class_physicalbonesimulator3d.rst 6.6 KB

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  2. .. DO NOT EDIT THIS FILE!!!
  3. .. Generated automatically from Godot engine sources.
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  5. .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/PhysicalBoneSimulator3D.xml.
  6. .. _class_PhysicalBoneSimulator3D:
  7. PhysicalBoneSimulator3D
  8. =======================
  9. **Inherits:** :ref:`SkeletonModifier3D<class_SkeletonModifier3D>` **<** :ref:`Node3D<class_Node3D>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
  10. Node that can be the parent of :ref:`PhysicalBone3D<class_PhysicalBone3D>` and can apply the simulation results to :ref:`Skeleton3D<class_Skeleton3D>`.
  11. .. rst-class:: classref-introduction-group
  12. Description
  13. -----------
  14. Node that can be the parent of :ref:`PhysicalBone3D<class_PhysicalBone3D>` and can apply the simulation results to :ref:`Skeleton3D<class_Skeleton3D>`.
  15. .. rst-class:: classref-reftable-group
  16. Methods
  17. -------
  18. .. table::
  19. :widths: auto
  20. +-------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  21. | :ref:`bool<class_bool>` | :ref:`is_simulating_physics<class_PhysicalBoneSimulator3D_method_is_simulating_physics>`\ (\ ) |const| |
  22. +-------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  23. | |void| | :ref:`physical_bones_add_collision_exception<class_PhysicalBoneSimulator3D_method_physical_bones_add_collision_exception>`\ (\ exception\: :ref:`RID<class_RID>`\ ) |
  24. +-------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  25. | |void| | :ref:`physical_bones_remove_collision_exception<class_PhysicalBoneSimulator3D_method_physical_bones_remove_collision_exception>`\ (\ exception\: :ref:`RID<class_RID>`\ ) |
  26. +-------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  27. | |void| | :ref:`physical_bones_start_simulation<class_PhysicalBoneSimulator3D_method_physical_bones_start_simulation>`\ (\ bones\: :ref:`Array<class_Array>`\[:ref:`StringName<class_StringName>`\] = []\ ) |
  28. +-------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  29. | |void| | :ref:`physical_bones_stop_simulation<class_PhysicalBoneSimulator3D_method_physical_bones_stop_simulation>`\ (\ ) |
  30. +-------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  31. .. rst-class:: classref-section-separator
  32. ----
  33. .. rst-class:: classref-descriptions-group
  34. Method Descriptions
  35. -------------------
  36. .. _class_PhysicalBoneSimulator3D_method_is_simulating_physics:
  37. .. rst-class:: classref-method
  38. :ref:`bool<class_bool>` **is_simulating_physics**\ (\ ) |const| :ref:`🔗<class_PhysicalBoneSimulator3D_method_is_simulating_physics>`
  39. Returns a boolean that indicates whether the **PhysicalBoneSimulator3D** is running and simulating.
  40. .. rst-class:: classref-item-separator
  41. ----
  42. .. _class_PhysicalBoneSimulator3D_method_physical_bones_add_collision_exception:
  43. .. rst-class:: classref-method
  44. |void| **physical_bones_add_collision_exception**\ (\ exception\: :ref:`RID<class_RID>`\ ) :ref:`🔗<class_PhysicalBoneSimulator3D_method_physical_bones_add_collision_exception>`
  45. Adds a collision exception to the physical bone.
  46. Works just like the :ref:`RigidBody3D<class_RigidBody3D>` node.
  47. .. rst-class:: classref-item-separator
  48. ----
  49. .. _class_PhysicalBoneSimulator3D_method_physical_bones_remove_collision_exception:
  50. .. rst-class:: classref-method
  51. |void| **physical_bones_remove_collision_exception**\ (\ exception\: :ref:`RID<class_RID>`\ ) :ref:`🔗<class_PhysicalBoneSimulator3D_method_physical_bones_remove_collision_exception>`
  52. Removes a collision exception to the physical bone.
  53. Works just like the :ref:`RigidBody3D<class_RigidBody3D>` node.
  54. .. rst-class:: classref-item-separator
  55. ----
  56. .. _class_PhysicalBoneSimulator3D_method_physical_bones_start_simulation:
  57. .. rst-class:: classref-method
  58. |void| **physical_bones_start_simulation**\ (\ bones\: :ref:`Array<class_Array>`\[:ref:`StringName<class_StringName>`\] = []\ ) :ref:`🔗<class_PhysicalBoneSimulator3D_method_physical_bones_start_simulation>`
  59. Tells the :ref:`PhysicalBone3D<class_PhysicalBone3D>` nodes in the Skeleton to start simulating and reacting to the physics world.
  60. Optionally, a list of bone names can be passed-in, allowing only the passed-in bones to be simulated.
  61. .. rst-class:: classref-item-separator
  62. ----
  63. .. _class_PhysicalBoneSimulator3D_method_physical_bones_stop_simulation:
  64. .. rst-class:: classref-method
  65. |void| **physical_bones_stop_simulation**\ (\ ) :ref:`🔗<class_PhysicalBoneSimulator3D_method_physical_bones_stop_simulation>`
  66. Tells the :ref:`PhysicalBone3D<class_PhysicalBone3D>` nodes in the Skeleton to stop simulating.
  67. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  68. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  69. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  70. .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
  71. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
  72. .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
  73. .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
  74. .. |void| replace:: :abbr:`void (No return value.)`