class_packedscene.rst 9.3 KB

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  1. :github_url: hide
  2. .. DO NOT EDIT THIS FILE!!!
  3. .. Generated automatically from Godot engine sources.
  4. .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
  5. .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/PackedScene.xml.
  6. .. _class_PackedScene:
  7. PackedScene
  8. ===========
  9. **Inherits:** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
  10. An abstraction of a serialized scene.
  11. .. rst-class:: classref-introduction-group
  12. Description
  13. -----------
  14. A simplified interface to a scene file. Provides access to operations and checks that can be performed on the scene resource itself.
  15. Can be used to save a node to a file. When saving, the node as well as all the nodes it owns get saved (see :ref:`Node.owner<class_Node_property_owner>` property).
  16. \ **Note:** The node doesn't need to own itself.
  17. \ **Example:** Load a saved scene:
  18. .. tabs::
  19. .. code-tab:: gdscript
  20. # Use load() instead of preload() if the path isn't known at compile-time.
  21. var scene = preload("res://scene.tscn").instantiate()
  22. # Add the node as a child of the node the script is attached to.
  23. add_child(scene)
  24. .. code-tab:: csharp
  25. // C# has no preload, so you have to always use ResourceLoader.Load<PackedScene>().
  26. var scene = ResourceLoader.Load<PackedScene>("res://scene.tscn").Instantiate();
  27. // Add the node as a child of the node the script is attached to.
  28. AddChild(scene);
  29. \ **Example:** Save a node with different owners. The following example creates 3 objects: :ref:`Node2D<class_Node2D>` (``node``), :ref:`RigidBody2D<class_RigidBody2D>` (``body``) and :ref:`CollisionObject2D<class_CollisionObject2D>` (``collision``). ``collision`` is a child of ``body`` which is a child of ``node``. Only ``body`` is owned by ``node`` and :ref:`pack<class_PackedScene_method_pack>` will therefore only save those two nodes, but not ``collision``.
  30. .. tabs::
  31. .. code-tab:: gdscript
  32. # Create the objects.
  33. var node = Node2D.new()
  34. var body = RigidBody2D.new()
  35. var collision = CollisionShape2D.new()
  36. # Create the object hierarchy.
  37. body.add_child(collision)
  38. node.add_child(body)
  39. # Change owner of `body`, but not of `collision`.
  40. body.owner = node
  41. var scene = PackedScene.new()
  42. # Only `node` and `body` are now packed.
  43. var result = scene.pack(node)
  44. if result == OK:
  45. var error = ResourceSaver.save(scene, "res://path/name.tscn") # Or "user://..."
  46. if error != OK:
  47. push_error("An error occurred while saving the scene to disk.")
  48. .. code-tab:: csharp
  49. // Create the objects.
  50. var node = new Node2D();
  51. var body = new RigidBody2D();
  52. var collision = new CollisionShape2D();
  53. // Create the object hierarchy.
  54. body.AddChild(collision);
  55. node.AddChild(body);
  56. // Change owner of `body`, but not of `collision`.
  57. body.Owner = node;
  58. var scene = new PackedScene();
  59. // Only `node` and `body` are now packed.
  60. Error result = scene.Pack(node);
  61. if (result == Error.Ok)
  62. {
  63. Error error = ResourceSaver.Save(scene, "res://path/name.tscn"); // Or "user://..."
  64. if (error != Error.Ok)
  65. {
  66. GD.PushError("An error occurred while saving the scene to disk.");
  67. }
  68. }
  69. .. rst-class:: classref-introduction-group
  70. Tutorials
  71. ---------
  72. - `2D Role Playing Game (RPG) Demo <https://godotengine.org/asset-library/asset/2729>`__
  73. .. rst-class:: classref-reftable-group
  74. Methods
  75. -------
  76. .. table::
  77. :widths: auto
  78. +---------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------+
  79. | :ref:`bool<class_bool>` | :ref:`can_instantiate<class_PackedScene_method_can_instantiate>`\ (\ ) |const| |
  80. +---------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------+
  81. | :ref:`SceneState<class_SceneState>` | :ref:`get_state<class_PackedScene_method_get_state>`\ (\ ) |const| |
  82. +---------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------+
  83. | :ref:`Node<class_Node>` | :ref:`instantiate<class_PackedScene_method_instantiate>`\ (\ edit_state\: :ref:`GenEditState<enum_PackedScene_GenEditState>` = 0\ ) |const| |
  84. +---------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------+
  85. | :ref:`Error<enum_@GlobalScope_Error>` | :ref:`pack<class_PackedScene_method_pack>`\ (\ path\: :ref:`Node<class_Node>`\ ) |
  86. +---------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------+
  87. .. rst-class:: classref-section-separator
  88. ----
  89. .. rst-class:: classref-descriptions-group
  90. Enumerations
  91. ------------
  92. .. _enum_PackedScene_GenEditState:
  93. .. rst-class:: classref-enumeration
  94. enum **GenEditState**: :ref:`🔗<enum_PackedScene_GenEditState>`
  95. .. _class_PackedScene_constant_GEN_EDIT_STATE_DISABLED:
  96. .. rst-class:: classref-enumeration-constant
  97. :ref:`GenEditState<enum_PackedScene_GenEditState>` **GEN_EDIT_STATE_DISABLED** = ``0``
  98. If passed to :ref:`instantiate<class_PackedScene_method_instantiate>`, blocks edits to the scene state.
  99. .. _class_PackedScene_constant_GEN_EDIT_STATE_INSTANCE:
  100. .. rst-class:: classref-enumeration-constant
  101. :ref:`GenEditState<enum_PackedScene_GenEditState>` **GEN_EDIT_STATE_INSTANCE** = ``1``
  102. If passed to :ref:`instantiate<class_PackedScene_method_instantiate>`, provides local scene resources to the local scene.
  103. \ **Note:** Only available in editor builds.
  104. .. _class_PackedScene_constant_GEN_EDIT_STATE_MAIN:
  105. .. rst-class:: classref-enumeration-constant
  106. :ref:`GenEditState<enum_PackedScene_GenEditState>` **GEN_EDIT_STATE_MAIN** = ``2``
  107. If passed to :ref:`instantiate<class_PackedScene_method_instantiate>`, provides local scene resources to the local scene. Only the main scene should receive the main edit state.
  108. \ **Note:** Only available in editor builds.
  109. .. _class_PackedScene_constant_GEN_EDIT_STATE_MAIN_INHERITED:
  110. .. rst-class:: classref-enumeration-constant
  111. :ref:`GenEditState<enum_PackedScene_GenEditState>` **GEN_EDIT_STATE_MAIN_INHERITED** = ``3``
  112. It's similar to :ref:`GEN_EDIT_STATE_MAIN<class_PackedScene_constant_GEN_EDIT_STATE_MAIN>`, but for the case where the scene is being instantiated to be the base of another one.
  113. \ **Note:** Only available in editor builds.
  114. .. rst-class:: classref-section-separator
  115. ----
  116. .. rst-class:: classref-descriptions-group
  117. Method Descriptions
  118. -------------------
  119. .. _class_PackedScene_method_can_instantiate:
  120. .. rst-class:: classref-method
  121. :ref:`bool<class_bool>` **can_instantiate**\ (\ ) |const| :ref:`🔗<class_PackedScene_method_can_instantiate>`
  122. Returns ``true`` if the scene file has nodes.
  123. .. rst-class:: classref-item-separator
  124. ----
  125. .. _class_PackedScene_method_get_state:
  126. .. rst-class:: classref-method
  127. :ref:`SceneState<class_SceneState>` **get_state**\ (\ ) |const| :ref:`🔗<class_PackedScene_method_get_state>`
  128. Returns the :ref:`SceneState<class_SceneState>` representing the scene file contents.
  129. .. rst-class:: classref-item-separator
  130. ----
  131. .. _class_PackedScene_method_instantiate:
  132. .. rst-class:: classref-method
  133. :ref:`Node<class_Node>` **instantiate**\ (\ edit_state\: :ref:`GenEditState<enum_PackedScene_GenEditState>` = 0\ ) |const| :ref:`🔗<class_PackedScene_method_instantiate>`
  134. Instantiates the scene's node hierarchy. Triggers child scene instantiation(s). Triggers a :ref:`Node.NOTIFICATION_SCENE_INSTANTIATED<class_Node_constant_NOTIFICATION_SCENE_INSTANTIATED>` notification on the root node.
  135. .. rst-class:: classref-item-separator
  136. ----
  137. .. _class_PackedScene_method_pack:
  138. .. rst-class:: classref-method
  139. :ref:`Error<enum_@GlobalScope_Error>` **pack**\ (\ path\: :ref:`Node<class_Node>`\ ) :ref:`🔗<class_PackedScene_method_pack>`
  140. Packs the ``path`` node, and all owned sub-nodes, into this **PackedScene**. Any existing data will be cleared. See :ref:`Node.owner<class_Node_property_owner>`.
  141. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  142. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  143. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  144. .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
  145. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
  146. .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
  147. .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
  148. .. |void| replace:: :abbr:`void (No return value.)`