123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243 |
- :github_url: hide
- .. DO NOT EDIT THIS FILE!!!
- .. Generated automatically from Godot engine sources.
- .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
- .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/PackedScene.xml.
- .. _class_PackedScene:
- PackedScene
- ===========
- **Inherits:** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
- An abstraction of a serialized scene.
- .. rst-class:: classref-introduction-group
- Description
- -----------
- A simplified interface to a scene file. Provides access to operations and checks that can be performed on the scene resource itself.
- Can be used to save a node to a file. When saving, the node as well as all the nodes it owns get saved (see :ref:`Node.owner<class_Node_property_owner>` property).
- \ **Note:** The node doesn't need to own itself.
- \ **Example:** Load a saved scene:
- .. tabs::
- .. code-tab:: gdscript
- # Use load() instead of preload() if the path isn't known at compile-time.
- var scene = preload("res://scene.tscn").instantiate()
- # Add the node as a child of the node the script is attached to.
- add_child(scene)
- .. code-tab:: csharp
- // C# has no preload, so you have to always use ResourceLoader.Load<PackedScene>().
- var scene = ResourceLoader.Load<PackedScene>("res://scene.tscn").Instantiate();
- // Add the node as a child of the node the script is attached to.
- AddChild(scene);
- \ **Example:** Save a node with different owners. The following example creates 3 objects: :ref:`Node2D<class_Node2D>` (``node``), :ref:`RigidBody2D<class_RigidBody2D>` (``body``) and :ref:`CollisionObject2D<class_CollisionObject2D>` (``collision``). ``collision`` is a child of ``body`` which is a child of ``node``. Only ``body`` is owned by ``node`` and :ref:`pack<class_PackedScene_method_pack>` will therefore only save those two nodes, but not ``collision``.
- .. tabs::
- .. code-tab:: gdscript
- # Create the objects.
- var node = Node2D.new()
- var body = RigidBody2D.new()
- var collision = CollisionShape2D.new()
-
- # Create the object hierarchy.
- body.add_child(collision)
- node.add_child(body)
-
- # Change owner of `body`, but not of `collision`.
- body.owner = node
- var scene = PackedScene.new()
-
- # Only `node` and `body` are now packed.
- var result = scene.pack(node)
- if result == OK:
- var error = ResourceSaver.save(scene, "res://path/name.tscn") # Or "user://..."
- if error != OK:
- push_error("An error occurred while saving the scene to disk.")
- .. code-tab:: csharp
- // Create the objects.
- var node = new Node2D();
- var body = new RigidBody2D();
- var collision = new CollisionShape2D();
-
- // Create the object hierarchy.
- body.AddChild(collision);
- node.AddChild(body);
-
- // Change owner of `body`, but not of `collision`.
- body.Owner = node;
- var scene = new PackedScene();
-
- // Only `node` and `body` are now packed.
- Error result = scene.Pack(node);
- if (result == Error.Ok)
- {
- Error error = ResourceSaver.Save(scene, "res://path/name.tscn"); // Or "user://..."
- if (error != Error.Ok)
- {
- GD.PushError("An error occurred while saving the scene to disk.");
- }
- }
- .. rst-class:: classref-introduction-group
- Tutorials
- ---------
- - `2D Role Playing Game (RPG) Demo <https://godotengine.org/asset-library/asset/2729>`__
- .. rst-class:: classref-reftable-group
- Methods
- -------
- .. table::
- :widths: auto
- +---------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`can_instantiate<class_PackedScene_method_can_instantiate>`\ (\ ) |const| |
- +---------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`SceneState<class_SceneState>` | :ref:`get_state<class_PackedScene_method_get_state>`\ (\ ) |const| |
- +---------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Node<class_Node>` | :ref:`instantiate<class_PackedScene_method_instantiate>`\ (\ edit_state\: :ref:`GenEditState<enum_PackedScene_GenEditState>` = 0\ ) |const| |
- +---------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Error<enum_@GlobalScope_Error>` | :ref:`pack<class_PackedScene_method_pack>`\ (\ path\: :ref:`Node<class_Node>`\ ) |
- +---------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------+
- .. rst-class:: classref-section-separator
- ----
- .. rst-class:: classref-descriptions-group
- Enumerations
- ------------
- .. _enum_PackedScene_GenEditState:
- .. rst-class:: classref-enumeration
- enum **GenEditState**: :ref:`🔗<enum_PackedScene_GenEditState>`
- .. _class_PackedScene_constant_GEN_EDIT_STATE_DISABLED:
- .. rst-class:: classref-enumeration-constant
- :ref:`GenEditState<enum_PackedScene_GenEditState>` **GEN_EDIT_STATE_DISABLED** = ``0``
- If passed to :ref:`instantiate<class_PackedScene_method_instantiate>`, blocks edits to the scene state.
- .. _class_PackedScene_constant_GEN_EDIT_STATE_INSTANCE:
- .. rst-class:: classref-enumeration-constant
- :ref:`GenEditState<enum_PackedScene_GenEditState>` **GEN_EDIT_STATE_INSTANCE** = ``1``
- If passed to :ref:`instantiate<class_PackedScene_method_instantiate>`, provides local scene resources to the local scene.
- \ **Note:** Only available in editor builds.
- .. _class_PackedScene_constant_GEN_EDIT_STATE_MAIN:
- .. rst-class:: classref-enumeration-constant
- :ref:`GenEditState<enum_PackedScene_GenEditState>` **GEN_EDIT_STATE_MAIN** = ``2``
- If passed to :ref:`instantiate<class_PackedScene_method_instantiate>`, provides local scene resources to the local scene. Only the main scene should receive the main edit state.
- \ **Note:** Only available in editor builds.
- .. _class_PackedScene_constant_GEN_EDIT_STATE_MAIN_INHERITED:
- .. rst-class:: classref-enumeration-constant
- :ref:`GenEditState<enum_PackedScene_GenEditState>` **GEN_EDIT_STATE_MAIN_INHERITED** = ``3``
- It's similar to :ref:`GEN_EDIT_STATE_MAIN<class_PackedScene_constant_GEN_EDIT_STATE_MAIN>`, but for the case where the scene is being instantiated to be the base of another one.
- \ **Note:** Only available in editor builds.
- .. rst-class:: classref-section-separator
- ----
- .. rst-class:: classref-descriptions-group
- Method Descriptions
- -------------------
- .. _class_PackedScene_method_can_instantiate:
- .. rst-class:: classref-method
- :ref:`bool<class_bool>` **can_instantiate**\ (\ ) |const| :ref:`🔗<class_PackedScene_method_can_instantiate>`
- Returns ``true`` if the scene file has nodes.
- .. rst-class:: classref-item-separator
- ----
- .. _class_PackedScene_method_get_state:
- .. rst-class:: classref-method
- :ref:`SceneState<class_SceneState>` **get_state**\ (\ ) |const| :ref:`🔗<class_PackedScene_method_get_state>`
- Returns the :ref:`SceneState<class_SceneState>` representing the scene file contents.
- .. rst-class:: classref-item-separator
- ----
- .. _class_PackedScene_method_instantiate:
- .. rst-class:: classref-method
- :ref:`Node<class_Node>` **instantiate**\ (\ edit_state\: :ref:`GenEditState<enum_PackedScene_GenEditState>` = 0\ ) |const| :ref:`🔗<class_PackedScene_method_instantiate>`
- Instantiates the scene's node hierarchy. Triggers child scene instantiation(s). Triggers a :ref:`Node.NOTIFICATION_SCENE_INSTANTIATED<class_Node_constant_NOTIFICATION_SCENE_INSTANTIATED>` notification on the root node.
- .. rst-class:: classref-item-separator
- ----
- .. _class_PackedScene_method_pack:
- .. rst-class:: classref-method
- :ref:`Error<enum_@GlobalScope_Error>` **pack**\ (\ path\: :ref:`Node<class_Node>`\ ) :ref:`🔗<class_PackedScene_method_pack>`
- Packs the ``path`` node, and all owned sub-nodes, into this **PackedScene**. Any existing data will be cleared. See :ref:`Node.owner<class_Node_property_owner>`.
- .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
- .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
- .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
- .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
- .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
- .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
- .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
- .. |void| replace:: :abbr:`void (No return value.)`
|