:`๐Ÿ”—<class_PhysicsDirectBodyState3D_method_apply_torque>`
  295. Applies a rotational force without affecting position. A force is time dependent and meant to be applied every physics update.
  296. \ **Note:** :ref:`inverse_inertia<class_PhysicsDirectBodyState3D_property_inverse_inertia>` is required for this to work. To have :ref:`inverse_inertia<class_PhysicsDirectBodyState3D_property_inverse_inertia>`, an active :ref:`CollisionShape3D<class_CollisionShape3D>` must be a child of the node, or you can manually set :ref:`inverse_inertia<class_PhysicsDirectBodyState3D_property_inverse_inertia>`.
  297. .. rst-class:: classref-item-separator
  298. ----
  299. .. _class_PhysicsDirectBodyState3D_method_apply_torque_impulse:
  300. .. rst-class:: classref-method
  301. |void| **apply_torque_impulse**\ (\ impulse\: :ref:`Vector3<class_Vector3>`\ ) :ref:`๐Ÿ”—<class_PhysicsDirectBodyState3D_method_apply_torque_impulse>`
  302. Applies a rotational impulse to the body without affecting the position.
  303. An impulse is time-independent! Applying an impulse every frame would result in a framerate-dependent force. For this reason, it should only be used when simulating one-time impacts (use the "_force" functions otherwise).
  304. \ **Note:** :ref:`inverse_inertia<class_PhysicsDirectBodyState3D_property_inverse_inertia>` is required for this to work. To have :ref:`inverse_inertia<class_PhysicsDirectBodyState3D_property_inverse_inertia>`, an active :ref:`CollisionShape3D<class_CollisionShape3D>` must be a child of the node, or you can manually set :ref:`inverse_inertia<class_PhysicsDirectBodyState3D_property_inverse_inertia>`.
  305. .. rst-class:: classref-item-separator
  306. ----
  307. .. _class_PhysicsDirectBodyState3D_method_get_constant_force:
  308. .. rst-class:: classref-method
  309. :ref:`Vector3<class_Vector3>` **get_constant_force**\ (\ ) |const| :ref:`๐Ÿ”—<class_PhysicsDirectBodyState3D_method_get_constant_force>`
  310. Returns the body's total constant positional forces applied during each physics update.
  311. See :ref:`add_constant_force<class_PhysicsDirectBodyState3D_method_add_constant_force>` and :ref:`add_constant_central_force<class_PhysicsDirectBodyState3D_method_add_constant_central_force>`.
  312. .. rst-class:: classref-item-separator
  313. ----
  314. .. _class_PhysicsDirectBodyState3D_method_get_constant_torque:
  315. .. rst-class:: classref-method
  316. :ref:`Vector3<class_Vector3>` **get_constant_torque**\ (\ ) |const| :ref:`๐Ÿ”—<class_PhysicsDirectBodyState3D_method_get_constant_torque>`
  317. Returns the body's total constant rotational forces applied during each physics update.
  318. See :ref:`add_constant_torque<class_PhysicsDirectBodyState3D_method_add_constant_torque>`.
  319. .. rst-class:: classref-item-separator
  320. ----
  321. .. _class_PhysicsDirectBodyState3D_method_get_contact_collider:
  322. .. rst-class:: classref-method
  323. :ref:`RID<class_RID>` **get_contact_collider**\ (\ contact_idx\: :ref:`int<class_int>`\ ) |const| :ref:`๐Ÿ”—<class_PhysicsDirectBodyState3D_method_get_contact_collider>`
  324. Returns the collider's :ref:`RID<class_RID>`.
  325. .. rst-class:: classref-item-separator
  326. ----
  327. .. _class_PhysicsDirectBodyState3D_method_get_contact_collider_id:
  328. .. rst-class:: classref-method
  329. :ref:`int<class_int>` **get_contact_collider_id**\ (\ contact_idx\: :ref:`int<class_int>`\ ) |const| :ref:`๐Ÿ”—<class_PhysicsDirectBodyState3D_method_get_contact_collider_id>`
  330. Returns the collider's object id.
  331. .. rst-class:: classref-item-separator
  332. ----
  333. .. _class_PhysicsDirectBodyState3D_method_get_contact_collider_object:
  334. .. rst-class:: classref-method
  335. :ref:`Object<class_Object>` **get_contact_collider_object**\ (\ contact_idx\: :ref:`int<class_int>`\ ) |const| :ref:`๐Ÿ”—<class_PhysicsDirectBodyState3D_method_get_contact_collider_object>`
  336. Returns the collider object.
  337. .. rst-class:: classref-item-separator
  338. ----
  339. .. _class_PhysicsDirectBodyState3D_method_get_contact_collider_position:
  340. .. rst-class:: classref-method
  341. :ref:`Vector3<class_Vector3>` **get_contact_collider_position**\ (\ contact_idx\: :ref:`int<class_int>`\ ) |const| :ref:`๐Ÿ”—<class_PhysicsDirectBodyState3D_method_get_contact_collider_position>`
  342. Returns the position of the contact point on the collider in the global coordinate system.
  343. .. rst-class:: classref-item-separator
  344. ----
  345. .. _class_PhysicsDirectBodyState3D_method_get_contact_collider_shape:
  346. .. rst-class:: classref-method
  347. :ref:`int<class_int>` **get_contact_collider_shape**\ (\ contact_idx\: :ref:`int<class_int>`\ ) |const| :ref:`๐Ÿ”—<class_PhysicsDirectBodyState3D_method_get_contact_collider_shape>`
  348. Returns the collider's shape index.
  349. .. rst-class:: classref-item-separator
  350. ----
  351. .. _class_PhysicsDirectBodyState3D_method_get_contact_collider_velocity_at_position:
  352. .. rst-class:: classref-method
  353. :ref:`Vector3<class_Vector3>` **get_contact_collider_velocity_at_position**\ (\ contact_idx\: :ref:`int<class_int>`\ ) |const| :ref:`๐Ÿ”—<class_PhysicsDirectBodyState3D_method_get_contact_collider_velocity_at_position>`
  354. Returns the linear velocity vector at the collider's contact point.
  355. .. rst-class:: classref-item-separator
  356. ----
  357. .. _class_PhysicsDirectBodyState3D_method_get_contact_count:
  358. .. rst-class:: classref-method
  359. :ref:`int<class_int>` **get_contact_count**\ (\ ) |const| :ref:`๐Ÿ”—<class_PhysicsDirectBodyState3D_method_get_contact_count>`
  360. Returns the number of contacts this body has with other bodies.
  361. \ **Note:** By default, this returns 0 unless bodies are configured to monitor contacts. See :ref:`RigidBody3D.contact_monitor<class_RigidBody3D_property_contact_monitor>`.
  362. .. rst-class:: classref-item-separator
  363. ----
  364. .. _class_PhysicsDirectBodyState3D_method_get_contact_impulse:
  365. .. rst-class:: classref-method
  366. :ref:`Vector3<class_Vector3>` **get_contact_impulse**\ (\ contact_idx\: :ref:`int<class_int>`\ ) |const| :ref:`๐Ÿ”—<class_PhysicsDirectBodyState3D_method_get_contact_impulse>`
  367. Impulse created by the contact.
  368. .. rst-class:: classref-item-separator
  369. ----
  370. .. _class_PhysicsDirectBodyState3D_method_get_contact_local_normal:
  371. .. rst-class:: classref-method
  372. :ref:`Vector3<class_Vector3>` **get_contact_local_normal**\ (\ contact_idx\: :ref:`int<class_int>`\ ) |const| :ref:`๐Ÿ”—<class_PhysicsDirectBodyState3D_method_get_contact_local_normal>`
  373. Returns the local normal at the contact point.
  374. .. rst-class:: classref-item-separator
  375. ----
  376. .. _class_PhysicsDirectBodyState3D_method_get_contact_local_position:
  377. .. rst-class:: classref-method
  378. :ref:`Vector3<class_Vector3>` **get_contact_local_position**\ (\ contact_idx\: :ref:`int<class_int>`\ ) |const| :ref:`๐Ÿ”—<class_PhysicsDirectBodyState3D_method_get_contact_local_position>`
  379. Returns the position of the contact point on the body in the global coordinate system.
  380. .. rst-class:: classref-item-separator
  381. ----
  382. .. _class_PhysicsDirectBodyState3D_method_get_contact_local_shape:
  383. .. rst-class:: classref-method
  384. :ref:`int<class_int>` **get_contact_local_shape**\ (\ contact_idx\: :ref:`int<class_int>`\ ) |const| :ref:`๐Ÿ”—<class_PhysicsDirectBodyState3D_method_get_contact_local_shape>`
  385. Returns the local shape index of the collision.
  386. .. rst-class:: classref-item-separator
  387. ----
  388. .. _class_PhysicsDirectBodyState3D_method_get_contact_local_velocity_at_position:
  389. .. rst-class:: classref-method
  390. :ref:`Vector3<class_Vector3>` **get_contact_local_velocity_at_position**\ (\ contact_idx\: :ref:`int<class_int>`\ ) |const| :ref:`๐Ÿ”—<class_PhysicsDirectBodyState3D_method_get_contact_local_velocity_at_position>`
  391. Returns the linear velocity vector at the body's contact point.
  392. .. rst-class:: classref-item-separator
  393. ----
  394. .. _class_PhysicsDirectBodyState3D_method_get_space_state:
  395. .. rst-class:: classref-method
  396. :ref:`PhysicsDirectSpaceState3D<class_PhysicsDirectSpaceState3D>` **get_space_state**\ (\ ) :ref:`๐Ÿ”—<class_PhysicsDirectBodyState3D_method_get_space_state>`
  397. Returns the current state of the space, useful for queries.
  398. .. rst-class:: classref-item-separator
  399. ----
  400. .. _class_PhysicsDirectBodyState3D_method_get_velocity_at_local_position:
  401. .. rst-class:: classref-method
  402. :ref:`Vector3<class_Vector3>` **get_velocity_at_local_position**\ (\ local_position\: :ref:`Vector3<class_Vector3>`\ ) |const| :ref:`๐Ÿ”—<class_PhysicsDirectBodyState3D_method_get_velocity_at_local_position>`
  403. Returns the body's velocity at the given relative position, including both translation and rotation.
  404. .. rst-class:: classref-item-separator
  405. ----
  406. .. _class_PhysicsDirectBodyState3D_method_integrate_forces:
  407. .. rst-class:: classref-method
  408. |void| **integrate_forces**\ (\ ) :ref:`๐Ÿ”—<class_PhysicsDirectBodyState3D_method_integrate_forces>`
  409. Updates the body's linear and angular velocity by applying gravity and damping for the equivalent of one physics tick.
  410. .. rst-class:: classref-item-separator
  411. ----
  412. .. _class_PhysicsDirectBodyState3D_method_set_constant_force:
  413. .. rst-class:: classref-method
  414. |void| **set_constant_force**\ (\ force\: :ref:`Vector3<class_Vector3>`\ ) :ref:`๐Ÿ”—<class_PhysicsDirectBodyState3D_method_set_constant_force>`
  415. Sets the body's total constant positional forces applied during each physics update.
  416. See :ref:`add_constant_force<class_PhysicsDirectBodyState3D_method_add_constant_force>` and :ref:`add_constant_central_force<class_PhysicsDirectBodyState3D_method_add_constant_central_force>`.
  417. .. rst-class:: classref-item-separator
  418. ----
  419. .. _class_PhysicsDirectBodyState3D_method_set_constant_torque:
  420. .. rst-class:: classref-method
  421. |void| **set_constant_torque**\ (\ torque\: :ref:`Vector3<class_Vector3>`\ ) :ref:`๐Ÿ”—<class_PhysicsDirectBodyState3D_method_set_constant_torque>`
  422. Sets the body's total constant rotational forces applied during each physics update.
  423. See :ref:`add_constant_torque<class_PhysicsDirectBodyState3D_method_add_constant_torque>`.
  424. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  425. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  426. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  427. .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
  428. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
  429. .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
  430. .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
  431. .. |void| replace:: :abbr:`void (No return value.)`