123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258 |
- :github_url: hide
- .. DO NOT EDIT THIS FILE!!!
- .. Generated automatically from Godot engine sources.
- .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
- .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/PhysicalSkyMaterial.xml.
- .. _class_PhysicalSkyMaterial:
- PhysicalSkyMaterial
- ===================
- **Inherits:** :ref:`Material<class_Material>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
- A material that defines a sky for a :ref:`Sky<class_Sky>` resource by a set of physical properties.
- .. rst-class:: classref-introduction-group
- Description
- -----------
- The **PhysicalSkyMaterial** uses the Preetham analytic daylight model to draw a sky based on physical properties. This results in a substantially more realistic sky than the :ref:`ProceduralSkyMaterial<class_ProceduralSkyMaterial>`, but it is slightly slower and less flexible.
- The **PhysicalSkyMaterial** only supports one sun. The color, energy, and direction of the sun are taken from the first :ref:`DirectionalLight3D<class_DirectionalLight3D>` in the scene tree.
- .. rst-class:: classref-reftable-group
- Properties
- ----------
- .. table::
- :widths: auto
- +-----------------------------------+--------------------------------------------------------------------------------------+----------------------------------+
- | :ref:`float<class_float>` | :ref:`energy_multiplier<class_PhysicalSkyMaterial_property_energy_multiplier>` | ``1.0`` |
- +-----------------------------------+--------------------------------------------------------------------------------------+----------------------------------+
- | :ref:`Color<class_Color>` | :ref:`ground_color<class_PhysicalSkyMaterial_property_ground_color>` | ``Color(0.1, 0.07, 0.034, 1)`` |
- +-----------------------------------+--------------------------------------------------------------------------------------+----------------------------------+
- | :ref:`float<class_float>` | :ref:`mie_coefficient<class_PhysicalSkyMaterial_property_mie_coefficient>` | ``0.005`` |
- +-----------------------------------+--------------------------------------------------------------------------------------+----------------------------------+
- | :ref:`Color<class_Color>` | :ref:`mie_color<class_PhysicalSkyMaterial_property_mie_color>` | ``Color(0.69, 0.729, 0.812, 1)`` |
- +-----------------------------------+--------------------------------------------------------------------------------------+----------------------------------+
- | :ref:`float<class_float>` | :ref:`mie_eccentricity<class_PhysicalSkyMaterial_property_mie_eccentricity>` | ``0.8`` |
- +-----------------------------------+--------------------------------------------------------------------------------------+----------------------------------+
- | :ref:`Texture2D<class_Texture2D>` | :ref:`night_sky<class_PhysicalSkyMaterial_property_night_sky>` | |
- +-----------------------------------+--------------------------------------------------------------------------------------+----------------------------------+
- | :ref:`float<class_float>` | :ref:`rayleigh_coefficient<class_PhysicalSkyMaterial_property_rayleigh_coefficient>` | ``2.0`` |
- +-----------------------------------+--------------------------------------------------------------------------------------+----------------------------------+
- | :ref:`Color<class_Color>` | :ref:`rayleigh_color<class_PhysicalSkyMaterial_property_rayleigh_color>` | ``Color(0.3, 0.405, 0.6, 1)`` |
- +-----------------------------------+--------------------------------------------------------------------------------------+----------------------------------+
- | :ref:`float<class_float>` | :ref:`sun_disk_scale<class_PhysicalSkyMaterial_property_sun_disk_scale>` | ``1.0`` |
- +-----------------------------------+--------------------------------------------------------------------------------------+----------------------------------+
- | :ref:`float<class_float>` | :ref:`turbidity<class_PhysicalSkyMaterial_property_turbidity>` | ``10.0`` |
- +-----------------------------------+--------------------------------------------------------------------------------------+----------------------------------+
- | :ref:`bool<class_bool>` | :ref:`use_debanding<class_PhysicalSkyMaterial_property_use_debanding>` | ``true`` |
- +-----------------------------------+--------------------------------------------------------------------------------------+----------------------------------+
- .. rst-class:: classref-section-separator
- ----
- .. rst-class:: classref-descriptions-group
- Property Descriptions
- ---------------------
- .. _class_PhysicalSkyMaterial_property_energy_multiplier:
- .. rst-class:: classref-property
- :ref:`float<class_float>` **energy_multiplier** = ``1.0`` :ref:`🔗<class_PhysicalSkyMaterial_property_energy_multiplier>`
- .. rst-class:: classref-property-setget
- - |void| **set_energy_multiplier**\ (\ value\: :ref:`float<class_float>`\ )
- - :ref:`float<class_float>` **get_energy_multiplier**\ (\ )
- The sky's overall brightness multiplier. Higher values result in a brighter sky.
- .. rst-class:: classref-item-separator
- ----
- .. _class_PhysicalSkyMaterial_property_ground_color:
- .. rst-class:: classref-property
- :ref:`Color<class_Color>` **ground_color** = ``Color(0.1, 0.07, 0.034, 1)`` :ref:`🔗<class_PhysicalSkyMaterial_property_ground_color>`
- .. rst-class:: classref-property-setget
- - |void| **set_ground_color**\ (\ value\: :ref:`Color<class_Color>`\ )
- - :ref:`Color<class_Color>` **get_ground_color**\ (\ )
- Modulates the :ref:`Color<class_Color>` on the bottom half of the sky to represent the ground.
- .. rst-class:: classref-item-separator
- ----
- .. _class_PhysicalSkyMaterial_property_mie_coefficient:
- .. rst-class:: classref-property
- :ref:`float<class_float>` **mie_coefficient** = ``0.005`` :ref:`🔗<class_PhysicalSkyMaterial_property_mie_coefficient>`
- .. rst-class:: classref-property-setget
- - |void| **set_mie_coefficient**\ (\ value\: :ref:`float<class_float>`\ )
- - :ref:`float<class_float>` **get_mie_coefficient**\ (\ )
- Controls the strength of `Mie scattering <https://en.wikipedia.org/wiki/Mie_scattering>`__ for the sky. Mie scattering results from light colliding with larger particles (like water). On earth, Mie scattering results in a whitish color around the sun and horizon.
- .. rst-class:: classref-item-separator
- ----
- .. _class_PhysicalSkyMaterial_property_mie_color:
- .. rst-class:: classref-property
- :ref:`Color<class_Color>` **mie_color** = ``Color(0.69, 0.729, 0.812, 1)`` :ref:`🔗<class_PhysicalSkyMaterial_property_mie_color>`
- .. rst-class:: classref-property-setget
- - |void| **set_mie_color**\ (\ value\: :ref:`Color<class_Color>`\ )
- - :ref:`Color<class_Color>` **get_mie_color**\ (\ )
- Controls the :ref:`Color<class_Color>` of the `Mie scattering <https://en.wikipedia.org/wiki/Mie_scattering>`__ effect. While not physically accurate, this allows for the creation of alien-looking planets.
- .. rst-class:: classref-item-separator
- ----
- .. _class_PhysicalSkyMaterial_property_mie_eccentricity:
- .. rst-class:: classref-property
- :ref:`float<class_float>` **mie_eccentricity** = ``0.8`` :ref:`🔗<class_PhysicalSkyMaterial_property_mie_eccentricity>`
- .. rst-class:: classref-property-setget
- - |void| **set_mie_eccentricity**\ (\ value\: :ref:`float<class_float>`\ )
- - :ref:`float<class_float>` **get_mie_eccentricity**\ (\ )
- Controls the direction of the `Mie scattering <https://en.wikipedia.org/wiki/Mie_scattering>`__. A value of ``1`` means that when light hits a particle it's passing through straight forward. A value of ``-1`` means that all light is scatter backwards.
- .. rst-class:: classref-item-separator
- ----
- .. _class_PhysicalSkyMaterial_property_night_sky:
- .. rst-class:: classref-property
- :ref:`Texture2D<class_Texture2D>` **night_sky** :ref:`🔗<class_PhysicalSkyMaterial_property_night_sky>`
- .. rst-class:: classref-property-setget
- - |void| **set_night_sky**\ (\ value\: :ref:`Texture2D<class_Texture2D>`\ )
- - :ref:`Texture2D<class_Texture2D>` **get_night_sky**\ (\ )
- :ref:`Texture2D<class_Texture2D>` for the night sky. This is added to the sky, so if it is bright enough, it may be visible during the day.
- .. rst-class:: classref-item-separator
- ----
- .. _class_PhysicalSkyMaterial_property_rayleigh_coefficient:
- .. rst-class:: classref-property
- :ref:`float<class_float>` **rayleigh_coefficient** = ``2.0`` :ref:`🔗<class_PhysicalSkyMaterial_property_rayleigh_coefficient>`
- .. rst-class:: classref-property-setget
- - |void| **set_rayleigh_coefficient**\ (\ value\: :ref:`float<class_float>`\ )
- - :ref:`float<class_float>` **get_rayleigh_coefficient**\ (\ )
- Controls the strength of the `Rayleigh scattering <https://en.wikipedia.org/wiki/Rayleigh_scattering>`__. Rayleigh scattering results from light colliding with small particles. It is responsible for the blue color of the sky.
- .. rst-class:: classref-item-separator
- ----
- .. _class_PhysicalSkyMaterial_property_rayleigh_color:
- .. rst-class:: classref-property
- :ref:`Color<class_Color>` **rayleigh_color** = ``Color(0.3, 0.405, 0.6, 1)`` :ref:`🔗<class_PhysicalSkyMaterial_property_rayleigh_color>`
- .. rst-class:: classref-property-setget
- - |void| **set_rayleigh_color**\ (\ value\: :ref:`Color<class_Color>`\ )
- - :ref:`Color<class_Color>` **get_rayleigh_color**\ (\ )
- Controls the :ref:`Color<class_Color>` of the `Rayleigh scattering <https://en.wikipedia.org/wiki/Rayleigh_scattering>`__. While not physically accurate, this allows for the creation of alien-looking planets. For example, setting this to a red :ref:`Color<class_Color>` results in a Mars-looking atmosphere with a corresponding blue sunset.
- .. rst-class:: classref-item-separator
- ----
- .. _class_PhysicalSkyMaterial_property_sun_disk_scale:
- .. rst-class:: classref-property
- :ref:`float<class_float>` **sun_disk_scale** = ``1.0`` :ref:`🔗<class_PhysicalSkyMaterial_property_sun_disk_scale>`
- .. rst-class:: classref-property-setget
- - |void| **set_sun_disk_scale**\ (\ value\: :ref:`float<class_float>`\ )
- - :ref:`float<class_float>` **get_sun_disk_scale**\ (\ )
- Sets the size of the sun disk. Default value is based on Sol's perceived size from Earth.
- .. rst-class:: classref-item-separator
- ----
- .. _class_PhysicalSkyMaterial_property_turbidity:
- .. rst-class:: classref-property
- :ref:`float<class_float>` **turbidity** = ``10.0`` :ref:`🔗<class_PhysicalSkyMaterial_property_turbidity>`
- .. rst-class:: classref-property-setget
- - |void| **set_turbidity**\ (\ value\: :ref:`float<class_float>`\ )
- - :ref:`float<class_float>` **get_turbidity**\ (\ )
- Sets the thickness of the atmosphere. High turbidity creates a foggy-looking atmosphere, while a low turbidity results in a clearer atmosphere.
- .. rst-class:: classref-item-separator
- ----
- .. _class_PhysicalSkyMaterial_property_use_debanding:
- .. rst-class:: classref-property
- :ref:`bool<class_bool>` **use_debanding** = ``true`` :ref:`🔗<class_PhysicalSkyMaterial_property_use_debanding>`
- .. rst-class:: classref-property-setget
- - |void| **set_use_debanding**\ (\ value\: :ref:`bool<class_bool>`\ )
- - :ref:`bool<class_bool>` **get_use_debanding**\ (\ )
- If ``true``, enables debanding. Debanding adds a small amount of noise which helps reduce banding that appears from the smooth changes in color in the sky.
- .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
- .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
- .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
- .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
- .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
- .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
- .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
- .. |void| replace:: :abbr:`void (No return value.)`
|